viernes, 30 de septiembre de 2016

PSX Datacenter Actualización 01-Octubre-2016

Nueva actualización semanal de la página de PSX Datacenter añadiendo en esta ocasión nuevas entradas de juegos de PS2 como Ace Combat - Distant Thunder, Brave - The Search for Spirit Dancer, Kaena, Kaitou Apricot Kanzenban o Kamen Rider - Seigi no Keifu

Añadidas las siguientes entradas a la PSX Datacenter:

NTSC-J:
Ace Combat - Shattered Skies [SLPS-25052] (J)
Ace Combat - Shattered Skies [PlayStation 2 the Best] [SLPS-73410] (J)
Ace Combat - Shattered Skies [PlayStation 2 the Best] [Reprint] [SLPS-73205] (J)
Kaena [SCAJ-20080] (J)
Kaena [SLPS-25295] (J)
Kaeru Batake DE Tsukamaete [SLPS-25979] (J)
Kaezaru no Mori [SLPM-62254] (J)
Kaitou Apricot Kanzenban [SLPS-25424] (J)
Kaitou Apricot Kanzenban [Limited Edition] [SLPS-25423] (J)
Kakutou Bijin Wulong [SLPS-25657] (J)
Kamaitachi no Yoru 2 [SLPS-25135] (J)
Kamaitachi no Yoru 2 [Special Pack] [SLPS-25132] (J)
Kamaitachi no Yoru 2 [PlayStation 2 the Best] [SLPS-73413] (J)
Kamen Rider - Seigi no Keifu [SLPS-25302] (J)
Kamiwaza [SLPM-66477] (J)
Kamiwaza [Acquire the Best] [SLPM-66968] (J)
Kanuchi - Kuroki Tsubasa no Shou [SLPM-55161] (J)
Kanuchi - Kuroki Tsubasa no Shou [Limited Edition] [SLPM-55160] (J)
Kashimashi! Girl Meets Girl [SLPS-25622] (J)
Kashimashi! Girl Meets Girl [Best Collection] [SLPS-25711] (J)
Kashimashi! Girl Meets Girl [Limited Edition] [SLPS-25621] (J)

NTSC-U:
Ace Combat - Shattered Skies [SLUS-20152] (E)
Brave - The Search for Spirit Dancer [SLUS-21127] (E)

PAL:
Ace Combat - Distant Thunder [SCES-50410] (E)(F)(G)(I)(S)
Brave - The Search for Spirit Dancer [SCES-51635] (E)(F)(G)(I)(S)

Podeis consultarlas en:
http://www.psxdatacenter.com/
o
http://psxdatacenter.com/


miércoles, 28 de septiembre de 2016

MAME 0.178


Nueva versión del Mame final como cada último miércoles del mes, que desde hace varias versiones incluye el Mess en el mismo programa. Es un emulador de maquinas arcade creado por Nicola Salmoria y el Mess lo que hace es emular emuladores y consolas  como Spectrum, Commodore 64 y muchas mas.

CAMBIOS:
The end of the month is almost here, and it's time to unwrap another shiny MAME release. This time around we've had the pleasure of seeing Angelo Salese show us all that he's a bug-fixing machine, resolving many long-standing bugs in playable games (including graphical glitches in Combat School, and issues with slopes in Sunset Riders). Highlights from newly emulated machines include the Esselte 100 classroom computer from Sweden (thanks Edstrom), Slap Shooter (courtesy of ShouTime and the Dumping Union), the French version of the Apple //e Enhanced, the original Japanese version of Street Fighter with pneumatic buttons (thanks ShouTime), and the original version of Nintendo's Popeye on Sky Skipper hardware (yet another gem from ShouTime).

On the gambling front, we have another batch of layouts from John Parker, clickable button lamps for more machines from einstein95, and improved inputs/output for a number of games from AJR. Speaking of inputs and outputs, Risugami added/improved outputs and layouts for a number of Midway games.

This release includes preliminary support for persistent controller ID mappings from Tomer Verona. This may help if you're having issues with Xbox controllers appearing in a different order when you relaunch MAME. If you're interested, check out the documentation and see if it helps. It's still not particularly easy to use, but it's ready for testing and improvement and may be useful, particularly for people with wireless controllers.

Other notable improvements include working envelope and LFSR emulation for Mega Duck, better emulation of MCU communication for Taito Super Qix hardware, support for multiple BBC Micro floppy drive controllers, restoring the ability to have MAME accept incoming socket connections to communicate with an emulated serial port, and more features for the UI graphics viewer.

MAME 0.178 also adds software list updates with the latest prototype cartridge dumps, numerous bootlegs and alternate versions of supported games, and steady progress on non-working systems like the CMI IIx and LSI Octopus. For details, see the whatsnew.txt file, or go right ahead and grab the binaries/source from the download page.

MAMETesters FALLOS ARREGLADOS
----------------------
- 01890: [Flip Screen/Cocktail] (rohga.c) schmeisr: Flip screen DIP switch doesn't work. (Angelo Salese)
- 01170: [Sound] (taitosj.c) piratpet, junglek, jungleh: First time you load the game, no attract mode sound. (Angelo Salese)
- 06138: [Crash/Freeze] (zn.c) jdredd: Game doesn't start (smf)
- 00952: [Graphics] (tmnt.c) ssriders and clones: Characters judder when walking diagonally (possibly priority related). (Angelo Salese)
- 02446: [Known Issues/To-Do's] (lethal.c) lethalenj: Japanese version- specific known issues. (Angelo Salese)
- 06371: [Save/Restore] (8080bw.c) schasercv: Crashes on reload (-str 8) in a staggered -str 20 run (Osso)
- 00792: [DIP/Input] (segas24.c) dcclub: Shot power is uncontrollable. (Angelo Salese)
- 00435: [Gameplay] (hanaawas.c) hanaawas: Dealt cards are not random.
- 00343: [Misc.] (seta.c) pairlove: Service mode black out.
  (Angelo Salese)
- 00611: [DIP/Input] (taito_b.c) silentd: DIP switch problems. (Angelo Salese)
- 00963: [Gameplay] (rollrace.c) rollrace, fightrol: When you insert your initials, the scrolling bar of initials does not work properly. (Angelo Salese)
- 00490: [Sound] (homedata.c) hourouki: It is missing voices of "Reach", "Ron" etc. (Angelo Salese)
- 01044: [Sound] (metro.c) gakusai, gakusai2: All music played has the drum machine playing VERY loudly. (Angelo Salese)
- 02555: [DIP/Input] (jackal.c) jackal: Coin counters don't work correctly. (Angelo Salese)
- 06375: [Original Reference] (naomi.c) salmankt: Name is incorrect (MetalliC)
- 06368: [DIP/Input] (shangkid.c) shangkid, hiryuken: Buttons 1 and 2 are switched (Angelo Salese)
- 02349: [DIP/Input] (mexico86.c) kikikai: The coinage dip switch settings is not supported. (Angelo Salese)
- 00399: [Graphics] (combatsc.c) combatsc: In 0.119, there are two rows of garbage blocks at the top of the screen in the 2nd firing range stage. (Angelo Salese)
- 06364: [Crash/Freeze] (naomi.c) Assorted sets in naomi.c: Crash before OK (MetalliC)
- 06366: [Crash/Freeze] (maygay1b.c) All sets in maygay1b.hxx: Fatal Error when starting (O. Galibert)
- 06372: [Interface] Bitbanger device can no longer accept streams/ sockets/pipes (Nathan Woods)
- 06374: [Crash/Freeze] (aristmk5.c) adonis: Changing System Configuration to anything but game_prg causes a crash  (Reagan Roush)


CAMBIOS EN EL CODIGO
--------------
-Move UI dats to Lua plugin [Carl]
  * Changes the selgame UI sidebar get the dat information from a plugin rather than the hardcoded C++
  * Much easier to add other dat files and allow for scripted data
  * Example included that uses the hi2txt XML parser files to display high score info from hiscore file or NVRAM

-Fixed setting m_filetype for images loaded from softlists [Nathan Woods]

-Changed the "extension as filetype" behavior for software list images to be opt in behavior [Nathan Woods]

-Modernization/C++-ification: [Nathan Woods]
 * Modernized option_guide, touched up imgtool
 * Initial imgtool C++-ification
 * Added a template wrapper for a contiguous array of objects that mimics a subset of SequenceContainer behaviour
 * Modernized CoCo cartridge infrastructure (use 'enum class', scoping, etc.)
 * Changed win_get_window_text_utf8() to return std::string
 * Consolidated menu code for text input

-Fixed an issue in the i860 disassembler that could cause an undefined string to be used [Nathan Woods]

-Allow devices to indicate whether image creation should be supported at the command line [Nathan Woods]

-Fixed a potential buffer overrun in the code that reads headers for the CoCo JVC disk image format [Nathan Woods]

-CoCo and Dragon FDC code overhaul: [Nathan Woods]
 * Split CoCo and Dragon FDC code
 * Added save state support
 * Fixed regression introduced on the Dragon FDC from 0.154

-Fixed an off by one error when identifying best entries for typeahead on the file selection and software list dialogs [Nathan Woods]

-Retired imgtool_basename(), in favor of core_filename_extract_base() [Nathan Woods]

-big10: Various modest input/output improvements [AJR]
 * Use gambling inputs and keypad for numbers instead of BUTTON(n)
 * Added ticket dispenser for payout
 * Added lamp output(?)
 * Try to puzzle out some more DIP switches based on what the code does

-More new features for UI graphics viewer [AJR]
 * Mouse over GFX tiles to reveal pixel values
 * Mouse over tilemap to reveal tile codes and colors
 * UI tilemap scrolling controls are now orientation-relative
 * Made mouse visible everywhere in UI graphics viewer by treating it like a menu

-darkmist: Correct manufacturer info [AJR]

-witch: Sort out which inputs and outputs are which [AJR]
 * Use standard gambling input types where appropriate
 * Identified "Attendant Pay" (keyout?) and payout switches
 * Removed fake DIP switches
 * Names of real DIP switches no longer all-caps
 * Expanded range of NVRAM
 * Added two PPIs for I/O
 * Partially implemented hopper output

-cps1.cpp, mitchell.cpp: Restrict inputs for some games [AJR]
 * ghouls, pang, spang, pang3: Change joysticks to 4-way as flyers and manuals indicate
 * pang, spang: Mark button 2 as optional (for what little that's worth)
 * pang3: Remove buttons 2 and 3 (even service mode only shows one "Shot"
    button)

-Made Mega System 1 tilemaps into a device [AJR]

-amusco: Start fleshing out the driver [AJR]
 * Changed CPU type to 8088
 * Hooked up a bunch of devices
 * Identifed a few inputs

-ti99 improvements: [Michael Zapf]
 * Fixed debugger access in ti_fdc
 * State save capability - not yet fully stable, but basically working
 * Improve performance by stopping GROM clock in idle state
 * Switch to ram_devices for RAM

-Added HxC HFE disk format [Michael Zapf]

-Added save state support to tms99xx; replaced new/delete by unique_ptr [Michael Zapf]

-Added layout for California Speed Surprise [Risugami]
 * Same output system as the Midway V Unit

-Added layout/LEDs to Hyperdrive [Risugami]

-Added layout for Vapor TRX [Risugami]

-Fixed Midway V Unit wheel output [Risugami]
 * Seems the diagnostics test for the wheel is poorly coded for turning left as it is correct in-game

-Filter for Hp9845 data files added to imgtool [fulivi]
 * Translates record-based DATA HP9845 to and from text files

-Imgtool now supports HP9845B tape image [fulivi]
 * The "hti" format is used to simulate tape cartridges in hp9845b

-hp_hybrid: added hp_hybrid & hp_5061_3001 to unidasm [fulivi]

-New driver for Esselte 100, has built in BASIC, supports cassette save/load and capable of 256x256 monochrome semigraphic [Joakim Larsson Edstrom]

-Esselte 100: Added rev2 layout and support for software RTC [Joakim Larsson Edstrom]

-Esselte 100: Serial support [Joakim Larsson Edstrom]
 * It still has some issues as it is a polled PIA based bitbangning serial support and there are timing issues

-Added interrupt support in DUSCC device, Force CPU30 board driver and interrupt controller support in the FGA002 device. Improved LOG messages in the 68230 device [Joakim Larsson Edstrom]
 * Now able to boot VMEPROM with interrupt driven serial I/O

-didact: simplified internal layouts removing dependencies on external artwork Not fancy but it works [Joakim Larsson Edstrom]

-didact: Cleaned up driver and added serial support (though it has issues still) [Joakim Larsson Edstrom]

-Add clickable buttons to goldnpkr [einstein95]

-Add <?xml version="1.0"?> to layout files missing them; fixed minor grammar in layout README [einstein95]

-Clickable buttons for 3bagflnz and 3bagflvt, more grammar fixes for layout README [einstein95]

-MPU5: Added 146 layouts [John Parker]
 * m5addams, m5all41d, m5arab, m5austin11, m5barkng, m5barmy, m5baxe04,
    m5bbro, m5bbrocl, m5beansa, m5bigchs, m5biggam, m5bling, m5blkwht11,
    m5bnzclb, m5btlbnk, m5bttf, m5bwaves, m5carou, m5cashat, m5cashrn,
    m5cbw, m5centcl, m5circlb33, m5circus0a, m5clifhn, m5clown11,
    m5codft, m5cosclb, m5crzkni, m5cshkcb, m5cshstx, m5dblqtsb, m5devil,
    m5dick10, m5doshpk05, m5egr, m5elband, m5elim, m5evgrhr, m5ewn,
    m5extrm, m5fiddle, m5fire, m5firebl, m5flipcr, m5fortby, m5frnzy,
    m5funsun, m5gdrag, m5ggems20, m5gimmie, m5grush, m5grush5,
    m5gsstrk07, m5gstrik, m5hellrz, m5hgl14, m5hiclau, m5hifly, m5hilok,
    m5hisprt, m5hlsumo, m5holy, m5hopidl, m5hotslt, m5hotstf, m5hypvip,
    m5jackbx, m5jackp2, m5jackpt, m5jlyjwl, m5jmpgem01, m5kingqc06,
    m5kkebab, m5korma, m5loony, m5loot, m5lotta, m5martns07, m5mega,
    m5mmak06, m5monmst, m5mpfc, m5mprio, m5neptun, m5nnww, m5oohaah,
    m5oohrio, m5openbx05, m5overld, m5peepsh, m5piefac, m5piefcr,
    m5ppussy, m5psyccl01, m5psycho, m5ptyani, m5qdrawb, m5qshot04,
    m5ratpka, m5razdz10, m5redbal, m5redrcka, m5resfrg, m5revo13,
    m5rfymc, m5rgclb12, m5rhrgt02, m5ritj, m5rollup, m5rollx, m5rthh,
    m5rub, m5rwb, m5scharg, m5seven, m5shark, m5sheik, m5skulcl20,
    m5sondra, m5speccl, m5spiker, m5spins, m5squids06, m5sstrk,
    m5starcl, m5stars26, m5stax, m5supnov, m5supro, m5tbird, m5tempcl,
    m5tempp, m5tempt2, m5tictacbwb, m5trail, m5ultimo04, m5upover,
    m5vampup, m5vertgo, m5wking05, m5wonga, m5wthing20, m5xchn,
    m5xfact11

-ACESYS1: Added 6 layouts [John Parker]
 * ac1clbmn, ac1gogld, ac1pster, ac1pstrt, ac1primt, ac1taklv

-SYSTEM80: Added 12 layouts [John Parker]
 * j80bac, j80bounc, j80frogh, j80golds, j80hotln, j80myspn, j80nudg2, j80rr j80supst j80supbk j80topsp, j80wsprt2

-Fruit machines: Update layouts with fixes/improvements [John Parker]
 * Now correctly uses a coloured rect rather than PNG reference
 * More compact terminators for innermost tags
 * Removed redundant elements
 * Added the new "MFME2MAME Debug" view
 * j2: Changed to 16 segment display

-vector06: add software list and TODOs [MetalliC]

-Partially fixed SDL joysticks with same name. Fixes GitHub issue #1334 [Brad Hughes]

-naomi: Updated docs. [f205v, MetalliC]

-pc1512: Fixed keyboard reset behavior. [Curt Coder]

-electron: Added Acorn Plus 3 expansion as slot device (floppy support) [Nigel Barnes]
 * now uses RAM device instead of ROM_REGION
 * added CSW cassette format
 * pressing BREAK will now hold until released
 * reset expansion devices on BREAK
 * minor progress on M2501 device

-Added header checks to identify in uef_cas and csw_cas formats
 [Nigel Barnes]

-bbc: Added Opus Challenger (floppy and ramdisc) device on 1mhz bus [Nigel Barnes]
 * moved joystick to analogue port slot device
 * added Voltmace self-centering joysticks
 * updated to use input merger device
 * keyboard and joystick use ioport_array
 * reset devices on BREAK

-bbcb: Moved FDC to slot device to support various controller boards [Nigel Barnes]
 * Acorn 8271 and 1770, supporting Acorn, Amcom, Watford DFS's
 * Cumana QFS (8877a)
 * Opus DDOS and EDOS (1770, 2793, 2791)
 * Watford DDFS (1770 and 1772)
 * Removed fake bbcb1770 machine

-bbcm: Replaced cassette LED with power LED in layout [Nigel Barnes]

-bbcmc: Added joyport slot device to Master Compact, defaulting to joystick [Nigel Barnes]

-superqix: Various changes: [Lord Nightmare, Elgen]
 * Added notes about the sqixb1 MCU code origin, and caveats
 * Marked the sqixb1 MCU dump good for that specific set

-superqix: Various changes: [Lord Nightmare, Stefan Lindberg]
 * Implemented AY-3-8910 mixing based on PCB tracing.
 * Added notes about incorrect "SYSTEM" register bits
 * Added notes about superqix versions, and PCB factory hacks/fixes for coin lockout

-superqix: Documented the purpose of RAM chips on the PCB [Lord Nightmare, Corrado Tomaselli]

-superqix: Added notes about lack of Taito game ID and PCB label for pbillian; fixed ROM labels and locations [Lord Nightmare, ShouTime]

-superqix: Various changes: [Lord Nightmare]
 * Improved driver notes for all sets
 * Added some debugger access fences on read handlers.
 * Got rid of various timer hacks for Z80<->MCU communication, implemented MCU DDR registers, documented the hotsmash MCU code functionality, made the AY port bits readback consistent, and unified the machine configuration/memory map for both hotsmash and pbillian
 * Implemented proper readback of Z80<->MCU semaphores for all sets
 * Removed HOLD_LINE hack for NMI by implementing acknowledge register
 * Changed sample playback engine sample rate from 5KHz to 3.96KHz (which can be derived from the 12MHz master clock)
 * Renamed sqixr1, sqix, and sqixb1 set long names to include versions.
 * Replaced bootleg MCU code on sqix and sqixr1 sets with a dump created from the sqixu MCU, based on the bootleg MCU code
 * Cleaned up MCU semaphore implementation for sqix and clones, shuffled the superqix machine configurations to make more sense

-atarist: Added correct ROM labels for the TOS 1.02 and 1.04 ROMs for the MegaST [Lord Nightmare, techfury90]

-hiscore.dat: Various updates [Leezer]

-fmtowns: Switched off layer debug keys by default [Barry Rodewald]

-chessmst: Fixed HALT button. [Sandro Ronco]

-pc1512 Various improvements: [Curt Coder]
 * Added joystick port to the keyboard.
 * Added mouse port slot interface.
 * Added a software list for hard disks, and a preinstalled HD20 image to it

-nss: Revised and corrected hardware info. [Guru]

-fmtowns: Reduced logerror spam a bit. [Barry Rodewald]

-dirom banking fixes: [O. Galibert]
 * Reject out-of-bounds bank numbers.
 * Add a mandatory callback on bank change.

-okim6295: Directly use set_rom_bank. [O. Galibert]

-dimemory, dirom: Added some documentation. [O. Galibert]

-gba_lcd: Added missing check for BG2 enable flag in draw_roz_bitmap_scanline() [Giuseppe Gorgoglione]

-gba_lcd: Refactored code [Giuseppe Gorgoglione]

-bagmanf: Improved graphics [Angelo Salese]

-gb: Fixed Mega Duck envelope and LFSR sound registers: [John Rieman]
 * Determined that envelope/LFSR register nybbles are reversed relative to Game Boy by comparing writes made by Mega Duck and Game Boy versions of Snake Roy and Pile Wonder

-octopus: Various changes: [Barry Rodewald]
 * Corrected CPU speeds, added Z80, added basic video output
 * Added some more components, pass a few more tests
 * Added more components, hooked up DIP switches; all systems tests now pass
 * Fixed floppy use, now attempts to boot from floppy; CP/M 86-80 Plus and MS-DOS both now load to the command prompt
 * Added keyboard
 * Added PIT timer and speaker sound
 * Made a start at switching between the 8088 and Z80 CPUs
 * Fixed mapping of graphics PROM, now detected on boot
 * Hooked up RTC to the PPI (hopefully more or less correctly)

-fidel6502: Hooked up EAS speech chip. Game still not playable. [hap]

-sms: Added more accurate FM Sound Unit behavior [Enik Land]

-photon2: Updated documentation based on schematics research. [Mick]

-Fixed GitHub issue #1364 (Straighten tilted crt-geom and crt-geom-deluxe shaders) [tabbycat12]

-intelfsh: Added 16-bit hookup for the Sharp LH28F016S flash memory [Luca Elia]

-apple2e: Made write-only soft-switches write-only [Peter Ferrie]

-combatsc: Fixed text tilemap char select enable and opacity in Combat School [Angelo Salese]

-Added support for binding devices to controller IDs: [Tomer Verona]
 * This allows for stable controller ids even if USB devices are plugged or unplugged, system is rebooted, etc.

-Added id() property to input_device: [Tomer Verona]
 * Adds an id() property representing unique device ID
 * This allows the OSD layer to supply display name along with unique identifier
 * Currently only used to map a physical controller device to controller ID, but can be used more generally in the future
 * For raw input devices, device ID is full raw input name
 * For all other devices, we fall back to device name as the device ID
 * Device ID uniqueness is not currently enforced programmatically

-chessmst: Added layout with script [Sandro Ronco]

-Various OSD changes: [Brad Hughes]
 * Converted OSD monitor info to modules, added DXGI implementation
 * Converted the monitor information code from video.cpp in SDL and Windows to modules

-tecmo: Added preliminary raster effects, improves ending screen in Gemini Wing [Angelo Salese]

-rollrace: Various changes: [Angelo Salese]
 * Converted foreground to tilemap system and fixed flip flags, fixing service mode in rollace2 set
 * Fixed a wrap-around regression

-cmi2x: Various changes: [Ryan Holtz]
 * Fixed FDC DMA behavior
 * Fixed channel card memory tests
 * Fixed inverted data writes to I8214 PICUs
 * Fixed 6809 interrupt vectoring

-ay8910: Implemented register readback masking for AY-3-8914 as used on Intellivision [Lord Nightmare, Joe Zbiciak]

-6840ptm: Load the counter when held in reset [O. Galibert]

-mcd: Added incomplete Mitsumi ISA CDROM emulation [Carl]

-namcos10: Added on-the-fly decryption support for mrdrilr2 [Andreas Naive]

-freekick: Added flipscreen support to Gigas, Free Kick and Counter Run [Angelo Salese]

-cps2: Use keys that can be programmed onto a CPS2 motherboard [smf, Eduardo Cruz, Andreas Naive]

-Fixed compile for DirectWrite font provider and made it compile with normal Windows build [Brad Hughes]

-ssriders: Fixed protection chip to use the work RAM buffer for horizontal scrolling in collision detection routine (fixes collision detection for players/enemies on slopes) [Angelo Salese]

-xbox: Added ability to select BIOSes 4134, 3944, 4034, and 4817 [Samuele Zannoli]

-chihiro: Added debugger command "chihiro threadlist" to list ready threads except current one [Samuele Zannoli]

-taitosj: Added semaphore and command handshake flags to audio section, and added proper handling of sound CPU NMI on sound command register/ semaphore writes and clears [Angelo Salese, Lord Nightmare]

-taitosj: Added note about an unemulated ay output filter effect [Angelo Salese, Lord Nightmare]

-taitosj: Added "sound stop" bit emulation, which improves but does not completely fix the spurious startup sound in Time Tunnel [Angelo Salese, Lord Nightmare]

-taitosj: Various changes: [Lord Nightmare]
 * Added XTALs for various clocks based on schematics, documented and implemented AY-3-8910 output mixing
 * Fixed some save state and initialization issues
 * Fixed watchdog timing per schematics and re-enabled watchdog
 * Cleaned up ROM labels/locations for the Elevator Action sets

-zn: Renamed ZN1/ZN2 BIOS ROMs based on the label (where known), renamed the bios sets after the board, moved cat702 to files [smf, Guru]

-dec_lk201: Various changes: [Lord Nightmare]
 * Additional key matrix documentation
 * Documented the switch IDs for each key
 * Fixed Setup(F3)->F3 and PF1->NumLock mapping
 * Added 8051 version ROM, not used yet
 * Added note about D13 contact being omitted from original schematic

-debugcmd: Various changes: [smf]
 * Fixed trace command accessing a parameter beyond the list supplied
 * Added an error message if an invalid boolean is provided
 * Added functionality to allow boolean to be case-insensitive
 * Added code to skip empty strings when parsing booleans

-saturn: Initial work towards debug command hookups [Angelo Salese]

-asterix: Added coin counter and lockout [Angelo Salese]

-sauro: Various changes: [Tafoid]
 * Fixed up recent saurob submission
 * Added documentation readme with locations from original dump
 * Removed SP0256 entry as it did not exist on the bootleg
 * Added unknown PROM unique to the bootleg

-Allow STRIP_SYMBOLS=1 and DEBUG=1 to be applied simultaneously [Tafoid]

-vt100: Added VT100-AC ROM set with intelligent STP board (not working, needs one ROM redumped and 8085 STP CPU hooked up) [Lord Nightmare]

-wc90b: Fixed sprite priority bug with the ball being above the net in Euro League / Tecmo World Cup '90 bootlegs [Angelo Salese]

-wc90b: Added IRQ acknowledge and second YM2203 sound chip to Euro League, which adds piano keys to sound. [Angelo Salese]

-jangou: Fixed more Mahjong dips as per manuals [system11]

-vis: Added sound [Carl]

-mac: Replaced bad dump in macplus v2 ROM set with redump, and use split ROMs for macplus, mac512ke, mac128k and mac512k, macclasc, macclas2 sets, with proper labels [Lord Nightmare]

-igs009: Redumped graphics ROM for Grand Prix '98 (V100K) [Guru]

-stv: Removed optional joystick control inputs from Virtual Mahjong since this game only supports Mahjong panel but was defaulting to Joystick [system11]

-Partial fix for MT06383: exporting is now also possible for the favorites list, except if it has software in it [dankan1890]

-forte2: Updated comments on Forte 2 Pesadelo/Knightmare bootleg [Felipe Sanches]

-galaxian: Fixed ROMs in Moon Alien Part 2 (older version) [MASH]

-galaga: Fixed palette in Battles (set 1) [MASH]

-Changed use of IPT_START to IPT_START1 in bartop52, guab, midyunit, namcos22, sshot and turrett [MASH]

-apollo: eliminate logerror spam on unmapped ISA access [Hans Ostermeyer]

-psx.xml: removed duplicates, fixed shortname consistency [Aeternal]
 * Some images were identical but dumped with different offset

NUEVOS JUEGOS AÑADIDOS O QUE ANTES NO FUNCIONABAN
------------------------------------------------------
Esselte 100 [Joakim Larsson Edstrom]
TSI Speech+ [hap, Sean Riddle, Lord Nightmare]
Star Audition [Guru, Luca Elia]
Chess-Master Diamond [Sandro Ronco]
Tiger Ditto [hap, Sean Riddle]
A-One LSI Match Number/LJN Electronic Concentration [hap, Sean Riddle]
Coleco Head to Head Boxing [hap, Sean Riddle]
Tandy Championship Football (2 sets) [hap, Sean Riddle]
Poker (Electro-Sport) [MASH, Siftware]
Slap Shooter [ShouTime, Sean Sutton, Tourniquet, ranger_lennier, Jan Stuhler, gamez fan, Paul Vining, Soren Skou Nielsen, Erick Dillon, Jason Wible, Mr. Goodwraith, Renato Mucciarelli, The Dumping Union]Fidelity Chesster Challenger [hap, yovan]

NUEVOS CLONES AÑADIDOS O QUE ANTES NO FUNCIONABAN
----------------------------------------------------
Apple //e Enhanced (France) [robcfg, R. Belmont]
Terminator 2 - Judgment Day (rev PA2 10/18/91) [Bicycle Repairman]
NBA Jam Extreme (ver. 1.10I) [farzeno]
Chicken Draw (2131-04, U5-0) [Brian Troha, The Dumping Union]
Gemini Wing (bootleg) [Asayuki]
Pinguinos (Spanish bootleg of Pengo) [Asociacion A.R.C.A.D.E.]
Street Fighter (Japan, pneumatic buttons) [ShouTime, Smitdogg, Jan Stuhler, Paul Thacker, Sean Sutton, The Dumping Union]
Condor (S C Novar bootleg of Phoenix) [f205v]
Raiden Fighters (Great Britain) [Bytestorm]
Stratovox (set 2) [MASH]
Nibbler (rev ?) [MASH]
Phoenix (Amstar, set 2) [MASH]
Sauro (bootleg) [Guru, MASH]
Crush Roller (set 5) [MASH]
Jumping Cross (set 2) [MASH]
Ms. Pac-Man (bootleg, set 2) [Siftware, MASH]
Battles (set 2) [Siftware, MASH]
Rolling Crush (version 1.03.E - 1999/01/29) [system11]
Popeye (Japan, Sky Skipper hardware) [ShouTime]
Elevator Action (4 pcb version, 1.1) [caius, The Dumping Union]
Le Grandchamps [MASH]
Road Riot 4WD (04 Dec 1991) [Hammy, The Dumping Union]
Super Qix (World/Japan, V1.0) [Lord Nightmare]

NUEVAS MAQUINAS QUE AUN NO FUNCIONAN
----------------------------------
Alesis QS7 musical keyboard [Felipe Sanches]
Pop'n Stage (ver JB-A) [smf]
Regnecentralen Piccolo RC702 [Robbbert]
Siemens Simatic PG685 OUA11 [rfka01]

NUEVOS CLONES AÑADIDOS QUE NO FUNCIONAN
----------------------------------
Air Trix (original) [Andy Geezer]
Arbiter Discmate A-02  [Nigel Barnes]
Electronic Battleship (1977 version, model 4750A) [hap, Sean Riddle]
Chess-Master (set 2) [uncredited]
NASCAR Racing (original) [Dion]
Tecmo World Soccer '98 (JUET 980410 V1.000) [Hammy]
Virtua Fighter 3 (Revision D) [ShouTime]
VT100 w/VT1xx-AC STP [Lord Nightmare]

Nuevo software list additions que funcionan
-----------------------------------
gamegear.xml: Cave Dude, (USA, prototype) [uncredited]
sms.xml: Sky Fighter (Samsung Gam*Boy) [uncredited]
sms.xml: Action Fighter (prototype), Captain Silver (prototype) [SMS Power]
kim1_cass.xml: mchess [Dagarman]
ibm5150.xml: Karateka (Beta 1986-03-03) [Jason Scott, Jordan Mechner]
ibm5150.xml, ibm5170.xml: additions from various sources [Justin Kerk]
electron_flop.xml: added floppies [Nigel Barnes]
bbcb_flop: various software items [Nigel Barnes]
apple2.xml: Dungeon Master's Assistant, Genesis, Pigpen, Renegade [TRex]
pce_tourvision.xml: Barunba, Power Tennis [system11]
x68k_flop.xml: additional clones [nekoziman]

Nuevo software list additions que no funcionan
-----------------------------------
Mario Party-e card collection (U) [Shideravan]
Animal Crossing e-cards [Shideravan]
Domo-Kun Card-e collection [Shideravan]
NES e-card collection [Shideravan]

Pagina oficial:
http://www.mamedev.org/

Descarga de la versión 32 bits:
http://www.mamedev.org/downloader.php?file=mame0178/mame0178b.exe

Descarga de la versión 64 bits:
http://www.mamedev.org/downloader.php?file=mame0178/mame0178b_64bit.exe

viernes, 23 de septiembre de 2016

PSX Datacenter Actualización 24-Septiembre-2016

Nueva actualización semanal de la página de PSX Datacenter añadiendo en esta ocasión nuevas entradas de juegos de PSX y actualizando muchas otras como Diver's Dream, Lucky Luke Western Fever, Lunar - Silver Star Story Complete, Lunar 2 - Eternal Blue Completef, los Lunatic Dawn, los Lupin, M [Emu] Kimi wo Tsutaete, M&M's Shell Shocked o Macross - Do You Remember Love? con nuevo contenido como portadas en alta resolución, información, nuevos trucos, publicidades y muchos otros cambios.

Añadidas las siguientes entradas a la PSX Datacenter:

NTSC-J:
Honkaku Igo [SLPS-00986] (J)
The Uranai 3 - Mainichi no Houi Uranai [SLPS-02898] (J)
The Uranai 5 - Shinpi no Rune Uranai [SLPS-03053] (J)
The Uranai 6 - Suisei-san no Tottemo Kyuusei Senseijutsu [SLPS-03054] (J)

ACTUALIZADAS:
Diver's Dream [SLES-01535] (E)(F)(G)
Dolphin's Dream [SLPM-86122] (J)
Lucky Luke Western Fever [SLES-03530] (E)(F)(G)(I)(S)
Luftwaffe - Doitsu Kuugun o Shiki Seyo [SLPS-01832] (J)
Lunar - Silver Star Story Complete [SLUS-00628, SLUS-00899 & SLUS-00921] (E)
Lunar - Silver Star Story [SLPS-01397~8] (J)
Lunar - Silver Star Story [Playstation the Best] [SLPS-91129~30] (J)
Lunar 2 - Eternal Blue Complete [SLUS-01071, SLUS-01239 SLUS-01240 & SLUS-01257] (E)
Lunar 2 - Eternal Blue [SLPS-02081~3] (J)
Lunar 2 - Eternal Blue [Kadokawa the Best] [SLPS-02966~8] (J)
Lunatic Dawn III [SLPS-01749] (J)
Lunatic Dawn III [Artdink Best Choice] [SLPS-02537] (J)
Lunatic Dawn Odyssey [SLPS-02420] (J)
Lunatic Dawn Odyssey [Artdink Best Choice] [SLPS-02957] (J)
Lupin the Third Chateau De Cagliostro [SLPS-00535-7] (J)
Lupin the Third Chateau De Cagliostro [Playstation the Best] [SLPS-91060-2] (J)
Lupin The 3rd - Punch The Monkey! Game Edition [SLPS-02805] (J)
M [Emu] Kimi wo Tsutaete [SLPS-00393] (J)
M [Emu] Kimi wo Tsutaete [Mouichido Kimi ni Eitai...Loved Series] [SLPS-02265] (J)
M&M's Shell Shocked [SLUS-01306] (E)
M&M's Shell Shocked [SLES-03999] (E)
M&M's Shell Shocked [SLES-04001] (F)
M&M's Shell Shocked [SLES-04002] (G)
Machine Hunter [SLUS-00470] (E)
Machine Hunter [SLES-00630] (E)
Machine Hunter [SLES-00830] (F)
Machine Hunter [SLES-00831] (G)
Macross Digital Mission VF-X [SCPS-45021] (J)
Macross Digital Mission VF-X [SLPS-00386] (J)
Macross Digital Mission VF-X [PlayStation the Best] [SLPS-91058] (J)
Macross - Do you remember love? [SCPS-45405-7] (J)
Macross - Do You Remember Love? [SLPS-02005-7] (J)
Macross VF-X 2 [SCPS-45427] (J)
Macross VF-X 2 [SLPS-02237] (J
Añadidas nuevas descripciones, portadas en alta resolución,nuevas publicidades y imagenes.

MANUAL:
The Lost World - Jurassic Park - Special Edition (E) [SLUS-00515]
Manual scans by Cobol, cleaned & compiled into cbr by gladiator.

Podeis consultarlas en:
http://www.psxdatacenter.com/
o
http://psxdatacenter.com/



Cemu v1.6

Nueva versión final de este emulador de Wii U que va mejorando cada vez más pero por ahora empiezan a funcionar juegos, es algo lento todavia pero progresa muy rápido.

Caracteristicas:
- Puede correr umagenes de Wii U encriptadas (WUD) y archivos RPX/RPL
- Resolución Interna es  1920x1080 (Si el juego la soporta)
- Sin optimizar. Espera bajos framerates y largos tiempos de carga.
- Funciona sólo en Windows x64 . puede que en otras plataformas posteriormente.
- Requerido OpenGL 3.3

CAMBIOS:
- Nuevo cache/manager de texturas
. Grandes mejotas de compatibilidad
- Mejoras de loa gráficos
- Mejoras de sonido
– Muchos cambios y arreglos

Download:
http://cemu.info/releases/cemu_1.6.zip

Página ofical:
http://cemu.info/







lunes, 19 de septiembre de 2016

DgVoodoo v2.53

Es una utilidad que permite usar tarjetas que soportaban el chip gráfico voodoo en su modo glide y el
soporte de los DX antiguos, lo cual es muy útil para juegos que funcionan en los windows actuales pero que usaban una tarjeta voodoo para mejorar los gráficos, además permite usar resoluciones mayores y aspecto de widescreen , entre otras mejoras.:

Soporta usando Direct3D 11:

- Glide 2.11, Glide 2.45, Glide 3.1 y Glide 3.1 Napalm
- DirectX 1-7 (todas las versiones de DirectDraw y Direct3D que sea superior a la version 7)
- Direct3D 8.1

Cambios de la versión:

- Support for ‘dynamic resolutions’ (see section ‘Resolution overriding’)
- Added support for ‘d3dcompiler_47.dll’, so Win10 users don’t have to download and mess with d3dcompiler dll, 47 is part of the Win10 OS.
- Linear filtering was applied for upscaling the output-image even if the scale ratio was 1.0, fixed
- Some modifications on the CRT-like shader were done for correct CRT-like appearance on high-res
displays like a 4K monitor
- Glide mode ‘Compare to bias’ is fixed (Esoteria demo)
- Some other Glide rendering issues are fixed (Hype – The Time Quest)
- DDraw system memory surface pitch is fixed to match that of DIBs (Snow Wave Avalanche)
- A DX8 bug is fixed, so Mafia now works, altough I experience z-buffer glitches here and there (to be fixed)
- Lot of general D3D/D3D8 bugs are fixed, too
- GeForce4-style shadow buffering is reverse engineered and implemented in the ‘Geforce Ti4800’ preset
- Floating point arithmetic differences (incompatibilities) between vs1.x and vs4.x are resolved,
Splinter Cell 1 now works in shadow buffer mode
- New dynamic vertex buffering algorhythm for removing rendering performance bottleneck, better usage of GPU
- The config application is now per-monitor DPI-aware, to have sharp appearance
- MSAA option name ‘Auto’ is changed to ‘App driven’
- New option for DirectX emulation is added (No texture filtering)
- Changes in the default config:
- Capture mouse is on
- MSAA is app driven
- Doc format is changed from txt to html and content is revised


Sitio oficial:
http://dege.fw.hu/

Descarga si necesita el password es "dege" sin las comillas:
http://dege.fw.hu/dgVoodoo2_53.zip




domingo, 18 de septiembre de 2016

PPSSPP 1.3

Ha sido publicada la nueva versión final del mejor emulador de la consola portatil Sony PSP para windows y android,si quereís apoyarlo también tiene una versión gold que se puede comprar en ambas y que solo se diferencia en que pone gold, viene como siempre con novedades y arreglos aunque en esta ocasión son fundamentalmente para la versión de Android:


Cambiso:

– Arreglados los problemas de JIT en Galaxy S7 y iOS 9+
– Arreglado el soporte de Android TV (x86-64) y usa la última FFmpeg, arregla el uso de memoria en  Raspberry
– Soporte para cambiar Texturas – para texturas creadas y upscalado
– Arreglo de problemas de renderizado en Tegra K1/X1
– Inicial soporte de Vulkan en Windows – no esta completamente implementado todavia
– Experimental nuevo modo de CPU y arrglos en la CPU
– Arreglados los codigos de trucos de tipo D, se usan para homebrew
– Arreglados algunos problemas cuando se cambia entre primer y segundo plano la aplicación
– Inicial soporte para grabar partidas en juego en video / TAS features (frame stepping)

Págia oficial:
http://www.ppsspp.org/

Descarga de la versión de Windows:
http://www.ppsspp.org/files/1_3/ppsspp_win.zip

Descarga de la versión de Android:
http://www.ppsspp.org/files/1_3/ppsspp.apk



fMSX 4.7 para Windows y Linux

También se ha actualizado con una nueva versión de este gran emulador de MSX creado por Marat Fayzullin que permite el uso de ordenadores MSX, MSX2, and MSX2+,con gran compatibilidad en los juegos, uso de trucos y filtros gráficos para mejorar la imagen, también existe para Andróid en dos versiones gratis y una completa de pago.

Cambios en la nueva versión:
– Añadida Scale2X filtro de imagen
– Añadida Monocolor, Verde, Ambar y Sepia CRT emulación
– Añadida -scale2x y -raster como opciones de linea de comandos.
– Añadida -mono, -sepia, -green, y-amber command line options.
– EMULib-especificas opciones de linea de commandos ahora se procesan dentro de EMULib.
– Añadida « Scale2x Algorithm » y« LCD Raster » opciones en Windows.
– Renombrado « Color Raster » menu a « Color Filter » en Windows.
– Eliminadas las opciones de comando de -notv y-nolcd

Página oficial:
http://fms.komkon.org/fMSX/

Descarga de su página oficial la versión de Windows:
http://fms.komkon.org/fMSX/fMSX47-Windows-bin.zip

Descarga de su página oficial la versión de Linux:
http://fms.komkon.org/fMSX/fMSX47-Ubuntu-x86-bin.tgz

Android gratis:
https://play.google.com/store/apps/details?id=com.fms.fmsx

Andoid completa por 2.99 EUR :
https://play.google.com/store/apps/details?id=com.fms.fmsx.deluxe


sábado, 17 de septiembre de 2016

PSX Datacenter Actualización 17-Septiembre-2016

Nueva actualización semanal de la página de PSX Datacenter añadiendo en esta ocasión nuevas entradas de juegos de PS2 como Altered Beast, Deus Ex, Jak X - Combat Racing, Justice League Heroes, Jikkyou Powerful Pro Yakyuu 13 o Juujimoto Ripputai Sypher - Game of Survival

Añadidas las siguientes entradas a la PSX Datacenter:

NTSC-J:
Jikkyou Powerful Pro Jakyuu 13 [SLPM-66450] (J)
Jikkyou Powerful Pro Yakyuu 13 - Ketteiban [SLPM-66590] (J)
Jikkyou Powerful Pro Jakyuu 15 [SLPM-55024] (J)
Jissen Pachi-Slot Hisshouhou! Sammy's Collection 2 [SLPS-20340] (J)
Jissen Pachi-Slot Hisshouhou! Sammy's Collection 2 DX [SLPS-20339] (J)
Jissen Pachi-Slot Hisshouhou! Savanna Park DX [SLPS-20292] (J)
Jissen Pachi-Slot Hisshouhou! Savanna Park [SLPS-20293] (J)
Jitsumei Jikkyou Keiba Dream Classic 2001 Spring [SLPS-25021] (J)
Jitsumei Jikkyou Keiba Dream Classic 2002 [SLPS-25125] (J)
Juujimoto Ripputai Sypher - Game of Survival [SLPM-66766] (J)
Juujimoto Ripputai Sypher - Game of Survival [First Print Limited Edition] [SLPM-66765] (J)
Jyuouki - Project Altered Beast [SLPM-65796] (J)
Jyuouki - Project Altered Beast [SLAJ-25060] (Ch)  
Jyuouki - Project Altered Beast [SLKA-25131] (K)

NTSC-U:
Deus Ex - The Conspiracy [SLUS-20111] (E)
Jak X - Combat Racing [SCUS-97429] (E)(F)(G)(I)(S)(P)(R)
Justice League Heroes [SLUS-21304] (E)

PAL:
Altered Beast [SLES-53024] (E)(F)(G)(I)(S)
Deus Ex [SLES-50804] (E)
Deus Ex [SLES-50805] (G)
Deus Ex [SLES-50806] (F)
Deus Ex [SLES-50807] (I)
Deus Ex [SLES-50808] (S)
Jak X [SCES-53286] (E)(F)(G)(I)(S)(P)(R)
Justice League Heroes [SLES-54423] (E)(F)(G)(I)(S)

Podeis consultarlas en:
http://www.psxdatacenter.com/
o
http://psxdatacenter.com/


viernes, 16 de septiembre de 2016

Speccy 4.1 para Windows y Linux

Nueva versio´n de este gran emulador de Spectrum creado por Marat Fayzullin que permite el uso de ordenadores Sinclair ZX Spectrum 16kB, 48kB y 128kB, Spectrum +2, +2A, y +3 y Timex Sinclair ,con gran compartibilidad en los juegos, uso de trucos y filtros gráficos para mejorar la imagen, tambien exuste para Andriud en dos versiones gratis y una completa de pago.

Cambios en la nueva versión:
– Permite hacer pausa de manera variable en la carga de cintas .TZX
– Añadida Scale2X filtro de imagen
– Añadida Monocolor, Verde, Ambar y Sepia CRT emulación
– Añadida -scale2x y -raster como opciones de linea de comandos.
– Añadida -mono, -sepia, -green, y-amber command line options.
– EMULib-especificas opciones de linea de commandos ahora se procesan dentro de EMULib.
– Añadida « Scale2x Algorithm » y« LCD Raster » opciones en Windows.
– Renombrado « Color Raster » menu a « Color Filter » en Windows.
– Eliminadas las opciones de comando de -notv y-nolcd

Página oficial:
http://fms.komkon.org/Speccy

Descargar versio´n de Windows:
http://fms.komkon.org/Speccy/Speccy41-Windows-bin.zip

Descargar versio´n de Linux:
http://fms.komkon.org/Speccy/Speccy41-Ubuntu-x86-bin.tg


miércoles, 14 de septiembre de 2016

Dreamfall Chapters Traducido al Español



Se han terminado de traducir los 5 libros de la tercera parte de la saga de The Longest Journey , la
traducción se ha llevado a cabo por Oscar 'darkpadawan' Rodríguez  y César Pomar y la podeÍs encontrar en clan dlan

Instrucciones de instalación:
1) Instala Dreamfall Chapters.

2) Descomprime en la ubicación que desees el instalador de la traducción (Traduccion_Dreamfall_Chapters_v.5.0.1-5.X.zip).

3) Mediante un terminal en la localización del parche, escribe la siguiente línea de comando para
ejecutarlo: java -jar Traduccion_Dreamfall_Chapters_v.5.0.1-5.X.jar (En Windows, el instalador debería lanzarse simplemente con un doble clic).

4) Sigue las instrucciones del instalador. Elige como ruta de instalación aquella en la que tengas
instalado el juego.

El parche sirve tanto para Windows como GNU/Linux y Mac OS X.

Se asume que en el sistema se tiene instalado Java JRE, de lo contrario será necesario instalarlo antes
de ejecutar la presente traducción.

Los usuarios de Windows pueden usar alternativamente el ejecutable incluido
(Traduccion_Dreamfall_Chapters_v.5.0.1-5.X.exe), que se encarga de comprobar e instalar Java si es
necesario e instalando seguidamente la traducción.

5) Lanza el juego normalmente. Elige "Settings" en el menú principal, y en la sección "Gameplay",
selecciona "Text Language" y elige "Spanish". El idioma en el juego cambiará de inmediato. Ahora, marca las opciones "Subtítulos", "Subtítulos de elecciones" y "Notificaciones" para que se muestren los distintos textos en el juego.

Página de la traducción:
http://academia.clandlan.net/page=academia/view&id=409&title=Traduccion_Dreamfall_Chapters_- _Libro_Uno,_Dos,_Tres,_Cuatro_y_Cinco

Descarga de la traducción:
http://academia.clandlan.net/download.php?file=as_us/Traduccion_Dreamfall_Chapters_v.5.0.1-5.X.zip

martes, 13 de septiembre de 2016

VirtualBox 5.1.6

Nueva versión que corrige algunos fallos de la anterior de este programa que permite ejecutar otros
sistemas operativos en tu ordenador como por ejemplo Linux, Windows xp,Windows 98 (Sin aceleración gráfica), windows 95 (Sin aceleración gráfica), es parecido en siu uso y funcionamiento a vmware aunque no son compatibles las maquinas creadas entre ellos, se trata de una alternativa que aunque no sea tan buena va mejorando en cada versión y que es una buena opción para emular algunos juegos de pc antiguos que pueden no funcionaren vmware.

Cambios:
GUI: fixed issue with opening '.vbox' files and it's aliases
GUI: keyboard grabbing fixes (bugs #15771 and #15745)
GUI: fix for passing through Ctrl + mouse-click (Mac OS X hosts only; bug #15714)
GUI: fixed automatic deletion of extension pack files (bugs #11352 and #14742)
USB: fixed showing unknown device instead of the manufacturer or product description under certain circumstances (5.1.0 regression; bug #15764)
XHCI: another fix for a hanging guest under certain conditions as result of the fix for bug #15747, this time for Windows 7 guests
Serial: fixed high CPU usage with certain USB to serial converters on Linux hosts (bug #7796)
Storage: fixed attaching stream optimized VMDK images (bug #14764)
Storage: reject image variants which are unsupported by the backend (bug #7227)
Storage: fixed loading saved states created with VirtualBox 5.0.10 and older when using a SCSI controller (bug #15865)
Storage: fixed broken NVMe emulation if the host I/O cache setting is enabled
Storage: fixed using multiple NVMe controllers if ICH9 is used
NVMe: fixed a crash during reset which could happen under certain circumstances
Audio: fixed microphone input (5.1.2 regression; bugs #14386 and #15802)
Audio: fixed crashes under certain conditions (5.1.0 regression; bug #15887 and others)
Audio: fixed recording with the ALSA backend (5.1 regression)
Audio: fixed stream access mode with OSS backend (5.1 regression, thanks to Jung-uk Kim)
E1000: do also return masked bits when reading the ICR register, this fixes booting from iPXE (5.1.2
regression; bug #15846)
BIOS: fixed 4bpp scanline calculation (bug #15787)
API: relax the check for the version attribute in OVF/OVA appliances (bug #15856)
Windows hosts: fixed crashes when terminating the VM selector or other VBox COM clients (bug #15726 and others)
Linux Installer: fixed path to the documentation in .rpm packages (5.1.0 regression)
Linux Installer: fixed the vboxdrv.sh script to prevent an SELinux complaint (bug #15816)
Linux hosts: don't use 32-bit legacy capabilities
Linux Additions: Linux 4.8 fix for the kernel display driver (bugs #15890 and #15896)
Linux Additions: don't load the kernel modules provided by the Linux distribution but load the kernel modules from the official Guest Additions package instead (bug #15324)
Linux Additions: fix dynamic resizing problems in recent Linux guests (bug #15875)
User Manual: fixed error in the VBoxManage chapter for the getextradata enumerate example (bug #15862)
Windows Additions: fixed VBoxTray problems with Windows 2000 (bug #15661)

Paágina oficial:
https://www.virtualbox.org/

Descarga la versión windows 32 y 64 aqui:
http://download.virtualbox.org/virtualbox/5.1.6/VirtualBox-5.1.6-110634-Win.exe

Linux:
https://www.virtualbox.org/wiki/Linux_Downloads

OS X:
http://download.virtualbox.org/virtualbox/5.1.6/VirtualBox-5.1.6-110634-OSX.dmg


viernes, 9 de septiembre de 2016

PSX Datacenter Actualización 10-Septiembre-2016

Tras una semana tranquila en cuanto a noticias nos llega la actualización semanal de la página de PSX Datacenter añadiendo en esta ocasión nuevas entradas de juegos de PSX y actualizando muchas otras como Hatsukoi Valentine Special, London Seirei Tantei-Dan, Looney Tunes Racing , Looney Tunes - Sheep, Dog 'n' Wolf, Louvre - The Final Curse, Lost Vikings 2, Love Love TorokkoO o Lucky Luke con nuevo contenido como portadas en alta resolución, información, nuevos trucos, publicidades y muchos otros cambios.

Añadidas las siguientes entradas a la PSX Datacenter:

NTSC-J:
Hatsukoi Valentine Special [SLPS-01452] (J)
Hissatsu Pachinko Station 7 [SLPS-02408] (J)
Hissatsu Pachinko Station 10 - Ex Jack 2000 & Super Dragon [SLPS-02990] (J)
Hissatsu Pachinko Station - Now2 [SLPS-02511] (J)

ACTUALIZADAS:
Ganbare! Nippon! Olympic 2000 [SLPM-86482] (J)
London Racer [SLES-02694] (E)
London Racer 2 [SLES-03822] (E)
London Seirei Tantei-Dan [SLPS-01787] (J)
Looney Tunes Racing [SLUS-01145] (E)(F)(S)
Looney Tunes Racing [SLES-03127] (E)(F)(G)(I)(S)
Looney Tunes - Sheep Raider [SLUS-01369] (E)(F)(S)(P)
Looney Tunes - Sheep, Dog 'n' Wolf [SLES-02895] (E)(F)(G)(I)(Du)(S)
Lord Monarch - Shin Gaia Oukokuki [SLPS-01728] (J)
Lord Monarch - Shin Gaia Oukokuki [Major Wave Series] [SLPM-86524] (J)
Lord of Monsters [SCPS-10086] (J)
Lord of the Jungle [SLES-02951] (E)(F)(G)(Du)
Lost Vikings 2 - Norse by Norsewest [SLES-00057] (E)(F)(G)
Louvre - The Final Curse [SLES-03158 & SLES-13158] (E)
Louvre - L'Ultime Malédiction [SLES-03159 & SLES-13159] (F)
Louvre - The Final Curse [SLES-03160 & SLES-13160] (G)
Louvre - La Maldición Final [SLES-03161 & SLES-13161] (S)
Louvre - La maledizione finale [SLES-03162 & SLES-13162] (I)
Love & Destroy [SCPS-10124] (J)
Love Game's - Wai Wai Tennis [SLPS-00686]    
Love Game's - Wai Wai Tennis [Major Wave Series] [SLPM-86541] (J)
Love Game's - Wai Wai Tennis [Service Price] [SLPS-01647] (J)
Love Game's - Wai Wai Tennis 2 [SLPS-02510] (J)
Love Game's - Wai Wai Tennis 2 [Value 1500] [SLPS-02983] (J)
Love Love Torokko [SLPS-02112] (J)
LSD - Dream Emulator [SLPS-01642] (J)
LSD - Dream Emulator [Limited Edition] [SLPS-01556] (J)
Lucky Luke [SLUS-00719] (E)
Lucky Luke [SLPS-01674] (J)
Lucky Luke [SLES-00943] (E)(F)(G)(S)
Norse by Northwest - The return of the Lost Vikings [SLUS-00466] (E)(F)(G)
Yeh Yeh Tennis [SLES-02272] (E)(F)(G)
Añadidas nuevas descripciones, portadas en alta resolución,nuevas publicidades y imagenes.

MANUAL:
Gambare Nippon Olympics 2000 (J) [SLPM-86482]
Manual scans by qbl, cleaned & compiled into cbr by gladiator.

Podeis consultarlas en:
http://www.psxdatacenter.com/
o
http://psxdatacenter.com/





viernes, 2 de septiembre de 2016

PSX Datacenter Actualización 03-Septiembre-2016

Nueva actualización semanal de la página de PSX Datacenter añadiendo en esta ocasión nuevas entradas de juegos de PS2 como Just Cause, Izumo 2, Jigoku Shoujo Mioyosuga, Jikkyou Powerful Pro Yakyuu 11 o 12, Juuni Kokuki - Guren no Shirobe o Jumper.

Añadidas las siguientes entradas a la PSX Datacenter:

NTSC-J:
Izumo 2 [SLPM-66192] (J)
Izumo 2 [Best Version] [SLPM-66876] (J)
Izumo 2 [First Print Limited Edition] [GN-05013] (J)
Jigoku Shoujo Mioyosuga [SLPM-55213] (J)
Jigoku Shoujo Mioyosuga [Limited Edition] [SLPM-55212] (J)
Jikkyou G1 Stable 2 [SLPM-62151] (J)
Jikkyou Powerful Pro Jakyuu 11 [SLPM-65630] (J)
Jikkyou Powerful Pro Yakyuu 11 - Chou Ketteiban [SLPM-65825] (J)
Jikkyou Powerful Pro Jakyuu 12 [SLPM-66061] (J)
Jikkyou Powerful Pro Yakyuu 12 - Ketteiban [SLPM-66217]
Jissen Pachinko Hisshouhou! CR Aladdin Destiny [SLPM-66722] (J)
Jissen Pachi-Slot Hisshouhou! Hokuto no Ken [SLPS-20373] (J)
Jissen Pachi-Slot Hisshouhou! Hokuto no Ken [Limited Edition] [SLPS-20372] (J)
Jissen Pachi-Slot Hisshouhou! Sammy Collection [SLPS-20193] (J)
JoJo no Kimyou na Bouken - Ougon no Kaze [SLPM-65140] (J)
JoJo no Kimyou na Bouken - Ougon no Kaze [Best Price] [SLPM-66853] (J)
Junjou Romantica - Koi no Doki Doki Daisakusen [SLPS-25902] (J)
Junjou Romantica - Koi no Doki Doki Daisakusen [Limited Edition] [SLPS-25901] (J)
Juuni Kokuki - Guren no Shirobe, Koujin no Michi [SLPM-65338] (J)
Juuni Kokuki - Guren no Shirube, Koujin no Michi [Konami the Best] [SLPM-65616] (J)

NTSC-U:
Jumper - Griffin's Story [SLUS-21730] (E)
Just Cause [SLUS-21436] (E)(F)(S)

PAL:
Jumper - Griffin's Story [SLES-55129] (E)(F)(G)(I)(S)
Just Cause [SLES-54137] (E)(I)(S)
Just Cause [SLES-54200] (F)(G)[/B]

Podeis consultarlas en:
http://www.psxdatacenter.com/
o
http://psxdatacenter.com/