martes, 14 de junio de 2016

Higan v099 para windows x64

Nueva versión final de este emulador que se conocia antes como bsnes y es un emulador que emular con precisión las consolas de Nintendo desde la NES,SuperNES,GameBoy,GameBoy Color hasta la GameBoy Advance, tiene dos ficheros el archivo uno orientado a una emulación muy precisa y el otro es el que usa el usuario normal´con muchas mejoras como el uso de trucos, shaders,etc

Necesita una tarjeta gtáfica que como mínimo sea OpenGL 3.2 y el sistema operativo de 64 bits.

Cambios:
– SFC: balanced profile removed
– SFC: performance profile removed
– SFC: expansion port devices can now be changed during gameplay (atlhough you shouldn’t)
– SFC: fixed bug in SharpRTC leap year calculations
– SFC: emulated new research findings for the S-DD1 coprocessor
– SFC: fixed CPU emulation-mode wrapping bug with pei, [dp], [dp]+y instructions [AWJ]
– SFC: fixed Super Game Boy bug that caused the bottom tile-row to flicker in games
– GB: added MBC1M (multi-cart) mapper; icarus can’t detect these so manual manifests are needed for now
– GB: corrected return value when HuC3 unmapped RAM is read; fixes Robopon [endrift]
– GB: improved STAT IRQ emulation; fixes Altered Space, etc [endrift, gekkio]
– GB: partial emulation of DMG STAT write IRQ bug; fixes Legend of Zerd, Road Rash, etc
– nall: execute() fix, for some Linux platforms that had trouble detecting icarus
– nall: new BitField class; which allows for simplifying flag/register emulation in various cores
– ruby: added Windows WASAPI audio driver (experimental)
– ruby: remove attempts to call glSwapIntervalEXT (fixes crashing on some Linux systems)
– ui: timing settings panel removed
– video: restored saturation, gamma, luminance settings
– video: added new post-emulation sprite system; light gun cursors are now higher-resolution
– audio: new resampler (6th-order Butterworth biquad IIR); quite a bit faster than the old one
– audio: added optional basic reverb filter (for fun)
– higan: refresh video outside cooperative threads (workaround for shoddy code in AMD graphics drivers)
– higan: individual emulation cores no longer have unique names
– higan: really substantial code refactoring; 43% reduction in binary size

Note: The major change is that, as of v099, the SNES balanced and performance cores have been removed from higan. Basically, in addition to my five other emulation cores, these were too much of a burden to maintain. And they’ve come along as far as I was able to develop them. If you need to use these cores, please use these two from the v098 release.

I’m very well aware that ~80% of the people using higan for SNES emulation were using the two removed profiles. But they simply had to go. Hopefully in the future, we can compensate for their loss by increasing the performance of the accuracy core.

If you want to know more about the removal of these two profiles, please read this article for a more in-depth explanation.


Página oficial:
http://byuu.org/

Descarga de la versión:
http://download.byuu.org/higan_v099-windows.7z



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