Nueva actualización semanal de la página de PSX Datacenter añadiendo en esta ocasión nuevas entradas de juegos de PSX y actualizando muchas otras como los Populous - The Beginning, Poporogue, Porsche Challenge, Power Rangers - Lightspeed Rescue, Power Stakes, Poy Poy o R4 - Ridge Racer Type 4 con nuevo contenido como portadas en alta resolución, información, nuevos trucos, publicidades y muchos otros cambios.
Añadidas las siguientes entradas a la PSX Datacenter:
NTSC-J:
Pokeler DX Pink [SLPS-02664] (J)
R4 - Ridge Racer Type 4 [SCPS-45356-7] (J)
The Shinri Game 9 [SLPS-03109] (J)
The Shinri Game 10 [SLPS-03174] (J)
ACTUALIZADAS:
Ground Stroke - Advanced Tennis Game [SLPS-00088] (E)
Populous The Beginning [SLES-01760] (E)(F)(G)(I)(N)(S)(Sw)
Populous - The Beginning [SLPS-02085] (J)
Populous - The Beginning [SLUS-00277] (E)
Poporogue [SCPS-10050] (J)
Poporogue [PSOne Books] [SCPS-91312] (J)
Porsche Challenge [SCUS-94187] (E)(F)(S)
Porsche Challenge [SIPS-60016] (J)
Porsche Challenge [SCPS-45117] (J)
Porsche Challenge [SCES-00409] (E)(F)(G)(I)(S)
Power Move Pro Wrestling [SLUS-00408] (E)
Power Move Pro Wrestling [SLES-00202] (E)
Power Rangers - Lightspeed Rescue [SLUS-01114] (E)
Power Rangers - Lightspeed Rescue [SLES-03286] (E)(F)(G)
Power Serve 3D Tennis [SLUS-00105] (E)
Power Serve [SLES-00118] (E)(F)(G)
Power Stakes [SLPM-86032] (J)
Poy Poy [SLUS-00486] (E)
Poitter's Point [SLPM-86034] (J)
Poy Poy [SLES-00785] (E)
R4 - Ridge Racer Type 4 [SLPS-01800~1] (J)
R4 - Ridge Racer Type 4 + JogCon [SLPS-01798~9] (J)
R4 - Ridge Racer Type 4 [PSOne Books] [SLPS-91463] (J)
R4 - Ridge Racer Type 4 [SCPS-45354~5] (J)
R4 - Ridge Racer Type 4 [SLUS-00797 & SLUS-90049] (E)
Ridge Racer Type 4 [SCES-01706 & SCED-01832] (E)(F)(G)(I)(S)
MANUAL:
Block Wars (J) [SLPS-03219]
Editado y creado en cbr por gladiator
Si queréis contribuir y agradecer el trabajo en la página podeís hacerlo en Patreon:
https://www.patreon.com/psxdatacenter
Podéis consultarlas en:
http://www.psxdatacenter.com/
o
http://psxdatacenter.com/
viernes, 9 de marzo de 2018
Medal of Honor - Heroes PSP CWCHEAT
Estos son los códigos creados que sirven para todas las versiones tanto pal como usa de Medal of Honor -Heroes de PSP en formato cwcheat, que podeís usar en PPSSPP se añadirán en un futuro pack que podreís encontrar en la página de Psx Datacenter:
_S ULES-00561
_G Medal of Honor - Heroes
_C0 Infinite Health Italy Mission 1
_L 0x2116A9F6 0x000043FA
_C0 Infinite Health Italy Mission 2
_L 0x211905D6 0x000043FA
_C0 Infinite Health Italy Mission 3
_L 0x21180D66 0x000043FA
_C0 Infinite Health Italy Mission 4
_L 0x2120CA96 0x000043FA
_C0 Infinite Health Italy Mission 5
_L 0x2120EBD6 0x000043FA
_C0 Infinite Health Netherlands Mission 1
_L 0x211909E6 0x000043FA
_C0 Infinite Health Netherlands Mission 2
_L 0x211ADB26 0x000043FA
_C0 Infinite Health Netherlands Mission 3
_L 0x211FE886 0x000043FA
_C0 Infinite Health Netherlands Mission 4
_L 0x21214606 0x000043FA
_C0 Infinite Health Netherlands Mission 5
_L 0x211BF7B6 0x000043FA
_C0 Infinite Health Belgium Mission 1
_L 0x211BA596 0x000043FA
_C0 Infinite Health Belgium Mission 2
_L 0x21181546 0x000043FA
_C0 Infinite Health Belgium Mission 3
_L 0x2118DD26 0x000043FA
_C0 Infinite Health Belgium Mission 4
_L 0x211C5476 0x000043FA
_C0 Infinite Health Belgium Mission 5
_L 0x2127D736 0x000043FA
_S ULES-00561
_G Medal of Honor - Heroes
_C0 Infinite Health Italy Mission 1
_L 0x2116A9F6 0x000043FA
_C0 Infinite Health Italy Mission 2
_L 0x211905D6 0x000043FA
_C0 Infinite Health Italy Mission 3
_L 0x21180D66 0x000043FA
_C0 Infinite Health Italy Mission 4
_L 0x2120CA96 0x000043FA
_C0 Infinite Health Italy Mission 5
_L 0x2120EBD6 0x000043FA
_C0 Infinite Health Netherlands Mission 1
_L 0x211909E6 0x000043FA
_C0 Infinite Health Netherlands Mission 2
_L 0x211ADB26 0x000043FA
_C0 Infinite Health Netherlands Mission 3
_L 0x211FE886 0x000043FA
_C0 Infinite Health Netherlands Mission 4
_L 0x21214606 0x000043FA
_C0 Infinite Health Netherlands Mission 5
_L 0x211BF7B6 0x000043FA
_C0 Infinite Health Belgium Mission 1
_L 0x211BA596 0x000043FA
_C0 Infinite Health Belgium Mission 2
_L 0x21181546 0x000043FA
_C0 Infinite Health Belgium Mission 3
_L 0x2118DD26 0x000043FA
_C0 Infinite Health Belgium Mission 4
_L 0x211C5476 0x000043FA
_C0 Infinite Health Belgium Mission 5
_L 0x2127D736 0x000043FA
martes, 6 de marzo de 2018
WinUAE 3.6.1
Nueva versión final por fin del mejor emulador que hay del ordenador Commodore Amiga, permite usar todos los distintos modelos de Commodore desde el Amiga 500 , 1200C CDTV, CD32 y con muchos modos gráficos usando dx, opengl, permitiendo que los juegos ocupen toda la pantalla sin ningún borde, lectura de los discos en cdtv y cd32 mucho mas rápida que en la consola original, uso de savetates y muchas otras opciones.
Cambios:
3.6.0 bugs fixed:
- Crash when running on first Windows 10 release version (build 10240) .
- D3D11 mode fullscreen to/from windowed mode change crashes/blank screens.
- D3D11 mode on screen leds on the fly on/off switching.
- D3D11 mode screenshot via GUI button didn’t work.
- Floppy sound type selection was not loaded correctly from config file.
- It was not possible to create “DOS” file names like “AUX” to directory filesystem.
Older bugs fixed:
- Floppy sound used incorrectly empty drive volume level in certain situations.
- PPC emulation interrupt handling rewrite, fixes for example hang/crash problems with NE2000 based network adapters under OS4.
- Not all Advanced chipset options reset when compatible checkbox was ticked.
- Autoscale ignored small vertical display areas in very top of display in some situations.
- Fixed random crash when at least one Input panel custom event string was set, Restart was clicked and then emulation was started again.
- Blizzard SCSI Kit IV (possibly others) SCSI phase error in certain situations.
- Added better validation to clipboard sharing IFF parsing to prevent crashes if data is truncated.
-joyport2 -config entry incorrectly used port 3 slot.
- Game Ports panel selected Custom input mapping reverted to none in some situations.
- Restart didn’t completely free configured emulated network cards.
- Other misc bugs fixed.
New features:
- OCS/ECS only BPLCON2 undocumented feature: “illegal” PF1 or PF2 value is now accurately emulated in dual playfield mode.
- If selected D3D11 fullscreen refresh rate is “default”: always prefer highest supported refresh rate.
Optional threaded emulated RTG VRAM to host OS surface color space conversion/copy.
- Added “Identity” checkbox to Add harddrive panel. If ticked and ATA identity can be read (Direct IDE connection, compatible USB adapter): real ATA identity data is used in emulated ATA device instead of generic UAE generated and drive appears exactly as it does in real hardware (identical name, geometry etc).
- CHS-only IDE drives can now be mounted in emulation and they appear with real size and geometry when using USB adapters that allow identity read but does not support CHS (like common JMicron based adapters).
New emulated expansions
- Elsat Mega Ram HD
- A.L.F.3
- Progressive Peripherals & Software Zeus 040
And more…
Página oficial:
http://www.winuae.net/
Descarga de la versión 32 bits:
http://download.abime.net/winuae/releases/WinUAE3610.zip
Descarga de los [1.5.1+ Direct3D Pixel Shader filters] http://download.abime.net/winuae/stuff/filtershaders.zip
Cambios:
3.6.0 bugs fixed:
- Crash when running on first Windows 10 release version (build 10240) .
- D3D11 mode fullscreen to/from windowed mode change crashes/blank screens.
- D3D11 mode on screen leds on the fly on/off switching.
- D3D11 mode screenshot via GUI button didn’t work.
- Floppy sound type selection was not loaded correctly from config file.
- It was not possible to create “DOS” file names like “AUX” to directory filesystem.
Older bugs fixed:
- Floppy sound used incorrectly empty drive volume level in certain situations.
- PPC emulation interrupt handling rewrite, fixes for example hang/crash problems with NE2000 based network adapters under OS4.
- Not all Advanced chipset options reset when compatible checkbox was ticked.
- Autoscale ignored small vertical display areas in very top of display in some situations.
- Fixed random crash when at least one Input panel custom event string was set, Restart was clicked and then emulation was started again.
- Blizzard SCSI Kit IV (possibly others) SCSI phase error in certain situations.
- Added better validation to clipboard sharing IFF parsing to prevent crashes if data is truncated.
-joyport2 -config entry incorrectly used port 3 slot.
- Game Ports panel selected Custom input mapping reverted to none in some situations.
- Restart didn’t completely free configured emulated network cards.
- Other misc bugs fixed.
New features:
- OCS/ECS only BPLCON2 undocumented feature: “illegal” PF1 or PF2 value is now accurately emulated in dual playfield mode.
- If selected D3D11 fullscreen refresh rate is “default”: always prefer highest supported refresh rate.
Optional threaded emulated RTG VRAM to host OS surface color space conversion/copy.
- Added “Identity” checkbox to Add harddrive panel. If ticked and ATA identity can be read (Direct IDE connection, compatible USB adapter): real ATA identity data is used in emulated ATA device instead of generic UAE generated and drive appears exactly as it does in real hardware (identical name, geometry etc).
- CHS-only IDE drives can now be mounted in emulation and they appear with real size and geometry when using USB adapters that allow identity read but does not support CHS (like common JMicron based adapters).
New emulated expansions
- Elsat Mega Ram HD
- A.L.F.3
- Progressive Peripherals & Software Zeus 040
And more…
Página oficial:
http://www.winuae.net/
Descarga de la versión 32 bits:
http://download.abime.net/winuae/releases/WinUAE3610.zip
Descarga de los [1.5.1+ Direct3D Pixel Shader filters] http://download.abime.net/winuae/stuff/filtershaders.zip
lunes, 5 de marzo de 2018
YabaSanshiro v1.6.5
Nueva versión final de este emulador de Sega Saturn antes conocido como UoYabause creado por Devmiyax y que aunque no es mejor que el Ssf si ha progresado mucho sobre todo en los juegos 3d que se ven muy filtrados.
Cambios:
- Se ha corregido una regresión con Chaos Seed. La figura del personaje no aparecia.
- Se ha solucionado un problema con la sombra que no se mostraba correctamente en el juego Outrun.
- Se ha solucionado un problema con la sombra que no era transparente en el juego Space Harrier.
- Se corrigió un problema de inserción de color de línea RGB en el juego Panzer Dragoon zwei. Esto corrige el cielo en el fondo.
Página oficial:
https://github.com/devmiyax/yabause
Descarga:
http://www.uoyabause.org/static_pages/download
Descarga con gestor de descargas:
http://http://www.uoyabause.org/static_pages/download//apks/YabaSanshiro-1.6.5-win32.zip
Cambios:
- Se ha corregido una regresión con Chaos Seed. La figura del personaje no aparecia.
- Se ha solucionado un problema con la sombra que no se mostraba correctamente en el juego Outrun.
- Se ha solucionado un problema con la sombra que no era transparente en el juego Space Harrier.
- Se corrigió un problema de inserción de color de línea RGB en el juego Panzer Dragoon zwei. Esto corrige el cielo en el fondo.
Página oficial:
https://github.com/devmiyax/yabause
Descarga:
http://www.uoyabause.org/static_pages/download
Descarga con gestor de descargas:
http://http://www.uoyabause.org/static_pages/download//apks/YabaSanshiro-1.6.5-win32.zip
sábado, 3 de marzo de 2018
Cemu v1.11.5
Nueva versión final de este emulador de Wii U que va mejorando cada vez más pero por ahora empiezan a funcionar juegos, es algo lento todavía pero progresa muy rápido.
Características:
- Puede correr imágenes de Wii U encriptadas (WUD) y archivos RPX/RPL
- Resolución Interna es 1920x1080 (Si el juego la soporta)
- Sin optimizar. Espera bajos framerates y largos tiempos de carga.
- Funciona sólo en Windows x64 . puede que en otras plataformas posteriormente.
- Requerido OpenGL 3.3
CAMBIOS:
– Mejoras de sonido
– Añadido el wiimote a la lista de controles emulados
– Añadido el soporte de unicode para el software de teclado
– Algunos pequeños arreglos de fallos y mejoras
En detalle:
– general: Updated game profiles
– general: Added more logging options and cleaned up logging menu a bit
– general: Enabling online mode now requires all ccert/scert files
– input: Added support for emulating Wiimote controllers using keyboard/usb-controllers (no native support yet!)
– input: Reworked the input settings window to open a lot faster
– coreinit: Fixed MEMAllocFromExpHeapEx not handling negative alignment correctly
– coreinit: Fixed MEMGetAllocatableSizeForExpHeapEx sometimes returning the wrong size
– coreinit: Added API MEMCreateUserHeapHandle(), OSCopyFromClipboard()
– coreinit: Fixed a potential crash in FSReadFile/FSReadFileAsync when the specified length is zero
– AX: Rewrote snd_core2 audio driver
– AX: Added snd_core1 API AXGetMaxVoices(), AXSetVoiceSamplesAddr()
– GX2: Reduced shader compile time and RAM usage for Nvidia GPUs
– GX2: Added support for creating cube-map views into 2D array textures
– GX2: Added support for more vertex attribute formats
– swkbd: Added support for Unicode input + some minor tweaks
– nlibcurl: Fixed a crash bug in curl_multi_perform
Página oficial:
http://cemu.info/
Download:
http://cemu.info/releases/cemu_1.11.5.zip
Características:
- Puede correr imágenes de Wii U encriptadas (WUD) y archivos RPX/RPL
- Resolución Interna es 1920x1080 (Si el juego la soporta)
- Sin optimizar. Espera bajos framerates y largos tiempos de carga.
- Funciona sólo en Windows x64 . puede que en otras plataformas posteriormente.
- Requerido OpenGL 3.3
CAMBIOS:
– Mejoras de sonido
– Añadido el wiimote a la lista de controles emulados
– Añadido el soporte de unicode para el software de teclado
– Algunos pequeños arreglos de fallos y mejoras
En detalle:
– general: Updated game profiles
– general: Added more logging options and cleaned up logging menu a bit
– general: Enabling online mode now requires all ccert/scert files
– input: Added support for emulating Wiimote controllers using keyboard/usb-controllers (no native support yet!)
– input: Reworked the input settings window to open a lot faster
– coreinit: Fixed MEMAllocFromExpHeapEx not handling negative alignment correctly
– coreinit: Fixed MEMGetAllocatableSizeForExpHeapEx sometimes returning the wrong size
– coreinit: Added API MEMCreateUserHeapHandle(), OSCopyFromClipboard()
– coreinit: Fixed a potential crash in FSReadFile/FSReadFileAsync when the specified length is zero
– AX: Rewrote snd_core2 audio driver
– AX: Added snd_core1 API AXGetMaxVoices(), AXSetVoiceSamplesAddr()
– GX2: Reduced shader compile time and RAM usage for Nvidia GPUs
– GX2: Added support for creating cube-map views into 2D array textures
– GX2: Added support for more vertex attribute formats
– swkbd: Added support for Unicode input + some minor tweaks
– nlibcurl: Fixed a crash bug in curl_multi_perform
Página oficial:
http://cemu.info/
Download:
http://cemu.info/releases/cemu_1.11.5.zip
viernes, 2 de marzo de 2018
PSX Datacenter Actualización 03-Marzo-2018
Nueva actualización semanal de la página de PSX Datacenter de la parte de PS2 y lo hace añadiendo en esta ocasión nuevas entradas de juegos como Arcana Heart, Otona no Gal Jan - Kimi ni Hane Man, Ouka Kokoro Kagayakaseru Sakura, Otome no Jijo, Otome wa Boku ni Koishiteru, Otometeki Koi Kakumei - Love Revo!!, 187 - Ride or die, Call of Duty - Finest Hour o Onimusha - Blade Warriors
NTSC-J:
Arcana Heart [SLPM-66850] (J)
Arcana Heart [AQ the Best] [SLPM-55106] (J)
Call of Duty - Finest Hour [SLPM-66159] (J)
Onimusha Buraiden [SLPM-65411] (J)
Onimusha Buraiden [SLKA-25092] (K)
Oretachi Game Center Zoku - Super Volleyball [SLPM-62660] (J)
Otome no Jijou [SLPM-66508] (J)
Otome no Jijou [Limited Edition] [SLPM-66507] (J)
Otome wa Boku ni Koishiteru [SLPM-66165] (J)
Otometeki Koi Kakumei - Love Revo!! [SLPM-66238]
Otometeki Koi Kakumei - Love Revo!! [Best Edition] [SLPM-55279] (J)
Otometeki Koi Kakumei - Love Revo!! [Love Revo Box] [SLPM-66237] (J)
Otona no Gal Jan - Kimi ni Hane Man [SLPS-20328] (J)
Otona no Gal Jan - Kimi ni Hane Man [Jaleco the Best] [SLPM-62549] (J)
Ouka Kokoro Kagayakaseru Sakura [SLPM-66406] (J)
Ouka Kokoro Kagayakaseru Sakura [Limited Edition] [PIO-07104] (J)
NTSC-U:
187 - Ride or die [SLUS-21116] (E)(F)(S)
Arcana Heart [SLUS-21720] (E)
Call of Duty - Finest Hour [SLUS-20725] (E)
Onimusha - Blade Warriors [SLUS-20710] (E)
PAL:
187 - Ride or die [SLES-52276] (E)(F)(G)(I)(S)
Call of Duty - Finest Hour [SLES-52782] (E)
Call of Duty - Finest Hour [SLES-52783] (F)(I)(S)
Call of Duty - Finest Hour [SLES-52784] (G)
Onimusha - Blade Warriors [SLES-51913] (E)
Si queréis contribuir y agradecer el trabajo en la página podéis hacerlo en Patreon:
https://www.patreon.com/psxdatacenter
Check them here:
http://www.psxdatacenter.com/
or
http://psxdatacenter.com/
NTSC-J:
Arcana Heart [SLPM-66850] (J)
Arcana Heart [AQ the Best] [SLPM-55106] (J)
Call of Duty - Finest Hour [SLPM-66159] (J)
Onimusha Buraiden [SLPM-65411] (J)
Onimusha Buraiden [SLKA-25092] (K)
Oretachi Game Center Zoku - Super Volleyball [SLPM-62660] (J)
Otome no Jijou [SLPM-66508] (J)
Otome no Jijou [Limited Edition] [SLPM-66507] (J)
Otome wa Boku ni Koishiteru [SLPM-66165] (J)
Otometeki Koi Kakumei - Love Revo!! [SLPM-66238]
Otometeki Koi Kakumei - Love Revo!! [Best Edition] [SLPM-55279] (J)
Otometeki Koi Kakumei - Love Revo!! [Love Revo Box] [SLPM-66237] (J)
Otona no Gal Jan - Kimi ni Hane Man [SLPS-20328] (J)
Otona no Gal Jan - Kimi ni Hane Man [Jaleco the Best] [SLPM-62549] (J)
Ouka Kokoro Kagayakaseru Sakura [SLPM-66406] (J)
Ouka Kokoro Kagayakaseru Sakura [Limited Edition] [PIO-07104] (J)
NTSC-U:
187 - Ride or die [SLUS-21116] (E)(F)(S)
Arcana Heart [SLUS-21720] (E)
Call of Duty - Finest Hour [SLUS-20725] (E)
Onimusha - Blade Warriors [SLUS-20710] (E)
PAL:
187 - Ride or die [SLES-52276] (E)(F)(G)(I)(S)
Call of Duty - Finest Hour [SLES-52782] (E)
Call of Duty - Finest Hour [SLES-52783] (F)(I)(S)
Call of Duty - Finest Hour [SLES-52784] (G)
Onimusha - Blade Warriors [SLES-51913] (E)
Si queréis contribuir y agradecer el trabajo en la página podéis hacerlo en Patreon:
https://www.patreon.com/psxdatacenter
Check them here:
http://www.psxdatacenter.com/
or
http://psxdatacenter.com/
jueves, 1 de marzo de 2018
YabaSanshiro v1.6.1
Nueva versión final de este emulador de Sega Saturn antes conocido como UoYabause creado por Devmiyax y que aunque no es mejor que el Ssf si ha progresado mucho sobre todo en los juegos 3d que se ven muy filtrados.
Cambios:
– Mejoras en la emulación
Página oficial:
https://github.com/devmiyax/yabause
Descarga:
http://www.uoyabause.org/static_pages/download
Descarga con gestores de descarga:
http://www.uoyabause.org//apks/YabaSanshiro-1.6.1-win32.zip
Cambios:
– Mejoras en la emulación
Página oficial:
https://github.com/devmiyax/yabause
Descarga:
http://www.uoyabause.org/static_pages/download
Descarga con gestores de descarga:
http://www.uoyabause.org//apks/YabaSanshiro-1.6.1-win32.zip
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