Mostrando entradas con la etiqueta laserdisc. Mostrar todas las entradas
Mostrando entradas con la etiqueta laserdisc. Mostrar todas las entradas

miércoles, 25 de abril de 2018

WinUAE 4.0.0 Beta 5

Nueva versión beta del mejor emulador que hay del ordenador Commodore Amiga, permite usar todos los distintos modelos de Commodore desde el Amiga 500 , 1200C CDTV, CD32 y con muchos modos gráficos usando dx,opengl, permitiendo que los juegos ocupen toda la pantalla sin ningún borde,lectura de los cd en cdtv y cd32 mucho mas rápida que en la consola original, uso de savetates y muchas otras opciones.

Cambios:

- Single scan line off by one fix in lagless vsync, frames+ mode now works correctly without static
horizontal lines.
- Single slice lagless vsync had blank display (b4)
- Automatic scaling and some other scaling modes had very strange corrupted display in lagless vsync mode. Some small tearing is still possible if scaling is large enough.
- END+F9 lagless vsync debug mode now also adds small flickering markers that show where Amiga-side slices are positioned (Optimally they should be in the middle of large color bars). Switching screen modes does not anymore automatically disable debug colors.
- Reduced amount of data copied in lagless vsync if null filter or d3d shader is enabled.
- Overlay leds (b2) are now also supported in D3D9 mode.
- BPLCON1 delay logic fix when single scanline had at least one odd plane delay not equaling even plane delay and then one or more odd == even delays. (Very rare situation)
- Debugger fa command didn't find anything.
- Disassembler crashed if it disassembled FMOVECR instruction and statefile was loaded without enabled FPU.
- Switching from non-cycle exact to cycle exact mode stopped interrupts if only single INTENA interrupt was enabled.
- Moved CDTV SRAM from Advanced chipset to Expansions and added size selection.

Lagless vsync is now mostly complete. Tweaking to do, depending on feedback.



Página oficial:
http://www.winuae.net/

Versión beta en los foros de English Amiga board
http://eab.abime.net/showthread.php?t=91755

Descarga de la versión beta 32 bits:
http://www.winuae.net/files/b/winuae_4000b5.7z

Descarga de la versión beta 64 bits:
http://www.winuae.net/files/b/winuae64_4000b5.7z

Descarga de los [1.5.1+ Direct3D Pixel Shader filters]
http://download.abime.net/winuae/stuff/filtershaders.zip

viernes, 16 de junio de 2017

WinUAE 3.5.0

Nueva versión final por fin del mejor emulador que hay del ordenador Commodore Amiga, permite usar todos los distintos modelos de Commodore desde el Amiga 500 , 1200C CDTV, CD32. Laserdisc y con muchos modos gráficos usando dx, opengl, permitiendo que los juegos ocupen toda la pantalla sin ningún borde, lectura de los cd en cdtv y cd32 mucho mas rápida que en la consola original, uso de savestates y muchas otras opciones.



Cambios:
New emulated hardware:
- Comspec SA-1000
- California Access Malibu
- DKB RapidFire
- M-Tec AT-500 Megabody

New features:
- Softfloat FPU emulation mode. Bit perfect FPU emulation (except transcendental functions), including full arithmetic exception support. (Co-operation with Previous emulator author)
- Lightpen emulation absolute coordinate HID (USB light guns) and touch screen device support.
- American Laser Games second player and Actionware dual light gun adapter emulation.
- Real harddrive mount lock option. Enables full exclusive access even if drive has Windows mounted FAT partition(s).
- winlaunch.lib is now built-in feature and is also 64-bit compatible.
- Show [Paused] in windowed mode title bar when in pause mode.
- If statefile is loaded with one or more floppy images that can’t be opened: keep fake disk in drive (like previously) and ask for new disk path when missing disk is accessed for the first time.

Custom chipset features emulated:
- AGA FMODE>0 unaligned bitplane and sprite pointer behavior implemented, resulting display corruption is now 100% accurate.
- BPLCON4 XOR mask special case in HAM6/8 or EHB modes.
- Loading blitter B-DAT manually when B-shift was nonzero.
- Lightpen hardware is now cycle-exactly emulated.
- Sprite special case when DMA mode sprite’s start X-coordinate is less than sprite’s DMA slot position.
- Audio interrupts are delayed by 2 cycles.

Feature improvements.
- 68020+ T0 trace mode is now fully emulated.
- 68020 cycle exact mode adjustments.
- Memory cycle exact mode mode accuracy improved
- Implemented previously unimplemented bsdsocket.library emulation sendmsg() and recvmsg().
- Recursive mode ROM scanner now skips directories starting with dot.
- MMU emulation can be now switched on/off on the fly.
- Release all currently pressed keys when emulation pauses.
- Added memory cycle-exact Quickstart step for A1200 and CD32 configurations. Less CPU heavy than full cycle-exact and usually not much more worse (or better). At least not until 68020 CE gets better.
- Escape old style directory and hardfile paths if it contains “,”.
- Masoboshi MasterCard fully implemented, including DMA support.

Bug fixes:
- FM801 16-bit audio corruption.
- A2090 ST-506 emulation.
- Possible crash when display was very wide with bitplane DMA overrun condition.
- Fixed crash when sound card audio play started and channel mode was mono and “Include CD and FMV audio” was ticked.
- Fixed crash when accessing accelerator board SCSI IO region without any added SCSI device(s).
- Fixed crash if Blizzard accelerator on board memory size was set to zero.
- JIT was not 512k or 1M Chip RAM compatible.
- Manual RAM configuration GUI didn’t accept smaller end address than current board size.
- Manually configured but disabled (size zero) Z2/Z3 banks were added to system.
- Apollo 1240/1260 memory address space fixed
- PC bridgeboard NE2000 boot crash fix.
- Windowed mode mouse does not anymore hit hidden barriers if window is partially outside of desktop or uncaptured if window is on top of task bar.
- If Custom autoconfig board order was enabled, expansion devices custom config setting(s) was not saved correctly.
- 68000 address error stacked PC was not correct in some read-modify-write instructions
- Untrap middle mouse button option was stuck.
- GUI listview column width calculation used default font size, not selected font.
- 68030 CE/prefetch mode cache access bug fixed.
- G-REX and Cirrus Logic graphics board state was reset if RAM or HW Info GUI panels were opened after emulation was started.

And more…

Página oficial:
http://www.winuae.net/ 

Descarga de la versión 32 bits:
http://download.abime.net/winuae/releases/WinUAE3500.zip

Descarga de la versión  64 bits:
http://download.abime.net/winuae/releases/WinUAE3500_x64.zip

Descarga de los [1.5.1+ Direct3D Pixel Shader filters]:
http://download.abime.net/winuae/stuff/filtershaders.zip



lunes, 1 de agosto de 2016

openMSX 0.13.0

Nueva versión final de este prometedor emulador de msx que ahora también emula el Pioneer PX-7 con laserdisc lo que le permite hacer funcionar juegos como Badlands.

El emulador funciona en windows Vista o superior a partir de esta versión,en Android y en Mac en 64 bits, permite el uso de pads, imágenes comprimidas, aplicar filtros como hq2x o 2x sai, strech y muchas otras opciones.


Cambios:

MSX device support:
- fixed bug in ASCII-8 mapper of MegaFlashROM SCC+ (SD)
- fixed bug in border drawing in text mode with YJK/YAE bits
- fixed bug in LMMC VDP command that appeared in Baltak Rampage greetings part
- fixed bug in YMF278 (OPL4 wave part) preventing samples to be played sometimes
- improved R800 timing for the CALL instruction
- added missing hardware VDP delay in turbo mode of MSX2+ machines
- improved accuracy and completeness of the Matsushita switched I/O ports device:
  - added bits on turbo status and presence
  - added the device to the Sanyo MSX2+ machines (without SRAM and turbo)
  - removed fixed VDP I/O delay (because it is linked to the T9769 engine)
- added support for the different fixed VDP I/O delays of the different T9769 engines and added these to the configuration files of the machine that have these (as far as that is known)
- added support for Epson Chakkari Copy, thanks to Rudolf Lechleitner and Enrico Barbisan
- added 2MB MegaRAM extension (thanks to Mauricio Braga)
- added MIDI Interface 3 extension (cart that implements turboR GT internal MIDI without BIOS ROM)
- added support for mapper of Japanese MSX Write
- added support for Spectravideo SVI-707 disk drive
- added support for the V9990 POINT VDP command
- added support for more realistic TMS VDP pallettes: it's now possible to specify the saturation for the Pb and Pr channel (this is dependent on the analog electronics in the MSX video circuit) which affects the palette. E.g. all machines with TMS9x2x have a brighter palette now, as they should.
- added weird color palette of the Fujitsu FM-X RGB output (3 bit RGB)
- added a high-resolution timer extension: a cartridge with a 32-bit counter that counts at 3.57 MHz. Useful for debugging and reverse engineering. Only  one such real cartridge exists :)
- added new machines: Aucnet NIA-2001 MSXturboR (thanks to PiterPunk/NYYRIKKI), Frael BRUC_100 version 1 and 2 (thanks to RJP, FRS, et al), Pioneer UC-V102  (thanks to PiterPunk), Victor HC-80 (thanks to Daniele), Toshiba HX-23F and HX-23 (thanks to FRS)
- added new extension: Sanyo MRS-001 RS-232C cartridge (thanks to mtn)

New or improved emulator features:
- fixed bug in parsing remote command XML (causing e.g. ROM names with special characters not to get communicated to openMSX correctly from Catapult)
- fixed crash in 'reverse goback'
- fixed inserting a slotexpander in a specific slot
- fixed slowness issue when taking screenshots frame by frame
- fixed support of files larger than 2GB (e.g. hard disk images) on Windows
- fixed VDP status flag when using cmdtiming broking (infinitely fast VDP commands)
- fixed excessive delay on 'reverse goto' with ram watch enabled
- OSD menu:
  - fixed (un)plugging (connectors)/pluggables with spaces in their name
  - fixed loading savestate with more than one . in its filename
  - support up to 2 hard disk images (just like ROMs and disk drives)
- fixed bug that cassette image was removed when doing reverse goto 0
- fixed save_msx_screen for 2nd page of screen 7-12 (thanks to FRS)
- improved robustness of DirAsDisk
- added progress update reporting when doing operations that take a lot of time (like calculating a hash of a large file or doing a large step in a replay)
- fixed unintended extra calculation of hash for hard disk images when reversing
- made joystickN_deadzone setting's numbering consistent with joystickN_config  both are now 0-based
- added debuggable for printer port, containing strobe and data byte
- added experimental support for ALSA MIDI out (Linux): now it's much easier to connect MSX MIDI out devices to a soft synth or other application on Linux
- improved support for UNC paths on Windows (network drives)
- added a script to speed up the type command: type_via_keybuf (thanks to NYYRIKKI for the initial version). Default type implementation can now be  tuned with the new default_type_proc setting.

Build system, packaging, documentation:
- to compile with gcc you now need gcc 4.8 or higher
- updated Visual Studio projects to Visual Studio 2015
- dropped support for Windows XP, because it seems Visual Studio 2015 has bugs in supporting it
- dropped support for Dingoo A320, because its toolchain is now so outdated
  that it can't compile the openMSX source code any longer
- added build, packaging and documentation support for GCW Zero
- dropped support for universal binaries on Mac OS X, as all supported Mac OS X versions require x86-64 CPU's
- updated Tcl to 8.5.18
- updated libpng to 1.6.20
- now optionally link to libasound on Linux (for the ALSA MIDI support)
- added debug flag to build system that shows which commands are executed: make V=1
- improved description on how to use MegaFlashROM SCC+ SD

And of course the usual various bug fixes and performance improvements.


Página oficial: http://openmsx.org/index.php
Descarga de la versión de Windows 64:
https://github.com/openMSX/openMSX/releases/download/RELEASE_0_13_0/openmsx-0.13.0-windows-vc-x64-bin.zip

Descarga de la versión de Windows 32:
https://github.com/openMSX/openMSX/releases/download/RELEASE_0_13_0/openmsx-0.13.0-windows-vc-x86-bin.zip

Descarga de la versión de Android:
https://github.com/openMSX/openMSX/releases/download/RELEASE_0_13_0/openMSX-openmsx-0.13.0.apk

Descarga de la versión de Mac:
https://github.com/openMSX/openMSX/releases/download/RELEASE_0_13_0/openmsx-0.13.0-mac-x86_64-bin.dmg