Mostrando entradas con la etiqueta Official Build. Mostrar todas las entradas
Mostrando entradas con la etiqueta Official Build. Mostrar todas las entradas

viernes, 15 de junio de 2018

dgVoodoo v2.55.2

Es una utilidad que permite usar tarjetas que soportaban el chip gráfico voodoo en su modo glide y el
soporte de los DX antiguos, lo cual es muy útil para juegos que funcionan en los windows actuales pero que usaban una tarjeta voodoo para mejorar los gráficos, además permite usar resoluciones mayores y aspecto de widescreen , entre otras mejoras.:

Soporta usando Direct3D 11:

- Glide 2.11, Glide 2.45, Glide 3.1 y Glide 3.1 Napalm
- DirectX 1-7 (todas las versiones de DirectDraw y Direct3D que sea superior a la version 7)
- Direct3D 8.1


Cambios de la versión:

– Bug when rendering with paletted textures, fixed (Final Fantasy 8 demo)
– DirectDraw palette alpha-channel incompatibility, fixed (FFXI PlayOnline Viewer)
– Texture upload crash, fixed (Redline demo)
– Texture upload bug, fixed (Universal Monsters: Monsterville demo)
– Clipping issues, fixed (Stratosphere)
– Bug of config item ‘EnumeratedResolutionBitdepths’ is fixed

Sitio oficial:
http://dege.fw.hu/

Descarga si necesita el password es "dege" sin las comillas:
http://dege.fw.hu/dgVoodoo2/dgVoodoo2_55_2.zip

viernes, 8 de junio de 2018

Snes9x v1.56.1 para windows y linux



Ha salido una nueva versión final de uno de los mejores emuladores de la consola Super Nintendo  (SNES) , ha pasado mucho tiempo desde la última versión y por ahora solo ha salido en la versión de windows tanto , no parece que sean compatibles los savestates con la versión anterior pero en esta tiene unas cuantas novedades interesantes como el añadido del filtro xBRZ 1.6

Cambios:

1.56.1:
– Automatic input rate now only works for close multiples of 60Hz. (BearOso)
– Win32: Cheats are now shown in the correct order in the list view. (BearOso)
– GTK+: Check for version greater than 3.22 when using GTK+ 3. (BearOso)
– GTK+: Don’t resize code and description field in GTK+ 2. (BearOso)

1.56:
– Increased the speed of SA1 emulation to match hardware (BearOso)
more closely.
– Fixed negative SA1 division (BearOso, Jonas Quinn)
– Changed the location where we poll input to potentially (Brunnis, BearOso)
reduce lag.
– Fixed the interlace fields being swapped after skipping (BearOso)
frames.
– More updates for BS-X support. (LuigiBlood)
– Updated xBRZ to version 1.6. (zenju, OV2)
– Added a DMA timing hack for rpgone’s Koryu no Mimi (OV2)
translation.
– Updated HDMA to not update indirect addresses until after (BearOso)
transfers are completed.
– Improved cheats support. This stores cheats in a human- (BearOso, OV2)
readable and editable format as gamename.cht. Cheats are
converted from the old format on load. They can be added
in many different formats, but they will convert to the
simple address=condition?byte format.
Also, now included is mightymo’s cheat database, and the
ability to match a game and automatically load cheats
from it.
– Don’t reset a pending NMI on vblank end. Fixes Super (furrykef)
Punch-Out.
– Redo NMI timing. Fixes Secret of Evermore (PAL). (BearOso)
– Test for transparency before dithering on SuperFX. This (RedGuy(yyy))
fixes some graphical artifacts in Star Fox.
– Change some of the SDD1 guesswork mapping. Fixes a Tales (BearOso)
of Phantasia hack.
– Return PPU1 MDR for reads of $2137 instead of CPU MDR. (BearOso)
Fixes Mario’s Time Machine graphical glitch.
– Memset less memory for sprite calculations. (Nebuleon)
– Don’t spuriously update register 14 when running SuperFX. (BearOso)
Fixes graphical glitches in Doom.
– Added a SuperFX clock modifier variable. (BearOso)
– Write CPU MDR during some DMA and HDMA transfers. Fixes (BearOso)
Speedy Gonzales and Funaki Masakatsu Hybrid Wrestler.
– Calculate next IRQ time in advance instead of continously (BearOso, OV2)
checking for it.
– Added some IRQ timing quirks. Fixes at least Marko’s (BearOso, OV2)
Magic Football.
– Fixed wrong tile selection in offset-per-tile mode. (BearOso)
– Advance the VRAM pointer even if VRAM writes at the time (kps501)
are invalid.
– Return 0x80 instead of 0xff in DSP1 simulation. Fixes (kps501)
Powerfest ’94 Mario Kart.
– Initialize controllers on reset. Fixes Looney Tunes (kps501)
B-Ball multitap.
– Attached APU instruction tracer and made some additions (BearOso)
to debugging output.
– Fix line doubling in interlaced mode. (kps501)
– Added support for M.A.C.S. rifle peripheral. (kps501)
– Fixed a bug where the MSU1 channels were reversed. (qwertymodo)
– Win32: Added dynamic rate control support for XAudio2 (OV2)
– Win32: Added different volume level configuration for (OV2)
regular and turbo speed.
– Win32: Added option to disable EPX scaling for messages (OV2)
– Win32: Improve multi-rom loading. (OV2)
– Win32: Add libpng and zlib dependencies as submodules for (qwertymodo, OV2)
easier compiling from source.
– Win32: Fixed icon registration. (OV2)
– Win32: Better support for running while unfocused. (OV2)
– Win32: Changed icon. (BearOso)
– Win32: Report hidpi support. (BearOso)
– Win32: Added mute hotkey and hotkeys for saving/loading (OV2)
from file.
– Win32: Disabled hotplugging in favor of a menu option to (OV2)
reconfigure joysticks.
– Win32: Added a reduce input lag option. (BearOso)
– Win32: Added ability to use GLSLP shaders with OpenGL, (OV2)
including a dialog to tweak custom parameters.
– GTK+: Added dynamic rate control support for audio to (BearOso)
reduce buffer overflows and underflows.
– GTK+: Increased SDL requirement to version 2.0. This (BearOso)
improves joystick compatibility.
– GTK+: Improved GTK+ 3.0 support and made it the default. (BearOso)
– GTK+: Added ability to start from a snapshot on the (julien2512)
command line.
– GTK+: Added automatic input rate handling. (BearOso)
– GTK+: Use 16-bit 5-6-5 pixel format for better colors. (BearOso)
– GTK+: Now disables the compositor in fullscreen mode. (BearOso)
– GTK+: Changed icon. (BearOso)
– GTK+: Require libepoxy for OpenGL support. (BearOso)
– GTK+: Add full compatibility with GLSLP shaders, with a (BearOso)
parameters dialog to configure them.
– Unix: Add xinerama support and window position hints. (Francesco149)
Página oficial:
http://www.snes9x.com/phpbb3/viewtopic.php?f=8&t=24451

Descarga de la versión de 32 bits:
http://www.s9x-w32.de/dl/snes9x-1.56.1-win32.zip

Descarga de la versión de 64 bits:
http://www.s9x-w32.de/dl/snes9x-1.56.1-win32-x64.zip

Descarga de la versión de Linux:
http://www.s9x-w32.de/dl/snes9x-1.56.1.tar.gz

miércoles, 6 de junio de 2018

PPSSPP 1.6.3

Ha sido publicada una nueva versión final que arregla algunos fallos del mejor emulador de la consola portátil Sony PSP para windows y android,si queréis apoyarlo también tiene una versión gold que se puede comprar en ambas y que solo se diferencia en que pone gold, viene como siempre con novedades y arreglos.

Cambios:

– more fixes



Recordar que se pueden usar los trucos del cwcheat pack en todas las versiones y que mientras se termina el nuevo pack podeís descargar el actual gracias a psxdatacenter en .
http://psxdatacenter.com/psp/downloads/PPSSPP%20CWCheats%20Pack%20v.2.0%20(23-01-2018).zip

Página oficial:
http://www.ppsspp.org/

Descarga de la versión de Windows:
http://www.ppsspp.org/files/1_6/ppsspp_win.zip

Descarga de la versión de Android:
http://www.ppsspp.org/files/1_6/ppsspp.apk

domingo, 3 de junio de 2018

Ootake v2.90

Nueva versión del mejor emulador de la consola pc engine junto con el mednafen y higan de los que se siguen actualizando, soporta los cartuchos de pc engine y los juegos en formato de cdrom,permite usar savestates y muchas otra opciones.

Funciona en Windows 7/Vista/XP/8/10 (32 o 64) y una tarjeta gráfica que soporte Direct X v9.0 como mínimo.

Cambios:

– When « R-TYPE Complete CD » is started, press [RUN] button for a long time(
until irem’s logo appears), and the mode to automatically skip the demo
scene will be set.
* If you normally press [RUN] button, it will start up normally. If you
want to completely cut off this function, please uncheck « Setting->
Improve-> Auto Skip Demo [start keep RUN] (R-TYPE Complete CD) » menu.
– From Ootake v2.88, the bug of processing « Backup RAM (Ten no Koe 2) file
was formatted to save only the required 2KB » was fixed.
* The timing of saving the « bram file » is the moment when either « Close
Ootake », « Open other games », »Save State » was done.
* Even with the above timing, if the contents to be saved are exactly the
same as the last time (eg in RPG does not have equipment or experience
value update at all), the bram file will not be updated. In that case,
if you want to be able to load the « bram file (2047 bytes) saved with
Ootake v2.88 & v2.89 » in Mednafen, please add 1 byte (value 0) at the
end with binary editor etc and save it as « 2048 bytes ». I’m sorry for
troubling you.
– Improved processing of inputting the game pad. Even with low power PC, I
think that several games (« Power Drift », « Space Harrier » etc.) have come
to work comfortably.
– Additionally, a detailed part has been improved and corrected.



Página oficial:
http://www.ouma.jp/ootake/

Descarga de la versión de windows:
http://www.ouma.jp/cgi-bin/downOotake/downsue.cgi?Ootake290.exe

sábado, 2 de junio de 2018

Cemu 1.12.1b

Nueva versión final de este emulador de Wii U que va mejorando cada vez más pero por ahora empiezan a funcionar bastante bien muchos juegos, es algo lento todavía pero progresa muy rápido.

Características:
- Puede correr imágenes de Wii U encriptadas (WUD) y archivos RPX/RPL
- Resolución Interna es  1920x1080 (Si el juego la soporta)
- Sin optimizar. Espera bajos framerates y largos tiempos de carga.
- Funciona sólo en Windows x64 . puede que en otras plataformas posteriormente.
- Requerido OpenGL 3.3

CAMBIOS:
– General controller and native wiimote improvements
– Added support for USB devices (via passthrough)
– Minor compatibility improvements
– Tons of bug fixes & miscellaneous improvements

En detalle:

# New in 1.12.1b:

– general: Fixed section labels for game profiles created via the game list context menu
– general: Added UI option to disable precompiled shader cache
– general: Added game profile option to disable precompiled shader cache (see example.ini for
details)

# New in 1.12.1:

– general: Upgraded Cemu to VS2017 and also updated the following libraries:
wxWidgets (3.1.1)
libcurl (7.59.0)
openssl (1.1.0h)
zlib (1.2.11)

– general: Fixed settings.xml getting corrupted when multiple instances of Cemu were running
– general: Game list now loads the game icons asynchronously to improve Cemu startup time
– general: Load graphic pack shader files asynchronously to improve Cemu startup time
– general: Added fallback font in case no other shared data fonts are found (prevents some games from crashing)
– general: Generally improved AES128 implementation. AES-NI is used where possible (if supported by CPU) and the fallback software-AES implementation is now much faster
– general: If NEX or independent token API request returns with an error message, print it to log.txt
– general: Updated game profiles

– HID: Added preliminary USB/HID support
In order for a device to be detected, plug it into your PC before you start Cemu. No extra configuration necessary
Tested USB peripherals:
Skylanders Traptanium Portal confirmed to work, other similar ‘Portal’ devices still need testing
GCN controller adapter (in Wii U mode) not yet working

– input: Fixed some XInput issues for Steam Big Picture controllers (if you are having trouble
configuring a controller, launch a game in Cemu first)
– input: Various improvements to native wiimote support

– nn_idbe: Implemented API DownloadIconFile() and DecryptIconFile()

– snd_core: Fixed loop counter for PCM16 voices
– snd_core: Fixed AXGetDeviceMode()
– snd_core: Fixed AXSetVoiceSrcRatio (now clamps ratio value correctly between 0.0 and 8.0)

– GX2: Implemented GX2SetPointSize and GPU7 support for point width
– GX2: Added API GX2SetComputeSampler, GX2SetComputeTexture, GX2SetComputeShader, GX2DispatchCompute
– GX2: Shaders using SSBOs no longer fail to compile
– GX2: Texture cache will now drop unused textures after 50 minutes even if the texture data is
potentially not restorable

– RPL: Fixed a bug in RPL loader where import mapping would exit early if an invalid (nameless)
import was found

– coreinit: Zero-sized file reads no longer return an error
– coreinit: Optimized thread context switching to be slightly faster

– nn_fp: Fixed a bug in AsyncLogin callback

– nn_boss: Fixed a crash that occurred when a game tried to access non-existent BOSS files

Página oficial:
http://cemu.info/

Download:
http://cemu.info/releases/cemu_1.12.1.zip


Colem 4.6 emulador de la consola Colecovison para windows y Linux

Es un gran emulador de Colecovision creado por Marat Fayzullin que permite el uso de juegos de la
consola Colecovison y empieza a emular Coleco Adam.

Cambios en la nueva versión:

– Made replay save states approximately every 170ms.
– Added ability to browse through paused replay.
– During replay, press [UP] to pause or resume.
– When replay paused, press [LEFT] and [RIGHT] to browse.
– Press any other button to continue playing.
– Now cancelling replay if any key or button is pressed.
– Made WaitJoystick() exit when window closed.



Página oficial:
http://fms.komkon.org/ColEm/

Descargar versión de Windows
http://fms.komkon.org/ColEm/ColEm46-Windows-bin.zip

Descargar versión de Linux
http://fms.komkon.org/ColEm/ColEm46-Ubuntu-x86-bin.tgz

dgVoodoo v2.55.1

Es una utilidad que permite usar tarjetas que soportaban el chip gráfico voodoo en su modo glide y el
soporte de los DX antiguos, lo cual es muy útil para juegos que funcionan en los windows actuales
pero que usaban una tarjeta voodoo para mejorar los gráficos, además permite usar resoluciones
mayores y aspecto de widescreen , entre otras mejoras.:

Soporta usando Direct3D 11:

- Glide 2.11, Glide 2.45, Glide 3.1 y Glide 3.1 Napalm
- DirectX 1-7 (todas las versiones de DirectDraw y Direct3D que sea superior a la version 7)
- Direct3D 8.1

Cambios de la versión:

– Forceable internal bit depth of D3D depth buffers
– Bugs in D3D light handling, fixed (Soldiers of Anarchy, Cold Zero demo)
– D3D alphablending fix (Mage Bros)
– Workaround for D3D8 vertex buffer overwrite (BattleField 1942)
– Some incomplete interface querying is fixed for aggregated D3D devices
– New options (enumerated resolution bit depths, limited default enumerated resolution) for DirectX
along with minor fixes in the config validator
– Corrected tmuRev and fbiRev version number for some 3Dfx card types
– Minor changes in the debug layer (corrected mistypings, some value types are replaced by strings,
etc.)

Sitio oficial:
http://dege.fw.hu/

Descarga si necesita el password es "dege" sin las comillas:
http://dege.fw.hu/dgVoodoo2/dgVoodoo2_55_1.zip


viernes, 1 de junio de 2018

PPSSPP 1.6.2

Ha sido publicada una nueva versión final que arregla algunos fallos del mejor emulador de la consola portátil Sony PSP para windows y android,si queréis apoyarlo también tiene una versión gold que se puede comprar en ambas y que solo se diferencia en que pone gold, viene como siempre con novedades y arreglos.

Cambios:

– This time, it's all about speed. The Vulkan backend has improved as is now the default where
available, while the OpenGL backend has been properly multithreaded and now runs really fast on
dual-core devices. Enjoy!



Recordar que se pueden usar los trucos del cwcheat pack en todas las versiones y que mientras se
termina el nuevo pack podeís descargar el actual gracias a psxdatacenter en .
http://psxdatacenter.com/psp/downloads/PPSSPP%20CWCheats%20Pack%20v.2.0%20(23-01-2018).zip

Página oficial:
http://www.ppsspp.org/

Descarga de la versión de Windows:
http://www.ppsspp.org/files/1_6/ppsspp_win.zip

Descarga de la versión de Android:
http://www.ppsspp.org/files/1_6/ppsspp.apk

miércoles, 30 de mayo de 2018

MAME 0.198



Nueva versión del Mame final como cada último miércoles del mes, que desde hace varias versiones
incluye el Mess en el mismo programa. Es un emulador de maquinas recreativas creado por Nicola
Salmoria y el Mess lo que hace es emular ordenadores y consolas  como Spectrum, Commodore 64 y muchas mas.

CAMBIOS:
It’s the day you’ve been eagerly awaiting all month: MAME release day! MAME 0.198, our May release, is packed full of improvements in lots of areas. Newly supported arcade games include the rare video pinball game Tom Tom Magic, Jikkyou Powerful Pro Yakyuu EX ’98, and Keirin Ou. Newly supported computers include the TI-99/2, Dragon MSX-64, and BBC Master 512.

This release brings graphics emulation improvements to a number of systems, including more fixes for Sega Saturn/ST-V, missing effects emulated in 1945k III, and improvements to the title screen in Wolf Fang. The SH-4 recompiler now supports more FPU opcodes directly, and NAOMI keyboards are supported. Low-level floppy drive emulation improvements bring improved compatibility for Apple II software. Newly supported peripherals include a PC ISA LBA BIOS card, the Beeb Speech Synthesiser, and a number of BBC Micro pointing devices.

Other additions include new Tiger handhelds (Batman: The Animated Series, Operation: Aliens, Wayne’s World, and X-Men), the Fidelity Elegance and Prestige chess computers, and alternate versions of Battle Balls, Centipede, Final Fight, Karate Blazers, Last Mission, Real Puncher, Sengoku 3, Spy Hunter, and World Heroes 2. There are lots of additions to the Apple II cassette software list, and several additions to the Sorcerer cassette software list as well. MAME now supports Korean user
interface thanks to a contribution from Neius.

For developers, we’ve fixed some issues in the debugger affecting CPUs that use word addressing, and the source list is sorted more intuitively in memory windows. We’ve made a number of changes to how machine configuration works to make driver development more intuitive and less error-prone.

MAMETesters FALLOS ARREGLADOS
----------------------
- 04539: [Misc.] (stv.cpp) dnmtdeka, diehard: Illegal Sprite Mode - Contact MAMEDEV (Angelo Salese)
- 05484: [Crash/Freeze] (jpmsys5sw.cpp) Various jpmsys5sw.c sets: [debug] Assert in Debug (Vas Crabb)
- 06543: [Crash/Freeze] (segapico.cpp) All sets in segapico.cpp: [debug] Assert when starting
emulation (Vas Crabb)
- 06934: [Color/Palette] (x1.cpp) x1turbo40: Colors missing in all X1 Turbo (CZ-862C) software (Vas Crabb)
- 06948: [Media Support] (ptcsol.cpp) sol20 [basic5]: Program does not start after loading (Robbbert)
- 06954: [Core] (coco3.cpp) coco3dw1: Emulated system crashes when trying to access floppy disk image (David Ladd)
- 06958: [Crash/Freeze] (attache.cpp) Fatal error: No screen specified for device ':crtc', but
multiple screens found
  (Ivan Vangelista)
- 06960: [Crash/Freeze] (qtsbc.cpp) qtsbc: Exception when using certain -rs232 slot options (AJR)
- 06962: [Crash/Freeze] (atlantis.cpp) Fatal error: No screen specified for device ':zeus2', but
multiple screens found
  (Ivan Vangelista)
- 06963: [Crash/Freeze] (ms6102.cpp) Fatal error: No screen specified for device ':i8275_1', but
multiple screens found
  (Ivan Vangelista)
- 06964: [Crash/Freeze] (apollo.cpp) dsp3000, dsp3500, dsp5500: Exception when using most -rs232
options (Vas Crabb)
- 06966: [DIP/Input] (missile.cpp) missile: DIP switch “Trackball Size” label reversed and R8 dip
switch graphic inverted (Tafoid)
- 06971: [Graphics] (1945kiii.cpp) 1945kiiio, 1945kiiin, 1945kiii: Enemy damage flashes missing (AJR)
- 06982: [Gameplay] (coco12.cpp) Other Coco related drivers: 1bit audio DAC issue (AJR)

CAMBIOS EN EL CODIGO
--------------
-Separated MS7002 keyboard emulation from VT100 keyboard, changed to Cyrillic key names and JCUKEN layout. [AJR]

-msm58321: Corrected duty cycle for busy output. [AJR]

-duet16, fmtowns: Fixed RTC busy signal handling. [AJR]

-mcs51: Added more interrupt and timer registers to debug state. [AJR]

-asteroid: Swapped start LEDs and suppressed logging for many spurious writes [AJR]

-asteroid, astdelux: Added cocktail configuration that flips screen for second player. [AJR]

-cit101: Somewhat major improvements: [AJR]
* Added high-level emulation of serial keyboard.
* Implemented double-height, double-width, boldface, and blinking/half intensity attributes.
* Implemented adjustable start-of-screen pointer (necessary for SET-UP mode).
* Implemented screen reconfiguration for 80/132-column and 50/60 Hz modes.

-ppu2c0x family: Made palette internal to device. [AJR]

-z80ctc: Disabling a channel interrupt also turns it off. [AJR]

-Made “Keypad ,” and “Keypad =” standard keys. [AJR]

-Made debugger dump command work with unaligned addresses. [AJR]

-vectrex: Fixed probable bug with lightpen-triggered interrupt. [AJR]

-sidampkr: Made the cards appear. [AJR]

-1945kiii: Add sprite color flashes (MT06971), reduced palette size, and fixed OKIM6295 reads. [AJR]

-i8275: Blank top and bottom row lines when underline is greater than 7. [AJR]

-tomagic: Added sound system and inputs. [AJR, David Haywood]

-exidy440.cpp, vertigo.cpp: Improved encapsulation of audio device. [AJR]

-legionna.cpp: Kludged a few weird Godzilla collision checks. [Angelo Salese]

-nb1412m2.cpp: Improved sound capabilities and added DAC sound to Mighty Guy. [Angelo Salese]

-stvvdp1.cpp: Fixed transparent sprite shadows, and disabled transmask for mode 2 sprites. [Angelo
Salese]

-stvvdp2.cpp updates: [Angelo Salese]
* Disabled ROZ optimization in modes 2 and 3 (fixes Bulk Slash and Death Crimson ROZ layer bugs).
* Added support for line windows and vertical cell scroll.
* Added support for undocumented rotation parameter read mirroring.
* Don’t repeat ROZ when screen over process is equal to 1 (fixes D-Xhird practice stage).
* Fixed potential bug with window Y sizes when double density interlace is enabled.

-sub.cpp: Added flip screen support for Submarine (Sigma). [Angelo Salese]

-ltcasino.cpp: Added preliminary palette implementation. [Angelo Salese]

-blmbycar.cpp: Added optical and potentiometer wheel inputs. [Angelo Salese]

-f1gp.cpp: Added some undocumented DIP switches, and 4-way joystick inputs. [Angelo Salese]

-dc-ctrl.cpp updates: [Angelo Salese]
* Added preliminary keyboard support, hooked up to The Typing of the Dead, La Keyboard, and Lupin 3: the Typing on Naomi.
* Fixed Dreamcast controller ID values, making it possible to suppress VMU not found errors in
Dreamcast games.

-pc9801.cpp updates:
* Fix sound ROM mapping, and fixed sound board initialization for Eikan wa Kimi ni 2. [Angelo Salese]
* Improved and reorganized -26 and -86 sound card ROM read-backs. [Angelo Salese, Takahiro Nogi]
* Added SpeakBoard sound card emulation. [Angelo Salese, Takahiro Nogi]

-tatsumi.cpp improvements: [Angelo Salese]
* Added preliminary row/column scroll enable for tilemaps (fixes background scrolling and foreground text in Cycle Warriors).
* Improved road colors in Cycle Warriors.

-amstrad: Allow loading CPR cartridges with odd numbers of blocks. [Barry Rodewald]

-Added VS Systems LBA Enhancer ISA card – adds PC BIOS extensions for 28-bit LBA support. [Bavarese]

-aica.cpp: Changed register names to match development manual, documented unimplemented registers, and flagged imperfect features.[cam900]

-c6280.cpp: Implemented LFO and added notes. [cam900]

-gunpey.cpp: Reduced code duplication, and deferred VRAM allocation to start time. [cam900]

-renegade.cpp: Fixed bit manipulations. [cam900]

-seibuspi: Fixed typo and added notes. [cam900]

-fmtowns.cpp: Implemented stereo output, fixed PCM output level, and reduced code duplication.
[cam900]

-rohga.cpp: Fixed background color of title screen in wolffang. [cam900]

-jaguar.cpp cleanup: [cam900]
* Moved CoJag ROM board mapping to derived address maps, and moved banking configuration to machine start.
* Reduced runtime tag lookups.

-fuukifg2.cpp: Updated notes and cleaned up a little. [cam900]

-m90.cpp: Reduced code duplication, added user_data for tilemap RAM base, reduced runtime tag
lookups, and updated notes. [cam900]

-dooyong.cpp: Cleaned up a little, and added input merger device for YM2203 interrupt handler.
[cam900]

-m72.cpp: Simplified graphics decode layouts. [cam900]

-drgnmst.cpp: Changed to mono sound output – neither chip nor PCB supports stereo. [cam900]

-argus.cpp: Fixed argus sound writes (only one YM2203), reduced code duplication, and reduced runtime tag lookups. [cam900]

-pgm.cpp, pgm2.cpp: Corrected metadata so it matches title screens, transliterated Chinese names, and updated comments. [cam900]

-sandscrp.cpp, puckpkmn.cpp: Transliterated Chinese titles. [cam900]

-rf5c68.cpp: Converted to device_memory_interface and added save state support. [cam900]

-megacd.cpp, segas18.cpp, segas32.cpp, system16.cpp: Reduced duplication, fixed bit manipulation, and reduced runtime tag lookups.[cam900]

-nmk16.cpp: Fixed tdragon2 banking, transliterated Chinese titles, simplified graphics decode
layouts, and fixed spacing. [cam900]

-highvdeo.cpp improvements: [cam900]
* Split machine configuration and address maps for each game.
* Reduced code duplication, cleaned up drawing code, cleaned up ROM loading, and removed redundant code.
* Added pre-calculated color for games using RGB565.

-funkyjet.cpp: Fixed company metadata for funkyjet and clones. [cam900]

-simpl156.cpp: Changed company metadata to match title screens. [cam900]

-topspeed.cpp: Cleaned up and used arrays to reduce code duplication. [cam900]

-romload.h: Added macros for byte-wide ROMs on a 64-bit bus. [cam900]

-Allowed internal register read-back on DECO HuC6280/YM2151 sound system. [cam900]

-Reduced code duplication and changed to more meaningful tags in many Data East drivers. [cam900]

-deco32.cpp: Moved dragngun*/lockload* m_sprgenzoom into dragngun_state and removed redundant code. [cam900]

-argus, bigfight: Added links to reference videos in comments. [cam900]

-tatsumi.cpp: Reduced runtime tag lookups, used more meaningful tags, and reduced code duplication. [cam900]

-taitogn.cpp: Reduced code duplication. [cam900]

-cbuster.cpp: Simplified tile banking. [cam900]

-toaplan2.cpp, gp9001.cpp: Reduced duplicated and redundant code, reduced runtime tag lookups, and updated notes. [cam900]

-leland.cpp improvements and modernisation: [cam900, Vas Crabb]
* Cleaned up duplicated code, reduced runtime tag lookups.
* Split out ataxx/wsf/indyheat/brutforc/asylum into separate state class.
* Converted background to tilemap and restricted drawing to clip rectangle.

-abc806: Fixed memory banking allowing CP/M to boot. [Curt Coder]

-Sort save state items in alphabetical order in the memory viewer source list. [Curt Coder, Vas
Crabb]

-rad_eu3a14: Improved rendering for rad_foot by making more correct use of sprite registers/bits.
[David Haywood]

-Started looking at the extra opcodes in the SSD 2000 type XaviX chip. [David Haywood]

-coolridr.cpp, model2.cpp, model3.cpp: Converted Sega 315-5649 to device. [Dirk Best]

-model1io: Improved interface, and added drive board read/write callbacks. [Dirk Best]

-model2: Fixed input issue with srallyc. [Dirk Best]

-floppy: Initialize created floppy images the same way as loaded images. [Dirk Best]

-315_5338a: Cleaned up and improved code, and renamed ports to match other Sega I/O devices. [Dirk Best]

-v60: Fixed disassembly of branch opcodes (displacement is signed). [Dirk Best]

-tmpz84c015: Added missing callback for CTC zc3, and removed rxtxcb_w. [Dirk Best]

-model1: Emulated I/O boards used by Wing War, Netmerc, and Virtua Cop. [Dirk Best]
* Supports serial ports, watchdog, and diagnostic display (in addition to I/O).

-hp_ipc: Added HPIB interface chip and remotizer device. [F.Ulivi]

-tms9914 updates: [F.Ulivi]
* Improved emulation – HPIB test of IPC diagb ROM now passes.
* Added methods to read ACCRQ and CONT output lines.
* Added RL state machine and other fixes – now passes HP9000/340 POST.
* Fixed handling of GTS aux command.

-remote488: Added “checkpoint” command that performs a synchronous out-of-band echo request.
[F.Ulivi]

-Output module changes: [headkaze, R. Belmont]
* Cleaned up network provider protocol.
* Added pause and savestate commands to both network and win32 providers.

-markham.cpp: Modernised and merged with strnskil.cpp. [kazblox]
* Added coin counters and added coinage DIP switch settings for markham, strnskil, banbam and clones.
* Added raw screen parameters based of 20 MHz clock on strnskil PCB.

-citycon.cpp, ikki.cpp: Added raw screen parameters. [kazblox]

-sega8_slot.cpp: Added check for Lode Runner SG-1000/SC-3000 ROM image. [Kalevi Kolttonen]

-igs017.cpp: Emulated the protection in iqblocka, iqblockf, and genius6. [Luca Elia]

-tutor: Turned off auto wait states – fixes cassette loading. [Michael Zapf]

-tms9995: Fixed latching of pulsed interrupts. [Michael Zapf]

-ti99: Fixed disk creation via OSD. [Michael Zapf]

-hexbus: Added connectors to HX5102, allowing a second drive to be attached to the controller in the case. [Michael Zapf]

-ti99_2: Added new/verified ROM dumps, and re-implemented driver. [Michael Zapf]

-ti99_8: Inverted track count bits, and added DIP switches. [Michael Zapf]

-gunpey: Emulated AG-1 sprite decompression algorithm. [Morten Shearman Kirkegaard]

-bbc: Added various pointer devices on userport: [Nigel Barnes]
* AMX Mouse, Acorn Master 512 Mouse, Marconi RB2 Tracker Ball.

-bbcm512: Added mouse, and promoted to working. [Nigel Barnes]

-bbcmaiv: Added tracker ball. [Nigel Barnes]

-bbc: Added Beeb Speech Synthesiser device. [Nigel Barnes]

-poly.cpp: Use original encrypted ROMs, and decrypt. [Nigel Barnes]
* Implemented banking and system/user mode switching.
* Added PolyBASIC 3.0, 3.1, and 3.4.

-apple2: Added support for WOZ image format. [O. Galibert]

-emumem: Renamed direct_read_handler to memory_access_cache. [O. Galibert]
* Now templated on more information (data width, endianness) and capable of oversize/unaligned
accesses.

-debugger: Simplified now-obsolete and buggy memory access code. [O. Galibert]

-cubeqst: Fixed cache endianness. [O. Galibert]

-sound: Don’t try to generate a negative number of samples if stream->update() goes back in time. [O. Galibert]

-floppy: Increased robustness and improved bitstream handling. [John Keoni Morris, Peter Ferrie, O.
Galibert]

-Added Brooktree Bt45x RAMDAC devices – Bt457 and Bt458 are used by InterPro graphics boards. [Patrick Mackinlay]

-tms32031: Added tms320c30 variant and basic hold/holda support. [Patrick Mackinlay]

-Moved Z80 daisy-chain mixin from src/devices/cpu/z80 to src/devices/machine. [Patrick Mackinlay]

-interpro: Added low-level keyboard emulation (key mapping is incomplete). [Patrick Mackinlay]

-interpro: Slowed down CPU – fixes graphical glitches and keyboard detection. [Patrick Mackinlay]

-apple2: Recognize another form of DOS 3.3 image in ProDOS order. [R. Belmont, Peter Ferrie]

-Apple II: Added 13-sector version of Disk II controller. [R. Belmont]

-Added SoftFloat release 3E to 3rdparty. [R. Belmont]

-sh4drc: Added UML implementations of FLDI0, FLDI1, FCMP_EQ, FCMP_GT, FSTS, FLOAT, FTRC, FNEG, FABS, FSCHG, and FRCHG. [R. Belmont]

-neogeo: Added UniBios 3.3. [Robbbert]

-apexc: Fixed regression/crash introduced on 2018-02-12. [Robbbert]

-indy_indigo2: Cleaned up code, converted HAL2 and HPC3 to devices, and moved HAL2, HPC3, and IOC2 devices to separate source files [Ryan Holtz]

-vp415: Added proper dumps of Module S and Module W MCUs, which have identical programs. [Ryan Holtz, Simon Inns]

-adc0808: Reduced CPU overhead with smarter timer usage. [Ryan Holtz]

-Removed name mangling functions from driver initialisation methods, and renamed init_0 to
empty_init. [Ryan Holtz]

-atpci.cpp: Move m55hi-plus motherboard stuff to a new machine called m55hipl. [Samuele Zannoli]

-hp_ipc: Added diagnostic ROMs and model 9808A (prototype of desktop version). [shattered]

-i8255: Improved read-back of port C high output latches when port A is in mode 1. [hap, shattered]

-pk8020: Hooked up interrupt sources. [shattered]

-popeye.cpp improvements: [smf]
* Adjusted Popeye and Sky Skipper layer positions to match tests on real hardware.
* Added preliminary emulation of corruption on Popeye bootleg logo.

-hp9k_3xx improvements: [Sven Schnelle]
* Added internal TMS9914 GPIB, clocked at 5MHz.
* Added HP 46021A (ITF) HIL keyboard, and changed h9k_3xx to use this device.
* Added “topcat” ASIC used on HP900/300 graphics cards, and hooked up to HP98544.
* Fixed PTM6840 hookup – clock 2 is driven by output of timer 1.

-HP IPC keyboard: fixed ID byte returned for IDD command, and changed logging to use logmacro.h. [Sven Schnelle]

-gime.cpp: Fixed handling of number of scan lines for legacy VDG/SAM modes on CoCo 3. [David Ladd, Tim Lindner]

-Initial work on next-generation machine configuration syntax: [Vas Crabb]
* Made concrete device types callable and added support for device class constructor overloads.
* Made machine_config aware of current device being configured and made finder/callback target tags apply relative to it.
* Allowed devcb to be bound to a device/mix-in or the target of an object finder.
* Allowed device finders to be used in place of literal tags in many places in machine configuration.
* Replaced many MCFG_ macros with overloaded device constructors and removed many macros that provide limited value.
* Removed implicit name mangling from macros for slot options, discrete sound descriptors, and
graphics decode descriptors.

-Further improvements to NeoGeo experience: [Vas Crabb]
* Moved arcade start buttons to controllers and allowed AES joystick to be selected on systems with
D-sub connectors.
* Changed kizuna4p and irrmaze to use a configuration more like MV-1B/MV-1C as earlier models lack support for SIT/FTC1B.
* Made fixed software using mahjong panel default to Japan BIOS as European BIOS only supports
joysticks in service mode.
* Changed mahretsu to use JAMMA joystick panel as it doesn’t support mahjong panel in MVS mode.
* Allowed controls to be changed for MVS mahjong games (BIOS and bakatono support joysticks).
* Gave the single-slot JAMMA variants parent/clone relationships.

-Removed assert macro replacement as it can’t be used in destructors of classes that are literal
types. [Vas Crabb]

-Fixed incorrect device class for PCI APIC. [Vas Crabb]

-Made slot device options menu localisable. [Vas Crabb]

-ef9340/1: Made character set external an external ROM. [Wilbert Pol]

-Completely eliminated deprecated indexed output functions. [Wilbert Pol, Ryan Holtz, Robbbert, Dirk Best, cam900, AJR]

-galaxian.cpp: Updated ROM labels for froggers1. [Andrew Welburn, The Dumping Union]

-alien.cpp: Re-dumped pingu CompactFlash card (sadly the source CompactFlash card is bad/corrupt). [Bill D]

-ltcasino.cpp: Added PCB layout for Mini Vegas. [Brian Troha]

-vamphalf.cpp: Redumped the graphics PORMs for Lup Lup Puzzle v1.05 from a second PCB. [Brian Troha, caius, The Dumping Union]

-vamphalf.cpp: Added PCB layout for Boong-Ga Boong-Ga (Spank'em!). [Brian Troha]

-hshavoc.cpp: Decapped and dumped PIC microcontroller. [Caps0ff]

-gaelco2.cpp: Verified Dallas clock for World Rally 2. [Corrado Tomaselli]

-gaelco2.cpp: Verified MCU clock for Touch & Go. [f205v]

-holeland.cpp: Documented PALs for crzrallyg. [f205v]

-splash.cpp: Documented some undumped PLDs.  [f205v]

-funworld.cpp, kingdrby.cpp: Identified some protected PAL dumps and marked them as bad. [f205v]

-esd16.cpp: Verified different sound sample ROM for Multi Champ DX was bit-rot. [f205v, The Dumping Union]

-pc9801.cpp: Dumped kanji ROMs for PC9801VM. [Fujix, hiromasha]

-bionicc.cpp: Corrected MCU label for the original sets. [Guru]

-chasehq, topspeed: Dumped motor CPU ROM and added detailed hardware description for chasehq. [Guru]

-irrmaze: Improved internal artwork layout. [Jos van Mourik]

-exidy.cpp: Added PROMs for venture. [Kevin Eshbach, The Dumping Union]

-Updated hiscore.dat for recent changes. [Leezer]

-spacewars: Fixed error in ROM definition introduced in MAME 0.37b2. [MASH]

-model1io: Re-dumped epr14869b.25 used by Virtua Fighter. [Phil Bennett]

-Amatic Multi Game 5: Added notes about the contents of Dallas DS1994 device. [Pycur]

-pc98_cd.xml updates: [r09]
* Re-tested all software entries that previously had video/audio issues – around 70% now work.
* Demoted Miamisoft’s games to non-working since they seem to hang randomly.
* Tested some software entries on real hardware (PC-9821Nw150) to make sure the issues are
emulation-related.

-neogeo.cpp: Added two new MVS BIOS dumps. [Razoola]

-Coco Loco (set 3): Redumped the bit-rotted ROM. [Roberto Cervera, Recreativas.org]

-Coco Loco: Corrected metadata and updated notes. [RobertoFresca]

-phoenix.cpp: Documented the Next Fase sound device. [Roberto Fresca]

-Corrected years for Groove on Fight, Pop'n Music 2, and Pop'n Music 3. [sjy96525]

-starwars.cpp: Added locations to ROM labels for all machines. [Tafoid]

-sun2.cpp updates:
* Add boot ROM revisions N and 1.0F. [Ryan Eisworth]
* Added boot ROM revision M. [Josh Dersch]

-Software list corrections: [Wintermute 0110]
* Made Acorn software list names more consistent.
* Stripped leading/trailing spaces from ROM names.
* Changed some ROM names that are problematic with Windows Explorer and Command Prompt.

NUEVOS JUEGOS AÑADIDOS O QUE ANTES NO FUNCIONABAN
------------------------------------------------------
Batman: The Animated Series (Tiger handheld) [hap, Sean Riddle]
Dragon MSX-64 (MSX1) [David F.Gisbert aka Tromax, AUIC, Robcfg]
Fidelity Elegance Chess Challenger [hap, yoyo_chessboard]
Fidelity Prestige Challenger (original program, English) [hap, Berger, yoyo_chessboard]
Jikkyou Powerful Pro Yakyuu EX '98 (GC811 VER. JAA) [Charles MacDonald, Candy Wolff, Henrique Areias Pontes, Sean Sutton, Surgeville, Dane Biegert, Smitdogg, The Dumping Union, smf]
Keirin Ou [Michael Moffitt, Eric Diem, Angelo Salese, The Dumping Union]
Operation: Aliens (Tiger handheld) [hap, Sean Riddle]
Scorpio 68000 [hap, yoyo_chessboard]
Tom Tom Magic
  [Jeffrey Gray, ranger_lennier, Evan Korzon, Dane Biegert, MrGoodwraith, Charles MacDonald, Brian Troha, The Dumping Union]
Wayne's World (Tiger handheld) [hap, Sean Riddle]
World Adventure [ArcadeHacker, The Dumping Union]
X-Men (Tiger handheld) [hap, Sean Riddle]

Capcom Vs. SNK Millennium Fight 2000 Pro (Japan) (GDL-0004)
  [Samuele Zannoli, R. Belmont, ElSemi, David Haywood, Angelo Salese, Olivier Galibert, MetalliC]
Cleopatra Fortune Plus (GDL-0012) [Samuele Zannoli, R. Belmont, ElSemi, David Haywood, Angelo Salese, Olivier Galibert, MetalliC]
Game & Watch: Super Mario Bros. (new wide screen) [Sean Riddle]
Genius 6 (V110F) [Luca Elia, Fabrice Arzeno, The Dumping Union]
TI-99/2 BASIC Computer (24 KiB ROM) [Michael Zapf]
TI-99/2 BASIC Computer (32 KiB ROM) [Michael Zapf]
unknown Sidam poker [AJR]

NUEVOS CLONES AÑADIDOS O QUE ANTES NO FUNCIONABAN
----------------------------------------------------
Battle Balls (Germany, earlier) [Fabrice Arzeno, The Dumping Union]
Centipede (Japan, revision 3)  [ShouTime, Javier Vidal Mata, Sean Sutton, Candy Wolff, Evan Korzon, Surgeville, Dane Biegert, Charles MacDonald, Smitdogg,The Dumping Union]
Donkey Kong Junior (US, bootleg?) [unknown]
Fidelity Prestige Challenger (Budapest program, English) [hap, Berger, yoyo_chessboard]
Fidelity Prestige Challenger (Budapest program, French) [hap, Berger, yoyo_chessboard]
Fidelity Prestige Challenger (Budapest program, German) [hap, Berger, yoyo_chessboard]
Fidelity Prestige Challenger (Budapest program, Spanish) [hap, Berger, yoyo_chessboard]
Fidelity Prestige Challenger (original program, French) [hap, Berger, yoyo_chessboard]
Fidelity Prestige Challenger (original program, German) [hap, Berger, yoyo_chessboard]
Fidelity Prestige Challenger (original program, Spanish) [hap, Berger, yoyo_chessboard]
Final Fight (Japan 900405) [bonky0013, Manimani, The Dumping Union]
Grand Champion (set 3) [Malcor, MASH]
Karate Blazers (World, Tecmo license) [caius, The Dumping Union]
Last Mission (World revision 8) [caius, The Dumping Union]
Marvel Super Heroes (Brazil 951024) [SHVB, The Dumping Union]
Naughty Boy (bootleg, set 2) [f205v, Matteo]
Pit Boss Superstar III 30 (9233-00-06, California version) [Brian Troha, The Dumping Union]
Real Puncher (Japan, v2.12J)
  [ShouTime, Javier Vidal Mata, Sean Sutton, Candy Wolff, Evan Korzon, Surgeville, Dane Biegert,
Charles MacDonald, Smitdogg, The Dumping Union]
Sengoku 3 / Sengoku Densho 2001 (set 2) [Razoola]
Spy Hunter (Spain, Recreativos Franco S.A., Bally Midway license) [Carlos Matos Lara, Recreativas.org]
Street Fighter II': Champion Edition (bootleg with level selection) [hammy, The Dumping Union]
Tandy Color Computer (Extended BASIC 1.0; HD6309) [David Ladd]
Tandy Color Computer (HD6309) [David Ladd]
Tandy Color Computer 2 (HD6309) [David Ladd]
Tandy Color Computer 2B (HD6309) [David Ladd]
Tapper (Budweiser, 1/27/84 - Alternate graphics) [Brian Troha]
The King of Dragons (World 910731) [Sergio Galiano, Recre_Piscis, Spain]
The Rocketeer (Tiger handheld) [hap, Sean Riddle]
Trophy Hunting - Bear & Moose V1.0 (location test) [Brian Troha, The Dumping Union]
V-Liner (v0.53) [Razoola]
V-Liner (v0.7a) [Razoola]
V-Liner (v0.7e) [Razoola]
World Heroes 2 (ALH-006) [Razoola]
World Soccer Finals (rev 4) [Kevin Eshbach, The Dumping Union]

Coco Loco (set 3) [Roberto Fresca, Roberto Cervera, Recreativas.org]
IQ Block (V113FR, gambling) [Luca Elia, Guru, Dyq, Bnathan]
BBC Master 512 [Nigel Barnes]
Shuzi Leyuan (V127M, gambling) [Luca Elia, Guru, Dyq, Bnathan]

NUEVAS MAQUINAS QUE AUN NO FUNCIONAN
----------------------------------
Air Hockey (6.03, encrypted) [AJR]
Donkey Kong Banana Kingdom (host) [Darksoft, Bill D, The Dumping Union]
Fonz [TTL] [Andrew Welburn, The Dumping Union]
HP Integral Personal Computer 9808A [shattered]
InterPro 6000 [Patrick Mackinlay]
InterPro 6400 [Patrick Mackinlay]
InterPro 6700 [Patrick Mackinlay]
InterPro 6800 [Patrick Mackinlay]
Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken [Sean Riddle, Peter Wilhelmsen]
LD Quiz dai 4-dan - Kotaetamon Gachi! (Japan) [italiandoh]
Motogonki [IgorR76]
Multi Game V (AMGHU_V83.65) [Roberto Fresca, Pycur]
Pop'n Run - The Videogame (set 1) [Antonio Rodriguez, Recreativas.org, ShouTime, The Dumping Union]
Sharpshooter (coin pusher) [Joe Magiera]
The King of Fighters - Road to Revenge / The King of Fighters 2002 Unlimited Match [Peter Wilhelmsen, brizzo]
unknown Ace System 1 game [Joe Magiera, The Dumping Union]
War Mission (WM 4/6/87) [Jordi Beltrán Casany, Recreativas.org, The Dumping Union]

NUEVOS CLONES AÑADIDOS QUE NO FUNCIONAN
----------------------------------
Autocue 1500 [Mikko Heinonen]
Batman (1.03 France) [PinMAME]
Bow & Arrow (Prototype, rev. 22) [PinMAME]
Grand Champion (set 2) [Malcor, MASH]
Micronics M55Hi-Plus [Samuele Zannoli]
NEC PC-9801VM [Fujix]
Poly 1 Educational Computer (early) [Nigel Barnes, Andrew Trotman]
Poly 2 Learning System [Nigel Barnes, Andrew Trotman]
Poly Development System [Nigel Barnes, Andrew Trotman]
Pop'n Run - The Videogame (set 2) [Antonio Rodriguez, Recreativas.org, ShouTime, The Dumping Union]
Strider 2 (Euro 991213) [Nomax, Corrado Tomaselli, f205v, The Dumping Union]

Nuevo software list additions que funcionan
-----------------------------------
abc80_flop: ABCBook [Five Finger Punch]
abc800: ABC832 Systemskiva v2.5 (Swe) [unknown]
apple2_cass:
  3D Art Graphics, 3D Star Fire, 3D-Docking, A Beginner's Guide to Game Prgrams and Number Programs (Tape 2), A Beginner's Guide to Game Programs (Tape 3), Ack-Ack, Adventure 0 - Special Sampler, Adventure 1 - Adventure Land, Adventure 3 - Mission Impossible, Adventure 4 - Voodoo Castle, Air Traffic Controller, Andromeda Conquest, Apple Casino,Apple Derby, Apple ][ Organ, Applesoft Utility Programs, Assembler, B-1 Nuclear Bomber, Baseball, Battlestar I, Beneath Apple Manor, Black Jack / Slot Machine, Bomber, Bowling / Trilogy, Bridge Challenger, Canter Downs, Complex Mathematics, Computer Acquire, Computer Acquire (original), Conflict 2500, Craps / Bright Pen Craps, Crazy Climber, Crazy Eights, Cubik,Depth Charge, Disk-O-Tape, Dnieper River Line, Don't Fall, Don't Fall! / Memory Aide, DUNJONQUEST- Datestones of Ryn,DUNJONQUEST - Morloc's Tower, Echo, Electronic Index-Card File, Enchanted Island, Engineering Mathematics - 1, Escape!, Fastgammon, Financial Wizard 2, Financial Wizard 3, Financial Wizard 4, Football Predictions, Forte / Forte Music, Funpak I, Galaxian, Galaxy, Galaxy Travel, Gammon Gambler, Global War, Grading Routine / Drawing, Guns of Fort Defiance, Haunted House, Highres Graphic Printer, Highres Playground, Hires Boxing, House of Seven Gables / Journey to the Center of the Earth, I Got Mine,  Journey to Atlantis, Jupiter Express, Kaleidoscope, Kidstuff, Laserblast, Learning BASIC, Pt. 1 & 2, Learning BASIC, Pt. 3, Lunar Lander, Lunar Lander II, Magic Squares, Match Wits, Maze Game, Memory Builder, Memory Check, Micro Invaders, Microchess 2.0, Microgammon 1.0, microtrivia, Midway Campaign, Missile Command v1.2, Module 1, Module 2, Module 3,Module 4, Module 5, Module 6, Module 7, Module 8, Moto-Cross, Music Box and Kaleidoscope, Music Kaleidoscope, North Atlantic Convoy Raider, Oil Tycoon, Othello, Othello for Apple v2.1, Peg Jump, Phasor Zap, Pinball / Infinite Number of Monkeys, Pirates!, Planet Miners, Planetoids,
  Preschool IQ-Builder, Quiz Baseball, RAM Test, Racer, Radar Interceptor, Raster Blaster, Renju,
Retreat, Revive - A Utility Program for the Apple, Road Race / Saucer War, Rocket Pilot, Roulette,
  Sahara Warriors Commando / French Foreign Legion, Sargon I, Sargon II, Saucer Invasion, Softside August 1981, Softside December 1981, Softside January 1982, Softside July 1981, Softside July 1982, Softside July 1982 Computers in Education, Softside June 1981, Softside Mar 1981, SoftsideMay 1981, Softside May 1982, Softside October 1981, Softside September 1981, Songs in the Key of Apple, Space Maze, Space War, Speedway, Spider Tag, Star Blazer, Star Wars, STARQUEST Rescue at Rigel, Statistics, Stocks & Bonds, Story Builder, Study Aide, Study Aide / Keyboard Organ, Super Arithmetica, Super Invader, Super Math / True/False Quiz, Super Othello, Super Starwars, SuperMath, Tank War, Tanktics, The Bomber, The Patient Professor 16K,
  The Patient Professor 24K, The Talking Calculator, Tic-Tac-Talker / Spectrum Analysis, Time Clock, Typing Tutor, U-Draw,Variable Message / Matching Quiz, Voyager I, Warlords [Dagarman]
bbcm_cart: VideoROM: Videodisc Player Control Software [Michael Sadler]
fmtowns_cd: Mega Lo Mania [DamienD, Tokugawa Corporate Forums]
ibm5150: Gunship, Star Trek V: The Final Frontier (3.5"), Star Trek V: The Final Frontier (5.25") [ArcadeShadow]
ibm5170: Curse of Enchantia, Descent, Gunship 2000 [ArcadeShadow]
neogeo: Sengoku 3 / Sengoku Densho 2001 (set 2), World Heroes 2 (ALH-006) [Razoola]
pc98_cd: Windows NT 4.0 Server [WinWorld]
sorcerer_cass:
  Arithmetic Practise, Racetrack, Shape Maker, Sightspell, Spelling, Star Wars, Stomper, Submarine
Hunt,The Sorcerers Fruit Machine, Yahtzee, ZETU v1.2 Editor Assembler [Robbbert]
vic10: MultiMAX [Curt Coder]
pc98_cd:
  Magical Squadron, Ms. Detective File #1 - Iwami Ginzan Satsujin Jiken, Ms. Detective File #2 -
Sugata-naki Irainin,NEC Driver Kit for Windows 95, Policenauts, Psychic Detective Series Vol. 1 - Invitation - Kage kara no Shoutaijou, Psychic Detective Series Vol. 2 - Memories, Psychic Detective Series Vol. 3 - Aya, Ryouki no Ori Dai-2-Shou, Schwarzschild GX - Sabita Sousei, Sensual Angels, Shamhat - The Holy Circlet, Tanjou - Debut, Windows 95 (OSR2, v4.00.950 B), Windows 95 (Retail, v4.00.950) [Carl, r09]

Nuevo software list additions que no funcionan
-----------------------------------
apple2_cass: Sweet Talker [Dagarman]
dc:
  DreamOn Volume 10 (Fra), Dreamcast Promotion Disk (Jpn), Eldorado Gate Dai-7-kan (Jpn), Erde: Nezu no Ki no Shita de (Jpn), Es (Jpn), Ever 17: The Out of Infinity (Jpn), Fire Pro Wrestling D (Jpn), First Kiss Story II: Anata ga Iru kara (Jpn), First Kiss Story II: Anata ga Iru kara - Tokubetsu Genteiban (Jpn), Fragrance Tale (Jpn), Godzilla Generations (Jpn), Golem no Maigo (Jpn), Golf Shiyou yo (Jpn, Rev. 2), Grauen no Torikago Kapitel 1: Keiyaku (Jpn), Grauen no Torikago Kapitel 2: Torikago (Jpn), Grauen no Torikago Kapitel 3: Kansei (Jpn), Grauen no Torikago Kapitel 4: Kaikou (Jpn), Happy Breeding (Jpn), Heavy Metal: Geomatrix (Jpn), Heisei Mahjong-sou (Jpn), Himitsu: Yui ga Ita Natsu (Jpn), KISS Psycho Circus: The Nightmare Child (Euro), KISS Psycho
Circus: The Nightmare Child (USA), Kaitou Apricot (Jpn), Kao the Kangaroo (Demo) (World), Kao the Kangaroo (Euro), Kao the Kangaroo (USA), Karous (Jpn), Kidou Senshi Gundam Gaiden: Colony no Ochita Chi de... - Tokubetsuban (Jpn), Kidou Senshi Gundam: Renpou vs. Zeon & DX (Jpn), Kitahei Gold (Jpn), Kiteretsu Boy's Gangagan (Jpn), Konohana 2: Todokanai Requiem (Jpn), Konohana: True Report (Jpn), Kuon no Kizuna: Sairinshou (Jpn, Rev. 1) [FakeShemp]
pc98_cd: Windows NT 3.51 Workstation, Windows NT 3.51 Workstation (Checked Build) [WinWorld]

Traducciones añadidas o modificadas
-----------------------------------
Chinese (Simplified) [YuiFAN]
Chinese (Traditional) [YuiFAN]
Dutch [Jos van Mourik]
German [RafTacker]
Greek [BraiNKilleRGR]
Japanese [Katsuhiko Kagami]
Korean [Neius]
Portuguese (Brazil) [Wellington Uemura]
Spanish [A. Viloria]

Pagina oficial:
http://www.mamedev.org/

Descarga de la versión 32 bits:
http://www.mamedev.org/downloader.php?file=mame0198/mame0198b.exe

Descarga de la versión 64 bits:
http://www.mamedev.org/downloader.php?file=mame0198/mame0198b_64bit.exe

domingo, 27 de mayo de 2018

PPSSPP 1.6.1

Ha sido publicada una nueva versión final que arregla algunos fallos del mejor emulador de la consola portátil Sony PSP para windows y android,si queréis apoyarlo también tiene una versión gold que se puede comprar en ambas y que solo se diferencia en que pone gold, viene como siempre con novedades y arreglos.

Cambios:

– Full Vulkan support, also for Android now. Very fast on supported devices. (#10033, #10049)
– Smarter graphics state management, reduced CPU consumption on all backends (#9899)
– Android: Support for Arabic and other scripts we couldn’t support before
– Fix Android widgets, screen scaling (#10145)
– Fixes to video dumping
– Geometry problems fixed in Medal of Honor
– Implement immediate draws, fixing Thrillville (#7459) – Software rendering improvements, speed and accuracy
– Hardware tesselation of PSP Beziers and Splines (used by a few games)
– Partial sceUsbGps and sceUsbCam support (Android)
– Android « Sustained performance mode » to avoid thermal throttling (#9901)
– Linux controller mapping fixes (#9997)
– Assorted bugfixes and compatibility improvements

– 1.6.1 fixes a few crashes.

Recordar que se pueden usar los trucos del cwcheat pack en todas las versiones y que mientras se termina el nuevo pack podeís descargar el actual gracias a psxdatacenter en .
http://psxdatacenter.com/psp/downloads/PPSSPP%20CWCheats%20Pack%20v.2.0%20(23-01-2018).zip



Página oficial:
http://www.ppsspp.org/

Descarga de la versión de Windows:
http://www.ppsspp.org/files/1_6/ppsspp_win.zip

Descarga de la versión de Android:
http://www.ppsspp.org/files/1_6/ppsspp.apk

lunes, 21 de mayo de 2018

WINVICE V.3.2 emulador de Commodore 64/128

Nueva versión final d el mejor emulador de Commodore 64/128, con una gran compatibilidad y que
funciona en  Unix, MS-DOS, Win32, OS/2, BeOS, QNX 4.x, QNX 6.x, Amiga, Syllable or Mac OS X , permite el eliminar los bordes, usa filtros como scale2x y se pueden usar trucos introduciendolos siguiendo las instrucciones,uso de savestates,juego en red,grabación de videos y sonidos y además tiene un completo manual de uso en inglés:
http://vice-emu.sourceforge.net/vice_toc.html

Para su uso es recomendable ejecutar el x64.exe, configurar las opciones de video que  permiten
controlar el brillo y muchas otras cosas, se puede configurar el pad para que haga incluso teclas de
teclado con los botones.

Cambios:
 Changes in VICE 3.2
======================

This release marks the end of the legacy ports (native Amiga, BeOS/Haiku, OS/2, DOS,

Xaw/Gnome2/Gnome3, Cocoa and Windows) ports, and we will be switching to SDL1/2 and *nix/Windows/OSX

native GTK3 ports for all future releases.
The only binary distribution that we are providing for VICE 3.2 is the nightly windows build on the

date of release.

General
- New (experimental) GTK3 native port, this and the SDL(2) port will replace all other ports (which

will get removed) in VICE 3.3 and onward.
- Handling of the `-keybuf` command now works properly for all emulators and RAM sizes.
- Fixed handling of LOAD"$$" with virtual devices.
- Fixed @CD, @MD and @RD commands for virtual filesystem devices.
- Fixed NEOS Mouse emulation.
- Call the new CIA "8521" instead of "6526A" (which is wrong) in the UIs.
- Added 4sid support.
- Fixed tape wobble.
- Erase timing fixes in flash core.
- Don't allocate sectors on tracks > 70 in the BAM of 1571 images.
- Ethernet emulation: fix register mapping in rr-net mode.
- reSID: fixed envelope bugs shown by testprogs/SID/env_test/.
- Fixed 6509 CPU port issues.
- Added support for TAP virtual network interface.
- Fixed drive clock overflow. Drive and host went out of sync on clock overflow (every ~4G cycles),

which would break loading or custom drive code in the case loader/stuff is not idle during overflow

window. Also drive would execute ~4G cycles out of sync, which made the emulator freeze for a while.

Monitor
- Fix monitor 'm' command buffer overflow.
- Added conditional on values in memory to breakpoint handling.

SDL changes
- Cosmetic overhaul of the SDL UI.
- New drag'n'drop support for the SDL2 port(s).
- Fixed monitor display of printables with the 'M' (memdump) command.
- Fixed drive status display in statusbar.
- Added "advance frame".
- Disable the mouse pointer unless we really need it.
- Change MacOSX SDL menu key to F10 to accommodate old MacBooks etc.
- Change default menu key for sdl amiga based platforms to 'F10'.
- Added default hotkey files (with hotkeys similar to existing GUIs).
- Added various keymaps for use with keyrah in combian/retropie.
- Added controller mapping file for PS3 controller.

Android changes
- Do not enable mouse emulation by default.

Mac OS X changes
- Reinstated the Cocoa UI's Video Settings dialog. Some of the controls don't work properly, but it's

better than nothing.
- Added a PET model selection menu to the Cocoa UI.
- Fixed Cocoa UI's CPU memory window display. It still requires the monitor to be activated before it

will show anything, however.

OS/2 changes
- Removed native OS/2 port. The native OS/2 port has been lagging behind severely, and the recently

added SDL OS/2 port is up-to-date, making the unmaintained native OS/2 port obsolete.

C1541 changes
- Fixed illegal characters in filenames for the read and extract commands.

C64(SC) changes
- Fixed enabling/disabling memory expansion hacks.
- New tapecart emulation.
- Added waasoft dongle emulation.
- Fixed initial cpuport data.
- Added support for 256k magic desk images, ie DDI Magic Cart. Also allow 512k and 1M magic desk

carts (some homebrew variant).
- plus60k memory write fix.
- Fix plus256k emulation.
- Added fmopl (sfx sound expander) timer support.
- Fixed saving of GMOD2 cartridge image.

C128 changes
- New tapecart emulation.
- Fixed MMU mirrors.

CBM2 changes
- Allow+fix loading of 8k chargen.
- Fixed ESC-Z/ESC-Y.



Página oficial:
http://vice-emu.sourceforge.net/

Descarga versión windows 32:
https://sourceforge.net/projects/vice-emu/files/releases/binaries/windows/WinVICE-3.2-x86.7z/download

sábado, 19 de mayo de 2018

Speccy 4.8 para Windows y Linux

Nueva versión de este gran emulador de Spectrum creado por Marat Fayzullin que permite el uso de
ordenadores Sinclair ZX Spectrum 16kB, 48kB y 128kB, Spectrum +2, +2A, y +3 y Timex Sinclair , con gran compatibilidad en los juegos, uso de trucos usando archivos de pokes y filtros gráficos para mejorar la imagen, también existe para Android en dos versiones gratis y una completa de pago.

Cambios en la nueva versión:

– Made replay save states approximately every 170ms.
– Added ability to browse through paused replay.
– During replay, press [UP] to pause or resume.
– When replay paused, press [LEFT] and [RIGHT] to browse.
– Press any other button to continue playing.
– Now cancelling replay if any key or button is pressed.
– Made WaitJoystick() exit when window closed.
– Fixed NMI and REWIND keys in Speccy-Linux.



Página oficial:
http://fms.komkon.org/Speccy

Descargar versión de Windows:
http://fms.komkon.org/Speccy/Speccy48-Windows-bin.zip

Descargar versión de Linux:
http://fms.komkon.org/Speccy/Speccy48-Ubuntu-x86-bin.tgz

Descargar versión de Android
https://play.google.com/store/apps/details?id=com.fms.speccy

Ootake v2.89

Nueva versión del mejor emulador de la consola pc engine junto con el mednafen y higan de los que se siguen actualizando, soporta los cartuchos de pc engine y los juegos en formato de cdrom,permite usar savestates y muchas otra opciones.

Funciona en Windows 7/Vista/XP/8/10 (32 o 64) y una tarjeta gráfica que soporte Direct X v9.0 como mínimo.

Cambios:

– Fixed a bug that the display-lag countermeasure implemented in v2.88 was
not working in many PC environments of Windows 8/10/Aero.
+ In the case of operation on Win8/10 or Aero, Windows automatically
performs V-Sync processing. therefore, 1 frame delay buffer is included.
So, compared to WinXP or non-Aero Vista/7, one frame delays appears
absolutely. Still, compared to Ootake2.87 or earlier, I succeeded in
shortening the delay of about 1 to 2 frames.
+ With the most excellent Win7(non-Aero setting), it is about 1 frame lag
compared to the real PC Engine. * It is the result I measured by
connecting to the same liquid crystal display(about 1 frame lag).
+ A common low-cost PC game pad (you need to press the four-way key deeply
) has « physical delay on its game pad itself ». Please use an easy to
operate game pad like a consumer game machine. Examine the net
information and you will find a good game pad. Incidentally, controller
of PS4(sony) can also be used with Ootake.
– In « Space Harrier », « Power Drift », HES files etc, (a game with many
reference times of controller), fixed a bug that the operation was
extremely heavy (occurred in v2.88, processing was heavier when XInput
compatible game pad was disconnected).
– When « 3-Button Pad » is connected, hold down the « Function Button » and
press the [IIIr] button, you can start another game from the recent
history. You can also shoot screenshots with the [IIIs] button while
holding down the « Function Button ». (« Function Buttons + RUN or SELECT »
can also be used as before)
– When « 6-Button Pad » is connected, hold down the « Function Button » and
press the [III] button, you can start another game from the recent
history. You can also shoot screenshots with the [IV] button while
holding down the « Function Button ». (« Function Buttons + RUN or SELECT »
can also be used as before)
– Additionally, a detailed part has been improved and corrected.




Página oficial:
http://www.ouma.jp/ootake/

Descarga de la versión de windows:
http://www.ouma.jp/cgi-bin/downOotake/downsue.cgi?Ootake289.exe


jueves, 17 de mayo de 2018

WinUAE 4.0.0 Beta 10

Nueva versión beta del mejor emulador que hay del ordenador Commodore Amiga, permite usar todos los distintos modelos de Commodore desde el Amiga 500 , 1200C CDTV, CD32 y con muchos modos gráficos usando dx,opengl, permitiendo que los juegos ocupen toda la pantalla sin ningún borde,lectura de los cd en cdtv y cd32 mucho mas rápida que en la consola original, uso de savetates y muchas otras opciones.

Cambios:

– Full-window mode captured mouse (and moved it to center of screen) even when window didn’t have focus.
– Removed single buffer display option, it was only useful when using old low latency vsync mode.
– Help button now asks for opening online help version if help file is not installed. (not finished yet)
– Added windowed mode resize enable/disable option. Default is enabled.
– Added D3D11 standard vsync black frame insertion support. (100Hz/120Hz)
– Action Replay II/III statefile support improved. (For example AR state was invalid when loading AR statefile when AR was already active)
– On the fly switching between fastest possible <> non-fastest possible CPU modes in lagless vsync
caused hang in certain situations.
– Debugger: show number of cycles used when tracing (t, z, breakpoints). Only shown if max 2 frames since last debugger activation. (TODO: should also count number of memory accesses and no-wait state minimum cycle count)
– Freezer cartridge automatic RTG switch on/off wasn’t reliable.
– Removed forgotten, useless and obsolete « The selected screen mode can’t be displayed in a window, because.. » check.
– 68030 MMU PLOAD R variant (R/W bit=1) caused f-line exception.
– Clear both ping-pong buffers when pausing/unpausing WASAPI exclusive sound mode.



Página oficial:
http://www.winuae.net/

Versión beta en los foros de English Amiga board
http://eab.abime.net/showthread.php?t=91755

Descarga de la versión beta 32 bits:
http://www.winuae.net/files/b/winuae_4000b10.7z

Descarga de la versión beta 64 bits:
http://www.winuae.net/files/b/winuae64_4000b10.7z

Descarga de los [1.5.1+ Direct3D Pixel Shader filters]
http://download.abime.net/winuae/stuff/filtershaders.zip

viernes, 11 de mayo de 2018

WinUAE 4.0.0 Beta 9

Nueva versión beta del mejor emulador que hay del ordenador Commodore Amiga, permite usar todos los distintos modelos de Commodore desde el Amiga 500 , 1200C CDTV, CD32 y con muchos modos gráficos usando dx,opengl, permitiendo que los juegos ocupen toda la pantalla sin ningún borde,lectura de los cd en cdtv y cd32 mucho mas rápida que en la consola original, uso de savetates y muchas otras opciones.

Cambios:

- D3D11 mode screen was not fully refreshed when returning back to fullscreen RTG mode with ALT-TAB/GUI exit
- Inserting or removing USB device with very long internal device name caused a crash.
- Inserting USB device may have also logged some other already connected device as newly inserted.
- Fixed JIT FPU FETOXM1.
- If D3D11 mode with level 9.x hardware: test in init phase if main texture creation succeeds, fallback to D3D9 if it fails. It may unexpectedly fail with some old and broken drivers. Previously it would have caused blank screen.
- RTG screen was not updated if only hardware mouse cursor moved and RTG OSD was not enabled or multithreaded RTG was not enabled. (b8)



Página oficial:
http://www.winuae.net/

Versión beta en los foros de English Amiga board
http://eab.abime.net/showthread.php?t=91755

Descarga de la versión beta 32 bits:
http://www.winuae.net/files/b/winuae_4000b9.7z

Descarga de la versión beta 64 bits:
http://www.winuae.net/files/b/winuae64_4000b9.7z

lunes, 7 de mayo de 2018

YabaSanshiro v1.8.1

Nueva versión final de este emulador de Sega Saturn antes conocido como UoYabause creado por Devmiyax y que aunque no es mejor que el Ssf si ha progresado mucho sobre todo en los juegos 3d que se ven muy filtrados.

Cambios:
- Contra Legacy of War: correction of a regression with the shadow of the character.
- Scorcher: Fixed a display problem with the trees in the game.
- Slam & Jam 96: correction of a regression with the scoreboard.
- Fixed a crash with Sonic R
- Sega Rally: correction of a color problem

Página oficial:
https://github.com/devmiyax/yabause

Descarga:
http://www.uoyabause.org//apks/YabaSanshiro-1.8.1-win32.zip



domingo, 6 de mayo de 2018

WinUAE 4.0.0 Beta 8

Nueva versión beta del mejor emulador que hay del ordenador Commodore Amiga, permite usar todos los distintos modelos de Commodore desde el Amiga 500 , 1200C CDTV, CD32 y con muchos modos gráficos usando dx,opengl, permitiendo que los juegos ocupen toda la pantalla sin ningún borde,lectura de los cd en cdtv y cd32 mucho mas rápida que en la consola original, uso de savetates y muchas otras opciones.

Cambios:

– CL horizontal doubling used wrong width size, fixed buffer overflow (b7).
– CL horizontal doubling multiplier changed to 9/10. Old value missed 320*200 resolution.
– 64-bit host FPU FMOVECR constants that didn’t fit in double were clamped to max when they should have been set to infinity.
– All logarithmic and trigonometric functions now use assembly code from existing JIT functions in new 80-bit host FPU mode. This should be feature complete now.
– Multithreaded RTG now only does color conversion/copy in separate thread, present() is done in main thread because of possible thread safety problems.
– Added quite pointless power led switches off/dims misc panel option. Affects OSD power led and D3D led overlay power led brightness.



Página oficial:
http://www.winuae.net/

Versión beta en los foros de English Amiga board
http://eab.abime.net/showthread.php?t=91755

Descarga de la versión beta 32 bits:
http://www.winuae.net/files/b/winuae_4000b8.7z

Descarga de la versión beta 64 bits:
http://www.winuae.net/files/b/winuae64_4000b8.7z

Descarga de los [1.5.1+ Direct3D Pixel Shader filters] http://download.abime.net/winuae/stuff/filtershaders.zip

viernes, 4 de mayo de 2018

Colem 4.5 emulador de la consola Colecovison para windows y Linux

Es un gran emulador de Colecovision creado por Marat Fayzullin que permite el uso de juegos de la consola Colecovison y empieza a emular Coleco Adam.

Cambios en la nueva versión:
– Added battery-backed SRAM emulation (Lord Of The Dungeon works).
– Added « Hardware | 2kB SRAM » menu option to ColEm-Windows.
– Removed -noeeprom command line option, as useless.
– Added -sram command line option.
– Fixed saved state compatibility between 32bit and 64bit systems.



Página oficial:
http://fms.komkon.org/ColEm/

Descargar versión de Windows
http://fms.komkon.org/ColEm/ColEm45-Windows-bin.zip

Descargar versión de Linux
http://fms.komkon.org/ColEm/ColEm45-Ubuntu-x86-bin.tgz

jueves, 3 de mayo de 2018

Ootake v2.88

Nueva versión del mejor emulador de la consola pc engine junto con el mednafen y higan de los que se siguen actualizando, soporta los cartuchos de pc engine y los juegos en formato de cdrom,permite usar savestates y muchas otra opciones.

Funciona en Windows 7/Vista/XP/8/10 (32 o 64) y una tarjeta gráfica que soporte Direct X v9.0 como mínimo.

Cambios:
– The display delay is removed by 1 frame.
– « Plus 2 frames delay » of Windows Aero(Windows Vista and 7) and Windows
8(8.1)/10 is also removed. Depending on the PC environment, together with
the above, 3 frames delay is removed.
– « Remove Lag 3F », « Remove Lag 1F », « Remove Lag 0F » was added to « Screen »
menu. You can toggle whether or not « the display delay reduction
processing » described above.
When « Remove Lag 0F » is selected, the same display delay as v2.87 or
earlier version of Ootake will be obtained. Switching « 3F » or « 0F » on Aero
(Win7/Vista) or Win8/10, I think that delays(lag) can be experienced with
shooting games and sports games.
+ In addition, I am planning to describe this delay reduction technology on
the Ootake official website soon.
http://www.ouma.jp/ootake/
– XInput compatible game pad can be used. By using Microsoft’s driver,
it was able to use it so far. In this version upgrade, if the input
responds of XInput earlier, it will take precedence.
– Backup RAM (Ten no Koe 2) file has been formatted to save only the
required 2KB. I think that this is probably interoperable with the save
data of Mednafen(wonderful emulator!). You can also read the 8KB file(
« _bram.dat ») saved in the past version and the backup RAM file(
8KB) of another older PCE emulator.
– Fixed a bug (occurred in v2.87) in which buttons IV to VI sometimes did
not work depending on the environment in 6-button pad compatible games.
– The timing approached the operation of the real machine. In
« Terraforming », the problem that the screen collapsed (occurred from
v2.81) has been resolved.
– In VS 2008 in my development environment, the setting at the time of build
prioritized the operation speed.
– Additionally, a detailed part has been improved and corrected.



Página oficial:
http://www.ouma.jp/ootake/

Descarga de la versión de windows:
http://www.ouma.jp/cgi-bin/downOotake/downsue.cgi?Ootake288.exe

miércoles, 2 de mayo de 2018

Cemu 1.12.0d

Nueva versión final de este emulador de Wii U que va mejorando cada vez más pero por ahora empiezan a funcionar bien muchos juegos, es algo lento en algunos momentos todavía pero progresa muy rápido.

Características:
- Puede correr imágenes de Wii U encriptadas (WUD) y archivos RPX/RPL
- Resolución Interna es  1920x1080 (Si el juego la soporta)
- Sin optimizar. Espera bajos framerates y largos tiempos de carga.
- Funciona sólo en Windows x64 . puede que en otras plataformas posteriormente.
- Requerido OpenGL 3.3

CAMBIOS:
- Added friend list support
- Added native wiimote support
- Improved game list
- Bug fixes & various smaller improvements

En detalle:

# New in 1.12.0d:

general: Fixed crash when selecting wiimote as emulated controller

# New in 1.12.0c:

general: Fixed graphic pack custom shaders sometimes not loading

# New in 1.12.0b:

general: Fixed a bug where wiimote input provider was not displayed in input settings

# New in 1.12.0:

general: Improved game list
            Added game icons
            Added ability to quick jump to an entry by typing the first letters
            Added ability to navigate with arrow keys
            Added columns for time played and last time launched
            Added option to create gameprofile (if it doesn't exist)
            Sorting of entries is no longer case-sensitive
            Display a notification while the game list is being refreshed
            Game list no longer refreshes automatically when Cemu is restarted

general: Friend list support
           Covers most friend features that are used by games
           Wii U friend list app also supported and can be used to manage friends
         
general: Faster loading time of Cemu when many graphic packs are installed
general: Fixed syntax of settings.xml
         
input: Added native wiimote support (as separate input provider)
         
CPU/JIT: Added support for branches with a destination outside of the current scope of the recompiled function

zlib(rpl): Added API compressBound

nlibcurl: Fixed various bugs in multi_perform API

nsysnet: Added API gethostbyaddr, NSSLAddServerPKIExternal

Página oficial:
http://cemu.info/

Download:
http://cemu.info/releases/cemu_1.12.0.zip