sábado, 30 de septiembre de 2017

PSX Datacenter Actualización 30-Septiembre-2017

Nueva actualización semanal de la página de PSX Datacenter de la parte de PS2 y lo hace añadiendo en esta ocasión nuevas entradas de juegos como Mister Mosquito, Memories Off Mix, Momotarou Densetsu 11, Monochrome, Monster Bass, Motto Golful Golf, Moujuutsukai to Oujisama - Snow Bride, Myself Yourself, MotoGP o Mortal Kombat - Armageddoniance

NTSC-J:
Ka [SCPS-11009] (J)
Ka [PlayStation 2 the Best] [SCPS-19101] (J)
Memories Off Mix [SLPS-25278] (J)
Memories Off Mix [SuperLite 2000 Renai Adventure] [SLPM-65928] (J)
Momotarou Densetsu 11 - Black Bombie Shutsugen no Kan [SLPM-62266] (J)
Momotarou Densetsu 11 - Black Bombie Shutsugen no Kan [Hudson the Best] [SLPM-62475] (J)
Monochrome [SLPM-65682] (J)
Monochrome [Limited Edition] [SLPM-65681] (J)
Monochrome [SuperLite 2000 Renai Adventure] [SLPM-66195] (J)
Monster Bass [SLPM-62286] (J)
MotoGP [SLPS-20040] (J)
Motto Golful Golf [SLPS-20183] (J)
Moujuutsukai to Oujisama - Snow Bride [SLPM-55287]   
Moujuutsukai to Oujisama - Snow Bride [Limited Edition] [SLPM-55286] (J)
My Home o Tsukurou! [SLPS-20177] (J)
Myself Yourself [SLPM-66892] (J)
Myself Yourself [Limited Edition] [SLPM-66891] (J)
Myself Yourself [Yeti Best] [SLPM-55164] (J)


NTSC-U:
Mister Moskeeto [SLUS-20375] (E)
Mortal Kombat - Armageddon [SLUS-21410] (E)
Mortal Kombat - Armageddon [Premium Edition] [SLUS-21543] (E)
MotoGP [SLUS-20058] (E)

PAL:
Mister Mosquito [SLES-50769] (E)(F)(I)(S)
Mortal Kombat - Armageddon [SLES-54156] (E)(F)(G)(I)(S)
MotoGP [SCES-50034] (E)(F)(G)(I)(S)

MANUAL:
MotoGP (Du) [SCES-50034]
Manual escaneeado por NarfNarf, editado y  creado en cbr por gladiator.



Si queréis contribuir y agradecer el trabajo en la página podéis hacerlo en Patreon:
https://www.patreon.com/psxdatacenter

Check them here:
http://www.psxdatacenter.com/
or
http://psxdatacenter.com/

miércoles, 27 de septiembre de 2017

MAME 0.190



Nueva versión del Mame final como cada último miércoles del mes, que desde hace varias versiones incluye el Mess en el mismo programa. Es un emulador de maquinas arcades creado por Nicola Salmoria y el Mess lo que hace es emular ordenadores y consolas  como Spectrum, Commodore 64 y muchas mas.

CAMBIOS:

The preservation train keeps rolling on with the scheduled September release of MAME 0.190. The Gaelco spree continues with Glass, Alligator Hunt and Maniac Square, and we’ve added support for two games on the hilariously misguided Tiger R-Zone system: Batman Forever and Indy 500. Emulation has been greatly improved for Mazer Blazer, Great Guns, and the Tecmo World Cup ’94 family of games, although all these games still have issues with unemulated protection.

In computer emulation, we’ve added support for ZX Spectrum slot devices. You’ll still get the Kempston Joystick Interface by default, but you can now swap it out for other devices, including a number of Currah cartridges. There are also some big improvements to the HP9000/300 series, and support for HP85 option ROMs.

MAMETesters FALLOS ARREGLADOS
----------------------
- 00490: [Sound] (homedata.cpp) hourouki: It is missing voices of "Reach", "Ron" etc. (smf)
- 06658: [Plugins] (mappy.cpp) mappy, mappyj: When using cheats driven by <parameter, left arrow doesn't change displayed value (Carl)
- 06672: [Sound] (starwars.cpp) starwars: Missing/malfunctioning sound (AJR)
- 06673: [DIP/Input] (subsino.cpp) stbsub: Missing dip-switch info. (Diet Go Go Fan)
- 06680: [Sound] (namcos2.cpp) metlhawk: Missing sound (Angelo Salese)
- 06682: [Sound] (cinemat.cpp) qb3: Missing AY-3-8910 sound (AJR)

CAMBIOS EN EL CODIGO
--------------
-Added new AM9513 System Timing Controller device. [AJR]

-Improved 28XX parallel EEPROM emulation: [AJR]
 * Emulated direct manipulation of /OE line for read/write mode control.
 * Added special handling for data polling before a write has completed.
 * Allow optional configuration to lock EEPROM after each write, as often used by Atari.
 * Replaced Atari EEPROM interface devices with base device - to use old NVRAM files, rename them from eeprom_eeprom to eeprom.

-dblewing: Modernized soundlatch; improved IRQ arbitration for (hopefully) fewer dropped sound commands. [AJR]

-cninjabl2: Fixed sound banking. [AJR]

-z8 improvements: [AJR]
 * Made data space optional.
 * Fixed stack pop semantics.
 * Mask addresses for external memory accesses based on P0 control bits.
 * Fixed C flag polarity for CP/SBC/SUB, and actually subtract with carry in SBC (lets amerihok pass initial checksum).
 * Fixed interrupts.

-megaplay: Routed start buttons through BIOS, still not working properly. [AJR]

-quizpun2: Emulate COP402 MCU. [AJR]

-COP400 overhaul: [AJR]
 * Rewrote execution control logic to fetch each byte of an instruction separately in one pass of the main loop.
   - Provides EEPROM-compatible timing for the SIO shift register, allowing the 93C46 on quizpun2 to be read and written properly.
 * Added M pseudo-register (internal RAM referenced by B) to debugger state.
 * Added T register to debugger state on devices where it only affects SKT.
 * Display SIO state in binary when it is defined as a shift register.
 * Allowed skipped instructions and the SKIP flag to be debugged using a compile-time switch (disabled by default).

-weststry: Prevent mistimed interrupts that were killing sound. [AJR]

-rs232: Added 9615 Baud rate actually used by a number of systems. [AJR]

-Fixed Lunar Lander Language ROM - now passes self-test (built from source). [Andrew Welburn]

-gstriker.cpp updates: [Angelo Salese]
 * Added MCU simulation to clone romset twrldc94a.
 * Added buffered spriteram (sprites being ahead 2 frames).
 * Fixed tournament logic for Tecmo World Cup '94.
 * Improved mb60553 zooming alignment (mostly noticeable in Tecmo World Cup '94).
 * Added rotation to mb60553 core (used by V Goal Soccer during football field display).

-ninjaw.cpp: Changed to saner interleave CPU timings, attempted to fix missing enemies bug in Ninja Warriors. [Angelo Salese]

-rockrage.cpp: Fixed priorities and text tile banking for Rock N Rage. [Angelo Salese]
 * Fixes stage 1 boss eyes flashing and Shena display inside the bubble at stage 5 boss.

-mb_vcu.cpp updates: [Angelo Salese]
 * Added multi-layer drawing.
 * Improved layer clearing for Mazer Blazer, fixed layer clearing for Great Guns.
 * Added collision detection feature, specific to Mazer Blazer.

-mazerbla.cpp: Added backup RAM, fixed lightgun inputs for Great Guns. [Angelo Salese]

-itech8.cpp: Ninja Clowns improvements: [Angelo Salese]
 * Fixed palette read accesses, fixes many color bugs.
 * Fixed 0x40000-0x7ffff constant area, program ROM now checksums correctly.
 * Moved vblank IRQ generation - fixes frames per second jerkiness.

-model2.cpp: Fixed luma overflow (Virtua Striker flag colors). [Angelo Salese]

-ymf271.cpp: Added slot end status bits (fixes at least missing shots samples for Desert War). [Angelo Salese]

-saturn.cpp: Fire a VDP1 IRQ when an illegal sprite opcode is encountered (fixes Sexy Parodius booting). [Angelo Salese]

-pce_cd.cpp: Fixed few bogus CD-ROM state bugs (fixes booting for Snatcher). [Angelo Salese]

-ladyfrog.cpp: Added missing DAC sound chip (fixes death scream in Touche Me). [Angelo Salese]

-flstory.cpp: Merged memory maps and fixed gfx bank default (fixes Onna Sanshirou POST messages). [Angelo Salese]

-bigevglf.cpp: Added DAC (cup in, crowd applauses samples). [Angelo Salese]

-buggychl.cpp updates: [Angelo Salese]
 * Fixed sound timer IRQ frequency (fixes enter initials BGM tempo).
 * Fixed background pen and clipping enable (fixes title screen and stage 3 graphics).
 * Fixed inputs, namely accelerator being analog now.

-vicdual.cpp: Added sound samples to Borderline. [Angelo Salese, Corrado Tomaselli]

-ioport.cpp: Fixed a longstanding INP playback desync bug caused by a rand() call in the MAME core. [Angelo Salese, hap]

-leland: Fixed missing DAC sounds in later Ataxx-era audio. [Barry Rodewald]

-vamphalf.cpp: Added idle skipping speedup hack for coolminii. [Brian Troha]

-luaengine: Added translation support. [Carl]

-altos8600: Added serial board. [Carl]

-c64_cart.xml: Added accompanying disk to 4040+Fast Hack'em cartridge. [Curt Coder]

-Demoted Megaplay to not working. [David Haywood]

-Demoted Panic Road to not working  - playtesting shows that the collisions aren't right. [David Haywood]

-floppy: Added drive LED callback. [Dirk Best]

-Added Data East IRQ Controller device used by games in the cninja and deco32 drivers. [Dirk Best]

-pktgaldx: Added vblank interrupt acknowledge. [Dirk Best]

-deco32 improvements and cleanups: [Dirk Best]
 * Emulated LC7535-based volume control for Dragon Gun board based games.
 * Added DSW3 and DIP switch locations to Captain Avenger.

-deco156: Cleaned up palette. [Dirk Best]

-Fixed ROM size for Tank (atarittl.cpp) based on recent verification dump. [Ed Fries]

-Miscellaneous Master System/Game Gear fixes: [Enik Land]
 * Corrected author of the SMS multipad device hardware.
 * Map upper addresses of the SMS2/GG memory map unused by devices to RAM (fixes 'shero' GG game).
 * Added PCB info for 'termntr' and fixed mapper of 'jangpun2' entries of the SMS software list.
 * Fixed a soft reset bug in the mapper code for the '4pak' entry of the SMS software list.
 * Remove two obsolete comments from the period when MESS didn't support BIOS selection.
 * Changed two comments to document that player inputs on GG aren't disabled even in SMS mode.

-hp85: Added support for optional ROM cartridges and started a software list. [F.Ulivi]

-a2arcadebd: Added port mirrors so all programs on the test disk work. [Golden Child]

-apple2: Added preliminary support for the Synetix SuperSprite card. [Golden Child, R. Belmont]

-segasp.cpp: Dumped original CF card for "Dinosaur King - Operation: Dinosaur Rescue". [Hellfromabove]

-dbox: Added 29F800B flash boot device, hooked up RS232/modem ports. [Joakim Larsson Edstrom]

-mc68681: Added the DUART-compatible 68340 serial module. [Joakim Larsson Edstrom]

-68340tmu: Fixed MCR register enum error, silenced some logerror spam by turning them into LOGx statements. [Joakim Larsson Edstrom]

-68340 improvements: [Joakim Larsson Edstrom]
 * Deskeletonized the serial module as a device derived from the DUART device (defined in mc68681.cpp).
 * Fixed SIM module read register bug and added informative chip select logic LOG messages.
 * Simplified code by making the timer module implementation a device with two independent instances.

-Implemented Candela PAL-driven address map (fixes several BASIC commands). [Joakim Larsson Edstrom]

-upd7725: Ignore DPL field if destination is DP, and ignore RPDCR bit if destination is RP. [Jonas Quinn]

-Added support for viewing PLS100/82S100/PLS101/82S101 equations to jedutil. [Kevin Eshbach]

-Adding PAL dumps from Guzzler (Swimmer Conversion). [Kevin Eshbach]

-dccons.cpp: Virginized DC Flash ROM dumps to fresh factory state and documented Dreamcast Flash ROM structure. [MetalliC]

-Return a reference from corestr.cpp calls to avoid unnecessary string copies. [Nathan Woods]

-Added validation checks for PORT_CHAR character values. [Nathan Woods]

-Made -validate verb report an error if no drivers match pattern. [Nathan Woods]

-Attempted to sanitize/rationalize UTF-8 command line arguments are accessed. [Nathan Woods]
 * Also fixes a bug in imgtool where non-7 bit ASCII was not being handled correctly under Windows.

-spectrum: Added expansion slot and devices, removed Kempston Joystick Interface from driver. [Nigel Barnes]
 * Working devices: Currah MicroSlot, Currah MicroSource, Currah MicroSpeech, Didaktik Melodik, Fuller Box,
    Kempston Joystick Interface, Mikro-Plus (Shadow of the Unicorn), Protek Joystick Interface, ZX Interface 2.
 * Non-working devices: ZX Interface 1.
 * Thanks to Thomas Busse for preliminary work on Currah MicroSpeech.

-spec128: Added expansion slot and devices, removed Kempston Joystick Interface from driver. [Nigel Barnes]
 * Working devices: Kempston Joystick Interface, Mikro-Plus (Shadow of the Unicorn), Protek Joystick nterface, Spectrum +2 Test Software, ZX Interface 2.
 * Non-working devices: ZX Interface 1.

-tube_casper: Corrected CPU clock to 4MHz. [Nigel Barnes]

-m68k: Fixed abcd/sbcd/nbcd to pass 68k-bcd-verifier. [notaz]

-upd765: Added support for i82072 including sense interrupt status logic and motor on/off logic. [Patrick Mackinlay]

-i82586: Fixed 82586 initialisation. [Patrick Mackinlay]

-clipper interrupt handling fixes: [Patrick Mackinlay]
 * Improved interrupt vector handling.
 * Fixed C300 interrupt entry and stack frame.
 * Fixed pushw where source register is same as stack register.

-apple2e: Don't update 80-column screen immediately on page switch. [Peter Ferrie]

-psi98: Added basic stub layout with drive LEDs. [rfka01]

-unkitpkr improvements: [Roberto Fresca]
 * Improved the input system and mapped remaining inputs, hooked the AY8912 port and rerouted the DIP switches there.
 * Added technical notes about the hacked code.
 * Added proper palette resnet.
 * Confirmed the bipolar PROM dump, it matches the Wall Crash one.

-Royal Jackpot improvements: [Roberto Fresca]
 * Added proper inputs/DIP switches and default NVRAM, changed game description and promoted to working.
 * Added the three missing PLDs as NO_DUMP.
 * Added a DIP switches table from manual and implemented default positions from factory.
 * Added some notes about the third draw feature.

-arm7: Added ARM946ES variant, fixed up CPU ID values. [Ryan Holtz]

-cgc7900: Attached keyboard and serial port, and force cold boot. [shattered]

-Corrected regions/titles for Namco System 22 and System 23 games. [sjy96525]

-Implemented program counter break point to PlayStation CPU, and re-added PlayStation EXE, CPE and PSF loading. [smf]

-Added named constants for INS8250 registers/bits (LSR/MCR/LSR). [Sven Schnelle]

-HP HIL: Pass through commands between devices. [Sven Schnelle]

-HP9000/300 improvements: [Sven Schnelle]
 * Added HIL keyboard support.
 * Fixed detection of DIO cards.
 * Disabled DMA controller workaround (caused ROM to use unimplemented DMA functionality, now falls back to PIO).
 * Added SN76494 sound device.

-hp9k_3xx: Hooked up keyboard/sound to HP9000/332, added 98603 ROM card. [Sven Schnelle]

-hp16500: Connected HIL MLC. [Sven Schnelle]

-tourvis: Added new BIOS dump, clarified BIOS names, and updated several games with newly discovered ID codes. [system11, Tafoid]

-iteagle: Set medium resolution as default for virtpool and remove MACHINE_IMPERFECT_GRAPHICS. [Ted Green]

-Cleaned up and optimised common code: [Vas Crabb]
 * Made natural keyboard prefer lower shift states and eliminated O(n) character lookup.
 * Turned most ROM entry accessor macros into templates and made them work on tiny_rom_entry/rom_entry pointers/references.
 * Started adding iterable class wrappers for specific types of ROM entries.
 * Added support for C++ output streams to logmacro.h using LOG_OUTPUT_STREAM macro.
 * Improved -listxml performance by another 10% or so.

-Made ROM BIOS reported in -listxml output match what ROM loading does. [Vas Crabb]

-buggychl: Removed NMI trampolines and added mirrors to memory map. [Lord Nightmare]

-grchamp.cpp: Improved sound CPU commuication. [Lord Nightmare]

-taitosj: Improved sound CPU communication and added mirrors to sound CPU memory map. [Lord Nightmare]

-upd7725: Fixed OV1 and S1 flag calculation. [AWJ, Lord Nightmare]

-superqix.cpp updates: [Lord Nightmare]
 * Implemented 8751 port2 latch and fixed semaphores.
 * Replaced pending communication hacks with scheduler synchronization barriers.
 * Split up state class, consolidated port2 handling, and removed unnecessary trampolines.
 * Traced out correct clock divider for CPU and MCU from PCB.
 * Added emulation of the 8031 bootleg MCU port 3 output latch.

-Fixed corrupt bytes in two MC68705 dumps after re-analyzing raw dump data. [Lord Nightmare, ShouTime]

-retofinvb3: Fixed colors. [Lord Nightmare]

-hexion.cpp: Fixed INT_TIME callback from K053252 CCU (fixes music speed), fixed music pitch for hexionb. [Lord Nightmare]

-notetaker.cpp: Updated notes, and added PROMs typed from source listings.  [Lord Nightmare]

-Updated hiscore.dat. [Leezer]

-tnzs.cpp: Corrected ROM PCB locations and added Guru-Readme for the P0-25-A PCB. [Guru]

NUEVOS JUEGOS AÑADIDOS O QUE ANTES NO FUNCIONABAN
------------------------------------------------------
Altered Beast (Tiger handheld) [hap, Sean Riddle]
Laser 2001 [cvemu]
Mephisto Modena [yoyo_chessboard, Sandro Ronco]
Mephisto Monte Carlo [Sandro Ronco]
Mephisto Super Mondial II [yoyo_chessboard, Sandro Ronco]
Mephisto Super Mondial [yoyo_chessboard, Sandro Ronco]
R-Zone: Batman Forever [hap, Sean Riddle]
R-Zone: Indy 500 [hap, Sean Riddle]
unknown Italian poker game [caius, AJR, Ivan Vangelista, Roberto Fresca]

Alligator Hunt (Spain, protected) [David Haywood, Darksoft, Morten Shearman Kirkegaard, Peter Wilhelmsen]
Big Buck Hunter - Shooter's Challenge (v1.60.01) [Ted Green]
Big Buck Hunter Call of the Wild (v3.02.5) [Ted Green]
Big Buck Hunter II - Sportsman's Paradise (v2.02.11) [Ted Green]
Glass (Ver 1.1, Break Edition, Checksum 49D5E66B, Version 1994) [Peter Wilhelmsen, Morten Shearman Kirkegaard, David Haywood]
Great Guns [Angelo Salese]
Maniac Square (protected, Version 1.0, Checksum CF2D) [Peter Wilhelmsen, Morten Shearman Kirkegaard, Charles MacDonald, David Haywood]
Mazer Blazer (set 1) [Angelo Salese]
Mephisto Mega IV [Sandro Ronco]
Tecmo World Cup '94 (set 1) [Angelo Salese]
Virtual Pool [Ted Green]


NUEVOS CLONES AÑADIDOS O QUE ANTES NO FUNCIONABAN
----------------------------------------------------
Alligator Hunt (World, protected) [Pablo]
Beast Busters (Japan, Version 2, J3) [Layer @ jammaplus]
Big Buck Hunter - Shooter's Challenge (v1.60.01) [Ted Green]
Chuka Taisen (Japan) (P0-025-A PCB) [Pacman70]
Iron Horse (version K) [Coolmod, The Dumping Union]
Kick Off (bootleg) [caius, The Dumping Union]
Lady Master of Kung Fu (set 2, older) [Corrado Tomaselli, The Dumping Union]
Land Breaker (World) / Miss Tang Ja Ru Gi (Korea) (pcb ver 1.0) (AT89c52 protected) [Hammy]
Maniac Square (protected, Version 1.0, Checksum DEEE)
  [Peter Wilhelmsen, Morten Shearman Kirkegaard, Charles MacDonald, David Haywood]
Royal Card / Royal Jackpot (with a third draw)(encrypted) [Roberto Fresca, Team Europe]
Syvalion (US, PS2 Taito Legends 2) [MetalliC, rtw, Zerochan]
Syvalion (World, PS2 Taito Legends 2) [MetalliC, rtw, Zerochan]

Big Buck Hunter - Shooter's Challenge (v1.50.07) [Ted Green]
Glass (Ver 1.0, Break Edition, Checksum C5513F3C) [Peter Wilhelmsen, Morten Shearman Kirkegaard, David Haywood]
Glass (Ver 1.0, Break Edition, Checksum D3864FDB) [Peter Wilhelmsen, Morten Shearman Kirkegaard, David Haywood]
Mazer Blazer (set 2) [Angelo Salese]
Mephisto Monte Carlo IV LE [Sandro Ronco]
Slap Fight (A76 set, GX-006-A PCB) [Corrado Tomaselli, The Dumping Union]
Tecmo World Cup '94 (set 2) [Angelo Salese]


NUEVAS MAQUINAS QUE AUN NO FUNCIONAN
----------------------------------
Cisco/Fisco 400 [TTL] [Andrew Welburn]
Convergent Miniframe [rfka01, R. Belmont]
Gaelco Football [Peter Wilhelmsen, Smitdogg, The Dumping Union]
Gran Trak 10/Trak 10/Formula K [TTL] [Mike Salay]
Gran Trak 20/Trak 20/Twin Racer [TTL] [Ed Fries]
Le Mans [TTL] [teeray]
Nintendo DS [Ryan Holtz]
Qwak!/Quack [TTL] [Ed Fries]
Triumph-Adler alphatronic P3 [Dirk Best, rfka01]

NUEVOS CLONES AÑADIDOS QUE NO FUNCIONAN
----------------------------------
AEG Olympia Olytext 30 [rfka01]
Bingo Wave [Harcsa Bela, caius]
Ericsson PC [Joakim Larsson Edstrom, Joel Tegner]
Ericsson Portable PC [Joakim Larsson Edstrom, Joel Tegner, FakeShemp]
Guns N Roses (2.00) [Gore Daimon, Guilherme Cobra]
Meteor (Stern, set 2) [Gore Daimon, Guilherme Cobra]
PC/AT 386SX (VGA, MF2 Keyboard) [Carl]
Robot Hunting (bootleg of Death Race) [TTL] [f205v, Any]
Schneider EURO PC II [rfka01]
Schneider EURO XT [rfka01]
Shootout Pool Prize (Export) / Shootout Pool The Medal (Japan) Version B -P [Ordyne]

Nuevo software list additions que funcionan
-----------------------------------
apple2: Thief [san inc. & TRex]
apple2_cass: Color Demosoft / Little Brickout, Lords of Karma, Startrek / Starwars [Dagarman]
archimedes: SCSI Support Disc [Nigel Barnes]
bbcb_flop: ArcPinball [Nigel Barnes]
c128_cart: VizaWrite 128 [terror]
hp85_rom: Assembler ROM, I/O ROM, Matrix ROM, Service ROM, Service ROM (fixed) [F.Ulivi]
ibm5150:
  Concurrent PC DOS 3.2, Concurrent PC DOS 4.1, Concurrent DOS XM 6.0, Concurrent DOS XM 6.01, Concurrent DOS XM 6.21 [Justin Kerk]
ibm5170:
  Freddy Pharkas, Frontier Pharmacist [ArcadeShadow]
  Wing Commander II - Special Operations 1, Wing Commander II - Special Operations 2 [breiztiger]
  Concurrent DOS 386 2.0, Concurrent DOS 386 3.01 [Justin Kerk]
kayproii: Digital Keyboards' Synergy Host Control System [shattered]
laser2001_cart: Salora Disk Drive [cvemu]
pce_tourvision: Bomberman 93, Die Hard, Hit The Ice, Knight Rider Special [system11]
spectrum_cass: Currah MicroSpeech Demo, Fuller Box Orator Demonstration, Shadow of the Unicorn, Spectrum

Nuevo software list additions que no funcionan
-----------------------------------


Traducciones añadidas o modificadas
-----------------------------------
Dutch [Jos van Mourik]
Italian [Tharabas17]
Spanish [A. Viloria]
Turkish [Kadir Eksi]

Pagina oficial:
http://www.mamedev.org/

Descarga de la versión 32 bits:
http://www.mamedev.org/downloader.php?file=mame0190/mame0190b.exe

Descarga de la versión 64 bits:
http://www.mamedev.org/downloader.php?file=mame0190/mame0190b_64bit.exe

sábado, 23 de septiembre de 2017

PSX Datacenter Actualización 23-Septiembre-2017

Nueva actualización semanal de la página de PSX Datacenter añadiendo en esta ocasión nuevas entradas de juegos de PSX y actualizando muchas otras como Noddy's Magic Adventure, Noël 3 - Mission on the line, Noël La Neige, Noon , Nya Nyan Ga Nyan - Light Fantasy Gaiden, Not Treasure Hunter, Novastorm, Nurse Story o Nuclear Strike con nuevo contenido como portadas en alta resolución, información, nuevos trucos, publicidades y muchos otros cambios.

Añadidas las siguientes entradas a la PSX Datacenter:

Kaettekita Pachiokun - Dream Collection [SLPS-01384] (J)
Superlite 1500 Series - Kaettekita Pachiokun - Dream Collection [SLPM-86320] (J)
SuperLite Gold Series - Minna no Shougi - Shokyuu Hen [SLPM-86920] (J)
SuperLite Gold Series - Otenami Haiken [SLPM-86819] (J)

ACTUALIZADAS:
Nobunaga no Yabou - Reppuuden [SLPM-86300] (J)
Nobunaga no Yabou - Reppuuden [PlayStation the Best] [SLPM-86887] (J)
Nobunaga no Yabou - Reppuuden [with Power Up Kit] [SLPM-86483] (J)
Nobunaga no Yabou - Reppuuden [with Power Up Kit] [Koei the Best] [SLPM-87320] (J)
Nobunaga no Yabou - Shouseiroku [SLPS-01115] (J)
Nobunaga no Yabou - Shouseiroku [PlayStation the Best] [SLPM-86376] (J)
Nobunaga no Yabou - Shouseiroku [Koei Teiban Series] [SLPM-87233] (J)
Nobunaga no Yabou - Shouseiroku [with Power-Up Kit] [Koei Summer Campaign] [SLPM-86286] (J)
Nobunaga no Yabou - Shouseiroku [with Power-Up Kit] [SLPM-86194] (J)
Noddy's Magic Adventure [SLES-02878] (E)(F)
Noddy - Una Aventura Magica [SLES-03529] (S)
Noël 3 - Mission on the line [SLPS-01895~7] (J9
Noël 3 - Mission on the line [Major Wave Series] [SLPM-86609-11] (J)
Noël La Neige [SLPS-01193-5] (J)
Noël La Neige [Special Edition] [SLPS-01190-2] (J)
Noon - New Type Action Game [SLPM-86073] (J)
Not Treasure Hunter [SLPS-00274] (J)
Novastorm [SCUS-94404 & SCUS-94407] (E)
Novastorm [SLPS-00314~5] (J)
Novastorm [SCES-00011 & SCES-10011] (E)
Nuclear Strike [SLUS-00518] (E)
Nuclear Strike [SLES-00919] (E)
Nuclear Strike [SLES-00920] (F)
Nuclear Strike [SLES-00921] (G)
Nurse Story [SLPS-01939] (J)
Nya Nyan Ga Nyan - Light Fantasy Gaiden [SLPS-02336] (J)
Nya Nyan Ga Nyan - Light Fantasy Gaiden [Best Price 2500] [SLPS-03223] (J)
Añadidas nuevas descripciones, portadas en alta resolución,nuevas publicidades y imagenes.

MANUAL
Superlite Gold Series Otenami Haiken [J] [SLPM-86819]
Manual escaneado por renzukoken editado y creado en cbr por gladiator.

Podéis consultarlas en:
http://www.psxdatacenter.com/
o
http://psxdatacenter.com/



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jueves, 21 de septiembre de 2017

Ootake v2.85

Es el mejor emulador de la consola pc engine junto co0n el mednafen de los que se siguen actualizando, soporta los cartuchos de pc engine y los juegos en formato de cdrom,permite usar savestates y muchas otra opciones.

Funciona en Windows7/Vista/XP/8/10 (32 o 64) y una tarjeta gráfica que soporte Direct X v9.0 como mínimo.

Cambios:
– The access time when setting CD access to low speed (unchecking « CD-ROM->
Fast CD » menu) approached the actual machine speed more.
– On the title screen of « Super Darius », pressing [Down]+[RUN] button of
Controller-1 will activate « 26 Times Boss Fight mode ». * The command of
the original is « [Down]+[SELECT]+[RUN] of controller-1 while pressing [Up]
+[I]+[RUN] of controller-2 ». Ootake is responsible for pressing
controller-2 and [SELECT] button.
– In « Super Darius », at the time of start, at the time of boss appearance,
game over, ending etc., the timing of playing CD-DA sound has been brought
closer to that of the real machine.
– When the boss of « Super Darius » appeared, the time from when the siren
rang to when the boss appeared became the same time as the actual machine.
(Adjusted CD-ROM access time)
– In « the Manhole », fixed the problem that the game stopped when you played
with a fast CD access PC environment. (At rabbit room etc.)
– The timing of playing CD-DA sound has been brought closer to that of the
real machine. In « Steam Hearts », solved the problem that BGM’s utterance
was delayed when PAUSE was released during the game.
– When « Sotsugyou II » is started, the 6-button pad is connected
automatically.
– When « Super Real Mahjong P2&3 », « Super Real Mahjong P5 », « Mahjong Sword »,
and « Ginga Ojousama Densetsu Yuna 2 » is started, the 6-button pad is not
connected. * Because it seems that there are more people that 2-button
pad setting are easier to operate.
– When « Dennou Tenshi » is started, the PCE-mouse is connected automatically.
– « Brandish », « Princess Maker 2 », « Super Real Mahjong P2&3 », and « Bishoujo
Senshi Sailor Moon Collection » is started, « Memory Base 128 (Save Kun) »
will be removed. * for saving quickly
– « Flash Hiders », « Private Eyedol », « Vasteel II », « Eikan ha Kimini », and
« Formation Soccer ’95 » is started, The Arcade Card will be invalid.
* Long reading will be counterproductive. In the case of Ootake, access is
fast, so even if it is invalid it is about as fast.
– In some games, when the CD-DA sound is playing, the problem that « display
of CD access » was intense was solved. (Access to the subchannel area is
ignored)
– With some Windows 10 environments, when « Audio-> XAudio2 » menu had been
selected, the problem that Ootake crashed (problem of XAudio2) was
corrected.
– Additionally, a detailed part has been improved and corrected.



Página oficial:
http://www.ouma.jp/ootake/

Descarga de la versión de windows:
http://www.ouma.jp/cgi-bin/downOotake/downsue.cgi?Ootake285.exe

miércoles, 20 de septiembre de 2017

Mednafen 0.9.48



Nueva versión final del Mednafen es un emulador multisistema que no tiene gui propia se recomienda usar el frontend recomendado para usarlo,puede sacarse fotos en formato png, grabar videos en formato quicktime, en esta versión prosigue sus mejoras fundamentalmente en la versión de Sega Saturn y emula los siguientes sistemas:

Atari Lynx
Neo Geo Pocket (Color)
WonderSwan
GameBoy (Color)
GameBoy Advance
Nintendo Entertainment System
Super Nintendo Entertainment System/Super Famicom
Virtual Boy
PC Engine/TurboGrafx 16 (CD)
SuperGrafx
PC-FX
Sega Game Gear
Sega Genesis/Megadrive
Sega Master System
Sega Saturn (experimental, x86_64 only)
Sony PlayStation

Mednafen 0.9.48 Cambios de la versión:
- SS: Fixed graphics corruption in the intro of "Batman Forever".
- SS: Fixed hang in "Jung Rhythm" when trying to retry a failed stage.
- SS: Fixed crash in "Tenchi Muyou! Ryououki Gokuraku" when it tries to play an opening movie.
- SS: Fixed messed-up colors in "Discworld 2".
- SS: Fixed hang when trying to resume a suspended game in "Tactics Ogre".
- SS: Fixed the periodic loud popping noise during FMV playback in "Grandia"(an emulation bugfix; sound may still pop/click if you have a slower CPU of course).
- SS: Added a hack/kludge to allow bypassing of data cache on reads(such that the timing benefits of partial cache emulation are preserved, without cache coherency problems that partial cache emulation sometimes leads to with poorly programmed games), and added an internal database to enable it on select games; fixes graphical glitches and/or hangs in "Area 51 (USA and Europe)", "Clockwork Knight 2 (USA)", "DeJig - Lassen Art Collection", "Father Christmas", "Golden Axe The Duel", "Sega Saturn Choice Cuts", "Spot Goes to Hollywood (USA and Japan)", "Street Fighter Zero", "Street Fighter Zero 3", "Super Puzzle Fighter II Turbo", and "Virtual Volleyball".
- SS: Full cache emulation is now enabled for "Whizz"(by using an internal database), to resolve(or at least reduce) quasi-random hanging issues during startup.

Página oficial:
http://mednafen.fobby.net/

Desacrga de la versión Windows 32:
http://mednafen.fobby.net/releases/files/mednafen-0.9.48.-win32.zip

Desacrga de la versión Windows 64:
https://mednafen.github.io/releases/files/mednafen-0.9.48-win64.zip

Desacrga de la versión Linux:
https://mednafen.github.io/releases/files/mednafen-0.9.48.tar.xz

Frontend recomendado descarga Windows y Linux:
https://github.com/amatcoder/mednaffe

viernes, 15 de septiembre de 2017

PSX Datacenter Actualización 16-Septiembre-2017

Nueva actualización semanal de la página de PSX Datacenter de la parte de PS2 y lo hace añadiendo en esta ocasión nuevas entradas de juegos como Memories Off - Sorekara Again, Mizu no Senritsu 2 - Hi no Kioku, Moekan - Moekkojima e Youkoso, Mobile Suit Gundam - Journey to Jaburo, Monster Hunter, Metal Slug Anthology o Mortal Kombat - Deadly Alliance

NTSC-J:
Kidou Senshi Gundam [SLPS-25020] (J)
Kidou Senshi Gundam Ver. 1.5 [Gundam the Best] [SLPS-25485] (J)
Memories Off - Sorekara Again [SLPM-66353] (J)
Memories Off - Sorekara Again [Limited Edition] [SLPM-66352] (J)
Memories Off - Sorekara Again [SuperLite 2000 Renai Adventure] [SLPM-66696] (J)
Metal Slug Complete [SLPS-25762] (J)
Metal Slug Complete [SNK Best Collection] [SLPS-25937] (J)
Metal Slug Complete [SLKA-25333] (J)
Mizu no Senritsu 2 - Hi no Kioku [SLPM-66532] (J)
Mizu no Senritsu 2 - Hi no Kioku [Best Hit Selection] [SLPM-66840] (J)
Mizu no Senritsu 2 - Hi no Kioku [Limited Edition] [SLPM-66531] (J)
Moekan - Moekkojima e Youkoso [Moekko Company] [SLPM-65425] (J)
Moekan - Moekkojima e Youkoso [Moekko Company] [Limited Edition] [SLPM-65424] (J)
Monster Hunter [SLPM-65495] (J)
Monster Hunter G [SLPM-65869] (J)
Monster Hunter G [PlayStation 2 the Best] [SLPM-74248] (J)
Monster Hunter G [SLKA-25219] (J)

NTSC-U:
Metal Slug Anthology [SLUS-21550] (E)(J)
Mobile Suit Gundam - Journey to Jaburo [SLUS-20175] (E)
Monster Hunter [SLUS-20896] (E)
Mortal Kombat - Deadly Alliance [SLUS-20423] (E)

PAL:
Metal Slug Anthology [SLES-54677] (E)(J)
Monster Hunter [SLES-52707] (E)(F)(G)(I)(S)
Mortal Kombat - Deadly Alliance [SLES-50717] (E)(F)(G)(I)(S)
Mortal Kombat - Deadly Alliance [SLES-51439] (E)(F)(G)(I)(S)



Si queréis contribuir y agradecer el trabajo en la página podéis hacerlo en Patreon:
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http://www.psxdatacenter.com/
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http://psxdatacenter.com/

martes, 12 de septiembre de 2017

Ootake v2.84

Es el mejor emulador de la consola pc engine junto con el mednafen de los que se siguen actualizando, soporta los cartuchos de pc engine y los juegos en formato de cdrom,permite usar savestates y muchas otra opciones.

Funciona en Windows 7/Vista/XP/8/10 (32 o 64) y una tarjeta gráfica que soporte Direct X v9.0 como mínimo.

Cambios:

– When « CD-ROM disc is switched » while playing CD games with CD-ROM drive,
the game you switched automatically will be activated. Also, if you take
out the CD-ROM during the game, the game will be paused automatically for
safety.
– « CD access status (seek & read) » is displayed when playing a CD-ROM game.
Currently it is only in window mode, it is displayed on the right side of
« Ootake » at the upper left of the window. If you are using a PC with low
power, or unnecessary, uncheck « View CD Read Access » menu on « CD-ROM »
menu (the third row from the top).
– The play process of ADPCM sound approached the real machine. In
« Cobra II », at the desert town motorcycle ride scene, the stopped problem
(occurred from v2.83) was solved.
– The play operation of ADPCM sound approached the real machine. In
« Seisenshi Denshou », the problem that voice audio was interrupted was
solved.
– In « Ys book I&II (U) », when entering the Tower of Darm, with environment
where CD-ROM access is fast, the problem that Gorban’s voice sound was
interrupted was solved.
– When « Tokimeki Memorial » is started, the decision button of the mouse is
automatically set to left click. If you do not need this, uncheck the
« Setting-> Improve-> Auto Set Left Click (Tokimeki Memorial) » menu.
– When « 1552 Tenka Tairan » is started, mouse mode is set automatically.
(omitting the SELECT button press on the start screen) If you do not
need this, uncheck the « Setting-> Improve-> Auto Use Mouse (1552 Tenka
Tairan) » menu.
– Additionally, a detailed part has been improved and corrected.



Página oficial:
http://www.ouma.jp/ootake/

Descarga de la versión de windows:
http://www.ouma.jp/cgi-bin/downOotake/downsue.cgi?Ootake284.exe

sábado, 9 de septiembre de 2017

PSX Datacenter Actualización 09-Septiembre-2017

Nueva actualización semanal de la página de PSX Datacenter añadiendo en esta ocasión nuevas entradas de juegos de PSX y actualizando muchas otras como Disney's Hercules, Ducati World Racing Challenge, Nijiiro Dodgeball, Nijiiro Twinkle - Guruguru Daisakusen, Ninja - Shadow of Darkness, Ninku, No Fear Downhill Mountain Biking o No One Can Stop Mr Domino con nuevo contenido como portadas en alta resolución, información, nuevos trucos, publicidades y muchos otros cambios.

Añadidas las siguientes entradas a la PSX Datacenter:

NTSC-J:
Superlite 3 in 1 - Series Nankuro-Syuu [SLPM-86957] (J)
Superlite 1500 Series - Crossword 3 [SLPM-86796] (J)[/B]

NTSC-U:
Disney's Hercules Action Game [Rerelease] [SLUS-01029] (E)

PAL:
Ducati World Racing Challenge [SLES-03377] (F)(G)(I)

ACTUALIZADAS:
Disney's Hercules - Action Game [SLUS-00529] (E) 
Disney's Hercules - The Action Game [SCES-00891] (E)
Disney's Hercule - Jeu D'Action [SCES-00892] (F)
Disney's Hercules - The Action Game [SCES-00893] (G)   
Disney's Hercules - The Action Game [SCES-00894] (I)
Disney's Hercules - El juego de Acción [SCES-00895] (S) 
Disney's Hercules - The Action Game [SCES-00896] (Du)
Disney's Action Spil - Med Herkules [SCES-00897] (D)
Disney's Hercules - The Action Game [SCES-00898] (Sw)
Domino-kun o Tomenaide [SLPS-01095] (J)
Domino-kun o Tomenaide [Artdink Best Choice] [SLPS-02536] (J)
Ducati World Racing Challenge [SLUS-01025] (E)
Ducati World Racing Challenge [SLES-02821] (E)
Nihon Pro Mahjong Renmei Kounin - Tehodoki Mahjong Nyuumon-hen [SLPS-01826] (J)
Nihon Pro Mahjong Renmei Kounin - Tehodoki Mahjong Nyuumon-hen Rerelease [SLPS-02853] (J)
Nijiiro Dodgeball [SLPM-87039] (J)
Nijiiro Twinkle - Guruguru Daisakusen [SLPS-01506] (J)
Nijiiro Twinkle - Guruguru Daisakusen [ASCII Casual Collection] [SLPS-02971] (J)
Ninja Shadow of Darkness [SLUS-00435] (E)
Ninja - Shadow of Darkness [SLES-00756] (I)(S)
Ninja - Shadow of Darkness [SLES-00758] (G)
Ninja - L'Ombre Des Tenebres [SLES-00757] (F)   
Ninja Shadow of Darkness [SLES-01554] (E)
Ninku [SLPS-00172] (J)
Ninpu Sentai Harikenger [SLPS-03493] (J)
No Fear Downhill Mountain Biking [SLUS-01000] (E)
No Fear Downhill Mountain Biking [SLES-00849] (E)(F)(G)(I)(S)(Sw)
No One Can Stop Mr Domino [SLUS-00804] (E)
No One Can Stop Mr Domino [SLES-01354] (E)
Añadidas nuevas descripciones, portadas en alta resolución,nuevas publicidades y imagenes.

Podéis consultarlas en:
o



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miércoles, 6 de septiembre de 2017

Wayder Cheat v0.189

Este archivo creado por Wayder contiene los trucos para los juegos del emulador MAME actualizados hasta la versión 0.189, puedes escoger si usas este archivo o el de Pugsys pero no los dos en el mismo MAME

Modo de empleo:
- Tras descargar el fichero descomprimir el archivo , que debeís extraer en el directorio del mame en este caso el 0.189 y seleccionarlo en la ruta de directorios de cheats en la configuración de cheats del mame.



Páfina oficial:
http://www.geocities.jp/ued_way

Descarga de su página oficial.
http://www.geocities.jp/ued_way/cheat/cheat_wayder_0189.zip

sábado, 2 de septiembre de 2017

PSX Datacenter Actualización 02-Septiembre-2017

Nueva actualización semanal de la página de PSX Datacenter de la parte de PS2 y lo hace añadiendo en esta ocasión nuevas entradas de juegos como Mission Impossible - Operation Surma, Memories Off 6 - T-Wave, Machi-ing Maker, Metal Slug 6, Mizu no Senritsu, Mizuiro, Mobile Suit Gundam - Climax U.C., Moe Moe 2 - Ji Daisenryaku 2, Momotarou Dentetsu 12 o Minority Reports - Everybody Runs

NTSC-J:
Memories Off 6 - T-Wave [SLPM-66988] (J)
Memories Off 6 - T-Wave [Limited Edition] [FVGK-0011] (J)
Metal Slug 6 [SLPS-25674] (J)
Metal Slug 6 [SLKA-25393] (J)
Mission Impossible - Operation Surma [SLPM-65529] (J)
Mission Impossible - Operation Surma [SLKA-25028] (E)
Mizu no Senritsu [SLPM-66115] (J)
Mizu no Senritsu [2800 Edition] [SLPM-66563] (J)
Mizu no Senritsu [Limited Edition] [SLPM-66114] (J)
Mizuiro [SLPS-25191] (J)
Mizuiro [Best Version] [SLPM-65841] (J)
Mobile Suit Gundam - Climax U.C. [SLPS-25627] (J)
Moe Moe 2 - Ji Daisenryaku 2 [SLPS-25956] (J)
Moe Moe 2 - Ji Daisenryaku 2 [Premium Edition] [SLPS-25955] (J)
Momotarou Densetsu 12 - West Japan Hen [SLPM-62416] (J)
Momotarou Dentetsu 12 [PlayStation2 the Best] [SLPM-74102] (J)

NTSC-U:
Midnight Club II [SLUS-20209] (E)
Minority Reports - Everybody Runs [SLUS-20331] (E)
Mission Impossible - Operation Surma [SLUS-20400] (E)

PAL:
Midnight Club II [SLES-51054] (E)
Minority Reports - Everybody Runs [SLES-51230] (E)
Minority Reports - Le Futur vous Rattrape [SLES-51317] (F)
Minority Reports - Everybody Runs [SLES-51318] (G)
Mission Impossible - Operation Surma [SLES-52001] (E)(F)(G)(I)(S)
Moorhuhn Fun Kart 2008 [SLES-55122] (E)(F)(G)(I)

MANUAL:
Mission Impossible - Operation Surma [SLES-52001] (S)(I)(P)
Manual scans, cleaned & compiled into cbr by gladiator.

Si queréis contribuir y agradecer el trabajo en la página podéis hacerlo en Patreon:
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http://www.psxdatacenter.com/
or
http://psxdatacenter.com/