Mostrando entradas con la etiqueta SMS. Mostrar todas las entradas
Mostrando entradas con la etiqueta SMS. Mostrar todas las entradas

jueves, 13 de octubre de 2016

Phoenix v2.8

Una nueva versión  final de este gran emulador de la consola 3DO para windows  y Linux crado por el programador ruso Altmer,usa renderizado por Hardware para mejorar la imagen, soporta isos comprimidas, etc, y ahora tambien la conola SMS.

Nuevo en esta versión para windows:

- Highly refined emulation SMS (99% compatibility)
- Optimized original software renderer 3DO
- Improved MARIA mode CEL-Engine (D, Samurai Shawdow, ...?)
- Fixed an order of operations over the second source in the pixel processor 3DO (Crash'n'Burn)
- Fixed loading workers CEL registers (Wiked 18 other golf)
- Option drawing CCB-list at the end of the allotted time (helps in Phoenix 3)
- A more accurate picture peg to Scanline in 3DO
- Fixed interception SPORT in the hardware renderer 3DO (BC Racers)
- Implemented a more efficient multi-threading for CEL
- Improved accounting CEL-Engine cycles (for Jurasic Park, select "100% + is the frame")
- AngelScript updated to the latest version, the standard scaler textures improved, but requires optimization
- Generate a list of compatibility on the basis of the annotation
- Reduced latency management
- In the context of the library menu allows you to massively delete duplicates
- Call for abstracts editor Ctrl + A (in the screenshot will be automatically inserted into the game)
- Locked logging (left only in the debug build, as affect performance on slower machines)
- Added the option of accelerated emulation (for the test run, so you can evaluate the performance of your system in terms of emulation)
- Fixed a memory access error in the memory mapping structures (could cause a random crash when 3DO emulation and debug all platforms)
- Mass undetected removal of dumps from the list
- ZEXALL test runs without errors (possibly corrected all errors Z80 emulation)
- Fixed an error in weight due TMS9918A VDPTEST (left some timings for HClock, but judging by the testing, no matter what they do not affect)
- 3D games through SMS displayed frame
- Made mapper for Pack 4 All Actions
- Support rooms and SG-1000 Sega Game Gear within SMS
- Implemented Korean mappers SMS
- Added support for SMS-dump up to 4 megabytes
- Emulating the Start button in the SMS (yes, I forgot the whole button! =)
- The SMS added support Codemasters mapper and mapper without page register
- Added option to bypass restrictions on TMS9918A rendering sprites
- Support modes 224 and 240 lines, as well as scan for PAL SMS
- Formed games base to bind to the mapper to SMS
- Mass of small changes

Requisitos minimos del sistema:
P3, 128mb, windows xp/vista/7  tarjeta gráfica con Shader 2.0, el procesador de 2.5GHz.

Pagina oficial en Ruso:
http://www.arts-union.ru/node/23

Descarga versión Windows 32 Bits:
http://www.arts-union.ru/sites/default/files/ph28-win32.zip

Descarga versión Windows 64 Bits:
http://www.arts-union.ru/sites/default/files/ph28-win64.zip

Descarga versión Linux 32 Bits:
http://www.arts-union.ru/sites/default/files/ph28-linux-x86.zip

Descarga versión Linux 64 Bits:
http://www.arts-union.ru/sites/default/files/ph28-lin-x86.zip