sábado, 29 de abril de 2017

PSX Datacenter Actualización 29-Abril-2017

Nueva actualización semanal de la página de PSX Datacenter de la parte de PS2 y lo hace añadiendo en esta ocasión nuevas entradas de juegos como Made Man, Makai Kingdom - Chronicles of the Sacred Tome, Manhunt, Mahoroba Stories - Library of Fortune, Mai-HiME - Unmei no Keitouju, Majokko a la Mode, MDK 2 - Armageddon o Memories Off - After rain Vol.1 - Oridzuru



NTSC-J:
Mahjong Party - Idol to Mahjong Shoubu [SLPS-20349] (J)
Mahjong Party - Idol to Mahjong Shoubu [SCAJ-10010] (J)
Mahoroba Stories - Library of Fortune [SLPM-66751] (J)
Mahoroba Stories - Library of Fortune [Limited Edition] [DMP-P202] (J)
Mahou Sensei Negima! Dream Tactic Yumemiru Otome Princess [Maihime Version] [SLPM-66704 (J)
Mahou Sensei Negima! Dream Tactic Yumemiru Otome Princess [Utahime Edition] [SLPM-66705] (J)
Mai-HiME - Unmei no Keitouju [SLPS-25508] (J)
Mai-HiME - Unmei no Keitouju [Best Collection] [SLPS-25614] (J)
Mai-HiME - Unmei no Keitouju [DX Pack] [SLPS-25507] (J)
Majokko A La Mode [SLPS-25435] (J)
Majokko a la Mode [Magical Box] [SLPS-25432] (J)
Memories Off - After rain Vol.1 - Oridzuru [SLPM-65858]
Memories Off - After rain Vol.1 - Oridzuru [Special Edition] [SLPM-65857] (J)
Memories Off - After rain Vol.1 - Oridzuru [SuperLite 2000 Renai Adventure] [SLPM-66273] (J)
Phantom Kingdom [SLPS-20410] (J)
Phantom Kingdom [First Print Limited Edition] [SLPS-20409] (J)

NTSC-U:
Made Man - Confessions of the Family Blood [SLUS-21587] (E)
Makai Kingdom - Chronicles of the Sacred Tome [SLUS-21170] (E)
Manhunt [SLUS-20827] (E)
MDK 2 - Armageddon [SLUS-20105] (E)

PAL:
Made Man [SLES-54443] (E)(F)(G)(I)(S)
Made Man [SLES-54444] (E)
Makai Kingdom - Chronicles of the Sacred Tome [SLES-53690] (E)
Manhunt [SLES-52023] (E)(F)(G)(I)(S)
MDK 2 - Armageddon [SLES-50248] (E)(F)(G)(I)(S)

MANUALS:
Broken Sword - El sueño del Dragon (S) [SLES-51557]
Manual scans, cleaned & compiled into cbr by gladiator.


Si queréis contribuir y agradecer el trabajo en la página podéis hacerlo en Patreon:
https://www.patreon.com/psxdatacenter

Check them here:
http://www.psxdatacenter.com/
or
http://psxdatacenter.com/

miércoles, 26 de abril de 2017

MAME 0.185

Nueva versión del Mame final como cada último miércoles del mes, que desde hace varias versiones
incluye el Mess en el mismo programa. Es un emulador de maquinas arcade creado por Nicola Salmoria y el Mess lo que hace es emular emuladores y consolas  como Spectrum, Commodore 64 y muchas mas.

CAMBIOS:
Today’s the day for our April MAME release, bringing some important fixes as well as the usual
assortment of emulation improvements. A bug preventing multiple keys from being mapped to subdevice inputs has been fixed, which means you can now assign multiple keys to buttons in NeoGeo games and consoles/computers with controller/keyboard/mouse slots. Software loading has been reworked in this release, and the user-visible issues in 0.184 should be addressed. An improvement to the debugger allows more cheats in games with encrypted program ROMs.

Newly supported systems include the Galaxy Games StarPak 4 prototype (thanks to Keith Kolmos), Acchi Muite Hoi (a jan-ken-pon game), the HP 9845T computer, Tekken Card World, and Pirate Ship. This release also restores working support for Omori Popper, the driver rewrite having been completed just in time (the old driver had to be removed due to licensing issues). New clones includes the export release of Mach Breakers, an earlier world release of Rastan, the US release of Sonic Blast Man, and Up Maguila (a Spanish bootleg of Donkey Kong Jr.).

Emulation improvements include improved netlist performance, a fix for classic Mac keyboard input, a fix for the Apple I cassette interface, and fixes for regressions in Thomson floppy support and Apollo SIO. The N-Sub driver now supports sound sample playback and the gradient generator simulation uses PROM data. There are also some fixes for bugs in the Intel MCS-51 and 8086 family CPUs.



MAMETesters FALLOS ARREGLADOS
----------------------
- 06402: [Interface] UI:: Switch Item Ordering corrupts software list (Nathan Woods)
- 06481: [DIP/Input] (mac128.cpp) All classic Macs: Keyboard input is not working anymore in the
emulated macs since version 0.181 (R. Belmont)
- 06516: [DIP/Input] (coolpool.cpp) 9ballsht and clones, coolpool and clones: Can't coin up (O. Galibert)
- 06526: [DIP/Input] (nbmj8891.cpp) club90s: dsw b should not exist (system11)
- 06532: [Save/Restore] (alpha68k.cpp) skysoldr skyadvnt timesold: No Sound (Osso)
- 06534: [Crash/Freeze] (fm7.cpp) fm77av: BASIC doesn't boot (Barry Rodewald)

CAMBIOS EN EL CODIGO
--------------
-pstring, pdynlib, pfmtlog refactoring: [Couriersud]
 * pstring:
   - Changed to use std::string for storage (removes allocation code).
   - Added support for UTF16LE.
   - Renamed size() to mem_t_size() and len() to length(), added size() == length().
   - Added empty() and simple compare().
 * Simplified pfmtlog, added more C++.
 * pdynlib: Added a dynproc type to dynlib to wrap dynamic library calls.
 * Fixed two coverty scan issues and various clang warnings.

-Netlist code refactoring: [Couriersud]
 * More use of C++ features.
 * Some CRTP in pfmtlog.
 * Demangled code for truthtables.
 * Used more constexpr.
 * Rewrote main loop.
 * Used default constructors and assignment operators were applicable.
 * Optimized 7448 and 9316.
 * Startup time decreased by 25% to 30% (netlists like pong/kidniki are parsed, analyzed and constructed in around 15 ms).
 * Run performance has improved by about 5%.

-Fixed Gun Card logic in Double Dealer. [Angelo Salese]

-Renamed the write-only -printer image instance type to -printout (the former conflicts with printer
port in several drivers). [AJR]

-osbexec: Added experimental support for RS232C serial ports. [AJR]

-UI input map fixes: [AJR]
 * Fixed a longstanding bug that prevented binding several ORed buttons to any input belonging to a
non-root device.
 * Fixed a visual glitch when assigning inputs to analog sequences.

-decocass.cpp: Corrected missile colors for Highway Chase and Astro Fantasia. [AJR]

-segas24.cpp, segaybd.cpp, segajw.cpp: Use 315-5296 for I/O. [AJR]

-segaxbd.cpp: Rewrote CXD1095 as a device and also add it to megaplay.cpp, megatech.cpp, cyclwarr, and bigfight. [AJR]

-segaybd.cpp, srallyc: Added OKI MSM6253 device. [AJR]

-Added VS9209 I/O device for various Video System games. [AJR]

-Converted Sega Model 1 Sound Board and Z80-based Digital Sound Board to use proper UART-based serial interfaces. [AJR]

-segas32.cpp: Input modernization: [AJR]
 * Use I8255 or MSM6253 devices for most non-JAMMA inputs.
 * Separated service and test inputs in Multi-32 and twin-unit sets.
 * arescue: Four coins are recognized, not just two.
 * ga2: Use MB8421 device for V25 communications.
 * orunners: Assign keys to some 2P inputs.
 * Use Sega 315-5296 device for primary I/O.
 * Restored Coin 2 inputs to f1lap, radm, radr, slipstrm.
 * Identified onboard service inputs and restored them to practically all games.

-hotrod: Read pedals through MSM6253 [AJR]

-kokoroj2: Corrected inputs, changed name to match title screen. [AJR]
 * Found switch to disable CD and printer, game presumably works now, albeit imperfectly.

-jvs13551: Removed identical second halves of overdumped MCU PROMs. [AJR]

-Created device_palette_interface mixin: [AJR]
 * Provides most of the functionality from palette_device besides initialization/decoding routines and
RAM interface.
 * Updated screen_device and device_gfx_interface to use device_palette_interface rather than
palette_device.
 * Modified v9938 and v9958 to use device_palette_interface rather than a subdevice.

-Seibu/TAD PROM stuff:
 * toki: Added dumps of bipolar PROMs [caius]
 * bloodbro: Added dump of bipolar PROM [Andreas Naive]
 * dynduke, raiden, skysmash, cupsoc: Documented undumped PROMs for many sets. [AJR]

-ds1205: Added Dallas DS1205 Multikey. [Carl]

-popper: Fixed memory map, finished gfx rendering - game is fully working again. [Dirk Best]

-dgnbeta: Added software list with OS-9 system and apps. [Nigel Barnes]
 * Replaced 5.25" floppies with 3.5", and added sounds.
 * Enabled floppy motor.
 * Removed tag lookups.

-cesblit.cpp: Improved blit coordinates - fixes some missing graphics in e.g. galgame4. [Luca Elia]

-Created 'util::arbitrary_clock' class template representing a clock with known epoch. [Nathan Woods]
 * Converted NTFS filetime code and Imgtool Mac datetime code to use new template.

-coco: Further cleanups in cartridge slot signal handling: [Nathan Woods]
 * Attempts to make signals on the CoCo cartridge slot (CART, NMI, HALT) more standardized, particularly the practice of Program
    Paks tying the CART line to Q.
 * Should fix some outstanding bugs in how these signals were passed around when using the CoCo Multi-Pak interface.

-Fixed issue that could cause bogus arguments to be reported incorrectly. [Nathan Woods]
 * Example: 'mame -whatever nes' would previously be reported as "Unrecognized argument: nes".

-Refactoring in response to MT6531: [Nathan Woods]
 * Exposed emu_options image and slot selections as maps, store data that persists across sessions here rather than subverting core_options.
 * Overhauled various implementations of get_default_card_software().

-Fixed out of bounds issues in NeoGeo memory access. [Nathan Woods]

-Miscellaneous cleanup: [Nathan Woods]
 * Fixed a pedantic MSVC warning in dipalette.h.
 * Made a few random methods 'const'.
 * Changed a lookup within the softlist code to use std::find_if().

-dragon32: Corrected release year and company of Spanish clones. [Nigel Barnes]
 * Added joysticks to all machines, Added floppy sounds.

-dragon200e: Added chargen ROM, not working (possibly MC6847 issue). [Nigel Barnes]
 * Demoted to MACHINE_NOT_WORKING.

-d64plus: Added CRTC with chargen ROM and second screen output, not yet hooked up. [Nigel Barnes]
 * Demoted to MACHINE_NOT_WORKING.

-dgnalpha: Added older Boot v0.4 ROM. [Nigel Barnes]
 * Replaced 5.25" floppy drives with 3.5", and added sounds.

-atom: Added csw cassette format. [Nigel Barnes]

-dragon: Moved all Dragon cartridges from coco_cart to dragon_cart [Nigel Barnes]

-phc25: Added character generator ROM, not yet used. [Nigel Barnes]

-electron: Added Power Software joystick interface. [Nigel Barnes]

-bbc: Removed the direct update handler (not supposed not to be useful any more). [Nigel Barnes, O.
Galibert]

-ti8*: Removed the gross boot hack - breaks the Flash-based models. [O. Galibert]

-abc80x: Removed the direct update handler. [O. Galibert]

-multiface 2: Disabled the direct update handler. [O. Galibert]
 * Device should be overhauled using the by now-reversed PAL information.

-i86: Added decrypted opcodes space support. [O. Galibert]

-Removed support for direct updated handlers. [O. Galibert]

-mlanding: Fixed tms32025 memory map. [O. Galibert]

-tms32026: Fixed status register and banking. [O. Galibert]

-voodoo: Changed multi base address selection to fix funkball textures. [Ted Green]

-vp101: Improved support for reduced-cost VP050 version. [R. Belmont]

-piratesh: Fixed to pass POST, which earns it working with imperfect graphics. [R. Belmont]

-mac: Fixed major 0.183 regression in Mac II series [R. Belmont]

-megatouch: More work clarifying the various versions, thanks to Merit documentation. [R. Belmont]

-apple1: Fixed bug introduced when the cassette was slotified. [Colin Douglas Howell, R. Belmont]

-chihiro: Added high level simulation of an2131sc - OutRun 2 runs with USB enabled and no patches. [Samuele Zannoli]

-Turned pstring iterator into a real forward iterator that works with standard algorithms. [Vas Crabb]

-Assume LLVM libc++ if __llvm__ is defined but __GLIBC__ is undefined (fixes bx build with MacPorts clang). [Vas Crabb]

-Apply environment variable substitution to bgfx_path (github issue #2201). [Vas Crabb]

-naomi, triforce, chihiro: Converted remaining bad CHD v4 to good v5, track1 and track2 length was restored based on now-known data patterns. [MetalliC]

-naomi.cpp: Export mushik2e/mushi2eo are 3-in-1 Mushiking II, III and III+ games. [MetalliC]

-thomson: Fixed regressions to (legacy) floppy support [Antoine Mine]

-apollo: Fixed SIO regression. [Hans Ostermeyer]

-Allow debugger 'dasm' command to traverse virtual spaces with unmapped holes. [Happy]

-uml: Added case for parameter PTYPE_CODE_LABEL in UML instruction disassembly. [Happy]

-vicdual: Added 97269-P-B and 97271-P daughterboards for nsub. [SailorSat]
 * Confirmed PR-33 and PR-34 on the nsub motherboard - type is MMI 6331 (32*8).
 * Added the 97269-P-B daughterboard - gradient is still a simulation, but uses the PROMs (starfield is still missing).

-Implemented HP 9845T driver (9845 with HP987080A hardware-accelerated monochrome graphics). [fulivi, A.Kueckes]
 * Fixed a race condition in 45T, added second tape drive (T14), 98035 module default SC is 9 now.
 * hphybrid: Hopefully fixed a super-subtle race condition in 9845T video hardware.

-acchi.cpp: Promoted to working state: [David Haywood]
 * Added scantimer interrupt, inputs work in game.
 * Added video banking.
 * Added an NMK112 for sound banking, might not be hooked up correctly, difficult to know without understanding Japanese.
 * Oki frequencies etc. need verifying on PCB.

-mcs51: Fixed indirect memory access opcodes dec, inc and xch_a. [Jean-Francois DEL NERO]
 * Indirect access can't use SFRs, only extra memory above 0x80.

-i86: Fixed JNL flags test (github issue #2200). [htjywf2008]

-namconb1.cpp: Corrected Coin inputs and added in Coins 3 and 4 as needed. [Brian Troha]

-wirels60: Made P2 IO port optional. [RebeccaRGB]

-sblaster: Save DSP state, fixed incessant popping before first use. [moralrecordings]

-ymf262: Added save state support and slot pointer checks. [moralrecordings]

-nes improvements: [kazblox]
 * Marked edu2k48 as working, added notes about mouse titles.
 * Made koko not use battery-backed WRAM as shown in PCB picture.
 * waixing.cpp: Slight modernizations - waixing_sgzlz_device now implemented the way CaH4e3 does it, gets some titles working.

-Fixed Head Panic modesty settings (more modesty means more clothing; nude/bikini pics are displayed after a level when set). [einstein95]

Input/service button fixes and clenups: [OzFalcon]
 * realbrk.cpp: Removed service button hard-coded keycode assignment.
 * hanaroku: Use standard hanafuda inputs and key assignments, remove hard-coded IPT_SERVICE
assignments.
 * aleck64.cpp: Corrected Service/Test Button assignments.
 * suprstar: Remove hard-coded keycode assignments.
 * ampoker2.cpp: Made various key assignments consistent.
 * albazc.cpp: Assigned "Data Clear" to IPT_MEMORY_RESET, changed "Medal In" and "Pay Out" to standard buttons, changed lockout
    "Key" to PORT_TOGGLE type, corrected "Payout" button to use "IPT_GAMBLE_PAYOUT", corrected

IPT_SERVICE assignments, set
    IPT_SERVICE and Double up buttons as standard assignments, set "Ext In 1" & "Ext In 2" as IPT_OTHER.

-Fixed gtrfrk6m boot by correcting Flash card memory size to 32MB, works for gtrfrk5m as well (thanks to @sakamoto-neko). [limyz]

-naomi.cpp: Redumped "Initial D Arcade Stage Ver. 2 (Export) (GDS-0027)". [rtw]

-Redumped Knights of Valour 3 HD (V105). [Peter Wilhelmsen, The Dumping Union]

-Documented that Taito's T.T. New York New York ROMs match the Sigma set. [ShouTime]

-Added later SuperMac Spec/8 III V1.3 NuBus ROM. [fink]

-Fixed coverity CID 157540 and CID 15741: Missing comma resulting in unintentional string concatenation. [Peter Bortas]

-sun4: Added SPARCstation IPX V2.3 and SPARCstation 1 V2.2 boot ROMs. [NekoEd]

-Fixed writes to decrypted opcode memory space. [Pugsy]
 * Separated EXPSPACE_RAMWRITE and EXPSPACE_OPCODE case statements to allow opcode writes to access the correct memory.
 * Example: In flicky this will now disable cat collisions with the main sprite: maincpu.ob@3ac6=c3.

NUEVOS JUEGOS AÑADIDOS O QUE ANTES NO FUNCIONABAN
------------------------------------------------------

Acchi Muite Hoi [David Haywood, Surgeville, Sean Sutton, Jred, Mike Krug, Smitdogg, The Dumping Union]
Fidelity Dame Sensory Challenger [hap, yovan]
Fidelity Sensory Chess Challenger 8 [hap, yovan]
Galaxy Games StarPak 4 (prototype) [Keith M. Kolmos, The Dumping Union]
Novag Presto [hap, Berger]
Pirate Ship [Phil Bennett, R. Belmont, Jared Bresee]
TI-2550 III [hap, Sean Riddle]
Tekken Card World [ShouTime, Rob Carr, The Dumping Union]
Wireless 60 (Jungle Soft / Kids Station Toys Inc) [RebeccaRGB]

HP 9845T [fulivi, A.Kueckes]
Popper [Dirk Best]
Soreike Kokology Vol. 2 - Kokoro no Tanteikyoku [AJR]

NUEVOS CLONES AÑADIDOS O QUE ANTES NO FUNCIONABAN
----------------------------------------------------
Bionic Commandos (bootleg, set 2) [TeamEurope]
Gals Panic DX (Asia) [arcademodbios.com]
Knights of Valour / Sangoku Senki (ver. 100, Hong Kong) [Pasky Junk]
Mach Breakers (World, MB2) [caius, Silvio Grazini, The Dumping Union]
Martial Masters (ver. 103, 102, 101CN) [kuze, The Dumping Union]
Megatack (set 2) [OriginalJohn]
Novag Octo [hap, Berger]
Prehistoric Isle in 1930 (World, bootleg) [The Iron Goat]
Rastan (World, Earlier code base) [System11, The Dumping Union]
Sonic Blast Man (US) [coolmod, The Dumping Union]
Street Fighter II': Champion Edition (UPL bootleg) [ShouTime, The Dumping Union]
Up Maguila (bootleg of Donkey Kong Jr.) [Asociacion A.R.C.A.D.E.]

NUEVAS MAQUINAS QUE AUN NO FUNCIONAN
----------------------------------
GI-Classic EX (satellite terminal) [R. Belmont, Jacob Kesinger, Surgeville, Paul Vining, Smitdogg, The Dumping Union]
GI-Classic EX (server) [R. Belmont, Phil Bennett]
Gaelco Championship Tuning Race [Mark F., Smitdogg, The Dumping Union]
Galaxy Play [PinMAME]
Game & Watch: Boxing [hap, Sean Riddle]
Game & Watch: Donkey Kong II [hap, Sean Riddle]
MegaTouch XL 6000 (Version r07) [R. Belmont]
Megatouch XL Gold (Version r01) [R. Belmont, Smitdogg, The Dumping Union]
MegaTouch XL (Italy version R1) [any, R. Belmont]
Megatouch XL Super 5000 (Version R5I) [R. Belmont, Smitdogg, The Dumping Union]
Otomedius (ver GGG:J:A:A:2008041801) [R. Belmont, dopefishjustin, G. Paziouros, S. Fauveau, R. Higashi, R. Howard, B. Munger, S. S. Neilson, Tormod, Smitdogg,
  The Dumping Union]
Police Trainer 2 [R. Belmont, gamerfan, Mr. CAST, Smitdogg, The Dumping Union]
Ring Riders (Software version v2.2) [Mark F., Smitdogg, The Dumping Union]
Shark (US Billiards Inc.) [Stiletto, Siftware]
Super Derby II (Satellite board) [Charles MacDonald, The Dumping Union]
Super Star (Recreativos Franco) [AJR, Akiles500]
Unknown 'VIP 2000' game [TeamEurope, f205v]
Unknown Poker Game by Chain Leisure [Gerald (COY), The Dumping Union]
Unknown Sega gambling game (M1 Satellite board) [Jacob Kesinger, Surgeville, Paul Vining, Smitdogg, The

Dumping Union]

NUEVOS CLONES AÑADIDOS QUE NO FUNCIONAN
----------------------------------
Megatouch XL 6000 (Version r02) [R. Belmont, AeroCityMayor, Smitdogg, The Dumping Union]
MegaTouch XL Gold (Version r00) [R. Belmont]
MegaTouch XL Super 5000 (Version R5B) [R. Belmont]
MegaTouch XL Super 5000 (Version R5E) [R. Belmont]
Rocky (French speech) [PinMAME]
The Real Ghostbusters (US 3 Players, revision ?) [caius, The Dumping Union]
Tokyo Cop (US, dedicated version) [Mark F., Smitdogg, The Dumping Union]
Tokyo Cop (US, kit version) [Mark F., Smitdogg, The Dumping Union]
U.S.A. Football (R01u) [PinMAME]

Nuevo software list additions que funcionan
-----------------------------------
bbcb_cass:
  3D-Wars (Demo), Arcade 4 Pack, Blockbusters Question Master, Children from Space, CopyCat III,
  Crazy Cut/Mastermind/Klingon Attack, Disk Master, Football Director, How To Move Programs To Disk,

Music, Predict, Pro Word,
  Superior Mover, Tape Transfer Software, Toccata [Nigel Barnes]
coco_cart: Super LOGO [Nigel Barnes]
dragon_cass: All known cassette dumps [Nigel Barnes]
dragon_flop: All known floppy dumps [Nigel Barnes]
dragon_flex: FLEX System and other Compusense FLEX releases [Nigel Barnes]
dragon_os9: OS-9, BASIC09, C, Dynacalc, Pascal, RMS, Stylograph [Nigel Barnes]
dgnalpha_flop: OS-9, NitrOS9, C, Dynacalc, Pascal, RMS, Stylograph, etc. [Nigel Barnes]
fmtowns_cd:
  F-BASIC386 Compiler v1.1 L21, Dennou Ehon - Kyouryuu no Sekai, Hyper Oku no Hosomichii, Soko-ban

Perfect,
  Youjuu Senki 2 - Reimei no Senshi [r09]
ibm5150:
  Golden Axe, Home Alone, Prince of Persia v1.0 [ArcadeShadow]
ibm5170:
  Gods, Indiana Jones and the Fate of Atlantis, The Legend of Kyrandia, Monkey Island 2: LeChuck's

Revenge,
  Space Quest V: The Next Mutation [ArcadeShadow]
  Borland Quattro Pro 3.0 (German), Borland Quattro Pro 5.0 (German), Borland Turbo Basic 1.0 (German),
  Borland Turbo Pascal 4.0, Borland Turbo Pascal 6.01 (German) [darkstar]
ibm5150, ibm5170: Various alternate sets [Justin Kerk]
megadriv: Zhan Qi - Chinese Battle Chess (Tw) [system11]
nes: Adan y Eva [No-Intro], AV Super Real Pachinko [Frank Cifaldi]
pc98_cd:
  Jorougumo - Jubaku no Dorei-tachi, Ms. Detective File #1 - Iwami Ginzan Satsujin Jiken, Youjuu Senki 2

- Reimei no Senshi [r09]
pet_rom: KeyChip [Andy Grady]
phc25_cass: official releases from Sanyo, Citadelle [Nigel Barnes]

Nuevo software list additions que no funcionan
-----------------------------------
gameboy: Song of the Pipa / Magic Ball [James, TeamEurope, Tauwasser]
pce_tourvision: Dragon Egg! [system11]


Pagina oficial:
http://www.mamedev.org/

Descarga de la versión 32 bits:
http://www.mamedev.org/downloader.php?file=mame0185/mame0185b.exe

Descarga de la versión 64 bits:
http://www.mamedev.org/downloader.php?file=mame0185/mame0185b_64bit.exe

sábado, 22 de abril de 2017

PSX Datacenter Actualización 22-Abril-2017

Nueva actualización semanal de la página de PSX Datacenter añadiendo en esta ocasión nuevas entradas de juegos de PSX y actualizando muchas otras como D, Digimon - Digital Card Battle, NBA Live 2003, Namco Museum, Nanatsu no Hikan, Naniwa no Akindo - Futte Nanbo no Saikoro Jinsei, Naruto - Shinobi no Sato no Jintori Kassen o Nascar 98 con nuevo contenido como portadas en alta resolución, información, nuevos trucos, publicidades y muchos otros cambios.

Añadidas las siguientes entradas a la PSX Datacenter:

NTSC-J:
Pachi Slot Kanzen Kouryaku 2 - Universal Koushiki Gaido Vol.2 [SLPS-00943] (J)
Play de Oboeru Series Sekaishi Quiz Deruderu 1800 [SLPM-89006] (J)
Play de Oboeru Series Sekaishi Quiz Deruderu 1800 [Reprint] [SLPS-02697] (J)
Pro Mahjong Tsuwamono 3 [SLPS-02659] (J)
Pro Mahjong Tsuwamono 3 [EPV] [SLPS-03464] (J)

ACTUALIZADAS:
D [SLUS-00128, SLUS-00173 & SLUS-00174] (E)
D no Shokutaku - Complete Graphics [SLPS-00133-5] (J)
D no Shokutaku - Complete Graphics [PlayStation the Best] [SLPS-91072-4] (J)
D [SLES-00065, SLES-10065 & SLES-20065] (E)
D [SLES-00160, SLES-10160 & SLES-20160] (G)
D [SLES-00161, SLES-10161 & SLES-20161] (F)
Digimon - Digital Card Battle [SLUS-01328] (E)
Digimon World - Digital Card Arena [SLPS-03101] (J)
Digimon - Digital Card Battle [SLES-03900] (E)
J.League Soccer Prime Goal EX [SLPS-00079] (J)
Namco Museum Vol.1 [SLUS-00215] (E)
Namco Museum Vol.1 [SLPS-00107] (J)
Namco Museum Vol.1 [PlayStation the Best] [SLPS-91158] (J)
Namco Museum Vol.1 [SCES-00243] (E)
Namco Museum Vol.2 [SLUS-00216] (E)
Namco Museum Vol.2 [SLPS-00210] (J)
Namco Museum Vol.2 [Limited Edition] [SLPS-00209] (J)
Namco Museum Vol.2 [PlayStation the Best] [SLPS-91159] (J)
Namco Museum Vol.2 [SCES-00267] (E)
Namco Soccer Primer Goal [SCES-00266] (E)
Nanatsu no Hikan [SLPS-00410~2] (J)
Nanatsu no Hikan [Koei the Best] [SLPM-86179-81] (J)
Naniwa no Akindo - Futte Nanbo no Saikoro Jinsei [SLPS-00768] (J)
Nanotek Warrior [SLUS-00325] (E)
Nanotek Warrior [SLPS-00835] (J)
Nanotek Warrior [SCPS-45073] (J)
Nanotek Warrior [SLES-00329] (E)
Naruto - Shinobi no Sato no Jintori Kassen [SLPS-03553] (J)
Nascar 98 [SLUS-00521] (E)
Nascar 98 [SLPS-01295] (J)
Nascar 98 - Collector's Edition [SLUS-00647] (E)
Nascar 98 [SLES-00880] (G)
Nascar 98 [SLES-00905] (E)
NBA Live 2003 [SLUS-01483] (E)
NBA Live 2003 [SLES-03982] (E)
NBA Live 2003 [SLES-03968] (F)
NBA Live 2003 [SLES-03969] (G)
NBA Live 2003 [SLES-03970] (I)
NBA Live 2003 [SLES-03971] (S
Añadidas nuevas descripciones, portadas en alta resolución,nuevas publicidades y imagenes.

MANUALS:
Miyuki Nakajima - Namiromu [J] [SLPS-01625]
Manual scans by renzukoken, cleaned & compiled into cbr by gladiator.



Podeís consultarlas en:
http://www.psxdatacenter.com/
o
http://psxdatacenter.com/

Si queréís contribuir y agradecer el trabajo en la página podéís hacerlo en Patreon:
https://www.patreon.com/psxdatacenter



miércoles, 19 de abril de 2017

WinUAE 3.4.1 Beta 6

Nueva versión beta del mejor emulador que hay del ordenador Commodore Amiga, permite usar todos los distintos modelos de Commodore desde el Amiga 500 , 1200C CDTV, CD32 y con muchos modos gráficos usando dx,opengl, permitiendo que los juegos ocupen toda la pantalla sin ningún borde,lectura de los cd en cdtv y cd32 mucho mas rápida que en la consola original, uso de savetates y muchas otras opciones.

Cambios:

–  Comspec SA-1000 SCSI HD controller emulation. (Partially implemented only, don’t have working install disk)
– California Access Malibu SCSI HD controller emulation.
– Stop immediately with halt code 11 if initial PC does not point to any valid address or is odd when
CPU emulator starts.
– Manually configured but disabled (size zero) Z2/Z3 banks were added to system.
– Apollo 1240/1260 memory address space fixed. Memory disable jumper option added.
– 68000 address error stacked PC was not correct in some read-modify-write instructions.
– If Custom board order was enabled, expansion devices custom config setting(s) was not saved correctly.
– Emulate rare 68040/060 FPU (with unimplemented instructions not emulated) fpsp (68040/060.library) software emulation case correctly when both operands are denormals.
– Show [Paused] in windowed mode title bar when in pause mode.
– Transcendental functions added to softfloat emulation (Andreas Grabher). Not 100% identical results compared to 6888x but almost. Softfloat mode is now complete.
– Removed Arithmetic exceptions option, it is now always enabled in softfloat mode. (It was only
temporary option until arithmetic exceptions are fully implemented)
– Visual DMA debugger can be switched off, « vo ».
– Added visual DMA debugger -5 and -6 modes (-5 = larger overlay with « transparency » and -6 = no « transparency)
– Added separate colors for visual DMA debugger copper wait and special cases (strobe extra cycle, 0xe0 cycle)
– Added visual DMA debugger configuration: DMA channels can be disabled and colors can be changed. « vm » = show statuvm channel sub index = enable/disable toggle. (sub index is not used but must be included)vm channel sub index hex rgb = change color of channel. If sub index is zero: all sub index colors are changed.

Comspec SA-1000:
– Autobooting A1000 HD controller that also supports loading KS disk from HD!
– Not RDB compatible.
– WD33C93 based, PIO, handshake in hardware but still needs status register polling.
– « ComspecHD.device 34.805 (17 Oct 1988) » added to ROM scanner.

California Access Malibu:
– 5380 SCSI, fake DMA (Long word)
– « Malibu.device 1.0 (1 Jan 1991) » added to ROM scanner.



Página oficial:
http://www.winuae.net/ 

Versión beta en los foros de English Amiga board
http://eab.abime.net/showthread.php?t=85939

Descarga de la versión beta 32 bits:
http://www.winuae.net/files/b/winuae_3410b6.7z

Descarga de la versión beta 64 bits:
http://www.winuae.net/files/b/winuae64_3410b6.7z

Descarga de la versión 32 bits:
http://download.abime.net/winuae/releases/WinUAE3400.zip

Descarga de la versión  64 bits:
http://download.abime.net/winuae/releases/WinUAE3400_x64.zip

Descarga de los [1.5.1+ Direct3D Pixel Shader filters]
http://download.abime.net/winuae/stuff/filtershaders.zip

viernes, 14 de abril de 2017

PSX Datacenter Actualización 15-Abril-2017

Nueva actualización semanal de la página de PSX Datacenter de la parte de PS2 y lo hace añadiendo en esta ocasión nuevas entradas de juegos como Madden NFL 08, Love Songs - ADV Futaba Riho 19-sai Fuyu, Lucian Bee's - Evil Violetg, Ma-gi - Marginal, Mabino Style, Magical Tale - Chitchana Mahoutsukai, Magna Carta o Mace Griffin - Bounty Hunter

NTSC-J:
Love Songs - ADV Futaba Riho 19-sai Fuyu [SLPM-65738] (J)
Lucian Bee's - Evil Violet [SLPM-55257] (J)
Lucian Bee's - Evil Violet [Limited Edition] [FVGK-0038] (J)
Ma-gi - Marginal [SLPM-65291] (J)
Ma-gi - Marginal [Limited Edition] [SLPM-65290] (J)
Mabino Style [SLPM-65941] (J)
Mabino Style [2800 Collection] [SLPM-66489] (J)
Mabino Style [First Print Limited Edition] [SLPM-65940] (J)
Madden NFL 08 [SLPM-66837] (E)
Magical Tale - Chitchana Mahoutsukai [SLPM-65965] (J)
Magical Tale - Chitchana Mahoutsukai [Limited Edition] [SLPM-65964] (J)
Magna Carta [SCKA-20043] (K)
Magna Carta [SLPS-25401] (J)
Magna Carta [Playstation 2 The Best] [SLPS-73216] (J)
Mahjong Sengen Sakende de Ron! [SLPM-62030] (J)

NTSC-U:
Mace Griffin - Bounty Hunter [SLUS-20505] (E)
Madden NFL 08 [SLUS-21638] (E)
Madden NFL 08 [SLUS-21705] (S)
Magna Carta - Tears of Blood [SLUS-21221] (E)

PAL:
Mace Griffin - Bounty Hunter [SLES-51653] (E)(F)(I)(S)
Mace Griffin - Bounty Hunter [SLES-51654] (G)
Madden NFL 08 [SLES-54812] (E)
Magna Carta [SLES-53483] (E)
Magna Carta [SLES-53767] (F)
Magna Carta [SLES-53949] (I)

MANUALS:
Eragon (S) [SLES-54159]
Manual scans, cleaned & compiled into cbr by gladiator.



Si queréis contribuir y agradecer el trabajo en la página podéis hacerlo en Patreon:
https://www.patreon.com/psxdatacenter

Página oficial::
http://www.psxdatacenter.com/
or
http://psxdatacenter.com/

lunes, 10 de abril de 2017

Cemu v1.7.4

Nueva versión final de este emulador de Wii U que va mejorando cada vez más pero por ahora empiezan a funcionar juegos, es algo lento todavía pero progresa muy rápido.

Características:
- Puede correr imágenes de Wii U encriptadas (WUD) y archivos RPX/RPL
- Resolución Interna es  1920x1080 (Si el juego la soporta)
- Sin optimizar. Espera bajos framerates y largos tiempos de carga.
- Funciona sólo en Windows x64 . puede que en otras plataformas posteriormente.
- Requerido OpenGL 3.3

CAMBIOS:
- Mejoras gráficas
- Pequeñas optimizaciónes
- La compilación del cache del shader se realiza ahora mediante multi-threaded
- Los paquetes gráficos pueden modificar formatos de texturas
- Arreglos y pequeñas nuevas opciones



En detalle:

# New in 1.7.4d:

GX2: Added a workaround for unsupported alignment in glVertexAttribIPointer for AMD GPUs

# New in 1.7.4b/c:

general: Fixed titleId calculation if DLC was installed incorrectly

GX2: Fixed crash if CPU extensions SSSE3 and SSE4.1 were not supported

# New in 1.7.4:

general: Added command line option -ud to enable upside-down render mode
general: Added game profile option 'GPUBufferCacheAccuracy'
general: Added game profile option 'disableGPUFence'
general: Updated some game profiles

CPU/JIT: Overhauled FPR register management, reducing the number of load/store operations
CPU/JIT: Fixed an unsafe optimization that could lead to floating-point stores being optimized away
CPU/JIT: Implemented instructions CREQV, LWBRX
CPU/JIT: Recompiler will now inline small functions

GX2: Improved occlusion query support
GX2: Added API GX2SetVertexSamplerBorderColor()
GX2: Fixed a bug in GX2SetPixelSamplerBorderColor()
GX2: Experimental support for texture readback
GX2: Added support for mip-mapped 3D textures
GX2: Shader dump debug option will now also dump shaders from the transferable shader cache
GX2: Added support for vertex attribute format=0x07, nfa=2, signed=0, endian=0
GX2: Fixed a bug that caused graphic pack shaders always being loaded as pixel shaders instead of their respective type
GX2: Slightly optimized OpenGL backend by reducing the number of GL function calls
GX2: Optimized decoding and handling of index data (utilizing SSE2)
GX2: Fixed data corruption occuring under rare circumstances in vertex/uniform data cache
GX2: Extended shader archive format to support cache files larger than 4GB
GX2: Compiling shaders from the transferable shader cache is now done multi-threaded (if ARB_parallel_shader_compile is supported)
GX2: Graphic packs now support overwriting the format of textures

Página oficial:
http://cemu.info/

Download:
http://cemu.info/releases/cemu_1.7.4.zip


viernes, 7 de abril de 2017

PSX Datacenter Actualización 08-Abril-2017

Nueva actualización semanal de la página de PSX Datacenter añadiendo en esta ocasión nuevas entradas de juegos de PSX y actualizando muchas otras como Shichidashiki Unou de Adventure - Katachi 123 0Sai - 2Sai Muke, My Home Dream, Myst, Mystic Ark - Maboroshi Gekijyo , Nage Libre - Rasen no Soukoku, Nainai No Mei-Tante o los Namco Museum con nuevo contenido como portadas en alta resolución, información, nuevos trucos, publicidades y muchos otros cambios.

Añadidas las siguientes entradas a la PSX Datacenter:

NTSC-J:
Saikyou Ginsei Chess [SLPS-03482] (J)
Saikyou Todai Shogi 2 [SLPS-02397] (J)
Saikyo Todai Shogi 2 [Mycom Best] [SLPS-03230] (J)
Shichidashiki Unou de Adventure - Katachi 123 0Sai - 2Sai Muke [SLPM-86528] (J)

ACTUALIZADAS:
Hyper Olympics in Nagano [SLPM-86056] (J)
Hyper Olympics in Nagano [Playstation the Best] [SLPM-86132] (J)
My Garden [SLPS-02213] (J)
My Home Dream 2 Niwatsuki Ikkodate De, Ikou! [SLPS-02470] (J)
My Home Dream - Niwatsuki Ikkodate De, Ikou! [Victor the Best] [SLPS-03525] (J)
Myst [SCUS-94602] (E)
Myst [SLPS-00024] (J)
Myst [Playstation the Best] [SLPS-91023] (J)
Myst [Playstation the Best] [Rerelease] [SLPS-91123] (J)
Myst [Value 1500] [SLPS-02924] (J)
Myst [SLES-00218] (E)(F)(G)(I)(S)
Mystic Ark - Maboroshi Gekijyo [SLPM-86147] (J)
Nagano Winter Olympics '98 [SLUS-00591] (E)
Nagano Winter Olympics '98 [SLES-00999] (E)
Nage Libre - Rasen no Soukoku [SLPS-00692] (J)
Nainai No Mei-Tantei [SLPS-02500] (J)
Najavu No Daibouken - My Favorite Namjatown [SLPM-86601] (J)
Namco Anthology Vol.01 [SLPS-01220] (J)
Namco Anthology Vol.02 [SLPS-01221] (J)
Namco Mahjong - Sparrow Garden [SLPS-00074] (J)
Namco Museum Encore [SLPS-01050] (J)
Namco Museum Encore [Limited Edition] [SLPS-00765] (J)
Namco Museum Encore [Playstation the Best] [SLPS-91163] (J)
Añadidas nuevas descripciones, portadas en alta resolución,nuevas publicidades y imagenes.

MANUALS:
Mystic Ark Maboroshi Gekijyo (J) [SLPM-86147]
Manual scans cleaned & compiled into cbr by gladiator.



Podeís consultarlas en:
http://www.psxdatacenter.com/
o
http://psxdatacenter.com/

Si quereís contribuir y agradecer el trabajo en la página podeís hacerlo en Patreon:
https://www.patreon.com/psxdatacenter


martes, 4 de abril de 2017

Wayder Cheat v0.184

Este archivo creado por Wayder contiene los trucos para los juegos del emulador MAME actualizados hasta la versión 0.184, puedes escoger si usas este archivo o el de Pugsys pero no los dos en el mismo MAME

Modo de empleo:
- Tras descargar el fichero descomprimir el archivo , que debéís extraer en el directorio del mame en
este caso el 0.184 y seleccionarlo en la ruta de directorios de cheats en la configuración de cheats del
mame.


Página oficial:
http://www.geocities.jp/ued_way

Descarga de su página oficial.
http://www.geocities.jp/ued_way/cheat/cheat_wayder_0184.zip

lunes, 3 de abril de 2017

WinUAE 3.4.1 Beta 5

Nueva versión beta del mejor emulador que hay del ordenador Commodore Amiga, permite usar todos los distintos modelos de Commodore desde el Amiga 500 , 1200C CDTV, CD32 y con muchos modos gráficos usando dx,opengl, permitiendo que los juegos ocupen toda la pantalla sin ningún borde,lectura de los cd en cdtv y cd32 mucho mas rápida que en la consola original, uso de savetates y muchas otras opciones.

Cambios:

– Added Actionware dual light gun adapter emulation. Second gun config entries added to Input panel.
– More accurate lightpen emulation, if lightpen is enabled (bplcon0 bit 3), VPOSR is always stopped from beginning of last line to end of vblank (last line really is special!). Beam detection is now cycle
exact.
– Light guns apparently have pull up resistor in trigger line, at least Capone requires it.
– Added lightpen offset config entry (« lightpen_offset=x,y »). Offset is in Amiga hardware resolution, lores and non-laced.
– Automatically de-interleave unknown (not in ROM scanner) but valid looking 1M interleaved CD32 ROM images.
– Automatically byteswap unknown 256k, 512k and 1M KS ROM byteswapped images. ROM must have valid checksum, header and size fields.
– Implemented previously completely unimplemented bsdsocket.library emulation sendmsg() and recvmsg().
– Switching middle button = untrap on the fly didn’t change windowed mode title bar text.
– GVP SCSI emulation now supports boot roms that do not copy code to RAM first, without need for more compatible option. Only if not banked. (not guru rom).


Página oficial:
http://www.winuae.net/ 

Versión beta en los foros de English Amiga board
http://eab.abime.net/showthread.php?t=85939

Descarga de la versión beta 32 bits:
http://www.winuae.net/files/b/winuae_3410b5.7z

Descarga de la versión beta 64 bits:
http://www.winuae.net/files/b/winuae64_3410b5.7z

Descarga de la versión 32 bits:
http://download.abime.net/winuae/releases/WinUAE3400.zip

Descarga de la versión  64 bits:
http://download.abime.net/winuae/releases/WinUAE3400_x64.zip

Descarga de los [1.5.1+ Direct3D Pixel Shader filters]
http://download.abime.net/winuae/stuff/filtershaders.zip

sábado, 1 de abril de 2017

PSX Datacenter Actualización 1-Abril-2017

Nueva actualización semanal de la página de PSX Datacenter de la parte de PS2 y lo hace añadiendo en esta ocasión nuevas entradas de juegos como Call of Duty 3, Looney Tunes - Acme Arsenal, Lupin the 3rd - Treasure of the Sorcerer King, Golf Paradise DX, Love Doll - Lovely Idol, Love Drops, Love Songs - ADV Futaba Riho 14-sai Natsu o Lucky * Star - Ryouou Gakuen Outousai


NTSC-J:
Golf Paradise DX [SLPS-25027] (J)
Little Anchor [SLPS-25929] (J)
Little Anchor [Limited Edition] [SLPS-25928] (J)
Love Doll - Lovely Idol [SLPM-65969] (J)
Love Doll - Lovely Idol [Limited Edition] [SLPM-65968] (J)
Love Drops [SLPM-66727] (J)
Love Drops [Best Selection] [SLPM-55010] (J)
Love Root Zero - Kiss Kiss Labyrinth [SLPM-55149] (J)
Love Root Zero - Kiss Kiss Labyrinth [Limited Edition] [DMP-P204] (J)
Love Songs - ADV Futaba Riho 14-sai Natsu [SLPM-65698] (J)
Lucian Bee's - Resurrection Supernova [SLPM-55194] (J)
Lucian Bee's - Resurrection Supernova [Limited Edition] [FVGK-0026] (J)
Lucky * Star - Ryouou Gakuen Outousai [SLPM-66874] (J)
Lucky * Star - Ryouou Gakuen Outousai [DX Pack] [SLPM-66873] (J)
Lupin III - Majutsu no Isan [SLPS-25171] (J)
Lupin III - Majutsu no Isan [Playstation 2 The Best] [SLPS-73419] (J)

NTSC-U:
Call of Duty 3 [SLUS-21426] (E)
Looney Tunes - Acme Arsenal [SLUS-21636] (E)
Lupin the 3rd - Treasure of the Sorcerer King [SLUS-20683] (E)

PAL:
Call of Duty 3 [SLES-54166] (E)
Call of Duty 3 [SLES-54167] (F)(I)(S)
Call of Duty 3 [SLES-54168] (G)
Le Avventure di "Lupin III" - Il tesoro del Re Stregone [SLES-53231] (I)
London Racer - World Challenge [SLES-51580] (E)(F)(G)(Du)
Looney Tunes - Acme Arsenal [SLES-54931] (E)(F)(G)(I)(S)

MANUALS:
Batman Begins (S) [SLES-53387]
Manual scans, cleaned & compiled into cbr by gladiator.



Si queréis contribuir y agradecer el trabajo en la página podéis hacerlo en Patreon:
https://www.patreon.com/psxdatacenter

Check them here:
http://www.psxdatacenter.com/
or
http://psxdatacenter.com/

PPSSPP 1.4

Ha sido publicada la nueva versión final del mejor emulador de la consola portátil Sony PSP para windows y android,si quereís apoyarlo también tiene una versión gold que se puede comprar en ambas y que solo se diferencia en que pone gold, viene como siempre con novedades y arreglos.

Cambios:

– Soporte D3D11 (Funciona mejor que OpenGL o D3D9 en la mayoría del hardware)
– Mejora de la calidad del sonido  (interpolación linear) (#8950)
– Hardware spline/bezier tesselation en OpenGL, D3D11 y Vulkan
– Post-processing shaders en D3D11
– Prescale UV setting quitado, ahora es el por defecto  (mejora el rendimiento (#9176)
– Arreglos en cpmo se muestran High DPI
– Varios arreglos en el cambio de UMD para los juegos multi-UMD(#9245, #9256)
– Nueva opción de sonido para mejorar la compatibilidad con auriculares Bluetooth
– Varios arreglos de compatibilidad en desktop gamepad
– Arreglo del fallo de mipmap, arreglando las fuentes en la versión de Japon de Tactics Ogre
– Otros arreglos de compatibilidad menores, limpieza del código y mejora del rendimiento


PágiNa oficial:
http://www.ppsspp.org/

Descarga de la versión de Windows:
http://www.ppsspp.org/files/1_4/ppsspp_win.zip

Descarga de la versión de Android:
http://www.ppsspp.org/files/1_4/ppsspp.apk


Pugsy Cheat v.0.184

Este archivo creado por Pugsy que fue el primero en crear los trucos para MAME, contiene los trucos para los juegos del emulador MAME actualizados hasta la versión 0.184, podeís escoger si usaís este archivo o el de Wayne pero no los dos en el mismo MAME

Modo de empleo:
- Tras descargar el fichero descomprimir el archivo , que debeis extraer en el directorio del mame en
este caso el 0.184 y seleccionarlo en la ruta de directorios de cheats en la configuración de cheats del
mame.




Páfina oficial:
http://cheat.retrogames.com/

Descarga de su página oficial.
http://cheat.retrogames.com/download/cheat0184.zip