Mostrando entradas con la etiqueta gameboy. Mostrar todas las entradas
Mostrando entradas con la etiqueta gameboy. Mostrar todas las entradas

martes, 14 de junio de 2016

Higan v099 para windows x64

Nueva versión final de este emulador que se conocia antes como bsnes y es un emulador que emular con precisión las consolas de Nintendo desde la NES,SuperNES,GameBoy,GameBoy Color hasta la GameBoy Advance, tiene dos ficheros el archivo uno orientado a una emulación muy precisa y el otro es el que usa el usuario normal´con muchas mejoras como el uso de trucos, shaders,etc

Necesita una tarjeta gtáfica que como mínimo sea OpenGL 3.2 y el sistema operativo de 64 bits.

Cambios:
– SFC: balanced profile removed
– SFC: performance profile removed
– SFC: expansion port devices can now be changed during gameplay (atlhough you shouldn’t)
– SFC: fixed bug in SharpRTC leap year calculations
– SFC: emulated new research findings for the S-DD1 coprocessor
– SFC: fixed CPU emulation-mode wrapping bug with pei, [dp], [dp]+y instructions [AWJ]
– SFC: fixed Super Game Boy bug that caused the bottom tile-row to flicker in games
– GB: added MBC1M (multi-cart) mapper; icarus can’t detect these so manual manifests are needed for now
– GB: corrected return value when HuC3 unmapped RAM is read; fixes Robopon [endrift]
– GB: improved STAT IRQ emulation; fixes Altered Space, etc [endrift, gekkio]
– GB: partial emulation of DMG STAT write IRQ bug; fixes Legend of Zerd, Road Rash, etc
– nall: execute() fix, for some Linux platforms that had trouble detecting icarus
– nall: new BitField class; which allows for simplifying flag/register emulation in various cores
– ruby: added Windows WASAPI audio driver (experimental)
– ruby: remove attempts to call glSwapIntervalEXT (fixes crashing on some Linux systems)
– ui: timing settings panel removed
– video: restored saturation, gamma, luminance settings
– video: added new post-emulation sprite system; light gun cursors are now higher-resolution
– audio: new resampler (6th-order Butterworth biquad IIR); quite a bit faster than the old one
– audio: added optional basic reverb filter (for fun)
– higan: refresh video outside cooperative threads (workaround for shoddy code in AMD graphics drivers)
– higan: individual emulation cores no longer have unique names
– higan: really substantial code refactoring; 43% reduction in binary size

Note: The major change is that, as of v099, the SNES balanced and performance cores have been removed from higan. Basically, in addition to my five other emulation cores, these were too much of a burden to maintain. And they’ve come along as far as I was able to develop them. If you need to use these cores, please use these two from the v098 release.

I’m very well aware that ~80% of the people using higan for SNES emulation were using the two removed profiles. But they simply had to go. Hopefully in the future, we can compensate for their loss by increasing the performance of the accuracy core.

If you want to know more about the removal of these two profiles, please read this article for a more in-depth explanation.


Página oficial:
http://byuu.org/

Descarga de la versión:
http://download.byuu.org/higan_v099-windows.7z



miércoles, 6 de abril de 2016

Higan v098 para windows x64

Este emulador se conocía antes como bsnes y es un emulador que emular con precisión las consolas de Nintendo desde la NES, SuperNES, GameBoy, GameBoy Color hasta la GameBoy Advance, tiene dos ficheros el archivo uno orientado a una emulación muy precisa y el otro es el que usa el usuario normalcon muchas mejoras como el uso de trucos, shaders,etc

Necesita una tarjeta gtáfica que como mínimo sea OpenGL 3.2 y el sistema operativo de 64 bits.

Cambios:
- Añadido soporte para las consolas WonderSwan y WonderSwan Colo
* higan: added WonderSwan and WonderSwan Color emulation
* higan: simplified the coooperative-thread schedulers for all emulation cores
* higan: moved from native (u)int[8,16,32,64]_t types to Natural<T>/Integer<T> classes
* higan: major cleanups to the Makefiles; including auto-selection of processor cores
* loki: very barebones skeleton in place now; does absolutely nothing
** these allow the removal of huge amounts of manual bit-twiddling with more readable alternatives
* FC: fixed PPU OAM reads (mask the correct bits when writing) [hex_usr]
* SFC: fixed expansion port device mapping on game load
* SFC: reworked the way SGB games were loaded
** SFC core can now be compiled without GB core (and thus without SGB support)
* SFC: added Super Disc expansion port device (although it's just a non-functional skeleton so far)
* SFC: bugfix to SharpRTC emulation regarding leap year extra day counts (Dai Kaijuu Monogatari II)
* SFC: major code cleanups to the CPU core and the R65816 processor base class
* SFC: added 21fx emulation (not the old 21fx that became MSu1; reusing the name for a new idea)
** basic idea is to move the serial USART to the expansion port along with a reset vector hijack
* SFC: emulate reset vector pushing PC onto the stack on system soft reset
* GB: pass gekkio's if_ie_registers and boot_hwio-G test ROMs
* GBA: reworked all handling of MMIO functions: removed the get/set class functions
* nall: improved edge case return values for (basename,pathname,dirname,...)
* ruby: fixed ~AudioXAudio2() typo (now calls destructor on exit)
* ruby: if DirectSoundCreate fails (no sound device present), return false from init instead of crashing
* tomoko: added "All" option to filetype dropdown for ROM loading
** allows loading GBC games in SGB mode
* tomoko: locate() updated to search multiple paths [2]
* tomoko: fixed some oddities when changing the audio frequency/latency settings
* icarus: can now work with WonderSwan and WonderSwan Color games

Note 1: 90% of the changelog for this release was related to the WonderSwan emulation being in development. Doesn't make a lot of sense to post about fixes since the code didn't exist publicly prior to this release.

Note 2: there was a minor SNES input regression spotted very shortly after release. If you downloaded the emulator immediately, you may want to redownload. If you got it after the news was posted on the frontpage a day or two later (2016-04-06 or later), then you're good.

Página oficial:
http://byuu.org/

Descarga de la versión:
http://download.byuu.org/higan_v098-windows.7z




domingo, 17 de enero de 2016

Higan v097 para windows x64

Este emulador se conocia antes como bsnes y es un emulador que emular con precisión las consolas de Nintendo desde la NES,SuperNES,GameBoy,GameBoy Color hasta la GameBoy Advance, tiene dos ficheros el archivo uno orientado a una emulación muy precisa y el otro es el que usa el usuario normalcon muchas mejoras como el uso de trucos, shaders,etc

Necesita una tarjeta gtáfica que como mínimo sea OpenGL 3.2 y el sistema operativo de 64 bits.

Cambios:
- higan: project source code hierarchy restructured; icarus directly integrated
- higan: added software emulation of color-bleed, LCD-refresh, scanlines, interlacing
- icarus: you can now load and import ROM files/archives from the main higan menu
- NES: fixed manifest parsing for board mirroring and VRC pinouts
- SNES: fixed manifest for Star Ocean
- SNES: fixed manifest for Rockman X2,X3
- GB: enabling LCD restarts frame
- GB: emulated extra OAM STAT IRQ quirk required for GBVideoPlayer (Shonumi)
- GB: VBK, BGPI, OBPI are readable
- GB: OAM DMA happens inside PPU core instead of CPU core
- GB: fixed APU length and sweep operations
- GB: emulated wave RAM quirks when accessing while channel is enabled
- GB: improved timings of several CPU opcodes (gekkio)
- GB: improved timings of OAM DMA refresh (gekkio)
- GB: CPU uses open collector logic; return 0xFF for unmapped memory (gekkio)
- GBA: fixed sequencer enable flags; fixes audio in Zelda – Minish Cap (Jonas Quinn)
- GBA: fixed disassembler masking error (Lioncash)
- hiro: Cocoa support added; higan can now be compiled on Mac OS X 10.7+
- nall: improved program path detection on Windows
- higan/Windows: moved configuration data from %appdata% to %localappdata%
- higan/Linux,BSD: moved configuration data from ~/.config/higan to ~/.local/higan

Página oficial:
http://byuu.org/

Descarga de la versión:
http://download.byuu.org/higan_v097-windows.7z