Emunews es una página de noticias de emulación de consolas y ordenadores (psx, ps2, ps3, wii, n64, saturn, commodore 64, amiga, zx spectrum,etc), traducciones al ingles y castellano, sitios web sobre consolas y ordenadores y cwcheats para psp y ppsspp
Actualización semanal de la página de PSX Datacenter añadiendo en esta ocasión nuevas entradas de juegos de PSX y actualizando muchas otras como Lemmings 3D, Landmaker , Lethal Enforcers I & II, Lightning Legend, Little Big Adventure, Little Princess - Maru Oukoko No Ningyou Hime 2 o The Adventures of Lomax con nuevo contenido como portadas en alta resolución, información, nuevos trucos, publicidades y muchos otros cambios.
Añadidas las siguientes entradas a la PSX Datacenter:
NTSC-J:
The Shinri Game 5 [SLPS-02518] (J)
The Shinri Game 7 [SLPS-02809] (J)
The Shinri Game 8 [SLPS-02946] (J)
The Uranai - Renai Seiza Uranai [SLPS-02362] (J)
ACTUALIZADAS:
Blood Factory [SLPS-00235] (J)
Forsaken [SLES-01086] (F)
Lego Rock Raiders [SLES-01690] (E)(F)(Du)(Fi)(G)(I)(N)(D)(S)(Sw)
Lego Rock Raiders [SLUS-00937] (E)
Lemmings 3D [SCUS-94601] (E)
Lemmings 3D [SIPS-60002] (J)
Lemmings 3D [SCES-00009] (E)
Les Visiteurs - La Relique de Sainte Rolande [SLES-02837] (F)
Lethal Enforcers I & II [SLUS-00293] (E)
Lethal Enforcers [Limited Edition] [SLPM-86025] (J)
Lethal Enforcers I & II [SLES-00542] (E)
Let's go Flyfishing [SLPS-01827] (J)
Lightning Legend [SLPM-86015] (J)
Lightspan - A Mars Moose Adventure - Cosmic Quest 2 - Fairy Tale Island [LSP-010270] (J)
Lightspan - A Mars Moose Adventure - Cosmic Quest 3 - Race through France [LSP-010370] (J)
Lightspan - A Mars Moose Adventure - Walkabout 1 - The Natural History Museum [LSP-010180] (J)
Linda Cube Again [SCPS-10039] (J)
Linda Cube Again [SCPS-45118] (J)
Linda Cube Again [PlayStation the Best] [SCPS-91142] (J)
Lion and the King [SLES-02953] (E)(F)(G)
Little Big Adventure [SLES-00698] (E)(F)(G)(I)(S)
Little Big Adventure - Twinsen's Adventure [SLPS-00376] (J)
Little Lovers - She So Game [SLPM-86269-70] (J)
Little Lovers - She So Game [Major Wave Series] [SLPM-86757~8] (J)
Little Princess - Maru Oukoko No Ningyou Hime 2 [SLPS-02376] (J)
Little Princess +1 - Maru Oukoku no Ningyou Hime 2 [SLPS-03012-3] (J)
Little Princess - Maru Oukoku no Ningyou Hime 2 [PSone Books] [SLPS-91414] (J)
Little Witching Mischiefs [SLPS-01850] (J)
Live Wire! [SLES-01332] (E)(F)(G)(I)(S)
Loaded [SLUS-00076] (E)(F)
Loaded [SLES-00013] (E)(F)(G)
Lode Runner [SLUS-00557] (E)
Lode Runner Extra [SLPS-00641] (J)
Lode Runner 2 [SuperLite 1500 Series] [SLPM-86460] (J)
Lode Runner - The Legend Returns [SLPS-00182] (J)
Lode Runner - The Legend Returns [SuperLite 1500 Series] [SLPM-86238] (J)
Lomax [SLPS-00987] (J)
Lomax [SLES-00451] (E)(F)(G)(I)(S)
The Adventures of Lomax [SCUS-94906] (E)
Añadidas nuevas descripciones, portadas en alta resolución,nuevas publicidades y imagenes.
MANUAL:
Forsaken [SLES-01086] (F)(Du)
Manual scans by renzukoken, cleaned & compiled into cbr by gladiator.
Es un emulador de Sega Saturn para Windows y otras plataformas pero que por ahora solo ha salido la versio´n de windows, no es tan compatible como ssf pero tiene un modo en opengl que va mejoando y podria ser muy interesante para los juegos 3d como Panzer Dragoon ya que en software se ven bastante pixelados,.
CAMBIOS:
general:
– Added CCD (CloneCD) file format support (CyberWarriorX)
– Added missing scroll values to Vdp2 debugger (Guillaume)
– Bug fixes for Panzer Dragoon games (Devmiyax)
– HLE CD Block fix for Guardian Heroes (Devmiyax)
– Improvements to screenshot feature (Guillaume)
– Fixed Golden Axe controls (Devmiyax)
– Fixes for Soukyu Gurentai (Devmiyax)
– Control fixes for games such as Tempest, World Heroes, Chaos Control (d356)
– Convert OpenAL core to YabThreads (Amon-X)
– Added Put Sector support in the HLE CD block (CyberWarriorX)
– Fixes for 68K reset instruction (CyberWarriorX)
– Added Musashi 68K core (code by Karl Stenerud)
– Sh2 cache emulation (Devmiyax, d356)
– Low-level CD Block emulation (jhl, CyberWarriorX, d356)
– Added optional timing for Sh2 and Scu Dma (d356)
– Fixes for XInput controllers (CyberWarriorX)
vidsoft:
– Updated to use modern OpenGL (rdanbrook)
– Added bilinear filtering (rdanbrook)
– Fixes for Vdp1 outside clipping, line color screen and per-pixel priority (d356)
– Added multi-threaded rendering (d356)
– Added support for high-resolution video modes (d356)
– Added support for Vdp2 sprite window, line scroll interval bit (d356)
– Fixes for Scorcher, Dracula X, F1 Challenge, Sonic 2 interlaced mode (d356)
opengl:
– Numerous fixes and improvements (Devmiyax)
sound:
– MIDI input/output support (CyberWarriorX)
– Added « New Scsp » sound core with scsp dsp support and improved timing (d356)
– Added SSF sound format playing (code by R. Belmont, Richard Bannister, Neil Corlett)
scu dsp:
– Fixes for Dragon Force 2 (CyberWarriorX)
– Fixes for Dead or Alive (Devmiyax)
– ALU / flag handling fixes, fixes Croc (d356)
macos:
– OpenGL initialization fixes (CandyFace)
android:
– Interface improvements (Guillaume)
– Added Multitouch support for the on-screen pad (Guillaume)
– Added Pad support (Guillaume)
– Added OpenSL sound core (Devmiyax)
– Improved support for Android TV (Guillaume)
– Show screenshot from savestates (Guillaume)
qt:
– Fixed dumping selected memory bug, added save tab (esperknight)
– Fixed SCU DSP step function (CyberWarriorX)
– Fixed cheat search bugs (CyberWarriorX)
– Added Scsp slot debug playing (CyberWarriorX)
– Linux support for multiple joysticks (Guillaume)
– Added Modem settings (CyberWarriorX)
– Added integer pixel scaling option (d356)
– Improvements for mouse emulation (CyberWarriorX)
– Added Racing Wheel, Mission Stick and Double Mission Stick controllers (d356)
– Added ability to toggle HLE Bios emulation (CyberWarriorX)
Esta última revisión que arregla la IPU que hace que se reproduzcan correctamente los vídeos y con ello funcionen los juegos como el Rygal pal en el vídeo de wanadoo que fallaba , Enter the Matrix y muchos otros y de paso aprovecho para comentar los cambios más interessantes que han habido en el emulador en los últimos meses.
Cambios en versiones posteriores al 2 trimestre:
- Arreglos en la Ipu que hace que no fallen los videos y funcionen los juegos en Enter the Matris El increible Hulk
- También se han arreglado muchos de los problemas del tamaño de la imagen en juegos como Kao de Kangaroo 2 que ahora se ve entero y no se pierde gran parte de la imagen antes no se podia ni usar los menus y otros sigue sin ser correcto en La fuga de Monkey Island
Han publicado un articulo con los progresos del emulador en este segundo trimestre del año con avances en el plugin gráfico de opengl sobre todo y otras mejoras interesantes:
Cambios y Mejoras en el 2 trimestre del año:
MEJORA OnePAD: Actualizada la GUI por kust2708
onepad gundam
OnePAD es el pad plugin para PCSX2 en Linux.kust2708 actualizó la OnePAD's UI ahora se hace de manera mucho más intuitiva al configurar los pads con un bonito gráfico del Dual Shock 2.
Core: Automáticamente se cambia el formato de la imagen al reproducir una FMV por FlatOut
Muchos juegos que tiene la opción de widescreen o los que tienen un parche de widescreen tienen FMVs que estan en formato de imagen 4:3. Estos videos la imagen se alargaría horizontalmente videos vuando se juegan en formato widescreen. Esta nieva opción cambia automáticamente el formato de imagen del PCSX2 a 4:3 cuando comienza una FMV y vuelve al formato widescreen cuando termina y asi muestra todo correctamente..
[ARREGLO DE FALLOS] CDVDgigaherz: Arreglado la lectura de dvd de doble capa por turtleli
Doble capa DVD o DVD-9 nunca han funcionado correctamente con el CDVDgigaherz ya que tenia algunos fallos, eso hacia que el dolio era el único plugin que leúa los dvd-9, los fallos son:
: Antes no se leia correctamente la información del sector de la capa y no la convertía correctamente, no se realizaba la generación de la tabla de contenidos, no era correcta la dirección de la división de las capas y se reconocían erroneamente los PTP DVD entre otros fallos.
Todos estos fallos están arreglados y deberiín funcionar todos los juegos en formato DVD-9
[MEJORA] CDVD: Mejorad el agoritmo que detecta donde se divide la capa en los DVD-9 por turtleli
Enhancement] GSDX: Fast texture invalidation by Gregory
Mejora la velocidad en los juegos del engine Snowblind fundamentalmente como Baldur's Gate y similares
Speed Impact of Fast Texture Invalidation
Game1.4.0 Release1.5.0 w/FTI
Baldur's Gate: Dark Alliance3080
Champions of Norrath52105
[Bug-Fix] GSDX: Improved detection of Framebuffer size by ssakash
[Bug-Fix] GSDX: Enable reading of Depth Buffer by Gregory
[Bug-Fix] GSDX: Improved PCRTC merge circuit emulation by turtleli and ssakash
[Bug-Fix] VIF: Arreglo del Timing para las instrucciones MSCALF, MSCNT por Refraction
Attrgla:
DownHill Domination before DownHill Domination after
Twisted Metal before Twisted Metal after
Nueva beta del mejor emulador que hay del ordenador Commodore Amiga, permite usar todos los distintos modelos de Commodore desde el Amiga 500 , 1200C CDTV, CD32 y con muchos modos gráficos usando dx, opengl,permitiendo que los juegos ocupen toda la pantalla sin ningún borde,lectura de los cd en cdtv y cd32 mucho mas rápida que en la consola original, uso de savetates y muchas otras opciones.
Cambios:
Big updates:
- New GUI panel (currently named "Hardware info") that lists most installed hardware and allows reordering of autoconfig boards.
- Multiple Z2/Z3 RAM boards can be enabled simultaneously. Manufacturer/product or full autoconfig data can be customized.
- Multiple graphics boards can be active simultaneously (with some limitations). Note that there is still only one viewport, END+F9 (this needs simpler option) cycles between active displays.
- Multiple sound cards can be enabled simultaneously.
Expansion device updates:
- Added NE2000 PCMCIA NIC emulation, cnet.device compatible. On the fly insertion/removal supported.
- Blizzard 1230 MK II and SCSI Kit II emulated. MapROM emulated, only power of 2 RAM sizes supported.
- Blizzard 1230 MK III added, ROM software dumped (Physical chip is 32k, boot rom is only 16k, other 16k is either duplicate of first or not mapped, physical dump needed). MapROM emulated, SCSI Kit III not emulated, SCSI Kit ROM is MIA.
- ESP/53C94/FAS216 emulation PIO mode FIFO handling updates. Multi Evolution and E-Matrix work again.
- Catweasel MK II emulation moved to expansion select menu. Network cards may be moved later.
- Multiple different sound cards can be enabled at the same time. (Multiple identical boards not yet possible)
- Sound card audio internal emulation improved, now supports up to 8 simultaneous streams. (1 stream = supports up to 7.1 channel audio. Each stream can have different sample rate.) Each emulated sound card (and CD audio emulation) now dynamically allocate streams on the fly.
- uaesnd hardware "emulated" Z2/Z3 DMA sound card, more information later. I also may write AHI driver later.
- Simplified Blizzard 1230MKIV/BPPC memory layout, now it is always located at $400000-$4fffffff and mirrors are removed (which weren't correctly emulated anyway). MapROM feature emulation updated.
- Added A2620 v1 ROM image to ROM scanner, use correct autoconfig product id, A2620 is product $50, A2630 is product $51.
Blizzard SCSI Kit MK II:
- FAS216 based, true DMA.
- SCSI Kit MK II only has SCSI chip. Everything else (including boot ROM chip) is located on accelerator board.
Misc updates:
- Added network led (N). red=transmit, green=receive. yellow=both in last 1 second or so.
- Input panel always press/onoff option. Click on name of input event to change it. press:each button/key press and release generates only press events. onoff:button press=activate,button release=deactivate. (for example when mapped to warp mode, warp mode is active only when button is kept pressed)
- FPS counter can now show FPS values up to 9999. (was 999.9)
- CD32 logging can be now enabled with command line parameter (-cd32log and -cd32log2). Was compile time previously.
- If config file has input device(s) with empty name, insert it in first free slot instead of dropping it.
- Moved Logitech LCD updating to separate thread. LCD updates using new API are slower, at least in some situations.
- Catch console window CTRL+C and window close button click and remove notification icon before exiting.
- Custom game port settings were lost if they were edited again or config was loaded.
- Floppy drives 2 and 3 didn't have same floppy sound default volume as 0 and 1.
- Mounting file smaller than 512 bytes was mounted as a zero block size virtual harddrive.
- Don't try to set D3DPRESENT_INTERVAL_TWO in windowed mode (D3D error in low latency vsync with 100Hz+ desktop refresh rate).
- Limit joystick buttons to 20 (not 32) to leave space for [+][-] events, both share same max 32 button space. Also check limits correctly, previously it was possible to have >32 buttons causing strange input behavior.
- Added Single Step input event, when activated, unpauses (if paused), emulates one field and then (re-)activates pause.
- When paused, show current field, not previous field.
- FPS.Adj was not saved to config file and load duplicated built-in PAL/NTSC entries.
- Environment variables in file paths (%VAR%) are now always expanded internally.
- Event ("pull") mode audio support added, currently only supported by WASAPI (Vista or later only). Lower sound latency, no need for extra sound sync adjustments and also should be more stable.
- SND% is hidden in pull mode, status is not that simple to calculate.
- CDTV statefiles work again, support was broken in some recent previous version.
- Starting AVI recording from shortcut didn't initialize audio if both video and audio was enabled.
- -scanlineadjust <lines> command line parameter, added to low latency vsync scanline counter to manually adjust frame flip vertical position.
- Added longPathAware manifest entry (Removes 260 character path limit, supported by Windows 10 version 1607 or later)
- Network drive ("Include network drives.." option) device name is now NDHx: to reduce possible name conflicts.
- On the fly directory/archive mounting only worked once under OS4.x.
- Max windowed mode window size was still restricted to very old 3072*2048 max resolution.
- added "default" displaydata parameter, always selected if no other displaydata entry matches.
- added "custom" displaydata parameter, previously existing pal and ntsc parameters now only match standard PAL/NTSC modes, custom matches any programmed (BEAMCON0 bit 7 set) mode.
- Reduced input latency.
Chipset updates:
- 24-bit addressing on the fly change + reset crash fixed.
- Disable AGA subpixel scrolling if odd and even plane has different subpixel scroll value, current emulation can't support it. (Worms DC and ACSYS)
- Added hack that fixes Smooth Copper part in demo Coolfridge / Upfront.
- Sprite to bitplane collision stupid optimization fixed. Fixes Jumpman Junior.
- Emulate "extreme" AGA-only bitplane DMA overrun special case, if display position is exactly right, it is possible to have overrun that does not conflict with other DMA channels (at least when disk DMA is inactive), 32/64-bit fetch mode only. Fixes game Moon Child.
- Implemented "secret" Akiko PIO mode CD command/response packet transmit/receive emulation.
- Fixed edge case where invalid word or long access (by some buggy program) to end of UAE expansion space crashed the emulation.
Graphics card emulation updates:
- Multiple cards can be now enabled simultaneously, for example UAEGFX + PC Bridgeboard VGA.
- Limitations: Only one uaegfx, A2410 and x86 bridgeboard VGA supported simultaneously. Uaegfx must be first (if enabled) card. Any Cirrus Logic based card can be enabled multiple times (up to 4). Invalid config is automatically fixed.
- END+F9 cycles between displays (native->gfx board 1->gfx board 2->..->native). Inactive displays are skipped.
- Board name is shown in status bar when manually switching.
- After reset, board that initializes its output first gets autoselected replacing chipset display.
- Autoswitch status bar message is only shown if more than one board is configured. Bridgeboard VGA never autoswitches.
- NOTE: still no support for multiple outputs visible at the same time.
Expansion/autoconfig handling updates:
- All autoconfig boards and their final addresses are now known before emulation starts.
- Added new GUI panel that shows all configured expansions (expansion = autoconfig boards and few other internal expansions. Others will be added later, perhaps also other types of hardware information lists), autoconfig addresses and board locations are always updated in real time.
- RAM board manufacturer and product id or full autoconfig data can be set/modified per board. (But you are on your own if you change board size bits without matching configured board size!)
- All Z2/Z3 autoconfig boards (includes HD controllers, sound cards etc) can be manually reordered.
- Multiple Z2 and Z3 RAM cards are now supported. (Max 4 at the moment)
- All RAM size combinations are now supported (Previously second board had to be smaller or same size as previous)
- Most autoconfig related config validations removed, for example if you add more than 8M Z2 fast, config is not automatically fixed anymore, result now depends on what KS autoconfig code does.
- Multiple Z2 HD+RAM boards are now fully supported, RAM board's autoconfig data is now always copied from HD board's data structure instead of always using first HD controller's or default autoconfig Z2 RAM data.
- Accelerator with Z2 RAM will be always paired with first Z2 RAM board.
- New RAM select menu also shows paired Accelerator/HD expansion.
- Default autoconfig sort order is optimized for best fit, boards are ordered from largest to smallest.
- Moved GUI sound card options to SCSI/IDE/etc expansions section.
- Built-in SCSI and IDE controllers are now separate expansion devices (old GUI options still work, there is no need to use Expansion GUI to enable them). They are also not anymore listed in HD controller list if not enabled.
- A1200/A600 PCMCIA is now single option in HD controllers and also only listed if PCMCIA configuration is enabled. SRAM/IDE selection moved to separate select menu.
- 128k UAE Boot ROM works now even if autoconfig address is not 0xEA0000.
- If there is not enough memory, error message is shown and GUI reappears. Memory sizes are not automatically lowered and retried like previously (It would get really messy without old RAM size restrictions). This can break old configs that only worked because of memory allocation retries.
- Most RAM size/position related JIT direct restrictions should be gone.
- Multiple PCI and x86 bridgeboards are now automatically disabled. (Has always been unsupported config) Support can be added if there really is some real world situation where it makes sense.
- Expansion device lists are now alphabetically sorted.
- WD33C93 based SCSI controllers with drivers that execute directly from boot ROM (not copied to RAM) are now JIT direct compatible, for example A590/A2091. (Others aren't yet converted to new expansion handling)
Nueva actualización semanal de la página de PSX Datacenter añadiendo en esta ocasión nuevas entradas de juegos de PS2 como Juiced, James Pond - Codename Robocod, Jewels Ocean - Star of Sierra LeoneJikkyou Powerful Pro Yakyuu 9, Wave Rally o Jet de Go! 2 - Let's Go By Airliner.
Añadidas las siguientes entradas a la PSX Datacenter:
NTSC-J:
Jet de Go! 2 - Let's Go By Airliner [SLPM-65108] (J)
Jet de Go! 2 - Let's Go By Airliner [SCPS-55016] (J)
Jet de Go! 2 - Let's Go By Airliner [Eternal Hits] [SLPM-66773] (J)
Jet de Go! 2 - Let's Go By Airliner [PlayStation 2 the Best] [SLPM-74407] (J)
Jewels Ocean - Star of Sierra Leone [SLPM-66245] (J)
Jewels Ocean - Star of Sierra Leone [Special Pack] [PIO-06103] (J)
Jikkyou G1 Stable [SLPM-62011] (J)
Jikkyou Powerful Major League 2009 [SLPM-55155] (J)
Jikkyou Powerful Pro Yakyuu 9 [SLPM-62192] (J)
Jikkyou Powerful Pro Yakyuu 9 Ketteiban [SLPM-62274] (J)
Jissen Pachi-Slot Hisshouhou! Salaryman Kintarou [SLPS-20268] (J)
Jissen Pachi-Slot Hisshouhou! Salaryman Kintarou [Limited Edition] [SLPS-20267] (J)
Jitsumei Jikkyou Keiba Dream Classic 2001 Autumn [SLPS-25068] (J)
Juiced [SLKA-25283] (E)
Juiced - Tuning Car Densetsu [SLPM-66277] (J)
Wave Rally [SLPS-20170] (J)
Wave Rally [SCPS-51008] (J)
Wave Rally [SLPM-64507] (K)
NTSC-U:
Judge Dredd - Dredd vs Death [SLUS-20869]
Juiced [SLUS-20872] (E)
Wave Rally [SLUS-20313] (E)
PAL:
James Pond - Codename Robocod [SLES-53682] (E)
Jet Ski Riders [SLES-50552] (E)(F)(G)(I)(S)
Johnny Bravo - The Hukka-mega-mighty-ultra-extreme Date-o-rama [SLES-54671] (E)
Judge Dredd - Dredd vs Death [SLES-51649] (E)(F)(I)(S)
Judge Dredd - Dredd vs Death [SLES-51650] (E)(G)
Juiced [SLES-53044] (E)(F)(G)(S)
Juiced [SLES-53151] (I)
Nueva versión que corrige algunos fallos de la anterior de este programa que permite ejecutar otros sistemas operativos en tu ordenador como por ejemplo Linux, Windows xp,Windows 98 (Sin aceleración gráfica), windows 95 (Sin aceleración gráfica), es parecido en siu uso y funcionamiento a vmware aunque no son compatibles las maquinas creadas entre ellos, se trata de una alternativa que aunque no sea tan buena va mejorando en cada versiuón y que es una buena opción para emular algunos juegos de pc antiguos que pueden no funcionaren vmware.
Cambios:
GUI: show actual VM uptime in the session information window
Audio: re-enabled speakers for Mac OS X guests (5.1.0 regression; bug #15611)
Audio: fixed crashes under certain conditions
USB: fixed a hang under certain conditions
USB: fixed a hanging guest under certain conditions (bug #15747)
PIIX4: implemented dummy SMBus controller to prevent annoying Linux kernel warnings about uninitialized SMBus base address (bug #9517)
NVMe: several fixes to improve stability, fixed a crash while saving a VM state
VMDK: Fixed an issue creating fixed size images with certain sizes and the Split2G option enabled (bug #15748)
VHDX: fixed cloning images with VBoxManage clonehd (bug #14288)
Storage: Fixed broken bandwidth limitation when the limit is very low (bug #14982)
EFI: fixed sending debug messages in the EFI firmware if a serial port is enabled (bug #12161)
OVF: when importing appliances, make sure that the version of the embedded VirtualBox-specific settings is processed, to get the default settings handling right
VBoxManage: Don't try to set the medium type if there is no change (bug #13850)
Linux installer: fixed some scripting issues (bugs #15701 and #15702)
Linux installer: fixed a path issue on certain Linux distributions (bug #15717)
Windows hosts: fixed corrupted mouse pointers with some Linux and Solaris guests (bug #15665)
Linux Additions: made the video driver work on 32-bit guests with large video memory sizes (bug #15621)
Linux Additions: made the video driver work on kernel 4.7 and later (bug #15769)
Linux Additions: converted a failure message to an informational one when drivers could not be stopped during upgrade (bug #15692)
Linux Additions: made the video driver work around an X server bug which cause screen refresh to stop (bug #15511)
Windows Additions: auto-resizing fixes for Windows 10 guests (bug #15257)
Windows Additions: fixed VBoxTray problems with Windows 2000 (bug #15661)
Nueva versión final de este emulador de Wii U que va mejorando cada vez más pero por ahora empiezan a funcionar juegos, es algo lento todavia pero progresa muy rápido.
Caracteristicas:
- Puede correr umagenes de Wii U encriptadas (WUD) y archivos RPX/RPL
- Resolución Interna es 1920x1080 (Si el juego la soporta)
- Sin optimizar. Espera bajos framerates y largos tiempos de carga.
- Funciona sólo en Windows x64 . puede que en otras plataformas posteriormente.
- Requerido OpenGL 3.3
CAMBIOS:
- Añadidas las configuraciones por juego (Permiten tener una configuración especifuca para cada juego=
- Detección automaática de la región del juego.
- Pequeñas mejors gráficas
- Mejorada la compatibilidad
- Mejiras en eek rendimiento
- Añadida una tecla para cambiar entre la pantalla de Tv y la de Gamepad (Ctrl + Tab)
- Arregladoaos algunos fallos ycrashes del emulador.