miércoles, 26 de julio de 2017

Cemu v1.8.2b

Nueva versión final de este emulador de Wii U que va mejorando cada vez más pero por ahora empiezan a funcionar juegos, es algo lento todavía pero progresa muy rápido.

Características:
- Puede correr imágenes de Wii U encriptadas (WUD) y archivos RPX/RPL
- Resolución Interna es  1920x1080 (Si el juego la soporta)
- Sin optimizar. Espera bajos framerates y largos tiempos de carga.
- Funciona sólo en Windows x64 . puede que en otras plataformas posteriormente.
- Requerido OpenGL 3.3

CAMBIOS:
- Mejoras en el rendimiento del recompiler
- Mejoras de sonido
- Mejor soporte de softdec videos
- Pequeñas mejoras de la compatibilidad
- Pequeños cambios y nuevas opciones



En detalle:
– CPU/JIT: Fixed crash that could occur during instruction analysis
– misc: Added some exports for Cemuhook

# New in 1.8.2:
– general: Any .rpl files placed in cafeLibs/ directory will be loaded instead of the internal HLE modules (experimental feature, no real use yet)
– general: Cemu window can now be resized
– CPU/JIT: Fixed a bug in recompiler SRWI instruction
– CPU/JIT: Fixed a bug that could cause the recompiled code to skip an instruction if the thread was
switched between the beginning of a loop and an inlined function
– CPU/JIT: Added STBUX instruction to recompiler
– CPU/JIT: Several other optimizations for the recompiler:
Use AVX non-destructive 3-operand instructions to optimize some copy operations away
Delay/Avoid endian-swapping between LWZ/STW if the data is not used for any other operation
Generate shorter code for BCTRL, BL, BLR and other far branches (2 instructions, only 1 for far branches with no LR update)
Replace branches with conditional moves (CMOVcc) if possible
Avoid redundant FPR loads and stores
Better detection for situations where x64 flags can be used instead of testing CR bits
Avoid extra work of thread scheduling checks in tight non-infinite loops
– coreinit: New API OSTryAcquireSpinLockWithTimeout(), OSSwitchFiberEx(), MCP_Open(), MCP_Close()
– coreinit: More accurate emulation of foreground bucket memory and it’s subregions
– coreinit: FSOpenDir() no longer ignores the current working directory
– coreinit: Fixed integer overflow in OSTicksToCalendarTime()
– AX: Added AX voice debugger
– AX: Fixed biquad filter
– AX: New API AXSetVoiceSamplesAddr(), AXSetVoiceLoopOffset()
– GX2: Improved detection of changed data for typical screen-size textures in texture cache (fixes softdec videos)
– GX2: Fixed invalid GLSL code being generated for 3D texture access with offset
– GX2: Fixed bug in indices generation for PRIMITIVE_RECTS
– GX2: Fixed a bug where adding entries to a shader cache .bin archive would sometimes have no effect (causing Cemu to recompile the affected shaders everytime)
– GX2: Various smaller optimizations throughout the graphic backend (performance gain 1-3%)
– GX2: Added support for tileMode filter in graphic packs texture rules (Useful to exclude video frames or other CPU-accessed textures)
– GX2: Aspect ratio calculation now uses effective size of texture (after graphic pack rescaling) rather than original size

Página oficial:
http://cemu.info/

Download:
http://cemu.info/releases/cemu_1.8.2.zip


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