Características:
- Puede correr imágenes de Wii U encriptadas (WUD) y archivos RPX/RPL
- Resolución Interna es 1920x1080 (Si el juego la soporta)
- Sin optimizar. Espera bajos framerates y largos tiempos de carga.
- Funciona sólo en Windows x64 . puede que en otras plataformas posteriormente.
- Requerido OpenGL 3.3
CAMBIOS:
- Añadida una segunda ventana que mueatra la pantalla del Gamepad
- Mejorado el volver a leer una textura
- Arreglos(sonido, recompiladorr y control)
– Optimizationes para el decodificador de texturas
En detalle:
general: Added a separate window to display the GamePad screen
general: Added more game profiles
CPU/JIT: Slightly decreased RAM usage of recompiler by optimizing away unused lookup tables
CPU/JIT: Improved detection of float denormal usage
CPU/JIT: Added support for PSQ_L type 6
input: Fixed XInput controller not refreshing
input: Fixed DirectInput controller selection for adapters with multiple controllers
input: Fixed DirectInput axis directions being mirrored or offset for certain controllers
coreinit: Added API MCP_TitleListByAppType, MCP_TitleList, FSAddClientEx()
coreinit: More accurate implementation of OSMessageQueue
coreinit: More accurate implementation of FSOpenFile/FSOpenFileAsync
nsysnet: Added API inet_ntoa(), recvfrom()
nn_act: Added API GetPersistentIdEx()
GX2: Added API GX2RSetStreamOutBuffer(), GX2WaitForFlip(), DMAEGetRetiredTimeStamp()
GX2: GX2CopySurface() can now detect access to GPU-residing textures and automatically trigger texture readback
GX2: Fixed invalid optimization of seemingly unused inputs in pixel shader when indexed GPR access is used
GX2: Optimized texture decoder (up to 5 times faster)
While generally not a bottleneck, the texture decoder previously could cause
additional micro-stutter in situations where many textures are loaded at once.
VPAD: Improved emulation of sampling callbacks
VPAD: Fixed crash in VPADControlMotor() when length parameter was out of bounds
AX: Correctly update ADPCM parameters after loop for non-streaming voices
AX: Fixed a bug in voice synchronization where changes to the current playback offset where sometimes not visible to the API
Página oficial:
http://cemu.info/
Download:
http://cemu.info/releases/cemu_1.9.1.zip
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