Nueva actualización semanal de la página de PSX Datacenter de la parte de PS2 y lo hace añadiendo en esta ocasión nuevas entradas de juegos como Mahou Tsukai Kurohime, Majin Tantei Nougami Neuro - Battle de Yo!, Maple Colors, Marl de Jigsaw, Matantei Loki Ragnarok Mayoukaku, Memories Off - After rain Vol.2, RockMan - Power Battle Fighters o Mat Hoffman's Pro BMX 2
NTSC-J:
Mahou Tsukai Kurohime [SLPM-66164] (J)
Majin Tantei Nougami Neuro - Battle de Yo! [SLPM-55031] (J)
Majin Tantei Nougami Neuro - Battle de Yo! [Limited Edition] [SLPM-55030] (J)
Maple Colors [SLPM-65934] (J)
Marl de Jigsaw [SLPS-20129] (J)
Marl de Jigsaw [Limited Edition] [SLPS-20128] (J)
Marl de Jigsaw [Nippon Ichi the Best] [SLPS-20284] (J)
Mat Hoffman's Pro BMX 2003 [SLPM-65417] (J)
Matantei Loki Ragnarok Mayoukaku [SLPM-66141] (J)
Memories Off - After rain Vol.2 - Souen [SLPM-65903] (J)
Memories Off - After rain Vol.2 - Souen [Special Edition] [SLPM-65902] (J)
Memories Off - After rain Vol.2 - Souen [SuperLite 2000 Renai Adventure] [SLPM-66282] (J)
RockMan - Power Battle Fighters [SLPM-62491] (J)
Simple 2000 Honkaku Shikou vol.003 - The Chess [SLPM-62174] (J)
Simple 2000 Ultimate Vol.028 - Bousou! Kenka Grand Prix, Drive to Survive [SLPS-20445] (J)
NTSC-U:
Drive to Survive [SLUS-21109] (E)
Mat Hoffman's Pro BMX 2 [SLUS-20335] (E)
Megaman Anniversary Collection [SLUS-20833] (E)
PAL:
Mambo [SLES-54839] (E)
Mashed - Fully loaded [SLES-53152] (E)(F)(G)(I)(S)
Master Chess [SLES-52295] (E)
Master Rallye [SLES-50906] (E)(F)(G)(I)(S)(P)
Mat Hoffman's Pro BMX 2 [SLES-50870] (E)
Mat Hoffman's Pro BMX 2 [SLES-50871] (F)
Mat Hoffman's Pro BMX 2 [SLES-50872] (G)
Si queréis contribuir y agradecer el trabajo en la página podéis hacerlo en Patreon:
https://www.patreon.com/psxdatacenter
Check them here:
http://www.psxdatacenter.com/
or
http://psxdatacenter.com/
viernes, 26 de mayo de 2017
miércoles, 24 de mayo de 2017
PPSSPP 1.4.1
Ha sido publicada la nueva versión final del mejor emulador de la consola portátil Sony PSP para windows y android,si queréis apoyarlo también tiene una versión gold que se puede comprar en ambas y que solo se diferencia en que pone gold, viene como siempre con novedades y arreglos.
Cambios:
- Arreglados algunos bloqueos y fallos que rompían el emulador
- Optimizaciónes del decodificador de vertex
- Correcciones en el mipmap bias y la función de selección
- Grandes mejoras y arreglos en el renderizado por software, incluyendo el soporte de mipmap
- Soporte de imagen de fondo en la UI
- Arreglado fallo en los framebuffer blits que rompían el emulador y afectaba al Persona 3
Págia oficial:
http://www.ppsspp.org/
Descarga de la versión de Windows:
http://www.ppsspp.org/files/1_4_1/ppsspp_win.zip
Descarga de la versión de Android:
http://www.ppsspp.org/files/1_4_1/ppsspp.apk
Cambios:
- Arreglados algunos bloqueos y fallos que rompían el emulador
- Optimizaciónes del decodificador de vertex
- Correcciones en el mipmap bias y la función de selección
- Grandes mejoras y arreglos en el renderizado por software, incluyendo el soporte de mipmap
- Soporte de imagen de fondo en la UI
- Arreglado fallo en los framebuffer blits que rompían el emulador y afectaba al Persona 3
Págia oficial:
http://www.ppsspp.org/
Descarga de la versión de Windows:
http://www.ppsspp.org/files/1_4_1/ppsspp_win.zip
Descarga de la versión de Android:
http://www.ppsspp.org/files/1_4_1/ppsspp.apk
sábado, 13 de mayo de 2017
PSX Datacenter Actualización 13-Mayo-2017
Nueva actualización semanal de la página de PSX Datacenter de la parte de PS2 y lo hace añadiendo en esta ocasión nuevas entradas de juegos como Mahoromatic - Moetto - KiraKira Maid-San, Mahou Sensei Negima! 2, Majokko A La Mode II, Marheaven Arm Fight Dream, Manhunt 2, Majokko a la Mode, Marc Ecko's Getting Up o Megaman X Command Mission
NTSC-J:
Mahoromatic - Moetto - KiraKira Maid-San [SLPM-65333] (J)
Mahoromatic - Moetto - Kirakira Maid-san [Limited Edition] [SLPM-65332] (J)
Mahou Sensei Negima! 2-Jikanme ~Tatakau Otometachi! Mahora Daiundokai SP~ [Gold Medal] [SLPM-66062] (J)
Mahou Sensei Negima! 2-Jikanme ~Tatakau Otometachi! Mahora Daiundokai SP~ [Konami the Best] [SLPM-66259] (J)
Mahou Sensei Negima! 2-Jikanme ~Tatakau Otometachi! Mahora Daiundokai SP~ [Silver Medal] [SLPM-66063] (J)
Mai-Otome Hime - Otome Butou Shi [SLPS-25681] (J)
Mai-Otome Hime - Otome Butou Shi [Limited Edition] [SLPS-25680] (J)
Majokko A La Mode II - Hikari to Yami no Etranger [SLPM-66755] (J)
Majokko A La Mode II - Hikari to Yami no Etranger [Best Edition] [SLPM-66990] (J)
Majokko a la Mode II - Hikari to Yami no Etranger [Limited Edition] [GN-07021] (J)
Marc Ecko's Getting Up - Content Under Pressure [SLKA-25331] (K)
Marheaven Arm Fight Dream [SLPM-66156] (J)
Marheaven Arm Fight Dream [Konami the Best] [SLPM-66630] (J)
Rockman X Command Mission [SLPM-65643] (J)
NTSC-U:
Manhunt 2 [SLUS-21613] (E)
Marc Ecko's Getting Up - Content Under Pressure [SLUS-21032] (E)
Marc Ecko's Getting Up - Content Under Pressure [Limited Edition] [SLUS-21294] (E)
Marvel Super Hero Squad [SLUS-21910] (E)
Megaman X Command Mission [SLUS-20903] (E)
PAL:
Manhunt 2 [SLES-54819] (E)(F)(G)(I)(S)
Maniac Mole [SLES-53189] (E)
Marc Ecko's Getting Up - Content Under Pressure [SLES-53459] (E)(F)(G)(I)(S)
Marvel Super Hero Squad [SLES-55572] (E)(Du)(F)(G)(I)(S)
Mashed - Drive to Survive [SLES-52446] (E)(F)(G)(I)(S)
Megaman X Command Mission [SLES-52832] (E)(F)(G)
MANUALS:
Slam Tennis (F) (Du) [SLES-50776]
Manual scans by falinxx, cleaned & compiled into cbr by gladiator.
Si queréis contribuir y agradecer el trabajo en la página podéis hacerlo en Patreon:
https://www.patreon.com/psxdatacenter
Check them here:
http://www.psxdatacenter.com/
or
http://psxdatacenter.com/
NTSC-J:
Mahoromatic - Moetto - KiraKira Maid-San [SLPM-65333] (J)
Mahoromatic - Moetto - Kirakira Maid-san [Limited Edition] [SLPM-65332] (J)
Mahou Sensei Negima! 2-Jikanme ~Tatakau Otometachi! Mahora Daiundokai SP~ [Gold Medal] [SLPM-66062] (J)
Mahou Sensei Negima! 2-Jikanme ~Tatakau Otometachi! Mahora Daiundokai SP~ [Konami the Best] [SLPM-66259] (J)
Mahou Sensei Negima! 2-Jikanme ~Tatakau Otometachi! Mahora Daiundokai SP~ [Silver Medal] [SLPM-66063] (J)
Mai-Otome Hime - Otome Butou Shi [SLPS-25681] (J)
Mai-Otome Hime - Otome Butou Shi [Limited Edition] [SLPS-25680] (J)
Majokko A La Mode II - Hikari to Yami no Etranger [SLPM-66755] (J)
Majokko A La Mode II - Hikari to Yami no Etranger [Best Edition] [SLPM-66990] (J)
Majokko a la Mode II - Hikari to Yami no Etranger [Limited Edition] [GN-07021] (J)
Marc Ecko's Getting Up - Content Under Pressure [SLKA-25331] (K)
Marheaven Arm Fight Dream [SLPM-66156] (J)
Marheaven Arm Fight Dream [Konami the Best] [SLPM-66630] (J)
Rockman X Command Mission [SLPM-65643] (J)
NTSC-U:
Manhunt 2 [SLUS-21613] (E)
Marc Ecko's Getting Up - Content Under Pressure [SLUS-21032] (E)
Marc Ecko's Getting Up - Content Under Pressure [Limited Edition] [SLUS-21294] (E)
Marvel Super Hero Squad [SLUS-21910] (E)
Megaman X Command Mission [SLUS-20903] (E)
PAL:
Manhunt 2 [SLES-54819] (E)(F)(G)(I)(S)
Maniac Mole [SLES-53189] (E)
Marc Ecko's Getting Up - Content Under Pressure [SLES-53459] (E)(F)(G)(I)(S)
Marvel Super Hero Squad [SLES-55572] (E)(Du)(F)(G)(I)(S)
Mashed - Drive to Survive [SLES-52446] (E)(F)(G)(I)(S)
Megaman X Command Mission [SLES-52832] (E)(F)(G)
MANUALS:
Slam Tennis (F) (Du) [SLES-50776]
Manual scans by falinxx, cleaned & compiled into cbr by gladiator.
Si queréis contribuir y agradecer el trabajo en la página podéis hacerlo en Patreon:
https://www.patreon.com/psxdatacenter
Check them here:
http://www.psxdatacenter.com/
or
http://psxdatacenter.com/
lunes, 8 de mayo de 2017
Phoenix v2.8.J
Una nueva versión final de este gran emulador de la consola 3DO para windows y Linux creado por el programador ruso Altmer,usa renderizado por Hardware para mejorar la imagen, soporta isos comprimidas, etc, y también emula la SMS y en esta versión la Atari Jaguar.
Nuevo en esta versión:
- Not very fast, is not very high quality, but is emulated Atari Jaguar!
- Support PAL BIOS with disabled RSA in 3DO
- Conversion (option from the File menu) Jaguar ROM without a title and incorrect 3DO ISO
- Profiling access to CD-ROM in 3DO
Requisitos minimos del sistema:
P3, 128mb, windows xp/vista/7 tarjeta gráfica con Shader 2.0, el procesador de 2.5GHz.
Pagina oficial en Ruso:
http://www.arts-union.ru/node/23
Descarga versión Windows 32 Bits:
http://www.arts-union.ru/sites/default/files/ph28j-win32.zip
Descarga versión Windows 64 Bits:
http://www.arts-union.ru/sites/default/files/ph28j-win64.zip
Descarga versión Linux 32 Bits:
http://www.arts-union.ru/sites/default/files/ph28j-linux-x86.zip
Descarga versión Linux 64 Bits:
http://www.arts-union.ru/sites/default/files/ph28j-lin-x86.zip
Nuevo en esta versión:
- Not very fast, is not very high quality, but is emulated Atari Jaguar!
- Support PAL BIOS with disabled RSA in 3DO
- Conversion (option from the File menu) Jaguar ROM without a title and incorrect 3DO ISO
- Profiling access to CD-ROM in 3DO
Requisitos minimos del sistema:
P3, 128mb, windows xp/vista/7 tarjeta gráfica con Shader 2.0, el procesador de 2.5GHz.
Pagina oficial en Ruso:
http://www.arts-union.ru/node/23
Descarga versión Windows 32 Bits:
http://www.arts-union.ru/sites/default/files/ph28j-win32.zip
Descarga versión Windows 64 Bits:
http://www.arts-union.ru/sites/default/files/ph28j-win64.zip
Descarga versión Linux 32 Bits:
http://www.arts-union.ru/sites/default/files/ph28j-linux-x86.zip
Descarga versión Linux 64 Bits:
http://www.arts-union.ru/sites/default/files/ph28j-lin-x86.zip
viernes, 5 de mayo de 2017
PSX Datacenter Actualización 06-Mayo-2017
Nueva actualización semanal de la página de PSX Datacenter añadiendo en esta ocasión nuevas entradas de juegos de PSX y actualizando muchas otras como From TV Animation - One Piece - Oceans Of Dreams, Ma-Jyan de Pon! Hanahuda de Koi! Our Graduation, Mini Moni - Shaker to Tambourine! Da Pyon! , Namco Museum, Natsuiro Kenjutsu Komachi o los Nascar con nuevo contenido como portadas en alta resolución, información, nuevos trucos, publicidades y muchos otros cambios.
Añadidas las siguientes entradas a la PSX Datacenter:
NTSC-J:
Nankuro 4 [SuperLite 1500 Series] [SLPM-86795] (J)
Nintei-Ou [SLPS-01757] (J)
Nishijin Pachinko Tengoku EX [SLPS-02175] (J)
Virtua Pachi-Slot EX [SLPS-02295] (J)
ACTUALIZADAS:
From TV Animation - One Piece - Oceans Of Dreams [SLPS-03550] (J)
M6 Turbo Racing [SLES-00980] (F)
Ma-Jyan de Pon! Hanahuda de Koi! Our Graduation [SLPS-02576] (J)
Mini Moni - Shaker to Tambourine! Da Pyon! [SLPM-87132] (J)
Mini Moni Shaker & Tambourine! Dapyon! [Tambourine Set] [SLPM-87079] (J)
Namco Museum Vol.3 [SLUS-00398] (E)
Namco Museum Vol.3 [SLPS-00390] (J)
Namco Museum Vol.3 [PlayStation the Best] [SLPS-91160] (J)
Namco Museum Vol.3 [SCES-00268] (E)
Namco Museum Vol.4 [SLUS-00416] (E)
Namco Museum Vol.4 [SLPS-00540] (J)
Namco Museum Vol.4 [PlayStation the Best] [SLPS-91161] (J)
Namco Museum Vol.4 [SCES-00701] (E)
Nascar 2000 [SLUS-00962] (E)
Nascar 2000 [SLES-02191] (E)
Nascar 2001 [SLUS-01263] (E)
Nascar Thunder 2002 [SLUS-01403] (E)
Nascar Thunder 2003 [SLUS-01502] (E)
Nascar Thunder 2004 [SLUS-01571] (E)
Natsuiro Kenjutsu Komachi [SLPS-02667] (J)
Natsuiro Kenjutsu Komachi [Limited Edition] [SLPS-02665-6] (J)
Natsuiro Kenjutsu Komachi [Best Edition] [SLPS-03565] (J)
Navit [SLPS-01530] (J)
Navit [Artdink Best Choice] [SLPS-02525] (J)
NBA Hoopz [SLUS-01331] (E)
NBA Hoopz [SLES-03362] (E)
Añadidas nuevas descripciones, portadas en alta resolución,nuevas publicidades y imagenes.
MANUAL:
Yaku - Yuujou Dangi (J) [SLPS-00152]
Manual scans cleaned & compiled into cbr by gladiator.
Podeis consultarlas en:
http://www.psxdatacenter.com/
o
http://psxdatacenter.com/
Si quereís contribuir y agradecer el trabajo en la página podeís hacerlo en Patreon:
https://www.patreon.com/psxdatacenter
Añadidas las siguientes entradas a la PSX Datacenter:
NTSC-J:
Nankuro 4 [SuperLite 1500 Series] [SLPM-86795] (J)
Nintei-Ou [SLPS-01757] (J)
Nishijin Pachinko Tengoku EX [SLPS-02175] (J)
Virtua Pachi-Slot EX [SLPS-02295] (J)
ACTUALIZADAS:
From TV Animation - One Piece - Oceans Of Dreams [SLPS-03550] (J)
M6 Turbo Racing [SLES-00980] (F)
Ma-Jyan de Pon! Hanahuda de Koi! Our Graduation [SLPS-02576] (J)
Mini Moni - Shaker to Tambourine! Da Pyon! [SLPM-87132] (J)
Mini Moni Shaker & Tambourine! Dapyon! [Tambourine Set] [SLPM-87079] (J)
Namco Museum Vol.3 [SLUS-00398] (E)
Namco Museum Vol.3 [SLPS-00390] (J)
Namco Museum Vol.3 [PlayStation the Best] [SLPS-91160] (J)
Namco Museum Vol.3 [SCES-00268] (E)
Namco Museum Vol.4 [SLUS-00416] (E)
Namco Museum Vol.4 [SLPS-00540] (J)
Namco Museum Vol.4 [PlayStation the Best] [SLPS-91161] (J)
Namco Museum Vol.4 [SCES-00701] (E)
Nascar 2000 [SLUS-00962] (E)
Nascar 2000 [SLES-02191] (E)
Nascar 2001 [SLUS-01263] (E)
Nascar Thunder 2002 [SLUS-01403] (E)
Nascar Thunder 2003 [SLUS-01502] (E)
Nascar Thunder 2004 [SLUS-01571] (E)
Natsuiro Kenjutsu Komachi [SLPS-02667] (J)
Natsuiro Kenjutsu Komachi [Limited Edition] [SLPS-02665-6] (J)
Natsuiro Kenjutsu Komachi [Best Edition] [SLPS-03565] (J)
Navit [SLPS-01530] (J)
Navit [Artdink Best Choice] [SLPS-02525] (J)
NBA Hoopz [SLUS-01331] (E)
NBA Hoopz [SLES-03362] (E)
Añadidas nuevas descripciones, portadas en alta resolución,nuevas publicidades y imagenes.
MANUAL:
Yaku - Yuujou Dangi (J) [SLPS-00152]
Manual scans cleaned & compiled into cbr by gladiator.
Podeis consultarlas en:
http://www.psxdatacenter.com/
o
http://psxdatacenter.com/
Si quereís contribuir y agradecer el trabajo en la página podeís hacerlo en Patreon:
https://www.patreon.com/psxdatacenter
miércoles, 3 de mayo de 2017
DgVoodoo v2.54
Es una utilidad que permite usar tarjetas que soportaban el chip gráfico voodoo en su modo glide y el
soporte de los DX antiguos, lo cual es muy útil para juegos que funcionan en los windows actuales pero que usaban una tarjeta voodoo para mejorar los gráficos, además permite usar resoluciones mayores y aspecto de widescreen , entre otras mejoras:
Soporta usando Direct3D 11:
- Glide 2.11, Glide 2.45, Glide 3.1 y Glide 3.1 Napalm
- DirectX 1-7 (todas las versiones de DirectDraw y Direct3D que sea superior a la version 7)
- Direct3D 8.1
Cambios de la versión:
- Windows input issues caused by the wrapper are fixed (Outlaws, GTA1 DDraw mode, etc.)
- Rendering transition between Glide/DDraw is fixed (Outlaws)
- Concept of setup application is replaced with concept of Control Panel (CPL)
Control Panel App:
- Contrast as a new color adjustment option is added
- Preserving predefined monitor color profile(s) for fullscreen mode as an option is added
- A general option for centering the application/game window is added
- DirectX texture filtering options are changed, possibility of forcing anisotropic filtering is introduced
- New scaling mode with C64-like output (it’s not a feature but more like an experimenting code)
- Visual cosmetics
DirectX:
- Some of the DDraw code is guarded to avoid the unexpected worst-way DLL unloading
- Now LithTech engine games (Blood2, NOLF, Kiss Psycho Circus, …) should tolerate Alt-Tab on Win10
- Some other extra guarding to prevent crashes, Virtua Cop2 now works in D3D mode
- Blit bug and clipper incompatibility fixed in DDraw (D3DRM, Tokipazu, tech demo Final Reality)
- Minor issue in DDraw and bad L6V5U5 format descriptor is fixed (Kyro tech demos)
- Adding support for plain surface format A8L8 (DDraw) (Matrox G400 Tech Demo)
- D3D3 fog fixed (Shadows of The Empire patched to 1.1)
- Execute buffer bug fixed in D3D (D3DRM)
- Some D3D5 incompatibilities are fixed (crash and texture handling with Space Bunnies Must Die)
- Fixing D3D6 bugs and calculations of old software-only lighting and other incompatible things (DX6 SDK sample applications (Immediate/Retained) + Fog City/Tirtanium demos)
- Unexpected way of texture compression is implemented (D3D7, Soulbringer)
- Adding support for Q8W8V8U8 texture format (D3D8) (3DMark 2001 SE, Nature, Pixel shader and Advanced Pixel shader test)
- D3D8 device handling bug is fixed (multimonitor environment)
- D3D8 compatibility fixings, now handling managed textures is compatible with Phantasy Star Online Blue Burst (corrupt mipmapping)
- Issue with D3D8 device capabilities and SYSTEMMEM vertex buffers are fixed (LKCC demos)
- D3D8 DrawIndexedPrimitive bug fixed (Syberia 2)
- Adding support for depth buffer format D24X4S4 (D3D8) (Matrox Parhelia Reef Tech Demo)
- Adding support for volume textures (D3D8), though with limited number of formats (Matrox Parhelia Coral Reef Tech Demo + DX8 SDK VolumeTexture sample + general)
- Lower resource usage is partly included in this version. For the time being, only the usage of GPU accessible system memory.
- General bugfixing, like unexpected forced windowed mode (Soulbringer movies), vertex shader (missing fog in Colin McRae Rally), non-perspective polygon drawing bug, fixed (Zanzarah The Hidden Portal), and a lot other
- Handling depth buffers had some bugs at FL 10.0, fixed (D3D11)
- Potential bad driving of D3D11 at FL10.1 when no resolution and MSAA is forced (D3D11) (Gorky17)
- Some (regression and other) bugs in the D3D11 renderer are fixed
GeForce 4 profile is slightly modified to match a real GF4
- Now light beams in Splinter Cell 1 should be rendered correctly through the GF4 card type (unblurred lights with occlusion)
2 new videocard types are added:
- GeForce FX 5700 Ultra (keeps the soft shadows for Splinter Cell 1 (because I like it :D) and will hopefully be feasible to provide place for new features later)
- Matrox Parhelia-512 (for Matrox Coral Reef Demo 1.1 and other Matrox tech demos)
Glide:
- Glide fix (far background in front of the 3D world: Mig29, Uprising)
- Texture memory report is modified to match that of a real 3Dfx driver (Slave Zero)
- Tons of code changing for new features that are not ready yet and so not included in this version
Sitio oficial:
http://dege.fw.hu/
Descarga si necesita el password es "dege" sin las comillas:
http://dege.fw.hu/dgVoodoo2_54.zip
soporte de los DX antiguos, lo cual es muy útil para juegos que funcionan en los windows actuales pero que usaban una tarjeta voodoo para mejorar los gráficos, además permite usar resoluciones mayores y aspecto de widescreen , entre otras mejoras:
Soporta usando Direct3D 11:
- Glide 2.11, Glide 2.45, Glide 3.1 y Glide 3.1 Napalm
- DirectX 1-7 (todas las versiones de DirectDraw y Direct3D que sea superior a la version 7)
- Direct3D 8.1
Cambios de la versión:
- Windows input issues caused by the wrapper are fixed (Outlaws, GTA1 DDraw mode, etc.)
- Rendering transition between Glide/DDraw is fixed (Outlaws)
- Concept of setup application is replaced with concept of Control Panel (CPL)
Control Panel App:
- Contrast as a new color adjustment option is added
- Preserving predefined monitor color profile(s) for fullscreen mode as an option is added
- A general option for centering the application/game window is added
- DirectX texture filtering options are changed, possibility of forcing anisotropic filtering is introduced
- New scaling mode with C64-like output (it’s not a feature but more like an experimenting code)
- Visual cosmetics
DirectX:
- Some of the DDraw code is guarded to avoid the unexpected worst-way DLL unloading
- Now LithTech engine games (Blood2, NOLF, Kiss Psycho Circus, …) should tolerate Alt-Tab on Win10
- Some other extra guarding to prevent crashes, Virtua Cop2 now works in D3D mode
- Blit bug and clipper incompatibility fixed in DDraw (D3DRM, Tokipazu, tech demo Final Reality)
- Minor issue in DDraw and bad L6V5U5 format descriptor is fixed (Kyro tech demos)
- Adding support for plain surface format A8L8 (DDraw) (Matrox G400 Tech Demo)
- D3D3 fog fixed (Shadows of The Empire patched to 1.1)
- Execute buffer bug fixed in D3D (D3DRM)
- Some D3D5 incompatibilities are fixed (crash and texture handling with Space Bunnies Must Die)
- Fixing D3D6 bugs and calculations of old software-only lighting and other incompatible things (DX6 SDK sample applications (Immediate/Retained) + Fog City/Tirtanium demos)
- Unexpected way of texture compression is implemented (D3D7, Soulbringer)
- Adding support for Q8W8V8U8 texture format (D3D8) (3DMark 2001 SE, Nature, Pixel shader and Advanced Pixel shader test)
- D3D8 device handling bug is fixed (multimonitor environment)
- D3D8 compatibility fixings, now handling managed textures is compatible with Phantasy Star Online Blue Burst (corrupt mipmapping)
- Issue with D3D8 device capabilities and SYSTEMMEM vertex buffers are fixed (LKCC demos)
- D3D8 DrawIndexedPrimitive bug fixed (Syberia 2)
- Adding support for depth buffer format D24X4S4 (D3D8) (Matrox Parhelia Reef Tech Demo)
- Adding support for volume textures (D3D8), though with limited number of formats (Matrox Parhelia Coral Reef Tech Demo + DX8 SDK VolumeTexture sample + general)
- Lower resource usage is partly included in this version. For the time being, only the usage of GPU accessible system memory.
- General bugfixing, like unexpected forced windowed mode (Soulbringer movies), vertex shader (missing fog in Colin McRae Rally), non-perspective polygon drawing bug, fixed (Zanzarah The Hidden Portal), and a lot other
- Handling depth buffers had some bugs at FL 10.0, fixed (D3D11)
- Potential bad driving of D3D11 at FL10.1 when no resolution and MSAA is forced (D3D11) (Gorky17)
- Some (regression and other) bugs in the D3D11 renderer are fixed
GeForce 4 profile is slightly modified to match a real GF4
- Now light beams in Splinter Cell 1 should be rendered correctly through the GF4 card type (unblurred lights with occlusion)
2 new videocard types are added:
- GeForce FX 5700 Ultra (keeps the soft shadows for Splinter Cell 1 (because I like it :D) and will hopefully be feasible to provide place for new features later)
- Matrox Parhelia-512 (for Matrox Coral Reef Demo 1.1 and other Matrox tech demos)
Glide:
- Glide fix (far background in front of the 3D world: Mig29, Uprising)
- Texture memory report is modified to match that of a real 3Dfx driver (Slave Zero)
- Tons of code changing for new features that are not ready yet and so not included in this version
Sitio oficial:
http://dege.fw.hu/
Descarga si necesita el password es "dege" sin las comillas:
http://dege.fw.hu/dgVoodoo2_54.zip
lunes, 1 de mayo de 2017
Cemu v1.7.5
Nueva versión final de este emulador de Wii U que va mejorando cada vez más pero por ahora empiezan a funcionar juegos, es algo lento todavía pero progresa muy rápido.
Características:
- Puede correr imágenes de Wii U encriptadas (WUD) y archivos RPX/RPL
- Resolución Interna es 1920x1080 (Si el juego la soporta)
- Sin optimizar. Espera bajos framerates y largos tiempos de carga.
- Funciona sólo en Windows x64 . puede que en otras plataformas posteriormente.
- Requerido OpenGL 3.3
CAMBIOS:
- Más exacta la emulación de FPU
- Optimizaciónes
- Arreglos
En detalle:
# New in 1.7.5:
CPU/Interpreter: Improved accuracy of various floating point operations (including correct handling for
PPC's non-ieee mode)
CPU/JIT: Added experimental support for PPC's non-ieee mode
CPU/JIT: Optimized loops and branches by caching CR0 in x64 flags register if possible
RPL: Fixed a crash caused by too large SDA areas
GX2: Various optimizations for the graphics backend, including:
... optimizing the algorithm for vertex/uniform/streamout cache lookup
... avoiding all redundant GL state changes
... implementing OpenGL DSA for textures
... other micro optimizations throughout the entire code
GX2: Fixed a bug leading to corrupted shader cache files
GX2: Rendering to SNORM textures is now correctly handled on Nvidia GPUs
GX2: Fixed a bug in GX2ClearBuffersEx() and GX2ClearDepthStencilEx() where depthbuffer->clearDepth was
set to the incorrect value
GX2: Fixed crash caused by unsupported vertex/geometry shader mode
GX2: Added experimental mode 'min' for game profile option 'accurateShaderMul' (see
gameProfiles/example.ini for details)
GX2: Modifying the 'accurateShaderMul' game profile option now invalidates precompiled shaders
Página oficial:
http://cemu.info/
Download:
http://cemu.info/releases/cemu_1.7.5.zip
Características:
- Puede correr imágenes de Wii U encriptadas (WUD) y archivos RPX/RPL
- Resolución Interna es 1920x1080 (Si el juego la soporta)
- Sin optimizar. Espera bajos framerates y largos tiempos de carga.
- Funciona sólo en Windows x64 . puede que en otras plataformas posteriormente.
- Requerido OpenGL 3.3
CAMBIOS:
- Más exacta la emulación de FPU
- Optimizaciónes
- Arreglos
En detalle:
# New in 1.7.5:
CPU/Interpreter: Improved accuracy of various floating point operations (including correct handling for
PPC's non-ieee mode)
CPU/JIT: Added experimental support for PPC's non-ieee mode
CPU/JIT: Optimized loops and branches by caching CR0 in x64 flags register if possible
RPL: Fixed a crash caused by too large SDA areas
GX2: Various optimizations for the graphics backend, including:
... optimizing the algorithm for vertex/uniform/streamout cache lookup
... avoiding all redundant GL state changes
... implementing OpenGL DSA for textures
... other micro optimizations throughout the entire code
GX2: Fixed a bug leading to corrupted shader cache files
GX2: Rendering to SNORM textures is now correctly handled on Nvidia GPUs
GX2: Fixed a bug in GX2ClearBuffersEx() and GX2ClearDepthStencilEx() where depthbuffer->clearDepth was
set to the incorrect value
GX2: Fixed crash caused by unsupported vertex/geometry shader mode
GX2: Added experimental mode 'min' for game profile option 'accurateShaderMul' (see
gameProfiles/example.ini for details)
GX2: Modifying the 'accurateShaderMul' game profile option now invalidates precompiled shaders
Página oficial:
http://cemu.info/
Download:
http://cemu.info/releases/cemu_1.7.5.zip
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