miércoles, 31 de agosto de 2016

MAME 0.177


Nueva versión del Mame final como cada último miércoles del mes, que desde hace varias versiones incluye el Mess en el mismo programa. Es un emulador de maquinas arcade creado por Nicola Salmoria y el Mess lo que hace es emular emuladores y consolas  como Spectrum, Commodore 64 y muchas mas.

CAMBIOS:
MAMETesters FALLOS ARREGLADOS
----------------------
- 00550: [Graphics] (atarisy2.c) apb: There is a graphics problem with your police car at the point you drive away from your starting square. (crazyc)
- 01455: [DIP/Input] (segas18.c) lghost: Problem with crosshair (Pitou)
- 05584: [Gameplay] (konamigx.c) rungun2, slamdnk2: during run mame produces several messages about unknown protection command (Tafoid)
- 05823: [Core] (coco12.c) -ramsize does nothing for emulation although it does change the .ini file (Nathan Woods)
- 06185: [DIP/Input] LIGHTGUNS: Aimtrak Dual Lightguns no longer properly detect (Pitou)
- 06269: [Debugger] DEBUGGER: Unable to use any valid cheats while using debug (Ryan Holtz)
- 06292: [Crash/Freeze] (victor9k.c) victor9k [cpm86]: Freeze with 'cpm86' disk (Curt Coder)
- 06314: [Crash/Freeze] Fatal error - All sets using '-centronics p72' slot/option (Ryan Holtz)
- 06315: [Crash/Freeze] Fatal error - All sets using c4023, c1526, mps802 devices (Ryan Holtz)
- 06316: [Crash/Freeze] (pc1512.c) pc1512, pc1512dd, pc1512hd10: Use of 'ibm_mfc' slot option causes Fatal error (Ryan Holtz)
- 06317: [Crash/Freeze] (pc1512.c) pc1512, pc1512dd, pc1512hd10: Use of '3c503' slot option causes Fatal error (Ryan Holtz)
- 06326: [Crash/Freeze] (megadriv.c) megadriv, 32x and clones, some segac2.c sets: Selecting machine and game via softlist though internal menu results exception/crash (Osso)
- 06328: [Crash/Freeze] Various ISA using machines: Crash/Exception at Initialization (crazyc)
- 06330: [Crash/Freeze] (altos5.c) altos5: Crash/.Exception on start (crazyc)
- 06331: [Crash/Freeze] (apollo.c) dn3500_19i, dsp3000, dsp3500, dsp5500: Crash/Exception on start (Osso)
- 06332: [Graphics] (galaga.c) digdug and clones: Graphics from Tilemap 0 are missing (Osso)
- 06335: [Interface] UI:: Input (general) selection menus do not display correctly or at all (Vas Crabb)
- 06342: [Crash/Freeze] pc (pccga): System crashing while loading (crazyc)
- 06343: [DIP/Input] (taito_l.c) plottingu: Coinage dipswitches are labeled incorrectly. (Tafoid)
- 06349: [Gameplay] brapboys: MAME crashed when exiting game (O. Galibert)
- 06352: [Crash/Freeze] (cps1.c) mbombrd, mbombrdj: Crash in demonstration mode (Osso)

CAMBIOS EN EL CODIGO
--------------
-maygay1b: [David Haywood]
 * Fixed second set of lamps
 * Partially investigated MCU hookup

-apple2gs.cpp: Redumped 341-0748 FE-FF ROM for the ROM03 Apple IIGS, confirming that 341-0748 and 341-0749 ROMs are identical. [Brian Troha]

-mpu4.cpp: Added all known expansions as fragments for DRIVER_INIT. This will permit 'per set' configuration to make the games playable. [James Wallace]

-naomi.cpp: Added all known Sega DIMM board firmware dumps. [TylerDurden67]

-amstrad.cpp: Added pause button to GX4000. [Barry Rodewald]

-debugimgui: Added images menu, with crude file select dialog, added very crude create image dialog. [Barry Rodewald]

-ALTOS5: Fixed banking, all disks can boot. [Robbbert]

-Renamed the arcade "sun" project to avoid conflict with the mess "sun" project [Robbbert]

-Playmatic Pinball: All MPU-1 games working, plus other WIP. [Robbbert]

-MK14: [Robbbert]
 * Fixed a memory bug.
 * Added paste facility, cassette, sound, and notes.

-Pro-80: Added devices. [Robbbert]

-Separated the LDP-1450 laserdisc player into its own device [James Wallace]

-Added support for MPU4 layouts for games beginning with 'a', based on MFME2MAME conversion. CHR protection data is still not hooked up for many of these sets, so lamping behaviour is incorrect. [James Wallace]

-Dumped Ferrari F355 Japan BIOS. [ShouTime]

-Fixed TNZS ROM locations/labels [Brian A. Troha, Lord Nightmare]

-hiscore.dat: updates [Leezer]

-Various netlist fixes: [couriersud]
 * Minor include cleanup
 * Fixed a memory hole caused by assign operators
 * More C++
 * Use noexcept in netlist code where appropriate

-abc80x: Fixed ABC-838 disk image cell size. [Curt Coder]

-c64: Optimized the 1541 bit read/write function slightly without noticable effect on driver speed, since the 2 CIA's are the current bottlenecks. [Curt Coder]

-compis improvements: [Curt Coder]
 * Created a bus for the graphics card slot
 * Fixed keyboard
 * Promoted driver to working
 * Fixed RTC to use 24 hour mode

-victor9k improvements: [Curt Coder]
 * Set floppy RPM after track step
 * Implemented hires graphics
 * Implemented display brightness control
 * Fixed keyboard line Y12
 * Implemented SCP communications
 * Boots to CP/M and MS-DOS now - promoted driver to working

-pofo improvements: [Curt Coder]
 * Implemented the A: credit card memory
 * Fixed the RTC
 * Added memory card slot interface and ROM/RAM cards

-im6402: Reset receive/transmit registers after data frame is changed [Curt Coder]

-wangpc improvements: [Curt Coder]
 * Fixed interrupt handling - boots to DOS now
 * Fixed keyboard error on POST

-Fixed missing region report when DEVICE_SELF is used. [O. Galibert]

-dirom: device_rom_interface for sound chips with rom/memory map alternative [O. Galibert]
 * Make robust for oversize ROMs

-dirom,okim6295: Added/fixed banking support. [O. Galibert]

-Preliminary VGM player (vgmplay) [O. Galibert]

-kaneko_calc3: Stop trashing memory. [O. Galibert]

-Fairlight CMI IIx driver: [Ryan Holtz]
 * Modernization of Phil's CMI IIx driver
 * Hooked up serial callbacks, alphanumeric keyboard now works
 * Fixed FDC DMA, QDOS now boots
 * Fixed MSM5832 RTC hookup
 * Hook up second floppy

-vgmplay.cpp enhancement: [Ryan Holtz]
 * Added HuC6280, NES APU, Gameboy DMG, YM2203, YM3812, YM3526, AY-3-8910, Namco C352, Sega MultiPCM, Konami K053260, Atari POKEY and Oki M6295 support.
 * Added support for looping.
 * Added dual-chip support for AY-3-8910, YM2203, MultiPCM, and
    POKEY.

-tv990/995: Added save state support and LPT port. [R. Belmont]

-tv950: New redumps, fleshed out the skeleton, needs a CRTC expert to draw anything. [R. Belmont, Al Kossow]

-ti99 improvements: [Michael Zapf]
 * Fixed stuck INT line in TMS9902
 * Improved logging
 * Fixed missed CTS signal, outgoing RTS, incoming DTR
 * Fixed RS232 line mapping
 * Fixed debugger access to cartridge
 * Use proper RAM devices instead of ROM_REGIONS
 * Fix a problem with formatted disk images that do not match the
    expected file size
 * Fixed another issue with double stepping

-ti99_dsk: Fixed issue with deleted data marks in FM. [Michael Zapf]

-hdc92x4: Added 9224 emulation. [Michael Zapf]

-Added PC-AT mode (still untested), some preparations for 9224 emulation. [Michael Zapf]

-floppy: Improved floppy sound emulation with new sound samples. [Michael Zapf]

-Funworld driver: Added technical notes to Inter Games poker. [Roberto Fresca]

-Jolly Card (Austrian, set 2):
 * Added specs [Roberto Fresca, Team Europe]
 * Added GAL16V8S dump [Team Europe, caius]

-Jolly Joker (Apple Time): Added technical notes. [Roberto Fresca]

-Amatic multigames: Corrected technical notes. [Roberto Fresca]

-alto2 improvements: [Juergen Buchmueller]:
 * Added speaker sound
 * Further cleanup and removed cruft
 * Get rid of the fake status display. Refactor mouse positioning code.
 * Removed extra screen buffer
 * Save copying odd/even frame scanlines by immediately updating bitmap
 * Fixed I/O memory read
 * Reduced frame rate (really 30 frames/60 fields per second)
 * Replaced decoded MIR bit fields
 * Removed member function pointers
 * Refactored videotiming, use attoseconds_t

-apricot improvements: [Dirk Best]
 * Moved expansion bus to its own directory
 * Created bus interface for the keyboard interface
 * Made HLE keyboard emulation a bus device
 * Use device_buffered_serial_interface and device_matrix_keyboard_interface for the HLE keyboard emulation to reduce duplication and implement a FIFO
 * Added rtc support to keyboard

-Keyboard/terminal improvements: [Vas Crabb]
 * Added base classes for HLE matrix keyboard and buffered RS232 device
 * Made generic keyboard/terminal more usable: configurable typematic delay/rate, selectable JIS/ANSI layout, handle simultaneous keypresses more intuitively, use meta to set high bit, configurable auto LF on CR, auto CR on LF and local echo, audible bell
 * Untangled Olivetti M20 keyboard from generic_keyboard, add notes, use physical layout
 * Untangled RM Nimbus keyboard from generic_keyboard aand fix -natural
 * Untangled x68k keyboard from generic_keyboard, improve key names, default mapping and typematic behaviour
 * Untangled QX-10 keyboard from generic_keyboard
 * Kept NGEN keyboard barely working

-Rewrote srcclean to be cool with UTF-8, C++14 and Lua. [Vas Crabb]

-Fixed UTF-16 encode, pass UTF-16 to Windows character drawing. [Vas Crabb]

-Made path_iterator copy search path to fix use-after-free [Vas Crabb]

-devfind improvements: [Vas Crabb]
 * Made object finders behave like pointers (not pointer/reference/ vector) hybrids
 * Removed some default argument values and dangerous accessors
 * Use single uniform class for object array finders, using real arrays to avoid double indirection
 * Use a format string to allow more flexible tag names in object array finders
 * Use template using typedefs to greatly reduce bolerplate code
 * Consolidated template instantiations speeding up the build
 * Added Doxygen comments to many key classes

-Fixed cosmic.cpp and mpu4.cpp games that had too few tags passed to I/O port array finder [Vas Crabb]

-dooyong.cpp: Video improvements: [Vas Crabb]
 * Mix two 4bpp tilemaps for the 8bpp layer in popbingo
 * Made ROM tilemap generator into a device, moving a whole lot of stuff from video start to machine config and removing trampolines
 * Changed tile/sprite ROM regions to be 16-bit to better match hardware
 * Represent 16-bit text layer block on Z80 games as a device
 * Split up state classes some more and use derived machine configs

-Fixed regression: using IPT_START in sms makes mame think joypad 1 is occupied and inserts joypad 2&3 instead of joypad 1&2 [hap]

-dotrikun improvements: [hap]
 * Much better video timing, but still shows glitches in ccovell's ROM
 * eat_cycles clamps to 0, adjust_icount does do what I intended
 * Try another method for video timing

-gx4000: Don't use IPT_KEYBOARD for console pause button. [hap]

-al520ex: Use correct key name for tvordiy znak. [hap]

-hh_tms1k: Gamelist notes update. [hap]

-hh_hmcs40: Added sag internal artwork (external artwork still recommended). [hap]

-tlcs90: Fixed a nonsense check. [hap]

-chessmst: Added reset and halt buttons. [hap]

-champbasjb: Fixed MAME complaining about missing MCU device, correct romlabels. [hap]

-lghost: Allow gun offset correction to be disabled. [hap]

-tiamc1: Tilemap bit layers disable control. [MetalliC]

-i8080: Fixed status callbacks during stack and IO access [MetalliC]

-vector06: Improvements: [MetalliC]
  * RAM expansion emulated, MicroDOS and software works now
  * Fixed ROM cartridge address decoding, boots now
  * Changed to use KR1818VG93 FDC
  * Added "Sound Tracker" and "R-Sound" AY8910 sound
  * Added pit8253 sound
  * Fixed vblank interrupt generation

-cv1k.cpp: Found and corrected bad bits in Pink Sweets U2 graphics ROMs based on comparison 4 dumped versions. [MetalliC, rtw]

-aica: Added ADPCM diff value clamp based on encoder research. [kode54, MetalliC]

-hp9845: Added correct character generator ROMs. [fulivi, A.Kueckes]

-Use emumem.h defines whenever possible. [Giuseppe Gorgoglione]

-gba: Reworked and simplified code. [Giuseppe Gorgoglione]

-gba: First batch of code refactorings: [Giuseppe Gorgoglione]
  * Attempt at modernizing the code by taking advantage of C++ features

-Made hiscore path configurable by ini file, fix .hi file path resolution. [stengun]

-Fixed Gun#2 not working in MAME #618 [Pitou]

-Fixed read case in kaneko_calc3.cpp and made kaneko_toybox.cpp safe as well. [David Haywood]

-Various Seibu Refactoring: [David Haywood]
  * Air Raid, Street Fight and Dark Mist all use very similar video systems;this takes some steps towards allowing a common implementation
  * Street Fight and Cross Shooter use a common mmainboard wiht different Video Boards; makes video boards into devices to faciliate this

-Put DM01 matrix board CPU inside device for BFM Sc2/4. [David Haywood]

-Maygay M1A, MCU bones, commuication not hooked up yet. [David Haywood]

-Fixed many MPU4 set descriptions: [David Haywood]
 * Identify and mark hacks
 * Associate sets with correct games
 * Treat Casino Bar-gain and Bar-gain as different games

-Treat Sc2 DMD as screen, avoid tag lookups, add correct DMD ROM to some sets [David Haywood]

-Maygay M1A/B partial fix for lamp mapping: [John Parker]
  * Fix the lamp mapping for the first half of the matrix
  * Fix typo and add comment to function that is intended to handle the second half of the matrix

-Added layouts to Maygay driver: [John Parker]
 * These are generated, and will be updated as I MFME2MAME converter is improved, reels are transcribed, etc.
 * m1albsqp, m1apollo2, m1bargnc, m1bghou, m1bigdel, m1calypsa, m1casclb, m1casroy1, m1chain, m1cik51o, m1clbfvr, m1cluecb1, m1cluedo4, m1cluessf, m1coro21n, m1dkong91n, m1dxmono51o, m1eastndl, m1eastqv3, m1fantfbb, m1fightb , m1frexplc, m1gladg, m1grescb, m1hotpoth, m1htclb, m1imclb, m1infern, m1inwinc, m1itjobc, m1itskob, m1jpmult, m1lucknon, m1luxorb, m1manhat, m1monclb, m1mongam, m1monmon, m1monou, m1nhp, m1nudbnke, m1omega, m1onbusa, m1przeeb, m1retpp, m1search, m1sptlgtc, m1startr, m1taknot, m1thatlfc, m1topstr, m1triviax, m1trtr, m1ttcash, m1wldzner, m1wotwa

-Added new Scorpion 1 layouts: [John Parker]
  * sc1barcd, sc1bartk, sc1cl65, sc1clbtma, sc1cwcl, sc1dblch, sc1pwrl, sc1sirb, sc1spct, sc1str4

-Scorpion 2: Added 12 internal layouts: [John Parker]
  * sc2ptytm1, sc2cpe, sc2casr2, sc2majes, sc2eggs1, sc2prom, sc2cpg, sc2copcl7, sc2town2, sc2suprz1, sc2heypr, sc2prem2

-Scorpion 4: Added 35x Layouts. [John Parker]

-Scorpion 4: Added 73 Layouts. [John Parker]
  * sc4jack, sc4kalei, sc4knokb, sc4lirb, sc4lined, sc4lockb, sc4lkbcl, sc4mmmg, sc4mgr, sc4mtbb, sc4mtbclb, sc4monoba, sc4mondxe, sc4mr2rc, sc4motor, sc4mou, sc4nmtj, sc4nudita, sc4pacqpa, sc4paccl, sc4pstata, sc4pgold, sc4po8, sc4ppclb, sc4pipe, sc4plumb, sc4polic, sc4pony, sc4potsha, sc4pwrbq, sc4pwrsg, sc4pen1c, sc4qmodo, sc4quidrb, sc4rhxcsa, sc4rhxcl, sc4redsq, sc4rotc,
 sc4revod, sc4richl, sc4rttt, sc4roksc, sc4rogds, sc4rmo, sc4rtc, sc4srrca, sc4smk7, sc4slci, sc4solgl, sc4slihd, sc4sparkd, sc4sbust, sc4starpk, sc4strk, sc4sahed, sc4susk, sc4suscl, sc4s6cd, sc4taekw, sc4takcl, sc4tempt, sc4lions, sc4tic2, sc4tbana, sc4tload, sc4tpshta, sc4trail, sc4ttomb, sc4tridn, sc4tfclb, sc4vrgclb, sc4wldjkc, sc4xmarka

-JPM IMPACT: Added 58 layouts. [John Parker]
  * j6aceclb, j6acehi, j6amdrm, j6arcadee, j6big50, j6bigbukc, j6bigtopa, j6bnkrcl, j6bnza, j6btbwd, j6camelt, j6casclaf, j6cascze, j6colcsh, j6cpal, j6crack, j6drdogh, j6euphor, j6ewn, j6fastfr, j6ffce, j6frtpot, j6gidogh, j6gldclb, j6gogold  j6goldgla, j6guabc, j6guabcl, j6hapyhrb, j6impulsc, j6indyi, j6kfc, j6kungfud, j6megbck, j6mono60, j6monst, j6montlkb, j6oxobin, j6quick, j6ra, j6redarwf, j6reelmn, j6rh6cld, j6rhchil, j6rico, j6rollerd, j6slagng, j6snakes, j6stards, j6swpdrp, j6tombc, j6topflg, j6twst, j6untch, j6vindal, j6vivark, j6wizardd, j6wldkng

-MPU3: Added 39 layouts. [John Parker]
  * m3acech, m3autort, m3biggam, m3bigsht, m3blkhle, m3cabreta, m3chase, m3circle, m3cskill, m3cunlim, m3fortun, m3gcrown, m3gmine, m3lineup, m3loony, m3nnice, m3oddson, m3online, m3oxo, m3ratrce, m3razdaza, m3replay, m3rockpl, m3rollem, m3rxchng, m3sexcu, m3slight, m3snaphp, m3spoof, m3supadr, m3supnud, m3supspo, m3supwin, m3sweep, m3tfair, m3toplin, m3winagnb, m3winstr, m3xchngg

-Scorpion 4: Mostly fixed 7-segment displays. [John Parker]

-Maygay: Fixed input strobe order bug [John Parker]

-Updated regenerated Maygay layouts; all now initialise OK. [John Parker]
  * Updated due to Converter bugfixes.

-Maygay: Added/updated layouts: [John Parker]
  * Layouts have the new 'MFME2MAME Debug View'
  * Layouts have new fix (same as MPU4) for 'coin slot buttons'
  * Some reel lamp improvement for 5th reel
  * Added four new layouts

-JPM MPS: Added 89 Layouts: [John Parker]
  * j2adnote, j2always, j2bankch, j2bigbnk, j2bigbox, j2blustr, j2cashbn, j2cashrl, j2cashro, j2cashrv, j2cashtk, j2coinsh, j2coppot, j2cprndx, j2criscr, j2crown, j2cshalm, j2cshcrd, j2cshfil, j2cshnud, j2cshsmh, j2cvault, j2droplt, j2ewn, j2ews, j2exec, j2fasttk, j2fiveal, j2fiveln, j2fqueen, j2frucnx,
 j2fullhs, j2fws, j2ghostb, j2gldchy, j2goldbr, j2hilocl, j2hinote, j2hiroll, j2hitmon, j2hotpot, j2hotsht, j2hypnot, j2jackbr, j2kingcl, j2litean, j2litnot, j2lovshd, j2lovsht, j2luckar  j2lucky2, j2maxima, j2missis, j2monblt, j2mongam, j2montrp, j2nolimt, j2notesh, j2nudbnz, j2nudfev, j2nudmon, j2nudshf, j2paypkt, j2penny, j2plsmnd, j2plsnud, j2pndrsh, j2rdclb, j2reelbn, j2reelbo, j2reelcz, j2reelmc, j2reelmo, j2silvcl, j2silvsh, j2sldgld, j2slvrgh, j2spcrsv, j2sstrea, j2stahed, j2supfrc, j2suprsh, j2supsft, j2supstp, j2suptrk, j2swbank, j2take2, j2trail, j2tstplt

-JPM SYSTEM5: Added 21 layouts: [John Parker]
  * j5ar80cla, j5cira, j5fairp, j5firebl, j5hollyc, j5hotdoga,
     j5indsum, j5intr, j5movie, j5nite, j5palma, j5popeye, j5sizl,
     j5supbara, j5suphi, j5swop, j5term, j5topshp, j5trail, j5ujb,
     j5wsc

-BFM DMD: Adjusted to more accurately match the colour of the real machines [John Parker]

-Techno Drive improvements [superctr]
  * Fix H8 ADC inputs
  * Sub CPU seems to expect certain H8 SCI behavior, otherwise it locks up after a few minutes making controls unresponsive.
  * Bypassed 'COIN ERROR' at bootup by patching the sub CPU program
  * Swapped 'th1fl3l.12' and 'th1fl3u.13' and placed them at proper memory location (0x1800000) so game no longer crashes at Namco logo

-namconb1: fix sound timing for some games [superctr]
  * fixes the sound tempo in nebulray, gslugrsj, gslgr94u and clones, and vshoot.

-Byteswapped timecris sample ROM, remove MACHINE_IMPERFECT_SOUND flags for C352 games. [superctr]

-Namco C352 improvements: [superctr]
  * Replaced C352 core with new one used in VGMPlay (fixes noise generation and sample interpolation)
  * Change clock frequencies for sub CPU and sound chip for System 12/23 drivers based on my research on the sound drivers, including a comparison between the ND-1 and System 12 drivers
  * Removed rear channels for systems that lack a second Sanyo LC78815M stereo DAC

-kim1: RS & ST keys, input ports update: [Dagarman]
  * Hooked up the ST key and updated RS key function
  * Updated INPUT_PORTS to add numpad keys and better support pasting
  * Moved type definitions to kim1.h
  * Simplified kim1.lay coordinates

-Documented 3 diagnostic menu bugs in the Vii's BIOS.[PressStartandSelect]

-Fixed action on debugger 'trace'/'traceover' commands: [Nathan Woods]
  * 'trace'/'traceover' commands were registered as having three arguments, this fixes it so there are four arguments

-Fixed some MC6847 low resolution video modes: [Nathan Woods]
  * Fixed a bug from where video data was sampled that could cause too many samples to be loaded in low resolution video modes
  * On the CoCo, this fixes some low resolution video modes used by Project Nebula and some other games

-CoCo 1/2: Fixed configurable RAM sizes: [Nathan Woods]
  * Changes the 6883 SAM implementation to assume memory bank lengths smaller than available space are not mirrored

-Made rom_entry a class that keeps copies of strings: [Nathan Woods]
  * Also introduce a POD tiny_rom_entry for static ROM definitions
  * C++-fiied code that iterates over rom_entry arrays

-diimage refactoring: [Nathan Woods]
  * Changed device_image_interface::load() so that it doesn't load both images and softlist items
  * Remove vestigial has_been_created() API
  * Consolidated error code translation
  * Use std::string rather than C strings in more cases
  * Better encapsulation of format list
  * Better encapsulation of filename extension extraction

-software list refactoring: [Nathan Woods]
  * Separation of software list data structure from runtime device
  * Use std::string rather than C strings in many cases
  * Standardized terminology for various concepts

-Converted many NUL-terminated strings to std::string: [Nathan Woods]
  * Parameters to zippath and emufile
  * menu_software_list::m_filename_buffer

-Check return value of CassetteLegacyWaveFiller.chunk_sample_calc() (this is just better error checking). [Nathan Woods]

-Changed device_image_interface::determine_open_plan() to not create an image unless device_image_interface::create() is used.  This fixes odd behavior where zero byte images could be created. [Nathan Woods]

-Report Win32 ERROR_INVALID_NAME as osd_file::error::NOT_FOUND [Nathan Woods]

-Fixed menu lag. [dankan1890]

-Use required_ioport_array for multiple keyboards. [shattered]

-ec1841: Adapted to new memory system. [shattered]

-mc1502: Made serial test in BIOS work. [shattered]

-poisk1, mc1502: Minor fixes. [shattered]

-vt240: Fixed host comms when flow control is enabled. [shattered]

-dvk_ksm: Fixed host comms, added PORT_CHARs to its keyboard. [shattered]

-dvk_ksm: Dropped dvk_ksm01 variant and merged ROM sets; enabled tx to its keyboard. [shattered]

-ms7004: Enabled serial rx and add PORT_CHARs. [shattered]

-keyboard: Added F16..F20 keys (present on DEC terminals). [shattered]

-isa_hdc: Implemented READSBUFF command (used by ec1841 diagnostics). [shattered]

-Remapped "P1 Mahjong Score" to / key for OS X. [AJR]

-New core input type: "Memory Reset": [AJR]
  * Resets settings/bookkeeping to system-provided default
  * The default key binding F1

-Designated more memory reset inputs in mahjong games. [AJR]

-dynax.cpp: Regularized service inputs. [AJR]

-Attempted to fix distortion with -refreshspeed and -audio xaudio2. [Calamity]

-New stretching options (as suggested by Jezze): [Calamity]
  * New option -unevenstretchy (complementary to -unevenstretchx)
  * New option -autostretchxy, to automatically apply -unevenstretchx or -unevenstretchy based on source native orientation.

-Warp mode for relative mouse on OSX SDL 2.0.4 (fixes Github issue
 #1232). [bradhugh]

-sengokmj: Inputs refined based on examination of program code: [AJR]
  *  All service inputs are momentary switches, not DIP toggles
  *  Added unused SW2 DIPs as displayed in service mode
  *  Added a couple of obscure inputs not shown in service mode

-pwrkick, othldrby: Various improvements: [AJR]
  * Added NVRAM to Power Kick and Othello Derby; document the reset mechanism for the latter
  * Added ticket dispenser to Power Kick (seems to work for the most part)
  * Removed numerous bogus DIP switches
  * Thoroughly reconfigured coin inputs in Power Kick, adding counters  and lockouts for all three (including the "Key In" input that really isn't)
  * More meaningful settings for the "Payout" DIP switch in Power Kick  (based on program code)

-skylncr.cpp: Improvements to almost all games: [AJR]
  * Use standard input mappings in all games except Sonik Fighter
  * Added working hopper outputs and payout buttons
  * Promoted mbutrfly to WORKING after solving the protection (the code  wasn't encrypted) and add the button lamps internally associated with it
  * Decrypted bdream97, which is almost working now with obvious  graphical glitches and some apparent input problems

-kurukuru, ppj: Input/output improvements: [AJR]
  * Ticket dispenser now works
  * Corrected "Payout Mode" DIP settings
  * Corrected DSW1 settings in Pyon Pyon Jump
  * Renamed coin inputs and coin-related DIP switches and order by increasing denomination
  * Removed "Unknown" inputs that aren't actually used
  * Full character names only for Kuru Kuru Pyon Pyon
  * Reset button now mapped as "Memory Reset"
  * Random notes based on program code

-Show color values in palette viewer: [AJR]
  * Move the mouse over a color rectangle to show index and RGB values
  * For indirect pens, index of the corresponding color is also shown
  * For colors in normal RAM-based palettes, the raw value in memory is also shown (does not currently work with most buffered palettes, and is incompatible with PROM-based or RAMDAC-based palettes)

-Validity checking improvements: [AJR]
  * Always print the name of each driver with -validate -verbose before check to help detect crashes
  * Softlists get validated the first time, not every time but the first
  * Make address maps complain when entry bounds lie outside the globa mask

-Midway V-Unit imrprovements: [Risugami]
 * Added layouts for Cruis'n USA, Cruis'n World, and Off Road Challenge
 * Added wheel force feedback reference and made notes on other outputs
 * Finished implementing the Galil command communication
 * Finished implementing motion controller

-Decrypted River Patrol (Japan), game now working. [MASH]

-Fixed PROMs in Dribbling (dumped a Dribbling PCB with different
 PROMs). [f205v, MASH]

-Added missing PAL dump to Green Beret (bootleg). [MASH]
  * Same PAL dump also in suprmriobl, drhl and ddragon6809a

-Added video proms to Turkey Shoot and Mystic Marathon. [MASH]

-Fixed arcade only build (cshooter.cpp changed to airraid.cpp). [MASH]

-Added proper SMT Flash dumps to deluxe4u. [system11]

-dynax.cpp: dumped color PROMs for Intergirl [f205v]

-arkanoid.cpp: Cleaned up comments; updated notes about which MCUs are used. [Lord Nightmare]

-Synchronise with PinMAME and add many new pinball sets [Osso]


NUEVOS JUEGOS AÑADIDOS O QUE ANTES NO FUNCIONABAN
------------------------------------------------------
Alto-II [Juergen Buchmueller]
TeleNova Compis [Curt Coder]
Atari Portfolio [Curt Coder]
Victor 9000 [Curt Coder]
Wang Professional Computer [Curt Coder]
Vector 06c [MetalliC]
Intergirl [f205v]
Magical Butterfly (version U350C, protected) [AJR]
River Patrol (Japan) [MASH]
Techno Drive (Japan, TD/VER.B) [superctr]
Select-A-Game: Baseball 4 [hap, Kevin Horton]
Select-A-Game: Pinball [hap, Kevin Horton]


NUEVOS CLONES AÑADIDOS O QUE ANTES NO FUNCIONABAN
----------------------------------------------------
Compis II [Curt Coder]
The NewZealand Story (US, old version) (older PCB)
  [CoolMod, The Dumping Union]
Metamorphic Force (ver AAA) [Abelardo Vidal]
Virtua Cop 3 (Rev B) [ShouTime, rtw]
Air Gallet (older) [Artemio Urbina]
Super Hang-On (Hang-On conversion, Japan, FD1094 317-0039)
  [Charles MacDonald, ShouTime]
Deluxe 4 U (ver. 0107, 07/01/2000) [caius]
Dealer's Choice (E4A1) [Brian Troha, The Dumping Union]
Terminator 2 - Judgment Day (rev LG1 11/04/91) [Bicycle Repairman]
OutRun 2 Special Tours (Japan) (Rev A) (GDX-0011A) [ShouTime, rtw]
Casino Five (3315-02, U5-2B) [Brian Troha, The Dumping Union]
Wangan Midnight Maximum Tune 2 (Japan) (Rev A) [ShouTime, rtw]
Jolly Card (Austrian, set 2) [Roberto Fresca, Team Europe]
Golden Tee '98 Tournament (v3.02) [Brian Troha, The Dumping Union]
Gals Panic S - Extra Edition (Europe, set 2)
  [Hammy, The Dumping Union]
Teenage Mutant Ninja Turtles (US 4 Players, version H) [The Iron Goat]
Gulf Storm (Korea) [system11]
Champion Base Ball (Japan set 3) [Siftware, MASH]
Escape from Mars (bootleg of Lunar Rescue) [Siftware, MASH]
New Zero Team (V33 SYSTEM TYPE_B hardware) [caius]


NUEVAS MAQUINAS QUE AUN NO FUNCIONAN
----------------------------------
CMI IIx [Ryan Holtz]
Quest of D [f205v]
Mobile Suit Gundam 0079 Card Builder
  [any, f205v, ShouTime, soyandroid, rtw]
Mobile Suit Gundam 0079 Card Builder Ver.2.02
  [any, f205v, ShouTime, soyandroid, rtw]
Mobile Suit Gundam 0083 Card Builder [f205v, soyandroid]
Mobile Suit Gundam 0083 Card Builder Check Disk
  [any, f205v, ShouTime, rtw]
Mobile Suit Gundam 0083 Card Builder Ver.2.10
  [any, f205v, ShouTime, soyandroid, rtw]
Ring & Ball (?) [Hammy]
The Key Of Avalon 2.5 - War of the Key (server) (Rev B)
  [ShouTime, rtw]
The Key Of Avalon 2.5 - War of the Key (client) (Rev B)
  [ShouTime, rtw]
Tandy/Memorex Video Information System MD-2500 [Carl, Sly DC]
Select-A-Game: Space Invader 2 [hap, Kevin Horton]
Unknown Inter Games poker [Roberto Fresca, Team Europe]
Unknown Funworld A7-11 game 1 [Roberto Fresca, Team Europe]
Unknown Funworld A0-1 game [Roberto Fresca, Team Europe]
Multi Game I (unknown V2.4) [Roberto Fresca, Team Europe]


NUEVOS CLONES AÑADIDOS QUE NO FUNCIONAN
----------------------------------
Jolly Joker (Apple Time) [Roberto Fresca, Team Europe]
Jungler (Subelectro, bootleg on Scramble hardware)
  [Andrew Welburn]
Unknown Funworld A7-11 game 2 [Roberto Fresca, Team Europe]
Wangan Midnight Maximum Tune (Japan) (Rev B) [ShouTime, rtw]

Nuevo software list additions que funcionan
-----------------------------------
pc98_cd.xml: added more disks + FM Towns hybrids [rzero9]
fmtowns_cd.xml: new dumps [rzero9]
coco_cart.xml: Switched 'cclimbra' to 'cclimber'. [Nathan Woods]
pofo.xml: Dumped the File Manager/Tutorial card. [Curt Coder]

Nuevo software list additions que no funcionan
-----------------------------------
gba_ereader.xml: Animal Crossing Series 2 [Shideravan]

Traducciones añadidas o modificadas
-----------------------------------
Catalan [Jordi Mallach]
Spanish [A.Viloria]

Pagina oficial:
http://www.mamedev.org/

Descarga de la versión 32 bits:
http://www.mamedev.org/downloader.php?file=mame0177/mame0177b.exe

Descarga de la versión 64 bits:
http://www.mamedev.org/downloader.php?file=mame0177/mame0177b_64bit.exe


martes, 30 de agosto de 2016

WinUAE v3.4.0 Beta 3

Nueva beta del mejor emulador que hay del ordenador Commodore Amiga, permite usar todos los distintos modelos de Commodore desde el Amiga 500 , 1200C CDTV, CD32 y con muchos modos gráficos usando dx,opengl,permitiendo que los juegos ocupen toda la pantalla sin ningún borde,lectura de los cd en cdtv y cd32 mucho mas rápida que en la consola original, uso de savetates y muchas otras opcioes.

Cambios:

– PCI ES1370 fixed.
– (Missed from b1 log): CPU Idle logic has been completely changed, now it only has two states, inactive and active. Active state changes internal CPU speed state to approximate and active equals fastest possible mode. Old logic was never good enough. CPU usage was never low enough and it didn’t prevent audio glitches.
– Another b1 missed log entry: conditional register breakpoints, break when any CPU register matches (equals, smaller, larger, range). More information in debugger help.
– Do not use new CPU Idle mode in PPC-only configs.
– Low latency vsync really fixed. Can also fix other CPU usage related problems in other modes.
– Hardware info panel up/down button disable logic improved.
– Bitplane DMA overrun 1 cycle adjustment, now it matches real A1200 100%. Possible Disk/Audio/Sprite DMA slot conflicts are not yet emulated. (Causes graphics glitches on real hardware)
– uaegfx vblank interrupt hang fixed.
– Network OSD led was invisible.

Página oficial:
http://www.winuae.net/ 

Versión beta en los foros de English Amiga board
http://eab.abime.net/showthread.php?t=83844

Descarga de la versiión beta 32 bits:
http://www.winuae.net/files/b/winuae_3400b2.7z

Descarga de la versiión beta 64 bits:
http://www.winuae.net/files/b/winuae64_3400b3.7z

Descarga la última versión estable:
http://www.winuae.net/files/WinUAE330.zip



lunes, 29 de agosto de 2016

Cemu v1.5.6b

Nueva versión final de este emulador de Wii U que va mejorando cada vez más pero por ahora empiezan a funcionar juegos, es algo lento todavia pero progresa muy rápido.

Caracteristicas:
- Puede correr umagenes de Wii U encriptadas (WUD) y archivos RPX/RPL
- Resolución Interna es  1920x1080 (Si el juego la soporta)
- Sin optimizar. Espera bajos framerates y largos tiempos de carga.
- Funciona sólo en Windows x64 . puede que en otras plataformas posteriormente.
- Requerido OpenGL 3.3

CAMBIOS:
- Mejoras de sonido
– Reducido el uso de RAM  (Hasta 1.5GB más pequeño)
– Arreglados más faloos que hacen que el emulador deje de funcionar

Download:
http://cemu.info/releases/cemu_1.5.6b.zip

Página ofical:
http://cemu.info/






sábado, 27 de agosto de 2016

PSX Datacenter Actualización 27-Agosto-2016

Actualización semanal de la página de PSX Datacenter añadiendo en esta ocasión nuevas entradas de juegos de PSX y actualizando muchas otras como Lemmings 3D, Landmaker , Lethal Enforcers I & II, Lightning Legend, Little Big Adventure, Little Princess - Maru Oukoko No Ningyou Hime 2  o The Adventures of Lomax con nuevo contenido como portadas en alta resolución, información, nuevos trucos, publicidades y muchos otros cambios.

Añadidas las siguientes entradas a la PSX Datacenter:

NTSC-J:
The Shinri Game 5 [SLPS-02518] (J)
The Shinri Game 7 [SLPS-02809] (J)
The Shinri Game 8 [SLPS-02946] (J)
The Uranai - Renai Seiza Uranai [SLPS-02362] (J)

ACTUALIZADAS:
Blood Factory [SLPS-00235] (J)
Forsaken [SLES-01086] (F)
Lego Rock Raiders [SLES-01690] (E)(F)(Du)(Fi)(G)(I)(N)(D)(S)(Sw)
Lego Rock Raiders [SLUS-00937] (E)
Lemmings 3D [SCUS-94601] (E)
Lemmings 3D [SIPS-60002] (J)
Lemmings 3D [SCES-00009] (E)
Les Visiteurs - La Relique de Sainte Rolande [SLES-02837] (F)
Lethal Enforcers I & II [SLUS-00293] (E)
Lethal Enforcers [Limited Edition] [SLPM-86025] (J)
Lethal Enforcers I & II [SLES-00542] (E)
Let's go Flyfishing [SLPS-01827] (J)
Lightning Legend [SLPM-86015] (J)
Lightspan - A Mars Moose Adventure - Cosmic Quest 2 - Fairy Tale Island [LSP-010270] (J)
Lightspan - A Mars Moose Adventure - Cosmic Quest 3 - Race through France [LSP-010370] (J)
Lightspan - A Mars Moose Adventure - Walkabout 1 - The Natural History Museum [LSP-010180] (J)
Linda Cube Again [SCPS-10039] (J)
Linda Cube Again [SCPS-45118] (J)
Linda Cube Again [PlayStation the Best] [SCPS-91142] (J)
Lion and the King [SLES-02953] (E)(F)(G)
Little Big Adventure [SLES-00698] (E)(F)(G)(I)(S)
Little Big Adventure - Twinsen's Adventure [SLPS-00376] (J)
Little Lovers - She So Game [SLPM-86269-70] (J)
Little Lovers - She So Game [Major Wave Series] [SLPM-86757~8] (J)
Little Princess - Maru Oukoko No Ningyou Hime 2 [SLPS-02376] (J)
Little Princess +1 - Maru Oukoku no Ningyou Hime 2 [SLPS-03012-3] (J)
Little Princess - Maru Oukoku no Ningyou Hime 2 [PSone Books] [SLPS-91414] (J)
Little Witching Mischiefs [SLPS-01850] (J)
Live Wire! [SLES-01332] (E)(F)(G)(I)(S)
Loaded [SLUS-00076] (E)(F)
Loaded [SLES-00013] (E)(F)(G)
Lode Runner [SLUS-00557] (E)
Lode Runner Extra [SLPS-00641] (J)
Lode Runner 2 [SuperLite 1500 Series] [SLPM-86460] (J)
Lode Runner - The Legend Returns [SLPS-00182] (J)
Lode Runner - The Legend Returns [SuperLite 1500 Series] [SLPM-86238] (J)
Lomax [SLPS-00987] (J)
Lomax [SLES-00451] (E)(F)(G)(I)(S)
The Adventures of Lomax [SCUS-94906] (E)
Añadidas nuevas descripciones, portadas en alta resolución,nuevas publicidades y imagenes.

MANUAL:
Forsaken [SLES-01086] (F)(Du)
Manual scans by renzukoken, cleaned & compiled into cbr by gladiator.

Podeís consultarlas en:
http://www.psxdatacenter.com/
o
http://psxdatacenter.com/




viernes, 26 de agosto de 2016

Yabause 0.9.15

Es un emulador de Sega Saturn para Windows y otras plataformas pero que por ahora solo ha salido la versio´n de windows, no es tan compatible como ssf pero tiene un modo en opengl que va mejoando y podria ser muy interesante para los juegos 3d como Panzer Dragoon ya que en software se ven bastante pixelados,.

CAMBIOS:
general:
– Added CCD (CloneCD) file format support (CyberWarriorX)
– Added missing scroll values to Vdp2 debugger (Guillaume)
– Bug fixes for Panzer Dragoon games (Devmiyax)
– HLE CD Block fix for Guardian Heroes (Devmiyax)
– Improvements to screenshot feature (Guillaume)
– Fixed Golden Axe controls (Devmiyax)
– Fixes for Soukyu Gurentai (Devmiyax)
– Control fixes for games such as Tempest, World Heroes, Chaos Control (d356)
– Convert OpenAL core to YabThreads (Amon-X)
– Added Put Sector support in the HLE CD block (CyberWarriorX)
– Fixes for 68K reset instruction (CyberWarriorX)
– Added Musashi 68K core (code by Karl Stenerud)
– Sh2 cache emulation (Devmiyax, d356)
– Low-level CD Block emulation (jhl, CyberWarriorX, d356)
– Added optional timing for Sh2 and Scu Dma (d356)
– Fixes for XInput controllers (CyberWarriorX)
vidsoft:
– Updated to use modern OpenGL (rdanbrook)
– Added bilinear filtering (rdanbrook)
– Fixes for Vdp1 outside clipping, line color screen and per-pixel priority (d356)
– Added multi-threaded rendering (d356)
– Added support for high-resolution video modes (d356)
– Added support for Vdp2 sprite window, line scroll interval bit (d356)
– Fixes for Scorcher, Dracula X, F1 Challenge, Sonic 2 interlaced mode (d356)
opengl:
– Numerous fixes and improvements (Devmiyax)
sound:
– MIDI input/output support (CyberWarriorX)
– Added « New Scsp » sound core with scsp dsp support and improved timing (d356)
– Added SSF sound format playing (code by R. Belmont, Richard Bannister, Neil Corlett)
scu dsp:
– Fixes for Dragon Force 2 (CyberWarriorX)
– Fixes for Dead or Alive (Devmiyax)
– ALU / flag handling fixes, fixes Croc (d356)
macos:
– OpenGL initialization fixes (CandyFace)
android:
– Interface improvements (Guillaume)
– Added Multitouch support for the on-screen pad (Guillaume)
– Added Pad support (Guillaume)
– Added OpenSL sound core (Devmiyax)
– Improved support for Android TV (Guillaume)
– Show screenshot from savestates (Guillaume)
qt:
– Fixed dumping selected memory bug, added save tab (esperknight)
– Fixed SCU DSP step function (CyberWarriorX)
– Fixed cheat search bugs (CyberWarriorX)
– Added Scsp slot debug playing (CyberWarriorX)
– Linux support for multiple joysticks (Guillaume)
– Added Modem settings (CyberWarriorX)
– Added integer pixel scaling option (d356)
– Improvements for mouse emulation (CyberWarriorX)
– Added Racing Wheel, Mission Stick and Double Mission Stick controllers (d356)
– Added ability to toggle HLE Bios emulation (CyberWarriorX)

Página oficial:
https://yabause.org/

Descarga la versión de windows 64:
https://download.tuxfamily.org/yabause/releases/0.9.15/yabause-0.9.15-win64.zip


miércoles, 24 de agosto de 2016

PCSX2 V.1.5.0. R 1189

Esta última revisión que arregla la IPU que hace que se reproduzcan correctamente los vídeos y con ello funcionen los juegos como el Rygal pal en el vídeo de wanadoo que fallaba , Enter the Matrix y muchos otros y de paso aprovecho para comentar los cambios más interessantes que han habido en el emulador en los últimos meses.

Cambios en versiones posteriores al 2 trimestre:

- Arreglos en la Ipu que hace que no fallen los videos y funcionen los juegos en Enter the Matris El increible Hulk

- También se han arreglado muchos de los problemas del tamaño de la imagen en juegos como Kao de Kangaroo 2 que ahora se ve entero y no se pierde gran parte de la imagen antes no se podia ni usar los menus y otros sigue sin ser correcto en La fuga de Monkey Island

-También se ha mejorado el nuevo plugin de USB que soporta el micrófono en los Singstar y Guitar Hero , los casocs en el  Life Line pero no en lo Karaoke Revoluyion en que solo llega a una primera detección pero luego dice que no hay headset conectado y también permite este plugin el uso de volantes   
http://forums.pcsx2.net/Thread-New-feature-Needs-testing-USB-plugin-supporting-microphones-for-Singstar-Life-line-and-Guitar-Hero-games

- Mejoras diversas en el plugin de gsdx en opengl

Han publicado un articulo con los progresos del emulador en este segundo trimestre del año con avances en el plugin gráfico de opengl sobre todo y otras mejoras interesantes:

Cambios y Mejoras en el 2 trimestre del año:
MEJORA  OnePAD: Actualizada la GUI por kust2708

onepad gundam
OnePAD es el pad plugin para PCSX2 en Linux.kust2708 actualizó la OnePAD's UI ahora se hace de manera mucho más intuitiva al configurar los pads con un bonito gráfico del Dual Shock 2.


Core: Automáticamente se cambia el formato de la imagen al reproducir una FMV por FlatOut

Muchos juegos que tiene la opción de  widescreen o los que tienen un parche de widescreen tienen FMVs que estan en formato de imagen 4:3. Estos videos la imagen se alargaría horizontalmente videos vuando se juegan en formato widescreen. Esta nieva opción cambia automáticamente el formato de imagen del PCSX2 a  4:3  cuando comienza una FMV y vuelve al formato widescreen cuando termina y asi muestra todo correctamente..


[ARREGLO DE FALLOS]   CDVDgigaherz: Arreglado la lectura de dvd de doble capa por turtleli

Doble capa DVD o DVD-9 nunca han funcionado correctamente con el CDVDgigaherz ya que tenia algunos fallos, eso hacia que el dolio era el único plugin que leúa los dvd-9, los fallos son:
: Antes no se leia correctamente la información del sector de la capa y no la convertía correctamente, no se realizaba la generación de la tabla de contenidos, no era correcta la dirección de la división de las capas y se reconocían erroneamente los PTP DVD entre otros fallos.

Todos estos fallos están arreglados y deberiín funcionar todos los juegos en formato DVD-9

[MEJORA]   CDVD: Mejorad el agoritmo que detecta donde se divide la capa en los DVD-9 por turtleli

Enhancement]   GSDX: Fast texture invalidation by Gregory

Mejora la velocidad en los juegos del engine Snowblind fundamentalmente como Baldur's Gate y similares

Speed Impact of Fast Texture Invalidation
Game 1.4.0 Release 1.5.0 w/FTI
Baldur's Gate: Dark Alliance 30 80
Champions of Norrath 52 105


[Bug-Fix]   GSDX: Improved detection of Framebuffer size by ssakash

[Bug-Fix]   GSDX: Enable reading of Depth Buffer by Gregory

[Bug-Fix]   GSDX: Improved PCRTC merge circuit emulation by turtleli and ssakash

[Bug-Fix]   VIF:  Arreglo del Timing para las instrucciones MSCALF, MSCNT por Refraction
Attrgla:
DownHill Domination before DownHill Domination after
Twisted Metal before Twisted Metal after

Podeis consultar el informe original en inglés en:
http://pcsx2.net/276-q2-2016-progress-report.html

Páfina oficial:
http://pcsx2.net/

Descarga de la versión r1189:
http://buildbot.orphis.net/pcsx2/index.php?m=get&rev=v1.5.0-dev-1189-gc1f45da&platform=windows-x86


martes, 23 de agosto de 2016

WinUAE v3.4.0 Beta 1

Nueva beta del mejor emulador que hay del ordenador Commodore Amiga, permite usar todos los distintos modelos de Commodore desde el Amiga 500 , 1200C CDTV, CD32 y con muchos modos gráficos usando dx, opengl,permitiendo que los juegos ocupen toda la pantalla sin ningún borde,lectura de los cd en cdtv y cd32 mucho mas rápida que en la consola original, uso de savetates y muchas otras opciones.

Cambios:
Big updates:

- New GUI panel (currently named "Hardware info") that lists most installed hardware and allows reordering of autoconfig boards.
- Multiple Z2/Z3 RAM boards can be enabled simultaneously. Manufacturer/product or full autoconfig data can be customized.
- Multiple graphics boards can be active simultaneously (with some limitations). Note that there is still only one viewport, END+F9 (this needs simpler option) cycles between active displays.
- Multiple sound cards can be enabled simultaneously.

Expansion device updates:

- Added NE2000 PCMCIA NIC emulation, cnet.device compatible. On the fly insertion/removal supported.
- Blizzard 1230 MK II and SCSI Kit II emulated. MapROM emulated, only power of 2 RAM sizes supported.
- Blizzard 1230 MK III added, ROM software dumped (Physical chip is 32k, boot rom is only 16k, other 16k is either duplicate of first or not mapped, physical dump needed). MapROM emulated, SCSI Kit III not emulated, SCSI Kit ROM is MIA.
- ESP/53C94/FAS216 emulation PIO mode FIFO handling updates. Multi Evolution and E-Matrix work again.
- Catweasel MK II emulation moved to expansion select menu. Network cards may be moved later.
- Multiple different sound cards can be enabled at the same time. (Multiple identical boards not yet possible)
- Sound card audio internal emulation improved, now supports up to 8 simultaneous streams. (1 stream = supports up to 7.1 channel audio. Each stream can have different sample rate.) Each emulated sound card (and CD audio emulation) now dynamically allocate streams on the fly.
- uaesnd hardware "emulated" Z2/Z3 DMA sound card, more information later. I also may write AHI driver later.
- Simplified Blizzard 1230MKIV/BPPC memory layout, now it is always located at $400000-$4fffffff and mirrors are removed (which weren't correctly emulated anyway). MapROM feature emulation updated.
- Added A2620 v1 ROM image to ROM scanner, use correct autoconfig product id, A2620 is product $50, A2630 is product $51.

Blizzard SCSI Kit MK II:
- FAS216 based, true DMA.
- SCSI Kit MK II only has SCSI chip. Everything else (including boot ROM chip) is located on accelerator board.

Misc updates:

- Added network led (N). red=transmit, green=receive. yellow=both in last 1 second or so.
- Input panel always press/onoff option. Click on name of input event to change it. press:each button/key press and release generates only press events. onoff:button press=activate,button release=deactivate. (for example when mapped to warp mode, warp mode is active only when button is kept pressed)
- FPS counter can now show FPS values up to 9999. (was 999.9)
- CD32 logging can be now enabled with command line parameter (-cd32log and -cd32log2). Was compile time previously.
- If config file has input device(s) with empty name, insert it in first free slot instead of dropping it.
- Moved Logitech LCD updating to separate thread. LCD updates using new API are slower, at least in some situations.
- Catch console window CTRL+C and window close button click and remove notification icon before exiting.
- Custom game port settings were lost if they were edited again or config was loaded.
- Floppy drives 2 and 3 didn't have same floppy sound default volume as 0 and 1.
- Mounting file smaller than 512 bytes was mounted as a zero block size virtual harddrive.
- Don't try to set D3DPRESENT_INTERVAL_TWO in windowed mode (D3D error in low latency vsync with 100Hz+ desktop refresh rate).
- Limit joystick buttons to 20 (not 32) to leave space for [+][-] events, both share same max 32 button space. Also check limits correctly, previously it was possible to have >32 buttons causing strange input behavior.
- Added Single Step input event, when activated, unpauses (if paused), emulates one field and then (re-)activates pause.
- When paused, show current field, not previous field.
- FPS.Adj was not saved to config file and load duplicated built-in PAL/NTSC entries.
- Environment variables in file paths (%VAR%) are now always expanded internally.
- Event ("pull") mode audio support added, currently only supported by WASAPI (Vista or later only). Lower sound latency, no need for extra sound sync adjustments and also should be more stable.
- SND% is hidden in pull mode, status is not that simple to calculate.
- CDTV statefiles work again, support was broken in some recent previous version.
- Starting AVI recording from shortcut didn't initialize audio if both video and audio was enabled.
- -scanlineadjust <lines> command line parameter, added to low latency vsync scanline counter to manually adjust frame flip vertical position.
- Added longPathAware manifest entry (Removes 260 character path limit, supported by Windows 10 version 1607 or later)
- Network drive ("Include network drives.." option) device name is now NDHx: to reduce possible name conflicts.
- On the fly directory/archive mounting only worked once under OS4.x.
- Max windowed mode window size was still restricted to very old 3072*2048 max resolution.
- added "default" displaydata parameter, always selected if no other displaydata entry matches.
- added "custom" displaydata parameter, previously existing pal and ntsc parameters now only match standard PAL/NTSC modes, custom matches any programmed (BEAMCON0 bit 7 set) mode.
- Reduced input latency.

Chipset updates:

- 24-bit addressing on the fly change + reset crash fixed.
- Disable AGA subpixel scrolling if odd and even plane has different subpixel scroll value, current emulation can't support it. (Worms DC and ACSYS)
- Added hack that fixes Smooth Copper part in demo Coolfridge / Upfront.
- Sprite to bitplane collision stupid optimization fixed. Fixes Jumpman Junior.
- Emulate "extreme" AGA-only bitplane DMA overrun special case, if display position is exactly right, it is possible to have overrun that does not conflict with other DMA channels (at least when disk DMA is inactive), 32/64-bit fetch mode only. Fixes game Moon Child.
- Implemented "secret" Akiko PIO mode CD command/response packet transmit/receive emulation.
- Fixed edge case where invalid word or long access (by some buggy program) to end of UAE expansion space crashed the emulation.

Graphics card emulation updates:

- Multiple cards can be now enabled simultaneously, for example UAEGFX + PC Bridgeboard VGA.
- Limitations: Only one uaegfx, A2410 and x86 bridgeboard VGA supported simultaneously. Uaegfx must be first (if enabled) card. Any Cirrus Logic based card can be enabled multiple times (up to 4). Invalid config is automatically fixed.
- END+F9 cycles between displays (native->gfx board 1->gfx board 2->..->native). Inactive displays are skipped.
- Board name is shown in status bar when manually switching.
- After reset, board that initializes its output first gets autoselected replacing chipset display.
- Autoswitch status bar message is only shown if more than one board is configured. Bridgeboard VGA never autoswitches.
- NOTE: still no support for multiple outputs visible at the same time.

Expansion/autoconfig handling updates:

- All autoconfig boards and their final addresses are now known before emulation starts.
- Added new GUI panel that shows all configured expansions (expansion = autoconfig boards and few other internal expansions. Others will be added later, perhaps also other types of hardware information lists), autoconfig addresses and board locations are always updated in real time.
- RAM board manufacturer and product id or full autoconfig data can be set/modified per board. (But you are on your own if you change board size bits without matching configured board size!)
- All Z2/Z3 autoconfig boards (includes HD controllers, sound cards etc) can be manually reordered.
- Multiple Z2 and Z3 RAM cards are now supported. (Max 4 at the moment)
- All RAM size combinations are now supported (Previously second board had to be smaller or same size as previous)
- Most autoconfig related config validations removed, for example if you add more than 8M Z2 fast, config is not automatically fixed anymore, result now depends on what KS autoconfig code does.
- Multiple Z2 HD+RAM boards are now fully supported, RAM board's autoconfig data is now always copied from HD board's data structure instead of always using first HD controller's or default autoconfig Z2 RAM data.
- Accelerator with Z2 RAM will be always paired with first Z2 RAM board.
- New RAM select menu also shows paired Accelerator/HD expansion.
- Default autoconfig sort order is optimized for best fit, boards are ordered from largest to smallest.
- Moved GUI sound card options to SCSI/IDE/etc expansions section.
- Built-in SCSI and IDE controllers are now separate expansion devices (old GUI options still work, there is no need to use Expansion GUI to enable them). They are also not anymore listed in HD controller list if not enabled.
- A1200/A600 PCMCIA is now single option in HD controllers and also only listed if PCMCIA configuration is enabled. SRAM/IDE selection moved to separate select menu.
- 128k UAE Boot ROM works now even if autoconfig address is not 0xEA0000.
- If there is not enough memory, error message is shown and GUI reappears. Memory sizes are not automatically lowered and retried like previously (It would get really messy without old RAM size restrictions). This can break old configs that only worked because of memory allocation retries.
- Most RAM size/position related JIT direct restrictions should be gone.
- Multiple PCI and x86 bridgeboards are now automatically disabled. (Has always been unsupported config) Support can be added if there really is some real world situation where it makes sense.
- Expansion device lists are now alphabetically sorted.
- WD33C93 based SCSI controllers with drivers that execute directly from boot ROM (not copied to RAM) are now JIT direct compatible, for example A590/A2091. (Others aren't yet converted to new expansion handling)


Página oficial:
http://www.winuae.net/

Versión beta en los foros de English Amiga board
http://eab.abime.net/showthread.php?t=83844

Descarga de la versiión beta 1 32 bits:
http://www.winuae.net/files/b/winuae_3400b1.7z
Descarga de la versiión beta 1 64 bits:
http://www.winuae.net/files/b/winuae64_3400b1.7z

Descarga la última versión estable:
http://www.winuae.net/files/WinUAE330.zip



viernes, 19 de agosto de 2016

PSX Datacenter Actualización 20-Agosto-2016

Nueva actualización semanal de la página de PSX Datacenter añadiendo en esta ocasión nuevas entradas de juegos de PS2 como Juiced, James Pond - Codename Robocod, Jewels Ocean - Star of Sierra LeoneJikkyou Powerful Pro Yakyuu 9, Wave Rally o Jet de Go! 2 - Let's Go By Airliner.

Añadidas las siguientes entradas a la PSX Datacenter:

NTSC-J:
Jet de Go! 2 - Let's Go By Airliner [SLPM-65108] (J)
Jet de Go! 2 - Let's Go By Airliner [SCPS-55016] (J)
Jet de Go! 2 - Let's Go By Airliner [Eternal Hits] [SLPM-66773] (J)
Jet de Go! 2 - Let's Go By Airliner [PlayStation 2 the Best] [SLPM-74407] (J)
Jewels Ocean - Star of Sierra Leone [SLPM-66245] (J)
Jewels Ocean - Star of Sierra Leone [Special Pack] [PIO-06103] (J)
Jikkyou G1 Stable [SLPM-62011] (J)
Jikkyou Powerful Major League 2009 [SLPM-55155] (J)
Jikkyou Powerful Pro Yakyuu 9 [SLPM-62192] (J)
Jikkyou Powerful Pro Yakyuu 9 Ketteiban [SLPM-62274] (J)
Jissen Pachi-Slot Hisshouhou! Salaryman Kintarou [SLPS-20268] (J)
Jissen Pachi-Slot Hisshouhou! Salaryman Kintarou [Limited Edition] [SLPS-20267] (J)
Jitsumei Jikkyou Keiba Dream Classic 2001 Autumn [SLPS-25068] (J)
Juiced [SLKA-25283] (E)
Juiced - Tuning Car Densetsu [SLPM-66277] (J)
Wave Rally [SLPS-20170] (J)
Wave Rally [SCPS-51008] (J)
Wave Rally [SLPM-64507] (K)

NTSC-U:
Judge Dredd - Dredd vs Death [SLUS-20869]
Juiced [SLUS-20872] (E)  
Wave Rally [SLUS-20313] (E)


PAL:
James Pond - Codename Robocod [SLES-53682] (E)
Jet Ski Riders [SLES-50552] (E)(F)(G)(I)(S)
Johnny Bravo - The Hukka-mega-mighty-ultra-extreme Date-o-rama [SLES-54671] (E)
Judge Dredd - Dredd vs Death [SLES-51649] (E)(F)(I)(S)
Judge Dredd - Dredd vs Death [SLES-51650] (E)(G)
Juiced [SLES-53044] (E)(F)(G)(S)
Juiced [SLES-53151] (I)

Podeis consultarlas en:
http://www.psxdatacenter.com/
o
http://psxdatacenter.com/


VirtualBox 5.1.4

Nueva versión que corrige algunos fallos de la anterior de este programa que permite ejecutar otros sistemas operativos en tu ordenador como por ejemplo Linux, Windows xp,Windows 98 (Sin aceleración gráfica), windows 95 (Sin aceleración gráfica), es parecido en siu uso y funcionamiento a vmware aunque no son compatibles las maquinas creadas entre ellos, se trata de una alternativa que aunque no sea tan buena va mejorando en cada versiuón y que es una buena opción para emular algunos juegos de pc antiguos que pueden no funcionaren vmware.

Cambios:
GUI: show actual VM uptime in the session information window
Audio: re-enabled speakers for Mac OS X guests (5.1.0 regression; bug #15611)
Audio: fixed crashes under certain conditions
USB: fixed a hang under certain conditions
USB: fixed a hanging guest under certain conditions (bug #15747)
PIIX4: implemented dummy SMBus controller to prevent annoying Linux kernel warnings about uninitialized SMBus base address (bug #9517)
NVMe: several fixes to improve stability, fixed a crash while saving a VM state
VMDK: Fixed an issue creating fixed size images with certain sizes and the Split2G option enabled (bug #15748)
VHDX: fixed cloning images with VBoxManage clonehd (bug #14288)
Storage: Fixed broken bandwidth limitation when the limit is very low (bug #14982)
EFI: fixed sending debug messages in the EFI firmware if a serial port is enabled (bug #12161)
OVF: when importing appliances, make sure that the version of the embedded VirtualBox-specific settings is processed, to get the default settings handling right
VBoxManage: Don't try to set the medium type if there is no change (bug #13850)
Linux installer: fixed some scripting issues (bugs #15701 and #15702)
Linux installer: fixed a path issue on certain Linux distributions (bug #15717)
Windows hosts: fixed corrupted mouse pointers with some Linux and Solaris guests (bug #15665)
Linux Additions: made the video driver work on 32-bit guests with large video memory sizes (bug #15621)
Linux Additions: made the video driver work on kernel 4.7 and later (bug #15769)
Linux Additions: converted a failure message to an informational one when drivers could not be stopped during upgrade (bug #15692)
Linux Additions: made the video driver work around an X server bug which cause screen refresh to stop (bug #15511)
Windows Additions: auto-resizing fixes for Windows 10 guests (bug #15257)
Windows Additions: fixed VBoxTray problems with Windows 2000 (bug #15661)

Paágina oficial:
https://www.virtualbox.org/

Descarga la versión windows 32 y 64 aqui:
http://download.virtualbox.org/virtualbox/5.1.4/VirtualBox-5.1.4-110228-Win.exe

Linux:
https://www.virtualbox.org/wiki/Linux_Downloads

OS X:
http://download.virtualbox.org/virtualbox/5.1.4/VirtualBox-5.1.4-110228-OSX.dmg


martes, 16 de agosto de 2016

Cemu v1.5.5

Nueva versión final de este emulador de Wii U que va mejorando cada vez más pero por ahora empiezan a funcionar juegos, es algo lento todavia pero progresa muy rápido.

Caracteristicas:
- Puede correr umagenes de Wii U encriptadas (WUD) y archivos RPX/RPL
- Resolución Interna es  1920x1080 (Si el juego la soporta)
- Sin optimizar. Espera bajos framerates y largos tiempos de carga.
- Funciona sólo en Windows x64 . puede que en otras plataformas posteriormente.
- Requerido OpenGL 3.3

CAMBIOS:
- Añadidas las configuraciones por juego (Permiten tener una configuración especifuca para cada juego=
- Detección automaática de la región del juego.
- Pequeñas mejors gráficas
- Mejorada la compatibilidad
- Mejiras en eek rendimiento
- Añadida una tecla para cambiar entre la pantalla de Tv y la de Gamepad  (Ctrl + Tab)
- Arregladoaos algunos fallos ycrashes del emulador.

Download:
http://cemu.info/releases/cemu_1.5.4.zip

Página ofical:
http://cemu.info/





Demul v0.7 alpha 14-08-2016

Nueva versión de este gran emulador de Sega Dreamcast, Atomiswave y Naomi 1 Y 2 entre otros sistemas arcade  para windows, es una versión alpha con lo cual tiene partes no finalizadas del todo , pero contiene mejoras y arreglos sobre versiones anteriores y es el mejor emulador de Dreamcast con gran compatibilidad incluso los juegos que necesitaban windows ce como Armada,etcs.

Cambios:
- fixed hang in KalistiOS based games with DC keyboard controller
- fixed hang in some WinCE games if VMU present
- better Dev.Box emulation
- patches for Cycraft InitialD and ClubKart (boots, but not yet playable)
- better aspect correction and filtering for Cave CV1000
- InitialD, ClubKart and Derby Owners magnetic card readers emulated (press PUSH6 key then game ask insert/take card)
- fixed Marvel vs Capcom 2 character pictures during intro
- ClubKart2003 input fixes
- WWF Royal Rumble 4 players inputs
- NAOMI DIMM Board emulated
- added recently dumped NAOMI and Atomiswave sets
- romset in sync with MAME
- bunch of minor things not worth mention

Sitio oficial:
http://demul.emulation64.com/

Foro:
http://forum.emu-russia.net/viewtopic.php?f=25&t=503&start=140

Descarga de la versión:
http://forum.emu-russia.net/download/file.php?id=1211




sábado, 13 de agosto de 2016

PSX Datacenter Actualización 13-Agosto-2016

Actualización semanal de la página de PSX Datacenter añadiendo en esta ocasión nuevas entradas de juegos de PSX y actualizando muchas otras como L no Kisetsu - A piece of memories!, Landmaker , Le Concert FF + PP, Le Mans 24 Hours, Legacy of Kain - Soul Reaver, Legend of Legaia  o Legend of Mana con nuevo contenido como portadas en alta resolución, información, nuevos trucos, publicidades y muchos otros cambios
.
Añadidas las siguientes entradas a la PSX Datacenter:

NTSC-J:
Hissatsu Pachinko Station - Now [SLPS-02284] (J)
Kaishin!! Derby Analyst [SLPS-03079] (J)
Kouryuu Sangoku Engi [SLPS-00577] (J)
Kouryuu Sangoku Engi [Maruran Series 2] [SLPS-02550] (J)

ACTUALIZADAS:
Builder's Block [SLUS-01086] (E)
L no Kisetsu - A piece of memories [SLPS-02204] (J)
L no Kisetsu - A piece of memories [Best Price 2500] [SLPS-03222] (J)
L No Kisetsu - A Piece of Memories [Limited Edition] [SLPS-02203] (J)
Lagnacure Legend [SLPS-02832] (J)
Landmaker [SLES-02682] (E)
Landmaker [SLPM-86394] (J)
Langrisser IV & V [SLPS-01818-9] (J)
Largo Winch Commando SAR [SLUS-01441] (E)
Largo Winch Commando SAR [SLES-03688] (E)(G)(I)(S)
Largo Winch Commando SAR [SLES-03687] (F)
Lattice 200EC7 [SLPM-86491] (J)
Le Concert PP (Pianissimo) [SLPS-02343] (J)
Le Concert FF (Fortissimo) [SLPS-02344] (J)
Le Concert FF + PP (Fortissimo + Pianissimo) [SLPS-02925-6] (J)
Le Mans 24 Hours [SLES-01362] (E)(F)(G)(I)(S)(P)
Leading Jockey Highbred [SLPS-00348] (J)
Legacy of Kain - Soul Reaver [SLUS-00708] (E)
Legacy of Kain - Soul Reaver [SLES-01301] (E)
Legacy of Kain - Soul Reaver [SLES-02025] (G)
Legacy of Kain - Soul Reaver [SLES-02026] (S)
Legacy of Kain - Soul Reaver [SLES-02024] (F)
Legacy of Kain - Soul Reaver [SLES-02027] (I)
Legend [SLES-00730] (E)
Legend of Legaia [SCUS-94254] (E)
Legaia Densetsu [SCPS-10059] (J)
Legaia Densetsu [Playstation the Best] [SCPS-91246] (J)
Legend of Legaia [SCES-01752] (E)
Legend of Legaia [SCES-01944] (F)
Legend of Legaia [SCES-01945] (G)
Legend of Legaia [SCES-01946] (I)
Legend of Legaia [SCES-01947] (S)
Legend of Mana [SLUS-01013] (E)
Legend of Mulan [SLES-04145] (E)(F)(G)
Legend of Pocahontas [SLES-02955] (E)(F)(G)
Lego Racers [SLUS-00581] (E)
Lego Racers [SLES-01207] (E)(F)(G)(I)(S)(D)(Du)(Fi)(N)(Sw)
Seiken Densetsu: Legend of Mana [SLPS-02170-1] (J)
Seiken Densetsu: Legend of Mana [SCPS-45416-7] (J)
Seiken Densetsu: Legend of Mana [Square Millennium Collection] [SLPS-02771] (J)
Seiken Densetsu: Legend of Mana [PSOne Books] [SLPS-91456] (J)
Seiken Densetsu: Legend of Mana [Ultimate Hits] [SLPM-87394] (J)
Test Drive Le Mans [SLUS-01077] (E)[/B]
Añadidas nuevas descripciones, portadas en alta resolución,nuevas publicidades y imagenes.

MANUAL:
Serial Experiments Lain (J) [SLPS-01603]
Manual scans cleaned & compiled into cbr by gladiator.

Podeis consultarlas en:
http://www.psxdatacenter.com/
o
http://psxdatacenter.com/



jueves, 11 de agosto de 2016

Ishiiruka Dolphin 5.0 747 10-08-2016


I
shiiruka-Dolphin Custom Version es una gran versión creada por Tino que se centra en la velocidad de emulación, con muchas mejoras con respecto a la original y que oprimiza dos plugins de video (Dx9 que el Dolphin ofical ya no soporta y Dx11).

Mejoras:
– Async shader compilación
- Galop’s DX11 Texture Encoder/Decoder (Mejora la decodificación de Texture especialmente en EFB TO RAM)
- Compilado previo del Vertex loader & Optimizado vertex decodificación usando SSSE3 y SSE4
– Dolpby Pro Logic II soporte para xaudio y openal
- Más grande Resolución interna (IRx6) para permitir el juego en 4k
- Mejoras en Custom Texture que permiten la carga directa de texturas comprimidas incluyendo mipmap
– DSP – Time Streching Option (Mejora del sonido para evitar que se corte en ordenadores menos potentes)
- DX9 soporte para ordenadores más antiguos
– Modificado el Post Procesing interface para soportar
Multiple Stages permitiendo efectos más complejos,
Depth and native gamma as inputs.
DX11.
Custom version of DolphinFX that work under dx11 and ogl
SSAO y DOF.
Texure Scaling soportado
Bump Mapping
Phong Specular reflection oara mejorar la calidad de la iluminación
Tessellation y Displacement Mappin
– Multithreaded Shader Compilación
– Depth test implementation para corregir fallos y mejorar la velocidad
– Fast-Depth option ahora controla el uso o no de la emulación precisa early z si se pone en rápido fast depth le dará una mejora de velocidad en algunos ordenadores.
– Fast EFB Access. Implementado el global EFB Access Cache para reducir GPU stalls causados por el acceso de
CPU al efb (Esta opción esta en el menu de Hack en Gfx Options)
– Reorganización de la generación del Shader Path para mejorar el rendimiento
– Implementado 3d soporte para Side by side/TopBottom 3d rendering
– Muchos errores de DX9 areglados  (ZComploc, Tev emulation, etc)

Cambuios en la versión:
- Es la versión que se corresponde con la oficial de la revissión correspodiiente de Dolphin
- Añadida la posibilidad de usar la data del frame anterioren los post processing shaders.

Página oficial:
https://forums.dolphin-emu.org/Thread-unofficial-ishiiruka-dolphin-custom-version

Descarga la versión 5.0 747 aqui:
https://www.dropbox.com/sh/7f78x2czhknfrmr/AACBDg33ErMgFvujVdNYAJBla/Ishiiruka.747%28696e5f6%29.x64.7z?dl=0



viernes, 5 de agosto de 2016

PSX Datacenter Actualización 06-Agosto-2016

Nueva actualización semanal de la página de PSX Datacenter añadiendo en esta ocasión nuevas entradas de juegos de PS2 como Hudson Selection Vol.04 - Takahashi Mejin no Bouken Jima , Ichigo Mashimaro, Iinazuke, Iris, Izumo Complete o Jackie Chan Adventures.
.

Añadidas las siguientes entradas a la PSX Datacenter:

NTSC-J:
Hudson Selection Vol.04 - Takahashi Mejin no Bouken Jima [SLKA-15009] (J)
Hudson Selection Vol.04 - Takahashi Mejin no Bouken Jima [SLPM-62422] (J)
Hudson Selection Vol.04 - Takahashi Mejin no Bouken Jima [Hudson the Best] [SLPM-62570] (J)
Ichigo Mashimaro [SLPS-25547] (J)
Ichigo Mashimaro [Limited Version] [SLPS-25546] (J)
Ichigo Mashimaro [SP Series] [SLPS-25753] (J)
Iinazuke [SLPM-66733] (J)
Iinazuke [Limited Edition] [SLPM-66732] (J)
Iinazuke [Princess Soft Collection] [SLPM-66907] (J)
Iris [SLPS-25216] (J)
Iris [Limited Edition] [SLPS-25215] (J)
Iris [2800 Collection] [SLPM-66384] (J)
Izayoi Renka [SLPM-65545] (J)
Izumo Complete [SLPM-65832] (J)
Izumo Complete [Best Edition] [SLPM-66801] (J)
Jikkyou World Soccer 2000 [SLPM-62002] (J)

NTSC-U:
Iron Man [SLUS-21739] (E)(F)(S)
James Cameron's Dark Angel [SLUS-20379] (E)(F)(G)(I)(S)
Jaws Unleashed [SLUS-21062] (E)


PAL:
International Superstar Soccer [SLES-50039] (E)(G)
International Superstar Soccer [SLES-50060] (F)(I)(S)
Iron Chef [SLES-55132] (E)
Iron Man [SLES-55198] (E)(F)(G)(I)(S)
Jackie Chan Adventures [SCES-52412] (E)(Du)(F)(G)(I)(S)(P)
James Cameron's Dark Angel [SLES-51333] (E)(F)(G)(I)(S)
Jaws Unleashed [SLES-54170] (E)(F)(G)(I)(S)

Podeis consultarlas en:
http://www.psxdatacenter.com/
o
http://psxdatacenter.com/


jueves, 4 de agosto de 2016

OpenMSX Launcher v1.7

Es un front-end para el emulador de msx openmsx que incluye la posibilidad de tener información y fotos de los juegos que tengais de msx entre otras muchas posibilidades.

Requiere Java Runtime Environment 8 o superior.Se puede actualizar desde la versión anterior usando su función de actualizacón.

Opciones:
- Create and manage multiple databases of all MSX software supported by openMSX.
- Scan the hard disk to automatically fill launcher databases with ROMs, disks, tapes, hard disks and laserdiscs, and sync the database to your hard disk any time later.
- Display two screenshots for each game. Search launcher databases for exact or partial name or SHA1 code.
- Display the text on the launcher using a number of supported languages (English, Arabic, Catalan, Chinese Simplified, Chinese Traditional, Dutch, Finnish, French, German, Italian, Japanese, Korean, Persian, Portuguese, Russian, Spanish and Swedish).
- Specify additional information for each game and view it in the platform's default viewer for the file type.
- Filter launcher database profiles by company, year, country, medium, size, MSX generation, sound chip and genre, and save these filters for later use.
- Drag files or directories to the launcher window for easy addition to the current database.
 
Cambios:
- Mejoras:
- Changed main window look and added sound and generation indicators when selecting a game
- Allowed extensions to be set in addition to ROMs. In older versions, you could not set both ROMs and extensions at the same time
- Arreglos:
Fixed many minor bugs

Página ofivial:
http://msxlaunchers.info/files/README.html

Descarga versión Windows 7/8/10.:
http://msxlaunchers.info/files/win/1.7/openMSX%20Launcher%20v1.7.zip

Descarga versión Linux:
http://msxlaunchers.info/files/linux-bsd/1.7/openmsx-launcher-v1.7.zip

Descarga de la versión de Mac:
http://msxlaunchers.info/files/linux-bsd/1.7/openmsx-launcher-v1.7.zip


miércoles, 3 de agosto de 2016

Phoenix v2.7

Una nueva versión  final de este gran emulador de la consola 3DO para windows  y Linux crado por el programador ruso Altmer,usa renderizado por Hardware para mejorar la imagen, soporta isos comprimidas, etc.

Nuevo en esta versión para windows:

– Emulating ARM Processor Optimization (decreased requirements for 3DO emulation)
– Fixed a crash when using the emulator 3DO-DSP in a separate thread
– Added autosave and resave in the top slot to F4
– Fixed bug emulation Z80 (instruction halt, earned many games ColecoVision)
– Fixed 2 TMS99XXA mode (graphical errors corrected in a number of ColecoVision games)
– Improved input settings (now you can play together in the arms of interactive shooting ranges)
– Added preliminary support for Sega Master System (terribly buggy 99% do not work =)
– Many minor fixes

Requisitos minimos del sistema:
P3, 128mb, windows xp/vista/7  tarjeta gráfica con Shader 2.0, el procesador de 2.5GHz.

Pagina oficial en Ruso:
http://www.arts-union.ru/node/23

Descarga versión Windows 32 Bits:
http://www.arts-union.ru/sites/default/files/ph27-win32.zip

Descarga versión Windows 64 Bits:
http://www.arts-union.ru/sites/default/files/ph27-win64.zip

Descarga versión Linux 32 Bits:
http://www.arts-union.ru/sites/default/files/ph27-linux-x86.zip

Descarga versión Linux 64 Bits:
http://www.arts-union.ru/sites/default/files/ph27-lin-x86.zip


lunes, 1 de agosto de 2016

openMSX 0.13.0

Nueva versión final de este prometedor emulador de msx que ahora también emula el Pioneer PX-7 con laserdisc lo que le permite hacer funcionar juegos como Badlands.

El emulador funciona en windows Vista o superior a partir de esta versión,en Android y en Mac en 64 bits, permite el uso de pads, imágenes comprimidas, aplicar filtros como hq2x o 2x sai, strech y muchas otras opciones.


Cambios:

MSX device support:
- fixed bug in ASCII-8 mapper of MegaFlashROM SCC+ (SD)
- fixed bug in border drawing in text mode with YJK/YAE bits
- fixed bug in LMMC VDP command that appeared in Baltak Rampage greetings part
- fixed bug in YMF278 (OPL4 wave part) preventing samples to be played sometimes
- improved R800 timing for the CALL instruction
- added missing hardware VDP delay in turbo mode of MSX2+ machines
- improved accuracy and completeness of the Matsushita switched I/O ports device:
  - added bits on turbo status and presence
  - added the device to the Sanyo MSX2+ machines (without SRAM and turbo)
  - removed fixed VDP I/O delay (because it is linked to the T9769 engine)
- added support for the different fixed VDP I/O delays of the different T9769 engines and added these to the configuration files of the machine that have these (as far as that is known)
- added support for Epson Chakkari Copy, thanks to Rudolf Lechleitner and Enrico Barbisan
- added 2MB MegaRAM extension (thanks to Mauricio Braga)
- added MIDI Interface 3 extension (cart that implements turboR GT internal MIDI without BIOS ROM)
- added support for mapper of Japanese MSX Write
- added support for Spectravideo SVI-707 disk drive
- added support for the V9990 POINT VDP command
- added support for more realistic TMS VDP pallettes: it's now possible to specify the saturation for the Pb and Pr channel (this is dependent on the analog electronics in the MSX video circuit) which affects the palette. E.g. all machines with TMS9x2x have a brighter palette now, as they should.
- added weird color palette of the Fujitsu FM-X RGB output (3 bit RGB)
- added a high-resolution timer extension: a cartridge with a 32-bit counter that counts at 3.57 MHz. Useful for debugging and reverse engineering. Only  one such real cartridge exists :)
- added new machines: Aucnet NIA-2001 MSXturboR (thanks to PiterPunk/NYYRIKKI), Frael BRUC_100 version 1 and 2 (thanks to RJP, FRS, et al), Pioneer UC-V102  (thanks to PiterPunk), Victor HC-80 (thanks to Daniele), Toshiba HX-23F and HX-23 (thanks to FRS)
- added new extension: Sanyo MRS-001 RS-232C cartridge (thanks to mtn)

New or improved emulator features:
- fixed bug in parsing remote command XML (causing e.g. ROM names with special characters not to get communicated to openMSX correctly from Catapult)
- fixed crash in 'reverse goback'
- fixed inserting a slotexpander in a specific slot
- fixed slowness issue when taking screenshots frame by frame
- fixed support of files larger than 2GB (e.g. hard disk images) on Windows
- fixed VDP status flag when using cmdtiming broking (infinitely fast VDP commands)
- fixed excessive delay on 'reverse goto' with ram watch enabled
- OSD menu:
  - fixed (un)plugging (connectors)/pluggables with spaces in their name
  - fixed loading savestate with more than one . in its filename
  - support up to 2 hard disk images (just like ROMs and disk drives)
- fixed bug that cassette image was removed when doing reverse goto 0
- fixed save_msx_screen for 2nd page of screen 7-12 (thanks to FRS)
- improved robustness of DirAsDisk
- added progress update reporting when doing operations that take a lot of time (like calculating a hash of a large file or doing a large step in a replay)
- fixed unintended extra calculation of hash for hard disk images when reversing
- made joystickN_deadzone setting's numbering consistent with joystickN_config  both are now 0-based
- added debuggable for printer port, containing strobe and data byte
- added experimental support for ALSA MIDI out (Linux): now it's much easier to connect MSX MIDI out devices to a soft synth or other application on Linux
- improved support for UNC paths on Windows (network drives)
- added a script to speed up the type command: type_via_keybuf (thanks to NYYRIKKI for the initial version). Default type implementation can now be  tuned with the new default_type_proc setting.

Build system, packaging, documentation:
- to compile with gcc you now need gcc 4.8 or higher
- updated Visual Studio projects to Visual Studio 2015
- dropped support for Windows XP, because it seems Visual Studio 2015 has bugs in supporting it
- dropped support for Dingoo A320, because its toolchain is now so outdated
  that it can't compile the openMSX source code any longer
- added build, packaging and documentation support for GCW Zero
- dropped support for universal binaries on Mac OS X, as all supported Mac OS X versions require x86-64 CPU's
- updated Tcl to 8.5.18
- updated libpng to 1.6.20
- now optionally link to libasound on Linux (for the ALSA MIDI support)
- added debug flag to build system that shows which commands are executed: make V=1
- improved description on how to use MegaFlashROM SCC+ SD

And of course the usual various bug fixes and performance improvements.


Página oficial: http://openmsx.org/index.php
Descarga de la versión de Windows 64:
https://github.com/openMSX/openMSX/releases/download/RELEASE_0_13_0/openmsx-0.13.0-windows-vc-x64-bin.zip

Descarga de la versión de Windows 32:
https://github.com/openMSX/openMSX/releases/download/RELEASE_0_13_0/openmsx-0.13.0-windows-vc-x86-bin.zip

Descarga de la versión de Android:
https://github.com/openMSX/openMSX/releases/download/RELEASE_0_13_0/openMSX-openmsx-0.13.0.apk

Descarga de la versión de Mac:
https://github.com/openMSX/openMSX/releases/download/RELEASE_0_13_0/openmsx-0.13.0-mac-x86_64-bin.dmg