sábado, 31 de diciembre de 2016

PSX Datacenter Actualización 31-Diciembre-2016

Nueva actualización semanal de la página de PSX Datacenter  para terminar el año añadiendo en esta ocasión nuevas entradas de juegos de PSX y actualizando muchas otras como Barbie Explorer, Denkou Sekka Micro Runnerd, Metal Gear Solid - Special Missions, Metal Slug X, Metamor Panic - Doki Doki Youma Busters, Mezase Seykuuou, Michinoku Hitou Koi Monogatari, Micro Machines V3 o Micro Maniacs con nuevo contenido como portadas en alta resolución, información, nuevos trucos, publicidades y muchos otros cambios.

Añadidas las siguientes entradas a la PSX Datacenter:

NTSC-J:
Riichi Mahjong - Ohitorisama demo Utemasu! [SLPS-03023] (J)
Tettei Kaiseki - Hissyou Pachislot Doujyho - Yamasa & Pioneer [SLPS-01718] (J)
The Yellow Monkey - Trancemission VJ Remix [SLPM-86473] (J)

PAL:
The Land Before Time - Big Water Adventure [SLES-04055] (E)

ACTUALIZADAS:
Ballblazer Champions [SLES-00592] (G)
Ballblazer Champions [SLPS-00796] (J)
Ballblazer Champions [SLUS-00068] (E)
Ballblazer Champions [SLES-00641] (I)
Ballblazer Champions [SLES-00647] (S)
Ballblazer Champions [SLES-00651] (E)
Barbie Explorer [SLES-03692] (E)
Barbie Explorer [SLUS-01361] (E)
Barbie Explorer [SLES-03696] (S)
Barbie Aventurière [SLES-03693] (F)
Barbie Explorer [SLES-03694] (G)
Barbie Esploratrice [SLES-03695] (I)
Denkou Sekka Micro Runner [SLPS-02851] (J)
Denkou Sekka Micro Runner [PSOne Books] [SLPS-91429] (J)
Hissatsu Pachi-Slot Station - Jikki Simulation [SLPS-01551] (J)
Metal Gear Solid - VR Missions [SLUS-00957] (E)
Metal Gear Solid - Special Missions [SLES-02136] (E)(F)(G)(I)(S)
Metal Jacket [SLPS-00008] (J)(E)
Metal Slug X [SLUS-01212] (E)
Metal Slug X [SLPM-86456] (J)
Metal Slug X [SCPS-45490] (J)
Metal Slug X [SNK Best Collection] [SLPS-03449] (J)
Metal Slug X [SLES-03575] (E)
Metamor Panic - Doki Doki Youma Busters [SLPS-00039] (J)
Meta-Ph-List - Gamma X 2097 [SLPS-00680-1] (J)
Mezase! Senkyuuou [SLPS-00313] (J)
Mezase Seykuuou [Reprint] [SLPS-02214] (J)
Mezase! Skymark - Challenge Airline Pilot [SLPS-02198] (J)
Michael Owen's World League Soccer '99 [SLES-01594] (E)(F)(I)
Michael Schumacher's World Kart 2002 [SLES-03931] (E)(F)(G)(I)(S)
Michelin Rally Masters - Race of Champions [SLUS-01229] (E)
Michelin Rally Masters - Race of Champions [SLES-01545] (E)(G)(Sw)
Michelin Rally Masters - Race of Champions [SLES-02395] (E)(F)(G)(I)(S)(Sw)
Michinoku Hitou Koi Monogatari [SLPS-00941] (J)
Micro Machines V3 [SLES-00016] (E)(F)(G)(I)(S)
Micro Machines V3 [SLUS-00559] (E)
Micro Machines V3 [SLPS-01111] (J)
Micro Maniacs [SLUS-01129] (E)
Micro Maniacs [SLES-01921] (E)(F)(G)(I)(S)
The Land Before Time - Big Water Adventure [SLUS-01481] (E)
Añadidas nuevas descripciones, portadas en alta resolución,nuevas publicidades y imagenes.

MANUALS:
The Yellow Monkey - Trancemission VJ Remix (J) [SLPM-86473]
Manual scans by renzukoken, cleaned & compiled into cbr by gladiator.

Podeis consultarlas en:
http://www.psxdatacenter.com/
o
http://psxdatacenter.com/



miércoles, 28 de diciembre de 2016

MAME 0.181



Nueva versión del Mame final última del año, que desde hace varias versiones incluye
el Mess en el mismo programa. Es un emulador de maquinas arcade creado por Nicola Salmoria y el Mess lo que hace es emular emuladores y consolas  como Spectrum, Commodore 64 y muchas mas.

CAMBIOS:
Happy new year from the MAME team! To help you celebrate, we’re unwrapping an extra-special release this month, with enough improvements to put anyone in a good mood. The exciting news that’s got people talking is that protected microcontrollers (MCUs) from a number of games have been read out and hooked up in MAME.

This gives real, emulated sound in Toaplan’s Vimana, Fire Shark (also known as Same! Same! Same!) and Teki Paki, proper emulation of Tokio/Scramble Formation, M-chip emulation for Taito Extermination, Dr Toppel and Plump Pop, MCU emulation for Sega Altered Beast and Golden Axe, and partial sound in World Beach Volley. There’s more coming on this front, so stay tuned for upcoming releases!

MAME 0.181 also marks the debut of Votrax SC-01 emulation in MAME, based on reverse-engineering die photographs. The digital section should be pretty much perfect, although there are still some issues in the analog section (plosives don’t sound quite right). Overall, it’s a huge improvement in Votrax speech synthesis emulation, and a great leap forward in our understanding of how the hardware works. It also means speech samples are no longer required for a number of games.

Building on the ARM improvements in last month’s release, we now have working floppy drives and sound in the Acorn Archimedes driver, and default NVRAM images for the US Aristocrat Mark 5 games. This greatly increases the amount of RISC OS software you can try out, improves the gameplay experience in the Archimedes-based arcade games, and allows you to play the Aristocrat gamblers without having to make your way through the setup process first.

MAME’s discrete netlist emulation library has been expanded substantially in this release, including some new classes of devices like ROMs, and many newly supported logic chips. This will make it substantially easier to emulate arcade games which used discrete TTL logic, and as a test of this new functionality, the TTL video board from the Hazeltine 1500 intelligent terminal is now emulated using the netlist system. There’s ongoing work in this area involving multiple developers, so look out for more exciting updates in this space.

We’ve fixed some fairly significant bugs, including one preventing the debugger from working on Linux or Mac with drivers that use a dynamic recompiler core, and one that could cause MAME to crash when using BDF fonts. The internal UI should be more efficient if you’re using icons now, and issues with spurious key repeats should be reduced. The Beezer driver has been rewritten and should be improved overall.

There are quite a few newly dumped arcade games in this release, including Eeekk!, Simpson Junior (a Korean bootleg of J. J. Squawkers), Power Flipper Pinball Shooting (an updated version of Grand Cross), a version of Momoko 120% with English text, Miss World 2002 (an adult Qix game), and alternate versions of The NewZealand Story, Real Bout Fatal Fury, Space Dungeon, Flicky and Turbo Force. The Apricot PC and Xi are now working, further increasing MAME’s coverage of DOS-based computers that aren’t IBM-compatible. You can also play with the COP44L version of Entex Space Invader, and Mattel Funtronics Jacks and Red Light Green Light.

MAMETesters FALLOS ARREGLADOS
----------------------
- 00101: [Misc.] (kaneko16.cpp) berlwallt, berlwallk: an error message "Copy Board" pops up.(Angelo Salese)
- 02855: [DIP/Input] (hanaawas.cpp) hanaawas: Credits dip switch does not work (Angelo Salese)
- 04796: [Flip Screen/Cocktail] (m58.cpp) 10yard and clones: Flip Screen/Cocktail Mode offset (Robbbert)
- 04921: [Flip Screen/Cocktail] (fcrash.cpp) fcrash: Game sprites not flipped when Flip Screen is ON
(Robbbert)
- 04922: [Flip Screen/Cocktail] (finalizr.cpp) All sets in finalizr.c: Ships and scores should both be on top when screen is Flipped (Robbbert)
- 05006: [Graphics] (gb.cpp) gameboy [f1race]: Corrupted graphics (racetrack not lined up) (Wilbert Pol)
- 06338: [DIP/Input] (mz2000.cpp) mz2000, mz2200: Mistakes in current keyboard matrix emulation and missing keys ! (AJR)
- 06440: [Gameplay] (segag80r.cpp) Most/all sets in segag80r.cpp: game resets itself during play (smf)
- 06449: [Color/Palette] (8080bw.cpp) sicv, sicv1, invadpt2, invadpt2br, moonbase, moonbasea: In a 2-player game, colors don't change at certain areas of the screen for each player's turn. (Robbbert)
- 06450: [Color/Palette] (astinvad.cpp) spcking2: Incorrect colors at certain areas of the screen. (Robbbert)
- 06451: [DIP/Input] (ccastles.cpp) All sets in ccastles.cpp: Map Button 2 to start a 2-player game in
upright mode. (Tafoid)
- 06452: [Flip Screen/Cocktail] (phoenix.cpp) phoenix: Cocktail Mode displays incorrectly (Robbbert)

CAMBIOS EN EL CODIGO
--------------
-Created DYNAMIC_API macros for cleaner definition of dynamically linked functions. [Brad Hughes]

-Double-check key state before UI autorepeat (fixes github issue #1169). [Brad Hughes]

-m68k: Respect 68020 "freeze I-cache" bit; micro20 68020 cache test now passes. [R. Belmont]

-micro20: Hack to start up at MacsBug/shell entry point, added terminal and devices. [R. Belmont]

-i960: Added scanbyte and IP-relative lda opcodes, masked low bits of branch targets. [R. Belmont]

-i960: Preliminary support for CALLS instruction and WIP on FAULTx instructions. [R. Belmont]

-archimds: Fixed sound double-buffering. [R. Belmont]

-aristmk5: Added default NVRAM to US sets so the games come up in a playable state. [Heihachi_73, R. Belmont]
 * cuckoou, dolphntru, incasunu, magimask, magimaska, partygrs, qnileu, wcougaru

-ppc: Set DSISR to the exception flags rather than the address on data access faults and correct flag
values. [R. Belmont, Vas Crabb, maximumspatium]

-DRC: Fixed XMM usage on SysV x64 ABI, restoring debugger functionality on Mac/Linux for DRC drivers. [maximumspatium, R. Belmont, Ville Linde]

-Added preliminary MB86235 recompiler. [Ville Linde]

-delegates: Don't crash on late binding if no object is actually needed. [O. Galibert]

-pci9050: Fixed the mappings. [O. Galibert]

-sharc: Use standard memory maps. [O. Galibert]

-tms32025: Use the standard memory interfaces. [O. Galibert]

-dimemory: Removed the magic bypass. [O. Galibert]

-votrax sc01: Simulate. [O. Galibert]
 * Complete simulation of digital section based on die imaging
 * Removed now-obsolete samples
 * Plosives are still imperfect

-mc1000: Removed direct update handler. [O. Galibert]

-tnzs: Various refactoring. [Ryan Holtz]

-netlist: Added simple ROM hookup capability. [Ryan Holtz]

-netlist: Device additions: [Ryan Holtz]
 * 74161 Synchronous 4-Bit Binary Counter with Clock
 * 7473 Dual Master-Slave J-K Flip-Flops with Clear and Complementary Outputs
 * Am2847 Quad 80-bit Static Shift Register
 * DM9334 8-bit Addressable Latch
 * 82S126 1K-bit bipolar PROM
 * 74174 Hex D-Type Flip-Flop with Clear
 * 2716 16 Kbit (2048x8) UV EPROM
 * 74166 Parallel-Load 8-Bit Shift Register
 * 74260 Dual 5-Input NOR Gate
 * Intel 2102A 1Kbit (1024x1) Static RAM
 * 74365 Hex Bus Driver with 3-State Outputs
 * Generic 2- and 3-terminal Tristate device
 * 74165, 74194, 7475, 7485, and DM9322
 * 82S126 4kbit (512x8) TTL bipolar PROM
 * 82S123 256-bit (32x8) TTL bipolar PROM
 * Note: Tristate device and 74365 do not actually tristate, they are simply a way of combining multiple outputs/chip enables.

-netlist: Added shared RAM pointer, for use by netlist RAM devices which need updating by non-netlist driver code. [Ryan Holtz]

-netlist: Various fixes: [Ryan Holtz]
 * 7473: Made device only transition on a falling clock.
 * 74161: Inverted Clear and Clock inputs to match datasheet.
 * 74260: Fixed number of inputs.
 * Am2847: Fixed shift register size (was 160 bits, should have been 80 bits).
 * DM9334: Inverted C and E inputs to match datasheet.

-hazeltin: Added netlist-based video board emulation. [Ryan Holtz]

-XML refactoring: [Vas Crabb]
 * Moved stuff to namespace util::xml and scoped down some enums.
 * Split config load/save delegate types, made config load take const node so it can't inadvertently
mangle data.

-coretmpl: Added an associative LRU cache with map-like behaviour. [Vas Crabb]

-selmenu: Use LRU cache so icons don't all need to be reloaded on scroll. [Vas Crabb]

-uismall.bdf: Set default character for absent glyphs. [Vas Crabb]

-rendfont.cpp: Fixes and Improvements: [Vas Crabb]
 * Encapsulated many BDF and BDC file format handling details.
 * Made file I/O 64-bit clean.
 * Added some checks for allocation errors.
 * Wrote more solid BDF parser with error messages and trace logging.
 * Fixed heap smash when building bitmaps for BDF fonts.
 * Extended BDC format to support high planes and default character.
 * Render default character if glyph not found for BDF/BDC.

-Made bitmaps movable, allowing them to be used in vectors and emplaced easily. [Vas Crabb]

-Fixed uninitialised memory read as debugger command history (github #1802). [Vas Crabb]

-netlist: Added new devices: [Vas Crabb]
 * uA741 in 8-, 10- and 14-pin DIP variants
 * 4316 bilateral switch pack

-Amiga/Buddha: Cleanups and fixes, partially working now. [Dirk Best]

-Created an ef9369 device and used it for guab and mpu4vid. [Dirk Best]

-guab: Cleanup and improvements: [Dirk Best]
 * Hooked up SN76489 ready signal, hooked up some debug LEDs.
 * Hooked up PPIs and ACIA.
 * Labelled some outputs.
 * Fixed and improved output labels, added ten up labels.

-6840ptm: Use standard device clock for internal clock. [Dirk Best]

-beezer: Rewrote driver. [Dirk Best]
 * Uses the standard 6840 PTM core for sound generation
 * New MM583 Noise Generator device
 * New DAC-76 DAC sound
 * Uses resistor network values for colors
 * Uses bankdev device for banking

-mcr68: Use standard 6840 PTM core, replacing custom implementation with the standard one. [Dirk Best]

-zwackery: Removed Artificial Artist PAL, now included in the csd device. [Dirk Best]

-zwackery: Corrected ROM labels and locations. [Dirk Best]

-mcr68: Move zwackery to its own driver (doesn't have much in common with other games in driver). [Dirk

Best]
 * Also cleaned up implementation, made spriteram 8-bit, added some hardware info and added button descriptions.

-Midway Cheap Squeak Deluxe sound board improvements: [Dirk Best]
 * Moved to its own file and corrected its name.
 * Updated interface to better reflect real hardware.
 * Added address deocoding PAL and verified memory map.

-Identified DAC for Midway Cheap Squeak Deluxe/Turbo Cheap Squeak. [Dirk Best]

-apricot improvements: [Dirk Best]
 * Fixed CTS polarity and marked as working - with the SIO fix the system is now very stable
 * Fixed keyboard error 31, now displays 'System OK'

-z80dart: Only update serial line configuration if it actually changes. [Dirk Best]
 * Allows the apricot serial port to work correctly.

-pit8253: Reading back the count while in the middle of a 16-bit write returns a XOR'ed version of the value written. [Dirk Best]
 * Fixes apricot error 29.

-fromance.cpp: Fixed OL gal display for nekkyoku. [Angelo Salese]

-fromance.cpp: Added visible horizontal parameter to CRTC. [Angelo Salese]

-tail2nos.cpp improvements: [Angelo Salese]
 * Added sound semaphore hookup, fixes random BGM lockups.
 * Added alternative input method, selectable through control panel DIP switch.
 * Added DIP switch locations.

-srmp2.cpp: Fixed regression with ADPCM playback on m68k based games. [Angelo Salese]

-neogeo: Corrected burningfpa romlabels (thanks jackc) and added it to software list. [hap]

-microtouch: Added output status command and fixed data transmission at 2400 baud. [Sandro Ronco]

-aristmk5: Added internal layout and connected microtouch to magimask and partygrs. [Sandro Ronco]

-Archimedes: Made floppies work. [Sandro Ronco]

-micro20: Added some features needed for the selftest, but couldn't hook up the missing parts so haven't verified that the self test
 actually can run through now. [Joakim Larsson Edstrom]
 * H4 is now cleared in reset and asserted by software down the line
 * By calling the update_tin method the device now support external clock for the timer
 * Clock can also be polled at port C bit #2
 * The test expects something to pulse at port B and then a clock at TIN (port C pin #2 alternate
function)

-WIP: Intergraph driver support: Enabled more Rx interrupts and fixed error FIFO. [Joakim Larsson
Edstrom]

-WIP Apple Laser Writer II NT and some SCC improvements. [Joakim Larsson Edstrom]

-Prodigy: Added layout. [Joakim Larsson Edstrom]

-68230: Added bitwise update methods for all ports and moved register access methods to private section. [Joakim Larsson Edstrom]

-PIT68230: Fixed bug in port A-C write and added check of DDR registers for bit updates. [Joakim Larsson Edstrom]

-68230: Added initial support for timer interrupts and embryonic support for port interrupts. [Joakim
Larsson Edstrom]

-Fixed a regression FIFO bug and a bug in the handling of Special Interrupts. [Joakim Larsson Edstrom]

-Fixed name to a better guess for MCU name for plump pop, and marked as bad pending verification that it is the same MCU which drtoppel and extermination use. [Lord Nightmare]

-tnzs.cpp: Updated a slew of comments, added most missing PALs as undumped, fixed some ROM labels, added a chart of the different
 Taito/Seta PCBs covered by tnzs.cpp and the differences between each. [Lord Nightmare]

-toaplan1.cpp: Fixed DSWB reading (seems to be inverted when read by the MCU), also reverted changes to TJUMP jumper settings and inverted those as well on read, though it still seems to be a bit screwy for some settings. [Lord Nightmare]

-toaplan1.cpp: vimana regions should work fine now. [Lord Nightmare]

-Don't use mem_mask as ATA doesn't have an equivalent mechanism for byte accesses and it could mask out data that real hardware would keep, instead fix issue with 68000 byte writes to sector count by only taking the bottom 8 bits from the bus. [smf]

-Fixed ATA Write Multiple (command c5) ignoring the block count on the first block. [smf]

-Update disassembly if IP or CS are changed in the debugger; also update IP and CS when PC or CURPC changes. [smf]

-Added preliminary sound to Dulmont Magnum. [smf]

-Added halt to debugger state, so you can break out of a hlt instruction. [smf]

-HACK: return 0xffff for the current program counter while fetching the vector as the segag80r protection currently relies on it. Reduce the number of extraneous reads that the segag80r protection performs. [smf]

-Added multiplexed inputs for Beastie Feastie and Dealer. [smf]

-EPOS decryption simplification WIP. [smf]

-Use correct Commodore LCD font. [Mike Naberezny, smf]

-seta.cpp: Hooked up Zombie Raid NVRAM, added calibrated default. [MetalliC]

-stv.cpp: Documented IO chip, fixed astrass test mode hang. [MetalliC]

-Added Sega DIMM board architecture documentation. [MetalliC]

-amstrad.cpp: Caps Lock key does not have a physical toggle. [AJR]

-Added 'o' variants to memory debugging commands to request decrypted opcodes space. [AJR]

-Created new 74LS157 device and hooked it up to MSM5205 on Rastan. [AJR]

-d9final: Set initial banking so Z80 doesn't run off rails. [AJR]

-grainbow: Fixed palette dimming by respecting a fade-me-not bit. [AJR]

-mustache.cpp: Flip screen improvements: [AJR]
 * Fixed Y positions of flipped sprites.
 * Added and implemented flip screen "Hard SW" as in Irem games.
 * Corrected polarity of all DIP switches.

-Attempt at fixing 8155 timer behavior so 8085 doesn't lose interrupts in equites. [AJR]

-automat: Sound improvements: [AJR]
 * Reduced YM2203 speed to match music pitch on reference video.
 * Added second MSM5205 plus two 74LS157 and fixed communications.
 * Added sound banking (probably not entirely correct).

-secretab: Incremental sound improvements: [AJR]
 * Replaced one YM2203 with a YM3812.
 * Added extra samples ROM to banked sound CPU region.
 * Hooked up sound latch, enabling music and sound effects (still very imperfect).
 * A little more PCB documentation.
 * Added PCB locations to ROM names.

-spangbl, pangba: 74LS157-ization and working sound. [AJR]

-system16.cpp: Sound improvements for some bootlegs: [AJR]
 * Hooked up MSM5205/74LS157 on the 2xYM2203 bootlegs, all of which now have some imperfect samples playback.
 * Corrected goldnaxeb2 configuration to use the aforementioned sound system.

-Fixed -romident misattributing device ROMs to alphabetically first driver using them. [AJR]

-amusco.cpp: Added coin counter and dispenser device. [AJR]

-Dumped i8751 '317-0078' at location c2 for 'altbeast' set, added, works. [CAPS0ff]

-Dumped i8751 '317-0123a' at location c2 for 'goldnaxe' set, added, works. [CAPS0ff]

-Adaedd dump of i8751 '317-0112' at location c2 to 'goldnaxe2' set. [CAPS0ff]
 * Chip was faulty, some bit errors, internal checksum fails - still using simulation for now.

-Added id8751h dumps to 'csilver' and 'srdarwin', not hooked up yet. [CAPS0ff]

-tnzs: Added Taito M-Chip M-001 dump for extrmatn; also works for drtoppel and plumppop. [CAPS0ff]

-Added PIC16C57 dump to wbeachvl giving partial sound. [CAPS0ff]
 * OKI banking setup for the game is incorrect so music doesn't currently play.

-Decapped, deprotected, dumped and hooked up the hd647180X MCUs for Vimana, Fire Shark and Teki Paki. [CAPS0ff]

-Decapped and read out security pics for umk3 and rmpgwt. [CAPS0ff]
 * Added a new device type and bare bones loading, however communication with the main CPU is not hooked up yet.

-Dumped PAL10H8 for Beastie Feastie (conversion kit). [Andrew Welburn, Craig Anstett]

-Leave more comments on differences between 74107 and 74107A. [couriersud]

-netlist: Aligned naming of 9334 and made nl_hazelvid.cpp parseable by nltool. [couriersud]

-imgtool refactoring: [Nathan Woods]
 * Changed a number of declarations to use std::string instead of 'const char *'.
 * Removed dead strncatz() function.
 * Fixed a recently introduced error in the 'dir' command line command.
 * Cleaned up the output of the 'dir' command.

-DEC Rainbow 100 fixes: [Bavarese]
 * Changed 7220 divider from 4 to 32 (closer to 1 Mhz from VT240).
 * Stop flicker when color video is off.
 * Changed the effect of GDC_MODE_ENABLE_VIDEO (see page 21 of PDF AA-AE36A).
 * Addressed reentrance problems (reset procedure).
 * Made scroll fully functional (deeper SCRAM levels and GDC diag test #9).
 * Corrected cursor position in REGIS TSR.
 * Implemented NMI for parity test.
 * Fix aspect ratio in graphics modes.
 * Fixed serial port A (printer port B needs more work.
 * Added support all four ClikClok versions.

-konamigx: Fixed CPUs hanging on state load. [moralrecordings]

-Added floppy drives to the PG675 and PG685 variants, changed floppy controller to FD1797 (not hooked up yet).

-COP400 MCU fixes: [hap, Sean Riddle]
 * L pins are tri-stated when EN2=0
 * Corrected internal RAM memorymap for COP410

-Dumped 68705 a71_24.bin from Tokio/Scramble Formation. [ShouTime, brizzo]

-Added fresh dump of exzisus (Magnet System) - one sector different, fixes graphical glitches in first
level. [David Haywood]

-Started moving 68705 functionality to the CPU core rather than copy/pasted in all the drivers. [David Haywood]

-Hooked up new 68705 dump to Tokio/Scramble Formation. [David Haywood]

-Sega DIMM security PICs update: [Jorge Valero, Android]
 * Redumped PICs and documented S/Ns for: Quest of D, Key of Avalon 2.x, Virtua Striker 4 Ver.2006 (Japan).
 * Dumped 253-5508-0364 from unknown NAOMI satellite game.
 * Dumped 253-5508-0422J from Quest of D (some undumped newer version).

-M1COMM/M2COMM cleanups and fixes [SailorSat]

-model1: Made wingwar360 playable. [SailorSat]

-vaportra: Fixed missing game over animation, corrected 'P3 coin' and implemented irq6_ack. [darq]

-yunsung8: Fixed MSM sounds, simplified inputs and changed incorrect cannballv manufacturer. [darq]

-shootout: Fixed missing title screen music, fixed coin counter and simplified ROM loading. [darq]

-sidepckt: Fixed cocktail mode and added Y scroll. [darq]

-tecmo_mix: Fixed the saturated colors in Final Star Force (Level 2). [darq]

-aristmk5: redumped chickna5u and topbana, now pass checksums. [Heihachi_73]

-ccastles.cpp: Clarified input situation by assigning port conditions/names to the button inputs so they have proper default mappings between Upright/Cocktail. [Tafoid]

-New softlist: HP Integral PC. [shattered]

-cps1.cpp: Added missing PAL dump to daimakai. [caius, Silvio Grazini]

-aerofgt.cpp: Added correct and verified mask ROMs. [caius, The Dumping Union]
 * Fixed size for U134 and U135 and added the redumped sound samples at U180 at the correct size.

-debugimgui: Sort directory entries in mount dialog, as zippath_readdir() does not guarantee entries are in any particular order. [Barry Rodewald]

-stv redumps: [cpsystem3]
 * Fixed bad dumps in Choro Q Hyper Racing 5.
 * Redumped prc2ksu and prc28su using the heat-gun method to obtain valid dumps from fragile ROM chips.

-Made phosphor persistence independent of frame rate. [anikom15]

-Added proper support for Rescue on Fractalus (proto) - No Bankswitch, 2K Mirror RAM. [Mike Saarna]

-metro.cpp: Made sound output mono for boards without stereo output. [system11]

-nbmj8688.cpp: Corrected DIP switches for Camera Kozou. [system11]

-hiscore.dat: Updates [Leezer]

-Corrected labels for Midway PICs. [Guru]

-de_2.cpp: Added missing sound ROM for uboat65. [PinMAME]

-First stab at cleaning up the DOS boot and installation disk mess on the PC & AT softlists: [Justin

Kerk]
 * Removed 100% duplicate sets.
 * Moved sets from ibm5170 to ibm5150 if they work on PC-class hardware (later DOS versions are needed for some games).
 * Removed the ibm5160 softlist, it only contained one duplicate set.
 * Added clone relationships.
 * More consistency in set naming and metadata.

-apple1.xml: Redumped dis-assembler. [Dagarman]

NUEVOS JUEGOS AÑADIDOS O QUE ANTES NO FUNCIONABAN
------------------------------------------------------
Eeekk! [Andrew Welburn, Craig Anstett, smf]
Intel iSBC 286/10 [Al Kossow]
Intel iSBC 286/12 [Al Kossow]
Miss World 2002 [NeoGeo de Ahuizotla, Artemio Urbina, The Dumping Union]
Player's Edge Plus (XMP00011) 5-in-1 Wingboard (CG2298) [BrianT]
Power Flipper Pinball Shooting v1.33 [Jorge Silva]
Quiz Kid Racer [hap, Sean Riddle]
Steering Champ (GQ710 VER. UAA) [Bill D. / The Dumping Union, crzmx, smf]
Tokio / Scramble Formation (newer) [ShouTime, brizzo, David Haywood]

NUEVOS CLONES AÑADIDOS O QUE ANTES NO FUNCIONABAN
----------------------------------------------------

Fidelity Designer 2000 Display [yovan]
Flicky (128k Version, 315-5051, larger roms) [system11]
Golden Crown Hopper [Gerald COY]
Mahjong Clinic (Japan, set 2) [system11]
Momoko 120% (English text) [Paul Hogger]
Multi Wars (bootleg of UniWar S) [Paul Hogger]
Raiden (Korea, bootleg) [Tirino73]
Real Bout Fatal Fury / Real Bout Garou Densetsu (Korean release) [Brian Hargrove]
Same! Same! Same! (1P set, NEW VER! hack) [CAPS0ff, trap15]
Side by Side 2 Evoluzione RR (Ver 3.1 J) [ShouTime, The Dumping Union]
Simpson Junior (bootleg of J. J. Squawkers) [NeoGeo de Ahuizotla, Artemio Urbina, The Dumping Union]
Space Dungeon (larger roms) [Ordyne, The Dumping Union]
Super Visual Football: European Sega Cup (original rev) [Gerald COY]
The NewZealand Story (World, old version) (older PCB) [Porchy, The Dumping Union]
Tokio / Scramble Formation (older) [ShouTime, brizzo, David Haywood]
Tokio / Scramble Formation (US) [ShouTime, brizzo, David Haywood]
Turbo Force (US) [dos_]
VTech Laser Turbo XT [Miodrag Milanovic]
VTech Laser XT/3 [Miodrag Milanovic]

NUEVAS MAQUINAS QUE FUNCIONAN
----------------------------------
ACT Apricot PC [Dirk Best]
ACT Apricot Xi [Dirk Best]
K28: Talking Learning Computer (model 7-230) [O. Galibert]
Mattel Funtronics Jacks [hap, Sean Riddle]
Mattel Funtronics Red Light Green Light [hap, Sean Riddle]

NUEVOS CLONES AÑADIDOS QUE FUNCIONAN
----------------------------------
Space Invader (Entex, COP444L version)

NUEVAS MAQUINAS QUE AUN NO FUNCIONAN
----------------------------------
Apple Laser Writer II NT [Lord Nightmare, Joakim Larsson Edstrom]
Back To the Future (2.8) [PinMAME]
Dulmont Magnum [Carl, Dave Jones]
Ensoniq SQ-2 [R. Belmont, Guru]
Force SYS68K/CPU-20 [Joakim Larsson Edstrom]
Knights of Valour 3 HD (V105) [XingXing]
Monday Night Football (2.9, 50cts) [PinMAME]
Multistar 3 [Heihachi_73]
Royal Ascot II [Gerald COY, ShouTime, The Dumping Union]

NUEVOS CLONES AÑADIDOS QUE NO FUNCIONAN
----------------------------------

Knights of Valour 3 HD (V101) [XingXing]
Knights of Valour 3 HD (V102) [XingXing]
Knights of Valour 3 HD (V103) [XingXing]
Knights of Valour 3 HD (V104) [XingXing]
Lost in Space (1.01 France) [PinMAME]
Sega Rally Championship - DX (original rev) [Gerald COY]
Terco 4426 CNC Programming station
Top Skater (USA) [Gerald COY]
Toshiba T1000 [shattered]
Virtua Striker 2 '99 (Step 1.5) [Gerald COY]
X-Files (3.03 France) [PinMAME]

Nuevo software list additions que funcionan
-----------------------------------
apricot_flop.xml: Demonstration Pictures, MS-DOS 2.11 BIOS VR2.7, MS-DOS 2.11 BIOS VR3.1, QUEST - The Adventure [Dirk Best]

Nuevo software list additions que no funcionan
-----------------------------------

Traducciones añadidas o modificadas
-----------------------------------
Catalan [Jordi Mallach]

Pagina oficial:
http://www.mamedev.org/

Descarga de la versión 32 bits:
http://www.mamedev.org/downloader.php?file=mame0181/mame0181b.exe

Descarga de la versión 64 bits:
http://www.mamedev.org/downloader.php?file=mame0181/mame0181b_64bit.exe

sábado, 24 de diciembre de 2016

PSX Datacenter Actualización 24-Diciembre-2016 - Feliz Navidad!!

Nueva actualización semanal de la página de PSX Datacenter de la parte de PS2  y lo hace añadiendo en esta ocasión nuevas entradas de juegos como Jak & Daxter - The Precursor Legacy, Kin'iro no Koruda 2, Kino no Tabi II - The Beautiful World, Kira*Kira Rock 'n' Roll Show, Kita e Diamond Dust+ Kiss is beginning, Kokoro no Tobira , Kono Hareta Sora no Shita De o Kingdom Hearts - Re: Chain of Memories

NTSC-J:
Jak x Daxter - Kyuusekai no Isan [SCPS-15021] (J)
Jak x Daxter - Kyuusekai no Isan [SCPS-55004] (J)
Jak x Daxter - Kyuusekai no Isan [PlayStation 2 the Best Series] [SCPS-19210] (J)
Jak & Daxter - The Precursor Legacy [SCPS-56003] (E)  
Kin'iro no Koruda 2 - Encore [SLPM-66835] (J)
Kin'iro no Koruda 2 - Encore [Premium Box] [KOEI-20134] (J)
Kin'iro no Koruda 2 + Kiniro no Corda 2 Encore [Twin Pack] [KOEI-20136] (J)
Kinniku Banzuke - Muscle Wars 21 [SLPM-65048] (J)
Kino no Tabi II - The Beautiful World [SLPS-25570] (J)
Kino no Tabi II - The Beautiful World [Dengeki SP] [SLPS-25754] (J)
Kira*Kira Rock 'n' Roll Show [SLPM-55133] (J)
Kira*Kira Rock 'n' Roll Show [Limited Edition] [SLPM-55132] (J)
Kita e Diamond Dust+ Kiss is beginning [SLPM-65569] (J)
Koihime Musou [SLPM-55068] (J)
Koihime Musou [Limited Edition] [SLPM-55067] (J)
Kokoro no Tobira [SLPS-25349] (J)
Kokoro no Tobira [Best Hit Collection] [SLPM-66161] (J)
Kokoro no Tobira [Limited Edition] [SLPS-25348] (J)
Kono Hareta Sora no Shita De [SLPM-65925] (J)
Kono Hareta Sora no Shita De [Good Price] [SLPM-66182] (J)
Kono Hareta Sora no Shita De [Limited Edition] [SLPM-65924] (J)

NTSC-U:
Jak & Daxter - The Precursor Legacy [SCUS-97124] (E)(F)(G)(I)(S)
Kingdom Hearts - Re: Chain of Memories [SLUS-21799] (E)
PAL:
Jak & Daxter - The Precursor Legacy [SCES-50361] (E)(F)(G)(I)(S)(J)
Knights of the Temple II [SLES-53645] (E)(F)(G)(I)(S)

Check them here:
http://www.psxdatacenter.com/
or
http://psxdatacenter.com/



viernes, 23 de diciembre de 2016

WinUAE 3.4.0

Nueva versión final  antes de Navidad del mejor emulador que hay del ordenador Commodore Amiga, permite usar todos los distintos modelos de Commodore desde el Amiga 500 , 1200C CDTV, CD32 y con muchos modos gráficos usando dx,opengl,permitiendo que los juegos ocupen toda la pantalla sin ningun borde,lectura de los cd en cdtv y cd32 mucho mas rápida que en la consola original, uso de savetates y muchas otras opciones.

Cambios:

New emulated hardware:

Graphics adapters:
- ColorBurst
- Harlequin
- OpalVision (OpalPaint, King of Karate)

Accelerator boards:
- Blizzard 1230 MK II and III.
- IVS Vector 68030.

HD controllers:
- Blizzard 1230 MK II and III SCSI Kit.
- Buddha.
- Expansion Systems Dataflyer Plus.
- FileCard 2000/OSSI 500
- Mainhattan A-Team.
- Microbotics HardFrame.
- SCRAM 500/2000.

Network adapters:
- AmigaNet.
- Ariadne.
- Ariadne II.
- LAN Rover/EB920.
- NE2000 compatible PCMCIA.
- NE2000 compatible ISA (x86 bridgeboard compatible).
- X-Surf and X-Surf 100 (Partial).

American Laser Games arcade game hardware:
- LaserDisc player (video file)
- Genlock (using video file genlock mode)
- Light gun and buttons.

New features:
- RAM/RTG RAM handling updated, all size combinations are now supported.
- Autoconfig board GUI list with custom sorting support.
- RAM Z2/Z3 board full autoconfig data customization support.
- Up to 4 Z2 and Z3 RAM boards can be enabled simultaneously.
- Multiple display and sound boards can be now enabled simultaneously.
- Genlock realtime custom image, video file or capture stream overlay.
- Genlock mode screenshot/video alpha channel support.
- Accelerator board 68000 fallback mode supported.
- Game Ports panel custom mapping autofire support.
- Network access on screen led.
- Single step (emulate one frame + pause) input event.
- MIDI and Genlock video volume control.

Updates:
- Reduced input latency.
- Reduced WASAPI sound mode latency.
- WinPCap network mode now uses generated local MAC address, no more MAC conflicts between Windows and emulated Amiga.
- If some RAM board is not JIT Direct capable, only board’s access mode changes to JIT Indirect. Global JIT - Direct option is not switched off.
- Most RAM size/position related JIT Direct restrictions are gone.
- Environment variables in file paths (%VAR%) are now always expanded.
- Implemented AGA only bitplane DMA overrun emulation (Moon Child).
- Host path 260 character limit removed (Windows 10 v1607+ only).

Bug fixes:
- Shortcuts with Shift key work again.
- Custom Game Port remapping does not disappear mysteriously anymore.
- Mounting file with size less than 512 bytes as a harddrive work again.
- CDTV statefiles fixed.
- On the fly directory/archive mounting only worked once under OS4.x.
- Worms DC and ACSYS (possibly others) graphics glitch fixed.
- Bad sprite collision optimization fixed (Jumpman Junior).
- Stop PPC emulation first, before freeing any emulation resources to prevent random crashes at exit.
- FPS.Adj config file handling fixed.
- ATAPI CD emulation odd data size fix (HDToolbox hang)
default.uae with unplugged device: set to none, not layout A.

And more…


Página oficial:
http://www.winuae.net/ 

Descarga de la versión 32 bits:
http://download.abime.net/winuae/releases/WinUAE3400.zip

Descarga de la versión  64 bits:
http://download.abime.net/winuae/releases/WinUAE3400_x64.zip

Descarga de los [1.5.1+ Direct3D Pixel Shader filters] http://download.abime.net/winuae/stuff/filtershaders.zip



lunes, 19 de diciembre de 2016

Cemu v1.6.4

Nueva versión final de este emulador de Wii U que va mejorando cada vez más pero por ahora empiezan a funcionar juegos, es algo lento todavía pero progresa muy rápido.

Caracteristicas:
- Puede correr umagenes de Wii U encriptadas (WUD) y archivos RPX/RPL
- Resolución Interna es  1920x1080 (Si el juego la soporta)
- Sin optimizar. Espera bajos framerates y largos tiempos de carga.
- Funciona sólo en Windows x64 . puede que en otras plataformas posteriormente.
- Requerido OpenGL 3.3

CAMBIOS:
- Mejoras gráficas y soporte del Bicubic upscale filter
- Pequeñas mejoras del sonido
- Pequeñas optimizaciones
- Otros arreglos y otros peyqños cambios

Download:
http://cemu.info/releases/cemu_1.6.4.zip

Página ofical:
http://cemu.info/





sábado, 17 de diciembre de 2016

PSX Datacenter Actualización 17-Diciembre-2016

Nueva actualización semanal de la página de PSX Datacenter añadiendo en esta ocasión nuevas entradas de juegos de PSX y actualizando muchas otras como Megaman Legends 2 y X4, Memories Off 2nd, los Men in Black, Menkyo O Torou, Meremanoid, Mermaid no Kisetsu Curtain Call o el gran clásico Metal Gear Solid  con nuevo contenido como portadas en alta resolución, información, nuevos trucos, publicidades y muchos otros cambios.

Añadidas las siguientes entradas a la PSX Datacenter:

NTSC-J:
Hissatsu Pachinko Station - Now3 - Youkai Engei [SLPS-02558] (J)
Hissatsu Pachinko Station - Now7 - Magical Circus [SLPS-03107] (J)
Hissatsu Pachinko Station - Now8 - Jarinko Chie [SLPS-03129] (J)
Heiwa Parlor! - Pro Bundori King Special [SLPS-03373] (J)

ACTUALIZADAS:
Megaman Legends 2 [SLES-03556] (E)
Megaman Legends 2 [SLUS-01140] (E)
Megaman X4 [SLUS-00561] (E)
Megaman X4 [SLES-01176] (E)
Memories Off 2nd [SLPS-03292-3] (J)
Memories Off 2nd [Limited Edition] [SLPS-03289] (J)
Men in Black [SLES-01047] (E)
Men in Black [SLES-01199] (F)
Men in Black [SLES-01200] (G)
Men in Black [SLES-01201] (I)
Men in Black [SLES-01202] (S)
Men In Black - The Series - Crashdown [SLUS-01387] (E)
Men In Black - The Series - Crashdown [SLES-03519] (E)
Men In Black - The Series - Crashdown [SLES-03520] (F)
Men In Black - The Series - Crashdown [SLES-03521] (G)
Men In Black - The Series - Crashdown [SLES-03522] (I)
Men In Black - The Series - Crashdown [SLES-03523] (S)
Menkyo O Torou (Get The License) [SLPS-02685] (J)
Menkyo o Torou [Playstation The Best] [SLPS-91235] (J)
Meremanoid [SLPS-01664] (J)
Mermaid no Kisetsu Curtain Call [SLPM-87108-9] (J)
Meru Purana [SLPS-00359] (J)
Metal Gear Solid [SLUS-00594 &  SLUS-00776] (E)
Metal Gear Solid [SLPM-86114~7] (J)
Metal Gear Solid [Premium Package] [SLPM-86111~3] (J)
Metal Gear Solid [Premium Package Sai Hakkou Kinen] [SLPM-86111~3] (J)
Metal Gear Solid [Konami the Best] [SLPM-86485~6] (J)
Metal Gear Solid [PSOne Books] [SLPM-87030~1] (J)
Metal Gear Solid [Metal Gear 20th Anniversary] [SLPM-87411~3] (J)
Metal Gear Solid - Integral [SLPM-86247-9] (J)
Metal Gear Solid - Integral [Konami The Best] [SLPM-86470-2] (J)
Metal Gear Solid - Integral [PSOne Books] [SLPM-87324-6] (J)
Metal Gear Solid [SCPS-45317-9] (J)
Metal Gear Solid [SCPS-45320-2] (J)
Metal Gear Solid - Integral [SCPS-45412~4] (E)(J)
Metal Gear Solid [SLES-01370 & SLES-11370] (E)
Metal Gear Solid [SLES-01506 & SLES-11506] (F)
Metal Gear Solid [SLES-01507 & SLES-11507] (G)
Metal Gear Solid [SLES-01508 & SLES-11508] (I)
Metal Gear Solid [SLES-01734 & SLES-11734] (S)
Rockman Dash 2 - Ooinaru Isan [SLPS-02711] (J)  
Rockman Dash 2 - Ooinaru Isan [Playstation the Best] [SLPM-86813] (J)
Rockman X4 [SLPS-00902] (J)
Rockman X4 [Special Limited Pack] [SLPS-00901] (J)
Rockman X4 [Playstation the Best] [SLPS-91106-7] (J)
Rockman X4 [PSOne Books] [SLPM-87315] (J)
Umezawa Yukari no Taikyoku Igo - Heisei Kiin II [SLPS-01767] (J)
Añadidas nuevas descripciones, portadas en alta resolución,nuevas publicidades y imagenes.

MANUALS:
Umezawa Yukari no Taikyoku Igo - Heisei Kiin II [J] [SLPS-01767]
Manual scans by renzukoken, cleaned & compiled into cbr by gladiator.

Podeis consultarlas en:
http://www.psxdatacenter.com/
o
http://psxdatacenter.com/



jueves, 15 de diciembre de 2016

Lost Horizon 2 PC traducido al español

Se ha traducido completamente al español todos los textos por Asperet y Pakolmo del juego Lost Horizon 2 que es una aventura gráfica que se publicó solo en inglés y alemán publicada por Deep Silver y desarrollado por Animation Arts en 2015.

El juego es la segunda parte del  Lost Horizon que si se publico con textos en castellano, que cuenta las aventuras de Fenton Paddock un aventurero estilo Induana Jones o Nathan Drake que en esta ocasión su objetivo es encontrar el tesoro de los vikingos

Página oficial:
http://www.pakolmo.galeon.com/LostHorizon2.htm

Descarga del parche compatible con la versión Steam:
https://mega.nz/#!kE5nFZ4D!_8vb3tyN6giGStbdcvdKOLttYVYnthUTXofn9NF-eIo



miércoles, 14 de diciembre de 2016

Ace Combat 3 - Electrosphere PSX traducido al inglés

Se ha traducido completamente al inglés por Team NEMO el juego Ace Combat 3 - Electrosphere que es un juego que fue publicada por Namco en Japón el 27 de Mayo 1999.

A diferencia de la versión Europea o Americana que constan de 36 misiones, la publicada en Japón consta de 52 misiones y una historia que se va contando mediante secuencias animadas que fue eliminada de las otras versiones, siendo por tanto esta versio´n la definitiva.

Contenidos del parche:
- Subtitulos en inglés para las 52 misiones de ambos discos
- Se ha revissado las traducciones del disco 1
- El trabajo de traducción ha sido realizado por Guest Localizer Agness Kaku on M01
- Traducciones para la Armory, Search y Archive menus.

Página oficial:
https://projectnemo.net/

Descarga del parche:
https://dl.dropboxusercontent.com/u/7963279/AC3E%20IE%20(v2.0).rar

PSX Dtacenter entrada.
http://psxdatacenter.com/games/J/A/SLPS-02020.html



sábado, 10 de diciembre de 2016

PSX Datacenter Actualización 10-Diciembre-2016 - 4 Aniversario

Nueva actualización semanal de la página de PSX Datacenter que celebra su cuarto aniversario de la parte de PS2 y lo hace añadiendo en esta ocasión nuevas entradas de juegos como Athens 2004, Kimi Ga Nozomu Eien - Rumbling Hearts, KimiStar - Kimi to Study, Kin'iro no Koruda 2, Kino no Tabi - The Beautiful World , Kishin Houkou Demonbane, Kinnikuman Muscle Grand Prix Max, King Arthuro o Knights of the Temple - Infernal Crusade

4th Anniversary!!

4 years ago we opened the second part of this project, the PSX Datacenter, right now we got more than 2500 entries and we want to thank the people that had contributed to this PS2 project during this year, we don't know how far will the PS2 project will reach, but anyway we hope that you like it.

Right now we don't have more to say, so let's go to our usual new entries.

¡¡¡4º Aniversario!!!.

Hace cuatro años abrimos la segunda parte de nuestro proyecto, la Playstation Datacenter, actualmente ya tenemos más de 2500 entradas y queremos agradecer a quienes han contribuido a este proyecto de PS2 durante este año, no sabemos lo lejos que llegará el proyecto de PS2, pero de todas formas esperamos que os guste.

Por ahora nada más y pasamos a nuestras habituales nuevas entradas.


NTSC-J:
Athens 2004 [SCPS-15074] (J)
Athens 2004 [SCAJ-20089] (J)
Athens 2004 [SCKA-20031] (K)
Kikou Heidan J-Phoenix 2 Joshouhen [SLPM-62339] (J)
Kimi Ga Nozomu Eien - Rumbling Hearts [SLPM-65155] (J)
Kimi Ga Nozomu Eien - Rumbling Hearts [Limited Edition] [SLPM-65154] (J)
KimiStar - Kimi to Study [SLPM-66377] (J)
KimiStar - Kimi to Study [BGM Collection Package] [SLPM-66376] (J)
Kin'iro no Koruda 2 [SLPM-66700] (J)
Kin'iro no Koruda 2 [Koei the Best] [SLPM-55249] (J)
Kin'iro no Koruda 2 [Premium Box] [KOEI-20122] (J)
Kinnikuman Muscle Grand Prix Max [SLPS-25676] (J)
Kino no Tabi - The Beautiful World [SLPS-25248] (J)
Kino no Tabi - The Beautiful World [Dengeki SP] [SLPS-25452] (J)
Kishin Houkou Demonbane [SLPM-65491] (J)
Kishin Houkou Demonbane [DX Pack] [SLPM-65490] (J)
Kishin Houkou Demonbane [Kadokawa the Best] [SLPM-66379] (J)
Knight Rider - The game [SCKA-15006] (K)

NTSC-U:
Athens 2004 [SCUS-97379] (E)
Kinetica [SCUS-97132] (E)
King Arthur [SLUS-21046] (E)

PAL:
Athens 2004 [SCES-52410] (E)(F)(G)(I)(S)(P)
Athens 2004 [SCES-52411] (D)(Du)(Fi)(Gr)(N)(Sw)
King Arthur [SLES-52861] (E)(F)(G)(I)(S)
Knight Rider - The game [SLES-51011] (E)(F)(G)(Du)
Knights of the Temple - Infernal Crusade [SLES-52448] (E)(F)(G)(S)

MANUALS:
Athens 2004 (Platinum) (S) [SCES-52410]
Manual scans, cleaned & compiled into cbr by gladiator.

Check them here:
http://www.psxdatacenter.com/
or
http://psxdatacenter.com/


viernes, 2 de diciembre de 2016

PSX Datacenter Update 3-Diciembre-2016 - 9 Aniversario

Nueva actualización semanal de la página de PSX Datacenter que celebra su noveno aniversario y lo hace añadiendo en esta ocasión nuevas entradas de juegos de PSX y actualizando muchas otras como Medal of Honor - Underground, Megaman 8, Megaman X3, Megaman Legends, Meguri Aishite, Memories Off, Medal of Honor o Medievil II con nuevo contenido como portadas en alta resolución, información, nuevos trucos, publicidades y muchos otros cambios.

¡¡¡9º ANIVERSARIO!!!

En primer lugar, gracias a todos los que han contribuido de alguna forma durante estos 9 años a la página, la página tiene ahora más de 8500 entradas, lo que más de lo que pensé que tendría cuando empecé este proyecto hace 9 años, pero todavía hay mucho trabajo por hacer para alcanzar el objetivo final (quizás la página nunca llegue a estar completamente acabada, puesto que aún hay juegos que parecen muy complicados de encontrar, pero intentaremos que la página esté tan completa como podamos).

Me gustaría pediros un par de favores:
- Puesto que siempre estamos buscando gente que contribuya a la página si sabes de alguna forma en que la página sea algo más conocida por favor hazlo, necesitamos cualquier ayuda que podamos conseguir. Gracias.

- Si tienes un scanner y puedes contribuir con carátulas o manuales de buena calidad (300dpi como mínimo) de los juegos que tienes por favor ponte en contacto con nosotros en nuestra página de Facebook o en nuestro blog y dime la lista de los que tienes. Te diré si necesitamos esas carátulas para la Datacenter.

Gracias por vuestra ayuda.

I have added today the following game entries to the PSX Datacenter:

Añadidas las siguientes entradas a la PSX Datacenter:

NTSC-J:
Pachi-Slot Teiou - Beat the Dragon 2 [Best of the Best] [SLPS-03475] (J)
Pachi-Slot Teiou - Maker Suishou Manual 1 - Beat the Dragon 2 [SLPS-03029] (J)
Pachi Slot Teiou W - Arabesque R - Hot Rod Queen [SLPS-02782] (J)
Pachi Slot Teiou W - Arabesque R - Hot Rod Queen [Best of the Best] [SLPS-03210] (J)

ACTUALIZADAS:
Medal of Honor - Underground [SLUS-01270] (E)
Medal of Honor - Underground [SLES-03124] (E)
Medal of Honor - Resistance [SLES-03125] (F)
Medal of Honor - Underground [SLES-03126] (G)
Medievil II [SCUS-94564] (E)
Medievil II [SCES-02544] (E)(F)(G)
Medievil II [SCES-02545] (I)(P)(S)
Medievil II [SCES-02546] (R)
Megaman 8 [SLUS-00453] (E)
Megaman 8 [SLES-01064] (E)
Megaman Legends [SLUS-00603] (E)
Megaman Legends [SLES-01485] (E)
Megaman X3 [SLES-00503] (E)
Megatudo 2096 [SLPS-00435] (J)
Meguri Aishite [SLPS-01714] (J)
Melty Lancer - Ginga Shoujo Keisatsu 2086 [SLPS-00282] (J)
Melty lancer - Re-Inforce [SLPS-01147-8] (J)
Memorial Star Series Sunsoft Vol. 3 - Madoola No Tsubasa & Toukaidou Gojuusan Tsugi [SLPS-03366] (J)
Memories Off [SLPS-02296] (J)
Memories Off [Superlite 1500 Series] [SLPM-86583] (J)
Rockman 8 - Metal Heroes [SLPS-00630] (J)
Rockman 8 - Metal Heroes [Playstation the Best] [SLPS-91045] (J)
Rockman Dash - Hagane no Boukenshi [SLPS-01114] (J)
Rockman Dash - Hagane no Boukenshi [Playstation the Best] [SLPS-91135] (J)
Rockman X3 [SLPS-00283] (J)
Rockman X3 [Playstation the Best] [SLPS-91192] (J)
Añadidas nuevas descripciones, portadas en alta resolución,nuevas publicidades y imagenes.

MANUALS:
Medal of Honor - Underground (Platinum) (S)(P) [SLES-03124]
Manual scans, cleaned & compiled into cbr by gladiator.

Check them here:
http://www.psxdatacenter.com/
or
http://psxdatacenter.com/