Mostrando entradas con la etiqueta sega megadrive. Mostrar todas las entradas
Mostrando entradas con la etiqueta sega megadrive. Mostrar todas las entradas

miércoles, 1 de noviembre de 2017

Kega Fusion v.3.64 + xBRZ 1.5



Kega Fusion es un gran emulador para Windows, Linux y Mac OS X creado por Steve Snake, es el emulador más exacto de las consolas Sega ya que desde el principio tenía más importancia ala exactitud que a la velocidad a pesar de ello está muy optimizado y es muy rápido.

Es el mejor emulado de las consolas de Sega anteriores a la Sega Saturn ya que su compatibilidad es la más alta de los emuladores de Sega. Desde la 3.5, Kega Fusion soporta multijugador en  internet o LAN, y desde la versión 3.6 permite grabar en AVI con"Video 1 lossless codec."

Permite el uso de trucos, filtros como 2xsai y en esta versión el mejor de ellos que es el xBRZ 1.5

Sistemas emulados:
Sega Mega Drive, Mega-CD, 32X, Master System, Game Gear, SG-1000, SC-3000

Página oficial:
http://www.carpeludum.com/kega-fusion/

Descarga de esta versión:
https://sourceforge.net/projects/xbrz/files/Kega%20Fusion/Kega-Fusion364%2BxBRZ.zip/download

miércoles, 20 de septiembre de 2017

Mednafen 0.9.48



Nueva versión final del Mednafen es un emulador multisistema que no tiene gui propia se recomienda usar el frontend recomendado para usarlo,puede sacarse fotos en formato png, grabar videos en formato quicktime, en esta versión prosigue sus mejoras fundamentalmente en la versión de Sega Saturn y emula los siguientes sistemas:

Atari Lynx
Neo Geo Pocket (Color)
WonderSwan
GameBoy (Color)
GameBoy Advance
Nintendo Entertainment System
Super Nintendo Entertainment System/Super Famicom
Virtual Boy
PC Engine/TurboGrafx 16 (CD)
SuperGrafx
PC-FX
Sega Game Gear
Sega Genesis/Megadrive
Sega Master System
Sega Saturn (experimental, x86_64 only)
Sony PlayStation

Mednafen 0.9.48 Cambios de la versión:
- SS: Fixed graphics corruption in the intro of "Batman Forever".
- SS: Fixed hang in "Jung Rhythm" when trying to retry a failed stage.
- SS: Fixed crash in "Tenchi Muyou! Ryououki Gokuraku" when it tries to play an opening movie.
- SS: Fixed messed-up colors in "Discworld 2".
- SS: Fixed hang when trying to resume a suspended game in "Tactics Ogre".
- SS: Fixed the periodic loud popping noise during FMV playback in "Grandia"(an emulation bugfix; sound may still pop/click if you have a slower CPU of course).
- SS: Added a hack/kludge to allow bypassing of data cache on reads(such that the timing benefits of partial cache emulation are preserved, without cache coherency problems that partial cache emulation sometimes leads to with poorly programmed games), and added an internal database to enable it on select games; fixes graphical glitches and/or hangs in "Area 51 (USA and Europe)", "Clockwork Knight 2 (USA)", "DeJig - Lassen Art Collection", "Father Christmas", "Golden Axe The Duel", "Sega Saturn Choice Cuts", "Spot Goes to Hollywood (USA and Japan)", "Street Fighter Zero", "Street Fighter Zero 3", "Super Puzzle Fighter II Turbo", and "Virtual Volleyball".
- SS: Full cache emulation is now enabled for "Whizz"(by using an internal database), to resolve(or at least reduce) quasi-random hanging issues during startup.

Página oficial:
http://mednafen.fobby.net/

Desacrga de la versión Windows 32:
http://mednafen.fobby.net/releases/files/mednafen-0.9.48.-win32.zip

Desacrga de la versión Windows 64:
https://mednafen.github.io/releases/files/mednafen-0.9.48-win64.zip

Desacrga de la versión Linux:
https://mednafen.github.io/releases/files/mednafen-0.9.48.tar.xz

Frontend recomendado descarga Windows y Linux:
https://github.com/amatcoder/mednaffe

domingo, 13 de agosto de 2017

Higan v104 para windows x64



Nueva versión final de este emulador qye se conocia antes como bsnes y es un emulador que emular con precisión las consolas de Nintendo desde la NES, SNES, GameBoy, GameBoy Color hasta la GameBoy Advance, PC Engine y Sega Megadrive, tiene dos ficheros el archivo uno orientado a una emulación muy precisa y el otro es el que usa el usuario normal con muchas mejoras como el uso de trucos, shaders,etc

Necesita una tarjeta gtáfica que como mínimo sea OpenGL 3.2 y el sistema operativo de 64 bits.

Cambios:
There are lots of improvements in this new release, both to core emulation and to the user interface. However, some of these changes are quite substantial, so regressions are a possibility. Please reportany regressions from v103 on the forums if found.

Note that Mega Drive save RAM files will not be compatible with v103, but will now be compatible with save RAM files from all other Mega Drive emulators, and the format will be stable going forward.

Also!! Thanks to the tireless work of Screwtape, the Help->Documentation link in higan now takes you to a very comprehensive user guide. Please be sure to consult this if you have any questions about using higan.

Lastly, I've added a link to my Patreon page (https://patreon.com/byuu/) to the higan downloads page. The money will go exclusively toward purchasing SNES games for preservation, hardware and flash carts for reverse engineering, equipment such as backup drives, etc. Donating is entirely optional and comes with no rewards, but would of course be greatly appreciated! ^^;

– nall/dsp: improved first-order IIR filtering
– Famicom: improved audio filtering (90hz lowpass + 440hz lowpass + 14khz highpass)
– Game Boy Advance: corrected bug in PSG wave channel emulation [Cydrak]
– Mega Drive: added first-order 2.84KHz low-pass filter to match VA6 model hardware
– Mega Drive: lowered PSG volume relative to YM2612 to match VA6 model hardware
– Mega Drive: Hblank flag is not always set during Vblank
– Mega Drive: fix PAL mode reporting from control port reads
– Famicom: improved phase duty cycle emulation (mode 3 is 25% phase inverted; counter decrements)
– Mega Drive: reset does not cancel 68K bus requests
– Mega Drive: 68K is not granted bus access on Z80 reset
– Mega Drive: CTRL port is now read-write, maintains value across controller changes
– Z80: IX, IY override mode can now be serialized in save states
– 68K: fixed calculations for ABCD, NBCD, SBCD [hex_usr, SuperMikeMan]
– SPC700: improved all cycle timings to match results observed by Overload with a logic anaylzer
– Super Famicom: SMP uses a separate 4×8-bit buffer for $f4-f7; not APU RAM [hex_usr]
– Super Famicom: SMP TEST register is now finally 100% fully emulated [byuu, AWJ]
– Game Boy Advance: DMA can run between CPU instruction cycles
– Game Boy Advance: added 2-cycle delay between DMA activation and transfers
– higan: improved aspect ratio correction accuracy at higher video scaling sizes
– higan: overscan masking will now actually crop the underlying video instead of just blanking it
– Mega Drive: center video when overscan is disabled
– higan: added increment/decrement quick save slot hotkeys
– Game Boy Advance: fixed wave RAM nibble ordering (fixes audio in Castlevania, Pocket NES)
– higan: added new adaptive windowed mode: resizes the window to the current emulated system’s size
– higan: added new integral scaling mode: resizes the window to fill as much of the screen as possible
– higan: main window is now resizable and will automatically scale contents based on user settings
– higan: fixed one-time blinking of the main window on startup caused by focus stealing bug
– ruby: fixed major memory leak in Direct3D driver
– ruby: added fullscreen exclusive mode to Direct3D driver
– Super Famicom: corrected latching behavior of BGnHOFS PPU registers
– higan: all windows sans the main viewport can be dismissed with the escape key now
– ruby: complete API rewrite; many audio drivers now support device selection
– higan: output frequency can now be modified
– higan: configuration settings split to individual menu options for faster access to individual pages
– ruby: improved WASAPI driver to event-driven model; more compatible in exclusive mode now
– libco: fix compilation of sjlj and fiber targets [Screwtape]
– ruby: added YV12 and I420 support to X-Video driver
– Game Boy: added TAMA emulation (RTC emulation is not working yet) [thanks to endrift for notes]
– Game Boy: correct data ordering of MMM01 ROMs (MMM01 ROMs will need to be re-imported into higan)
– Game Boy: store MBC2 save RAM as 256-bytes instead of 512-bytes (RAM is 4-bit; not 8-bit with padding)
– Game Boy: fixed a bug with RAM serialization in games without a battery
– Mega Drive: fix CRAM reads (fixes Sonic Spinball) [hex_usr]
– Game Boy: added rumble support to MBC5 games such as Pokemon Pinball
– Game Boy: added MBC7 emulation (accelerometer X-axis, EEPROM not working yet) [thanks to endrift for notes]
– hiro: macOS compilation fixes and UI improvements [MerryMage, ncbncb]
– Game Boy: added MBC6 emulation (no phone link or flash support; timing bugs in game still)
– Game Boy: HDMA syncs to other components after each byte transfer now
– Game Boy: disabling the LCD completely halts the PPU (fixes onscreen graphical corruption in some games)
– Mega Drive: added 6-button Fighting Pad emulation [hex_usr]
– 68K: TAS sets d7 when EA mode is a direct register (fixes Asterix graphical corruption)
– Game Boy: STAT mode is forced to zero when LCD is disabled (fixes Pokemon Pinball)
– LR35902: complete rewrite
– icarus: high-DPI is not supported on Windows yet; remove setting for consistency with higan window sizes
– hiro: added full support for high-DPI displays on macOS [ncbncb]
– ARM7TDMI: complete rewrite
– Super Famicom: disabled channels during HDMA initialization appear to set DoTransfer flag
– V30MZ: code cleanup
– Mega Drive: added optional TMSS emulation; disabled by default [hex_usr]
– ARM7TDMI: pipeline decode stage caches CPSR.T [MerryMage]
– ARM7TDMI: fixed timing of THUMB stack multiple instruction [Cydrak]
– higan: detect when ruby drivers crash; disable drivers on next startup to prevent crash loop
– Mega Drive: added automatic region detection (favors NTSC-J > NTSC-U > PAL) [hex_usr]
– Mega Drive: support 8-bit SRAM
– ARM7TDMI: PC should be incremented by 2 when setting CPSR.T via MSR instruction [MerryMage]
– ruby: add Windows ASIO driver support (does not work on some systems due to buggy vendor drivers)
– higan: default to safe drivers on a new install; due to instability with some optimal drivers

Página oficial:
http://byuu.org/

Descarga de la versión:
https://download.byuu.org/higan_v104-windows.7z

jueves, 7 de julio de 2016

Scooby-Doo Mystery Sega Megadrive Traducido al Español

Es un juego creado por Acclaim Entertainment en  USA en 1995 que es una aventura gráfica, en esta aventura que consta de dos casos en los que controlamos a Shaggy acompañado por Scooby con apariciones del resto de miembros del equipo.

El sistema de menús es muy similar al de los primeros juegos de Monkey Island y similares de Lucasfilm.

En el primero de los casos es un fantasma que aterroriza el hotel de los tíos de Daphne y en el segundo es un payaso malvado que esta aterrorizando una feria.

El juego ha sido completamente traducido al español por Wave y podeís descargarlo de la página de Romhacking solo con introducir el password que muestra y aplicarlo con los programas habituales Xdelta. :
http://www.romhacking.net/translations/2672/