miércoles, 4 de octubre de 2017

Cemu v1.10.0f

Nueva versión final de este emulador de Wii U que va mejorando cada vez más pero por ahora empiezan a funcionar muchos juegos, es algo lento todavía pero progresa muy rápido.

Características:
- Puede correr imágenes de Wii U encriptadas (WUD) y archivos RPX/RPL
- Resolución Interna es  1920x1080 (Si el juego la soporta)
- Sin optimizar. Espera bajos framerates y largos tiempos de carga.
- Funciona sólo en Windows x64 . puede que en otras plataformas posteriormente.
- Requerido OpenGL 3.3



CAMBIOS:
– Nuevo modo de sonido
– Ahora se puede escoger la ruta del directorio del mlc01
– RDTSC timer (juego más fluido, mejor sonido)
- Arreglos

En detalle:

# New in 1.10.0f:
– general: Made RDTSC more robust against aggressive Out-of-order execution on some AMD CPU models

# New in 1.10.0e:
– GX2: Fixed texture corruption issue in GX2CopySurface
– coreinit: Fixed a bug in thread scheduler that could lead to worse performance
– AX: Maximum audio volume is now a bit louder
– general: Removed ‘disable audio’ debug option

# New in 1.10.0d:
– general: Fixed a race condition in RDTSC timer code
– AX: Slightly optimized audio code

# New in 1.10.0c:
– FS: Fixed a bug introduced by 1.10.0 that caused the creation of save game directories to fail
– GX2: Fixed a crash that occurred when the streamout cache ran out of memory

# New in 1.10.0b:
– general: Fixed a bug where ‘Use RDTSC’ wasn’t always enabled per default

# New in 1.10.0:
– general: Added support for RDTSC if invariant mode is supported by CPU
– general: Added -mlc command line parameter to customize the path of the mlc01 directory
– general: Moved some experimental settings from the debug menu to the options menu
– general: Cemu will now use the local timezone for Cafe OS calendar time
– general: Adjusted some game profiles (cycle counter no longer enforced, emulateSinglePrecision=true removed)
– CPU/JIT: emulateSinglePrecision is now enabled by default
– GX2: Fixed secondary instance step value being incorrectly set in GX2SetFetchShader
– GX2: Added ‘vsyncFrequency’ property to graphic pack rules.txt (see example_pack.zip for details)
– GX2: Fixed a crash that occurred when a shader link error was encountered
– GX2: Adjust maximum mip level for rescaled textures
– GX2: Slightly optimized some frequently used GX2 API
– GX2: Submitting GPU7 commands on the wrong PPC core will no longer crash Cemu
– coreinit: Added API MEMSetAllocModeForExpHeap(), MEMFreeToExpHeap()
– Input: Fixed a bug where keyboard special characters where always detected as pressed
– Input: Improvements to input profile system
– AX: Rewritten audio code. Compared to the old audio backend the following has improved:
. Correct channel and volume mixing
. Correct implementation of voice protection (no more playback offset randomly running out of bounds)
. Generally improved audio timing (less stutter and crackle)
. Correct implementation of aux stage
. Accurate emulation of all AX API

Página oficial:
http://cemu.info/

Download:
http://cemu.info/releases/cemu_1.10.0.zip


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