Ha sido publicada una nueva versión final del mejor emulador de la consola portátil Sony PSP para windows y android,si queréis apoyarlo también tiene una versión gold que se puede comprar en ambas y que solo se diferencia en que pone gold, viene como siempre con novedades y arreglos.
Cambios:
– Full Vulkan support, also for Android now. Very fast on supported devices. (#10033, #10049)
– Smarter graphics state management, reduced CPU consumption on all backends (#9899)
– Android: Support for Arabic and other scripts we couldn’t support before
– Fix Android widgets, screen scaling (#10145)
– Fixes to video dumping
– Geometry problems fixed in Medal of Honor
– Implement immediate draws, fixing Thrillville (#7459) – Software rendering improvements, speed and accuracy
– Hardware tesselation of PSP Beziers and Splines (used by a few games)
– Partial sceUsbGps and sceUsbCam support (Android)
– Android « Sustained performance mode » to avoid thermal throttling (#9901)
– Linux controller mapping fixes (#9997)
– Assorted bugfixes and compatibility improvements
v.1.5.2
Released a quick update to take care of some common crashes in 1.5.
v.1.5.2
Released a quick update to take care of some common crashes in 1.5..2
Recordar que se pueden usar los trucos del cwcheat pack en todas versiones y que mientras se termina el nuevo pack podeís descargar el actual gracias a psxdatacenter en .
http://psxdatacenter.com/psp/downloads/PPSSPP%20CW%20Cheats%20Pack%20v.1.0%20(23-08-2017).zip
Página oficial:
http://www.ppsspp.org/
Descarga de la versión de Windows:
http://www.ppsspp.org/files/1_5_4/ppsspp_win.zip
Descarga de la versión de Android:
http://www.ppsspp.org/files/1_5_4/ppsspp.apk
Mostrando entradas con la etiqueta Consola. Mostrar todas las entradas
Mostrando entradas con la etiqueta Consola. Mostrar todas las entradas
jueves, 30 de noviembre de 2017
sábado, 25 de noviembre de 2017
PSX Datacenter Actualización 25-Noviembre-2017 10th Aniversario
Nueva actualización semanal de la página de PSX Datacenter que celebra el 10 aniversario añadiendo en esta ocasión nuevas entradas de juegos de PSX y actualizando muchas otras como Out Live - Be Eliminate Yesterday, Overblood 1 y 2, Overboard!, Oyaji No Jiken, Pacapaca Passion, Pac-Man World o Pajama Sam - You Are What You Eat from Your Head to Your Feet [ con nuevo contenido como portadas en alta resolución, información, nuevos trucos, publicidades y muchos otros cambios.
CAMBIOS
10TH ANNIVERSARY UPDATE!!
First, thanks to all the people that had contributed in any way to the site during these 10 years of work, the site got more than 8600 entries that is more than I thought when I started this project 10 years ago, but there is still a lot of work to do to reach the final goal (maybe the site will never be fully completed, since there are still games that seems pretty hard to find, but we will try to make the site as complete as we can).
I also would like to ask all of you a couple of favours:
- Since we are always needing people that could contribute to the site if you know a way to make this site more known please do it, we need any help that we can find, thanks for your help.
- We also got a Patreon so if you can help us with the running costs (server, domain, etc.) please think about become our patreon.
http://patreon.com/psxdatacenter
- If you got a scanner and can contribute hires covers or hires manuals (minimum of 300dpi) of the games that you own please contact us in our Facebook page, our Youtube Channel, our Twitter page or in our blog and tell me the games list. I'll tell you if we need those covers for the Datacenter.
Thanks for your help.
Nothing more for now, except the usual new entries.
¡¡¡10º ANIVERSARIO!!!
En primer lugar, gracias a todos los que han contribuido de alguna forma durante estos 10 años a la página, la página tiene ahora más de 8600 entradas, lo que más de lo que pensé que tendría cuando empecé este proyecto hace 10 años, pero todavía hay mucho trabajo por hacer para alcanzar el objetivo final (quizás la página nunca llegue a estar completamente acabada, puesto que aún hay juegos que parecen muy complicados de encontrar, pero intentaremos que la página esté tan completa como podamos).
Me gustaría pediros un par de favores:
- Puesto que siempre estamos buscando gente que contribuya a la página si sabes de alguna forma en que la página sea algo más conocida por favor hazlo, necesitamos cualquier ayuda que podamos conseguir. Gracias.
- También tenemos un Patreon así que si queréis ayudarnos con los gastos (servidor, dominio, etc.) por favor pensad en ser uno de nuestros mecenas.
http://patreon.com/psxdatacenter
- Si tienes un scanner y puedes contribuir con carátulas o manuales de buena calidad (300dpi como mínimo) de los juegos que tienes por favor ponte en contacto con nosotros en nuestra página de Facebook o en nuestro blog y dime la lista de los que tienes. Te diré si necesitamos esas carátulas para la Datacenter.
Gracias por vuestra ayuda.
Añadidas las siguientes entradas a la PSX Datacenter:
NTSC-J:
Hissatsu Pachinko Station Puchi - Nanasy tte Nani [SLPS-02283] (J)
Nishijin Pachinko Tengoku Vol.1 [SLPS-00614] (J)
Nishijin Pachinko Tettei Kouryaku - CR Hanaman Sokuhou & CR Obake Land [SLPS-03268] (J)
Winning Lure [Fishing rod series] [SLPM-86548] (J)
ACTUALIZADAS:
Ace Combat 2 [SLUS-00404] (E)
Ace Combat 2 [SLPS-00830] (J)
Ace Combat 2 [Playstation the Best] [SLPS-91146] (J)
Ace Combat 2 [SCES-00699] (E)
Ace Combat 2 [SCES-00901] (F)
Ace Combat 2 [SCES-00902] (G)
Out Live - Be Eliminate Yesterday [SLPS-00746] (J)
Out Live - Be Eliminate Yesterday [Sunsoft Collection Best] [SLPS-01732] (J)
Out Live - Be Eliminate Yesterday [Value 1500] [SLPS-03282] (J)
Overblood - A 3D Sci-fi Adventure [SLUS-00464] (E)
OverBlood - 3D Active Adventure [SLPS-00392] (J)
OverBlood - 3D Active Adventure [PlayStation the Best] [SLPS-91032] (J)
OverBlood - 3D Active Adventure [Major Wave Series] [SLPM-86641] (J)
Overblood 2 [SLES-01879 & SLES-11879] (E)
OverBlood 2 [SLPS-01261~2] (J)
OverBlood 2 [PlayStation the Best] [SLPS-91140~1] (J)
OverBlood 2 [SCPS-45190~1] (J)
Overblood 2 [SLES-02187 & SLES-12187] (G)
Overblood 2 [SLES-01880 & SLES-11880] (I)
Overblood [SLES-00768] (E)
Overblood [SLES-00769] (F)
Overblood [SLES-00770] (G)
Overboard! [SLES-00865] (E)
Oyaji No Jiken - Nechan Tsuri Iku De! [SLPS-02590] (J)
Oyaji no Jiken: Nee-chan Tsuri Iku de! [Renka Ban] [SLPS-03260] (J)
Pacapaca Passion [SLPS-02122] (J)
Pachi Pachi Saga [SLPS-00288] (J)
Pachi Slot Kanzen Kouryaku - Cranky Pro [SLPS-01023] (J)
Pachi-Slot Aruze Oukoku 4 [SLPS-03089] (J)
Pachi-Slot Aruze Oukoku 4 [Deluxe Pack] [SLPS-03088] (J)
Pachi-Slot Aruze Oukoku 4 [PSOne Books] [SLPS-91499] (J)
Pac-Man World [SLUS-00439] (E)
Pac-Man World [SLPS-02345] (J)
Pac-Man World [SCPS-45445] (J)
Pac-Man World [SCES-00934] (E)
Pac-Man World [SCES-02277] (F)
Pac-Man World [SCES-02278] (G)
Pac-Man World [SCES-02279] (I)
Pac-Man World [SCES-02280] (S)
Pajama Sam - You Are What You Eat from Your Head to Your Feet [SLUS-01389] (E)
Pajama Sam - You Are What You Eat From Your Head to Your Feet [SLES-03576] (E)
Pyjama Sam - Heros du gouter [SLES-03577] (F)
Pyjama Sam - Süssigkeiten Kriegen Saures [SLES-03578] (G)
Shipwreckers! [SLUS-00558] (E)
Añadidas nuevas descripciones, portadas en alta resolución y fotos.
MANUAL:
Ace Combat 2 (J) [SLPS-00830]
Manual editado y creado en cbr por gladiator.
Si queréis contribuir y agradecer el trabajo en la página podeís hacerlo en Patreon:
https://www.patreon.com/psxdatacenter
Podéis consultarlas en:
http://www.psxdatacenter.com/
o
http://psxdatacenter.com/
CAMBIOS
10TH ANNIVERSARY UPDATE!!
First, thanks to all the people that had contributed in any way to the site during these 10 years of work, the site got more than 8600 entries that is more than I thought when I started this project 10 years ago, but there is still a lot of work to do to reach the final goal (maybe the site will never be fully completed, since there are still games that seems pretty hard to find, but we will try to make the site as complete as we can).
I also would like to ask all of you a couple of favours:
- Since we are always needing people that could contribute to the site if you know a way to make this site more known please do it, we need any help that we can find, thanks for your help.
- We also got a Patreon so if you can help us with the running costs (server, domain, etc.) please think about become our patreon.
http://patreon.com/psxdatacenter
- If you got a scanner and can contribute hires covers or hires manuals (minimum of 300dpi) of the games that you own please contact us in our Facebook page, our Youtube Channel, our Twitter page or in our blog and tell me the games list. I'll tell you if we need those covers for the Datacenter.
Thanks for your help.
Nothing more for now, except the usual new entries.
¡¡¡10º ANIVERSARIO!!!
En primer lugar, gracias a todos los que han contribuido de alguna forma durante estos 10 años a la página, la página tiene ahora más de 8600 entradas, lo que más de lo que pensé que tendría cuando empecé este proyecto hace 10 años, pero todavía hay mucho trabajo por hacer para alcanzar el objetivo final (quizás la página nunca llegue a estar completamente acabada, puesto que aún hay juegos que parecen muy complicados de encontrar, pero intentaremos que la página esté tan completa como podamos).
Me gustaría pediros un par de favores:
- Puesto que siempre estamos buscando gente que contribuya a la página si sabes de alguna forma en que la página sea algo más conocida por favor hazlo, necesitamos cualquier ayuda que podamos conseguir. Gracias.
- También tenemos un Patreon así que si queréis ayudarnos con los gastos (servidor, dominio, etc.) por favor pensad en ser uno de nuestros mecenas.
http://patreon.com/psxdatacenter
- Si tienes un scanner y puedes contribuir con carátulas o manuales de buena calidad (300dpi como mínimo) de los juegos que tienes por favor ponte en contacto con nosotros en nuestra página de Facebook o en nuestro blog y dime la lista de los que tienes. Te diré si necesitamos esas carátulas para la Datacenter.
Gracias por vuestra ayuda.
Añadidas las siguientes entradas a la PSX Datacenter:
NTSC-J:
Hissatsu Pachinko Station Puchi - Nanasy tte Nani [SLPS-02283] (J)
Nishijin Pachinko Tengoku Vol.1 [SLPS-00614] (J)
Nishijin Pachinko Tettei Kouryaku - CR Hanaman Sokuhou & CR Obake Land [SLPS-03268] (J)
Winning Lure [Fishing rod series] [SLPM-86548] (J)
ACTUALIZADAS:
Ace Combat 2 [SLUS-00404] (E)
Ace Combat 2 [SLPS-00830] (J)
Ace Combat 2 [Playstation the Best] [SLPS-91146] (J)
Ace Combat 2 [SCES-00699] (E)
Ace Combat 2 [SCES-00901] (F)
Ace Combat 2 [SCES-00902] (G)
Out Live - Be Eliminate Yesterday [SLPS-00746] (J)
Out Live - Be Eliminate Yesterday [Sunsoft Collection Best] [SLPS-01732] (J)
Out Live - Be Eliminate Yesterday [Value 1500] [SLPS-03282] (J)
Overblood - A 3D Sci-fi Adventure [SLUS-00464] (E)
OverBlood - 3D Active Adventure [SLPS-00392] (J)
OverBlood - 3D Active Adventure [PlayStation the Best] [SLPS-91032] (J)
OverBlood - 3D Active Adventure [Major Wave Series] [SLPM-86641] (J)
Overblood 2 [SLES-01879 & SLES-11879] (E)
OverBlood 2 [SLPS-01261~2] (J)
OverBlood 2 [PlayStation the Best] [SLPS-91140~1] (J)
OverBlood 2 [SCPS-45190~1] (J)
Overblood 2 [SLES-02187 & SLES-12187] (G)
Overblood 2 [SLES-01880 & SLES-11880] (I)
Overblood [SLES-00768] (E)
Overblood [SLES-00769] (F)
Overblood [SLES-00770] (G)
Overboard! [SLES-00865] (E)
Oyaji No Jiken - Nechan Tsuri Iku De! [SLPS-02590] (J)
Oyaji no Jiken: Nee-chan Tsuri Iku de! [Renka Ban] [SLPS-03260] (J)
Pacapaca Passion [SLPS-02122] (J)
Pachi Pachi Saga [SLPS-00288] (J)
Pachi Slot Kanzen Kouryaku - Cranky Pro [SLPS-01023] (J)
Pachi-Slot Aruze Oukoku 4 [SLPS-03089] (J)
Pachi-Slot Aruze Oukoku 4 [Deluxe Pack] [SLPS-03088] (J)
Pachi-Slot Aruze Oukoku 4 [PSOne Books] [SLPS-91499] (J)
Pac-Man World [SLUS-00439] (E)
Pac-Man World [SLPS-02345] (J)
Pac-Man World [SCPS-45445] (J)
Pac-Man World [SCES-00934] (E)
Pac-Man World [SCES-02277] (F)
Pac-Man World [SCES-02278] (G)
Pac-Man World [SCES-02279] (I)
Pac-Man World [SCES-02280] (S)
Pajama Sam - You Are What You Eat from Your Head to Your Feet [SLUS-01389] (E)
Pajama Sam - You Are What You Eat From Your Head to Your Feet [SLES-03576] (E)
Pyjama Sam - Heros du gouter [SLES-03577] (F)
Pyjama Sam - Süssigkeiten Kriegen Saures [SLES-03578] (G)
Shipwreckers! [SLUS-00558] (E)
Añadidas nuevas descripciones, portadas en alta resolución y fotos.
MANUAL:
Ace Combat 2 (J) [SLPS-00830]
Manual editado y creado en cbr por gladiator.
Si queréis contribuir y agradecer el trabajo en la página podeís hacerlo en Patreon:
https://www.patreon.com/psxdatacenter
Podéis consultarlas en:
http://www.psxdatacenter.com/
o
http://psxdatacenter.com/
miércoles, 8 de noviembre de 2017
Ootake v2.87
Nueva versión del mejor emulador de la consola pc engine junto con el mednafen de los que se siguen actualizando, soporta los cartuchos de pc engine y los juegos en formato de cdrom,permite usar savestates y muchas otra opciones.
Funciona en Windows 7/Vista/XP/8/10 (32 o 64) y una tarjeta gráfica que soporte Direct X v9.0 como mínimo.
Cambios:
– At the top of the « Input » menu, the current pad connection status is
displayed on one line, such as « Connect [x-Button Pad] ». If you place the
mouse cursor over it, the menu for changing the connection pad appears.
– « 3-Button Pad (I+II) » added to the pad selection of the above menu. If
this is selected, pressing [IIIr] button will result in pressing [I]+[II]
button at the same time. In addition, [IIIs] button becomes [RUN] button.
It can be used for jumping of [I]+[II] in « Double Dragon II », and for
simultaneous bullet shooting of [I]+[II] in « Super Darius » and « Darius
Plus », and so on.
– [Alt] key can be assigned to PCE controller setting. Therefore, when you
want to open the menu, please use [Esc] key, the button by « CPU->
Configure Pause Button » menu, or mouse click.
Also, when [Shift] key is pressed five times, the fixed key setting dialog
will not be displayed. As a result, [Shift] key can be assigned to PCE
controller setting.
– When setting PCE controller from the [Setting] button (lower left of the
initial green screen), PCE controllers #2-#5 are initialized (keys not
set). If your controller setting is not stable, please set it here.
– The number of save states can be used to a maximum of 80.
(increased from 50 to 80)
– In the visual scene of the end of « Tenshi no Uta II », the problem of
stopping was solved (occurred in recent version. adjustment of CD access
timing). I was able to check the operation without problem until ending
with this version.
– When entering the first tower in « Tenshi no Uta II », the problem that
large noise exists on the head of some audio tracks (* this noises exists
with a real PC Engine) was solved. In Ootake, this obvious unnecessary
noise is cut and played cleanly.
* This problem is probably caused by a CD-ROM production mistake at that
time (the sound of the end of the previous track is mixed at the
beginning of the track).
In « Tenshi no Uta II », « Rayxanber II », « Eikan ha Kimini » and « Ginga
Fukei Densetsu Sapphire », this problem happens. Ootake solves it. If you
uncheck « Setting-> Improve-> Cut Inaccurate CD-DA Track Head Noise »
menu, this solving will be invalid (noise appear like real PC Engine).
– When specifying « .cue file » as an argument from the command prompt, the
bug that could not be opened (occurred from v2.81) has been fixed.
– Additionally, a detailed part has been improved and corrected.
+ Thank you very much for your reporting and encouragement. In this version,
there are few changes and the source change is slight. For a while (at
least for the Japanese autumn horse racing season), I will take a break.
I am pleased if this v2.86 becomes a stable version. But, if urgent
trouble or things worked on the previous version did not work, I will fix
it soon and update it.
Página oficial:
http://www.ouma.jp/ootake/
Descarga de la versión de windows:
http://www.ouma.jp/cgi-bin/downOotake/downsue.cgi?Ootake287.exe
Funciona en Windows 7/Vista/XP/8/10 (32 o 64) y una tarjeta gráfica que soporte Direct X v9.0 como mínimo.
Cambios:
– At the top of the « Input » menu, the current pad connection status is
displayed on one line, such as « Connect [x-Button Pad] ». If you place the
mouse cursor over it, the menu for changing the connection pad appears.
– « 3-Button Pad (I+II) » added to the pad selection of the above menu. If
this is selected, pressing [IIIr] button will result in pressing [I]+[II]
button at the same time. In addition, [IIIs] button becomes [RUN] button.
It can be used for jumping of [I]+[II] in « Double Dragon II », and for
simultaneous bullet shooting of [I]+[II] in « Super Darius » and « Darius
Plus », and so on.
– [Alt] key can be assigned to PCE controller setting. Therefore, when you
want to open the menu, please use [Esc] key, the button by « CPU->
Configure Pause Button » menu, or mouse click.
Also, when [Shift] key is pressed five times, the fixed key setting dialog
will not be displayed. As a result, [Shift] key can be assigned to PCE
controller setting.
– When setting PCE controller from the [Setting] button (lower left of the
initial green screen), PCE controllers #2-#5 are initialized (keys not
set). If your controller setting is not stable, please set it here.
– The number of save states can be used to a maximum of 80.
(increased from 50 to 80)
– In the visual scene of the end of « Tenshi no Uta II », the problem of
stopping was solved (occurred in recent version. adjustment of CD access
timing). I was able to check the operation without problem until ending
with this version.
– When entering the first tower in « Tenshi no Uta II », the problem that
large noise exists on the head of some audio tracks (* this noises exists
with a real PC Engine) was solved. In Ootake, this obvious unnecessary
noise is cut and played cleanly.
* This problem is probably caused by a CD-ROM production mistake at that
time (the sound of the end of the previous track is mixed at the
beginning of the track).
In « Tenshi no Uta II », « Rayxanber II », « Eikan ha Kimini » and « Ginga
Fukei Densetsu Sapphire », this problem happens. Ootake solves it. If you
uncheck « Setting-> Improve-> Cut Inaccurate CD-DA Track Head Noise »
menu, this solving will be invalid (noise appear like real PC Engine).
– When specifying « .cue file » as an argument from the command prompt, the
bug that could not be opened (occurred from v2.81) has been fixed.
– Additionally, a detailed part has been improved and corrected.
+ Thank you very much for your reporting and encouragement. In this version,
there are few changes and the source change is slight. For a while (at
least for the Japanese autumn horse racing season), I will take a break.
I am pleased if this v2.86 becomes a stable version. But, if urgent
trouble or things worked on the previous version did not work, I will fix
it soon and update it.
Página oficial:
http://www.ouma.jp/ootake/
Descarga de la versión de windows:
http://www.ouma.jp/cgi-bin/downOotake/downsue.cgi?Ootake287.exe
sábado, 23 de septiembre de 2017
PSX Datacenter Actualización 23-Septiembre-2017
Nueva actualización semanal de la página de PSX Datacenter añadiendo en esta ocasión nuevas entradas de juegos de PSX y actualizando muchas otras como Noddy's Magic Adventure, Noël 3 - Mission on the line, Noël La Neige, Noon , Nya Nyan Ga Nyan - Light Fantasy Gaiden, Not Treasure Hunter, Novastorm, Nurse Story o Nuclear Strike con nuevo contenido como portadas en alta resolución, información, nuevos trucos, publicidades y muchos otros cambios.
Añadidas las siguientes entradas a la PSX Datacenter:
Kaettekita Pachiokun - Dream Collection [SLPS-01384] (J)
Superlite 1500 Series - Kaettekita Pachiokun - Dream Collection [SLPM-86320] (J)
SuperLite Gold Series - Minna no Shougi - Shokyuu Hen [SLPM-86920] (J)
SuperLite Gold Series - Otenami Haiken [SLPM-86819] (J)
ACTUALIZADAS:
Nobunaga no Yabou - Reppuuden [SLPM-86300] (J)
Nobunaga no Yabou - Reppuuden [PlayStation the Best] [SLPM-86887] (J)
Nobunaga no Yabou - Reppuuden [with Power Up Kit] [SLPM-86483] (J)
Nobunaga no Yabou - Reppuuden [with Power Up Kit] [Koei the Best] [SLPM-87320] (J)
Nobunaga no Yabou - Shouseiroku [SLPS-01115] (J)
Nobunaga no Yabou - Shouseiroku [PlayStation the Best] [SLPM-86376] (J)
Nobunaga no Yabou - Shouseiroku [Koei Teiban Series] [SLPM-87233] (J)
Nobunaga no Yabou - Shouseiroku [with Power-Up Kit] [Koei Summer Campaign] [SLPM-86286] (J)
Nobunaga no Yabou - Shouseiroku [with Power-Up Kit] [SLPM-86194] (J)
Noddy's Magic Adventure [SLES-02878] (E)(F)
Noddy - Una Aventura Magica [SLES-03529] (S)
Noël 3 - Mission on the line [SLPS-01895~7] (J9
Noël 3 - Mission on the line [Major Wave Series] [SLPM-86609-11] (J)
Noël La Neige [SLPS-01193-5] (J)
Noël La Neige [Special Edition] [SLPS-01190-2] (J)
Noon - New Type Action Game [SLPM-86073] (J)
Not Treasure Hunter [SLPS-00274] (J)
Novastorm [SCUS-94404 & SCUS-94407] (E)
Novastorm [SLPS-00314~5] (J)
Novastorm [SCES-00011 & SCES-10011] (E)
Nuclear Strike [SLUS-00518] (E)
Nuclear Strike [SLES-00919] (E)
Nuclear Strike [SLES-00920] (F)
Nuclear Strike [SLES-00921] (G)
Nurse Story [SLPS-01939] (J)
Nya Nyan Ga Nyan - Light Fantasy Gaiden [SLPS-02336] (J)
Nya Nyan Ga Nyan - Light Fantasy Gaiden [Best Price 2500] [SLPS-03223] (J)
Añadidas nuevas descripciones, portadas en alta resolución,nuevas publicidades y imagenes.
MANUAL
Superlite Gold Series Otenami Haiken [J] [SLPM-86819]
Manual escaneado por renzukoken editado y creado en cbr por gladiator.
Podéis consultarlas en:
http://www.psxdatacenter.com/
o
http://psxdatacenter.com/
Si queréis contribuir y agradecer el trabajo en la página podeís hacerlo en Patreon:
https://www.patreon.com/psxdatacenter
Añadidas las siguientes entradas a la PSX Datacenter:
Kaettekita Pachiokun - Dream Collection [SLPS-01384] (J)
Superlite 1500 Series - Kaettekita Pachiokun - Dream Collection [SLPM-86320] (J)
SuperLite Gold Series - Minna no Shougi - Shokyuu Hen [SLPM-86920] (J)
SuperLite Gold Series - Otenami Haiken [SLPM-86819] (J)
ACTUALIZADAS:
Nobunaga no Yabou - Reppuuden [SLPM-86300] (J)
Nobunaga no Yabou - Reppuuden [PlayStation the Best] [SLPM-86887] (J)
Nobunaga no Yabou - Reppuuden [with Power Up Kit] [SLPM-86483] (J)
Nobunaga no Yabou - Reppuuden [with Power Up Kit] [Koei the Best] [SLPM-87320] (J)
Nobunaga no Yabou - Shouseiroku [SLPS-01115] (J)
Nobunaga no Yabou - Shouseiroku [PlayStation the Best] [SLPM-86376] (J)
Nobunaga no Yabou - Shouseiroku [Koei Teiban Series] [SLPM-87233] (J)
Nobunaga no Yabou - Shouseiroku [with Power-Up Kit] [Koei Summer Campaign] [SLPM-86286] (J)
Nobunaga no Yabou - Shouseiroku [with Power-Up Kit] [SLPM-86194] (J)
Noddy's Magic Adventure [SLES-02878] (E)(F)
Noddy - Una Aventura Magica [SLES-03529] (S)
Noël 3 - Mission on the line [SLPS-01895~7] (J9
Noël 3 - Mission on the line [Major Wave Series] [SLPM-86609-11] (J)
Noël La Neige [SLPS-01193-5] (J)
Noël La Neige [Special Edition] [SLPS-01190-2] (J)
Noon - New Type Action Game [SLPM-86073] (J)
Not Treasure Hunter [SLPS-00274] (J)
Novastorm [SCUS-94404 & SCUS-94407] (E)
Novastorm [SLPS-00314~5] (J)
Novastorm [SCES-00011 & SCES-10011] (E)
Nuclear Strike [SLUS-00518] (E)
Nuclear Strike [SLES-00919] (E)
Nuclear Strike [SLES-00920] (F)
Nuclear Strike [SLES-00921] (G)
Nurse Story [SLPS-01939] (J)
Nya Nyan Ga Nyan - Light Fantasy Gaiden [SLPS-02336] (J)
Nya Nyan Ga Nyan - Light Fantasy Gaiden [Best Price 2500] [SLPS-03223] (J)
Añadidas nuevas descripciones, portadas en alta resolución,nuevas publicidades y imagenes.
MANUAL
Superlite Gold Series Otenami Haiken [J] [SLPM-86819]
Manual escaneado por renzukoken editado y creado en cbr por gladiator.
Podéis consultarlas en:
http://www.psxdatacenter.com/
o
http://psxdatacenter.com/
Si queréis contribuir y agradecer el trabajo en la página podeís hacerlo en Patreon:
https://www.patreon.com/psxdatacenter
viernes, 18 de agosto de 2017
Colem 4.1 emulador de la consola Colecovison para windows , Androidy Linux
Es un emulador de Colecovision creado por Marat Fayzullin que permite el uso de juegos de la consola Colecovison y empieza a emular Coleco Adam.
Cambios en la nueva versión:
- Añadido soporte para DirectInput joysticks al ColEm-Windows.
– Movidas todas las opciones relaccionadasd con los controles al menu « Input » en ColEm-Windows.
- Arreglado el fallo que hacia fallar el emulador cuando se cambiaba la calidad del sampleado del sonido audio en ColEm-Windows.
– Añadida la opción « Draw 65% Frames » en ColEm-Windows.
- Arregladas las actualizaciones de pantalla despues de cambiar el agoritmo de escalado en ColEm-Windows.
Página oficial:
http://fms.komkon.org/ColEm/
Descargar versión de Windows
http://fms.komkon.org/ColEm/ColEm41-Windows-bin.zip
Descargar versión de Linux
http://fms.komkon.org/ColEm/ColEm41-Ubuntu-x86-bin.tgz
Descargar versión de Android gratuita
https://market.android.com/details?id=com.fms.colem
Comprar versión de Android de pago con mas opciones
https://market.android.com/details?id=com.fms.colem.deluxe
Cambios en la nueva versión:
- Añadido soporte para DirectInput joysticks al ColEm-Windows.
– Movidas todas las opciones relaccionadasd con los controles al menu « Input » en ColEm-Windows.
- Arreglado el fallo que hacia fallar el emulador cuando se cambiaba la calidad del sampleado del sonido audio en ColEm-Windows.
– Añadida la opción « Draw 65% Frames » en ColEm-Windows.
- Arregladas las actualizaciones de pantalla despues de cambiar el agoritmo de escalado en ColEm-Windows.
Página oficial:
http://fms.komkon.org/ColEm/
Descargar versión de Windows
http://fms.komkon.org/ColEm/ColEm41-Windows-bin.zip
Descargar versión de Linux
http://fms.komkon.org/ColEm/ColEm41-Ubuntu-x86-bin.tgz
Descargar versión de Android gratuita
https://market.android.com/details?id=com.fms.colem
Comprar versión de Android de pago con mas opciones
https://market.android.com/details?id=com.fms.colem.deluxe
domingo, 13 de agosto de 2017
Higan v104 para windows x64
Nueva versión final de este emulador qye se conocia antes como bsnes y es un emulador que emular con precisión las consolas de Nintendo desde la NES, SNES, GameBoy, GameBoy Color hasta la GameBoy Advance, PC Engine y Sega Megadrive, tiene dos ficheros el archivo uno orientado a una emulación muy precisa y el otro es el que usa el usuario normal con muchas mejoras como el uso de trucos, shaders,etc
Necesita una tarjeta gtáfica que como mínimo sea OpenGL 3.2 y el sistema operativo de 64 bits.
Cambios:
There are lots of improvements in this new release, both to core emulation and to the user interface. However, some of these changes are quite substantial, so regressions are a possibility. Please reportany regressions from v103 on the forums if found.
Note that Mega Drive save RAM files will not be compatible with v103, but will now be compatible with save RAM files from all other Mega Drive emulators, and the format will be stable going forward.
Also!! Thanks to the tireless work of Screwtape, the Help->Documentation link in higan now takes you to a very comprehensive user guide. Please be sure to consult this if you have any questions about using higan.
Lastly, I've added a link to my Patreon page (https://patreon.com/byuu/) to the higan downloads page. The money will go exclusively toward purchasing SNES games for preservation, hardware and flash carts for reverse engineering, equipment such as backup drives, etc. Donating is entirely optional and comes with no rewards, but would of course be greatly appreciated! ^^;
– nall/dsp: improved first-order IIR filtering
– Famicom: improved audio filtering (90hz lowpass + 440hz lowpass + 14khz highpass)
– Game Boy Advance: corrected bug in PSG wave channel emulation [Cydrak]
– Mega Drive: added first-order 2.84KHz low-pass filter to match VA6 model hardware
– Mega Drive: lowered PSG volume relative to YM2612 to match VA6 model hardware
– Mega Drive: Hblank flag is not always set during Vblank
– Mega Drive: fix PAL mode reporting from control port reads
– Famicom: improved phase duty cycle emulation (mode 3 is 25% phase inverted; counter decrements)
– Mega Drive: reset does not cancel 68K bus requests
– Mega Drive: 68K is not granted bus access on Z80 reset
– Mega Drive: CTRL port is now read-write, maintains value across controller changes
– Z80: IX, IY override mode can now be serialized in save states
– 68K: fixed calculations for ABCD, NBCD, SBCD [hex_usr, SuperMikeMan]
– SPC700: improved all cycle timings to match results observed by Overload with a logic anaylzer
– Super Famicom: SMP uses a separate 4×8-bit buffer for $f4-f7; not APU RAM [hex_usr]
– Super Famicom: SMP TEST register is now finally 100% fully emulated [byuu, AWJ]
– Game Boy Advance: DMA can run between CPU instruction cycles
– Game Boy Advance: added 2-cycle delay between DMA activation and transfers
– higan: improved aspect ratio correction accuracy at higher video scaling sizes
– higan: overscan masking will now actually crop the underlying video instead of just blanking it
– Mega Drive: center video when overscan is disabled
– higan: added increment/decrement quick save slot hotkeys
– Game Boy Advance: fixed wave RAM nibble ordering (fixes audio in Castlevania, Pocket NES)
– higan: added new adaptive windowed mode: resizes the window to the current emulated system’s size
– higan: added new integral scaling mode: resizes the window to fill as much of the screen as possible
– higan: main window is now resizable and will automatically scale contents based on user settings
– higan: fixed one-time blinking of the main window on startup caused by focus stealing bug
– ruby: fixed major memory leak in Direct3D driver
– ruby: added fullscreen exclusive mode to Direct3D driver
– Super Famicom: corrected latching behavior of BGnHOFS PPU registers
– higan: all windows sans the main viewport can be dismissed with the escape key now
– ruby: complete API rewrite; many audio drivers now support device selection
– higan: output frequency can now be modified
– higan: configuration settings split to individual menu options for faster access to individual pages
– ruby: improved WASAPI driver to event-driven model; more compatible in exclusive mode now
– libco: fix compilation of sjlj and fiber targets [Screwtape]
– ruby: added YV12 and I420 support to X-Video driver
– Game Boy: added TAMA emulation (RTC emulation is not working yet) [thanks to endrift for notes]
– Game Boy: correct data ordering of MMM01 ROMs (MMM01 ROMs will need to be re-imported into higan)
– Game Boy: store MBC2 save RAM as 256-bytes instead of 512-bytes (RAM is 4-bit; not 8-bit with padding)
– Game Boy: fixed a bug with RAM serialization in games without a battery
– Mega Drive: fix CRAM reads (fixes Sonic Spinball) [hex_usr]
– Game Boy: added rumble support to MBC5 games such as Pokemon Pinball
– Game Boy: added MBC7 emulation (accelerometer X-axis, EEPROM not working yet) [thanks to endrift for notes]
– hiro: macOS compilation fixes and UI improvements [MerryMage, ncbncb]
– Game Boy: added MBC6 emulation (no phone link or flash support; timing bugs in game still)
– Game Boy: HDMA syncs to other components after each byte transfer now
– Game Boy: disabling the LCD completely halts the PPU (fixes onscreen graphical corruption in some games)
– Mega Drive: added 6-button Fighting Pad emulation [hex_usr]
– 68K: TAS sets d7 when EA mode is a direct register (fixes Asterix graphical corruption)
– Game Boy: STAT mode is forced to zero when LCD is disabled (fixes Pokemon Pinball)
– LR35902: complete rewrite
– icarus: high-DPI is not supported on Windows yet; remove setting for consistency with higan window sizes
– hiro: added full support for high-DPI displays on macOS [ncbncb]
– ARM7TDMI: complete rewrite
– Super Famicom: disabled channels during HDMA initialization appear to set DoTransfer flag
– V30MZ: code cleanup
– Mega Drive: added optional TMSS emulation; disabled by default [hex_usr]
– ARM7TDMI: pipeline decode stage caches CPSR.T [MerryMage]
– ARM7TDMI: fixed timing of THUMB stack multiple instruction [Cydrak]
– higan: detect when ruby drivers crash; disable drivers on next startup to prevent crash loop
– Mega Drive: added automatic region detection (favors NTSC-J > NTSC-U > PAL) [hex_usr]
– Mega Drive: support 8-bit SRAM
– ARM7TDMI: PC should be incremented by 2 when setting CPSR.T via MSR instruction [MerryMage]
– ruby: add Windows ASIO driver support (does not work on some systems due to buggy vendor drivers)
– higan: default to safe drivers on a new install; due to instability with some optimal drivers
Página oficial:
http://byuu.org/
Descarga de la versión:
https://download.byuu.org/higan_v104-windows.7z
miércoles, 28 de junio de 2017
MAME 0.187
Nueva versión del Mame final como cada último miércoles del mes, que desde hace varias versiones incluye el Mess en el mismo programa. Es un emulador de maquinas arcade creado por Nicola Salmoria y el Mess lo que hace es emular emuladores y consolas como Spectrum, Commodore 64 y muchas mas.
CAMBIOS:
And now for something completely different: our midyear MAME release. The most notable new working machines are beloved Game & Watch titles Donkey Kong Jr. (new wide screen) and Mario Bros., and the ultra-rare Kaneko prototype Jump Kun (thanks ShouTime). There are also some newly supported clones of existing systems, like additional versions of DECO Cassette games (including the more Puck-Man-like Japanese version of Lock’n’Chase), Spanish bootlegs of Rally X and Scramble, a Korean release of Macross II with Japanese text removed (to meet “cultural import” restrictions), and a simplified version of Operation Thunderbolt for smaller cabinets in shopping centres aimed at younger children.
Another very exciting development in this release is support for running original protection programs for a number of games using MC68705P5 microcontrollers. A technique to exploit glitches and read the programs out of a protected MC68705P5 with reasonable success rate was discovered, and brizzo built a device implementing it. Games now using real protection programs include Get Star, Chack’n Pop, Rumba Lumber, Onna Sanshirou (Typhoon Gal), Field Day, Prebillian and others. Some of these games were known to be using poor simulation, so improvements to gameplay can be expected.
Other improvements include support for a MIDI output card on the Sharp X68000 (allows game sountracks to be played through an external synthesiser), English BIOS support for the Sega VMU, fixes for several xBR shaders with bgfx, working Dragon 64 Plus and Goupil G1/G2 support, Tandy CoCo Speech/Sound Cartridge support, and a big update to the Interpro driver.
MAMETesters FALLOS ARREGLADOS
----------------------
- 03041: [Graphics] (starshp1.cpp) starshp1, starshpp: Speed and graphics information from the real machine (Frank Palazzolo)
- 03585: [Gameplay] (norautp.cpp) norautp, norautjp: Readout Switch (AJR)
- 06479: [Sound] (kchamp.cpp) kchampvs, kchampvs2, karatevs: ADPCM samples are distorted (AJR)
- 06594: [Misc.] isa_ibm_mda: Typo on the "isa_ibm_mda" set description (Robbbert)
- 06599: [Sound] (zaxxon.cpp) ixion, razmataz: Missing sound (AJR)
- 06603: [Documentation] (odyssey2.cpp) jopac: In the description there are two useless spaces at the beginning (Tafoid)
- 06612: [Interface] (a7800.cpp) a7800.ccp: Machine inputs broken (Ivan Vangelista)
- 06614: [Sound] (arkanoid.cpp) arkanoid and clones, arkatour: Sound pitch is too high by 100% (Lord Nightmare)
- 06617: [Graphics] (nbmj9195.cpp) imekura: Graphic corruption in many places (Ivan Vangelista)
CAMBIOS EN EL CODIGO
--------------
-plugins/cheat: Add hotkey support, and nes, snes and genesis Game Genie support. [Carl]
-Added initial support for SiS85c496/497 PCI chipset, and added first pass shadow RAM and SM RAM support. [R. Belmont]
-hp9k_3xx updates: [R. Belmont]
* Preliminary working DIO/DIO-II bus implementation and 98544 video card.
* Hooked up i8042 I/O microcontroller comms to main CPU.
* Support medium-res built-in video on 9000/332.
-Improved CD audio play track/index command handling. [smf]
-Added unused DIP switches 7 and 8 to Eeekk! since it's a conversion of pacman. [smf]
-terracre.cpp: Added actual hookup for protection data and fixed potential buffer overflow. [Angelo Salese]
-cop01.cpp: Improved Mighty Guy sound. [Angelo Salese]
-apricot: Switched to preferred Z80SIO device. [Dirk Best]
-drawgfx: Made the palette optional, and fixed viewgfx for case where palette is absent. [O. Galibert]
-devcb: Added line hold capability. [O. Galibert]
-bgfx: Fixed xBR-lv2-multipass, xBR-lv2-fast, xBR-lv2-noblend, xBR-lv2, xBR-lv3-noblend, and xBR-lv3 shaders. [Ryan Holtz]
-Added preliminary YM3802 MIDI/cassette controller with MIDI clock timer and click counter. [Barry Rodewald]
* Added X68000 expansion device using the YM3802, Mahou Daisakusen (x68k) plays MIDI music.
-ti99 updates: [Michael Zapf]
* Implemented Hexbus and HX5102 floppy early WIP.
* Cleaned up slot devices architecture and renamed constants.
* Added new cartridge type paged7 for TI-CALC.
-accomm: Fully implemented keyboard, added sound (same as Electron), and added layout with Caps/Shift Lock LEDs. [Nigel Barnes]
-d64plus: Implemented banking of extra 64K, and 6845 with chargen - promoted to working. [Nigel Barnes]
-dragon32: Added JCB Sound Extension cartridge. [Nigel Barnes]
-dragon200e: Added correct keyboard. [Nigel Barnes]
-starshp1 updates: [Frank Palazzolo]
* Fixed graphics/speed issues.
* Made Fast/Slow momentary as on real cabinet, added note about behaviour.
* Updated clocks according to latest information.
-z80scc: Added support for resetting RX interrupts/status by reading Rx FIFO through RR3. [Joakim Larsson Edstrom]
* Gets virtpool driver terminal a bit further, but not all the way (no visible difference).
-dbox: Separated skeleton driver from unfinished display device. [Joakim Larsson Edstrom]
-Replaced fake TLCS-90 I/O space with callbacks. [AJR]
-pangba, pangbb, spangbl: Reduced ADPCM rate to make music speed match original, use callback for audio IRQ. [AJR]
-tail2nos: Added flip screen support, documented non-effect of "Country" switch. [AJR]
-aerofgt.cpp: Video and sound refinements: [AJR]
* Fixed sound loss in spinlbrk and clones caused by misconfigured ROM bank.
* Work towards flip screen support for most games - aerofgtb is nearly correct now.
-dynablst, bbmanw & clones: Use 4-way joysticks (as service manuals suggest). [AJR]
-toaplan2.cpp: Generate (and acknowledge) video interrupts within VDP. [AJR]
-Made TC0040IOC its own device type and separated its functionality from TC0220IOC. [AJR]
-galastrm, undrfire, cbombers, groundfx, gunbustr, superchs, 2mindril: Use TC0510NIO device for inputs. [AJR]
-Sort slot options by name in -listslots output. [AJR]
-Made CBM IEC device names more descriptive. [AJR]
-sidebs: Fixed POST failure in debug build. [AJR]
-taito_en: Use MB8421 for communication RAM. [AJR]
-mjkjidai: Use 8255 devices for I/O. [AJR]
-subsino.cpp: Use 8255 devices (most of which are only used for input). [AJR]
-suprloco: Replaced soundlatch with 8255 device that runs in mode 2. [AJR]
-Added TE7750 Super I/O Expander device. [AJR]
-m72.cpp, m92.cpp: Put IRQ hacks out of their misery. [AJR]
-norautp: Restored some inputs that were disconnected many releases ago, don't hardcode "Readout" inputs. [AJR]
-grdian, getstarj: Replaced MCU simulation with new dump. [AJR, ShouTime, brizzo]
-s2650: Modernised I/O: [AJR]
* Replaced fake S2650_SENSE_PORT address with line read callback (set_input_line should also work).
* Moved S2650_CTRL_PORT and S2650_DATA_PORT to I/O address space.
-Don't try to read past the end of a memory space in debug view. [AJR]
-Added validation for slot cards and fixed some errors exposed by this. [Vas Crabb, AJR]
-Fixed Tandy CoCo keyboard mapping (github issue #2386). [Vas Crabb]
-taitosj: Made security MCU hookup a device. [Vas Crabb]
-exidy.cpp: Added PROMs to Spectar taken from a bootleg set - believed to match original. [Ivan Vangelista]
-Migrated remaining device machine configuration additions to instance member functions. [Ivan Vangelista]
-Made RAM device look for [km](i?b)? rather than [km].* suffix. [Nathan Woods]
-Fixed a crash when returning to the front-end after launching a system from favorites. [Nathan Woods]
-CoCo: Overhauled the cartridge slot subsystem. [Nathan Woods]
-Made read_or_write a scoped enum. [Nathan Woods]
-Changed the profiler to use std::ostringstream as the text sink (instead of std:string). [Nathan Woods]
-Cleaned up CoCo 3 GIME implementation. [Nathan Woods]
-Changed a few C strings to std::string references in the debugger. [Nathan Woods]
-Quingo: Switched to hot slots machine (more accurate). [RobertoFresca]
-Big Deal Belgien, Bel Slots Export: Added PCB layouts. [RobertoFresca]
-r9751: Added more SMIOC registers. [Brandon Munger]
-HP9845: Improved keyboard mapping and added German layout. [F.Ulivi, A.Kueckes]
* Implemented SHIFT LOCK key, added pop-ups and outputs showing state of toggle keys.
* Lowered volume of beeper (was too loud according to A.Kueckes).
-Added read support for the disk format SDF used in the CoCoSDC. [Tim Lindner]
-CoCo: Added Speech/Sound Cartridge support. [Tim Lindner]
-Fixed JVC disk format to correctly recognize 2 sided disks. [Tim Lindner]
-Implemented busy delay in CoCo SSC. [Tim Lindner]
-EF9365: Fixed the hardware vector engine (fixes ARC Squale Basic). [Jean-Francois DEL NERO]
-Interpro driver updates: [Patrick Mackinlay]
* Added skeleton for srarb.
* Improved mcga/fmcc skeleton and fixed mcga/fmcc detection.
* Expanded cammu skeletons.
* Added support for "new" SCSI.
* Added clock-based ioga interrupts.
* Added forced NMI handling.
* Improved SCSI DMA.
* Removed broken caching.
* Added Clipper CPU ID support.
* Added enum masks and unknown registers, disabled bus errors.
* Made RAM configurable and improved system registers.
* Added initial implementation of unmapped memory handler.
* DMA/IRQ changes, serial DMA registers.
* Added 7-segment diagnostic LED.
* NMI and DMA improvements - NMI boot diagnostics pass.
* Made floppy DMA read and write work.
* Improved logging.
-ncr5390.cpp: Added basic 53c94 support. [Patrick Mackinlay]
-t10spc.cpp: Added missing start/stop unit command [Patrick Mackinlay]
Gameboy updates: [Tauwasser]
* Cleaned up Gowin information in gameboy.xml, added information from archived web site and catalogue.
* Replaced GoodGBX MBC1 Collection check code with direct comparison of internal ROM name.
* Removed buffer over-read in get_cart_type.
* Updated MBC1-MBC5 mapper documentation.
-Use more likely clocks for littlerb based on PCB crystals (main CPU is more likely 8MHz than 12MHz). [David Haywood]
* Also added a hack to overclock the TMS to 120% so that the map screen renders properly.
-Moved Famiclone stuff from nes.xml to driver and added new sets. [David Haywood]
-Corrected Neo Geo sprite tile code mask to 20 bits (was previously 19 bits). [TheHpman]
-Fixed trailing space in -listclones and -listbrothers output. [Tafoid]
-naomi.cpp: Added five real dumps of SPI EEPROMs used in M1/171-7978B-type cartridges, updated docs. [f205v, MetalliC]
-naomi.cpp: Converted existing M1-type cart SN# EEPROMs data to be like real dumps. [MetalliC]
-naomi.cpp: Identified "Airline Pilots" sets as domestic Japan and World versions, according to information from Sega.[ShouTime, MetalliC]
-chaknpop: Replaced MCU simulation with dump. [Team Japump!!!, Chack'n, Hau]
-kuniokun: Replaced MCU simulation with actual dump. [ShouTime, brizzo]
-Use actual M68705P5 dump for Rumba Lumber, replaces inaccurate simulation. [ShouTime, brizzo]
-Onna Sanshirou - Typhoon Gal: Use 68705 dump, replace inaccurate protection simulation. [ShouTime, brizzo]
-Use dumped M68705 for fieldday/undoukai. [ShouTime, brizzo]
-tetrsark: Add a totally useless MCU dump (apparently blank). [ShouTime, Brizzo]
-arkanoidja, arkanoidu, arkatour: Replaced hand-crafted MCU programs with 68705 dumps. [Lord Nightmare, ShouTime, brizzo]
-prebillian: Replaced MCU simulation with actual dump, fixed vblank input, fixed player 2 spinner input, and added launch button.[Lord Nightmare, ShouTime, brizzo]
-ay8910.cpp: Made device_clock_changed respect YM2149 pin 26, added pinout, and remove outdated comments. [Lord Nightmare]
-socrates.cpp: Converted socrates and iqunlimz to bankdev, hooked up socrates hblank input, and made profweis machine configuration derive from socrates. [Lord Nightmare]
-hh_sm510: Improved Mickey & Donald SVG artwork. [Sean Riddle, Roger Coltrane]
-naomi.cpp: Bruteforced "Dragon Treasure" main unit DES key. [Mike Ryan]
-svmu: Added two English BIOS versions and a newer Japanese BIOS version. [Kingizor]
-system16.cpp: Corrected clocks for Alien Storm (bootleg, set 2). [caius, The Dumping Union]
-Fixed missing VLM5030 speech in Hyper Crash and increased volume, and fixed VLM loading in jailbrek and clones. [MASH]
-gradius4: Changed description to match title screen/flyer. [Pedro J. Martinez]
-Renamed "Cyber Arcade 120-in-1" to "Defender M2500P 120-in-1" (correct name according to dumper). [AttackedbyGlitch]
-Corrected descriptions for Gradius 4: Fukkatsu and Silent Scope 2. [sjy96525]
-Changed Air Combat 22 auto-centering throttle from Pedal to AD_STICK_Z. [sjy96525]
NUEVOS JUEGOS AÑADIDOS O QUE ANTES NO FUNCIONABAN
------------------------------------------------------
Game & Watch: Donkey Kong Jr. (new wide screen) [hap, Sean Riddle, Roger Coltrane]
Game & Watch: Mario Bros. [hap, Sean Riddle, incog]
Goupil G2 [Jean-Francois DEL NERO]
Jump Kun (prototype) [ShouTime]
Sel-Jan [BET] (Japan) [Angelo Salese, system11, The Dumping Union]
Victory (Comsoft) [Andrew Welburn, ArcadeHacker, David Haywood]
Waku Waku Ultraman Racing [ShouTime, gamerfan, Rod_Wod, MetalliC, Peter Wilhelmsen, Smitdogg, The Dumping Union]
Goupil G1 [Jean-Francois DEL NERO]
Mattel Computer Gin [hap, Sean Riddle]
NUEVOS CLONES AÑADIDOS O QUE ANTES NO FUNCIONABAN
----------------------------------------------------
Bambino Classic Football [hap]
Burnin' Rubber (DECO Cassette) (Japan) [Charles MacDonald, The Dumping Union]
Danger Track (Rally X bootleg) [Rafael Alonso, Ricky2001, Rockman, ArcadeHacker]
Fidelity Sensory Chess Challenger 9 (rev. B) [yoyo_chessboard]
Gingateikoku No Gyakushu (bootleg set 3) [Andrew Welburn, Craig Anstett, The Dumping Union]
Graplop (DECO Cassette) (Japan) [Charles MacDonald, The Dumping Union]
Guerrilla War (Version 1, set 2) [Artemio Urbina, The Dumping Union]
HP 9845B (Germany) [F.Ulivi, A.Kueckes]
HP 9845C (Germany) [F.Ulivi, A.Kueckes]
HP 9845T (Germany) [F.Ulivi, A.Kueckes]
Jack Potten's Poker (set 10, ICP-1 PCB) [TeamEurope, Roberto Fresca]
Lock'n'Chase (DECO Cassette) (Japan) [Charles MacDonald, wtc4ever, The Dumping Union]
Mach-9 (bootleg of Vulgus) [Marcos75, The Dumping Union]
Macross II (Korea) [CoolMod, CS, The Dumping Union]
Marchen Maze (Japan, hack?) [frsj8112, The Dumping Union]
Money Money (set 2) [caius, The Dumping Union]
Offensive (Spanish bootleg of Scramble) [Rafael Alonso, Ricky2001, Rockman, ArcadeHacker, Marcos75, The Dumping Union]
Operation Thunderbolt (Japan, SC) [ShouTime, The Dumping Union]
Palamedes (US) [caius, The Dumping Union]
Pengo (set 5) [Corrado Tomaselli, The Dumping Union]
Power Instinct (USA, prototype) [ShouTime]
Pro Tennis (DECO Cassette) (Japan) [Charles MacDonald, The Dumping Union]
Spectar (revision 2, bootleg) [Ricky2001]
Tehkan World Cup (set 4, earlier?) [Purity, The Dumping Union]
Time Killers (v1.32I) [Brian Troha, The Dumping Union]
Victory (Comsoft) (bootleg) [Josele Fernandez]
Dragon 64 Plus [Nigel Barnes]
Treasure Island (DECO Cassette) (Region D) [David Haywood]
NUEVAS MAQUINAS QUE AUN NO FUNCIONAN
----------------------------------
Big Deal Belgien (5.04) [Gerald (COY), Roberto Fresca]
Bel Slots Export (5.01) [Gerald (COY), Roberto Fresca]
D-CAT16 (Mega Drive handheld) [Team Europe]
Game & Watch: Mickey Mouse [hap, Igor]
Game Prince RS-1 [BeckieRGB]
Game Prince RS-16 [BeckieRGB]
HP9000/332 [R. Belmont, Al Kossow]
GRiD Compass 1101 [shattered]
GRiD Compass II 1121 [shattered]
Nokia D-box 1, Kirsch gruppe [Joakim Larsson Edstrom]
Percussion Freaks 5th Mix (G*B05 VER. KAA) [Guru, smf]
Pingu's Ice Block [Darksoft, MetalliC]
Player's Edge (PK1002-PC082) Jake's Jacks Bonus Poker [BrianT]
Quingo Export (5.00) [Gerald (COY), Roberto Fresca]
Ron II Mah-Jongg [system11, Angelo Salese, The Dumping Union]
Spirit of 76 [PinMAME]
V-Dog (prototype, earlier) [AttackedbyGlitch]
V-Smile Baby (US) [Sean Riddle]
VG Pocket Tablet [BeckieRGB]
NUEVOS CLONES AÑADIDOS QUE NO FUNCIONAN
----------------------------------
Animal Basket (19 Jan 2005) [brizzo]
Black Knight 2000 (PF-1) [PinMAME]
Chrysler Electronic Voice Alert (24-function) [hap, Sean Riddle, David Viens]
E-Swat - Cyber Police (bootleg, set 2) [Hammy, The Dumping Union]
Ez2dancer 2nd Move [RetroRepair, Guru]
Forty-Love (Japan) [ShouTime]
GRiD Compass 1109 [shattered]
GRiD Compass II 1129 [shattered]
GRiD Compass II 1131 [shattered]
GRiD Compass II 1139 [shattered]
Motor Raid - Twin/DX [Bill D., The Dumping Union]
New Century (Spanish bootleg of Scramble) [Marcos75]
OutRun 2 Special Tours (Japan) (GDX-0011) [rtw]
The Bounty (set 2) [caius, The Dumping Union]
Treamcast [Maddog]
V-Smile (US) [Sean Riddle]
Nuevo software list additions que funcionan
-----------------------------------
abc80_cass, abc80_flop: ABCStacker [Andreas Gustafsson]
archimedes: Countdown to Doom, The Last Days of Doom [Nigel Barnes]
bbcmc: Bikes [Nigel Barnes]
dragon_cart: Sound Extension [Nigel Barnes]
dragon_cass: Hang It! [Nigel Barnes]
dragon_flex:
Chatplus V1.0.2, DBASIC (Alt), DBASIC, Diagnostics, DragonPlus Updates, Editor & Assembler (DragonPlus), Editor & Assembler, Extended Basic, SP-Edit (DragonPlus), Super Sleuth Disassembler, Text Processing System, Utilities, Utilities (Alt) [Nigel Barnes]
dragon_flop:
BT Codes Search, Composer Companion (DragonFire), Composer X (PSE), Copycat (PSE), DCHROME & SCANNER, Desk Top Publisher V2, Desktop, Discup (PSE), Dragon Detour, DynaFast v1.5.0, FEdit, Forth Compiler (DeltaDOS), Golden Oldies, Machine Language Tutorial, Mandragore, Multi-Disk, Orange Base, PyrAdventure, RolaBall2, Shaolin Master Plus,, Sprite Designer (PSE), Supa Nova,Super Writer 2, Telewriter V1, Telewriter V2, Telewriter V4, The Fun Disc!, The Hobbit, Utility Pack (PSE), W.I.M.P. (1989)[Nigel Barnes]
dragon_os9: Cash and VAT, DragonPlus OS9 Drivers, Stock Control [Nigel Barnes]
ibm5150:
4D Boxing, 4D Sports Boxing, 688 Attack Sub (3.5", older), Gunboat: River Combat Simulation,
Ivan "Ironman" Stewart's Super Off Road, Jordan vs. Bird: One on One, Kings of the Beach, Menace, PC Tools (various versions),PKZip 2.04g, Platoon, Risky Woods, SimEarth, Star Goose!, Wrath of the Demon, Xenon [ArcadeShadow]
ibm5170:
Disney's Aladdin, Gobliiins, Gobliins 2: The Prince Buffoon, Goblins Quest 3, PC Tools (various
versions), SimFarm [ArcadeShadow]
pet_quik: Hardcore Petting, No Pets Allowed [Curt Coder]
pce_tourvision: Ankoku Densetsu, Batman, Burning Angels, Cadash, Gradius, Toilet Kids, World Jockey [system11, The Dumping Union]
x68k_flop:
Bradion, Dennou Club Vol. 90 Tokubetsu Henshuu-ban, Dennou Club Vol. 94, Dennou Club Vols. 96-139, GJ,
Nemesis '95 Gradius 2 [Justin Kerk]
Nuevo software list additions que no funcionan
-----------------------------------
dragon_cart: EPROM Programmer, Speech Synthesis, Ultra Drive [Nigel Barnes]
vsmile_cart:
Abenteuer im ABC Park (GER), Finding Nemo - De Wonderwereld Van Nemo (NL), Mickey Mouse Clubhouse (NL),
Shrek De Derde - Arthurs Schooldag Avontuur (NL) [Team Europe]
Pagina oficial:
http://www.mamedev.org/
Descarga de la versión 32 bits:
http://www.mamedev.org/downloader.php?file=mame0187/mame0187b.exe
Descarga de la versión 64 bits:
http://www.mamedev.org/downloader.php?file=mame0187/mame0187b_64bit.exe
CAMBIOS:
And now for something completely different: our midyear MAME release. The most notable new working machines are beloved Game & Watch titles Donkey Kong Jr. (new wide screen) and Mario Bros., and the ultra-rare Kaneko prototype Jump Kun (thanks ShouTime). There are also some newly supported clones of existing systems, like additional versions of DECO Cassette games (including the more Puck-Man-like Japanese version of Lock’n’Chase), Spanish bootlegs of Rally X and Scramble, a Korean release of Macross II with Japanese text removed (to meet “cultural import” restrictions), and a simplified version of Operation Thunderbolt for smaller cabinets in shopping centres aimed at younger children.
Another very exciting development in this release is support for running original protection programs for a number of games using MC68705P5 microcontrollers. A technique to exploit glitches and read the programs out of a protected MC68705P5 with reasonable success rate was discovered, and brizzo built a device implementing it. Games now using real protection programs include Get Star, Chack’n Pop, Rumba Lumber, Onna Sanshirou (Typhoon Gal), Field Day, Prebillian and others. Some of these games were known to be using poor simulation, so improvements to gameplay can be expected.
Other improvements include support for a MIDI output card on the Sharp X68000 (allows game sountracks to be played through an external synthesiser), English BIOS support for the Sega VMU, fixes for several xBR shaders with bgfx, working Dragon 64 Plus and Goupil G1/G2 support, Tandy CoCo Speech/Sound Cartridge support, and a big update to the Interpro driver.
MAMETesters FALLOS ARREGLADOS
----------------------
- 03041: [Graphics] (starshp1.cpp) starshp1, starshpp: Speed and graphics information from the real machine (Frank Palazzolo)
- 03585: [Gameplay] (norautp.cpp) norautp, norautjp: Readout Switch (AJR)
- 06479: [Sound] (kchamp.cpp) kchampvs, kchampvs2, karatevs: ADPCM samples are distorted (AJR)
- 06594: [Misc.] isa_ibm_mda: Typo on the "isa_ibm_mda" set description (Robbbert)
- 06599: [Sound] (zaxxon.cpp) ixion, razmataz: Missing sound (AJR)
- 06603: [Documentation] (odyssey2.cpp) jopac: In the description there are two useless spaces at the beginning (Tafoid)
- 06612: [Interface] (a7800.cpp) a7800.ccp: Machine inputs broken (Ivan Vangelista)
- 06614: [Sound] (arkanoid.cpp) arkanoid and clones, arkatour: Sound pitch is too high by 100% (Lord Nightmare)
- 06617: [Graphics] (nbmj9195.cpp) imekura: Graphic corruption in many places (Ivan Vangelista)
CAMBIOS EN EL CODIGO
--------------
-plugins/cheat: Add hotkey support, and nes, snes and genesis Game Genie support. [Carl]
-Added initial support for SiS85c496/497 PCI chipset, and added first pass shadow RAM and SM RAM support. [R. Belmont]
-hp9k_3xx updates: [R. Belmont]
* Preliminary working DIO/DIO-II bus implementation and 98544 video card.
* Hooked up i8042 I/O microcontroller comms to main CPU.
* Support medium-res built-in video on 9000/332.
-Improved CD audio play track/index command handling. [smf]
-Added unused DIP switches 7 and 8 to Eeekk! since it's a conversion of pacman. [smf]
-terracre.cpp: Added actual hookup for protection data and fixed potential buffer overflow. [Angelo Salese]
-cop01.cpp: Improved Mighty Guy sound. [Angelo Salese]
-apricot: Switched to preferred Z80SIO device. [Dirk Best]
-drawgfx: Made the palette optional, and fixed viewgfx for case where palette is absent. [O. Galibert]
-devcb: Added line hold capability. [O. Galibert]
-bgfx: Fixed xBR-lv2-multipass, xBR-lv2-fast, xBR-lv2-noblend, xBR-lv2, xBR-lv3-noblend, and xBR-lv3 shaders. [Ryan Holtz]
-Added preliminary YM3802 MIDI/cassette controller with MIDI clock timer and click counter. [Barry Rodewald]
* Added X68000 expansion device using the YM3802, Mahou Daisakusen (x68k) plays MIDI music.
-ti99 updates: [Michael Zapf]
* Implemented Hexbus and HX5102 floppy early WIP.
* Cleaned up slot devices architecture and renamed constants.
* Added new cartridge type paged7 for TI-CALC.
-accomm: Fully implemented keyboard, added sound (same as Electron), and added layout with Caps/Shift Lock LEDs. [Nigel Barnes]
-d64plus: Implemented banking of extra 64K, and 6845 with chargen - promoted to working. [Nigel Barnes]
-dragon32: Added JCB Sound Extension cartridge. [Nigel Barnes]
-dragon200e: Added correct keyboard. [Nigel Barnes]
-starshp1 updates: [Frank Palazzolo]
* Fixed graphics/speed issues.
* Made Fast/Slow momentary as on real cabinet, added note about behaviour.
* Updated clocks according to latest information.
-z80scc: Added support for resetting RX interrupts/status by reading Rx FIFO through RR3. [Joakim Larsson Edstrom]
* Gets virtpool driver terminal a bit further, but not all the way (no visible difference).
-dbox: Separated skeleton driver from unfinished display device. [Joakim Larsson Edstrom]
-Replaced fake TLCS-90 I/O space with callbacks. [AJR]
-pangba, pangbb, spangbl: Reduced ADPCM rate to make music speed match original, use callback for audio IRQ. [AJR]
-tail2nos: Added flip screen support, documented non-effect of "Country" switch. [AJR]
-aerofgt.cpp: Video and sound refinements: [AJR]
* Fixed sound loss in spinlbrk and clones caused by misconfigured ROM bank.
* Work towards flip screen support for most games - aerofgtb is nearly correct now.
-dynablst, bbmanw & clones: Use 4-way joysticks (as service manuals suggest). [AJR]
-toaplan2.cpp: Generate (and acknowledge) video interrupts within VDP. [AJR]
-Made TC0040IOC its own device type and separated its functionality from TC0220IOC. [AJR]
-galastrm, undrfire, cbombers, groundfx, gunbustr, superchs, 2mindril: Use TC0510NIO device for inputs. [AJR]
-Sort slot options by name in -listslots output. [AJR]
-Made CBM IEC device names more descriptive. [AJR]
-sidebs: Fixed POST failure in debug build. [AJR]
-taito_en: Use MB8421 for communication RAM. [AJR]
-mjkjidai: Use 8255 devices for I/O. [AJR]
-subsino.cpp: Use 8255 devices (most of which are only used for input). [AJR]
-suprloco: Replaced soundlatch with 8255 device that runs in mode 2. [AJR]
-Added TE7750 Super I/O Expander device. [AJR]
-m72.cpp, m92.cpp: Put IRQ hacks out of their misery. [AJR]
-norautp: Restored some inputs that were disconnected many releases ago, don't hardcode "Readout" inputs. [AJR]
-grdian, getstarj: Replaced MCU simulation with new dump. [AJR, ShouTime, brizzo]
-s2650: Modernised I/O: [AJR]
* Replaced fake S2650_SENSE_PORT address with line read callback (set_input_line should also work).
* Moved S2650_CTRL_PORT and S2650_DATA_PORT to I/O address space.
-Don't try to read past the end of a memory space in debug view. [AJR]
-Added validation for slot cards and fixed some errors exposed by this. [Vas Crabb, AJR]
-Fixed Tandy CoCo keyboard mapping (github issue #2386). [Vas Crabb]
-taitosj: Made security MCU hookup a device. [Vas Crabb]
-exidy.cpp: Added PROMs to Spectar taken from a bootleg set - believed to match original. [Ivan Vangelista]
-Migrated remaining device machine configuration additions to instance member functions. [Ivan Vangelista]
-Made RAM device look for [km](i?b)? rather than [km].* suffix. [Nathan Woods]
-Fixed a crash when returning to the front-end after launching a system from favorites. [Nathan Woods]
-CoCo: Overhauled the cartridge slot subsystem. [Nathan Woods]
-Made read_or_write a scoped enum. [Nathan Woods]
-Changed the profiler to use std::ostringstream as the text sink (instead of std:string). [Nathan Woods]
-Cleaned up CoCo 3 GIME implementation. [Nathan Woods]
-Changed a few C strings to std::string references in the debugger. [Nathan Woods]
-Quingo: Switched to hot slots machine (more accurate). [RobertoFresca]
-Big Deal Belgien, Bel Slots Export: Added PCB layouts. [RobertoFresca]
-r9751: Added more SMIOC registers. [Brandon Munger]
-HP9845: Improved keyboard mapping and added German layout. [F.Ulivi, A.Kueckes]
* Implemented SHIFT LOCK key, added pop-ups and outputs showing state of toggle keys.
* Lowered volume of beeper (was too loud according to A.Kueckes).
-Added read support for the disk format SDF used in the CoCoSDC. [Tim Lindner]
-CoCo: Added Speech/Sound Cartridge support. [Tim Lindner]
-Fixed JVC disk format to correctly recognize 2 sided disks. [Tim Lindner]
-Implemented busy delay in CoCo SSC. [Tim Lindner]
-EF9365: Fixed the hardware vector engine (fixes ARC Squale Basic). [Jean-Francois DEL NERO]
-Interpro driver updates: [Patrick Mackinlay]
* Added skeleton for srarb.
* Improved mcga/fmcc skeleton and fixed mcga/fmcc detection.
* Expanded cammu skeletons.
* Added support for "new" SCSI.
* Added clock-based ioga interrupts.
* Added forced NMI handling.
* Improved SCSI DMA.
* Removed broken caching.
* Added Clipper CPU ID support.
* Added enum masks and unknown registers, disabled bus errors.
* Made RAM configurable and improved system registers.
* Added initial implementation of unmapped memory handler.
* DMA/IRQ changes, serial DMA registers.
* Added 7-segment diagnostic LED.
* NMI and DMA improvements - NMI boot diagnostics pass.
* Made floppy DMA read and write work.
* Improved logging.
-ncr5390.cpp: Added basic 53c94 support. [Patrick Mackinlay]
-t10spc.cpp: Added missing start/stop unit command [Patrick Mackinlay]
Gameboy updates: [Tauwasser]
* Cleaned up Gowin information in gameboy.xml, added information from archived web site and catalogue.
* Replaced GoodGBX MBC1 Collection check code with direct comparison of internal ROM name.
* Removed buffer over-read in get_cart_type.
* Updated MBC1-MBC5 mapper documentation.
-Use more likely clocks for littlerb based on PCB crystals (main CPU is more likely 8MHz than 12MHz). [David Haywood]
* Also added a hack to overclock the TMS to 120% so that the map screen renders properly.
-Moved Famiclone stuff from nes.xml to driver and added new sets. [David Haywood]
-Corrected Neo Geo sprite tile code mask to 20 bits (was previously 19 bits). [TheHpman]
-Fixed trailing space in -listclones and -listbrothers output. [Tafoid]
-naomi.cpp: Added five real dumps of SPI EEPROMs used in M1/171-7978B-type cartridges, updated docs. [f205v, MetalliC]
-naomi.cpp: Converted existing M1-type cart SN# EEPROMs data to be like real dumps. [MetalliC]
-naomi.cpp: Identified "Airline Pilots" sets as domestic Japan and World versions, according to information from Sega.[ShouTime, MetalliC]
-chaknpop: Replaced MCU simulation with dump. [Team Japump!!!, Chack'n, Hau]
-kuniokun: Replaced MCU simulation with actual dump. [ShouTime, brizzo]
-Use actual M68705P5 dump for Rumba Lumber, replaces inaccurate simulation. [ShouTime, brizzo]
-Onna Sanshirou - Typhoon Gal: Use 68705 dump, replace inaccurate protection simulation. [ShouTime, brizzo]
-Use dumped M68705 for fieldday/undoukai. [ShouTime, brizzo]
-tetrsark: Add a totally useless MCU dump (apparently blank). [ShouTime, Brizzo]
-arkanoidja, arkanoidu, arkatour: Replaced hand-crafted MCU programs with 68705 dumps. [Lord Nightmare, ShouTime, brizzo]
-prebillian: Replaced MCU simulation with actual dump, fixed vblank input, fixed player 2 spinner input, and added launch button.[Lord Nightmare, ShouTime, brizzo]
-ay8910.cpp: Made device_clock_changed respect YM2149 pin 26, added pinout, and remove outdated comments. [Lord Nightmare]
-socrates.cpp: Converted socrates and iqunlimz to bankdev, hooked up socrates hblank input, and made profweis machine configuration derive from socrates. [Lord Nightmare]
-hh_sm510: Improved Mickey & Donald SVG artwork. [Sean Riddle, Roger Coltrane]
-naomi.cpp: Bruteforced "Dragon Treasure" main unit DES key. [Mike Ryan]
-svmu: Added two English BIOS versions and a newer Japanese BIOS version. [Kingizor]
-system16.cpp: Corrected clocks for Alien Storm (bootleg, set 2). [caius, The Dumping Union]
-Fixed missing VLM5030 speech in Hyper Crash and increased volume, and fixed VLM loading in jailbrek and clones. [MASH]
-gradius4: Changed description to match title screen/flyer. [Pedro J. Martinez]
-Renamed "Cyber Arcade 120-in-1" to "Defender M2500P 120-in-1" (correct name according to dumper). [AttackedbyGlitch]
-Corrected descriptions for Gradius 4: Fukkatsu and Silent Scope 2. [sjy96525]
-Changed Air Combat 22 auto-centering throttle from Pedal to AD_STICK_Z. [sjy96525]
NUEVOS JUEGOS AÑADIDOS O QUE ANTES NO FUNCIONABAN
------------------------------------------------------
Game & Watch: Donkey Kong Jr. (new wide screen) [hap, Sean Riddle, Roger Coltrane]
Game & Watch: Mario Bros. [hap, Sean Riddle, incog]
Goupil G2 [Jean-Francois DEL NERO]
Jump Kun (prototype) [ShouTime]
Sel-Jan [BET] (Japan) [Angelo Salese, system11, The Dumping Union]
Victory (Comsoft) [Andrew Welburn, ArcadeHacker, David Haywood]
Waku Waku Ultraman Racing [ShouTime, gamerfan, Rod_Wod, MetalliC, Peter Wilhelmsen, Smitdogg, The Dumping Union]
Goupil G1 [Jean-Francois DEL NERO]
Mattel Computer Gin [hap, Sean Riddle]
NUEVOS CLONES AÑADIDOS O QUE ANTES NO FUNCIONABAN
----------------------------------------------------
Bambino Classic Football [hap]
Burnin' Rubber (DECO Cassette) (Japan) [Charles MacDonald, The Dumping Union]
Danger Track (Rally X bootleg) [Rafael Alonso, Ricky2001, Rockman, ArcadeHacker]
Fidelity Sensory Chess Challenger 9 (rev. B) [yoyo_chessboard]
Gingateikoku No Gyakushu (bootleg set 3) [Andrew Welburn, Craig Anstett, The Dumping Union]
Graplop (DECO Cassette) (Japan) [Charles MacDonald, The Dumping Union]
Guerrilla War (Version 1, set 2) [Artemio Urbina, The Dumping Union]
HP 9845B (Germany) [F.Ulivi, A.Kueckes]
HP 9845C (Germany) [F.Ulivi, A.Kueckes]
HP 9845T (Germany) [F.Ulivi, A.Kueckes]
Jack Potten's Poker (set 10, ICP-1 PCB) [TeamEurope, Roberto Fresca]
Lock'n'Chase (DECO Cassette) (Japan) [Charles MacDonald, wtc4ever, The Dumping Union]
Mach-9 (bootleg of Vulgus) [Marcos75, The Dumping Union]
Macross II (Korea) [CoolMod, CS, The Dumping Union]
Marchen Maze (Japan, hack?) [frsj8112, The Dumping Union]
Money Money (set 2) [caius, The Dumping Union]
Offensive (Spanish bootleg of Scramble) [Rafael Alonso, Ricky2001, Rockman, ArcadeHacker, Marcos75, The Dumping Union]
Operation Thunderbolt (Japan, SC) [ShouTime, The Dumping Union]
Palamedes (US) [caius, The Dumping Union]
Pengo (set 5) [Corrado Tomaselli, The Dumping Union]
Power Instinct (USA, prototype) [ShouTime]
Pro Tennis (DECO Cassette) (Japan) [Charles MacDonald, The Dumping Union]
Spectar (revision 2, bootleg) [Ricky2001]
Tehkan World Cup (set 4, earlier?) [Purity, The Dumping Union]
Time Killers (v1.32I) [Brian Troha, The Dumping Union]
Victory (Comsoft) (bootleg) [Josele Fernandez]
Dragon 64 Plus [Nigel Barnes]
Treasure Island (DECO Cassette) (Region D) [David Haywood]
NUEVAS MAQUINAS QUE AUN NO FUNCIONAN
----------------------------------
Big Deal Belgien (5.04) [Gerald (COY), Roberto Fresca]
Bel Slots Export (5.01) [Gerald (COY), Roberto Fresca]
D-CAT16 (Mega Drive handheld) [Team Europe]
Game & Watch: Mickey Mouse [hap, Igor]
Game Prince RS-1 [BeckieRGB]
Game Prince RS-16 [BeckieRGB]
HP9000/332 [R. Belmont, Al Kossow]
GRiD Compass 1101 [shattered]
GRiD Compass II 1121 [shattered]
Nokia D-box 1, Kirsch gruppe [Joakim Larsson Edstrom]
Percussion Freaks 5th Mix (G*B05 VER. KAA) [Guru, smf]
Pingu's Ice Block [Darksoft, MetalliC]
Player's Edge (PK1002-PC082) Jake's Jacks Bonus Poker [BrianT]
Quingo Export (5.00) [Gerald (COY), Roberto Fresca]
Ron II Mah-Jongg [system11, Angelo Salese, The Dumping Union]
Spirit of 76 [PinMAME]
V-Dog (prototype, earlier) [AttackedbyGlitch]
V-Smile Baby (US) [Sean Riddle]
VG Pocket Tablet [BeckieRGB]
NUEVOS CLONES AÑADIDOS QUE NO FUNCIONAN
----------------------------------
Animal Basket (19 Jan 2005) [brizzo]
Black Knight 2000 (PF-1) [PinMAME]
Chrysler Electronic Voice Alert (24-function) [hap, Sean Riddle, David Viens]
E-Swat - Cyber Police (bootleg, set 2) [Hammy, The Dumping Union]
Ez2dancer 2nd Move [RetroRepair, Guru]
Forty-Love (Japan) [ShouTime]
GRiD Compass 1109 [shattered]
GRiD Compass II 1129 [shattered]
GRiD Compass II 1131 [shattered]
GRiD Compass II 1139 [shattered]
Motor Raid - Twin/DX [Bill D., The Dumping Union]
New Century (Spanish bootleg of Scramble) [Marcos75]
OutRun 2 Special Tours (Japan) (GDX-0011) [rtw]
The Bounty (set 2) [caius, The Dumping Union]
Treamcast [Maddog]
V-Smile (US) [Sean Riddle]
Nuevo software list additions que funcionan
-----------------------------------
abc80_cass, abc80_flop: ABCStacker [Andreas Gustafsson]
archimedes: Countdown to Doom, The Last Days of Doom [Nigel Barnes]
bbcmc: Bikes [Nigel Barnes]
dragon_cart: Sound Extension [Nigel Barnes]
dragon_cass: Hang It! [Nigel Barnes]
dragon_flex:
Chatplus V1.0.2, DBASIC (Alt), DBASIC, Diagnostics, DragonPlus Updates, Editor & Assembler (DragonPlus), Editor & Assembler, Extended Basic, SP-Edit (DragonPlus), Super Sleuth Disassembler, Text Processing System, Utilities, Utilities (Alt) [Nigel Barnes]
dragon_flop:
BT Codes Search, Composer Companion (DragonFire), Composer X (PSE), Copycat (PSE), DCHROME & SCANNER, Desk Top Publisher V2, Desktop, Discup (PSE), Dragon Detour, DynaFast v1.5.0, FEdit, Forth Compiler (DeltaDOS), Golden Oldies, Machine Language Tutorial, Mandragore, Multi-Disk, Orange Base, PyrAdventure, RolaBall2, Shaolin Master Plus,, Sprite Designer (PSE), Supa Nova,Super Writer 2, Telewriter V1, Telewriter V2, Telewriter V4, The Fun Disc!, The Hobbit, Utility Pack (PSE), W.I.M.P. (1989)[Nigel Barnes]
dragon_os9: Cash and VAT, DragonPlus OS9 Drivers, Stock Control [Nigel Barnes]
ibm5150:
4D Boxing, 4D Sports Boxing, 688 Attack Sub (3.5", older), Gunboat: River Combat Simulation,
Ivan "Ironman" Stewart's Super Off Road, Jordan vs. Bird: One on One, Kings of the Beach, Menace, PC Tools (various versions),PKZip 2.04g, Platoon, Risky Woods, SimEarth, Star Goose!, Wrath of the Demon, Xenon [ArcadeShadow]
ibm5170:
Disney's Aladdin, Gobliiins, Gobliins 2: The Prince Buffoon, Goblins Quest 3, PC Tools (various
versions), SimFarm [ArcadeShadow]
pet_quik: Hardcore Petting, No Pets Allowed [Curt Coder]
pce_tourvision: Ankoku Densetsu, Batman, Burning Angels, Cadash, Gradius, Toilet Kids, World Jockey [system11, The Dumping Union]
x68k_flop:
Bradion, Dennou Club Vol. 90 Tokubetsu Henshuu-ban, Dennou Club Vol. 94, Dennou Club Vols. 96-139, GJ,
Nemesis '95 Gradius 2 [Justin Kerk]
Nuevo software list additions que no funcionan
-----------------------------------
dragon_cart: EPROM Programmer, Speech Synthesis, Ultra Drive [Nigel Barnes]
vsmile_cart:
Abenteuer im ABC Park (GER), Finding Nemo - De Wonderwereld Van Nemo (NL), Mickey Mouse Clubhouse (NL),
Shrek De Derde - Arthurs Schooldag Avontuur (NL) [Team Europe]
Pagina oficial:
http://www.mamedev.org/
Descarga de la versión 32 bits:
http://www.mamedev.org/downloader.php?file=mame0187/mame0187b.exe
Descarga de la versión 64 bits:
http://www.mamedev.org/downloader.php?file=mame0187/mame0187b_64bit.exe
jueves, 15 de junio de 2017
Phoenix v2.8.JAG
Una nueva versión final de este gran emulador de la consola 3DO para windows y Linux creado por el programador ruso Altmer,usa renderizado por Hardware para mejorar la imagen, soporta isos comprimidas, etc, y también emula la SMS y en esta versión la Atari JAGUAR.
Nuevo en esta versión para windows:
- Fixes in the object processor (earned by Rebooteroids)
- Fixed a blitter in the inner loop part (a number of hangs was removed)
- RISC processors reproduced a hardware error when writing to the flag register (compatibility is improved)
- Fixed prefetching of commands in DSP
- Added support for increased horizontal screen resolution
- The scan is corrected (unnecessary parts of the screen are removed)
- Alignment adjusted so that Protector SE works
- Added options for emulating RISC processors in separate threads
- Overall optimization performed
Requisitos minimos del sistema:
P3, 128mb, windows xp/vista/7 tarjeta gráfica con Shader 2.0, el procesador de 2.5GHz.
Pagina oficial en Ruso:
http://www.arts-union.ru/node/23
Descarga versión Windows 32 Bits:
http://www.arts-union.ru/sites/default/files/ph28jag-win32.zip
Descarga versión Windows 64 Bits:
http://www.arts-union.ru/sites/default/files/ph28jag-win64.zip
Descarga versión Linux 32 Bits:
http://www.arts-union.ru/sites/default/files/ph28jag-linux-x86.zip
Descarga versión Linux 64 Bits:
http://www.arts-union.ru/sites/default/files/ph28jag-lin-x86.zip
miércoles, 26 de abril de 2017
MAME 0.185
Nueva versión del Mame final como cada último miércoles del mes, que desde hace varias versiones
incluye el Mess en el mismo programa. Es un emulador de maquinas arcade creado por Nicola Salmoria y el Mess lo que hace es emular emuladores y consolas como Spectrum, Commodore 64 y muchas mas.
CAMBIOS:
Today’s the day for our April MAME release, bringing some important fixes as well as the usual
assortment of emulation improvements. A bug preventing multiple keys from being mapped to subdevice inputs has been fixed, which means you can now assign multiple keys to buttons in NeoGeo games and consoles/computers with controller/keyboard/mouse slots. Software loading has been reworked in this release, and the user-visible issues in 0.184 should be addressed. An improvement to the debugger allows more cheats in games with encrypted program ROMs.
Newly supported systems include the Galaxy Games StarPak 4 prototype (thanks to Keith Kolmos), Acchi Muite Hoi (a jan-ken-pon game), the HP 9845T computer, Tekken Card World, and Pirate Ship. This release also restores working support for Omori Popper, the driver rewrite having been completed just in time (the old driver had to be removed due to licensing issues). New clones includes the export release of Mach Breakers, an earlier world release of Rastan, the US release of Sonic Blast Man, and Up Maguila (a Spanish bootleg of Donkey Kong Jr.).
Emulation improvements include improved netlist performance, a fix for classic Mac keyboard input, a fix for the Apple I cassette interface, and fixes for regressions in Thomson floppy support and Apollo SIO. The N-Sub driver now supports sound sample playback and the gradient generator simulation uses PROM data. There are also some fixes for bugs in the Intel MCS-51 and 8086 family CPUs.
MAMETesters FALLOS ARREGLADOS
----------------------
- 06402: [Interface] UI:: Switch Item Ordering corrupts software list (Nathan Woods)
- 06481: [DIP/Input] (mac128.cpp) All classic Macs: Keyboard input is not working anymore in the
emulated macs since version 0.181 (R. Belmont)
- 06516: [DIP/Input] (coolpool.cpp) 9ballsht and clones, coolpool and clones: Can't coin up (O. Galibert)
- 06526: [DIP/Input] (nbmj8891.cpp) club90s: dsw b should not exist (system11)
- 06532: [Save/Restore] (alpha68k.cpp) skysoldr skyadvnt timesold: No Sound (Osso)
- 06534: [Crash/Freeze] (fm7.cpp) fm77av: BASIC doesn't boot (Barry Rodewald)
CAMBIOS EN EL CODIGO
--------------
-pstring, pdynlib, pfmtlog refactoring: [Couriersud]
* pstring:
- Changed to use std::string for storage (removes allocation code).
- Added support for UTF16LE.
- Renamed size() to mem_t_size() and len() to length(), added size() == length().
- Added empty() and simple compare().
* Simplified pfmtlog, added more C++.
* pdynlib: Added a dynproc type to dynlib to wrap dynamic library calls.
* Fixed two coverty scan issues and various clang warnings.
-Netlist code refactoring: [Couriersud]
* More use of C++ features.
* Some CRTP in pfmtlog.
* Demangled code for truthtables.
* Used more constexpr.
* Rewrote main loop.
* Used default constructors and assignment operators were applicable.
* Optimized 7448 and 9316.
* Startup time decreased by 25% to 30% (netlists like pong/kidniki are parsed, analyzed and constructed in around 15 ms).
* Run performance has improved by about 5%.
-Fixed Gun Card logic in Double Dealer. [Angelo Salese]
-Renamed the write-only -printer image instance type to -printout (the former conflicts with printer
port in several drivers). [AJR]
-osbexec: Added experimental support for RS232C serial ports. [AJR]
-UI input map fixes: [AJR]
* Fixed a longstanding bug that prevented binding several ORed buttons to any input belonging to a
non-root device.
* Fixed a visual glitch when assigning inputs to analog sequences.
-decocass.cpp: Corrected missile colors for Highway Chase and Astro Fantasia. [AJR]
-segas24.cpp, segaybd.cpp, segajw.cpp: Use 315-5296 for I/O. [AJR]
-segaxbd.cpp: Rewrote CXD1095 as a device and also add it to megaplay.cpp, megatech.cpp, cyclwarr, and bigfight. [AJR]
-segaybd.cpp, srallyc: Added OKI MSM6253 device. [AJR]
-Added VS9209 I/O device for various Video System games. [AJR]
-Converted Sega Model 1 Sound Board and Z80-based Digital Sound Board to use proper UART-based serial interfaces. [AJR]
-segas32.cpp: Input modernization: [AJR]
* Use I8255 or MSM6253 devices for most non-JAMMA inputs.
* Separated service and test inputs in Multi-32 and twin-unit sets.
* arescue: Four coins are recognized, not just two.
* ga2: Use MB8421 device for V25 communications.
* orunners: Assign keys to some 2P inputs.
* Use Sega 315-5296 device for primary I/O.
* Restored Coin 2 inputs to f1lap, radm, radr, slipstrm.
* Identified onboard service inputs and restored them to practically all games.
-hotrod: Read pedals through MSM6253 [AJR]
-kokoroj2: Corrected inputs, changed name to match title screen. [AJR]
* Found switch to disable CD and printer, game presumably works now, albeit imperfectly.
-jvs13551: Removed identical second halves of overdumped MCU PROMs. [AJR]
-Created device_palette_interface mixin: [AJR]
* Provides most of the functionality from palette_device besides initialization/decoding routines and
RAM interface.
* Updated screen_device and device_gfx_interface to use device_palette_interface rather than
palette_device.
* Modified v9938 and v9958 to use device_palette_interface rather than a subdevice.
-Seibu/TAD PROM stuff:
* toki: Added dumps of bipolar PROMs [caius]
* bloodbro: Added dump of bipolar PROM [Andreas Naive]
* dynduke, raiden, skysmash, cupsoc: Documented undumped PROMs for many sets. [AJR]
-ds1205: Added Dallas DS1205 Multikey. [Carl]
-popper: Fixed memory map, finished gfx rendering - game is fully working again. [Dirk Best]
-dgnbeta: Added software list with OS-9 system and apps. [Nigel Barnes]
* Replaced 5.25" floppies with 3.5", and added sounds.
* Enabled floppy motor.
* Removed tag lookups.
-cesblit.cpp: Improved blit coordinates - fixes some missing graphics in e.g. galgame4. [Luca Elia]
-Created 'util::arbitrary_clock' class template representing a clock with known epoch. [Nathan Woods]
* Converted NTFS filetime code and Imgtool Mac datetime code to use new template.
-coco: Further cleanups in cartridge slot signal handling: [Nathan Woods]
* Attempts to make signals on the CoCo cartridge slot (CART, NMI, HALT) more standardized, particularly the practice of Program
Paks tying the CART line to Q.
* Should fix some outstanding bugs in how these signals were passed around when using the CoCo Multi-Pak interface.
-Fixed issue that could cause bogus arguments to be reported incorrectly. [Nathan Woods]
* Example: 'mame -whatever nes' would previously be reported as "Unrecognized argument: nes".
-Refactoring in response to MT6531: [Nathan Woods]
* Exposed emu_options image and slot selections as maps, store data that persists across sessions here rather than subverting core_options.
* Overhauled various implementations of get_default_card_software().
-Fixed out of bounds issues in NeoGeo memory access. [Nathan Woods]
-Miscellaneous cleanup: [Nathan Woods]
* Fixed a pedantic MSVC warning in dipalette.h.
* Made a few random methods 'const'.
* Changed a lookup within the softlist code to use std::find_if().
-dragon32: Corrected release year and company of Spanish clones. [Nigel Barnes]
* Added joysticks to all machines, Added floppy sounds.
-dragon200e: Added chargen ROM, not working (possibly MC6847 issue). [Nigel Barnes]
* Demoted to MACHINE_NOT_WORKING.
-d64plus: Added CRTC with chargen ROM and second screen output, not yet hooked up. [Nigel Barnes]
* Demoted to MACHINE_NOT_WORKING.
-dgnalpha: Added older Boot v0.4 ROM. [Nigel Barnes]
* Replaced 5.25" floppy drives with 3.5", and added sounds.
-atom: Added csw cassette format. [Nigel Barnes]
-dragon: Moved all Dragon cartridges from coco_cart to dragon_cart [Nigel Barnes]
-phc25: Added character generator ROM, not yet used. [Nigel Barnes]
-electron: Added Power Software joystick interface. [Nigel Barnes]
-bbc: Removed the direct update handler (not supposed not to be useful any more). [Nigel Barnes, O.
Galibert]
-ti8*: Removed the gross boot hack - breaks the Flash-based models. [O. Galibert]
-abc80x: Removed the direct update handler. [O. Galibert]
-multiface 2: Disabled the direct update handler. [O. Galibert]
* Device should be overhauled using the by now-reversed PAL information.
-i86: Added decrypted opcodes space support. [O. Galibert]
-Removed support for direct updated handlers. [O. Galibert]
-mlanding: Fixed tms32025 memory map. [O. Galibert]
-tms32026: Fixed status register and banking. [O. Galibert]
-voodoo: Changed multi base address selection to fix funkball textures. [Ted Green]
-vp101: Improved support for reduced-cost VP050 version. [R. Belmont]
-piratesh: Fixed to pass POST, which earns it working with imperfect graphics. [R. Belmont]
-mac: Fixed major 0.183 regression in Mac II series [R. Belmont]
-megatouch: More work clarifying the various versions, thanks to Merit documentation. [R. Belmont]
-apple1: Fixed bug introduced when the cassette was slotified. [Colin Douglas Howell, R. Belmont]
-chihiro: Added high level simulation of an2131sc - OutRun 2 runs with USB enabled and no patches. [Samuele Zannoli]
-Turned pstring iterator into a real forward iterator that works with standard algorithms. [Vas Crabb]
-Assume LLVM libc++ if __llvm__ is defined but __GLIBC__ is undefined (fixes bx build with MacPorts clang). [Vas Crabb]
-Apply environment variable substitution to bgfx_path (github issue #2201). [Vas Crabb]
-naomi, triforce, chihiro: Converted remaining bad CHD v4 to good v5, track1 and track2 length was restored based on now-known data patterns. [MetalliC]
-naomi.cpp: Export mushik2e/mushi2eo are 3-in-1 Mushiking II, III and III+ games. [MetalliC]
-thomson: Fixed regressions to (legacy) floppy support [Antoine Mine]
-apollo: Fixed SIO regression. [Hans Ostermeyer]
-Allow debugger 'dasm' command to traverse virtual spaces with unmapped holes. [Happy]
-uml: Added case for parameter PTYPE_CODE_LABEL in UML instruction disassembly. [Happy]
-vicdual: Added 97269-P-B and 97271-P daughterboards for nsub. [SailorSat]
* Confirmed PR-33 and PR-34 on the nsub motherboard - type is MMI 6331 (32*8).
* Added the 97269-P-B daughterboard - gradient is still a simulation, but uses the PROMs (starfield is still missing).
-Implemented HP 9845T driver (9845 with HP987080A hardware-accelerated monochrome graphics). [fulivi, A.Kueckes]
* Fixed a race condition in 45T, added second tape drive (T14), 98035 module default SC is 9 now.
* hphybrid: Hopefully fixed a super-subtle race condition in 9845T video hardware.
-acchi.cpp: Promoted to working state: [David Haywood]
* Added scantimer interrupt, inputs work in game.
* Added video banking.
* Added an NMK112 for sound banking, might not be hooked up correctly, difficult to know without understanding Japanese.
* Oki frequencies etc. need verifying on PCB.
-mcs51: Fixed indirect memory access opcodes dec, inc and xch_a. [Jean-Francois DEL NERO]
* Indirect access can't use SFRs, only extra memory above 0x80.
-i86: Fixed JNL flags test (github issue #2200). [htjywf2008]
-namconb1.cpp: Corrected Coin inputs and added in Coins 3 and 4 as needed. [Brian Troha]
-wirels60: Made P2 IO port optional. [RebeccaRGB]
-sblaster: Save DSP state, fixed incessant popping before first use. [moralrecordings]
-ymf262: Added save state support and slot pointer checks. [moralrecordings]
-nes improvements: [kazblox]
* Marked edu2k48 as working, added notes about mouse titles.
* Made koko not use battery-backed WRAM as shown in PCB picture.
* waixing.cpp: Slight modernizations - waixing_sgzlz_device now implemented the way CaH4e3 does it, gets some titles working.
-Fixed Head Panic modesty settings (more modesty means more clothing; nude/bikini pics are displayed after a level when set). [einstein95]
Input/service button fixes and clenups: [OzFalcon]
* realbrk.cpp: Removed service button hard-coded keycode assignment.
* hanaroku: Use standard hanafuda inputs and key assignments, remove hard-coded IPT_SERVICE
assignments.
* aleck64.cpp: Corrected Service/Test Button assignments.
* suprstar: Remove hard-coded keycode assignments.
* ampoker2.cpp: Made various key assignments consistent.
* albazc.cpp: Assigned "Data Clear" to IPT_MEMORY_RESET, changed "Medal In" and "Pay Out" to standard buttons, changed lockout
"Key" to PORT_TOGGLE type, corrected "Payout" button to use "IPT_GAMBLE_PAYOUT", corrected
IPT_SERVICE assignments, set
IPT_SERVICE and Double up buttons as standard assignments, set "Ext In 1" & "Ext In 2" as IPT_OTHER.
-Fixed gtrfrk6m boot by correcting Flash card memory size to 32MB, works for gtrfrk5m as well (thanks to @sakamoto-neko). [limyz]
-naomi.cpp: Redumped "Initial D Arcade Stage Ver. 2 (Export) (GDS-0027)". [rtw]
-Redumped Knights of Valour 3 HD (V105). [Peter Wilhelmsen, The Dumping Union]
-Documented that Taito's T.T. New York New York ROMs match the Sigma set. [ShouTime]
-Added later SuperMac Spec/8 III V1.3 NuBus ROM. [fink]
-Fixed coverity CID 157540 and CID 15741: Missing comma resulting in unintentional string concatenation. [Peter Bortas]
-sun4: Added SPARCstation IPX V2.3 and SPARCstation 1 V2.2 boot ROMs. [NekoEd]
-Fixed writes to decrypted opcode memory space. [Pugsy]
* Separated EXPSPACE_RAMWRITE and EXPSPACE_OPCODE case statements to allow opcode writes to access the correct memory.
* Example: In flicky this will now disable cat collisions with the main sprite: maincpu.ob@3ac6=c3.
NUEVOS JUEGOS AÑADIDOS O QUE ANTES NO FUNCIONABAN
------------------------------------------------------
Acchi Muite Hoi [David Haywood, Surgeville, Sean Sutton, Jred, Mike Krug, Smitdogg, The Dumping Union]
Fidelity Dame Sensory Challenger [hap, yovan]
Fidelity Sensory Chess Challenger 8 [hap, yovan]
Galaxy Games StarPak 4 (prototype) [Keith M. Kolmos, The Dumping Union]
Novag Presto [hap, Berger]
Pirate Ship [Phil Bennett, R. Belmont, Jared Bresee]
TI-2550 III [hap, Sean Riddle]
Tekken Card World [ShouTime, Rob Carr, The Dumping Union]
Wireless 60 (Jungle Soft / Kids Station Toys Inc) [RebeccaRGB]
HP 9845T [fulivi, A.Kueckes]
Popper [Dirk Best]
Soreike Kokology Vol. 2 - Kokoro no Tanteikyoku [AJR]
NUEVOS CLONES AÑADIDOS O QUE ANTES NO FUNCIONABAN
----------------------------------------------------
Bionic Commandos (bootleg, set 2) [TeamEurope]
Gals Panic DX (Asia) [arcademodbios.com]
Knights of Valour / Sangoku Senki (ver. 100, Hong Kong) [Pasky Junk]
Mach Breakers (World, MB2) [caius, Silvio Grazini, The Dumping Union]
Martial Masters (ver. 103, 102, 101CN) [kuze, The Dumping Union]
Megatack (set 2) [OriginalJohn]
Novag Octo [hap, Berger]
Prehistoric Isle in 1930 (World, bootleg) [The Iron Goat]
Rastan (World, Earlier code base) [System11, The Dumping Union]
Sonic Blast Man (US) [coolmod, The Dumping Union]
Street Fighter II': Champion Edition (UPL bootleg) [ShouTime, The Dumping Union]
Up Maguila (bootleg of Donkey Kong Jr.) [Asociacion A.R.C.A.D.E.]
NUEVAS MAQUINAS QUE AUN NO FUNCIONAN
----------------------------------
GI-Classic EX (satellite terminal) [R. Belmont, Jacob Kesinger, Surgeville, Paul Vining, Smitdogg, The Dumping Union]
GI-Classic EX (server) [R. Belmont, Phil Bennett]
Gaelco Championship Tuning Race [Mark F., Smitdogg, The Dumping Union]
Galaxy Play [PinMAME]
Game & Watch: Boxing [hap, Sean Riddle]
Game & Watch: Donkey Kong II [hap, Sean Riddle]
MegaTouch XL 6000 (Version r07) [R. Belmont]
Megatouch XL Gold (Version r01) [R. Belmont, Smitdogg, The Dumping Union]
MegaTouch XL (Italy version R1) [any, R. Belmont]
Megatouch XL Super 5000 (Version R5I) [R. Belmont, Smitdogg, The Dumping Union]
Otomedius (ver GGG:J:A:A:2008041801) [R. Belmont, dopefishjustin, G. Paziouros, S. Fauveau, R. Higashi, R. Howard, B. Munger, S. S. Neilson, Tormod, Smitdogg,
The Dumping Union]
Police Trainer 2 [R. Belmont, gamerfan, Mr. CAST, Smitdogg, The Dumping Union]
Ring Riders (Software version v2.2) [Mark F., Smitdogg, The Dumping Union]
Shark (US Billiards Inc.) [Stiletto, Siftware]
Super Derby II (Satellite board) [Charles MacDonald, The Dumping Union]
Super Star (Recreativos Franco) [AJR, Akiles500]
Unknown 'VIP 2000' game [TeamEurope, f205v]
Unknown Poker Game by Chain Leisure [Gerald (COY), The Dumping Union]
Unknown Sega gambling game (M1 Satellite board) [Jacob Kesinger, Surgeville, Paul Vining, Smitdogg, The
Dumping Union]
NUEVOS CLONES AÑADIDOS QUE NO FUNCIONAN
----------------------------------
Megatouch XL 6000 (Version r02) [R. Belmont, AeroCityMayor, Smitdogg, The Dumping Union]
MegaTouch XL Gold (Version r00) [R. Belmont]
MegaTouch XL Super 5000 (Version R5B) [R. Belmont]
MegaTouch XL Super 5000 (Version R5E) [R. Belmont]
Rocky (French speech) [PinMAME]
The Real Ghostbusters (US 3 Players, revision ?) [caius, The Dumping Union]
Tokyo Cop (US, dedicated version) [Mark F., Smitdogg, The Dumping Union]
Tokyo Cop (US, kit version) [Mark F., Smitdogg, The Dumping Union]
U.S.A. Football (R01u) [PinMAME]
Nuevo software list additions que funcionan
-----------------------------------
bbcb_cass:
3D-Wars (Demo), Arcade 4 Pack, Blockbusters Question Master, Children from Space, CopyCat III,
Crazy Cut/Mastermind/Klingon Attack, Disk Master, Football Director, How To Move Programs To Disk,
Music, Predict, Pro Word,
Superior Mover, Tape Transfer Software, Toccata [Nigel Barnes]
coco_cart: Super LOGO [Nigel Barnes]
dragon_cass: All known cassette dumps [Nigel Barnes]
dragon_flop: All known floppy dumps [Nigel Barnes]
dragon_flex: FLEX System and other Compusense FLEX releases [Nigel Barnes]
dragon_os9: OS-9, BASIC09, C, Dynacalc, Pascal, RMS, Stylograph [Nigel Barnes]
dgnalpha_flop: OS-9, NitrOS9, C, Dynacalc, Pascal, RMS, Stylograph, etc. [Nigel Barnes]
fmtowns_cd:
F-BASIC386 Compiler v1.1 L21, Dennou Ehon - Kyouryuu no Sekai, Hyper Oku no Hosomichii, Soko-ban
Perfect,
Youjuu Senki 2 - Reimei no Senshi [r09]
ibm5150:
Golden Axe, Home Alone, Prince of Persia v1.0 [ArcadeShadow]
ibm5170:
Gods, Indiana Jones and the Fate of Atlantis, The Legend of Kyrandia, Monkey Island 2: LeChuck's
Revenge,
Space Quest V: The Next Mutation [ArcadeShadow]
Borland Quattro Pro 3.0 (German), Borland Quattro Pro 5.0 (German), Borland Turbo Basic 1.0 (German),
Borland Turbo Pascal 4.0, Borland Turbo Pascal 6.01 (German) [darkstar]
ibm5150, ibm5170: Various alternate sets [Justin Kerk]
megadriv: Zhan Qi - Chinese Battle Chess (Tw) [system11]
nes: Adan y Eva [No-Intro], AV Super Real Pachinko [Frank Cifaldi]
pc98_cd:
Jorougumo - Jubaku no Dorei-tachi, Ms. Detective File #1 - Iwami Ginzan Satsujin Jiken, Youjuu Senki 2
- Reimei no Senshi [r09]
pet_rom: KeyChip [Andy Grady]
phc25_cass: official releases from Sanyo, Citadelle [Nigel Barnes]
Nuevo software list additions que no funcionan
-----------------------------------
gameboy: Song of the Pipa / Magic Ball [James, TeamEurope, Tauwasser]
pce_tourvision: Dragon Egg! [system11]
Pagina oficial:
http://www.mamedev.org/
Descarga de la versión 32 bits:
http://www.mamedev.org/downloader.php?file=mame0185/mame0185b.exe
Descarga de la versión 64 bits:
http://www.mamedev.org/downloader.php?file=mame0185/mame0185b_64bit.exe
incluye el Mess en el mismo programa. Es un emulador de maquinas arcade creado por Nicola Salmoria y el Mess lo que hace es emular emuladores y consolas como Spectrum, Commodore 64 y muchas mas.
CAMBIOS:
Today’s the day for our April MAME release, bringing some important fixes as well as the usual
assortment of emulation improvements. A bug preventing multiple keys from being mapped to subdevice inputs has been fixed, which means you can now assign multiple keys to buttons in NeoGeo games and consoles/computers with controller/keyboard/mouse slots. Software loading has been reworked in this release, and the user-visible issues in 0.184 should be addressed. An improvement to the debugger allows more cheats in games with encrypted program ROMs.
Newly supported systems include the Galaxy Games StarPak 4 prototype (thanks to Keith Kolmos), Acchi Muite Hoi (a jan-ken-pon game), the HP 9845T computer, Tekken Card World, and Pirate Ship. This release also restores working support for Omori Popper, the driver rewrite having been completed just in time (the old driver had to be removed due to licensing issues). New clones includes the export release of Mach Breakers, an earlier world release of Rastan, the US release of Sonic Blast Man, and Up Maguila (a Spanish bootleg of Donkey Kong Jr.).
Emulation improvements include improved netlist performance, a fix for classic Mac keyboard input, a fix for the Apple I cassette interface, and fixes for regressions in Thomson floppy support and Apollo SIO. The N-Sub driver now supports sound sample playback and the gradient generator simulation uses PROM data. There are also some fixes for bugs in the Intel MCS-51 and 8086 family CPUs.
MAMETesters FALLOS ARREGLADOS
----------------------
- 06402: [Interface] UI:: Switch Item Ordering corrupts software list (Nathan Woods)
- 06481: [DIP/Input] (mac128.cpp) All classic Macs: Keyboard input is not working anymore in the
emulated macs since version 0.181 (R. Belmont)
- 06516: [DIP/Input] (coolpool.cpp) 9ballsht and clones, coolpool and clones: Can't coin up (O. Galibert)
- 06526: [DIP/Input] (nbmj8891.cpp) club90s: dsw b should not exist (system11)
- 06532: [Save/Restore] (alpha68k.cpp) skysoldr skyadvnt timesold: No Sound (Osso)
- 06534: [Crash/Freeze] (fm7.cpp) fm77av: BASIC doesn't boot (Barry Rodewald)
CAMBIOS EN EL CODIGO
--------------
-pstring, pdynlib, pfmtlog refactoring: [Couriersud]
* pstring:
- Changed to use std::string for storage (removes allocation code).
- Added support for UTF16LE.
- Renamed size() to mem_t_size() and len() to length(), added size() == length().
- Added empty() and simple compare().
* Simplified pfmtlog, added more C++.
* pdynlib: Added a dynproc type to dynlib to wrap dynamic library calls.
* Fixed two coverty scan issues and various clang warnings.
-Netlist code refactoring: [Couriersud]
* More use of C++ features.
* Some CRTP in pfmtlog.
* Demangled code for truthtables.
* Used more constexpr.
* Rewrote main loop.
* Used default constructors and assignment operators were applicable.
* Optimized 7448 and 9316.
* Startup time decreased by 25% to 30% (netlists like pong/kidniki are parsed, analyzed and constructed in around 15 ms).
* Run performance has improved by about 5%.
-Fixed Gun Card logic in Double Dealer. [Angelo Salese]
-Renamed the write-only -printer image instance type to -printout (the former conflicts with printer
port in several drivers). [AJR]
-osbexec: Added experimental support for RS232C serial ports. [AJR]
-UI input map fixes: [AJR]
* Fixed a longstanding bug that prevented binding several ORed buttons to any input belonging to a
non-root device.
* Fixed a visual glitch when assigning inputs to analog sequences.
-decocass.cpp: Corrected missile colors for Highway Chase and Astro Fantasia. [AJR]
-segas24.cpp, segaybd.cpp, segajw.cpp: Use 315-5296 for I/O. [AJR]
-segaxbd.cpp: Rewrote CXD1095 as a device and also add it to megaplay.cpp, megatech.cpp, cyclwarr, and bigfight. [AJR]
-segaybd.cpp, srallyc: Added OKI MSM6253 device. [AJR]
-Added VS9209 I/O device for various Video System games. [AJR]
-Converted Sega Model 1 Sound Board and Z80-based Digital Sound Board to use proper UART-based serial interfaces. [AJR]
-segas32.cpp: Input modernization: [AJR]
* Use I8255 or MSM6253 devices for most non-JAMMA inputs.
* Separated service and test inputs in Multi-32 and twin-unit sets.
* arescue: Four coins are recognized, not just two.
* ga2: Use MB8421 device for V25 communications.
* orunners: Assign keys to some 2P inputs.
* Use Sega 315-5296 device for primary I/O.
* Restored Coin 2 inputs to f1lap, radm, radr, slipstrm.
* Identified onboard service inputs and restored them to practically all games.
-hotrod: Read pedals through MSM6253 [AJR]
-kokoroj2: Corrected inputs, changed name to match title screen. [AJR]
* Found switch to disable CD and printer, game presumably works now, albeit imperfectly.
-jvs13551: Removed identical second halves of overdumped MCU PROMs. [AJR]
-Created device_palette_interface mixin: [AJR]
* Provides most of the functionality from palette_device besides initialization/decoding routines and
RAM interface.
* Updated screen_device and device_gfx_interface to use device_palette_interface rather than
palette_device.
* Modified v9938 and v9958 to use device_palette_interface rather than a subdevice.
-Seibu/TAD PROM stuff:
* toki: Added dumps of bipolar PROMs [caius]
* bloodbro: Added dump of bipolar PROM [Andreas Naive]
* dynduke, raiden, skysmash, cupsoc: Documented undumped PROMs for many sets. [AJR]
-ds1205: Added Dallas DS1205 Multikey. [Carl]
-popper: Fixed memory map, finished gfx rendering - game is fully working again. [Dirk Best]
-dgnbeta: Added software list with OS-9 system and apps. [Nigel Barnes]
* Replaced 5.25" floppies with 3.5", and added sounds.
* Enabled floppy motor.
* Removed tag lookups.
-cesblit.cpp: Improved blit coordinates - fixes some missing graphics in e.g. galgame4. [Luca Elia]
-Created 'util::arbitrary_clock' class template representing a clock with known epoch. [Nathan Woods]
* Converted NTFS filetime code and Imgtool Mac datetime code to use new template.
-coco: Further cleanups in cartridge slot signal handling: [Nathan Woods]
* Attempts to make signals on the CoCo cartridge slot (CART, NMI, HALT) more standardized, particularly the practice of Program
Paks tying the CART line to Q.
* Should fix some outstanding bugs in how these signals were passed around when using the CoCo Multi-Pak interface.
-Fixed issue that could cause bogus arguments to be reported incorrectly. [Nathan Woods]
* Example: 'mame -whatever nes' would previously be reported as "Unrecognized argument: nes".
-Refactoring in response to MT6531: [Nathan Woods]
* Exposed emu_options image and slot selections as maps, store data that persists across sessions here rather than subverting core_options.
* Overhauled various implementations of get_default_card_software().
-Fixed out of bounds issues in NeoGeo memory access. [Nathan Woods]
-Miscellaneous cleanup: [Nathan Woods]
* Fixed a pedantic MSVC warning in dipalette.h.
* Made a few random methods 'const'.
* Changed a lookup within the softlist code to use std::find_if().
-dragon32: Corrected release year and company of Spanish clones. [Nigel Barnes]
* Added joysticks to all machines, Added floppy sounds.
-dragon200e: Added chargen ROM, not working (possibly MC6847 issue). [Nigel Barnes]
* Demoted to MACHINE_NOT_WORKING.
-d64plus: Added CRTC with chargen ROM and second screen output, not yet hooked up. [Nigel Barnes]
* Demoted to MACHINE_NOT_WORKING.
-dgnalpha: Added older Boot v0.4 ROM. [Nigel Barnes]
* Replaced 5.25" floppy drives with 3.5", and added sounds.
-atom: Added csw cassette format. [Nigel Barnes]
-dragon: Moved all Dragon cartridges from coco_cart to dragon_cart [Nigel Barnes]
-phc25: Added character generator ROM, not yet used. [Nigel Barnes]
-electron: Added Power Software joystick interface. [Nigel Barnes]
-bbc: Removed the direct update handler (not supposed not to be useful any more). [Nigel Barnes, O.
Galibert]
-ti8*: Removed the gross boot hack - breaks the Flash-based models. [O. Galibert]
-abc80x: Removed the direct update handler. [O. Galibert]
-multiface 2: Disabled the direct update handler. [O. Galibert]
* Device should be overhauled using the by now-reversed PAL information.
-i86: Added decrypted opcodes space support. [O. Galibert]
-Removed support for direct updated handlers. [O. Galibert]
-mlanding: Fixed tms32025 memory map. [O. Galibert]
-tms32026: Fixed status register and banking. [O. Galibert]
-voodoo: Changed multi base address selection to fix funkball textures. [Ted Green]
-vp101: Improved support for reduced-cost VP050 version. [R. Belmont]
-piratesh: Fixed to pass POST, which earns it working with imperfect graphics. [R. Belmont]
-mac: Fixed major 0.183 regression in Mac II series [R. Belmont]
-megatouch: More work clarifying the various versions, thanks to Merit documentation. [R. Belmont]
-apple1: Fixed bug introduced when the cassette was slotified. [Colin Douglas Howell, R. Belmont]
-chihiro: Added high level simulation of an2131sc - OutRun 2 runs with USB enabled and no patches. [Samuele Zannoli]
-Turned pstring iterator into a real forward iterator that works with standard algorithms. [Vas Crabb]
-Assume LLVM libc++ if __llvm__ is defined but __GLIBC__ is undefined (fixes bx build with MacPorts clang). [Vas Crabb]
-Apply environment variable substitution to bgfx_path (github issue #2201). [Vas Crabb]
-naomi, triforce, chihiro: Converted remaining bad CHD v4 to good v5, track1 and track2 length was restored based on now-known data patterns. [MetalliC]
-naomi.cpp: Export mushik2e/mushi2eo are 3-in-1 Mushiking II, III and III+ games. [MetalliC]
-thomson: Fixed regressions to (legacy) floppy support [Antoine Mine]
-apollo: Fixed SIO regression. [Hans Ostermeyer]
-Allow debugger 'dasm' command to traverse virtual spaces with unmapped holes. [Happy]
-uml: Added case for parameter PTYPE_CODE_LABEL in UML instruction disassembly. [Happy]
-vicdual: Added 97269-P-B and 97271-P daughterboards for nsub. [SailorSat]
* Confirmed PR-33 and PR-34 on the nsub motherboard - type is MMI 6331 (32*8).
* Added the 97269-P-B daughterboard - gradient is still a simulation, but uses the PROMs (starfield is still missing).
-Implemented HP 9845T driver (9845 with HP987080A hardware-accelerated monochrome graphics). [fulivi, A.Kueckes]
* Fixed a race condition in 45T, added second tape drive (T14), 98035 module default SC is 9 now.
* hphybrid: Hopefully fixed a super-subtle race condition in 9845T video hardware.
-acchi.cpp: Promoted to working state: [David Haywood]
* Added scantimer interrupt, inputs work in game.
* Added video banking.
* Added an NMK112 for sound banking, might not be hooked up correctly, difficult to know without understanding Japanese.
* Oki frequencies etc. need verifying on PCB.
-mcs51: Fixed indirect memory access opcodes dec, inc and xch_a. [Jean-Francois DEL NERO]
* Indirect access can't use SFRs, only extra memory above 0x80.
-i86: Fixed JNL flags test (github issue #2200). [htjywf2008]
-namconb1.cpp: Corrected Coin inputs and added in Coins 3 and 4 as needed. [Brian Troha]
-wirels60: Made P2 IO port optional. [RebeccaRGB]
-sblaster: Save DSP state, fixed incessant popping before first use. [moralrecordings]
-ymf262: Added save state support and slot pointer checks. [moralrecordings]
-nes improvements: [kazblox]
* Marked edu2k48 as working, added notes about mouse titles.
* Made koko not use battery-backed WRAM as shown in PCB picture.
* waixing.cpp: Slight modernizations - waixing_sgzlz_device now implemented the way CaH4e3 does it, gets some titles working.
-Fixed Head Panic modesty settings (more modesty means more clothing; nude/bikini pics are displayed after a level when set). [einstein95]
Input/service button fixes and clenups: [OzFalcon]
* realbrk.cpp: Removed service button hard-coded keycode assignment.
* hanaroku: Use standard hanafuda inputs and key assignments, remove hard-coded IPT_SERVICE
assignments.
* aleck64.cpp: Corrected Service/Test Button assignments.
* suprstar: Remove hard-coded keycode assignments.
* ampoker2.cpp: Made various key assignments consistent.
* albazc.cpp: Assigned "Data Clear" to IPT_MEMORY_RESET, changed "Medal In" and "Pay Out" to standard buttons, changed lockout
"Key" to PORT_TOGGLE type, corrected "Payout" button to use "IPT_GAMBLE_PAYOUT", corrected
IPT_SERVICE assignments, set
IPT_SERVICE and Double up buttons as standard assignments, set "Ext In 1" & "Ext In 2" as IPT_OTHER.
-Fixed gtrfrk6m boot by correcting Flash card memory size to 32MB, works for gtrfrk5m as well (thanks to @sakamoto-neko). [limyz]
-naomi.cpp: Redumped "Initial D Arcade Stage Ver. 2 (Export) (GDS-0027)". [rtw]
-Redumped Knights of Valour 3 HD (V105). [Peter Wilhelmsen, The Dumping Union]
-Documented that Taito's T.T. New York New York ROMs match the Sigma set. [ShouTime]
-Added later SuperMac Spec/8 III V1.3 NuBus ROM. [fink]
-Fixed coverity CID 157540 and CID 15741: Missing comma resulting in unintentional string concatenation. [Peter Bortas]
-sun4: Added SPARCstation IPX V2.3 and SPARCstation 1 V2.2 boot ROMs. [NekoEd]
-Fixed writes to decrypted opcode memory space. [Pugsy]
* Separated EXPSPACE_RAMWRITE and EXPSPACE_OPCODE case statements to allow opcode writes to access the correct memory.
* Example: In flicky this will now disable cat collisions with the main sprite: maincpu.ob@3ac6=c3.
NUEVOS JUEGOS AÑADIDOS O QUE ANTES NO FUNCIONABAN
------------------------------------------------------
Acchi Muite Hoi [David Haywood, Surgeville, Sean Sutton, Jred, Mike Krug, Smitdogg, The Dumping Union]
Fidelity Dame Sensory Challenger [hap, yovan]
Fidelity Sensory Chess Challenger 8 [hap, yovan]
Galaxy Games StarPak 4 (prototype) [Keith M. Kolmos, The Dumping Union]
Novag Presto [hap, Berger]
Pirate Ship [Phil Bennett, R. Belmont, Jared Bresee]
TI-2550 III [hap, Sean Riddle]
Tekken Card World [ShouTime, Rob Carr, The Dumping Union]
Wireless 60 (Jungle Soft / Kids Station Toys Inc) [RebeccaRGB]
HP 9845T [fulivi, A.Kueckes]
Popper [Dirk Best]
Soreike Kokology Vol. 2 - Kokoro no Tanteikyoku [AJR]
NUEVOS CLONES AÑADIDOS O QUE ANTES NO FUNCIONABAN
----------------------------------------------------
Bionic Commandos (bootleg, set 2) [TeamEurope]
Gals Panic DX (Asia) [arcademodbios.com]
Knights of Valour / Sangoku Senki (ver. 100, Hong Kong) [Pasky Junk]
Mach Breakers (World, MB2) [caius, Silvio Grazini, The Dumping Union]
Martial Masters (ver. 103, 102, 101CN) [kuze, The Dumping Union]
Megatack (set 2) [OriginalJohn]
Novag Octo [hap, Berger]
Prehistoric Isle in 1930 (World, bootleg) [The Iron Goat]
Rastan (World, Earlier code base) [System11, The Dumping Union]
Sonic Blast Man (US) [coolmod, The Dumping Union]
Street Fighter II': Champion Edition (UPL bootleg) [ShouTime, The Dumping Union]
Up Maguila (bootleg of Donkey Kong Jr.) [Asociacion A.R.C.A.D.E.]
NUEVAS MAQUINAS QUE AUN NO FUNCIONAN
----------------------------------
GI-Classic EX (satellite terminal) [R. Belmont, Jacob Kesinger, Surgeville, Paul Vining, Smitdogg, The Dumping Union]
GI-Classic EX (server) [R. Belmont, Phil Bennett]
Gaelco Championship Tuning Race [Mark F., Smitdogg, The Dumping Union]
Galaxy Play [PinMAME]
Game & Watch: Boxing [hap, Sean Riddle]
Game & Watch: Donkey Kong II [hap, Sean Riddle]
MegaTouch XL 6000 (Version r07) [R. Belmont]
Megatouch XL Gold (Version r01) [R. Belmont, Smitdogg, The Dumping Union]
MegaTouch XL (Italy version R1) [any, R. Belmont]
Megatouch XL Super 5000 (Version R5I) [R. Belmont, Smitdogg, The Dumping Union]
Otomedius (ver GGG:J:A:A:2008041801) [R. Belmont, dopefishjustin, G. Paziouros, S. Fauveau, R. Higashi, R. Howard, B. Munger, S. S. Neilson, Tormod, Smitdogg,
The Dumping Union]
Police Trainer 2 [R. Belmont, gamerfan, Mr. CAST, Smitdogg, The Dumping Union]
Ring Riders (Software version v2.2) [Mark F., Smitdogg, The Dumping Union]
Shark (US Billiards Inc.) [Stiletto, Siftware]
Super Derby II (Satellite board) [Charles MacDonald, The Dumping Union]
Super Star (Recreativos Franco) [AJR, Akiles500]
Unknown 'VIP 2000' game [TeamEurope, f205v]
Unknown Poker Game by Chain Leisure [Gerald (COY), The Dumping Union]
Unknown Sega gambling game (M1 Satellite board) [Jacob Kesinger, Surgeville, Paul Vining, Smitdogg, The
Dumping Union]
NUEVOS CLONES AÑADIDOS QUE NO FUNCIONAN
----------------------------------
Megatouch XL 6000 (Version r02) [R. Belmont, AeroCityMayor, Smitdogg, The Dumping Union]
MegaTouch XL Gold (Version r00) [R. Belmont]
MegaTouch XL Super 5000 (Version R5B) [R. Belmont]
MegaTouch XL Super 5000 (Version R5E) [R. Belmont]
Rocky (French speech) [PinMAME]
The Real Ghostbusters (US 3 Players, revision ?) [caius, The Dumping Union]
Tokyo Cop (US, dedicated version) [Mark F., Smitdogg, The Dumping Union]
Tokyo Cop (US, kit version) [Mark F., Smitdogg, The Dumping Union]
U.S.A. Football (R01u) [PinMAME]
Nuevo software list additions que funcionan
-----------------------------------
bbcb_cass:
3D-Wars (Demo), Arcade 4 Pack, Blockbusters Question Master, Children from Space, CopyCat III,
Crazy Cut/Mastermind/Klingon Attack, Disk Master, Football Director, How To Move Programs To Disk,
Music, Predict, Pro Word,
Superior Mover, Tape Transfer Software, Toccata [Nigel Barnes]
coco_cart: Super LOGO [Nigel Barnes]
dragon_cass: All known cassette dumps [Nigel Barnes]
dragon_flop: All known floppy dumps [Nigel Barnes]
dragon_flex: FLEX System and other Compusense FLEX releases [Nigel Barnes]
dragon_os9: OS-9, BASIC09, C, Dynacalc, Pascal, RMS, Stylograph [Nigel Barnes]
dgnalpha_flop: OS-9, NitrOS9, C, Dynacalc, Pascal, RMS, Stylograph, etc. [Nigel Barnes]
fmtowns_cd:
F-BASIC386 Compiler v1.1 L21, Dennou Ehon - Kyouryuu no Sekai, Hyper Oku no Hosomichii, Soko-ban
Perfect,
Youjuu Senki 2 - Reimei no Senshi [r09]
ibm5150:
Golden Axe, Home Alone, Prince of Persia v1.0 [ArcadeShadow]
ibm5170:
Gods, Indiana Jones and the Fate of Atlantis, The Legend of Kyrandia, Monkey Island 2: LeChuck's
Revenge,
Space Quest V: The Next Mutation [ArcadeShadow]
Borland Quattro Pro 3.0 (German), Borland Quattro Pro 5.0 (German), Borland Turbo Basic 1.0 (German),
Borland Turbo Pascal 4.0, Borland Turbo Pascal 6.01 (German) [darkstar]
ibm5150, ibm5170: Various alternate sets [Justin Kerk]
megadriv: Zhan Qi - Chinese Battle Chess (Tw) [system11]
nes: Adan y Eva [No-Intro], AV Super Real Pachinko [Frank Cifaldi]
pc98_cd:
Jorougumo - Jubaku no Dorei-tachi, Ms. Detective File #1 - Iwami Ginzan Satsujin Jiken, Youjuu Senki 2
- Reimei no Senshi [r09]
pet_rom: KeyChip [Andy Grady]
phc25_cass: official releases from Sanyo, Citadelle [Nigel Barnes]
Nuevo software list additions que no funcionan
-----------------------------------
gameboy: Song of the Pipa / Magic Ball [James, TeamEurope, Tauwasser]
pce_tourvision: Dragon Egg! [system11]
Pagina oficial:
http://www.mamedev.org/
Descarga de la versión 32 bits:
http://www.mamedev.org/downloader.php?file=mame0185/mame0185b.exe
Descarga de la versión 64 bits:
http://www.mamedev.org/downloader.php?file=mame0185/mame0185b_64bit.exe
lunes, 10 de abril de 2017
Cemu v1.7.4
Nueva versión final de este emulador de Wii U que va mejorando cada vez más pero por ahora empiezan a funcionar juegos, es algo lento todavía pero progresa muy rápido.
Características:
- Puede correr imágenes de Wii U encriptadas (WUD) y archivos RPX/RPL
- Resolución Interna es 1920x1080 (Si el juego la soporta)
- Sin optimizar. Espera bajos framerates y largos tiempos de carga.
- Funciona sólo en Windows x64 . puede que en otras plataformas posteriormente.
- Requerido OpenGL 3.3
CAMBIOS:
- Mejoras gráficas
- Pequeñas optimizaciónes
- La compilación del cache del shader se realiza ahora mediante multi-threaded
- Los paquetes gráficos pueden modificar formatos de texturas
- Arreglos y pequeñas nuevas opciones
En detalle:
# New in 1.7.4d:
GX2: Added a workaround for unsupported alignment in glVertexAttribIPointer for AMD GPUs
# New in 1.7.4b/c:
general: Fixed titleId calculation if DLC was installed incorrectly
GX2: Fixed crash if CPU extensions SSSE3 and SSE4.1 were not supported
# New in 1.7.4:
general: Added command line option -ud to enable upside-down render mode
general: Added game profile option 'GPUBufferCacheAccuracy'
general: Added game profile option 'disableGPUFence'
general: Updated some game profiles
CPU/JIT: Overhauled FPR register management, reducing the number of load/store operations
CPU/JIT: Fixed an unsafe optimization that could lead to floating-point stores being optimized away
CPU/JIT: Implemented instructions CREQV, LWBRX
CPU/JIT: Recompiler will now inline small functions
GX2: Improved occlusion query support
GX2: Added API GX2SetVertexSamplerBorderColor()
GX2: Fixed a bug in GX2SetPixelSamplerBorderColor()
GX2: Experimental support for texture readback
GX2: Added support for mip-mapped 3D textures
GX2: Shader dump debug option will now also dump shaders from the transferable shader cache
GX2: Added support for vertex attribute format=0x07, nfa=2, signed=0, endian=0
GX2: Fixed a bug that caused graphic pack shaders always being loaded as pixel shaders instead of their respective type
GX2: Slightly optimized OpenGL backend by reducing the number of GL function calls
GX2: Optimized decoding and handling of index data (utilizing SSE2)
GX2: Fixed data corruption occuring under rare circumstances in vertex/uniform data cache
GX2: Extended shader archive format to support cache files larger than 4GB
GX2: Compiling shaders from the transferable shader cache is now done multi-threaded (if ARB_parallel_shader_compile is supported)
GX2: Graphic packs now support overwriting the format of textures
Página oficial:
http://cemu.info/
Download:
http://cemu.info/releases/cemu_1.7.4.zip
Características:
- Puede correr imágenes de Wii U encriptadas (WUD) y archivos RPX/RPL
- Resolución Interna es 1920x1080 (Si el juego la soporta)
- Sin optimizar. Espera bajos framerates y largos tiempos de carga.
- Funciona sólo en Windows x64 . puede que en otras plataformas posteriormente.
- Requerido OpenGL 3.3
CAMBIOS:
- Mejoras gráficas
- Pequeñas optimizaciónes
- La compilación del cache del shader se realiza ahora mediante multi-threaded
- Los paquetes gráficos pueden modificar formatos de texturas
- Arreglos y pequeñas nuevas opciones
En detalle:
# New in 1.7.4d:
GX2: Added a workaround for unsupported alignment in glVertexAttribIPointer for AMD GPUs
# New in 1.7.4b/c:
general: Fixed titleId calculation if DLC was installed incorrectly
GX2: Fixed crash if CPU extensions SSSE3 and SSE4.1 were not supported
# New in 1.7.4:
general: Added command line option -ud to enable upside-down render mode
general: Added game profile option 'GPUBufferCacheAccuracy'
general: Added game profile option 'disableGPUFence'
general: Updated some game profiles
CPU/JIT: Overhauled FPR register management, reducing the number of load/store operations
CPU/JIT: Fixed an unsafe optimization that could lead to floating-point stores being optimized away
CPU/JIT: Implemented instructions CREQV, LWBRX
CPU/JIT: Recompiler will now inline small functions
GX2: Improved occlusion query support
GX2: Added API GX2SetVertexSamplerBorderColor()
GX2: Fixed a bug in GX2SetPixelSamplerBorderColor()
GX2: Experimental support for texture readback
GX2: Added support for mip-mapped 3D textures
GX2: Shader dump debug option will now also dump shaders from the transferable shader cache
GX2: Added support for vertex attribute format=0x07, nfa=2, signed=0, endian=0
GX2: Fixed a bug that caused graphic pack shaders always being loaded as pixel shaders instead of their respective type
GX2: Slightly optimized OpenGL backend by reducing the number of GL function calls
GX2: Optimized decoding and handling of index data (utilizing SSE2)
GX2: Fixed data corruption occuring under rare circumstances in vertex/uniform data cache
GX2: Extended shader archive format to support cache files larger than 4GB
GX2: Compiling shaders from the transferable shader cache is now done multi-threaded (if ARB_parallel_shader_compile is supported)
GX2: Graphic packs now support overwriting the format of textures
Página oficial:
http://cemu.info/
Download:
http://cemu.info/releases/cemu_1.7.4.zip
miércoles, 15 de marzo de 2017
RPCS3 v0.0.2
RPCS3 es un emulador de código abierto de Sony PlayStation 3 y debugger programado en C++ para Windows y Linux.El emulador empezó a desarrollarse a principios de 2011 y utiliza como modos para renderizar los gráficos el DirectX 12, Vulkan y OpenGL. El emulador llega empezar y en algunos casos es capaz de correr algunos juegos comerciales y PlayStation 3 SDK demos. Muchos más títulos se van añadiendo a la lista de compatibilidad y empezando a ser jugables gracias a nuestros contribuidores. El código fuente de RPCS3 es público en nuestro GitHub. Puedes encontrar las últimas revisiones compiladas en AppVeyor o compilarlas tu mismo.
Poe ahora empiezan a funcionar algunos juegos pero la velocidad al menos del sonido es bastanjte lenta pero parece que puede ir mejorando más rápido ya que ahora se puede dedicar al emulador a tiempo completo si quereis apoyalo y ayudar en su desasrrolo puedes hacerlo en su página de patreon:
https://www.patreon.com/Nekotekina
REQUISITOS MINIMOS:
- Windows 7 64-bit or greater / Linux 64-bit.
- A modern x64 processor with SSSE3 support.
- A GPU that supports OpenGL 4.3 or greater.
- Minimum: 4GB of RAM. Recommended: 8GB of RAM or greater.
- Microsoft Visual C++ 2015 redistributable.
- PlayStation 3 PS3UPDAT.PUP system software file.
- PlayStation 3 self-dumped games or applications.
- Storage requirements will expand depending on installed PlayStation 3 software.
- We do not support piracy. All system software should be self-dumped.
GUIA.
https://rpcs3.net/quickstart
CAMBIOS:
PPU/SPU
– PPU LLVM AOT recompiler reimplemented
– PPU LLVM caching implemented
– PPU thread scheduler implemented
– PPU breakpoints reimplemented
– PPU analyzer improved
– Various LV2 system improvements
– IdManager improvements
– Debugger fixed and enhanced
– PPU/SPU accuracy improvements
Memory
– Memory system cleanup
– sys_memory_get_page_attribute improvements
– sys_mmapper improvements
Graphics
– A LOT of bugfixes and accuracy improvements for all Graphic backends. (There were really a lot of improvements here and we can’t list them all!)
– Shader decompiler improvements
– Several RSX bugfixes and accuracy improvements
HLE
– Major sys_net improvements
– cellOsk implemented
– cellVDec fixes and improvements
– Several other small improvements
Input
– MMJoystick implemented
Linux
– Several Linux specific bugfixes were made. Some are still being worked on as there are still a few Linux specific bugs.
Vita
– Initial package unpacking implemented
– Small Interpreter improvements
Logging
– Logging system cleanup
– TLS bugfixes and improvements
Misc
– Automatic LLE loading
– MSELF, SDAT, EDAT, SPRX: Decryption on the fly!
– Firmware update file (PS3UPDAT.PUP) installer
– XAudio fixes
Many other unlisted bugfixes and improvements
Página oficial:
https://rpcs3.net/
Descarga.
https://ci.appveyor.com/api/buildjobs/21flqi2cftfm13lp/artifacts/rpcs3-v0.0.2-2017-03-14-f73adf0d_win64.zip
Poe ahora empiezan a funcionar algunos juegos pero la velocidad al menos del sonido es bastanjte lenta pero parece que puede ir mejorando más rápido ya que ahora se puede dedicar al emulador a tiempo completo si quereis apoyalo y ayudar en su desasrrolo puedes hacerlo en su página de patreon:
https://www.patreon.com/Nekotekina
REQUISITOS MINIMOS:
- Windows 7 64-bit or greater / Linux 64-bit.
- A modern x64 processor with SSSE3 support.
- A GPU that supports OpenGL 4.3 or greater.
- Minimum: 4GB of RAM. Recommended: 8GB of RAM or greater.
- Microsoft Visual C++ 2015 redistributable.
- PlayStation 3 PS3UPDAT.PUP system software file.
- PlayStation 3 self-dumped games or applications.
- Storage requirements will expand depending on installed PlayStation 3 software.
- We do not support piracy. All system software should be self-dumped.
GUIA.
https://rpcs3.net/quickstart
CAMBIOS:
PPU/SPU
– PPU LLVM AOT recompiler reimplemented
– PPU LLVM caching implemented
– PPU thread scheduler implemented
– PPU breakpoints reimplemented
– PPU analyzer improved
– Various LV2 system improvements
– IdManager improvements
– Debugger fixed and enhanced
– PPU/SPU accuracy improvements
Memory
– Memory system cleanup
– sys_memory_get_page_attribute improvements
– sys_mmapper improvements
Graphics
– A LOT of bugfixes and accuracy improvements for all Graphic backends. (There were really a lot of improvements here and we can’t list them all!)
– Shader decompiler improvements
– Several RSX bugfixes and accuracy improvements
HLE
– Major sys_net improvements
– cellOsk implemented
– cellVDec fixes and improvements
– Several other small improvements
Input
– MMJoystick implemented
Linux
– Several Linux specific bugfixes were made. Some are still being worked on as there are still a few Linux specific bugs.
Vita
– Initial package unpacking implemented
– Small Interpreter improvements
Logging
– Logging system cleanup
– TLS bugfixes and improvements
Misc
– Automatic LLE loading
– MSELF, SDAT, EDAT, SPRX: Decryption on the fly!
– Firmware update file (PS3UPDAT.PUP) installer
– XAudio fixes
Many other unlisted bugfixes and improvements
Página oficial:
https://rpcs3.net/
Descarga.
https://ci.appveyor.com/api/buildjobs/21flqi2cftfm13lp/artifacts/rpcs3-v0.0.2-2017-03-14-f73adf0d_win64.zip
viernes, 10 de marzo de 2017
PSX Datacenter Actualización 11-Marzo-2017
Nueva actualización semanal de la página de PSX Datacenter añadiendo en esta ocasión nuevas entradas de juegos de PSX y actualizando muchas otras como Play de Oboeru Series, Mortal Kombat 4, NBA Live 2001 , Mouja, Ms Pac-Man - Maze Madness o Moto Racer World Tour con nuevo contenido como portadas en alta resolución, información, nuevos trucos, publicidades y muchos otros cambios.
Añadidas las siguientes entradas a la PSX Datacenter:
NTSC-J:
Play de Oboeru Series Toeic Test - Goku Deruderu 1700 [SLPM-89010] (J)
Play de Oboeru Series Toeic Test - Goku Deruderu 1700 [Reprint] [SLPS-03168] (J)
Pro Mahjong Tsuwamono Series - Joryuu Janshi ni Chousen [SLPS-02359] (J)
Pro Mahjong Tsuwamono Series - Joryuu Janshi ni Chousen [BPV] [SLPS-03218] (J)
ACTUALIZADAS:
Mortal Kombat 4 [SLUS-00605] (E)
Mortal Kombat 4 [SLES-01349] (E)
Mortal Kombat - Special Forces [SLUS-00824] (E)
Mortal Kombat - Special Forces [SLES-02338] (E)
Moto Racer World Tour [SLUS-01321] (E)
Moto Racer World Tour [SCES-03037] (E)(F)(G)(I)(S)(Sw)
Motocross Mania [SLUS-01357] (E)
Motocross Mania [SLES-03325] (E)(F)(G)(I)(S)
Motocross Mania 2 [SLUS-01531] (E)
Motocross Mania 2 [SLES-04098] (E)(F)(G)(I)(S)
Motor Mash [SLES-00310] (E)(F)(G)
Motor Toon Grand Prix [SCPS-10001] (J)
Motorhead [SLUS-00717] (E)
Motorhead [SLES-00556] (E)
Mouja [SLPS-00674] (J)
Mouja [1300Yen Reprint] [SLPS-02252] (J)
Ms Pac-Man - Maze Madness [SLPS-03000] (J)
Ms Pac-Man - Maze Madness [SLUS-01018] (E)
Ms Pac-Man - Maze Madness [SCES-03085] (E)(F)(G)(I)(S)
Ms Pac-Man - Maze Madness [SCES-03086] (E)(F)(G)(I)(S)
Ms Pac-Man - Maze Madness [SCES-03087] (G)
MTB Dirtcross [SLPS-01467] (J)(E)
MTV'S Celebrity Deathmatch [SLUS-01453] (E)
MTV'S Celebrity Deathmatch [SLES-03967] (E)(F)(G)(I)(S)
MTV Music Generator [SLUS-01006] (E)
Music 2000 [SLES-02224] (E)(F)(G)(I)(S)
MTV Sports Snowboarding [SLUS-00990] (E)
MTV Sports Snowboarding [SLES-02353] (E)
NBA Live 2001 [SLUS-01271] (E)
NBA Live 2001 [SLES-03128] (E)
NBA Live 2001 [SLES-03129] (F)
NBA Live 2001 [SLES-03130] (G)
NBA Live 2001 [SLES-03131] (I)
NBA Live 2001 [SLES-03132] (S)
Añadidas nuevas descripciones, portadas en alta resolución,nuevas publicidades y imagenes.
MANUALS:
Kula Quest (J) [SCPS-10064]
Manual scans by Qbl, cleaned & compiled into cbr by gladiator.
Podeis consultarlas en:
http://www.psxdatacenter.com/
o
http://psxdatacenter.com/
Si quieres contribuir y agradecer el trabajo en la página puedes hacerlo en Patreon:
https://www.patreon.com/psxdatacenter
Añadidas las siguientes entradas a la PSX Datacenter:
NTSC-J:
Play de Oboeru Series Toeic Test - Goku Deruderu 1700 [SLPM-89010] (J)
Play de Oboeru Series Toeic Test - Goku Deruderu 1700 [Reprint] [SLPS-03168] (J)
Pro Mahjong Tsuwamono Series - Joryuu Janshi ni Chousen [SLPS-02359] (J)
Pro Mahjong Tsuwamono Series - Joryuu Janshi ni Chousen [BPV] [SLPS-03218] (J)
ACTUALIZADAS:
Mortal Kombat 4 [SLUS-00605] (E)
Mortal Kombat 4 [SLES-01349] (E)
Mortal Kombat - Special Forces [SLUS-00824] (E)
Mortal Kombat - Special Forces [SLES-02338] (E)
Moto Racer World Tour [SLUS-01321] (E)
Moto Racer World Tour [SCES-03037] (E)(F)(G)(I)(S)(Sw)
Motocross Mania [SLUS-01357] (E)
Motocross Mania [SLES-03325] (E)(F)(G)(I)(S)
Motocross Mania 2 [SLUS-01531] (E)
Motocross Mania 2 [SLES-04098] (E)(F)(G)(I)(S)
Motor Mash [SLES-00310] (E)(F)(G)
Motor Toon Grand Prix [SCPS-10001] (J)
Motorhead [SLUS-00717] (E)
Motorhead [SLES-00556] (E)
Mouja [SLPS-00674] (J)
Mouja [1300Yen Reprint] [SLPS-02252] (J)
Ms Pac-Man - Maze Madness [SLPS-03000] (J)
Ms Pac-Man - Maze Madness [SLUS-01018] (E)
Ms Pac-Man - Maze Madness [SCES-03085] (E)(F)(G)(I)(S)
Ms Pac-Man - Maze Madness [SCES-03086] (E)(F)(G)(I)(S)
Ms Pac-Man - Maze Madness [SCES-03087] (G)
MTB Dirtcross [SLPS-01467] (J)(E)
MTV'S Celebrity Deathmatch [SLUS-01453] (E)
MTV'S Celebrity Deathmatch [SLES-03967] (E)(F)(G)(I)(S)
MTV Music Generator [SLUS-01006] (E)
Music 2000 [SLES-02224] (E)(F)(G)(I)(S)
MTV Sports Snowboarding [SLUS-00990] (E)
MTV Sports Snowboarding [SLES-02353] (E)
NBA Live 2001 [SLUS-01271] (E)
NBA Live 2001 [SLES-03128] (E)
NBA Live 2001 [SLES-03129] (F)
NBA Live 2001 [SLES-03130] (G)
NBA Live 2001 [SLES-03131] (I)
NBA Live 2001 [SLES-03132] (S)
Añadidas nuevas descripciones, portadas en alta resolución,nuevas publicidades y imagenes.
MANUALS:
Kula Quest (J) [SCPS-10064]
Manual scans by Qbl, cleaned & compiled into cbr by gladiator.
Podeis consultarlas en:
http://www.psxdatacenter.com/
o
http://psxdatacenter.com/
Si quieres contribuir y agradecer el trabajo en la página puedes hacerlo en Patreon:
https://www.patreon.com/psxdatacenter
viernes, 24 de febrero de 2017
PSX Datacenter Actualización 25-Febrero-2017
Nueva actualización semanal de la página de PSX Datacenter añadiendo en esta ocasión nuevas entradas de juegos de PSX y actualizando muchas otras como Play de Oboeru Series - Play de Oboeru Kanji Kentei Deruderu 1100, Kula World, Monster Rancher, Moon Remix RPG Adventure, Mortal Kombat 3 o Moto Racer y Moto Racer 2 con nuevo contenido como portadas en alta resolución, información, nuevos trucos, publicidades y muchos otros cambios.
Añadidas las siguientes entradas a la PSX Datacenter:
NTSC-J:
Pachinko Hall - Shinso Dai Kaiten [SLPS-01089] (J)
Parlor! Pro 8 [SLPS-02483] (J)
Play de Oboeru Series - Play de Oboeru Kanji Kentei Deruderu 1100 [SLPS-03099] (J)
Play de Oboeru Series - Play de Oboeru Kanji Kentei Deruderu 1100 [Deluxe Package] [SLPM-89009] (J)
ACTUALIZADAS:
Kula World [SCES-01000] (E)
KulaQuest [SCPS-10064] (J)
Monster Farm 2 [SLPS-01906] (J)
Monster Farm 2 [PlayStation the Best] [SLPS-91199] (J)
Monster Rancher [SCES-02872] (E)
Monster Rancher 2 [SLUS-00917] (E)
Monster Trucks [SLES-00314] (E)
Moon Remix RPG Adventure [SLPS-01031] (J)
Moon Remix RPG Adventure [Playstation the Best] [SLPS-91112] (J)
Moorhen 3 - Chicken Chase [SLES-03846] (E)(F)(G)
Moorkokin 3 - ¡La Caza Del Pollo! [SLES-03898] (I)(S)
Mori No Oukoku - Kingdom Of Forest [SLPS-01861] (J)
Mort the Chicken [SLUS-01021] (E)
Mort the Chicken [SLES-02712] (E)
Mortal Kombat Mythologies - Sub-Zero [SLUS-00476] (E)
Mortal Kombat Mythologies - Sub-Zero [SLES-01020] (E)
Mortal Kombat 3 [SIPS-60006] (J)
Mortal Kombat 3 [SCUS-94201] (E)
Mortal Kombat 3 [SLUS-01126] (E)
Mortal Kombat 3 [SCES-00060] (E)
Moses Prince of Egypt [SLES-02954] (E)(Du)(F)(G)
Moto Racer [SLUS-00498] (E)
Moto Racer [SLPS-01163] (J)
Moto Racer [SLES-00469] (E)(F)(G)(I)(S)(Sw)
Moto Racer 2 [SLUS-00738] (E)
Moto Racer 2 [SLPS-02040] (J)
Moto Racer 2 [SLES-01184] (E)(F)(G)(I)(S)(Sw)
Roll Away [SLUS-00724] (E)
Thunder Truck Rally [SCUS-94352] (E)
Añadidas nuevas descripciones, portadas en alta resolución,nuevas publicidades y imagenes.
MANUALS:
Kula Quest (J) [SCPS-10064]
Manual scans by Qbl, cleaned & compiled into cbr by gladiator.
Podeis consultarlas en:
http://www.psxdatacenter.com/
o
http://psxdatacenter.com/
Si quereís contribuir y agradecer el trabajo en la página podeís hacerlo en Patreon:
https://www.patreon.com/psxdatacenter
Añadidas las siguientes entradas a la PSX Datacenter:
NTSC-J:
Pachinko Hall - Shinso Dai Kaiten [SLPS-01089] (J)
Parlor! Pro 8 [SLPS-02483] (J)
Play de Oboeru Series - Play de Oboeru Kanji Kentei Deruderu 1100 [SLPS-03099] (J)
Play de Oboeru Series - Play de Oboeru Kanji Kentei Deruderu 1100 [Deluxe Package] [SLPM-89009] (J)
ACTUALIZADAS:
Kula World [SCES-01000] (E)
KulaQuest [SCPS-10064] (J)
Monster Farm 2 [SLPS-01906] (J)
Monster Farm 2 [PlayStation the Best] [SLPS-91199] (J)
Monster Rancher [SCES-02872] (E)
Monster Rancher 2 [SLUS-00917] (E)
Monster Trucks [SLES-00314] (E)
Moon Remix RPG Adventure [SLPS-01031] (J)
Moon Remix RPG Adventure [Playstation the Best] [SLPS-91112] (J)
Moorhen 3 - Chicken Chase [SLES-03846] (E)(F)(G)
Moorkokin 3 - ¡La Caza Del Pollo! [SLES-03898] (I)(S)
Mori No Oukoku - Kingdom Of Forest [SLPS-01861] (J)
Mort the Chicken [SLUS-01021] (E)
Mort the Chicken [SLES-02712] (E)
Mortal Kombat Mythologies - Sub-Zero [SLUS-00476] (E)
Mortal Kombat Mythologies - Sub-Zero [SLES-01020] (E)
Mortal Kombat 3 [SIPS-60006] (J)
Mortal Kombat 3 [SCUS-94201] (E)
Mortal Kombat 3 [SLUS-01126] (E)
Mortal Kombat 3 [SCES-00060] (E)
Moses Prince of Egypt [SLES-02954] (E)(Du)(F)(G)
Moto Racer [SLUS-00498] (E)
Moto Racer [SLPS-01163] (J)
Moto Racer [SLES-00469] (E)(F)(G)(I)(S)(Sw)
Moto Racer 2 [SLUS-00738] (E)
Moto Racer 2 [SLPS-02040] (J)
Moto Racer 2 [SLES-01184] (E)(F)(G)(I)(S)(Sw)
Roll Away [SLUS-00724] (E)
Thunder Truck Rally [SCUS-94352] (E)
Añadidas nuevas descripciones, portadas en alta resolución,nuevas publicidades y imagenes.
MANUALS:
Kula Quest (J) [SCPS-10064]
Manual scans by Qbl, cleaned & compiled into cbr by gladiator.
Podeis consultarlas en:
http://www.psxdatacenter.com/
o
http://psxdatacenter.com/
Si quereís contribuir y agradecer el trabajo en la página podeís hacerlo en Patreon:
https://www.patreon.com/psxdatacenter
Cemu v1.7.2c
Nueva versión final de este emulador de Wii U que va mejorando cada vez más pero por ahora empiezan a funcionar juegos, es algo lento todavía pero progresa muy rápido.
Características:
- Puede correr umagenes de Wii U encriptadas (WUD) y archivos RPX/RPL
- Resolución Interna es 1920x1080 (Si el juego la soporta)
- Sin optimizar. Espera bajos framerates y largos tiempos de carga.
- Funciona sólo en Windows x64 . puede que en otras plataformas posteriormente.
- Requerido OpenGL 3.3
CAMBIOS:
- Optimizaciones
- Mejorada la compatibilidad
- Mejoras gráficas
- Arreglos y pequeños ajustes
En detalle:
# New in 1.7.2c:
GX2: Fixed a bug in GX2SwapScanBuffers() that could cause the GPU command stream to get corrupted
# New in 1.7.2b:
coreinit: Fixed a crash bug in coreinit initialization code
# New in 1.7.2:
general: Reorganized menu options for better clarity (Some debug option stuff wasn't really for
debugging)
general: Added option to choose fullscreen scaling mode (stretch to screen or keep aspect ratio)
general: Default and recommended value for CPU timer option is now 'Host based'
PPC: Thread emulation is now using Fibers. Technically speaking, this change was made to simplify
context switching within HLE functions. It allows certain API to behave more similar to the real Cafe OS.
coreinit: Fixed a bug that caused MEMGetAllocatableSizeForExpHeapEx() to return negative values under certain circumstances
coreinit: Fixed a crash bug in MPRunTasksFromTaskQ()
coreinit: Added API MPDequeTask(), MPWaitTaskQWithTimeout(), MPRunTask()
coreinit: Fixed rare deadlock in alarm handler
VPAD: Fixed fullscreen touch input for non-16:9 displays
GX2: Fixed that under certain circumstances GX2WaitTimeStamp() could return immediately due to the low accuracy of the internally used timer (affected only 'Host based timer')
GX2: Added support for texture format R16_G16_B16_A16_SNORM
GX2: Added support for sampler2DRect textures
GX2: Unsupported instructions in a GS Copyshader will no longer cause a crash
GX2: Fixed texelFetch() accessing textures upside-down if ARB_clip_control is used
GX2: Adjusted handling of vsync and flip event to decrease latency
GX2: Optimized texture encoding & decoding
GX2: Optimized frequently used GX2 API
GX2: Optimized various parts of the GPU command processor
GX2: Fixed incorrect mapping of GS->PS attributes if gl_FragCoord is used
GX2: Fixed handling of GS input primitive LINE_STRIP
Página oficial:
http://cemu.info/
Download:
http://cemu.info/releases/cemu_1.7.2.zip
Características:
- Puede correr umagenes de Wii U encriptadas (WUD) y archivos RPX/RPL
- Resolución Interna es 1920x1080 (Si el juego la soporta)
- Sin optimizar. Espera bajos framerates y largos tiempos de carga.
- Funciona sólo en Windows x64 . puede que en otras plataformas posteriormente.
- Requerido OpenGL 3.3
CAMBIOS:
- Optimizaciones
- Mejorada la compatibilidad
- Mejoras gráficas
- Arreglos y pequeños ajustes
En detalle:
# New in 1.7.2c:
GX2: Fixed a bug in GX2SwapScanBuffers() that could cause the GPU command stream to get corrupted
# New in 1.7.2b:
coreinit: Fixed a crash bug in coreinit initialization code
# New in 1.7.2:
general: Reorganized menu options for better clarity (Some debug option stuff wasn't really for
debugging)
general: Added option to choose fullscreen scaling mode (stretch to screen or keep aspect ratio)
general: Default and recommended value for CPU timer option is now 'Host based'
PPC: Thread emulation is now using Fibers. Technically speaking, this change was made to simplify
context switching within HLE functions. It allows certain API to behave more similar to the real Cafe OS.
coreinit: Fixed a bug that caused MEMGetAllocatableSizeForExpHeapEx() to return negative values under certain circumstances
coreinit: Fixed a crash bug in MPRunTasksFromTaskQ()
coreinit: Added API MPDequeTask(), MPWaitTaskQWithTimeout(), MPRunTask()
coreinit: Fixed rare deadlock in alarm handler
VPAD: Fixed fullscreen touch input for non-16:9 displays
GX2: Fixed that under certain circumstances GX2WaitTimeStamp() could return immediately due to the low accuracy of the internally used timer (affected only 'Host based timer')
GX2: Added support for texture format R16_G16_B16_A16_SNORM
GX2: Added support for sampler2DRect textures
GX2: Unsupported instructions in a GS Copyshader will no longer cause a crash
GX2: Fixed texelFetch() accessing textures upside-down if ARB_clip_control is used
GX2: Adjusted handling of vsync and flip event to decrease latency
GX2: Optimized texture encoding & decoding
GX2: Optimized frequently used GX2 API
GX2: Optimized various parts of the GPU command processor
GX2: Fixed incorrect mapping of GS->PS attributes if gl_FragCoord is used
GX2: Fixed handling of GS input primitive LINE_STRIP
Página oficial:
http://cemu.info/
Download:
http://cemu.info/releases/cemu_1.7.2.zip
viernes, 10 de febrero de 2017
Cemu v1.7.1
Nueva versión final de este emulador de Wii U que va mejorando cada vez más pero por ahora empiezan a funcionar juegos, es algo lento todavía pero progresa muy rápido.
Características:
- Puede correr imagenes de Wii U encriptadas (WUD) y archivos RPX/RPL
- Resolución Interna es 1920x1080 (Si el juego la soporta)
- Sin optimizar. Espera bajos framerates y largos tiempos de carga.
- Funciona sólo en Windows x64 . puede que en otras plataformas posteriormente.
- Requerido OpenGL 3.3
CAMBIOS:
- Optimización del recompiler (Más rápida la emulación de la CPU lo que aumenta los frames en muchos juegos significatívanmente)
- Mejorada la compatibilidad
- Reducido el uso de VRAM
- Muchísimos fallos y crashes del emulador arreglados
Página oficial:
http://cemu.info/
Download:
http://cemu.info/releases/cemu_1.7.1.zip
Características:
- Puede correr imagenes de Wii U encriptadas (WUD) y archivos RPX/RPL
- Resolución Interna es 1920x1080 (Si el juego la soporta)
- Sin optimizar. Espera bajos framerates y largos tiempos de carga.
- Funciona sólo en Windows x64 . puede que en otras plataformas posteriormente.
- Requerido OpenGL 3.3
CAMBIOS:
- Optimización del recompiler (Más rápida la emulación de la CPU lo que aumenta los frames en muchos juegos significatívanmente)
- Mejorada la compatibilidad
- Reducido el uso de VRAM
- Muchísimos fallos y crashes del emulador arreglados
Página oficial:
http://cemu.info/
Download:
http://cemu.info/releases/cemu_1.7.1.zip
martes, 17 de enero de 2017
Cemu v1.7.0d
Nueva versión final de este emulador de Wii U que va mejorando cada vez más pero por ahora empiezan a funcionar juegos, es algo lento todavía pero progresa muy rápido.
Caracteristicas:
- Puede correr umagenes de Wii U encriptadas (WUD) y archivos RPX/RPL
- Resolución Interna es 1920x1080 (Si el juego la soporta)
- Sin optimizar. Espera bajos framerates y largos tiempos de carga.
- Funciona sólo en Windows x64 . puede que en otras plataformas posteriormente.
- Requerido OpenGL 3.3
CAMBIOS:
- Añadido 'Graphic packs' (soporte para graphic modding),esto permite cambios de resolución hasta 4x la resolución original
- Extendido el shader cache, ahora es transferible y forward compatible
Download:
http://cemu.info/releases/cemu_1.7.0.zip
Página oficial:
http://cemu.info/
Caracteristicas:
- Puede correr umagenes de Wii U encriptadas (WUD) y archivos RPX/RPL
- Resolución Interna es 1920x1080 (Si el juego la soporta)
- Sin optimizar. Espera bajos framerates y largos tiempos de carga.
- Funciona sólo en Windows x64 . puede que en otras plataformas posteriormente.
- Requerido OpenGL 3.3
CAMBIOS:
- Añadido 'Graphic packs' (soporte para graphic modding),esto permite cambios de resolución hasta 4x la resolución original
- Extendido el shader cache, ahora es transferible y forward compatible
Download:
http://cemu.info/releases/cemu_1.7.0.zip
Página oficial:
http://cemu.info/
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