sábado, 31 de octubre de 2015

PSX Datacenter Actualización 31-Octubre-2015

Como cada semana se ha actualizado la página de PSX Datacenter añadiendo en esta ocasión nuevas entradas de juegos de PS2.

Añadidas las siguientes entradas a la PSX Datacenter:

NTSC-J:
Brave Story [SCPS-15111] (J)
Final Fantasy X-2 [SLPS-25250] (J)
Final Fantasy X-2 [SCAJ-25012] (J)
Final Fantasy X-2 [SLKA-25144] (K)
Final Fantasy X-2 [Ultimate Hits] [SLPM-66125] (J)
Final Fantasy X-2 International + Last Mission [SLPM-65478] (J)
Final Fantasy X-2 International + Last Mission [Ultimate Hits] [SLPM-66678] (J)
Final Fantasy X-2 International + Last Mission [SCAJ-20068] (J)
Flipnic [SCPS-15050] (J)
For Symphony ~with all one's heart~ [SLPS-25506] (J)
Fragrance Tale [SLPS-25494] (J)
Fushigi no kuni no Alice [SLPM-62341] (J)
Racing Game: Chuui!!!! [SLPM-66043] (J)
Racing Game: Chuui!!!! [Konami the Best] [SLPM-66703] (J)


NTSC-U:
Final Fantasy X-2 [SLES-51815] (E)
Final Fantasy X-2 [SLES-51816] (F)
Final Fantasy X-2 [SLES-51817] (G)
Final Fantasy X-2 [SLES-51818] (I)
Final Fantasy X-2 [SLES-51819] (S)
Flatout [SLES-52753] (E)(F)(I)(S)
Flatout [SLES-52754] (G)
Flipnic [SLES-52065] (E)
Frank Herbert's Dune [SLES-50654] (E)(F)(G)(I)(S)

Podeis consultarlas en:
http://www.psxdatacenter.com/
o
http://psxdatacenter.com/



Si podeis ayudar a mejorar el sitio con la información que falta (Portadas, descripciones, códigos,manuales, etc.) por favor hacedlo.

jueves, 29 de octubre de 2015

MAME v0.167

Como cada mes nueva versión del Mame que desde hace varias versiones incluye el Mess en el mismo programa. Es un emulador de maquinas arade creado por Nicola Salmoria y el Mess lo que hace es emular emuladores y consolas  como Spectrum, Commodore 64 y muchas mas.

Novedades de la versión 0.167:

MAMETesters Fallos Arreglados
----------------------
- 00100: [Sound] (galdrvr.c) froggermc: After starting a game, the sound cuts off. (Osso)
- 05596: [Color/Palette] (thunderj.c) thunderj & clones: palette problem in the briefing (hap)
- 06049: [Gameplay] (ibmpcjr.c) ibmpcjr [kingqst, mouser, pitfall2, scubavnt] : some
  softlist games are broken (crazyc)

Cambios en el codigo
--------------
-piggypas.c: fixed CPU type, added layout and some inputs. [Sandro Ronco]

-firebeat: add proper dongle dumps for kbm3rd, pop4 and popn5 [Guru, Ville Linde]

-Fix reversion for PI.  PI transfers round length up, not down. Add [Happy]
 field for VI interlaced modes.  Display of interlaced video still
 needs work.

-adding ROM dump of Commodore MPS-1000 dot matrix printer [Felipe Sanches]

-dvk_ksm: update memory map, rom checksums. [shattered]

-ec1840, ec1841: clean up memory options [shattered]

-Victor 9000 Keyboard: Added two key labels I realized I'd forgotten.
 Updated comments to be more clear about keys with multiple contacts
 underneath but only one metal contact on the key. Noted in comments
 that the symbolic and mode keys on the numeric keypad (except for
 decimal point) are beige, not white. [Lord Nightmare]

-DEC LA120: Make the status leds and 7seg displays a popmessage(), for
 now. [Lord Nightmare]

-Votrax TNT: fixed the memory map mirroring based on schematic.
 [Lord Nightmare, Kevtris]

-added correct sprite rom dumps to Led Storm Rally 2011 (US) [Guru]

-adjusted the rom loading / gfxdecoding in the driver to accommodate
 the correct ROMs for Led Storm Rally 2011 [David Haywood]

-z80scc rework [Joakim Larsson]
 * z80scc_channel class rebased on device_t instead of z80sio_channel
 * Improved LOG printouts
 * Interrupt support started
 * Made register pointer bits shared bewtween A and B channel as per
    spec
 * Variant type keeping moved from channel class to device class where
    it belongs
 * Clocks are blocked until Rx/Tx enabled by ROM code
 * Improved logging
 * Started variant handling

-tiki100: Added 8088 expansion ROMs. [Person]

-tiki100: Used PROM for memory mapping. [Curt Coder]

-tiki100: Added expansion bus and skeleton for 8088 card. [Curt Coder]

-tiki100: Connected the I/O space to the expansion bus, and added the
 360KB floppy format for MS-DOS. [Curt Coder]

-tiki100: Added raw screen parameters. [Curt Coder]

-tiki100: Added DART speed select jumper. [Curt Coder]

-tiki100: Added skeleton for Winchester controller. [Curt Coder]

-tiki100: Added the expansion bus slots to the Z80 daisy chain.
 [Curt Coder]

-tiki100: Added BUSRQ, BUSAK, and EXIN to the expansion bus.
 [Curt Coder]

-PTY support for u*x OSes [F.Ulivi]

-Fix to allow mips3 exceptions to detect branch delay slots for setting
 EPC. Minor cleanup/correction for n64.c [Happy]

-Added Siemens Sicomp PC16-05 BIOS ROM (Multitech MPF-PC/700 mainboard) [rfka01]

-Split cat.c into separate drivers for canon cat and iai swyft.  [Lord Nightmare]

-PSX GPU: Fix the 24bit rendering of video sequences on games such as
 GranTurismo and Digimon World 3 [Felipe Sanches]

-ETI-660 fixed and working [Robbbert]

-Camputers Lynx 48k, 96k, 128k fixed and working. [Robbbert]

-Game-A-Tron gambling hardware changes [Roberto Fresca]:
 * Added siren/alarm input to Pull Tabs, and beeps/alarm input to Four
    In One Poker. All these are present in the Test Mode. However,
    their functions aren't clear.
 * Switched the PSG to SN76489, since it's present in the Bingo PCB.
 * Added technical notes and more documentation.

-Pinball, Bally early solid state (by17.c by35.c)   [Quench]
 * Add mockup playfield layouts for Playboy, PowerPlay and Matahari
    that includes input/output devices
 * Add sound to first gen -35 games
 * Various fixes based on schematics and measurements.

-TMS52xx: Fix a bug where if the FIFO contained exactly 0 bytes and a
 SPEAK (VSM) command was issued, the command would instantly terminate
 due to the FIFO being empty even though the chip wasn't in SPEAK
 EXTERNAL mode. Fixes speech in TI Extended Basic [Lord Nightmare]

-wackygtr: added inputs and internal layout. [Sandro Ronco]

-Aristocrat MKV driver: Added the undumped PLD devices to Adonis
 (parent) ROM_LOAD since is running in the same hardware than the
 recent added clon. [Roberto Fresca]

-Aristocrat MKV driver: Added PCB ASCII layout and components
 description. Added extra documentation and some notes. [Roberto
 Fresca]

-Aristocrat MKV driver improvements [Roberto Fresca]
 Added the undumped ST93C46 serial EEPROMS to Adonisa, and added a placeholder to
 the parent set for the same devices, flagged as NO_DUMP. Added master
 crystal via #define, and derived the CPU clock. Added some technical
 notes.

-saa5050: graphics generator and character rounding [Nigel Barnes]
 * implemented graphics generator, no longer read from fake ROM
 * added character rounding
 * improved control code handling
 * added ROMs for variants saa5051, saa5053, saa5054, saa5055,
    saa5056, saa5057

-osborne1: add SCREEN-PAC support [Vas Crabb]
 * implement 104-column and pseudo-80-column modes
 * correct scrolling in 52-column mode according to schematics
 * approximate scrolling in 104-column and pseudo-80-column modes
 * rework Osborne 1 memory and I/O maps to match schematics

-bbc: floppy formats and rom updates [Nigel Barnes]
 * improved ssd, dsd handling
 * added Acorn DOS and CPM formats
 * added known good rom configuration for acw443 (Cambridge
    Workstation)
 * removed some BAD_DUMP flags

-bbc: various softlists  [Nigel Barnes]
 * bbca_cass - new titles and additional info added
 * bbcb_cass - new titles and additional info added
 * bbcb_flop - preliminary list containing test cases
 * bbcm_flop - preliminary list
 * bbc_32016_flop - requires additional hardware emulated
 * bbc_65c102_flop - requires additional hardware emulated
 * bbc_80186_flop - requires additional hardware emulated
 * bbc_arm_flop - requires additional hardware emulated
 * bbc_z80_flop - requires additional hardware emulated
 * pro128s_flop - all known available dumps

-bbc: fdc intrq/drq causes nmi [Nigel Barnes]

-HLSL changes [ImJezze]
 * Unified HLSL render pipline for raster and vector graphics
 * simplified draw call of render pass functions
 * reduced number of used render targets from 7 to 4 (2 native and 2
    pre-scaled)
 * made render pass functions (nearly) independent from each other
 * unified render pipeline for raster and vector graphics, which means
    that all effects are now also available for vector graphics
    (except scan-lines)
 * removed/replaced simple.fx by primary.fx
 * removed CU_PHOSPHOR_IGNORE uniform, which was only used in phosphor
    pass function and is now directly set
 * added CU_TARGET_DIMS uniform based on the current render target
 * added CU_QUAD_DIMS uniform based on the current full screen polygon
    quad
 * removed pre-scale knowledge from shaders
 * fixed DX9 related half pixel offset in most shaders
 * reduced shadow mask color bleeding
 * fixed defocus strength with different pre-scales
 * added slight noise to bloom effect to reduce the color banding of
    lower bloom levels
 * fixed position of reflection effect when screen is rotated or
    flipped
 * fixed roundness and size of rounded corners in any aspect ratio
 * added distortion pass, which is applied after the bloom pass and
    moved curvature, vignetting, rounded corners and reflection effect
    to this pass
 * fixed bloom stair-step artifacts when screen is curved
 * added smooth border effect and option, its amount is limited by the
    amount of rounded corners
 * added bloom overdrive effect and options, this effect allows to
    overdrive pure colors like red, green and blue to become more
    brighter
 * merged vector and raster bloom options, use vector.ini or
    raster.ini to distinguish
 * added raster.ini and lcd.ini to parse_standard_inis()
 * added bounds() and screen_bounds() getter to layout_view
 * added current_view() getter to render_target
 * many other small changes and refactoring
 * fixed vector intensity
 * fixed vector flicker
 * replace beam width by beam width min. and beam width max. width, this
   makes it possible to create a linear dynamic beam width by the amount
   of intensity of the beam
 * added beam intensity weight, this adds an exponential factor to the
   dynamic beam width (values greater than 0 will push larger intensities
   more than smaller intensities)
 * fixed ratio of "vector points" (zero-length lines)

-psxcd: Declaring ROM images for the CDROM controller MCU. [Felipe Sanches]

-Apollo changes: [Hans Ostermeyer]
 * fixed the Apollo floppy disk emulation
 * added the media option -node_id resp. -ni to set the node ID from a
    node ID rom image file
 * fixed the unmapped ISA Bus access to return 0xff instead of 0x00
 * removed excessive log entries from unmapped ISA Bus access
 * fixed date (and some other issues) in mc146818 (new in MAME 0166)

-Fix for imds2 driver after i8271 modernization [F.Ulivi]

-namcos23: fix the polynew conversion [O. Galibert]

-namcos23: Go back to z-sorting [O. Galibert]

-deorphaned the software lists for cd32, 3do_m2 and pippin so that they get
 parsed by the validity checker etc. [Shideravan]

-amstrad: added Draysoft Doubler expansion [Barry Rodewald]

-Changed the qotna set to run in a US-Export hardware.
 Even when is NSW/ACT, the program seems to run in that hardware.
 Added more documentation. [Roberto Fresca]

-apple2: fixed "The Mill" 6809 card so OS9 can boot. [robj, R. Belmont]

-Changed the vpoker set description to Videotronics Draw Poker,
 since the game is "Draw Poker". Two companies sold it with
 different name. Documented the legal issues and added links.
 [Roberto Fresca]

-Update VMX/Altivec RGB implementation (fixes PowerPC) [Vas Crabb]


Nuevos JUEGOS añadidos o que antes NO FUNCIONABAN
------------------------------------------------------
Attack Pla Rail (Japan, AP1/VER.A) [Guru, R. Belmont]
Led Storm Rally 2011 (US) [Guru, David Haywood]
Player's Edge Plus (X002287P+XP000057) Pay the Aces NO Faces Bonus Poker  [BrianT]
Exidy Sorcerer II [Robbbert]
Unisonic Champion 2711 [David Viens]
SegaSonic Popcorn Shop (Rev B) [ShouTime, The Dumping Union - insert full credit list here]


Nuevos clones añadidos o que antes NO FUNCIONABAN
----------------------------------------------------
Final Fight (USA 900424) [Bonky0013]
Lightning Swords [System11, The Dumping Union]
Air Duel (World, M82) [system11, The Dumping Union]
Ken-Go (set 2) [caius]
Master Boy (Italian, PCB Rev A, set 2) [Any, The Dumping Union]
WEC Le Mans 24 (v1.26)  [Any, The Dumping Union]
Wonder Stick (set 2, censored)  [Any, The Dumping Union]
Sliver (set 2)  [Any, The Dumping Union]
Joe & Mac Returns (Japan, Version 1.2, 1994.06.06)  [rtw, The Dumping Union]
Led Storm Rally 2011 (World) [system11]
Player's Edge Plus (KE0004) Keno [Badbaud, BrianT]
Player's Edge Plus (KE1006) Keno [Badbaud, BrianT]
Player's Edge Plus (KE1013) Keno (set 2) [Badbaud, BrianT]
Player's Edge Plus (PP0042) 10's or Better (set 2) [Badbaud, BrianT]
Player's Edge Plus (PP0045) 10's or Better (Gambler Downtown Reno)  [Badbaud, BrianT]
Player's Edge Plus (PP0045) 10's or Better (Par-A-Dice Riverboat Casino)  [Badbaud, BrianT]
Player's Edge Plus (PP0045) 10's or Better (Annie Oakely's Central City)  [Badbaud, BrianT]
Player's Edge Plus (PP0055) Deuces Wild Poker (set 2, Skyline Casino)  [Badbaud, BrianT]
Player's Edge Plus (PP0158) 4 of a Kind Bonus Poker (set 2, Skyline Casino)  [Badbaud, BrianT]
Player's Edge Plus (PP0430) Deuces Joker Wild Poker [Badbaud, BrianT]
Player's Edge Plus (PP0459) Joker Poker [Badbaud, BrianT]
Player's Edge Plus (PP0515) Double Bonus Poker (set 4) [Badbaud, BrianT]
Player's Edge Plus (X000055P+XP000038) Deuces Wild Poker (Sunset Station Hotel-Casino)
  [Badbaud, BrianT]
Player's Edge Plus (X000426P+XP000038) Joker Poker [Badbaud, BrianT]
Player's Edge Plus (X002179P+XP000119) Double Bonus Poker [BrianT]
Player's Edge Plus (XM00006P+XMP00002) Multi-Poker (The Orleans)  [Badbaud, BrianT]


Nuevas maquinas que aun NO FUNCIONAN
----------------------------------
Micral 80-22G [Robbbert]
Data RD100 [Robbbert]
Proteus III [Robbbert]
Neo Print (Japan) (T2d) [Bonky0013]
Cuckoo (MV4104, Export) [Roberto Fresca]
Mine, Mine, Mine (Export) [Roberto Fresca]
Party Gras (MV4115/6, Export) [Roberto Fresca]
Penguin Pays (Export) [Roberto Fresca]
Wild Cougar (Export) [Roberto Fresca]
Boot Scootin' (Export, 92.767%) [Roberto Fresca]
Bumble Bugs (Export, 92.691%) [Roberto Fresca]
Cash Chameleon (Export) [Roberto Fresca]
Sub Hunter [Piero Andreini]
The Chariot Challenge (04J00714, NSW/ACT) [Roberto Fresca]
Eagle 1600 [SomeGuy]


Nuevos clones MARCADOS COMO NO FUNCIONAN
--------------------------------
Dolphin Treasure (Export) [Roberto Fresca]
Magic Mask (MV4115, Export, set 2) [Roberto Fresca]
Adonis (MV4124/1, Export) [Roberto Fresca]
Mega-CD with 32X (Japan, NTSC) [Shideravan]
Mega-CD with 32X (Europe, PAL) [Shideravan]
Adonis (0100751V, NSW/ACT) [Roberto Fresca]
Dolphin Treasure (Export) [Roberto Fresca]
Queen of the Nile (MV4091, NSW/ACT) [Roberto Fresca]


Nuevo software que Funciona:
-----------------------------------
a2600.xml: Atari 2600 cartridges
 - Stella's Stocking 2008 [The Dumping Union]
megadriv.xml:
 - Putty Squad (prototype) [?]

Pagina oficial:
http://www.mamedev.org/

Descarga de la versión 32 bits:
http://www.mamedev.org/downloader.php?file=mame0167/mame0167b.exe

Descarga de la versión 64 bits:
http://www.mamedev.org/downloader.php?file=mame0167/mame0167b_64bit.exe


miércoles, 28 de octubre de 2015

Raine v0.64.10

Nueva versión final del Raine  que es un emulador de maquinas de salones recreativos para windos y mac en un principio se centro en los juegos de la casa Taito, pero ahora emula muchos más y es el mejor emulador para los juegos de neo-geo cd.

Cambios en esta versión:
 – Arreflado un fallo en el texto del menu
 – Arreglo del mer-curious fireball, esperemos que ahora sea correcto ! ;-)
 – Arreglado un fallo que hrompia el emulaodr en el nam1975 demo producido por un efecto de difuminación !
 – Añadidas las prioridades en la imagen en el gunbird driver , y se soportan nuevos sonidos que no hacia (para casi todos los juegos de este driver).
 – neocd musica se ajusta al sample rate escogido em las opciones de sonido
 – Arreglado el fallo del cawing reportado jusyo despues de sacar la versión  0.64.9 !
 – Y unos pocos pequeños arreglos que no merece la pena detallar en profundidad.…


Página oficial:
http://raine.1emulation.com/

Descargar la versión de windows y mac:
http://raine.1emulation.com/download/latest.html:



martes, 27 de octubre de 2015

PCem v10

Es un emulador de pc hasta windows 98 que emula tarjetas gráficas tan buenas y con aceleración 3d como  la 3dfx y de sonido la sounblaster awe 32.
 
- Cambios con respecto a la versión v9 :
- Nuevas máquinas emuladas - AMI XT clone, VTech Laser Turbo XT, VTech Laser XT3, Phoenix XT clone, Juko XT clone, IBM PS/1 model 2011, Compaq Deskpro 386, DTK 386SX clone, Phoenix 386 clone, Intel Premiere/PCI, Intel Advanced/EV
- Nuevas tarjetas gráficas soportadas - IBM VGA, 3DFX Voodoo Graphics
- Experimental recompilador dinámico - hasta 3x más rápido.
- Pentium y Pentium MMX emulación
- Arreglos de CPU - arreglados fallos en Unreal, Half-Life, Final Fantasy VII, Little Big Adventure 2, Windows 9x setup, Coherent, BeOS y otros.
- Mejorada la emulación de FDC - más exacta, soporta imágenes FDI , soporta la emulación de unidades de disquete de 1.2MB 5.25".
- Soporte correcto de protección contra escritura
- Mejoras del timer interno, arregla el sonido en algunos juegos (eg El Rey Leon
- Añadido soporte para hasta 4 IDE discos duros
- El código MIDI OUT maneja los comandos de sistema correctamente ahora.
- El código del CD-ROM  ya no hace que falle el sistema Windows 9x cuando la unidad de CD-ROM esta vacia
- Arreglos en lastarjetas gráficas ViRGE, S3 Vision series, ATI Mach64 and OAK OTI-067
- Otros cambios y arrgloes varios

Página oficial:
http://pcem-emulator.co.uk/

Descarga Windows:
http://pcem-emulator.co.uk/files/PCemV10Win.zip

Descarga linux:
http://pcem-emulator.co.uk/files/PCemV10Linux.tar.gz




lunes, 26 de octubre de 2015

Cemu v1.0.1

Es un emulador de la consola nintendo WiiU que empieza a ejecutar algunos juegos con fallos gráficos y con sonido solo es para sistemas de 64 bits y OpenGL 3.3 y no tiene sonido.

Características;

- Puede ejecutar encriptadas Wii U images (WUD) y RPX/RPL files
- Resoluci,on interna de 1920x1080 (si el juego la soporta)
- Para controlador solo el teclado.
Button A       X or Z
Button B       C
Button Y       D
Button X       F
Trigger L      Q
Trigger R      R
Trigger ZL     E
Trigger ZR     R
Left Stick     Arrow keys
Right Stick    H U J K
Button Plus    B
Button Minus   N
Touch input    Use mouse
- No tiene optimizaciones. Espera bajos framerates y largos tiempos de carga.
- Windows 7 o superior (x64) (otras platformas podrian soportarse en versiones siguientes)
- Requiere OpenGL 3.3
- Probado en NVIDIA: Corre bien en el controlador más reciente
- Probado en Intel: Imagen no muy corrcta pero fucniona si soporta el Opengl necesario
- No funciona en AMD (Pantalla en negro).

Cambios en la versión:
- Mejorada la exactitud de la emulación del shader
- Implementadas  muchas funciones del sistema que hacen que mejore la compatibilidad
-Añadido soporte para cargar multiples RPX/RPL files (WUD solo por ahora)

Descarga de la versión:
http://cemu.info/releases/cemu_1.0.1.zip



viernes, 23 de octubre de 2015

PSX Datacenter Actualización 24 -Octubre-2015

Como cada semnana se ha actualizado la página de PSX Datacenter añadiendo en esta ocasion nuevas entradas de juegos de PSX y actualizando muchas otras con nuevo contenido como portadas en alta resoluión, información, nuevos trucos, publicidades y muchos otros cambios.

Añadidas las siguientes entradas a la PSX Datacenter:

NTSC-J:
Jissen Pachi-Slot Hisshousou! Single - Kamen Rider & Gallop [SLPM-86342-3] (J)
Jissen Pachi-Slot Hisshousou! Single - Kung-Fu Lady [SLPM-86434] (J)
Jissen Pachi-Slot Hisshousou! Single - Sea Master X [SLPM-86349] (J)
Jissen Pachi-Slot Hisshousou! Single - The Kingdom [SLPM-86444] (J)

UPDATES:
Gallop Racer 2 - One and only road to victory [SLPS-01077] (J)
Gallop Racer 2 - One and only road to victory [Playstation the Best] [SLPS-91078] (J)
Ganbare Goemon - Uchuu Kaizoku Akogingu [SLPS-00217] (J)
Ganbare Goemon - Uchuu Kaizoku Akogingu [Playstation the Best] [SLPM-86030] (J)
Ganbare Goemon - Uchuu Kaizoku Akogingu [PSOne Books] [SLPM-87327] (J)
Gear Fighter Dendoh [SLPS-03189] (J)
Gegege no Kitarou - Gyakushuu! Youma Daikessen [SLPM-87286] (J)
Gegege no Kitarou - Gyakushuu! Youma Daikessen [PSOne Books] [SLPM-87342] (J)
Gekido - Urban fighters [SLUS-00970] (E)
Gekido - Urban fighters [SLES-01241] (E)(F)(G)(I)(S)
Gekisou Tomarunner [SCPS-10087] (J)
Genei Tougi - Shadow Struggle [SLPS-00491] (J)
Genso Suiko Gaiden Vol.1 - Harmonia no Kenshi [SLPM-86637] (J)
Genso Suiko Gaiden Vol.1 - Harmonia no Kenshi [Konami the Best] [SLPM-86883] (J)
Genso Suiko Gaiden Vol.1 - Harmonia no Kenshi [PSOne Books] [SLPM-87261] (J)
Gensomaden Saiyuki - Harukanaru Nishi He [SLPM-86986] (J)
Añadidas nuevas descripciones, portadas en alta resolución,nuevas publicidades y imagenes.

MANUALS:
MTB Dirtcross [SLPS-01467] (J)
Manual scans by Cobol,, cleaned & compiled into cbr by gladiator.

Podeis consultarlas en:
http://www.psxdatacenter.com/
o
http://psxdatacenter.com/

Si podeis ayudar a mejorar el sitio con la información que falta (Portadas, descripciones, códigos,manuales, etc.) por favor hacedlo.


miércoles, 21 de octubre de 2015

uoYabause v0.1.16b

uoYabause es un emulador gratuito de Sega Saturn para Android , que es una versión no oficial del emulador Yabause de Sega Saturn  Yabause SEGA Saturn Emulator( http://yabause.org/ ).
Algunos juegos llegan a poder jugarse correctamente.

uoYabause no incluye ningún juego,. para usarlo poones la iso de tus juegos en  "yabause/games/". Empieza uoYabause y presionael boton Load Game , y selecciona el nombre del archivo que has colocado antes.

Requires Android 4.4 o superior

Cambios:
- Soporte para dos jugadores, neceita que vuelvas a configurar los controles.
- Nueva secuencia al iniciar.
- Arreglados pequeños fallos gráficoss

Descarga:
https://play.google.com/store/apps/details?id=org.uoyabause.android&hl=en


sábado, 17 de octubre de 2015

PSX Datacenter Actualización 17-Octubre-2015

Como cada semana se ha actualizado la página de PSX Datacenter añadiendo en esta ocasión nuevas entradas de juegos de PS2.

Añadidas las siguientes entradas a la PSX Datacenter:

NTSC-J:
Fight Night Round 3 [SLKA-25373] (E)
Final Approach 2 - 1st Priority [SLPM-66943] (J)
Final Approach 2 - 1st Priority [Limited edition] [SLPM-66942] (J)
Final Fantasy VII - Dirge of Cerberus [SCAJ-20169] (J)
Final Fantasy VII - Dirge of Cerberus [SLPM-66271] (J)
Final Fantasy VII International - Dirge of Cerberus [Ultimate Hits] [SLPM-66629] (J)
Firefighter F.D. 18 [SLPM-65470] (J)
Firefighter F.D. 18 [Konami the Best] [SLPM-65744] (J)
Firefighter F.D. 18 [Konami Dendou Collection] [SLPM-66017] (J)
First Kiss * Monogatari I & II [SLPM-65313] (J)
First Kiss * Monogatari I & II [Limited Edition] [SLPM-65256] (J)
Simple 2000 Series Ultimate Vol.18 - Love Aerobics [SLPM-62467] (J)
Uo-7-tsu no Mizu to Densetsu no Nushi [SCPS-15069] (J)

NTSC-U:
Fight Night Round 3 [SLUS-21383] (E)
Final Fantasy VII - Dirge of Cerberus [SLUS-21419] (E)
Final Fight Streetwise [SLUS-21238] (E)
Finny the Fish & the Seven Waters [SLUS-21072] (E)
Firefighter F.D. 18 [SLUS-20724] (E)
Flow - Urban Dance Uprising [SLUS-21319] (E)

PAL:
Fight Night Round 3 [SLES-53982] (E)(F)
Final Fantasy VII - Dirge of Cerberus [SLES-54185] (E)(F)(G)(I)(J)(S)
Final Fight Streetwise [SLES-53853] (E)(F)(G)(I)(S)
Firefighter F.D. 18 [SLES-52096] (E)(F)(G)(I)(S)
Fitness Fun [SLES-52983] (E)
Flow - Urban Dance Uprising [SLES-53848] (E)(F)(G)(I)(S)

Podeis consultarlas en:
http://www.psxdatacenter.com/
o
http://psxdatacenter.com/

Si podeis ayudar a mejorar el sitio con la información que falta (Portadas, descripciones, códigos,manuales, etc.) por favor hacedlo.


viernes, 16 de octubre de 2015

WinUAE v3.2.0 Beta 16


Como prácticamente cada semana nueva versión del mejor emulador que hay del ordenador Commodore Amiga, permite usar tofos los distintos modelos de Commodore desde el Amiga 500 , 1200C CDTV, CD32 y con muchos modos gráficos usando dx,opengl,permitiendo que los juegos ocupen toda la pantalla sin ningun borde,lectura de los cd en cdtv y cd32 mucho mas rápida que en la consola original, uso de savetates y muchas otras opcioes.

Cambios:
WinUAE v3.2.0 Beta 16 Cambios:

– Added Mediator 1200SX autoconfig data.
– Added support for 68020+ CPU floating bus data when clock chip is not connected (Not yet correctly emulated, need accurate CPU cycle sequence and more)
– SPS plugin was not searched from all supported directories.
– Don’t add fake uae boot rom expansion board if « hide uae expansions » is enabled.
– FPU FPCR and FPIAR was swapped in disassembler.
– CIA-B TOD accurate cycle counting code used CIA-A « is tod on? » variable.. (2.7.x or somewhere close)
– Use official AD1848 crystal value in Toccata emulation (24.576MHz), it seems some Toccata boards have correct crystals and some not exactly correct (For example 24.582MHz). Now 48000Hz output is exactly 48000Hz. (was 48011)
– 64-bit JIT FPU rounding mode fix and other 64-bit FPU fixes. (Frode)
– 64-bit QEMU PPC plugin fixed (Frode)
– Added memory accesses only -cycle-exact mode. In this mode CPU does not internally count cycles, only external memory accesses are counted, including chipset DMA contention. (This was previously only used when 68040/060 and cycle exact was enabled). 68020+ only, at least for now. More compatible (prefetch + caches) also required.
– GUI disk eject button worked unreliably if disk was inserted and then immediately ejected.

Página oficial:
http://www.winuae.net/

Versión beta en los foros de English Amiga board
http://eab.abime.net/showthread.php?p=1029642#post1029642

Descarga de la versiión beta 16
http://www.winuae.net/files/b/winuae_3200b16.7z:

Descarga la última versión estable:
http://www.winuae.net/files/WinUAE3100.zip



miércoles, 14 de octubre de 2015

ePSXe for Android v.1.9.37

Nueva versión del mejor emulador para Android de psx, es un emulador de pago 2,99  pero sus actualizaciones son gratuitas y sirven para mejorar la versión de windows.

Cambios V1.9.37 de 10.14.2015:

- Cambiadas las opciones de menu durante el juego para un dialogo en Android 5.1+ (Fue roto por la última actualización de rom de  Samsung - puedes seleccionar el antiguo estilo de menú desde preferencias)
- Arreglado el game scanner en Android 6
- Mejorada la detección de los botones de acción cuando se pulsa en el area de acción del boton (Escoge el más cercano si fallas)
- Arreglada la regresión en F1 Championship Season 2000 que vuelve afuncionar
- Arreglada la compatibilidad con la versión del Little Princess - Maru Oukoko No Ningyou Hime 2 SLPS-02376
- Arreglados algunos fallos de alineamiento de texturas : Breath of Fire3, power rangers, colin mc rae, timecrisis, rayman
- Arreglados algunos fallos de GPU : test drive 5, ff4



Comprar en:
https://play.google.com/store/apps/details?id=com.epsxe.ePSXe&feature=search_result&hl=es

Cemu v1.0

Es un emulador de Wii U que por ahora empieza a mostrar los gráficos en algunos juegos , pero sin soportar el sonido y siendo muy lento todavia:

Caracteristicas:
- Can run encrypted Wii U images (WUD) and RPX/RPL files
- Internal resolution is 1920x1080 (if supported by game)
- For controller input see : https://github.com/Exzap/Cemu
- Contains basically no optimizations. Expect slow framerates and long load times.
- Windows x64 only (other platforms may be supported later)
- Requires OpenGL 3.3
- Tested on NVIDIA: Runs fine on most recent driver
- Tested on Intel: Garbled output but runs if OpenGL version is supported
- Untested on AMD

Download:
https://github.com/Exzap/Cemu/releases

FAQ:
Can the controller be configured?
Not yet, it's locked to using the GamePad via keyboard. Proper controller support will come in a future release.

Can I run extracted games?
No, when launching a Wii U executable directly (.rpx) no external files are supported. If you want to run a game, it needs to be in raw dump format (WUD or ISO).

Is there supposed to be sound?
No, audio is not yet supported.

What's next?
The current plan is to release new updates at least every two weeks. A more detailed roadmap is in the works.

https://gbatemp.net/threads/release-cemu-wii-u-emulator.399524/


martes, 13 de octubre de 2015

PPSSPP 1.1.1

Nueva versión final del mejor emulador de Sony PSP para windows, con mejor soporte en Android incluyendo Android TV,puedes apoyar su desarrollo comprando la gold version que no tiene más diferencia que el simbolo de gold con la normal los cambios son:

Fixes a few crash bugs in 1.1.

- Fixed new crash in Persona and other games on ARM64, like Galaxy S6
- Fixed crashes when trying to launch web browser when not present on Android, like on Android TV
- Fix crash in games that used "depal" functionality (OpenGL)
- Fixed rounding mode problems in the JITs
- Fix crash when loading savestates many times, and savestate compatibility on Android-x86
- Fix minor glitch in Ridge Racer

Descarga windows:
http://www.ppsspp.org/files/1_1_1/ppsspp_win.zip

Descarga Android:
http://www.ppsspp.org/files/1_1_1/ppsspp.apk




viernes, 9 de octubre de 2015

PSX Datacenter Actualización 10-Octubre-2015

Como cada semana se ha actualizado la página de PSX Datacenter añadiendo en esta ocasión nuevas entradas de juegos de PSX y actualizando muchas otras con nuevo contenido como portadas en alta resoluión, información, nuevos trucos, publicidades y muchos otros cambios.

Añadidas las siguientes entradas a la PSX Datacenter:

NTSC-J:
Oyaji no Jikan - Nechan Mahjong de Shoubu Ya! [SLPS-02592] (J)
Oyaji no Jikan - Nechan Mahjong de Shoubu Ya! [Reprint] [SLPS-03262] (J)
Okappari-Oh [SLPS-01524] (J)
R/C Stunt Copter [SLES-02141] (F)

UPDATES:
Gakkou o tsukurou!! Koushou sensei monogatari [SLPS-02998] (J)
Gakkou o Tsukurou!! - Kouchou Sensei Monogatari [Victor Interactive Software Best] [SLPS-03313] (J)
Gallop Racer [SLUS-00942] (E)
Gallop Racer 3 - One & Only Road to Victory [SLPS-01981] (J)
Gallop Racer 3 - One & Only Road to Victory [PSOne Books] [SLPS-91404] (J)
Gambler Jiko Chuushinka Ippatsushoubu! - Tokyo Mahjong Land [SLPS-02509] (J)
Game de Seishun [SLPS-01306] (J)
Game de Seishun [Superlite 1500 Series] [SLPM-86297] (J)
Gamesoft wo Tsukurou - Let's be a Super Game Creator [SLPS-01607] (J)
Ganbare Goemon - Kurunarakoi! Ayashi geikka no kuroikage! [SLPM-86155] (J)
Ganbare Goemon - Kurunarakoi! Ayashi geikka no kuroikage! [Konami the Best] [SLPM-86572] (J)
Ganbare Goemon - Ooedo Daikaiten [SLPM-86774] (J)
Ganbare Goemon - Oodeo Daikaiten [Konami the Best] [SLPM-86940] (J)  
Ganbare Goemon - Oodeo Daikaiten [PSOne Books] [SLPM-87197] (J)
Gate Keepers [SLPS-02246-7] (J)
Gauntlet Legends [SLUS-00624] (E)
Gauntlet Legends [SLES-02791] (E)
Gauntlet Legends [SLES-02931] (F)
Gauntlet Legends [SLES-02932] (G)
G. Darius [SCPS-45202] (J)
G. Darius [SLPS-01348] (J)
G. Darius [Rerelease] [SLPM-86453] (J)
G. Darius [SLUS-00690] (E)
G. Darius [SLES-01314] (E)
R/C Stunt Copter [SLUS-00954] (E)
R/C Stunt Copter [SLES-01459] (E)
R/C Stunt Copter [SLES-02140] (G)
R/C Stunt Copter [SLPM-86407] (J)
Añadidas nuevas descripciones, portadas en alta resolución,nuevas publicidades y imagenes.

MANUALS:
Hissatsu Pachi-Slot Station 5 Invaders 2000 (J) [SLPS-03030]
Manual scans by Cobol, cleaned & compiled into cbr by gladiator.

Podeis consultarlas en:
http://www.psxdatacenter.com/
o
http://psxdatacenter.com/

Si podeis ayudar a mejorar el sitio con la información que falta (Portadas, descripciones, códigos,manuales, etc.) por favor hacedlo.


PCSX2 Git v1.3.1-1238-g31ee576 (08-10-2015)

Nueva versión beta del emulador del mejor emulador de  PS2 que continua en los últimos tiempos realizando mejoras fundamentalmente en el plugin gráfico ,que esta mejorando gregory38 y gabest11 centrandose actualmente en el plugin de Opengl esos arreglos y específicos arreglos de algún juego

Cambios en estas versiones:
- Sif: Limit/Mask transfer size to 1mb-16,gracias a jpd002 (Play!)por el arreglo! Arregla #643 Gregory Horror Show, que ahora es jugable ,antes era pantalla en negro.

Página oficial:
http://pcsx2.net/

Podeis bajar la última versión beta que incluye todos los cambios de su página oficial:
http://buildbot.orphis.net/pcsx2/index.php?m=get&rev=v1.3.1-1238-g31ee576&platform=windows-x86


lunes, 5 de octubre de 2015

PPSSPP 1.1

Nueva versión final del mejor emulador de Sony PSP para windows  y otros sistemas operativos , con mejor soporte en Android incluyendo Android TV, LOS cambios son:

* Support for ARM64 on Android, for improved performance on new devices. Has some new optimizations.
* Support Android TV, like nVidia Shield TV
* Screen rotation on PC, useful for vertical games like Star Soldier
* Many minor performance improvements and compatibility bug fixes
* GPU emulation fixes like correct depth rounding, fixing text in Phantasy Star
* Other graphical fixes like UV rotation
* Support savestates for homebrew apps
* Simple integrated "Homebrew Store" to download PSP homebrew apps
* Minor AdHoc multiplayer improvements. Still many issues left.
* Disable a dangerous optimization on ARM, causing walk-through-walls in Tenchu
* sceAtrac music compatibility fixes, fixing noise in a few games
* Better texture scaling performance
* Direct3D closer in features to OpenGL
* Works better on BSD operating systems
* Savedata management UI

Página oficial:

Descarga windows:

Descarga Android:



WinUAE v3.2.0 Beta 15

Como prácticamente cada semana nueva versión del mejor emulador que hay del ordenador Commodore Amiga, permite usar tofos los distintos modelos de Commodore desde el Amiga 500 , 1200C CDTV, CD32 y con muchos modos gráficos usando dx,opengl,permitiendo que los juegos ocupen toda la pantalla sin ningun borde,lectura de los cd en cdtv y cd32 mucho mas rápida que en la consola original, uso de savetates y muchas otras opcioes.

Cambios:

– KS1.2 boot hack improved, now also works with KS 1.1, KS 1.0 and even with 0.7 beta!
– Added old style >2M chip RAM support back as a fallback, used when new method can’t extend chip ram size.
– Fixed CAS2 instruction comparison failed case, memory operands should be written to Dc, not Du.
– Support DSKLEN writes while disk DMA is active, update only remaining DMA length without modifying DMA state (undocumented feature).
– If ROM scanner finds same ROM image multiple times, select plain file version if possible (not in archive).

Pre-KS 1.2 boot notes:
– KS 1.1 and older DOS is pure BCPL. Added separate BCPL entry point to directory filesystem handler that makes BCPL DOS happy.
– Expansion.library does not exist: MakeDosNode and AddDosNode replacements added.
– Directory filesystem automount/boot fully supported.
– Hardfiles work more or less same as with KS 1.3.
– Boot priority sorting is not supported, first drive is always boot drive. (This can change in the future, don’t depend on current behavior!)
– WB 1.3 L:FastFileSystem is supported with 1.2 and older versions. (Automatically puts it inside BCPL wrapper and patches 1.2+ only CopyMem() calls)
– BCPL stuff from AROS m68k. Most of DOS BCPL was re-implemented and documented by Jason and me in AROS m68k.
– This completes one of the most pointless features ever. Until next most pointless feature.
[I can write detailed technical description of how pre-1.3 HD booting works and what kind of hacks and BCPL tricks were needed]

Página oficial:
http://www.winuae.net/

Versión beta en los foros de English Amiga board
http://eab.abime.net/showthread.php?p=1029642#post1029642

Descarga de la versiión beta 15:
http://www.winuae.net/files/b/winuae_3200b15.7z

Descarga la última versión estable:
http://www.winuae.net/files/WinUAE3100.zip


VirtualBox 5.0.6 (released 2015-10-02)

Es un programa que permite ejecutar otros sistemas operativos en tu ordenador como por ejemplo Linux, Windows xp,Windows 98 (Sin aceleración gráfica), windows 95 (Sin aceleración gráfica), es parecido en siu uso y funcionamiento a vmware pero a diferencia de este que es un programa de pago se trata de una alternativa gratuita, que aunque no sea tan buena va mejorando en cada versiuón.

Cambios:

- GUI: the update check now uses the HTTP system proxy settings by default
- GUI: About dialog improvements. Copyable version text, do not close dialog on mouse-clicks and focus losing, explicit close button at the bottom of dialog and disabled close button fix on OS X. (bugs #9912, #12749)
- GUI: fixed bug when re-assigning shortcuts (bug #14565)
- GUI: fixed default focus button in message-box dialogs (bug #14486)
- GUI: fixed settings dialog which is opened if the network settings need to be changed at VM startup (5.0.0 regression; bug #14601)
- GUI: fixed crash during VM start if an early error message needs to be shown, for example Linux kernel modules not present (bug #14646)
- Bridged Networking: fixed handling of guest DHCP requests without UDP checksum when bridging to a wireless interface (bug #14615)
- Audio: latency fixes (Windows hosts only; bug #4088)
- Guest Control: correctly set USERNAME and USERPROFILE environment variables (Windows guests only)
- Guest Control: several fixes
- API: properly restore NAT port forwarding rules when reverting to a snapshot
- Parallel ports: Several fixes allowing to enable two parallel ports for a VM
- VBoxManage: fixed wrong output of debugvm show command
- VBoxManage: fixed hang when specifying logging groups with debugvm log starting with h, for example hex
- Windows hosts: renamed VBoxStartup.log to VBoxHardening.log and provide this log file in the GUI log viewer
- Windows hosts: fixed a small memory leak in the Windows host interface driver (VBoxNetAdp) which caused a BSOD if the driver verifier is enabled (bug #14562)
- Windows hosts: fixed a failure to start VMs on hosts where dsound.dll is not available (bug #14574)
- Windows hosts: another fix for VERR_LDR_MISMATCH_NATIVE errors (bug #14579)
- Windows hosts: fixed host-to-guest communication with bridged networking (bugs #14326, #14457)
- Windows hosts: fixed broken data receiving from the serial device with the named pipe backend if Kaspersky AV is installed
- Linux hosts: Linux 4.3 compile fixes
- Linux hosts: installer fix for certain systems (bug #14627)
- Linux hosts / guests: native systemd support for the host/guest installer scripts. The scripts for re-
compiling the kernel modules are now located at /sbin/rcvboxdrv (host) and /sbin/rcvboxadd (Guest Additions)
- Mac OS X hosts: GUI-related fixes for El Capitan
- Mac OS X hosts: fixed a problem with capturing USB devices under El Capitan
- Mac OS X hosts: allow colon character on shared folders (bug #14554)
- Linux Additions: properly set the VBoxService process ID in the PID file (bug #14571)
- Linux Additions: Guest Control fixes (bug #14573)
- Windows Additions: fixed shutting down VBoxTray when running with older VirtualBox host versions
- Windows Additions: fixed video playback with VLC and Windows Media Player when the WDDM driver is used and 3D is not used
- Windows Additions: prevent a possible VLC crash when the WDDM driver is used and 3D is enabled by implementing YV12 surfaces

Paágina oficial:
https://www.virtualbox.org/

Descarga la versión windows 32 y 64 aqui:
http://download.virtualbox.org/virtualbox/5.0.6/VirtualBox-5.0.6-103037-Win.exe

Linux:
https://www.virtualbox.org/wiki/Linux_Downloads

sábado, 3 de octubre de 2015

PSX Datacenter Actualización 03-Octubre-2015


Como cada semnana se ha actualizado la página de PSX Datacenter añadiendo en esta ocasion nuevas entradas de juegos de PS2.

Añadidas las siguientes entradas a la PSX Datacenter:

NTSC-J:
Fantastic Fortune 2 - Triple Star [SLPS-25396] (J)
Fantastic Fortune 2 - Triple Star [Best Hit Selection] [SLPM-66838] (J)
Fantavision [SCPS-11002] (J)
Ferrari F355 Challenge [SLPM-65178] (J)
Ferrari F355 Challenge [SLPM-65185] (J)
Festa!! Hyper Girls Party [SLPM-66435] (J)
Festa!! Hyper Girls Party [Limited Edition] [SLPM-66434] (J)
Final Approach [SLPM-65676] (J)
Final Approach [Limited Edition] [SLPM-65675] (J)
Final Approach [Princess Soft Collection] [SLPM-66323] (J)
Finalist [SLPM-66254] (J)
Finalist [First Print Limited Edition] [SLPM-66253] (J)
Finalist [Princess Soft Collection] [SLPM-66911] (J)
Grappler Baki - Baki Saidai no Tournament [SLPS-20038] (J)

NTSC-U:
Fantavision [SCUS-97105] (E)
Ferrari F355 Challenge [SLUS-20558] (E)
FIFA Soccer 12 [SLUS-21947] (E)
Fight Club [SLUS-20857] (E)

PAL:
Fantavision [SCES-50002] (E)(F)(G)(I)(S)
Ferrari F355 Challenge [SCES-53956] (E)(F)(G)(I)(S)
FIFA 12 [SLES-55652] (E)(Du)(F)(I)
FIFA 12 [SLES-55653] (D)(E)(G)(N)(Sw)
FIFA 12 [SLES-55654] (E)(Pl)(P)(R)(S)
Fight Club [SLES-52718] (E)(F)(G)(I)(S)
Fighting Fury [SLES-51056] (E)

Podeis consultarlas en:
http://www.psxdatacenter.com/
o
http://psxdatacenter.com/

Si podeis ayudar a mejorar el sitio con la información que falta (Portadas, descripciones, códigos,manuales, etc.) por favor hacedlo.



viernes, 2 de octubre de 2015

Mednafen v0.9.38.7 WIP

Nueva beta del MednafenMednafen v0.9.38.7 WIP.Mednafen es un emulador multisistema que no tiene gui propia se recomienda usar el frontend recomendado para usarlo y emula los siguientes sistemas:
Atari Lynx
Neo Geo Pocket (Color)
WonderSwan
GameBoy (Color)
GameBoy Advance
Nintendo Entertainment System
Super Nintendo Entertainment System/Super Famicom
Virtual Boy
PC Engine/TurboGrafx 16 (CD)
SuperGrafx
PC-FX
Sega Game Gear
Sega Genesis/Megadrive
Sega Master System
Sony PlayStation

Mednafen v0.9.38.7 WIP Cambios de la versión:
- Fixed a bug in the debugger's disassembler that could break disassembly when a disassembled instruction wraps around the end of the CPU's program address space to the beginning.
- Fixed several malformed trio_sscanf() format strings in regards to field width, that could cause stack buffer overflows in certain cases.
- The date and time of the compilation of qtrecord.cpp are no longer written to recorded QuickTime movie files, to solve a minor privacy issue and a build reproducibility issue.
- PSX: Added skeleton BCzF/BCzT instruction emulation, and fixed handling of illegal CP0 instructions.
- PSX: Added emulation of CPU exception-handling bad address register.
- PSX: Implemented emulation of the Coprocessor Error field in the CAUSE register.
- PSX: Added emulation of CPU exception-handling branch target register.
- PSX: Fixed handling of CAUSE bits 30 and 31 when an exception occurs immediately after a branch instruction is executed.
- PSX: Fixed link address calculation for JAL, JALR, and B*AL instructions when they're executed in a branch delay slot.
- PSX: Corrected emulation of the quasi-illegal mirrors of the BGEZ*/BLTZ* type instructions.
- PSX: Added emulation of a pipeline quirk that occurs with back-to-back load instructions to the same register(previously only emulated with LWL and LWR).
- PSX: Rewrote parts of the timer emulation code to fix several issues; fixes wrong music playback speed problem in "RPG Tsukuru 4".
- PCE: Removed experimental and unfinished hypothetical subtitle hardware emulation which had a few security-related problems.
- PCE: Fixed a bug that caused the debugger's disassembly and memory view to show a wrong value for the HES bootstrap register at $1D00.
- PCE: Fixed a bug that sometimes caused the "TIMV" register in the debugger to display "FFFFFFFF" instead of "FF".
- MD: Fixed registration of main RAM in the cheat engine to be mirrored properly.

Página oficial:
http://mednafen.fobby.net/

Desacrga de la versión Windows 32:
http://mednafen.fobby.net/releases/files/mednafen-0.9.38.7-win32.zip

Desacrga de la versión Windows 64:
http://mednafen.fobby.net/releases/files/mednafen-0.9.38.7-win64.zip

Desacrga de la versión Linux:
http://mednafen.fobby.net/releases/files/mednafen-0.9.38.7.tar.bz2

Frontend recomendado descarga Windows y Linux:
https://github.com/amatcoder/mednaffe

jueves, 1 de octubre de 2015

ePSXe for Android v.1.9.36



Nueva versión del mejor emulador para Android de psx, es un emulador de pago 2,99  pero sus actualizaciones son gratuitas y sirven para mejorar la versión de windows.

Cambios:

V1.9.36
*Añadido soport para Pad Dinámico dynamic DPAD/LStick and dynamic actions buttons set preferences+touch gamepad+dynamic dpad/action buttons=enable
(Use Swipes to move or press buttons as native!!) (Thanks to Zaf)
* Añadidas 3 nuevas configuraciones de brillo al HW/FXAA renderer
* Arreglado el "infame" fallo de que se congele el juego en la batalla con Deus en Xenogears
* Arreglado el pequeño rastro gráfico que habia en el Vigilante 8
* Mejorada la HLE bios: Jade Cocoon, MGS PAL and Toca World Touring
* Arreglada la regresión y vuelve a funcionar el Super Pang Collection
* Arreglado el fallo pequeño en el video MDEC en Kamen Rider Ryuki
Support in epsxeandroid@gmail.com



Comprar en:
https://play.google.com/store/apps/details?id=com.epsxe.ePSXe&feature=search_result&hl=es

MAME v0.166

Como cada mes nueva versión del Mame que desde hace varias versiones incluye el Mess en el mismo programa. Es un emulador de maquinas arade creado por Nicola Salmoria y el Mess lo que hace es emular emuladores y consolas  como Spectrum, Commodore 64 y muchas mas.

Novedades de la versión 0.166:
MAMETesters Bugs Fixed
----------------------
- 05969: [Graphics] (galaxian.c) jumpbug and clones: Missing scrolling starfield (Osso)
- 06028: [Sound] (neogeo.c) neogeo.c: Wrong volume of SSG versus the FM &
ADPCM sound generation parts (Dr.Venom)
- 06029: [Crash/Freeze] (cclimber.c) yamato: game is broken [2 bugs] (Osso)
- 00999: [Sound] (segaxbd.c) gprider: There are no demo sounds even when
the dip switch is on. (David Haywood, Ariane Fugmann)
- 04701: [Graphics] (seta.c) blandia, blandiap: Graphic garbage (Mamesick)
- 00878: [Graphics] (suna8.c) rranger: A piece of the yellow box on the map screen after
the game start is over the CREDIT text. (Luca Elia)
- 05971: [Graphics] (suna8.c) sranger and others clones: graphics issues (Luca Elia)
- 06024: [Crash/Freeze] (system1.c) hvymetal, choplift: Crashing with a message in IC TEST (David Haywood)
- 05345: [Core] (a2600.c) a2600 [dodgeem, haunted]: Assorted issues related to 6502 CPU
- 05718: [Graphics] (a2600.c) a2600p: The demo "TOM/JONES by trilobit" is not working properly.
- 05714: [Graphics] (a2600.c) a2600p: The demo "(core) by wamma" is not working properly.
- 05622: [Graphics] (msx.c) MSX2 and MSX2+: Screen resolutions and refresh rates are wrong. (Wilbert Pol)
- 05623: [Graphics] (msx.c) MSX2 and MSX2+: Top and bottom screenborders are wrong for both PAL and NTSC (Wilbert Pol)
- 05872: [DIP/Input] (sms.c) sms, sms1 [alexbmx][megumi]: Incorrect behavior of the Sports Pad (US model) emulation

Source Changes
--------------
-TMS51xx: Got rid of the request_bits and FIFO implementation, both of
which were incorrect to hardware. Minor ZPAR fix. Some comment
cleanup. [Lord Nightmare]

-TMS5110.c: Finally fixed zpar logic correctly. [Lord Nightmare]

-TMS5220: implemented talk status state machine properly as shown by
patent. Got rid of m_target_* hack in favor of loading data from ROM
as needed. Fixed ZPAR logic. Fixed pitch zeroing to match(?) patent.
[Lord Nightmare]

-Added missing PLD for Quantum. [Andrew Welburn]

-TMS5220: Purge process() of gotos to hopefully make the compiler's
optimizer happier. Add a hack so Victory's "Shields Up" sample and the
sample afterward aren't corrupted. [Lord Nightmare]

-TMS5110: Purge process() of gotos to hopefully make the compiler's
optimizer happier. [Lord Nightmare]

-chihiro.c: under the hood 3d accelerator changes [Samuele Zannoli]
* correct some errors
* add more primitives to some graphic methods
* add color mask support
* method 0x100 (NOP) generates correct interrupt
* some method parameters are readable from mmio registers

-chihiro.c/xbox.c: Various updates [Samuele Zannoli]
* support render targets different than rgb32
* support 16 bit depth buffer
* support independent clearing of stencil and depth values
* update rom loading
* add xbox hack to avoid stalling
* set xbox bios 4134 as the one used

-xbox.c: now it is able to execute the default.xbe from an iso image [Samuele Zannoli]

-Naomi / Chihiro docs update [f205v]

-Fixed GetModuleHandle to be universal. [Vladimir Kryvian]

-C352: Add divider for System 23, change enum format [Ian Karlsson]

-groundfx.c: fix accelerator [baritonomarchetto]

-besta: hook up 68230 and make its ROM self-test pass [shattered]

-at, at_keybc: hook up Display Switch and remove irrelevant DSW0 [shattered]

-Add skeleton support for K1801VM2 (as clone of T11) and skeleton
driver dvk_kcgd that uses it [shattered]

-TMS5110: Add same FAST_START_HACK as in tms5220, makes snmath word
delay closer to hardware. [Lord Nightmare]

-cps1.c: varthu - Added correct dump of VA63B.1A [Caius, The Dumping Union]

-deco32.c: Added some missing PAL dumps [Caius, www.jammarcade.net]

-asst128: use better ROM dumps [shattered]

-apple2/apple2e: fix raster parameters, French Touch "Scroll Scroll
Scroll" demo now syncs on apple2e driver. [R. Belmont]

-suna8.c: Overhauled the rendering of text sprites, added masking [Luca Elia]
Not perfect yet but improves a few effects compared to PCB videos.

-goldstar.c: improve input and DIP switch documentation [Vas Crabb, hsialin]
* cmast91: Document Skill Stop DIP switch and Stop 1/2/3 buttons,
correct settings for '7' In Double Up Game and make descriptions
consistent with other games
* cmezspin: fix DIP switches and inputs (more like cmv4 than cmasterb),
add improved layout to match corrected inputs

-opengl: fix overly-strict requirement on SCREEN shaders to match docs
[cgwg]

-n64.c: Development Disk Drive setting support [LuigiBlood]

-apple2e.c: select displayed page for floating bus [Peter Ferrie]

-French Touch "Crazy Cycles" no longer hangs, but still missing effects

-Sega X-Board
* Converted 'X Board' to be a device
* Correctly emulated the 'Twin' X-Board setup which was used by GP Rider
(a bridge board with shared RAM) [David Haywood, Ariane Fugmann]

-bbc: clones, floppy formats, softlists, and cleanups. [Nigel Barnes]
* Added clone bbcb1770, bbcb now 8271 only.
* Added clone pro128s, Olivetti Prodest PC 128S.
* Added clones Acorn Business Computers and Cambridge Workstation.
* Added clone reutapm, Reuters APM board.
* Improved floppy formats, added dsd and double density formats for
ADFS.
* Added speech PHROMs, not yet hooked up correctly.
* Added softlists bbcb_de_cass, bbcb_us_flop and bbcmc_flop.
* Added S11 links (dipswitch) to specify Econet ID.
* Address map cleanups.

-macrossp.c: Add PAL dumps to Macross Plus [Caius]

-cninja.c: Add PAL dumps to Caveman Ninja [www.jammarcade.net]

-Sega Pico PCM improvements [ValleyBell]

-pcd: implement pcx video device [Carl, Axel Muhr]

-al520ex: added preliminary Magic Sound expansion (not working)
[Barry Rodewald]

-netdev: fix pcap crashes on OS X [Rob Braun]

-IGS 027A: Amazonia King V104BR [Felipe Sanches]

-preliminary decryption of newly added igs_m027.c sets [iq_132]

-adjust NeoGeo sound balance based on some hw recordings [Dr.Venom]

-improve amazonia decryption [iq_132]

-TMS5220 and TMS5110: Fix an off-by-one in the interpolator causing the
k5 coefficient to not be zeroed during unvoiced frames. Fixes various
speech glitches. [Lord Nightmare]

-TMS5220 and TMS5110: Fixed incorrect implementation of pitch zero
which caused an improperly long period with no pitch at an
interpolation inhibited -> voiced boundary. Moved unvoiced parameter
zeroing into the frame parser, as on the original chips. Some minor
TALK/SPEN state machine changes as well, which should have minimal
effect. [Lord Nightmare]

-added 'global_inputs' (disabled by default) to allow MAME to read
inputs even when it doesn't have the focus [Scrooge McClunk]

-315-5124.c: Minor changes and fix a regression that in theory could
affect zoomed sprites in TMS9918 modes. [Enik Land]

-gamegear.c / sms.c: Improve GG-SMS scaling code a little and update
the Todo list. Fixed MT#05872 regarding incorrect behavior of the
Sports Pad (US model) emulation. [Enik Land]

-Fix PSG chips to have volume reg inited on reset to 0x0 based on tests
by ValleyBell. Made Sega PSG chips start up with register 0x3 selected
(volume for channel 2) based on hardware tests by Nemesis.
[Lord Nightmare, ValleyBell, Nemesis]

-naomi.c: redumped ss2005 and initdv2j [Guru, R. Belmont]

-ksys573: redumped CDs for drmn8m and gtrfrk9m [Guru]

-dumped another rom on amazona [Felipe Sanches]

-Significant accuracy improvements, documentation and other updates to
the ER-2055 EAROM emulation used for several Atari games, based on
schematics and datasheets. It now uses a state machine to keep track
of the current EAROM bus state. [Lord Nightmare]

-Simplified coreutil.c gregorian_days_in_month. [William Krick]

-DEC LA120: Keyboard matrix is done, keyboard reading should work in
theory. UART partly attached. Corrected cpu XTAL. [Lord Nightmare]

-DEC LA120: Implemented LED output via logerror; marked one ROM as bad
since it fails its internal checksum tests. [Lord Nightmare]

-m68k: fix corner case for 020+ bitfield instructions [Till Harbaum]

-Fixed Counter Steer booting [Angelo Salese]
* Spotted Slave CPU bus request line;
* Fixed address line swapping for Slave CPU area at 0x2000-0x2fff;

-n64.c: N64 changes: [Happy]
* PI transfers round down/truncate the last bit.
* SI transfers signal busy while waiting for a delay.
* Preliminary work for separating VI and RDP functionality.
* VI timing period is now set dynamically from the VI registers. VI
timing should now be accurate (for NTSC)

-DEC LA120: Redumped firmware ROM, now passes checksum test.
[Brian Walenz]

-a2600: new 6502 PC=cur inst, old 6502 PC=prev inst (MT 5345)
[Mike Saarna, Trebor, R. Belmont]

-Seperate Space Warp into it's own skeleton driver. [mixxmaster]

-m68k: fix 020+ PACK/UNPK nibble ordering [Till Harbaum, R. Belmont]

-i8271: modernize [Carl]

-Convert galastrm, model2, midzeus, namcos23, and hng64 drivers
to universal "poly" rasterizing interface. [Andrew Gardner]

-Preliminary refactor of IGS017/IGS031 video hardware to be a device
so that it can be used by the igs_m027.c games (IGS gamblers) once
the internal ARM roms have been dumped [David Haywood]

-reduce tagmap lookups in taito_f3.c
(was causing severe slowdown in arkretrn) [David Haywood]

-a7800: More accurate representation of the Activision cart hardware
for utilized hotspots. Rampage no longer crashes when P1 selects
Lizzy. [Mike Saarna]

New machines added or promoted from NOT_WORKING status
------------------------------------------------------
Waku Waku Sonic Patrol Car
[Will Medved, Ryan Holtz, The Dumping Union]
TI DataMan [hap, Sean Riddle]


New clones added or promoted from NOT_WORKING status
----------------------------------------------------

Revolution X (prototype, rev 5.0 5/23/94) [Chris Engel]
Soccer Superstars (ver UAC) [Smitdogg, The Dumping Union]
Shocking (Korea, set 2) [Arcade Belgium (dump by Nomax)]
J. J. Squawkers (older) [Alex Marshall]
Rolling Thunder (oldest) [Layer (from neo-arcadia & jammaplus)]
Point Blank (World, GN2 Rev B, set 2)
[Caius, Smitdogg, The Dumping Union]
Oriental Legend (ver. 111, Korean Board) [DarkSoft]
Minefield (The Logicshop, bootleg) [David Haywood, Guru]
Route 16 (set 1) [Siftware, MASH]
(old set 1 is now 'Route 16 (set 3, bootleg?)')
New Sinbad 7 (set 2) [Siftware, MASH]
various Sega decrypted bootleg sets [Misc contributors]

New machines marked as NOT_WORKING
----------------------------------

Amazonia King II (V202BR) [Macgaiver]
Commodore MPS-1230 NLQ Printer [Guru, R. Belmont]
VTech Genius KID ABC Fan (Germany) [TeamEurope]
VTech CARS 2 Laptop (Germany) [TeamEurope]
Cobra: The Arcade (CBR1 Ver. B) [Guru]
Canon S-80 typowriter [Felipe Sanches]
Mizar 8105 [Joakim Larsson]
Heurikon HK68K/V10 VME board [Joakim Larsson]
LG GP40NW10 USB DVD writer [O. Galibert]
Brother MT735 thermal printer [Cowering, O. Galibert]
DECwriter III (LA120) [Lord Nightmare, NeXT]
Smart Toss 'em / Smartball (Ver 2.0) [David Haywood]
MVME350 - Streaming Tape Controller support QIC-02 [Joakim Larsson]
Squale [Miodrag Milanovic, thanks to Olivier Aichelbaum]
ZAP - Z80 Applications Processor (by Steve Ciarcia - 1981) [Felipe Sanches]
Wacky Gator (Data East - 1990) [Felipe Sanches]
Piggy Pass (Doyle & Assoc.)
Hoop Shot (Doyle & Assoc.)
Round and Round (Rev 6) (Quick $ilver)
Fiddle Stix (1st Rev) (Quick $ilver)
Jack & The Beanstalk (Doyle & Assoc.?) (bad dump)
Dump The Ump (bad dump)
3 Lil' Pigs (bad dump)

New clones marked as NOT_WORKING
--------------------------------

Rescue (Free Enterprise Games, bootleg) [David Haywood, Guru]
(some code seems missing even after descrambling?)
Tora Tora (prototype?, set 2) [Siftware]
Hard Head (bootleg, set 2) [leniad]
Kung Fu (IGS, v100) [Siftware]
Ridge Racer V Arcade Battle (RRV1 Ver. A) [Guru]
Soul Calibur III (SC31002-NA-A key, NA-A disc) [Guru]
Tekken 5.1 (TE53 Ver. B) [Guru]

New WORKING software list additions
-----------------------------------

tutor.xml: (Tomy Tutor & Pyuuta cartridges)
- Rescue Copter [3D] (Jpn) [Ryan Holtz, Team Europe]
- Triple Command (Jpn) [Ryan Holtz, Team Europe]

nes.xml: (Nintendo Entertainment System cartridges)
- Booky Man (Spa) [SSJ, TeamEurope]

a800_flop.xml: (Atari 400 / 800 floppy disks)
- Elektra Glide [Curt Coder]
- KoalaPainter (Light Pen) [Curt Coder]

c64_flop.xml: (Commodore 64 diskettes)
- Elektra Glide [Curt Coder]
- KoalaPainter (Light Pen) [Curt Coder]

New NOT_WORKING software list additions
---------------------------------------

gameking.xml: (TimeTop GameKing cartridges)
- various 4-in-1 sets [SSJ, TeamEurope]

gameking3.xml: (TimeTop GameKing 3 cartridges)
- Fly Cab [SSJ, TeamEurope]

gbcolor.xml: (Nintendo Game Boy Color cartridges)
- Magic Lamp [SSJ, TeamEurope, Taizou]
- Binary Monster 2 - Adventure of Hell(TW) [SSJ, TeamEurope]

nes.xml: (Nintendo Entertainment System cartridges)
- Coolboy RS-17 (203-in-1) [SSJ, TeamEurope]

pico.xml: (Sega Pico cartridges)
- Anpanman Eigo - Tanosii Kanibaru (Tw) [TeamEurope]
- Doraemon Machinaka (Tw) [TeamEurope]
- Mickey To Ookina Furudokei (Tw)) [TeamEurope]
- Ojamajo Doremi Dokka~n! (Jpn) [TeamEurope]
- Professor Pico and the Paintbox Puzzle (Euro) [TeamEurope]
- Peter Pan - Neverland e Ikou! ~10th Anniversary Edition~ (Jpn) [TeamEurope]
- Sanou Kaihatsu Series 5 Meiro - Kioku (CD Tsuki) (Jpn) [TeamEurope]
- Susie-chan to Marvy o-Tetsudai Da~isuki! (Jpn) [TeamEurope]

vc4000.xml: (Interton VC 4000 cartridges)
- Come Frutas [SSJ, TeamEurope]

jaguar.xml: (Atari Jaguar cartridges)
- Air Cars (1994 version) [Porchy]

Pagina oficial:
http://www.mamedev.org/

Descarga de la versión 32 bits:
http://www.mamedev.org/downloader.php?file=mame0166/mame0166b.exe

Descarga de la versión 64 bits:
http://www.mamedev.org/downloader.php?file=mame0166/mame0166b_64bit.exe