miércoles, 30 de marzo de 2016

MAME 0.172

Nueva versión del Mame final como cada última semana del mes, que desde hace varias versiones incluye el Mess en el mismo programa y primera con licencia open source. Es un emulador de maquinas arade creado por Nicola Salmoria y el Mess lo que hace es emular emuladores y consolas  como Spectrum, Commodore 64 y muchas mas.

CAMBIOS:

It’s with great pleasure that we announce the release of MAME 0.172. This release includes several notable things above and beyond the usual assortment of new systems, new features, and bug fixes.
Most importantly, this is the first release of MAME since the change to a proper open-source licensing scheme as announced earlier this month. From this release onward, MAME will be distributed under a GPL-2.0+ license, with the bulk of code being covered under a 3-clause BSD license.
MAME now has an up-to-date set of documentation! You can find it under the « Documentation » drop-down at the top of this site, or go to http://docs.mamedev.org/ to check it out.

Due to the large number of configuration changes made in this version, we strongly advise all users to delete their existing INI configuration files and re-create them using the « -cc » option.
For those of you running MAME on authentic CRT monitors, MAME now incorporates a number of scaling-related features from GroovyMAME, thanks to its author being brought on board the team, which should help reduce user fragmentation. Please note: If you have issues with MAME 0.172’s graphics output, please ensure that « unevenstretch » is set to 1 in your MAME configuration.

MAME 0.172 will also introduce a new high-score saving system using Lua scripting. The feature is still experimental, but it’s something to keep an eye on for interesting future developments!
This version additionally marks the creation of a cross-platform data-driven shader system via the BGFX renderer, which allows you to apply shader effects per-screen, and more.

MAMETesters FALLOS ARREGLADOS
----------------------
- 06168: [Crash/Freeze] (neogeo.c) kof10th: Unable to start/Fatal error (ajrhacker)
- 06159: [Crash/Freeze] (triforce.c) triforce: Crash/Exception before OK (Osso)
- 06144: [Crash/Freeze] Running with -video d3d -numscreens 2 and above crashes MAME
- 06152: [Interface] "Show mouse pointer" option stays off (dankan1890)
- 06147: [Sound] (model2.c) daytona: Some songs can not be played and cause audio to halt (R. Belmont)
- 06145: [DIP/Input] (astrocde.c) gorf and clones: Gorf Outputs missing Quark Laser
  (Joystick) Lamp Output (David Haywood)
- 06143: [Documentation] They are "Master Sets", NOT "Originals" (dankan1890)
- 02389: [DIP/Input] (nbmj8688.c) housemnq, housemn2, bijokkog, bijokkoy: Inputs
  slightly wrong for the LCD games. (cuavas)
- 06156: [Interface] a5200,a7800,smspal,sms1,sms1pal,aes,vectrex,a400,a800,c64,c128:
  GUI software list cartridge picker fails to select cartridge

CAMBIOS EN EL CODIGO
--------------

-Added data-driven shader system for BGFX renderer [Ryan Holtz]

 * Allows an arbitrary number of passes, with arbitrary connections between passes.
 * Ships by default with three effects: default, unfiltered, and hlsl
  * default: Simple bilinear stretch
  * unfiltered: Simple nearest-neighbor stretch
  * hlsl: A close reimplementation of the Direct3D HLSL shaders. Does not currently support bloom or vectors.
 * Select the "shader chain" you wish to use with -bgfx_screen_chains
 * Adjust the settings to your liking with slider controls, saving and loading settings and presets will be added in a future version.
 * See bgfx/chains/hlsl.json ans bgfx/hlsl/blit.json for JSON format rules.
 * For additional information, see the official MAME documentation.

-Improved Scanline Simulation [ImJezze]

 * Changed the amount of scanline darkness, a setting of 1.0 now becomes fully black (to get the same result as before, halve your current setting)
 * Scanline height now depends on the brightness of the underlying color
 * The amount of the scanline brightness and overdrive now depends on  the scanline darkness
 * Renamed 'Scanline Screen Height' to 'Scanline Screen Scale' and 'Scanline Indiv. Height' to 'Scanline Height'
 - Fixed Bloom Level Alignment
   * Fixed target dimensions of bloom levels, which results in much better alignment, especially for games with very low resolutions Therefore, current bloom settings might appear less intense than
before.
 - Quality and Performance improvements
   * HLSL now uses non-power-of-two-sized target surfaces (breaks compatibility with graphics cards based on R300/R400/NV30 and older)
   * HLSL target surfaces now have the size of the screen canvas
   * Removed HLSL pre-scale factor
   * HLSL now uses a sharp bilinear interpolation to pre-scale textures
      to screen canvas size, based on [Themaister]'s implementation
   * Improved overall performance. Based on the previously required  pre-scale factors, speedups range 5-50% depending on graphics
      hardware, more if a higher prescale factor was used.
   * Improved shadow mask quality (pixel-perfect) in screen-mode
   * Fixed half source texel offset of bloom level alignment
   * Removed ./hlsl/artwork_support folder
   * All shaders after pre-scale are now based on screen coordinates  (workaground until both raster and vector passes can work on texture coordinates)
   * Disabled distortion shader for more than one screen and for artworks in full mode, does not affect artworks in cropped mode  (workaground until both raster and vector passes can work on texture
 coordinates)

-at: Created at motherboard device and split PCI and PS/2 machines into own files [Carl]

-UI [Maurizio Petrarota]
 * Enabled user interface navigation through UI_CONFIGURE button (tab  key by default).
 * Added support for "covers" images collection.
 * Added support for "gameinit.dat".
 * Improved ROM-less checking at startup.
 * Improved vertical orientation rendering.
 * Fixed missing mouseover highlight.
 * Fixed search in software lists.
 * Fixed DATs reload after path changes.
 * Fixed software load failure from BIOS submenu.

-Bloom refactoring [ImJezze]
 * Calculation of bloom dimensions is now done only once, when render target is created.
 * Reduced blur width for non-vector screens.
 * Implemented shadow UV option for source tile mode.

-apple2gs.cpp: Dumped the 341-0749 ROM and confirmed the 341-0728 Apple IIGS ROMs. [Brian Troha]

-Type-safe C++ printf analog and vector-backed iostreams [Vas Crabb]
 * Supports most C99, glibc, SUS and MSVCRT format specifications
 * Allows formatting any object with stream output operator with %s
 * Replaces strformat, strprintf and strcatprintf
 * Move to type-safe templates for logerror and popmessage
 * Remove now-unnecessary I64FMT from calls to logerror/popmessage
 * Eliminate core_i64_format functions for the most part

-Modernised much of the file handling code [Vas Crabb]
 * Made core_file, osd_file, and avi_file and polymorphic classes
 * Moved osd_file implementations to shareable OSD module code
 * Made zip/7z implementations of archive_file with common API
 * Prefer destructors over explicit close functions
 * Made APIs supply smart pointers
 * Pass std::string though lots of APIs rather than C string pointers
 * Added methods for flushing user-space file buffers
 * Made archive_file create/destroy thread-safe
 * Fixed buffer overrun when walking zip ECD
 * Fixed some resource leaks in file handling code
 * Fixed edge cases where incorrect error code was returned on Windows
 * Added Solaris PTY implementation
 * Support ~/$FOO/${BAR} expansion with SDL OSD
 * Made emu_file handle zip and 7z archives identically
 * Search archives with CRC+path, CRC+partial path, CRC, path, partial  path when loading ROMs/artwork/cheats/etc.
 * Added support for 7z archives via zippath API
 * Support 7z archives for fullpath loading and media file manager
 * Made romcmp tool support 7z archives

-Improved OSD font API [Vas Crabb]
 * Release font handles on destruction
 * Moved font enumeration into OSD, implement for SDL, Windows, OSX
 * Fixed drawing characters outside Unicode BMP with sdl_ttf
 * Support TTC fonts with sdl_ttf
 * Separated font display names from configuration names
 * Made OSX font configuration name the PostScript face name
 * Made sdl_ttf configuration name Family|Style
 * Supply ui_small font as a BDF file with Adobe glyph names

-Fixed stack smash bugs in INP read/write and better encapsulate the INP header I/O code (thanks Tafoid for reporting), fix divide-by-zero in pathological case of zero-frame recording [Vas Crabb]

-Fixed file naming issue when creating new image from internal fil  manager with media loaded (thanks BIOS-D for reporting) [Vas Crabb]

-Fixed many mismatched free() / delete / delete [] errors [Vas Crabb]

-Cleaned up primary.fx [ImJezze]
 * Split primary.fx into 3 techniques for vector buffer, screen and UI pass
 * Moved register_texture() for shaders outside of texture_info creation
 * Added render_primitive parameter to register_texture(); currently unused
 * Removed other unused register_texture() definition

-IGS009 driver improvements: Added both missing PPI8255 devices and routed all inputs/outputs through them. Derived a memory map for Grand Prix '98, that seems to lacks of these devices. [Roberto Fresca]

-Rewrote input routines as modules [Brad Hughes]

-Reparented all sets of IGS Jingle Bell. Added technical information about the hardware [Roberto Fresca]

-Few miscellaneous N64 changes / improvements [Happy]
 * Changed MemPak formatting code to better document actual format.
 * Avoid adjusting screen timings when VI blank video mode set.
 * Fixed: PIF reportedly only clears top bit of status byte.
 * Fixed: DD read fail needs to mask against head as well as track.

-Fixed flipped sprite positioning in toypop [Katsuhiko Kagami]

-crazybon improvements [Vas Crabb, Ioannis Bampoulas]
 * Updated DIP switch descriptions/defaults according to manual
 * Hooked up reel stop buttons and add to layout

-Added original Dyna Cherry Master '99 QL-1 V9B.00 set [Vas Crabb, Ioannis Bampoulas]
 * Renamed existing set to cmast99b - it's hacked to remove Dyna name
 * Added DIP switch settings and defaults from manual, nothing confirmed
 * Confirmed correct ROM loading
 * Added notes, including how to reach input test

-newbrain: Dumped the COP internal ROM. [Chris Despinidis]

-newbrain: Rewrote the driver to modern standards. [Curt Coder]

-cop400: Implemented the MICROBUS interface. [Curt Coder]

-peplus.cpp: Added dump of cap1144.u50 [Badbaud]

-segam1audio: Fixed ROM mapping (MT6147) and corrected authorship. [R. Belmont]

-Butterfly Dream 97: Created its own machine driver. Perfectly decoded graphics for gfx bank 1. [Roberto Fresca]

-Butterfly Dream 97: Decoded graphics for gfx bank 2. [Roberto Fresca]

-NoteTaker: Documented more multiprocessor related addresses, fixed some address map issues. [Lord Nightmare]

-HLSL presets [ImJezze]
 * Added general presets for raster and vector screens
 * Added special presets for Game Boy (monochrome LCD) and Game Boy Advance (color LCD)

-ibm5170.xml: Added SICOS mouse driver and SICOS Paint. [Curt Coder]

-Super Poker: Added the missing PPI 8255s and routed the involved inputs/outputs through them. 3super8 has PPI initialization routines, but seems to be a leftover since it lacks them. Also cleaned up the driver and added technical notes. [Roberto Fresca]

-Added layout for Frankie Dettori's 7th Heaven [John Parker]

-NoteTaker: Hooked up more of the IOCPU I/O registers. Separated reset functions for IOCPU and EmulatorCPU. [Lord Nightmare]

-NoteTaker: Updated documentation further. Added commented out I/O map for the EmulatorCPU [Lord Nightmare]

-Rewrote Super Cross II driver due to relicensing [Angelo Salese]

-NoteTaker: Implemented the DAC, DAC Timer, and DAC FIFO, the BIOS now beeps on boot. Fixed several wrong polarity status bits. Documented where the framebuffer lives. Better documented the boot process.
 Hooked up the VSync Interrupt. [Lord Nightmare]

-Updated Frankie Dettori layout to MAME 'dark' style [John Parker]

-svi318: Rewrote driver. Supported are the SVI-318 and SVI-328  systems, and a slot system which adds support for the following expander slot options:
 * SV-601 Super Expander
 * SV-602 Single Slot Expander
 * SV-603 Coleco Game Adapter (no controller support yet)
 The slot expander cards enable support for the standard  Spectravideo expansion slots. Of those, the following  cards are fully emulated:
 * SV-801 Disk Controller (with 2 disk drives)
 * SV-802 Centronics Printer Interface
 * SV-803 16k memory expansion
 * SV-805 RS-232 Interface
 * SV-806 80 column card
 * SV-807 64k memory expansion [Dirk Best]

-NoteTaker: Hooked up screen framebuffer. Hacked the Odd/Even interrupt so screen drawing happens. [Lord Nightmare]

-NoteTaker: Fixed another typo in BIOS 1.5, no longer runs off into the weeds and actually tries to load from floppy now. Needs FDC hooked up still. [Lord Nightmare]

-r9751 improvements [Brandon Munger]
 * Fixed more DMA issues and added more logging
 * Moved PDC floppy command trigger to correct register

-Added common debugger commands to global menu bar in OSX [Vas Crabb]
 Also fixed occasional crash in Copy Visible.  Note that copy  visible, paste, toggle breakpoint, and view options still require you to use context menus in windows.  Debug/Run menus only work when a debugger window has focus, so Break is less useful than it could be.

-floppy: Fixed subtle interaction between wd_fdc initial restore and floppy reset [O. Galibert]

-IGS Super Poker: Decrypted all the US/UA sets. They are still not working due to hardware differences with the former ones laying in the driver. I/O are driven through IGS custom IC's instead of 2x PPI8255 devices. [Roberto Fresca]

-NoteTaker: Attached FDC and floppy drive. [Lord Nightmare]

-NoteTaker: Began to hooking up DiskReg register. [Lord Nightmare]

-netlist updates: [Couriersud]
 * First steps to move towards c++11.
 * Based plist on std::vector
 * Replaced pstack with std::stack
 * Removed pnamed_list
 * Use c++ "for each" in a number of places
 * Fixed two "time bombs"

-Implemented integer scaling in core renderer [Calamity]
 * Moved -unevenstretch option to core renderer.
   -unevenstretch:   fractional stretching (default)
   -nounevenstretch: integer scaling
 * Added new options to core renderer:
   -unevenstretchx:  fractional stretching on horizontal axis, integer scaling on vertical axis
   -intscalex:       horizontal integer scale factor, default is 0 (auto)
   -intscaley:       vertical integer scale factor, default is 0 (auto)

-Symbolics 3600: Added more documentation of the FEP PCB from PCB pictures. [Lord Nightmare]

-Symbolics 3600: Fixed ROM mapping, add a few more PLD/PLA/PAL labels. [Lord Nightmare]

-A lot of TTF fonts (including C/J/K fonts like unifont) do not have a type attribute "Regular". This fix will load the first font found if no "bold" "bold italic" "italic" or "regular" attribute was found.
 [Couriersud]

-Neo-Geo updates: [JacKc]
 * Added correct ROM labels and locations for ASOII and Burning Fight early prototypes
 * Added ROM locations for Last Resort prototype
 * Marked alpham2p AES VERSION
 * Marked burningfp AES VERSION
 * Marked lresortp MVS VERSION

-Converted shanghai.cpp to use the non-legacy hd63484 video device.[Angelo Salese]

-Rewrote overly complex rawinput_device_improve_name function for rawinput module, plus fixing some other defects in input modules as detected by coverity. [Brad Hughes]

-Added support for Raspberry Pi cross-compile [Miodrag Milanovic]

-pcat_dyn: Added sound and marked toursol working [Carl]

-Symbolics 36xx: Renamed driver from s3600 to s3670 to better reflect the actual model of what we're trying to emulate. Added more memory maps from the patent, but these do not seem to match the 3670 exactly, more investigation is required. [Lord Nightmare]

-Added additional sanity checking to the tms9927/crt5027 core.
 [Lord Nightmare]

-Software List cart added (crvision): Tennis (Dick Smith, earlier, 6k
 Cart  [Luca Antignano, Herman Heritage]

-apple3 updates: [R. Belmont, robj]
 * RAM is always present at FFCx, eliminated previous need for hack
 * VIAs are clocked by PRE1M (1 MHz), fixes Confidence Test
 * Fixed joystick reading; works in Sandman and Atomic Defense
 * Hooked up HBlank input to VIA 1 PB6
 * Support raster splits; Atomic Defense is playable (pick joystick B)

-symbolics.cpp: Added model list of the various Symbolics Inc. Lisp machines [Ian F./trintr0n]

-NAOMI/Triforce/Chihiro: Updated documentation [f205v, MetalliC]

-Implemented integer scaling in core renderer [Calamity]

-Coco Loco: Added technical notes [Roberto Fresca]

-nbmj8688 improvements [Vas Crabb]
 * Improved mapping of start buttons in two-player cocktails with LCDs
 * Flipped Player 2 view in two-player games with LCDs to better represent what they see from their side of cocktail cabinet
 * Added DIP locations for  and livegal
 * Documented DIP switch functions/locations for bijokkoy, bijokkog, housemnq, housemn2, livegal, mcitylov, iemotom, ryuuha, kanatuen, kyuhito and idhimitu
 * Made analyser switch a toggle for many games

-Corrected ROM names in seganinj set [Mathieu Patard]
 * Also added correct 'rev A' sprite ROM (the program ROMs were rev. A,looks like this ROM was missed when it was dumped before)

-Netlist: code maintenance [Couriersud]
 * Renamed netlist_analog_t to analog_t
 * Straightened object model
 * Reduced access to member variables
 * Use pvector for groups.
 * Simple coverity fixes.

-Symbolics 3670: Added a lot more notes about the FEP/NFEP board PALs an PROMs noting where the equations for various PALs/PROMs are in the  patent [Lord Nightmare]

-Symbolics 3670: Traced out more of the FEP v24 I/O memory map based on the PALs from the patent [Lord Nightmare]

-apple3: Started filling in the software list. [R. Belmont]

-Improved documentation for SMS software and input devices [Enik]

-apple2: Started reverse-engineering the AE PC Transporter card [R. Belmont]

-Initial work to make MAME work on Android [Miodrag Milanovic]

-sliders.cpp: Made Alt+Arrow minimize or maximize value. [Ryan Holtz]

-Swapped the endianess of the md_slot device bus to big endian, fixing megadriv cheats  [Pugsy]

-Initial Z80SCC baudrate generator support [Joakim Larsson]

-svga_s3: Fixed potential crash when hardware pointer is at the edge of VRAM, and fixed viewport scrolling in XF86_S3. [Barry Rodewald]

-atarittl.cpp: Bugle ROM redumped for Steeplechase. [Andrew Welburn]

TRADUCCIONES AÑADIDAS O MODIFICADAS:
------------------------------
Chinese (Traditional / Simplified) [YuiFAN]
Dutch [Wilbert Pol]
French (Belgium) [Mevi]
German [RafTacker, rootfather]
Greek [BraiNKilleRGR]
Italian [AntoPISA, Angelo Salese, Fabio Priuli]
Japanese [Katsuhiko Kagami, Vas Crabb]
Portugese (Brazil) [Ashura-X]
Russian [MetalliC]
Serbian (Latin/Cyrillic) [Damjan, Miodrag Milanovic]
Spanish [A.Viloria]

NUEVOS JUEGOS AÑADIDOS O QUE ANTES NO FUNCIONABAN
-------------------(Philko) [-----------------------------------
Lock On (Philko) [marcus, David Haywood]
Chicken Draw (2131-04, U5-01) [Kevin Eshbach, The Dumping Union]
Fire Ball (FM Work) [Team Europe, David Haywood]
Android (early build?) [Ryan Holtz, David Haywood]
Magical Touch [Carl]
Tournament Solitaire (V1.06, 08/03/95) [Carl]
Conic Electronic Football [hap, Sean Riddle]
Gakken FX-Micom R-165, aka Tandy Radio Shack Science Fair Microcomputer Trainer
  [hap, Sean Riddle]
Castle Toy Einstein [hap, Sean Riddle]
Coleco Head to Head Basketball/Hockey/Soccer [hap, Sean Riddle]
Bandai Burger Time [hap, Kevin Horton, Rik]
Bandai Pengo [hap, Kevin Horton, Rik]
Bandai Zaxxon [hap, Kevin Horton, Rik]
Gakken Jungler [hap, Kevin Horton, Rik]

NUEVOS CLONES AÑADIDOS O QUE ANTES NO FUNCIONABAN
----------------------------------------------------
Batsugun (Korean PCB) [Alex Cmaylo]
Player's Edge Plus (X002252P+XP000050) Shockwave Poker [BrianT]
Player's Edge Plus (X002309P+XP000038) Triple Double Bonus Poker
  [BrianT]
Pleiads (Niemer S.A.) [pako ikarihardmods, Roberto Fresca]
Armed Police Batrider (Hong Kong) (Mon Dec 22 1997)
  [Trap15, The Dumping Union]
Jingle Bell (EU, V141) [Roberto Fresca, Ioannis Bampoulas]
Knock Out!! (bootleg, set 3) [Paul Hogger]
Cabal (UK, Trackball) [caius]
Hipoly (bootleg of Hyper Olympic) [Roberto Fresca, Peter Weuffen]
Last Resort (prototype) [Chris Ransley]
Crazy Climber (Spanish, Rodmar bootleg) [A.R.P.A.]
Buccaneers (set 3, harder) [system11]
My Hero (bootleg, 315-5132 encryption) [Andrew Welburn]
Coco Loco (set 2) [AUMAP, Roberto Fresca]
Major Title 2 (World, alt sound CPU) [Mathieu Patard]
Pac-Man (SegaSA / Sonic) [A.R.P.A.]
Come Come (Petaco SA bootleg of Puck Man) [Manuel Giron]
Come-Cocos (Ms. Pac-Man) ('Made in Greece' Herle SA bootleg) [Heckler]
Moon Cresta (SegaSA / Sonic) [Roselson (from AUMAP)]
Pac-Man (Moon Alien 'AL-10A1' hardware) [caius, Joachim Puster]
Wave Runner GP (original, Rev A) [Arzeno Fabrice]
Spartan X (Tecfri hardware bootleg) [farzeno, rockman, David Haywood]
Toki (US, prototype?) [Kevin Eshbach]
M.A.C.H. 3 (set 2) [Matt Ownby]
M.A.C.H. 3 (set 3) [??]
Apple IIgs (ROM03 late prototype?) [Brian Troha]
Super Bishi Bashi Championship (ver KAB, 3 Players) [Skate]
Pac-Gal (set 2) [kurobee]

NUEVAS MAQUINAS QUE AUN NO FUNCIONAN
----------------------------------
Lucky Bar (W-4 with mc68705 MCU) [Roberto Fresca, Ioannis Bampoulas]
Cherry Angel (encrypted, W-4 hardware)
  [Roberto Fresca, Ioannis Bampoulas]
Sharp Wizard OZ-750 [Sandro Ronco]
Butterfly Dream 97 / Hudie Meng 97 [Roberto Fresca, Ioannis Bampoulas]
Super Poker (v306US) [Roberto Fresca, Ioannis Bampoulas]
Symbolics 3600 [trinitr0n/Ian F., Lord Nightmare]
Cherry Master '99 (V9B.00) [Vas Crabb, Ioannis Bampoulas]
Konami Contra (handheld) [hap, Sean Riddle]
Super Game (Sega Master System Multi-game bootleg) [Astroblaster] (incomplete dump)
Game Tree (PSE) [Andrew Welburn]


NUEVOS CLONES QUE AUN NO FUNCIONAN
--------------------------------
Coco Loco (set 3) [AUMAP, Roberto Fresca]
various Super Poker sets
 - (v205US), (v203US), (v200UA), (v102UA) [Roberto Fresca, Ioannis Bampoulas]
 - (v114IT) [Mirko Buffoni, Roberto Fresca]
 - (v116IT-MX) [MiX, Roberto Fresca]
various Jingle Bell sets
 - (US, V157), (EU, V155), (EU, V153) [Roberto Fresca, Ioannis Bampoulas]
Sega Ninja (315-5113) [Mathieu Patard]

Nuevo software list additions que funcionan
-----------------------------------

tutor.xml:
Super Bike (Jpn) [Jim]
Battle Fighter (Jpn) [Jim]
4-nin Mahjan (Jpn, set 2) [Jim]

crvision.xml
Tennis (Dick Smith, earlier, 6k Cart)  [Luca Antignano, Herman Heritage]

apple3.xml
Atomic Defense [R.Belmont]
Tic-Tac-Toe [R.Belmont]
+ more

Nuevo software list additions que no funcionan
---------------------------------------

gamate.xml:
GP Race [Peter Wilhelmsen]

Pagina oficial:
http://www.mamedev.org/

Descarga de la versión 32 bits:
http://www.mamedev.org/downloader.php?file=mame0172/mame0172b.exe

Descarga de la versión 64 bits:
http://www.mamedev.org/downloader.php?file=mame0172/mame0172b_64bit.exe




ePSXe Android v2.0.2 30-Marzo-2016

Nueva versión del mejor emulador para Android de psx, es un emulador de pago 2,99  pero sus
actualizaciones son gratuitas y sirven para mejorar la versión de windows y linux .

Cambios V2.0.2:
- Mejorado el timing GPU  (Esta implementado en todos lo modos de gpu, es más exacto en el modo Hw renderer+1-thread mode). Arregla fallos en Derby Stallion, Derby Stallion 99, Namco Vol.4 en uno de los juegos, NBA Live 99 (Evita que se quede bloqueado), Sangokushi Eiketsuden, Tunguska ... se usa automaticamente en juegos que sabemos que lo necesitan, pero se puede usar en todos los juegos en las preferencias con una perdida de rendimiento si el dispositivo no es lo suficientemente rápido ya que necesita más potencia.
- Añadida una opción para permitir PSX CPU overclock - Puedes usar esta opción para incrementar el numero de frames interno pero requiere un aparato muy rápido y puede producir fallos en algunos juegos
- Mejorado un problema auto-salto de frames cuando se utilizan shaders o en opciones de renderizado x2
- Arreglado el fallo que no mostraba las caratulas en nvidia shield tablet
- Arreglados fallos en resolución de pantallahorizontal y mejor centrado se puede apreciar el arreglo en : Hogs or wars, Star Ocean 2, Saga Frontier 2, etc
- Arreglado el modo de CPU interprete en Android y arreglado un fallo que provocaba  retraso en el branch




Comprar en:
https://play.google.com/store/apps/details?id=com.epsxe.ePSXe&feature=search_result&hl=es


7th Dragon 2020 PSP Traducido al Inglés

Se ha traducido este juego de Sony PSP que es la secuela del juego de Nintendo DSla traducción del juego no es perfecta como la del original de DS pero el juego es perfectamente jugable.

El juego fue creado por Imageepoch ydistribuido por Sega en el año 2011 en Japon y se trata de un RPG en el que en el año 2020 los invasores 7 dragones del espacio llamados “Seventh Dragons llegaron al planeta tierra con la intención de destruirla y hacerla inhabitable mediante el uso de una especoe dañina de plantas extraterrestres.

El jugador toma el control de un equipo de contraataque recién formado en Japón bajo el control de una organización Murakumo, deberemos crear nuestro propio equipo de personajes (se puede elegir nombre, profesión y aspecto) para derrotarlos y salvar Tokyo.

El parche se usa para aplicarlo el programa habitual el XDELTA y en este caso ocupa 520 MB

Página oficial:
http://cavespeak.org/

Podeis descargarlo de:
http://www.filepup.net/files/Qqvnv1459190943.html




martes, 29 de marzo de 2016

Cemu v1.4.0.c

Nueva versión final de este emulador de Wii U que va mejorando pero por ahora empiezan a funcionar akgunos juegos ,  es algo lento todavia pero progresa bastante rápido.


Caracteristicas:
- Puede correr umagenes de Wii U encriptadas (WUD) y archivos RPX/RPL
- Rsolución Interna es  1920x1080 (Si el juego la soporta)
- Sin optimizar. Espera bajos framerates y largos tiempos de carga.
- Funciona sólo en Windows x64 . puede que en otras plataformas posteriormente.
- Requerido OpenGL 3.3
- Probado en NVIDIA: Funciona bien en los controladores más recientes
- Probado en  Intel: No es perfecto pero funciona si soporta  la versión de OpenGL
- Sin probar en AMD

CAMBIOS:

- Añadido PowerPC JIT recompilador(Hasta 5-6 vecews más rápida emukacuón de la CPU)
-´Disminución de los cortes en la compilacion del shader
- Mejorada la emulación del sonido
- Grandes mejoras en la emulación gráfica
- Muchisimos pequeños cambios y arreglos

Download:
http://cemu.info/releases/cemu_1.4.0.zip

Página ofical:
http://cemu.info/



lunes, 28 de marzo de 2016

UoYabause v0.2.4b

Nueva versión dinal de uoYabause que es un emulador gratuito de Sega Saturn para Android , que es una

versión no oficial del emulador Yabause de Sega Saturn  Yabause SEGA Saturn Emulator( http://yabause.org/

.
Algunos juegos llegan a poder jugarse correctamente.

uoYabause no incluye ningún juego,. para usarlo poones la iso de tus juegos en  "yabause/games/". Empieza uoYabause y presionael boton Load Game , y selecciona el nombre del archivo que has colocado antes.

Requires Android 4.4 o superior

Cambios:
-
Uso de Tessellationqye permite una mejora en como se dibuhan los spriyes, solo puede usarse  la  GPU Tessellation en aparatos que soporten OpenGL ES AEP.


- Arreglados fallos graficos en:
* Three Dirty Dwarves ya noes pantalla en negro.
* Doukou el menú de seleccion se muestra ahora.
* Gale Racer antes no dibujaba ningún poligono.
* Battle Arena Toshinden Remix pantalla que gira
´
- Arreglada regresion de:
Guardian Heroes

Página oficial:
http://www.uoyabause.org/

Descarga:
https://play.google.com/store/apps/details?id=org.uoyabause.android&hl=en


sábado, 26 de marzo de 2016

PSX Datacenter Actualización 26-Marzo-2016

Nueva actualización semanal de la página de PSX Datacenter añadiendo en esta ocasion nuevas entradas de juegos de PSX y actualizando muchas otras como ISS Pro Evolution  Iwatobi Penguin - Rocky X Hoppe 1 y 2, Jackie Chan's Stuntmaster , Jade Cocoon, TOCA World Touring Cars  o IIrritating Stick con nuevo contenido como portadas en alta resolución, información, nuevos trucos, publicidades y muchos otros cambios.

Añadidas las siguientes entradas a la PSX Datacenter:

NTSC-J:
Game no Tetsujin - The Shanghai [SLPS-00096] (J)
iMode mo Issho - Doko Demo Issyo Tsuika Disc [With i-Mode Cable] [SCPS-10141] (J)
iMode mo Issho - Doko Demo Issyo Tsuika Disc [SCPS-10144] (J)
Jiro Akagawa - Majotachi no Nemuri - Fukkatsu Matsuri [PSOne Books] [SLPS-91504] (J)

ACTUALIZADAS:
Invasion [SLES-00443] (E)(F)(G)(I)(S)(Du)
Iron & Blood Warriors of Ravenloft [SLUS-00378] (E)
Iron & Blood Warriors of Ravenloft [SLES-00386]  (E)
Iron Soldier 3 [SLUS-01061] (E)
Iron Soldier 3 [SLES-03250] (E)(F)(G)
Iron Man X-O Manowar In Heavy Metal [SLUS-00235] (E)
Iron Man X-O Manowar In Heavy Metal [SLPS-00455] (J)
Iron Man X-O Manowar In Heavy Metal [SLES-00281] (E)(F)(G)
Irritating Stick [SLUS-00775] (E)
...Iru! [SLPS-00965] (J)
...Iru! [The Best Takaramono] [SLPS-02210] (J)
IS - Internal Section [SLPS-01868] (J)
Ishin no Arashi [SLPS-01158] (J)
Ishin no Arashi [Koei Teiban Series] [SLPM-86861] (J)
Ishin no Arashi [Koei the Best] [SLPM-86235] (J)
ISS Pro 98 [SLES-01218] (E)(F)(G)(S)
ISS Pro Evolution [SLUS-01014] (E)
ISS Pro Evolution [SLES-02095] (E)(F)(G)
ISS Pro Evolution [SLES-02424] (I)(S)
Itadaki Street - Gorgeous King [SLPM-86120] (J)
Iwatobi Penguin - Rocky X Hopper [SLPS-00832] (J)
Iwatobi Penguin - Rocky x Hopper [Playstation the Best] [SLPS-91115] (J)
Iwatobi Penguin - Rocky X Hopper 2 [SLPS-01283] (J)
Iznogoud [SLES-00480] (E)(F)(G)(I)(Du)
Jackie Chan's Stuntmaster [SLUS-00684] (E)
Jackie Chan's Stuntmaster [SCES-01444] (E)
Jade Cocoon - Story of the Tamamayu [SLUS-00854] (E)
Jade Cocoon - Story of the Tamamayu [SLES-02201] (E)
Jade Cocoon - La Légende De Tamamayu [SLES-02202] (F)
Jade Cocoon - Die Tamamayu Legende [SLES-02203] (G)
Jade Cocoon - La Leyenda de Tamamayu [SLES-02205] (S)
Jade Cocoon - La Leggenda del Tamamayu [SLES-02206] (I)
Janhai Yuugi '99 - Tanuki no Kawazanyou [SLPS-01760] (J)
Janhai Yuugi '99 - Tanuki no Kawazanyou [Fukyuuban 1500 Series] [SLPS-02386] (J)
Jarrett & Labonte Stock Car Racing [SLUS-01139] (E)
Jiro Akagawa - Majotachi No Nemuri - Fukkatsu Matsuri [SLPS-01863] (J)
Tamamayu Monogatari [SLPS-01729] (J)
Tamamayu Monogatari [Playstation The Best] [SLPS-91154] (J)
Tamamayu Monogatari [PSone Books] [SLPS-91461] (J)
TOCA World Touring Cars [SLES-02572] (E)(F)(G)
TOCA World Touring Cars [SLES-02573] (I)(S)
Ucchannanchan no Honoo no Challenger - Denryu Iraira-Bo Returns [SCPS-45221] (J)
Ucchannanchan no Honoo no Challenger - Denryu Iraira-Bo Returns [SLPS-01317] (J)
World Soccer Jikkyou Winning Eleven 4 [SLPM-86291] (J)
WTC - World Touring Championship [SLPS-02582] (J)
WTC - World Touring Championship [Spike Library #009] [SLPS-03303] (J)
WTC - World Touring Championship [PSOne Books] [SLPS-91488] (J)
Añadidas nuevas descripciones, portadas en alta resolución,nuevas publicidades y imagenes.

MANUALES:
Farland Saga - Toki no Michishirube [Superlite 1500 Series] [J] [SLPM-87237]
Manual scans by renzukoken, cleaned & compiled into cbr by gladiator.

Podeis consultarlas en:
http://www.psxdatacenter.com/
o
http://psxdatacenter.com/



martes, 22 de marzo de 2016

WinUAE v3.3.0 Beta 9

Nueva versión beta del mejor emulador que hay del ordenador Commodore Amiga, permite usar tofos los distintos modelos de Commodore desde el Amiga 500 , 1200C CDTV, CD32 y con muchos modos gráficos usando dx,opengl,permitiendo que los juegos ocupen toda la pantalla sin ningun borde,lectura de los cd en cdtv y cd32 mucho mas rápida que en la consola original, uso de savetates y muchas otras opcioes.

Cambios:
- Fixed swapped audio channels if stereo separation was set (b1 cleanup missed code path)
- Fixed uaehf.device SCSI emulation sense data possible crash/wrong status. (trap update related)
- 32M UAE RTG board was always address space aligned. It is wrong in UAE mapping mode.
- Only swallow hardware horizontal and vertical mouse movement when in mouse driver mode, not mouse wheel.
- Improved programmed refresh rate hsync start and end validation to prevent crashes if weird mode is set. (BoggleDop / Sanity)
- Added hardfile virtual bad block support. uaehf.device and hardware SCSI emulation only. Create geometry text file (<name of hardfile.hdf>.geo) in same directory as hardfile, add badblocks=<blocks> line. (<blocks> can be range, 10-100 or single value or multiple ranges/values, for example 10-100,200,1000-20000) Max 8 bad block values/ranges supported. Error is returned if block in badblock range is attempted to be read or written.
- OS4.x UAE trap mode now uses hybrid busy wait mode. Performance has improved again, directory filesystem speed is now fully usable and uaegfx is also noticeably faster.
- UAE indirect trap stability updates.

Página oficial:
http://www.winuae.net/

Versión beta en los foros de English Amiga board
http://eab.abime.net/showthread.php?p=1067148#post1067148

Descarga de la versiión beta 9 32 bits:
http://www.winuae.net/files/b/winuae_3300b8.7z

Descarga de la versiión beta 9 64 bits:
http://www.winuae.net/files/b/winuae64_3300b8.7z

Descarga la última versión estable:
http://www.winuae.net/files/WinUAE3220.zip



lunes, 21 de marzo de 2016

PPSSPP 1.2.2

Ha sido publicada la nueva versión final del mejor emulador de la consola portátil Sony PSP para windows y android,si quieres apoyarlo también tiene una versión gold que se puede comprar en ambas y que solo se diferencia en que pone gols, viene como siempre con novedades y arreglos aunque en esta ocasión son fundamentalmente para la versión de Android:

Cambiso:

- Vuelve a usar la anyigua manera de inicializar los gráficos en Android. Deberia arreglar muchos de los problemas recientes.
- Algunos arreglos gráficos, una mejora en el rendimiento del vertex cache y una optimización de screen clear
- Arreglo del dual source blending en la myor parte de las SHIELD tablets,provicaba fallos gráficoas.
- Arreglado el homebrew store al descomprimir incorrectamente algunos juegoss.Esto hace que se puedan ñadir más juegos.
- Algo más rápido el manejo de las ISOS

Págia oficial:
http://www.ppsspp.org/

Descarga de la versión de Windows:
http://www.ppsspp.org/files/1_2_2/ppsspp_win.zip


Descarga de la versión de Android:
http://www.ppsspp.org/files/1_2_2/ppsspp.apk



sábado, 19 de marzo de 2016

PSX Datacenter Actualización 19-Marzo-2016

Tras una semana realmente poco movida en la emulación se ha actualizado la página de PSX Datacenter añadiendo en esta ocasión nuevas entradas de juegos de PS2.con grandes juegos como Gradius V, Gregory Horror Show o Guitar Hero - Aerosmith

Añadidas las siguientes entradas a la PS2 Datacenter:

NTSC-J:
Golf Navigator Vol.2 [SLPS-25047] (J)
Gradius V [SLPM-62462] (J)
Gradius V [Konami the Best] [SLPM-62621] (J)
Gradius V [SLKA-15032] (J)
Gregory Horror Show [SLPM-65324] (J)
Gregory Horror Show [SLKA-25033] (K)
Green Green - Kane no Oto Dynamic [SLPM-65280] (J)
Green Green - Kane no Oto Dynamic [Deluxe Pack] [SLPM-65281] (J)
GrimGrimoire [SLPS-25771] (J)
GrimGrimoire [First Print Limited Edition] [SLPS-25772] (J)
GrimGrimoire [The Best Price] [SLPS-25884] (J)
GrimGrimoire [SLKA-25405] (J)
Guitar Hero - Aerosmith on Tour [SLPS-25889] (J)
Guitar Hero - Aerosmith on Tour [with Guitar] [SLPS-25886] (J)

NTSC-U:
Gradius V [SLUS-20712] (E)
Gravity Games Bike - Street. Vert. Dirt. [SLUS-20310] (E)
GrimGrimoire [SLUS-21604] (E)
Guitar Hero - Aerosmith [SLUS-21740] (E)(F))

PAL:
Gradius V [SLES-52095] (E)(F)(G)(I)(S)
Gravity Games Bike - Street. Vert. Dirt. [SLES-50715] (E)(F)(G)(I)(S)
Gregory Horror Show [SLES-51933] (E)(F)(G)
Grimgrimoire [SLES-54897] (E)
GT Racers [SLES-52602] (E)(F)(G)(I)(S)
Guitar Hero - Aerosmith [SLES-55191] (E)
Guitar Hero - Aerosmith [SLES-55200] (F)(G)(I)(S)

MANUAL:
Gran Turismo 3 - A-Spec [SCES-50294] [Platinum] (S)
Manual scans, cleaned & compiled into cbr by gladiator

Podeis consultarlas en:
http://www.psxdatacenter.com/
o
http://psxdatacenter.com/



domingo, 13 de marzo de 2016

Raine v0.64.11



Nueva versión final del Raine que es un emulador de maquinas arcáde para windos y mac en un principio se centro en los juegos de la casa Taito, pero ahora emula muchos más y es el mejor emulador para los juegos de neo-geo cd.

Cambios en esta versión:
 - fix the black screen in garou at stage 3
 - using a real cd for neocd will work better, but notice that the cd handling functions in sdl-1.2 are very unreliable, so it's more a proof of concept that something really usable. The good news is that it's possible to rewrite this using libcdio in a more reliable way that would work on all platforms. But it would make yet another dependancy and raine has already lots of dependancies, and it will be used by almost nobody, so not this time, maybe another time...
 - A new option to turn the hud messages off (the text messages in the lower left corner of the screen)
 - a fix for aof3 speed hack (neocd/neogeo)
 - a fix specific to mac osx since now they forbid strcpy(s,s) ! But they are not interested by this binary release anyway !

Página oficial:
http://raine.1emulation.com/

Descargar la versión de windows:
http://raine.1emulation.com/archive/rainew-0.64.8-4.11


viernes, 11 de marzo de 2016

PSX Datacenter Actualización 12-Marzo-2016

Actualización semanal de la página de PSX Datacenter añadiendo en esta ocasion nuevas entradas de juegos de PSX y actualizando muchas otras como International Track & Field 2, Idol Janshi Suchie-Pai II  o Inuyasha - A feudal fairy talecon nuevo contenido como portadas en alta resolución, información, nuevos trucos, publicidades y muchos otros cambios.

Añadidas las siguientes entradas a la PSX Datacenter:

NTSC-J:
Cinema Eikaiwa - Arashigaoka [SLPS-01954-6] (J)
Cinema Eikaiwa - Arashigaoka [Reprint] [SLPM-86551-3] (J)
Cinema Eikaiwa - Interceptor [SLPS-01872-4] (J)
Cinema Eikaiwa - Interceptor [Reprint] [SLPM-86554-6] (J)[/B]

ACTUALIZADAS:
Cinema Eikaiwa - This Boy's Life [SLPS-02016-9] (J)
Cinema Eikaiwa - This Boy's Life [Reprint] [SLPM-86568-71] (J)
Danger Girl [SLUS-00881] (E)
Danger Girl [SLES-03198] (E)
Farland Saga - Toki no Michishirube [SLPS-01903] (J)
Farland Saga - Toki No Ichisirube [Superlite 1500 Series] [SLPM-87237] (J)
Ganbare! Nippon! Olympic 2000 [SLPM-86482] (J)
I.Q Final [SCPS-10071] (J)
I.Q Final [PlayStation the Best] [SCPS-91227] (J)
I.Q Final [PSOne Books] [SCPS-91311] (J)  
Idol Janshi Suchie-Pai II Limited [SLPS-00290] (J)
Idol Janshi Suchie-Pai II Limited [Jaleco the Best] [SLPS-003516-8] (J)
Independence Day [SLUS-00221] (E)
Independence Day [SLES-00607] (E)(F)(G)(I)(S)(Sw)
Indy 500 [SLES-00135] (E)
Indy 500 [SLPS-00860] (J)
Infestation [SLES-01870] (E)(F)(G)(I)(S)(Du)
Initial D [SLPS-01793] (J)
Initial D [Playstation the Best] [SLPS-91181] (J)
Inspector Gadget - Gadget's Crazy Maze [SLUS-01267] (E)(F)(G)(I)(Du)(S)
Inspector Gadget - Gadget's Crazy Maze [SLES-03084] (E)(F)(G)(I)(Du)(S)
Intellivision Classic Games [SLUS-00906] (E)
International Moto X [SLES-00099] (E)(F)(G)(I)(S)
International Moto X [SLPS-00433] (E)
International Superstar Soccer 2000 [SLES-02550] (E)(G)
International Superstar Soccer 2000 [SLES-03149] (F)(I)(S)
International Track & Field 2000 [SLUS-00987] (E)
International Track & Field 2 [SLES-02448] (E)
Interplay Sports Baseball 2000 [SLUS-00850] (E)
Interplay Sports Baseball 2000 [SLES-01935] (E)
Inuyasha - A feudal fairy tale [SLUS-01534] (E)
Jikkyou J.League 1999 Perfect Striker [SLPM-86317] (J)
Kurushi Final [SCES-02009] (E)
Kurushi Final [SCES-02010] (F)
Kurushi Final [SCES-02011] (G)
Kurushi Final [SCES-02012] (I)
Kurushi Final [SCES-02013] (S)
Añadidas nuevas descripciones, portadas en alta resolución,nuevas publicidades y imagenes.

MANUALES:
Disney's 102 Dalmatians - Puppies to the Rescue (E) [SLES-03189]
Manual scans by Cobol,, cleaned & compiled into cbr by gladiator.

Podeis consultarlas en:
http://www.psxdatacenter.com/
o
http://psxdatacenter.com/






jueves, 10 de marzo de 2016

Cemu v1.3.3

Nueva versión de este emulador de Wii U que va mejorando pero por ahora empiezan a funcionar algunos juegos ,  es algo lento todavía pero progresa bastante rápido.


Caracteristicas:
- Puede correr imágenes de Wii U encriptadas (WUD) y archivos RPX/RPL
- Rsolución Interna es  1920x1080 (Si el juego la soporta)
- Sin optimizar. Espera bajos framerates y largos tiempos de carga.
- Funciona sólo en Windows x64 . puede que en otras plataformas posteriormente.
- Requerido OpenGL 3.3
- Probado en NVIDIA: Funciona bien en los controladores más recientes
- Probado en  Intel: No es perfecto pero funciona si soporta  la versión de OpenGL
- Sin probar en AMD

CAMBIOS:

- Añadido soporte para Software Keyboard
- Ahora manteniendo pulsada la tecla TAB muestra la pantalla de GamePad
- Añadido soporte inicial para GX2 Streamout
- Implementado coreinit Block Heap API
- Algunas pequeñas mejoras en la emulación gráfica
- Algunos arreglos

Download:
http://cemu.info/releases/cemu_1.3.3.zip

Página ofical:
http://cemu.info/http://cemu.info/




miércoles, 9 de marzo de 2016

ScummVM v1.8.0

Ha salido la nueva versión final de este maravilloso programa que permite que funcionen sin problemas y fácilmente muchas aventuras gráficas que eran de dos y hasta windows 98 en multitud de plataformas incluyendo claro esta windows, linux, ios, psp, dreamcast, mac etc

Nuevos juegos :
   - Added support for Rex Nebular and the Cosmic Gender Bender.
   - Added support for Sfinx.
   - Added support for Zork Nemesis: The Forbidden Lands.
   - Added support for Zork: Grand Inquisitor.
   - Added support for The Lost Files of Sherlock Holmes: The Case of the
     Serrated Scalpel.
   - Added support for The Lost Files of Sherlock Holmes: The Case of the Rose
     Tattoo.
   - Added support for Beavis and Butthead in Virtual Stupidity.
   - Added support for Amazon: Guardians of Eden.
   - Added support for Broken Sword 2.5: The Return of the Templars.
   - Amazon: Guardians of Eden
   - Beavis and Butthead in Virtual Stupidity
   - Broken Sword 2.5: The Return of the Templars
   - Labyrinth of Time
   - Rex Nebular and the Cosmic Gender Bender
   - Sfinx
   - The Lost Files of Sherlock Holmes: The Case of the Rose Tattoo
   - The Lost Files of Sherlock Holmes: The Case of the Serrated Scalpel
   - Zork: Grand Inquisitor
   - Zork Nemesis: The Forbidden Lands

New Ports:
   - Added Raspberry Pi port.
   - Added GCW0 port.

 General:
   - Updated Munt MT-32 emulation code to version 1.5.0.

 SDL:
   - Alt-x no longer quits ScummVM. Use Cmd-q/Ctrl-q/Ctrl-z instead; see README.
   - On POSIX systems we now follow the XDG Base Directory Specification for placement of files for users. This effectively results in new locations for our configuration file, our log file, and our default savegame path. We still support our previous locations. As long as they are present, wecontinue to use them. Please refer to the README for the new locations. File locations on Mac OS X are not affected by this change.

 3 Skulls of the Toltecs:
   - Improved AdLib music support.

 AGI:
   - It is now possible to disable mouse support (except for Amiga version and fanmade games, that require a mouse).
   - Fixed PCjr sound volumes.
   - Major rewrite of graphics subsystem.
   - Support for Apple IIgs, Amiga + Atari ST transitions, fonts and mouse cursors. The Atari ST 8x8 system font is not included with ScummVM.
   - Added ability to make for example a PC version look like an Apple IIgs version. This includes palette, cursor, transition and even font. Just set corresponding render mode.
   - Fixed Apple IIgs game versions running too fast.
   - Added support for automatic saving/restoring used by Mixed Up Mother Goose.
   - Removed forced two second delay on room changes; replaced with heuristic.
   - Fixed certain key bindings breaking after saving/reloading.

 AGOS:
   - Fixed arpeggio effect used in music of Amiga version of Elvira 1.
   - Fixed loading and saving progress in the PC version of Waxworks.
   - Fixed verb area been removed in Amiga versions of Simon the Sorcerer 1.
   - Added Accolade AdLib & MT-32 music drivers for the games:
     Elvira 1, Elvira 2, Waxworks and Simon the Sorcerer 1 demo.
   - Added Simon the Sorcerer 1 AdLib output. This vastly improves the AdLib
     output and makes it closer to the original.

 Broken Sword 1:
   - Fixed Macintosh version speech when running on big endian systems.
   - Fixed loading from Main Menu in bull's head scene, and maybe other scenes.

 CinE:
   - Added support for music in CD version of Future Wars.

 MADE:
   - Improved AdLib music support in Return to Zork.

 SAGA:
   - Improved AdLib music support.

 SCI:
   - Handling of music priority has been greatly improved.
   - A lot of fixes for original game script bugs that also occurred when
     using the original interpreter. This affects the following games:
     KQ6 (Dual Mode), LSL5, PQ1, QfG1 (EGA), QfG1 (VGA), QfG2, QfG3, SQ1,
     SQ4 (CD).
   - Restoring from the ScummVM in-game menu should now work all the time.
   - Improved support for Japanese PC-9801 games.
   - Default to hi res version of KQ6, changeable using engine option.

 SCUMM:
   - Major improvements to Korean versions text rendering.
   - Implemented original Maniac Mansion v0-v1 walking code.
   - It is now possible to play Maniac Mansion from within Day of the
     Tentacle, with a few caveats. See README for details.
   - Alt-x can now be used to quit SCUMM games on all platforms.
   - Improved lip sync animation in later HE games.

 Tinsel:
   - Improved AdLib music support in Discworld 1.

Página oficial:
http://scummvm.org/

Descarga versio´n windows:
http://www.scummvm.org/frs/scummvm/1.8.0/scummvm-1.8.0-win32.zip

DescagaUbuntu 14.04 (trusty) x86 64bit package (9.1M .deb): http://www.scummvm.org/frs/scummvm/1.8.0/scummvm_1.8.0-trusty.1_amd64.debLinux

Descarga de psp, dreamcast, debian,etc:
http://www.scummvm.org/downloads/?p=downloads


martes, 8 de marzo de 2016

WinUAE v3.3.0 Beta 8

Como cada semana nueva versión beta del mejor emulador que hay del ordenador Commodore Amiga, permite usar tofos los distintos modelos de Commodore desde el Amiga 500 , 1200C CDTV, CD32 y con muchos modos gráficos usando dx,opengl,permitiendo que los juegos ocupen toda la pantalla sin ningun borde,lectura de los cd en cdtv y cd32 mucho mas rápida que en la consola original, uso de savetates y muchas otras opcioes.

Cambios:
- Game Ports joystick type was always empty (undefined).
- Quickstart panel CDTV/CD32 CD path name label was "DF1:", not "CD". (Broke when bridgeboard drive support was added)
- Dragndrop to emulation window didn't work correctly until GUI was opened at least once.
- Added screenshot autoclip mode, uses autoscale display size/position detection. Also added following config file only entries: (all config entries need win32. prefix)
- screenshot_min_width and screenshot_min_height: minimum autoclip size in lores pixels.
- screenshot_max_width and screenshot_max_height: maximum autoclip size in lores pixels.
- screenshot_width and screenshot_height: forced screenshot size (non-autoclip mode only)
- screenshot_x and screenshot_y: position/offset of screenshot (non-autoclip mode only)
- screenshot_mult_width and screenshot_mult_height: 1x, 2x, 3x, .. 8x screenshot size multiplier.
- screenshot_output_width_limit and screenshot_output_height_limit: minimum screenshot size, if original size is smaller, multiplier is increased until width/height is same or larger.
- More internal changes to support more than one enabled RTG board at the same time. (Still lots more to do..)
- 68020/030 RTE didn't generate exception when it encountered 68040+ or 68010 only stack frame types.
- Return error code instead of crashing if bsdsocket emulation sendto() tries to use unsupported raw protocol.
- Switching from relative path mode back to normal mode could have caused repeated crashing.
- Do not write reserved block at the end of FileInfoBlock back to Amiga side, Pre-2.x dos commands don't allocate complete FIB structure. (Was side-effect of OS4.x compatible trap system)
- Basic NERO nrg CD image support added. Data and audio tracks seems to work.
- CDFS mounting selects Joliet volume label if found. (Joliet volume label is not restricted to capital ASCII letters)
- uaenet.device S2_READORPHAN should not filter unknown multicast addresses.

Página oficial:
http://www.winuae.net/

Versión beta en los foros de English Amiga board
http://eab.abime.net/showthread.php?p=1067148#post1067148

Descarga de la versiión beta 8 32 bits:
http://www.winuae.net/files/b/winuae_3300b8.7z

Descarga de la versiión beta 8 64 bits:
http://www.winuae.net/files/b/winuae64_3300b8.7z

Descarga la última versión estable:
http://www.winuae.net/files/WinUAE3220.zip



viernes, 4 de marzo de 2016

PSX Datacenter Actualización 05-Marzo-2016

Se ha actualizado la página de PSX Datacenter añadiendo en esta ocasión nuevas entradas de juegos de PS2.con grandes juegos que son clásicos de la ps2 como Grand Theft Auto - Vice City Stories, Gran Turismo 3 A-spec o Grandia III

Añadidas las siguientes entradas a la PS2 Datacenter:

NTSC-J:
Godzilla Kaijuu Dairansen - Chikyuu Saishuu Kessen [SLPM-65805] (J)
Godzilla Kaijuu Dairansen - Chikyuu Saishuu Kessen [Atari Hot Series] [SLPM-66197] (J)
Gofungo no Sekai - Five Minutes from nowhere [SLPM-65046] (J)
Gokujo Seitokai [SLPM-66086] (J)
Gokujo Seitokai [Konami the Best] [SLPM-66631] (J)
Golf Navigator Vol.1 [SLPS-25046] (J)
Gran Turismo 3 A-spec [SCPS-15009] (J)
Gran Turismo 3 A-spec [Mega Hits!] [SCPS-72001] (J)
Gran Turismo 3 A-spec [SCPS-55007] (J)
Grand Theft Auto - Vice City Stories [SLPM-66917] (J)
Grand Theft Auto - Vice City Stories [Best Price!] [SLPM-55135] (J)
Grandia III [SLPM-65976-7] (J)
Grandia III [SCAJ-20141-2] (J)
Magical Sports Go Go Golf [SLPS-20037] (J)
Magical Sports Go Go Golf [NewPrice] [SLPS-20243] (J)

NTSC-U:
Godzilla - Save the Earth [SLUS-20809] (E)
Goosebumps Horrorland [SLUS-21834] (E)
Gran Turismo 3 A-spec [SCUS-97102] (E)
Gran Turismo 3 A-spec [GT3 Racing Pack] [PBPX-95503] (E)
Grand Theft Auto - Vice City Stories [SLUS-21590] (E)
Grandia III [SLUS-21334-5] (E)

PAL:
Go Go Golf [SLES-51055] (E)
Godzilla - Save the Earth [SLES-52766] (E)(F)(G)(I)(S)
Gran Turismo 3 A-Spec [SCES-50294] (E)(F)(G)(I)(S)
Grand Theft Auto - Vice City Stories [SLES-54622] (E)(F)(G)(I)(S)
Grand Theft Auto - Vice City Stories [SLES-54623] (E)(G)

MANUAL:
Gran Turismo 3 - A-Spec [SCES-50294] [Platinum] (S)
Manual scans, cleaned & compiled into cbr by gladiator

Podeis consultarlas en:
http://www.psxdatacenter.com/
o
http://psxdatacenter.com


miércoles, 2 de marzo de 2016

Ootake v2.77

Es el mejor emulador de la consola pc engine junto co0n el mednafen de los que se siguen actualizando,soporta los cartuchos de pc engine y los juegos en formato de cdrom,permite usar savestates y muchas otra opciones.

Funciona en Windows7/Vista/XP/8/10 (32 o 64) y una tarjeta gráfica que soporte Direct X v9.0 como mínimo.

Cambios:
 - The "Option" button on the startup screen has been changed to the "Setting" button. With "Setting" button, you can do basic(important) settings.
In these settings, I think the "Function Button (auto-fire, audio volume control setting, etc.)" and the "Resume Mode (auto save state and each game settings) are very convenient.
- If the "Function Button" is set to the same place as the PCE button(I,II, RUN, SELECT), the operation of the PCE button takes precedence.
- At the time of the state save and load, "elapsed time from the start of the game" will be displayed.
- In "Dead of the Brain 1&2", the problem that the display of the message is disturbed, has been corrected.
- In the curb brawl of "FirePro Jyoshi - Dome ChoujouKessen", the display at the top of the screeine, has been corrected.
- With Windows8/10, the Full-screen mode is set to default. Because, there is a large display delay at the window mode of Windows8/10.
- At the Full-screen mode, when performing the volume settings and save state, it is smooth the display of the screen message.
- At the Full-screen mode, improved "white screen display at the time of game start-up".
- Additionally, a detailed part has been improved and corrected.
+ I began Twitter. (Japanese language) http://twitter.com/kitao_n
* The happiness of the game is the world human race commonness. It longs forpeace.
* I think that it cannot do improvement & correction of the above-mentioned if there are many neither operation report nor defect report. Thank you really for you who reported.

Página oficial:
http://www.ouma.jp/ootake/

Descarga de la versión de windows:
http://www.ouma.jp/cgi-bin/downOotake/downsue.cgi?Ootake277.exe