Mostrando entradas con la etiqueta amiga games. Mostrar todas las entradas
Mostrando entradas con la etiqueta amiga games. Mostrar todas las entradas

viernes, 22 de junio de 2018

WinUAE 4.0.0

Nueva versión final por fin del mejor emulador que hay del ordenador Commodore Amiga, permite usar todos los distintos modelos de Commodore desde el Amiga 500 , 1200C CDTV, CD32. Laserdisc y con muchos modos gráficos usando dx, opengl, permitiendo que los juegos ocupen toda la pantalla sin ningún borde, lectura de los cd en cdtv y cd32 mucho mas rápida que en la consola original, uso de savestates y muchas otras opciones.

Cambios:
New major features:

- Beam Racing Lagless VSync which reduces input latency to sub-5ms. Replaces old Low Latency VSync. (Use 1-2 slice Lagless VSync to match old Low Latency VSync behavior)
- Virtual multi monitor support. Each virtual Amiga video output connector (Video port graphics adapter, RTG boards) can be “connected” to separate WinUAE window, emulating real hardware being connected to more than one physical monitor.
- Debugger supports running Amiga executables from shell, adds symbol and gcc stab debugging data support, loads executable to special reserved address space which enables detection of any illegal accesses byte accurately and more. (Details)
- Host mode FPU emulation mode is finally full extended precision (80-bit) capable. It is also fully - JIT compatible.

New other features:

- Overlay graphics led (power, floppy etc) support.
- Close confirmation option added to misc panel.
- Default WASAPI audio device automatically follows Windows default audio device.
- Directory harddrives now use uaehf.device as a fake device driver (replacing non-existing uae.device), for example programs that query extra information (like SCSI Inquiry data) now get valid data.
- Directory filesystem harddrive fake block size dynamic adjustment now starts from smaller disk size, workaround for WB free space calculation overflow when partition is larger than 16G.
- Harddrive imager now also supports native (mainboard/expansion board) IDE connected CHS-only drives.
- Disk swapper config file data is restored from statefile.
- Cirrus Logic RTG horizontal doubling support, keeps aspect ratio in doublescan modes.
- Action Replay II/III state file support improved.
- Windowed mode resize enable/disable option.
- CDTV SCSI and SRAM options moved to Expansions.

3.6.x bug fixes:

- WD33C93 based SCSI controllers hung the system if controller didn’t have any connected SCSI devices.
- Direct3D11 fullscreen mode didn’t open if monitor was connected to non-default GPU. (For example laptops with Intel and NVidia GPU with NV GPU connected to external monitor)
- Direct3D11 fullscreen ALT-TAB refresh problems and other D3D11 fixes.
- 68030 MMU PLOAD was broken (Caused Amiga Linux crash at boot).

Older bugs fixed:

- On the fly switching from non-cycle exact to cycle-exact mode stopped emulation in certain situations.
- Fixed E-Matrix accelerator board RAM selection.
- If CD was changed and system was reset during change delay, drive become empty and new CD was never inserted. Mainly affected CD32 and CDTV.
- Reset when uaescsi.device CD was mounted caused memory corruption/crash in certain situations.
- Code analyzer warnings fixed (uninitialized variables, buffer size checks etc..)
- Old JIT bug fixed: many CPU instructions didn’t set V-flag correctly. (Aranym)
-Inserting or removing USB input device caused crash in some situations.
- Softfloat FPU edge case fixes (FABS, FNEG with infinity, logarithmic instructions with NaN)
- Decrease/increase emulation speed input events didn’t do anything.
- Toccata audio was not fully closed when reset/reset and caused crash if new config was loaded and started.
- Removed forgotten, useless and obsolete “The selected screen mode can’t be displayed in a window, because..” check.
- Fixed WASAPI Exclusive mode audio glitches when paused/unpaused.
- Paula audio volume GUI volume setting was ignored if audio mode was mono.


New emulated expansions:

- C-Ltd Kronos
- CSA Magnum 40
- DCE Typhoon MK2
- GVP A1230 Series II
- Hardital TQM
- MacroSystem Falcon 040
- Xetec FastTrak
And more…



Página oficial:
http://www.winuae.net/

Descarga de la versión 32 bits:
http://download.abime.net/winuae/releases/WinUAE4000.zip

Descarga de la versión  64 bits:
http://download.abime.net/winuae/releases/WinUAE4000_x64.zip

Descarga de los [1.5.1+ Direct3D Pixel Shader filters]:
http://download.abime.net/winuae/stuff/filtershaders.zip



lunes, 18 de junio de 2018

WinUAE 4.0.0 Beta 14

Nueva versión beta del mejor emulador que hay del ordenador Commodore Amiga, permite usar todos los distintos modelos de Commodore desde el Amiga 500 , 1200C CDTV, CD32 y con muchos modos gráficos usando dx,opengl, permitiendo que los juegos ocupen toda la pantalla sin ningún borde,lectura de los cd en cdtv y cd32 mucho mas rápida que en la consola original, uso de savetates y muchas otras opciones.

Cambios:

– Virtual RDB (generated when partition hardfile is mounted in non-UAE controller) now also supports >512 block size partitions.
– Some more code analyzer fixes.
– Paula audio GUI volume setting was ignored if audio mode was mono.
– Restrict minimum allowed JIT cache size to 128. (Previously too small unsupported size was allowed)
– Fixed uaescsi.device reset memory corruption if CD filesystem uses TD_ADDCHANGEINT.
– Logarithmic softfloat functions returned infinity when source value was nan.



Página oficial:
http://www.winuae.net/

Versión beta en los foros de English Amiga board
http://eab.abime.net/showthread.php?t=91755

Descarga de la versión beta 32 bits:
http://www.winuae.net/files/b/winuae_4000b14.7z

Descarga de la versión beta 64 bits:
http://www.winuae.net/files/b/winuae64_4000b14.7z

Descarga de los [1.5.1+ Direct3D Pixel Shader filters]
http://download.abime.net/winuae/stuff/filtershaders.zip

jueves, 14 de junio de 2018

WinUAE 4.0.0 Beta 13

Nueva versión beta del mejor emulador que hay del ordenador Commodore Amiga, permite usar todos los distintos modelos de Commodore desde el Amiga 500 , 1200C CDTV, CD32 y con muchos modos gráficos usando dx,opengl, permitiendo que los juegos ocupen toda la pantalla sin ningún borde,lectura de los
cd en cdtv y cd32 mucho mas rápida que en la consola original, uso de savetates y muchas otras
opciones.



Cambios:

- Toccata sound was not fully closed when reset/reset and caused crash if new config was loaded and
started.
- Returning back to D3D11 fullscreen from GUI didn't automatically recapture mouse. (b12)
- Debugger f <start> <end> was broken.
- Corrupted OSD graphics (if OSD was enabled) and extra dark/bright line was drawn at the bottom of display in lagless D3D11 fullscreen mode after exiting GUI.
- Second to last line was not drawn in lagless mode. Very last line is invisible by design.
- FMOVE and FMOVEM to memory didn't check if destination addressing mode was invalid (PC relative) and didn't generate F-line.
- FMOVE to control register didn't check if more than 1 control register bit was set which is also
invalid and should generate F-line.
- FMOVEM to (An)+ and from -(An) are invalid.
- Softfloat FABS and FNEG didn't handle infinity correctly.

Página oficial:
http://www.winuae.net/

Versión beta en los foros de English Amiga board
http://eab.abime.net/showthread.php?t=91755

Descarga de la versión beta 32 bits:
http://www.winuae.net/files/b/winuae_4000b13.7z

Descarga de la versión beta 64 bits:
http://www.winuae.net/files/b/winuae64_4000b13.7z

Descarga de los [1.5.1+ Direct3D Pixel Shader filters]

http://download.abime.net/winuae/stuff/filtershaders.zip

lunes, 4 de junio de 2018

WinUAE 4.0.0 Beta 12

Nueva versión beta del mejor emulador que hay del ordenador Commodore Amiga, permite usar todos los distintos modelos de Commodore desde el Amiga 500 , 1200C CDTV, CD32 y con muchos modos gráficos usando dx,opengl, permitiendo que los juegos ocupen toda la pantalla sin ningún borde,lectura de los cd en cdtv y cd32 mucho mas rápida que en la consola original, uso de savetates y muchas otras opciones.

Cambios:

– Don’t allow lagless vsync in normal windowed mode.
– Hide lagless vsync slice count in GUI if lagless vsync is not selected.
– Fixed crash if screen mode open failed and error dialog was shown. (b11)
– D3D11 fullscreen mode opened in primary monitor if selected non-default monitor was connected to another GPU.
– New debugger didn’t load 3.1 (and probably older) amiga.lib files.
– Added debugger_options config entry, currently only supported sub entry is pathprefix=x where x is string that gets appended to stabs source file paths.
– Try harder to find working path for stabs source files and when working path combination is found, remember it instead of enumerating all possible variants every time source file is loaded.
– uaedbg now breaks to debugger when debugged application causes unhandled exception via tc_TrapCode.



Página oficial:
http://www.winuae.net/

Versión beta en los foros de English Amiga board
http://eab.abime.net/showthread.php?t=91755

Descarga de la versión beta 32 bits:
http://www.winuae.net/files/b/winuae_4000b12.7z

Descarga de la versión beta 64 bits:
http://www.winuae.net/files/b/winuae64_4000b12.7z

Descarga de los [1.5.1+ Direct3D Pixel Shader filters]
http://download.abime.net/winuae/stuff/filtershaders.zip

miércoles, 23 de mayo de 2018

WinUAE 4.0.0 Beta 11

Nueva versión beta del mejor emulador que hay del ordenador Commodore Amiga, permite usar todos los distintos modelos de Commodore desde el Amiga 500 , 1200C CDTV, CD32 y con muchos modos gráficos usando dx,opengl, permitiendo que los juegos ocupen toda la pantalla sin ningún borde,lectura de los cd en cdtv y cd32 mucho mas rápida que en la consola original, uso de savetates y muchas otras opciones.

Cambios:

– D3D11 fullscreen mode after alt-tab/gui was not restored properly if emulation was in paused state.
– D3D9 lagless vsync partial updates (introduced in b5) used incorrect (full, D3DLOCK_DISCARD) texture update mode.
– Decrease/increase emulation speed input events didn’t do anything.
– Power led dim config option is now integer (0 = fully off, 1 to 100 = brightness level)
– Hardware emulated graphics boards didn’t update properly without enabled OSD led (uaegfx was already fixed in b9)
– A2410 didn’t support multiple monitor mode.
– Merged Aranym JIT updates.
– Fixed old (since the beginning?) JIT bug: many instructions always cleared V-flag (ADDX, SUBX, NEGX, BTST/BCHG/BCLR/BSET, possibly others). Fix by Thorsten Otto.



Página oficial:
http://www.winuae.net/

Versión beta en los foros de English Amiga board
http://eab.abime.net/showthread.php?t=91755

Descarga de la versión beta 32 bits:
http://www.winuae.net/files/b/winuae_4000b11.7z

Descarga de la versión beta 64 bits:
http://www.winuae.net/files/b/winuae64_4000b11.7z

Descarga de los [1.5.1+ Direct3D Pixel Shader filters] http://download.abime.net/winuae/stuff/filtershaders.zip

lunes, 9 de abril de 2018

WinUAE 4.0.0 Beta 1

Nueva versión beta del mejor emulador que hay del ordenador Commodore Amiga, permite usar todos los distintos modelos de Commodore desde el Amiga 500 , 1200C CDTV, CD32 y con muchos modos gráficos usando dx,opengl, permitiendo que los juegos ocupen toda la pantalla sin ningún borde,lectura de los cd en cdtv y cd32 mucho mas rápida que en la consola original, uso de savetates y muchas otras opciones.

Cambios:

Lagless Vsync:

Previous discussion: http://eab.abime.net/showthread.php?t=88777&page=8

Implemented lagless vsync mode (https://www.blurbusters.com/blur-bus...or-developers/)
Replaces old low latency vsync mode.

What does it do? It reduces input latency from usual 20ms-40ms+ to less than 5ms! (or even less)

Current limitations:

- Does not support black frame insertion or frame doubling = use only standard 50Hz or 60Hz modes. (or up to 85Hz or so )
- Native mode only. Cycle-exact/approximate/fastest possible/JIT supported.
- Direct3D 9 and 11 only.
- Fullscreen only.
- Amiga display to monitor position mapping must be border to border vertically (or close enough) or you may see tearing lines.
- Does not gain anything from G-Sync.

Current features:

- Input is read after each slice.
- Default is 4 slices (adjustable in GUI) which makes max input latency about 6ms. (Assuming quality "gaming grade" USB input devices that use <=1ms USB rate.)
- Because output is shader based, outputting each slice requires full render pass each time. It technically means same as rendering screen 4 times the frame rate. (for example 50Hz output requires rendering 200 frames) -> don't enable any extra shaders unless you have powerful GPU. Most likely requires GPU with on-board RAM (discrete GPU) because this mode increases VRAM bandwidth requirements heavily. Or reduce resolution.
- END+F9 toggles debug colors when in low latency vsync mode (In normal modes END+F9 changes screens). When debug colors are disabled, useless screen clearing before each slice rendering is also disabled.

--

Multi virtual Amiga monitor support:

Enables multiple virtual Amiga monitors. Amiga monitor = single WinUAE window.

Default mode is unchanged, highest priority Amiga display output appear in single WinUAE window, switches automatically or manually (END+F9).

Optionally any video port display adapter or any RTG board can be disconnected from default monitor and connected to other monitor. (Monitor 1 to 4 select box in GUI, 1 = default). Only one signal source can be connected to non-default monitors. Only default monitor support on the fly switching/END+F9 manual switching.

Native (chipset) video output is always connected to first (default) monitor.

Each active monitor (WinUAE window) content is refreshed in real-time.

For example x86 VGA can be now visible at the same time with WB.

Limitations and other information:

- Windowed mode only (later full-window with single virtual monitor to physical monitor mapping)
- Fullscreen is not supported and won't be supported.
- Direct 3D 9/11 mode only. DirectDraw won't be supported.
- GUI options adjusts all monitors. If native/video port: native filter and all other native related settings are in use for all windows in native/video port mode, if RTG: GUI RTG settings are used for all monitors in RTG mode.
- Non-default monitors are always opened next to default monitor. Positions are not stored.
- It does not matter which window has focus/captured mouse. All windows listen for input normally.
- Non-default windows don't have status bar or OSD and only have name of monitor in title bar.
- Video port device's window opens immediately at startup, RTG board's window open when board's output is enabled with valid display configuration for the first time.



Página oficial:
http://www.winuae.net/

Versión beta en los foros de English Amiga board
http://eab.abime.net/showthread.php?t=91755

Descarga de la versión beta 32 bits:
http://www.winuae.net/files/b/winuae_4000b1.7z

Descarga de la versión beta 64 bits:
http://www.winuae.net/files/b/winuae64_4000b1.7z

Descarga de los [1.5.1+ Direct3D Pixel Shader filters:
http://download.abime.net/winuae/stuff/filtershaders.zip


viernes, 16 de junio de 2017

WinUAE 3.5.0

Nueva versión final por fin del mejor emulador que hay del ordenador Commodore Amiga, permite usar todos los distintos modelos de Commodore desde el Amiga 500 , 1200C CDTV, CD32. Laserdisc y con muchos modos gráficos usando dx, opengl, permitiendo que los juegos ocupen toda la pantalla sin ningún borde, lectura de los cd en cdtv y cd32 mucho mas rápida que en la consola original, uso de savestates y muchas otras opciones.



Cambios:
New emulated hardware:
- Comspec SA-1000
- California Access Malibu
- DKB RapidFire
- M-Tec AT-500 Megabody

New features:
- Softfloat FPU emulation mode. Bit perfect FPU emulation (except transcendental functions), including full arithmetic exception support. (Co-operation with Previous emulator author)
- Lightpen emulation absolute coordinate HID (USB light guns) and touch screen device support.
- American Laser Games second player and Actionware dual light gun adapter emulation.
- Real harddrive mount lock option. Enables full exclusive access even if drive has Windows mounted FAT partition(s).
- winlaunch.lib is now built-in feature and is also 64-bit compatible.
- Show [Paused] in windowed mode title bar when in pause mode.
- If statefile is loaded with one or more floppy images that can’t be opened: keep fake disk in drive (like previously) and ask for new disk path when missing disk is accessed for the first time.

Custom chipset features emulated:
- AGA FMODE>0 unaligned bitplane and sprite pointer behavior implemented, resulting display corruption is now 100% accurate.
- BPLCON4 XOR mask special case in HAM6/8 or EHB modes.
- Loading blitter B-DAT manually when B-shift was nonzero.
- Lightpen hardware is now cycle-exactly emulated.
- Sprite special case when DMA mode sprite’s start X-coordinate is less than sprite’s DMA slot position.
- Audio interrupts are delayed by 2 cycles.

Feature improvements.
- 68020+ T0 trace mode is now fully emulated.
- 68020 cycle exact mode adjustments.
- Memory cycle exact mode mode accuracy improved
- Implemented previously unimplemented bsdsocket.library emulation sendmsg() and recvmsg().
- Recursive mode ROM scanner now skips directories starting with dot.
- MMU emulation can be now switched on/off on the fly.
- Release all currently pressed keys when emulation pauses.
- Added memory cycle-exact Quickstart step for A1200 and CD32 configurations. Less CPU heavy than full cycle-exact and usually not much more worse (or better). At least not until 68020 CE gets better.
- Escape old style directory and hardfile paths if it contains “,”.
- Masoboshi MasterCard fully implemented, including DMA support.

Bug fixes:
- FM801 16-bit audio corruption.
- A2090 ST-506 emulation.
- Possible crash when display was very wide with bitplane DMA overrun condition.
- Fixed crash when sound card audio play started and channel mode was mono and “Include CD and FMV audio” was ticked.
- Fixed crash when accessing accelerator board SCSI IO region without any added SCSI device(s).
- Fixed crash if Blizzard accelerator on board memory size was set to zero.
- JIT was not 512k or 1M Chip RAM compatible.
- Manual RAM configuration GUI didn’t accept smaller end address than current board size.
- Manually configured but disabled (size zero) Z2/Z3 banks were added to system.
- Apollo 1240/1260 memory address space fixed
- PC bridgeboard NE2000 boot crash fix.
- Windowed mode mouse does not anymore hit hidden barriers if window is partially outside of desktop or uncaptured if window is on top of task bar.
- If Custom autoconfig board order was enabled, expansion devices custom config setting(s) was not saved correctly.
- 68000 address error stacked PC was not correct in some read-modify-write instructions
- Untrap middle mouse button option was stuck.
- GUI listview column width calculation used default font size, not selected font.
- 68030 CE/prefetch mode cache access bug fixed.
- G-REX and Cirrus Logic graphics board state was reset if RAM or HW Info GUI panels were opened after emulation was started.

And more…

Página oficial:
http://www.winuae.net/ 

Descarga de la versión 32 bits:
http://download.abime.net/winuae/releases/WinUAE3500.zip

Descarga de la versión  64 bits:
http://download.abime.net/winuae/releases/WinUAE3500_x64.zip

Descarga de los [1.5.1+ Direct3D Pixel Shader filters]:
http://download.abime.net/winuae/stuff/filtershaders.zip



domingo, 23 de octubre de 2016

WinUAE v3.4.0 Beta 13

Nueva beta del mejor emulador que hay del ordenador Commodore Amiga, permite usar todos los distintos modelos de Commodore desde el Amiga 500 , 1200C CDTV, CD32 y con muchos modos gráficos usando dx,opengl,permitiendo que los juegos ocupen toda la pantalla sin ningún borde,lectura de los cd en cdtv y cd32 mucho mas rápida que en la consola original, uso de savetates y muchas otras opciones.

Cambios:

– Fixed double free in RTL8019 9346 EEPROM emulation. Caused random crashes.
– Implemented DP8390 NIC support (Same register set as NE2000 but without on board RAM « fake DMA » support)
– Added DP8390 based NICs, ASDG LAN Rover/EB920 and Hydra AmigaNET.
– Moved slirp/winpcap option to Expansions -> Network Adapters. Note: Still can’t have more than 1 network device active.
– Removed A2065, NE2000 PCMCIA and Realtek 8029 PCI GUI checkboxes. Everything is now under Network Adapters.
– Expansion device select menu sorting fixed.
– winpcap mode now by default uses generated local MAC address (aa-82-8a-xx-xx-xx xx=from physical NIC MAC), or if A2065, it uses real A2065 00-80-10-xx-xx-xx MAC. This fixes conflicts with Windows’ use of same physical NIC. Custom winpcap MAC address can be forced by editing config file (*_rom_options=mac=xx.xx.xx.xx.xx.xx). GUI is not yet supported. Physical NIC is also switched to promiscous mode automatically if NIC MAC does not match Amiga side MAC.
– Ignore all received winpcap packets when emulation is paused.
– FFS partition HDF (with WB 1.3 disk L:FastFileSystem) now fully boots under KS 1.0.
WinPCap note: Use http://www.win10pcap.org/ if you have Windows 10. NOTE2: It has a bug that causes « FATAL Bad Memory Block. » errors to appear in winuae’s log. It is fortunately harmless.
https://nmap.org/npcap/ may also work. (npcap DLL path locations are now supported)

NOTE: Only 3.3 (and older) config files with old style A2065 or RTL8029 PCI config entries are loaded. 3.4 beta created config files need manual A2065/RTL8029/NE2000 PCMCIA reconfiguration. Old config entries are still created for backwards compatibility but they are ignored when loading.

Página oficial:
http://www.winuae.net/ 

Versión beta en los foros de English Amiga board
http://eab.abime.net/showthread.php?t=83844

Descarga de la versiión beta 32 bits:
http://www.winuae.net/files/b/winuae_3400b13.7z

Descarga de la versiión beta 64 bits:
http://www.winuae.net/files/b/winuae64_3400b13.7z

Descarga la última versión estable:
http://www.winuae.net/files/WinUAE330.zip


martes, 26 de abril de 2016

WinUAE v3.3.0 Beta 11

Como casi todas las semansa nueva versión beta del mejor emulador que hay del ordenador Commodore Amiga, permite usar tofos los distintos modelos de Commodore desde el Amiga 500 , 1200C CDTV, CD32 y con muchos modos gráficos usando dx,opengl,permitiendo que los juegos ocupen toda la pantalla sin ningun borde,lectura de los cd en cdtv y cd32 mucho mas rápida que en la consola original, uso de savetates y muchas otras opcioes.

Cambios:
– Screenshot/capture without « before filtering » ticked now uses much faster GetRenderTargetData() function in D3D mode to capture the output.
– Ticked 68060 unimplemented CPU emu checkbox also enabled 68030 MMU instructions.
– Terminate indirect UAE Boot ROM trap threads before unmapping Amiga side memory to prevent random crashes when exiting emulator with traps active.
– Debugger il mask is now accepted in two 32-bit parts, 64-bit values are not supported by debugger input.
– Added gfx_black_frame_insertion_ratio config entry, sets timing between normal and black frames in adaptive sync mode. Default is 50 (50%, normal and black frames have same duration).
– CD32 emulation updates, mostly previously unknown undocumented features:
 – It seems unmapped addresses don’t « float », all invalid reads seem to always return zeros.
 – CIA chip select, address bits 12 and 13 are CIA selects. Gary: 0=none,1=A,2=B,3=A+B, Gayle: 0=none,1=A,2=B,3=none, Akiko: 0=A,1=A,2=B,3=B (Very unexpected)
 – CIA address space: Gary: $A00000-$BFFFFF, Gayle: $BFDxxx and $BFExxx, Akiko: $BFE000-$BFFFFF.
 – Custom register mirror at $B90000-$B9FFFF! (This is really weird..)
 – Usual custom register mirror at $C00000-$CFFFFF.
 – Akiko addresses are mapped from $B80000 to $B87FFF (was $B8FFFF) and has 64 byte mirroring (was no mirroring)
 – Akiko ID at $B80000.l is $C0CACAFE (was only $CAFE at $B80002.w, KS checks this address for $CAFE)
 – All write-only registers seem to read same data as nearby read-only register.
 – Interrupt registers only have bits 24 to 31 writable, other bits always read as zeros.
 – Config ($B80024) register has bits 23 to 31 writable, other bits always read as zeros.
 – Subchannel arrived interrupt bit is set at boot for some unknown reason, subchannel index register ($B80018) works strangely and has unexpected value at boot ($C2).
 – Match Akiko C2P behavior with real hardware when reading bytes/words or when doing multiple read passes.
 – When booted with CD inserted: first packet from CD MCU is always « media inserted » packet.
 – $B80028.b reads last received command packet byte.
 – Writing to $B80028.b sends command bytes to CD MCU. (This is not emulated yet and no program uses it)
 – Akiko internal CIAs don’t have external TOD input pins. CIA-A TOD which normally counts vsyncs or power supply ticks count rate is selected with $B80020 bit 23 (0=50Hz, 1=60Hz). CIA-B (hsync) timing logic is not known yet but it is also internally generated.
 – Old interrupt request set/clear hacks removed.
 – All CD status return codes (including errors) include door status (open/closed) in bit 0.
 – Contents of unused TOC entry bytes now contain real hardware matching values.

Página oficial:
http://www.winuae.net/

Versión beta en los foros de English Amiga board
http://eab.abime.net/showthread.php?p=1067148#post1067148

Descarga de la versiión beta 10 32 bits:
http://www.winuae.net/files/b/winuae_3300b11.7z

Descarga de la versiión beta 10 64 bits:
http://www.winuae.net/files/b/winuae64_3300b11.7z

Descarga la última versión estable:
http://www.winuae.net/files/WinUAE3220.zip