Cambios:
New emulated hardware:
Graphics adapters:
- ColorBurst
- Harlequin
- OpalVision (OpalPaint, King of Karate)
Accelerator boards:
- Blizzard 1230 MK II and III.
- IVS Vector 68030.
HD controllers:
- Blizzard 1230 MK II and III SCSI Kit.
- Buddha.
- Expansion Systems Dataflyer Plus.
- FileCard 2000/OSSI 500
- Mainhattan A-Team.
- Microbotics HardFrame.
- SCRAM 500/2000.
Network adapters:
- AmigaNet.
- Ariadne.
- Ariadne II.
- LAN Rover/EB920.
- NE2000 compatible PCMCIA.
- NE2000 compatible ISA (x86 bridgeboard compatible).
- X-Surf and X-Surf 100 (Partial).
American Laser Games arcade game hardware:
- LaserDisc player (video file)
- Genlock (using video file genlock mode)
- Light gun and buttons.
New features:
- RAM/RTG RAM handling updated, all size combinations are now supported.
- Autoconfig board GUI list with custom sorting support.
- RAM Z2/Z3 board full autoconfig data customization support.
- Up to 4 Z2 and Z3 RAM boards can be enabled simultaneously.
- Multiple display and sound boards can be now enabled simultaneously.
- Genlock realtime custom image, video file or capture stream overlay.
- Genlock mode screenshot/video alpha channel support.
- Accelerator board 68000 fallback mode supported.
- Game Ports panel custom mapping autofire support.
- Network access on screen led.
- Single step (emulate one frame + pause) input event.
- MIDI and Genlock video volume control.
Updates:
- Reduced input latency.
- Reduced WASAPI sound mode latency.
- WinPCap network mode now uses generated local MAC address, no more MAC conflicts between Windows and emulated Amiga.
- If some RAM board is not JIT Direct capable, only board’s access mode changes to JIT Indirect. Global JIT - Direct option is not switched off.
- Most RAM size/position related JIT Direct restrictions are gone.
- Environment variables in file paths (%VAR%) are now always expanded.
- Implemented AGA only bitplane DMA overrun emulation (Moon Child).
- Host path 260 character limit removed (Windows 10 v1607+ only).
Bug fixes:
- Shortcuts with Shift key work again.
- Custom Game Port remapping does not disappear mysteriously anymore.
- Mounting file with size less than 512 bytes as a harddrive work again.
- CDTV statefiles fixed.
- On the fly directory/archive mounting only worked once under OS4.x.
- Worms DC and ACSYS (possibly others) graphics glitch fixed.
- Bad sprite collision optimization fixed (Jumpman Junior).
- Stop PPC emulation first, before freeing any emulation resources to prevent random crashes at exit.
- FPS.Adj config file handling fixed.
- ATAPI CD emulation odd data size fix (HDToolbox hang)
default.uae with unplugged device: set to none, not layout A.
And more…
Página oficial:
http://www.winuae.net/
Descarga de la versión 32 bits:
http://download.abime.net/winuae/releases/WinUAE3400.zip
Descarga de la versión 64 bits:
http://download.abime.net/winuae/releases/WinUAE3400_x64.zip
Descarga de los [1.5.1+ Direct3D Pixel Shader filters] http://download.abime.net/winuae/stuff/filtershaders.zip
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