sábado, 26 de agosto de 2017

PSX Datacenter Actualización 26-Agosto-2017

Nueva actualización semanal de la página de PSX Datacenter añadiendo en esta ocasión nuevas entradas de juegos de PSX y actualizando muchas otras como Game no Tetsujin 2 , Mitsumete Knight , NHL, Night Raid, Nightmare Creatures, los NHL o los Lightspan con nuevo contenido como portadas en alta resolución, información, nuevos trucos, publicidades y muchos otros cambios.

Añadidas las siguientes entradas a la PSX Datacenter:

NTSC-J:
Game no Tetsujin 2 [SLPS-00213] (J)
Game no Tatsujin 2 [SunKore Best] [SLPS-03297] (J)

NTSC-U:
Lightspan - Liquid Books Adventure 2 - Amrita's Trees and Cerdito and the Coyote [LSP-010250] (E)
Lightspan - Calamity 1 - The Natural World [LSP-200110] (E)

ACTUALIZADAS:
Mitsumete Knight [SLPM-86068] (J)
NHL 2000 [SLUS-00965] (E)
NHL 2000 [SLES-02225] (E)(Fi)(Sw)
NHL 2000 [SLES-02226] (F)
NHL 2000 [SLES-02227] (G)
NHL 2001 [SLUS-01264] (E)
NHL 2001 [SLES-03139] (E)(Fi)(Sw)
NHL 2001 [SLES-03154] (G)
NHL 2001 [SLES-03155] (F)(Cz)
NHL Face Off [SCUS-94504] (E)
NHL Face Off [SCES-00220] (E)
NHL Face Off 99 [SCUS-94235] (E)
NHL Face Off 99 [SCES-01736] (E)
NHL Face Off 2001 [SCUS-94577] (E)
NHL PowerPlay '96 [SLUS-00227] (E)
NHL Powerplay '96 [SLPS-00595] (J)
NHL PowerPlay [SLES-00313] (E)
NHL Rock the Rink [SLUS-01085] (E)
NHL Rock the Rink [SLES-02794] (E)
Night Raid [SLPM-87048] (J)
Night Striker [SLPS-00050] (J)
Night Head The Labyrinth [SLPS-001111] (J)
Nightmare Creatures [SLUS-00582] (E)
Nightmare Creatures [SIPS-60027] (J)
Nightmare Creatures [SCES-00582] (E)
Nightmare Creatures [SCES-00684] (G)
Nightmare Creatures II [SLUS-01112] (E)
Nightmare Creatures II [SLES-02751] (E)(F)(G)
Añadidas nuevas descripciones, portadas en alta resolución,nuevas publicidades y imagenes.

MANUALS:
Mitsumete Knight (J) [SLPM-86068]
Manual scans cleaned & compiled into cbr by gladiator.

Podéis consultarlas en:
http://www.psxdatacenter.com/
o
http://psxdatacenter.com/



Si queréis contribuir y agradecer el trabajo en la página podeís hacerlo en Patreon:
https://www.patreon.com/psxdatacenter

miércoles, 23 de agosto de 2017

PPSSPP CWCheat Pack V.1

Este pack contiene más de 2000 trucos en formato cwcheat, que pueden usarse en emuladores como PPSSPP.

Para usarlos.
Extraer los ficheros ini en la carpeta memstickde de la versión del emulador PPSSPP en la carpeta cheats
Por ejeploj:
Ppsspp 1.4\memstick\PSP\Cheats

Si tenéis alguna duda, reportar algún truco que no funcione o contribuir con trucos que esten comprobados en el ppsspp que funciones o cualquier otro asunto , podéis poneros en contacto  preferiblemente en Facebook :
https://es-la.facebook.com/Emunews-781054082013737/


La descarga del pack y los nuevos pack  nuevos pack estarán disponibles con las correcciones y actualizaciones en la sección de downloads de la parte de PSP de The Playstation Datacenter:
http://psxdatacenter.com/

Si queréis contribuir y agradecer el trabajo de la página The Playstation Datacenter podéis hacerlo en
Patreon:
https://www.patreon.com/psxdatacenter

viernes, 18 de agosto de 2017

PSX Datacenter Actualización 19-Agosto-2017

Nueva actualización semanal de la página de PSX Datacenter de la parte de PS2 y lo hace añadiendo en esta ocasión nuevas entradas de juegos como Missing Parts Side B - The Tantei Stories , Memories Off 6 - Next Relation, Machi-ing Maker, Metal Slug 5, Metropolismania o Metal Gear Solid 3 - Subsistence



NTSC-J:
Machi-ing Maker [SLPM-62066] (J)
Memories Off 6 - Next Relation [SLPM-55197] (J)
Memories Off 6 - Next Relation [Limited Edition] [FVGK-0024] (J)
Metal Gear Solid 3 - Subsistence [SLPM-66223-4] (J)
Metal Gear Solid 3 - Subsistence [Limited Edition] [SLPM-66220-2] (J)
Metal Gear Solid 3 - Subsistence [with Headset] [SLPM-66117-9] (J)
Metal Gear Solid 3 - Subsistence [Limited Edition] [SLKA-25353-5] (K)
Metal Slug 5 [SLPS-25495] (J)
Metal Slug 5 [SNK Best Collection] [SLPS-25634] (J)
Midnight Club - Street Racing [SLPS-20068] (J)
Midnight Club - Street Racing [Syscom Game Gallery] [SLPM-62189] (J)
Missing Parts Side B - The Tantei Stories [SLPS-25340] (J)
Missing Parts Side B - The Tantei Stories [Nice Price!] [SLPM-66769] (J)
Simple 2000 Series Vol. 39 - Boku no Machi Zukuri - Machi-ing Maker++ [SLPM-62398] (J)


NTSC-U:
Metal Gear Solid 3 - Subsistence [SLUS-21243, SLUS-21359 & SLUS-21360] (E)(S)
Metropolismania [SLUS-20377] (E)
Midnight Club - Street Racing [SLUS-20063] (E)

PAL:
Metal Gear Solid 3 - Subsistence [SLES-82042, SLES-82043 & SLES-82050] (E)(F)
Metal Gear Solid 3 - Subsistence [SLES-82044, SLES-82045 & SLES-82051] (I)
Metal Gear Solid 3 - Subsistence [SLES-82046, SLES-82047 & SLES-82052] (G)
Metal Gear Solid 3 - Subsistence [SLES-82048, SLES-82049 & SLES-82053] (S)
Metal Slug 5 [SLES-53383] (E)
Metropolismania [SLES-51162] (E)
Midnight Club - Street Racing [SLES-50071] (E)(F)(G)(I)(S)
Midnight Club - Street Racing [SLES-50054] (E)(F)(G)(I)(S)

Si queréis contribuir y agradecer el trabajo en la página podéis hacerlo en Patreon:
https://www.patreon.com/psxdatacenter

Check them here:
http://www.psxdatacenter.com/
or
http://psxdatacenter.com/

Colem 4.1 emulador de la consola Colecovison para windows , Androidy Linux

Es un emulador de Colecovision creado por Marat Fayzullin que permite el uso de juegos de la consola Colecovison y empieza a emular Coleco Adam.

Cambios en la nueva versión:
- Añadido soporte para DirectInput joysticks al ColEm-Windows.
– Movidas todas las opciones relaccionadasd con los controles al menu « Input » en ColEm-Windows.
- Arreglado el fallo que hacia fallar el emulador cuando se cambiaba la calidad del sampleado del sonido  audio en ColEm-Windows.
– Añadida la opción « Draw 65% Frames » en ColEm-Windows.
- Arregladas las actualizaciones de pantalla despues de cambiar el agoritmo de escalado en ColEm-Windows.



Página oficial:
http://fms.komkon.org/ColEm/

Descargar versión de Windows
http://fms.komkon.org/ColEm/ColEm41-Windows-bin.zip

Descargar versión de Linux
http://fms.komkon.org/ColEm/ColEm41-Ubuntu-x86-bin.tgz

Descargar versión de Android gratuita
https://market.android.com/details?id=com.fms.colem

Comprar versión de Android de pago con mas opciones
https://market.android.com/details?id=com.fms.colem.deluxe

lunes, 14 de agosto de 2017

No$PSX v2.0

Es un buen emulador de psx creado por martin korth que ademas incluye un debugger muy interesante para programadores, no incluye aceleración por hardware, no necesita bios, eyc.

Funciones:

- The Program is intended to work out-of-the-box. There is no need for specific windows versions, special video drivers, obscure plug-ins, virtual CDROM drives, system BIOS, or tweaked per-game configurations.

- The Emulation should be complete with all hardware features fully implemented and working, though as by now it wasn't tested with too many games, so there may be still some problems with other games (bug reports are welcome).

- The BIOS is emulated via a BIOS-clone, which is free and faster than the original PSX-BIOS. There may be still some compatibilty issues (especially as most PSX games are applying patches to the original BIOS; the BIOS clone is reproducing known patches, but may fail on unknown ones). In case of problems, please use a copy of the original BIOS (with filename PSX-BIOS.ROM in no$psx folder), and please let me know if that is fixing problems with any games.

- CDROMs are supported via complete disk images (in .CCD+IMG, .CDI, .CUE+BIN, .MDS+MDF, or .NRG format), via single-track images (.ISO files), or as raw executables (.EXE files).

- Decompressing .ECM and .CDZ files is supported. Subchannel data (for libcrypt'ed games) can be read from .SBI, .M3S, .SUB, .MDF files. Reading from real CDROM drives is also supported, but does require wnaspi32.dll (which appears to be a problem on WinNT/Win2K and higher).

- Minimum Requirements are around 1-2 GHz on a Pentium 3, which is maybe fast or maybe not so fast (older PSX emulators are said to be working on 200MHz computers, on the other hand, I got told that no$psx is much faster than those old emulators... I've no clue how that is possible).

- Debugging/Development functions include disassembler, debugger, profiler, code breakpoints, memory breakpoints, assembler, I/O map viewer, VRAM viewer, polygon viewer, TTY debug console window, and complete PSX hardware specs.

- Pocketstation is emulated as part of no$gba v2.7 and up (the pocketstation is a PSX memory card with LCD screen; emulated in no$gba because GBA and pocketstation are both based on ARM processors).



Cambios:
– help: added PAL/NTSC Color Mods chapter (with info for older and newer boards)
– help: namco lightgun added U1 chip pinout & link to schematic (thanks nicolas)
– help: namco lightgun added U2 chip part number (BA7071F aka sync separator)
– help: scph-1150 notes: need delay, no rumble cfg cmds, different motor ctrl
– help: scph-1150 notes: field of motion 00,00-FF,FF (unlike scph-1200/scph-110)
– help: added/updated chipset/pinouts for scph-1150,scph-1180,scph-1200,scph-110
– emu/reset/init: forces [104Ah].bit6-style joypad reset (needed for deathball)
– bios clone: bugfixed chdir and findfirst functions (needed for deathball)
– bios clone: workaround on edge-triggered cdrom irqs (needed for deathball)
– bios clone: re-ordered cdrom cmd=setloc vs task=setloc (more reliable timing)
– bios clone: forces param fifo clearing (after unsupported vcd/secret cmds)
– bios clone: implemented screen centering option (formerly wasn’t functional)
– xplorer/help: lots of info on Xplorer db25 protocol, memory map, chipset, etc
– datel/help: some more details on Datel db25 protocol, memory map, chipset, etc
– xplorer/datel/help: added FLASH commands, chip IDs, board detection, etc.
– help: chipless modchips chapter, with circuits/pinouts for pu-7 thru pm-41(2)
– spu/emu: allows reverb-output with DISABLED reverb-writes (raw pcm playback)
– spu/emu: supports MUTE flag from SPUCNT (mutes SPU audio, and also VCD audio)
– cdrom/help: caution Unsupported GetQ,VCD,SecretUnlock do need clr param fifo
– bios-clone: forces clearing param fifo (after SecretUnlock and VCD detection)
– bios clone: increased joypad-slot-select-delay (needed for SCPH-1150)
– bios clone: added video cd VCD software player (monochrome 10fps, 11kHz mono)
– bios clone: uses compression for GUI and VCD player (for 128Kbyte expansion)
– bios clone: uses tighter flush cache code (with loop instead of unrolled loop)
– cdrom loader: fixed crash upon newer .nrg files (those with « CUEX » chunks)
– vcd/help: specs for VCD format (iso, mpeg, mp2) (still lacks lowlevel details)
– vcd/help: added pinout and component list for scph-5903 (video cd console)
– mdec/help: q_scale=0 disables zagzig (can be useful for raw YUV-to-RGB)
– mdec/help: added note on EOB not being required after full blocks
– mdec/emu: reproduces zagzig-disable, and eob being not required on full blocks
– gpu/help: added GPU Versions chapter (all known old 160-pin gpu differences)
– card/help: updated Memory Card Notes (vmem, yaroze, compression, etc.)
– cdrom/help: added description for « cu2/bin files » (psio cdrom-image format)
– gui: fixed window positions/fullscr when taskbar at upper/left (thanx joseph)
– mips/mem: emulates main ram waitstates for unaligned mem (lwl/swl/lwr/swr)
– expansion/kernel: added installer functions in menu, utility, remote access
– expansion/kernel: new nocash bios clone version for xplorer and datel carts
– expansion/emu: prevents flash commands to destroy memory at 2AAAh/5555h
– xplorer: supports Xplorer on 80×86 side (for PC parallel port to PSX) (xboo)
– xplorer: supports Xplorer on MIPS side (in expansion version of bios clone)
– gpu/help: added pinouts for old 160-pin GPU, dual-ported VRAM, and RGB chips
– poc/help: added details on garbage_byte for memory areas without ldrb support
– poc/help: memory access times for ram/flash arm/thumb opcode/data reads
– poc/help: when rtc paused: rtc irq fires at 4096Hz (instead 1Hz)
– bios/mem: dynamically allocates psx bios (allows sizes bigger than 512Kbyte)
– mips/cop: somewhat emulates breakflags in bit0/bit1 of DCIC cop0r7 register
– snapshot: faster compression (omits large zerofilled areas from look-up-tree)
– gpu: fixed crash on NTSC-auto-center in .INI file (pic.ysiz=0) (thanx ricardo)
– help: added info on joy_mode.bit8 being clk polarity (thanx charles macdonald)

Página oficial:
http://problemkaputt.de/psx.htm

Descarga de la versión con debugger:
http://problemkaputt.de/no$psx.zip

Descarga de la versión para jugar :
http://problemkaputt.de/psxtny.zip

domingo, 13 de agosto de 2017

Higan v104 para windows x64



Nueva versión final de este emulador qye se conocia antes como bsnes y es un emulador que emular con precisión las consolas de Nintendo desde la NES, SNES, GameBoy, GameBoy Color hasta la GameBoy Advance, PC Engine y Sega Megadrive, tiene dos ficheros el archivo uno orientado a una emulación muy precisa y el otro es el que usa el usuario normal con muchas mejoras como el uso de trucos, shaders,etc

Necesita una tarjeta gtáfica que como mínimo sea OpenGL 3.2 y el sistema operativo de 64 bits.

Cambios:
There are lots of improvements in this new release, both to core emulation and to the user interface. However, some of these changes are quite substantial, so regressions are a possibility. Please reportany regressions from v103 on the forums if found.

Note that Mega Drive save RAM files will not be compatible with v103, but will now be compatible with save RAM files from all other Mega Drive emulators, and the format will be stable going forward.

Also!! Thanks to the tireless work of Screwtape, the Help->Documentation link in higan now takes you to a very comprehensive user guide. Please be sure to consult this if you have any questions about using higan.

Lastly, I've added a link to my Patreon page (https://patreon.com/byuu/) to the higan downloads page. The money will go exclusively toward purchasing SNES games for preservation, hardware and flash carts for reverse engineering, equipment such as backup drives, etc. Donating is entirely optional and comes with no rewards, but would of course be greatly appreciated! ^^;

– nall/dsp: improved first-order IIR filtering
– Famicom: improved audio filtering (90hz lowpass + 440hz lowpass + 14khz highpass)
– Game Boy Advance: corrected bug in PSG wave channel emulation [Cydrak]
– Mega Drive: added first-order 2.84KHz low-pass filter to match VA6 model hardware
– Mega Drive: lowered PSG volume relative to YM2612 to match VA6 model hardware
– Mega Drive: Hblank flag is not always set during Vblank
– Mega Drive: fix PAL mode reporting from control port reads
– Famicom: improved phase duty cycle emulation (mode 3 is 25% phase inverted; counter decrements)
– Mega Drive: reset does not cancel 68K bus requests
– Mega Drive: 68K is not granted bus access on Z80 reset
– Mega Drive: CTRL port is now read-write, maintains value across controller changes
– Z80: IX, IY override mode can now be serialized in save states
– 68K: fixed calculations for ABCD, NBCD, SBCD [hex_usr, SuperMikeMan]
– SPC700: improved all cycle timings to match results observed by Overload with a logic anaylzer
– Super Famicom: SMP uses a separate 4×8-bit buffer for $f4-f7; not APU RAM [hex_usr]
– Super Famicom: SMP TEST register is now finally 100% fully emulated [byuu, AWJ]
– Game Boy Advance: DMA can run between CPU instruction cycles
– Game Boy Advance: added 2-cycle delay between DMA activation and transfers
– higan: improved aspect ratio correction accuracy at higher video scaling sizes
– higan: overscan masking will now actually crop the underlying video instead of just blanking it
– Mega Drive: center video when overscan is disabled
– higan: added increment/decrement quick save slot hotkeys
– Game Boy Advance: fixed wave RAM nibble ordering (fixes audio in Castlevania, Pocket NES)
– higan: added new adaptive windowed mode: resizes the window to the current emulated system’s size
– higan: added new integral scaling mode: resizes the window to fill as much of the screen as possible
– higan: main window is now resizable and will automatically scale contents based on user settings
– higan: fixed one-time blinking of the main window on startup caused by focus stealing bug
– ruby: fixed major memory leak in Direct3D driver
– ruby: added fullscreen exclusive mode to Direct3D driver
– Super Famicom: corrected latching behavior of BGnHOFS PPU registers
– higan: all windows sans the main viewport can be dismissed with the escape key now
– ruby: complete API rewrite; many audio drivers now support device selection
– higan: output frequency can now be modified
– higan: configuration settings split to individual menu options for faster access to individual pages
– ruby: improved WASAPI driver to event-driven model; more compatible in exclusive mode now
– libco: fix compilation of sjlj and fiber targets [Screwtape]
– ruby: added YV12 and I420 support to X-Video driver
– Game Boy: added TAMA emulation (RTC emulation is not working yet) [thanks to endrift for notes]
– Game Boy: correct data ordering of MMM01 ROMs (MMM01 ROMs will need to be re-imported into higan)
– Game Boy: store MBC2 save RAM as 256-bytes instead of 512-bytes (RAM is 4-bit; not 8-bit with padding)
– Game Boy: fixed a bug with RAM serialization in games without a battery
– Mega Drive: fix CRAM reads (fixes Sonic Spinball) [hex_usr]
– Game Boy: added rumble support to MBC5 games such as Pokemon Pinball
– Game Boy: added MBC7 emulation (accelerometer X-axis, EEPROM not working yet) [thanks to endrift for notes]
– hiro: macOS compilation fixes and UI improvements [MerryMage, ncbncb]
– Game Boy: added MBC6 emulation (no phone link or flash support; timing bugs in game still)
– Game Boy: HDMA syncs to other components after each byte transfer now
– Game Boy: disabling the LCD completely halts the PPU (fixes onscreen graphical corruption in some games)
– Mega Drive: added 6-button Fighting Pad emulation [hex_usr]
– 68K: TAS sets d7 when EA mode is a direct register (fixes Asterix graphical corruption)
– Game Boy: STAT mode is forced to zero when LCD is disabled (fixes Pokemon Pinball)
– LR35902: complete rewrite
– icarus: high-DPI is not supported on Windows yet; remove setting for consistency with higan window sizes
– hiro: added full support for high-DPI displays on macOS [ncbncb]
– ARM7TDMI: complete rewrite
– Super Famicom: disabled channels during HDMA initialization appear to set DoTransfer flag
– V30MZ: code cleanup
– Mega Drive: added optional TMSS emulation; disabled by default [hex_usr]
– ARM7TDMI: pipeline decode stage caches CPSR.T [MerryMage]
– ARM7TDMI: fixed timing of THUMB stack multiple instruction [Cydrak]
– higan: detect when ruby drivers crash; disable drivers on next startup to prevent crash loop
– Mega Drive: added automatic region detection (favors NTSC-J > NTSC-U > PAL) [hex_usr]
– Mega Drive: support 8-bit SRAM
– ARM7TDMI: PC should be incremented by 2 when setting CPSR.T via MSR instruction [MerryMage]
– ruby: add Windows ASIO driver support (does not work on some systems due to buggy vendor drivers)
– higan: default to safe drivers on a new install; due to instability with some optimal drivers

Página oficial:
http://byuu.org/

Descarga de la versión:
https://download.byuu.org/higan_v104-windows.7z

viernes, 11 de agosto de 2017

PSX Datacenter Actualización 12-Agosto-2017

Nueva actualización semanal de la página de PSX Datacenter añadiendo en esta ocasión nuevas entradas de juegos de PSX y actualizando muchas otras como PGA European Tour Golf, Cross Tantei Monogatari, N-Gen Racing, Nicktoons Racing, Neorude 2, los NHL o los NFL con nuevo contenido como portadas en alta resolución, información, nuevos trucos, publicidades y muchos otros cambios.

Añadidas las siguientes entradas a la PSX Datacenter:

NTSC-J:
Shichidashiki Unou de Adventure - Katachi 123 2Sai - 4Sai Muke [SLPM-86530] (J)
Shichidashiki Unou de Adventure - Kotoba ABC - 0-2-sai Muke [SLPM-86527] (J)
Slotter Mania 8 [SLPS-03520] (J)

PAL:
PGA European Tour Golf [SLES-02396] (F)(I)(S)

ACTUALIZADAS:
Cross Tantei Monogatari [SLPM-86280-1] (J)
Cross Tantei Monogatari 1 - Zenpen [Major Wave Series] [SLPM-86638] (J)
Cross Tantei Monogatari 1 - Kouhen [Major Wave Series] [SLPM-86639] (J)
Neorude 2 [SLPS-01112] (J)
Neorude 2 [Technosoft Collection] [SLPS-02254] (J)
NFL Gameday 2002 [SCUS-94639] (E)
NFL Gameday 2005 [SCUS-94695] (E)
NFL Xtreme [SCUS-94245] (E)
NFL Xtreme [SCES-01490] (E)
NFL Xtreme 2 [SCUS-94420] (E)
N-Gen Racing [SLUS-01155] (E)
N-Gen Racing [SLES-02086] (E)(F)(G)(I)(S)
NHL 97 [SLUS-00030] (E)
NHL 97 [SLPS-00861] (J)
NHL 97 [SLES-00492] (E)
NHL 97 [SLES-00533] (G)
NHL 98 [SLUS-00519] (E)
NHL 98 [SLES-00907] (E)(Fi)(Sw)
NHL 98 [SLES-00512] (G)
NHL 99 [SLUS-00735] (E)
NHL 99 [SLES-01445] (E)(F)(Fi)(Sw)
NHL 99 [SLES-01458] (G)
NHL Blades of Steel 2000 [SLUS-00825] (E)
NHL Blades of Steel 2000 [SLPM-86193] (J)
NHL Blades of Steel 2000 [SLES-02514] (E)
Nicktoons Racing [SLUS-01047] (E)
Nicktoons Racing [SLES-03153] (E)(F)(G)(I)(S)(P)
PGA European Tour Golf [SLES-02061] (E)(G)
Añadidas nuevas descripciones, portadas en alta resolución,nuevas publicidades y imagenes.

MANUALS:
Cross Tantei Monogatari (J) [SLPM-86280-1]
Manual scans cleaned & compiled into cbr by gladiator.

Podéis consultarlas en:
http://www.psxdatacenter.com/
o
http://psxdatacenter.com/



Si queréis contribuir y agradecer el trabajo en la página podeís hacerlo en Patreon:
https://www.patreon.com/psxdatacenter