Mostrando entradas con la etiqueta ScummVM. Mostrar todas las entradas
Mostrando entradas con la etiqueta ScummVM. Mostrar todas las entradas

miércoles, 3 de enero de 2018

Traducción Phantasmagoria II PC v.1.2 al español

Se han traducido completamente los textos incluyendo los videos al español el Phantasmagoria de Sierra del año 1996 realizada por :
Asperet
Cireja
Kelmer
Marta García
Pakolmo
Tamara Morales
walas74

Es compatible con las versiones GOG, Steam y 7 Cds y con ScummVM 2.0

Las versiones instaladas con GOG y Steam traen un bug que te devuelve al escritorio de Windows cerca del final del juego.(Este parche también resuelve este bug)

Página oficial:
http://www.pakolmo.galeon.com/Phantasmagoria2.htm

Descarga del parche:
https://drive.google.com/open?id=1BilKUZ9e747iySuP790V-EFK8ej5a_XE


lunes, 18 de diciembre de 2017

ScummVM 2.0

Ha salido la nueva versión final de este maravilloso programa que permite que funcionen sin problemas y fácilmente muchas aventuras gráficas que eran de dos y hasta windows 98 en multitud de plataformas incluyendo claro esta windows, linux, ios, psp, dreamcast, etc

En esta versión se soportan por primera vez todos los juegos de Sierra de 32-bit.

Cambios:
New Games:
- Cranston Manor
- Full Pipe
- Gabriel Knight
- Gabriel Knight 2
- King's Quest VII
- King's Questions
- Leisure Suit Larry 6 (hi-res)
- Leisure Suit Larry 7
- Lighthouse
- Mixed-Up Mother Goose Deluxe
- Phantasmagoria
- Phantasmagoria 2
- Plumbers Don't Wear Ties
- Police Quest 4
- RAMA
- Riven: The Sequel to Myst
- Shivers
- Space Quest 6
- Starship Titanic
- The Dark Crystal
- Time Zone
- Torin's Passage
- Ulysses and the Golden Fleece

 New ports:
   - Added PSP Vita port.
   - Added RISC OS port.

 General:
   - Added bilinear filtering option for SDL2 fullscreen mode.
   - Fixed a bug that caused a crash in the options dialog of the GUI.
   - Added a command-line option to automatically scan for supported games in
     the current or a specified directory.
   - Added possibility to apply changes in the options dialog without closing
     the dialog.
   - Added support for on-the-fly GUI language switching.
   - Updated Munt MT-32 emulation code to version 2.0.3.
   - Improved handling of joysticks.
   - Improved audio latency.
   - Improved management of the ScummVM window in games that switch display
     modes.
   - Fixed list view drawing over text above it (for example in the save dialog).
   - Changed location where screenshot are saved. This fixes issues when scummvm
     is installed in a read-only directory. Also added setting to allow changing
     this location.
   - Changed screenshot format to png.
   - Fixed multithreading issue that could cause a crash in games using MP3 audio.

 ADL:
   - Fixed application freeze when reading sign in rocket in Mission Asteroid.

 AGI:
   - Fixed game script blocking forever after loading a savegame that was saved
     while music was playing (this could happen for example in Police Quest 1
     poker back room.
   - Fixed cursor behaviour in Manhunter.
   - Fixed nightclub arcade sequence speed for Manhunter Apple IIgs version.
   - Reduced fastest game speed to a maximum of 40 FPS to ensure the games do
     not run too fast.

 AGOS:
   - Fixed subtitle speed setting in the Hebrew version of Simon the Sorcerer 1.

 Composer:
   - Added save/load from General Main Menu.
   - Fixed the detection for the French Gregory.
   - Added detection for German Baba Yaga.

 Cruise:
   - Fixed font rendering.

 Drascula:
   - Fixed bug that made it impossible to talk to the drunkard more than once in the inn.
   - Added handling of the master volume and fix volume synchronization between
     the game and ScummVM options.
   - Added possibility to load and save games using GMM.

 Dreamweb:
   - Fixed crash when collecting last stones under church.
   - Fixed detection of Italian CD release.

 Kyra:
   - Fixed a buffer overflow in Lands of Lore.
   - Fixed crash due to missing palette data for Legend of Kyrandia floppy version.

 MADE:
   - Fixed badly distorted sound (bug #9753).

 MADS:
   - Fixed a bug that caused a crash after starting Rex Nebular and the Cosmic Gender Bender.
   - Fix rare crash that can happen when Rex is first locked up

 MOHAWK:
   - Added patch to the original data files to correct the vault access
     instructions in Myst ME.
   - Fixed situations where Myst could appear to be unresponsive.
   - Reworked sound handling in Myst to be more accurate.
   - Fixed crash in Myst piano puzzle.

 Neverhood:
   - Fixed crash in musical hut in Russian DR version.
   - Fixed late game notes crash in Russian DR version.

 Pegasus:
   - Fixed loading a game from the launcher after returning to the launcher.
   - Ignored events occuring while the GUI is visible. This for example fixed an
     issue where closing the GMM using Escape would also opens the game's own
     menu.
   - Fixed several crashes when toggling the shared screen space.
   - Improved performances when fading screen.

 SAGA:
   - Fixed crash when using the give verb on an actor in IHNM.
   - Fixed Gorrister invisible and stuck when reloading at mooring ring in IHNM.
   - Fixed the conversation panel background color in IHNM.
   - Added support French Fan Translation of Inherit the Earth.

 SCI:
   - Fixed a script bug in Laura Bow 2: Dagger of Amon Ra that made it impossible
     to exit the party room with the large golden head inside the museum (room 350).
     This bug is also present, when using the original interpreter.
   - Improved startup speed when using the MT-32 emulator.
   - Improved handling of MT-32 reverb in SCI0 games.
   - Improved selection of synthesized sound effects in SCI0 games.
   - Improved selection of digital audio in SQ4.
   - Improved resource bounds checking.
   - Improved error handling of corrupt MIDI data.
   - Fixed slow leak of small amounts of data into save games over time.
   - Fixed broken day/night cycle in QFG3.
   - Fixed a script bug in Police Quest 3 to now grant 10 points when giving the
     locket to Marie. Now it's possible to beat the game with a perfect score.
     This bug is also present when using the original interpreter.
   - Fixed various other script bugs.
   - Improved audio volume and settings synchronization.

 SCUMM:
   - Fixed crash in amiga games.
   - Fixed two soundtracks playing at once in Monkey Island 2.
   - Fixed Caponians dont disguise after using blue crystal in Zak McKracken.
   - Fixed Dr. Fred facing wrong way in lab cutscene in Maniac Mansion.
   - Fixed actors being drawn one line too high in V0 and V1 games.
   - Fixed Purple Tentacle appears in Lab Entry after being chased out in maniac Mansion.
   - Fixed power not turning back on in Maniac Mansion when entering the lab
     while Dr. Fred has the power off.
   - Fixed actors skipping between certain walk-boxes in Maniac Mansion.

 Sherlock:
   - Fixed detection for Italian fan translation of Serrated Scalpel.

 Sky:
   - Fixed collision detection.

 Sword1:
   - Added thumbnail when saving from in-game dialog.
   - Fixed audio and subtitles settings being changed when open the load/save
     in-game dialog.

 Tinsel:
   - Fixed some Discworld 2 text/voice not displaying & playing all the way through
   - Fix crash in in-game save menu when all slots are used with long names

 TsAGE:
   - Fixed regression preventing animations in Return to Ringworld from playing.
   - Fixed display issues in Return to Ringworld Demo.
   - Fixed loading Return to Ringworld savegames with unreferenced dynamic objects.
   - Fixed deadlock in audio code.
   - Fixed crash on Return to Launcher.

 Voyeur:
   - Fixed backgrounds not showing for static rooms.
   - Fixed playback of audio events on VCR.
   - Fixed exiting game from the VCR screen.
   - Added workaround for original game bug using invalid hotspot Ids

 macOS port:
   - Added support for selecting any connected MIDI devices instead of automatically
     using the first one.
   - Improved behaviour of the file browser.



Página oficial:
http://scummvm.org/

Descarga versión windows:
http://www.scummvm.org/frs/scummvm/2.0.0/scummvm-2.0.0-win32.exe

Descarga de psp, dreamcast, debian,etc:
http://www.scummvm.org/downloads/?p=downloads

lunes, 30 de octubre de 2017

ScummVM v1.9.0 + xBRZ 1.5



ScummVM es un programa basado en el programa que se usaba para crear aventuras gráficas por Lucasarts como Monkey Island , Indiana Jones y muchas otras, ademas de estos juegos permite jugar los juegos de Revoluition (Broken Sword,etc), Adventuresoft/Horrorsoft (Simon de Sorcerer,etc) y muchos otros en ordenadores modernos con gran facilidad de uso.

Esta versión añade a la oficial el filtro gráfico xBRZ en la versión 1.5 que mejora la calidad de la imagen eliminando el dentado, y quedando una immagen como si fueran juegos actuales.

Pagina oficial:
http://scummvm.org/

Lista de juegos compatibles:
http://scummvm.org/compatibility/

Para descargar la versión:
https://sourceforge.net/projects/xbrz/files/ScummVM/ScummVM_1.9.0%2BxBRZ_Win32.zip.zip/download

martes, 18 de octubre de 2016

ScummVM 1.9.0 "Myst-ery U.F.O.s release" "

Ha salido la nueva versión final de este maravilloso programa que permite que funcionen sin problemas y fácilmente muchas aventuras gráficas que eran de dos y hasta windows 98 en multitud de plataformas incluyendo claro esta windows, linux, ios, psp, dreamcast, etc

Cambios:
New Games:
   - Added support for Myst.
   - Added support for Myst: Masterpiece Edition.
   - Added support for U.F.O.s.
   - Added support for Hi-Res Adventure #0: Mission Asteroid.
   - Added support for Hi-Res Adventure #1: Mystery House.
   - Added support for Hi-Res Adventure #2: The Wizard and the Princess.

 General:
   - Fixed audio corruption in the MS ADPCM decoder.
   - Fixed audio pitch in the CMS/GameBlaster emulation.
   - Switched SDL backend to SDL2 by default. SDL1 is still a fallback.

 AGI:
   - Added support for Hercules rendering. Both green and amber modes are
     supported.
   - Added support for the Hercules high resolution font. The font is also
     usable outside of Hercules rendering.
   - Added optional "pause, when entering commands" feature, that was only
     available in the original interpreter for Hercules rendering.

 Beneath a Steel Sky:
   - Fixed a bug that could possibly make the game unfinishable due to a
     wrong animation for Officer Blunt that makes further interaction with
     this character impossible.

 Gob:
   - Fixed graphical issues in Gobliiins (EGA version).

 Kyra:
   - Updated Italian EOB1 translation.
   - Fixed a bug that caused a crash in Lands of Lore.

 SCI:
   - Fixed a missing dialog line in QfG3 which awards the player with 3 additional
     points. This is a bug in the original game interpreter. Due to this bug,
     it was not possible to get all points in the original game.
   - Fixed a bug in Space Quest 1 that caused issues with the spider droid.
   - Fixed a bug in Laura Bow: The Colonel's Bequest that could cause a lock-up when
     interacting with the armor in room 37 (main house, downstairs). This bug is also
     present in the original game.
   - Fixed auto-saving in the fan-made Cascade Quest.
   - Fixed a game bug in the Conquests of Longbow scripts that could cause crashes in Sherwood Forest.
   - Added support for the ImagiNation Network (INN) demo.

 SCUMM:
   - Fixed missing translations in the in-game quit and restart dialogs in Pajama Sam 1.
   - Fixed visual glitches in DOTT that occured after loading a savegame with the stereo
     in Green Tentacle's room turned on.
   - Improved timing and pathfinding in Maniac Mansion (C64 and Apple II versions)
   - Added support for the Dutch demo of Let's Explore the Airport with Buzzy.

 Sherlock:
   - Fixed a bug that could cause a crash in The Case of the Serrated Scalpel.
   - Fixed an issue with item hotspots in The Case of the Serrated Scalpel.
   - Fixed a bug that caused game lockups in the inventory of The Case of the Rose Tattoo.

 Amiga port:
   - Added support for AmiUpdate autoupdates.

 Linux port:
   - Added basic support for the snap packaging system.

 Windows port:
   - Fixed taskbar support on Windows 10 onwards.
   - Fixed keymapping for non-QWERTY keyboards.
   - Added support for WinSparkle updater.

Página oficial:
http://scummvm.org/

Descarga versio´n windows:
http://www.scummvm.org/frs/scummvm/1.9.0/scummvm-1.9.0a-win32.zip

Descarga de Mac psp, dreamcast, debian,etc:
http://www.scummvm.org/downloads/?p=downloads



jueves, 26 de mayo de 2016

ScummVM 1.8.1

Ha salido la nueva versión final de este maravilloso programa que permite que fucionen sin problemas y fácilmente muchas aventuras gráficas que eran de dos y hasta windows 98 en multitud de plataformas incluyendo claro esta windows, linux, ios, psp, dreamcast, etc

Cambios:
New ports:
– Added Nintendo 3DS port.
– Added Android SDL port.

General:
– Removed TESTING flag from several supported games.
– Added Chinese Pinyin translation.
– Fixed cursor stuttering in the launcher that occured on some systems.

BBVS:
– Fixed game restart.

CinE:
– Fixed sound effect loading.

Drascula:
– Fixed text alignment to be faithful to the original.
– Fixed character walking off screen.
– Fixed loading savegames in the Pendulum scene.
– Fixed wrong background for inventory items during chapter 6 in the Spanish version.
– Fixed animations speed (they were running two times slower than in the original engine).
– Fixed noise at start and/or end of speech. This was most noticeable with the Spanish speech.
– Fixed delay when interacting with the verb menu and the inventory.
– Fixed possibility to pick up the axe in the castle multiple times.

Gob:
– Fixed lock up for some games during sound initialization.

KYRA:
– Fixed potential crash when using swamp snake potion on the rat in Hand of Fate. (NOTE: This fix was included in version 1.8.0, but it was not added to the NEWS file).
– Fixed missing voice reactions when hitting enemies in CD version of Lands of Lore.

Lab:
– Fixed lock-up during ending sequence.
– Improved internal game controls.
– Fixed lock-up during some in-game animations.

SAGA:
– Fixed user interface colors in the French and German versions of I Have No Mouth and I Must Scream.

SCI:
– Make cursor workarounds work properly on OpenPandora (and other devices, that support touch screen and analog sticks/mouse at the same time)
– Script patch to fix broken ending battle in multilingual King’s Quest 5 (French, German + Spanish versions are all broken)
– Fixed invalid memory access, when loading broken King’s Quest 5 credit music track
– Fixed lowres/hires issues in King’s Quest 6 when saving, changing the lowres/hires
setting and restoring the saved game afterwards.

SCUMM:
– Fixed detection of Maniac Mansion from Day of the Tentacle in the Windows version of ScummVM.
– Fixed a sound effect not stopping in Loom EGA with AdLib.
Broken Sword 2.5:
– Added option to use English speech instead of German one when no speech is available for the selected language.
– Fixed resource releasing on game exit.
– Fixed game restart after language change in-game.
– Fixed flickering in main Menu.
– Fixed long save time on Windows.

Windows port:
– Fixed bug in MIDI device listing affecting cases where MIDI devices were not usable.

Mac OS X port:
– Dock menu for ScummVM now lists recently played games when ScummVM is not running and allows starting those games.
– Enabled Sparkle application updater.

GCW0 port:
– Improved support for built-in ScummVM documentation.

Página oficial:
http://scummvm.org/

Descarga versio´n windows:
http://www.scummvm.org/frs/scummvm/1.8.1/scummvm-1.8.1-win32.zip

Linux Ubuntu 14.04 (trusty) x86 64bit package (9.1M .deb):
http://www.scummvm.org/frs/scummvm/1.8.1/scummvm_1.8.1-trusty.1_amd64.deb

Descarga de psp, dreamcast, debian,etc:
http://www.scummvm.org/downloads/?p=downloads


miércoles, 9 de marzo de 2016

ScummVM v1.8.0

Ha salido la nueva versión final de este maravilloso programa que permite que funcionen sin problemas y fácilmente muchas aventuras gráficas que eran de dos y hasta windows 98 en multitud de plataformas incluyendo claro esta windows, linux, ios, psp, dreamcast, mac etc

Nuevos juegos :
   - Added support for Rex Nebular and the Cosmic Gender Bender.
   - Added support for Sfinx.
   - Added support for Zork Nemesis: The Forbidden Lands.
   - Added support for Zork: Grand Inquisitor.
   - Added support for The Lost Files of Sherlock Holmes: The Case of the
     Serrated Scalpel.
   - Added support for The Lost Files of Sherlock Holmes: The Case of the Rose
     Tattoo.
   - Added support for Beavis and Butthead in Virtual Stupidity.
   - Added support for Amazon: Guardians of Eden.
   - Added support for Broken Sword 2.5: The Return of the Templars.
   - Amazon: Guardians of Eden
   - Beavis and Butthead in Virtual Stupidity
   - Broken Sword 2.5: The Return of the Templars
   - Labyrinth of Time
   - Rex Nebular and the Cosmic Gender Bender
   - Sfinx
   - The Lost Files of Sherlock Holmes: The Case of the Rose Tattoo
   - The Lost Files of Sherlock Holmes: The Case of the Serrated Scalpel
   - Zork: Grand Inquisitor
   - Zork Nemesis: The Forbidden Lands

New Ports:
   - Added Raspberry Pi port.
   - Added GCW0 port.

 General:
   - Updated Munt MT-32 emulation code to version 1.5.0.

 SDL:
   - Alt-x no longer quits ScummVM. Use Cmd-q/Ctrl-q/Ctrl-z instead; see README.
   - On POSIX systems we now follow the XDG Base Directory Specification for placement of files for users. This effectively results in new locations for our configuration file, our log file, and our default savegame path. We still support our previous locations. As long as they are present, wecontinue to use them. Please refer to the README for the new locations. File locations on Mac OS X are not affected by this change.

 3 Skulls of the Toltecs:
   - Improved AdLib music support.

 AGI:
   - It is now possible to disable mouse support (except for Amiga version and fanmade games, that require a mouse).
   - Fixed PCjr sound volumes.
   - Major rewrite of graphics subsystem.
   - Support for Apple IIgs, Amiga + Atari ST transitions, fonts and mouse cursors. The Atari ST 8x8 system font is not included with ScummVM.
   - Added ability to make for example a PC version look like an Apple IIgs version. This includes palette, cursor, transition and even font. Just set corresponding render mode.
   - Fixed Apple IIgs game versions running too fast.
   - Added support for automatic saving/restoring used by Mixed Up Mother Goose.
   - Removed forced two second delay on room changes; replaced with heuristic.
   - Fixed certain key bindings breaking after saving/reloading.

 AGOS:
   - Fixed arpeggio effect used in music of Amiga version of Elvira 1.
   - Fixed loading and saving progress in the PC version of Waxworks.
   - Fixed verb area been removed in Amiga versions of Simon the Sorcerer 1.
   - Added Accolade AdLib & MT-32 music drivers for the games:
     Elvira 1, Elvira 2, Waxworks and Simon the Sorcerer 1 demo.
   - Added Simon the Sorcerer 1 AdLib output. This vastly improves the AdLib
     output and makes it closer to the original.

 Broken Sword 1:
   - Fixed Macintosh version speech when running on big endian systems.
   - Fixed loading from Main Menu in bull's head scene, and maybe other scenes.

 CinE:
   - Added support for music in CD version of Future Wars.

 MADE:
   - Improved AdLib music support in Return to Zork.

 SAGA:
   - Improved AdLib music support.

 SCI:
   - Handling of music priority has been greatly improved.
   - A lot of fixes for original game script bugs that also occurred when
     using the original interpreter. This affects the following games:
     KQ6 (Dual Mode), LSL5, PQ1, QfG1 (EGA), QfG1 (VGA), QfG2, QfG3, SQ1,
     SQ4 (CD).
   - Restoring from the ScummVM in-game menu should now work all the time.
   - Improved support for Japanese PC-9801 games.
   - Default to hi res version of KQ6, changeable using engine option.

 SCUMM:
   - Major improvements to Korean versions text rendering.
   - Implemented original Maniac Mansion v0-v1 walking code.
   - It is now possible to play Maniac Mansion from within Day of the
     Tentacle, with a few caveats. See README for details.
   - Alt-x can now be used to quit SCUMM games on all platforms.
   - Improved lip sync animation in later HE games.

 Tinsel:
   - Improved AdLib music support in Discworld 1.

Página oficial:
http://scummvm.org/

Descarga versio´n windows:
http://www.scummvm.org/frs/scummvm/1.8.0/scummvm-1.8.0-win32.zip

DescagaUbuntu 14.04 (trusty) x86 64bit package (9.1M .deb): http://www.scummvm.org/frs/scummvm/1.8.0/scummvm_1.8.0-trusty.1_amd64.debLinux

Descarga de psp, dreamcast, debian,etc:
http://www.scummvm.org/downloads/?p=downloads


sábado, 1 de agosto de 2015

ScummVM v1.7.0 + xBRZ 1.4

ScummVM es un programa bassado en el programa que se usaba para crear avanturas gráficas por Lucasarts como Monkey Island , Indiana jones y muchas otras, ademas de estos juegos permite jugar los juegos de Revoluition (Broken Sword,etc), Adventuresoft/Horrorsoft (Simon the Sorcerer,etc) y muchos otros en ordenadores modernos ,haciendo muy sencilla la ejecución se esos juegos

Esta versión añade a la oficial el filtro gráfico xBRZ que mejora la calidad de la imagen eliminando el dentado, y quedando una imagen limpia y sin pixels.

Pagina oficial:
http://scummvm.org/

Lista de juegos compatibles:
http://scummvm.org/compatibility/

Para descargar la versión:
http://sourceforge.net/projects/xbrz/files/ScummVM/ScummVM_1.7.0%2BxBRZ_Win32.zip/download