Mostrando entradas con la etiqueta snes. Mostrar todas las entradas
Mostrando entradas con la etiqueta snes. Mostrar todas las entradas
viernes, 8 de junio de 2018
Snes9x v1.56.1 para windows y linux
Ha salido una nueva versión final de uno de los mejores emuladores de la consola Super Nintendo (SNES) , ha pasado mucho tiempo desde la última versión y por ahora solo ha salido en la versión de windows tanto , no parece que sean compatibles los savestates con la versión anterior pero en esta tiene unas cuantas novedades interesantes como el añadido del filtro xBRZ 1.6
Cambios:
1.56.1:
– Automatic input rate now only works for close multiples of 60Hz. (BearOso)
– Win32: Cheats are now shown in the correct order in the list view. (BearOso)
– GTK+: Check for version greater than 3.22 when using GTK+ 3. (BearOso)
– GTK+: Don’t resize code and description field in GTK+ 2. (BearOso)
1.56:
– Increased the speed of SA1 emulation to match hardware (BearOso)
more closely.
– Fixed negative SA1 division (BearOso, Jonas Quinn)
– Changed the location where we poll input to potentially (Brunnis, BearOso)
reduce lag.
– Fixed the interlace fields being swapped after skipping (BearOso)
frames.
– More updates for BS-X support. (LuigiBlood)
– Updated xBRZ to version 1.6. (zenju, OV2)
– Added a DMA timing hack for rpgone’s Koryu no Mimi (OV2)
translation.
– Updated HDMA to not update indirect addresses until after (BearOso)
transfers are completed.
– Improved cheats support. This stores cheats in a human- (BearOso, OV2)
readable and editable format as gamename.cht. Cheats are
converted from the old format on load. They can be added
in many different formats, but they will convert to the
simple address=condition?byte format.
Also, now included is mightymo’s cheat database, and the
ability to match a game and automatically load cheats
from it.
– Don’t reset a pending NMI on vblank end. Fixes Super (furrykef)
Punch-Out.
– Redo NMI timing. Fixes Secret of Evermore (PAL). (BearOso)
– Test for transparency before dithering on SuperFX. This (RedGuy(yyy))
fixes some graphical artifacts in Star Fox.
– Change some of the SDD1 guesswork mapping. Fixes a Tales (BearOso)
of Phantasia hack.
– Return PPU1 MDR for reads of $2137 instead of CPU MDR. (BearOso)
Fixes Mario’s Time Machine graphical glitch.
– Memset less memory for sprite calculations. (Nebuleon)
– Don’t spuriously update register 14 when running SuperFX. (BearOso)
Fixes graphical glitches in Doom.
– Added a SuperFX clock modifier variable. (BearOso)
– Write CPU MDR during some DMA and HDMA transfers. Fixes (BearOso)
Speedy Gonzales and Funaki Masakatsu Hybrid Wrestler.
– Calculate next IRQ time in advance instead of continously (BearOso, OV2)
checking for it.
– Added some IRQ timing quirks. Fixes at least Marko’s (BearOso, OV2)
Magic Football.
– Fixed wrong tile selection in offset-per-tile mode. (BearOso)
– Advance the VRAM pointer even if VRAM writes at the time (kps501)
are invalid.
– Return 0x80 instead of 0xff in DSP1 simulation. Fixes (kps501)
Powerfest ’94 Mario Kart.
– Initialize controllers on reset. Fixes Looney Tunes (kps501)
B-Ball multitap.
– Attached APU instruction tracer and made some additions (BearOso)
to debugging output.
– Fix line doubling in interlaced mode. (kps501)
– Added support for M.A.C.S. rifle peripheral. (kps501)
– Fixed a bug where the MSU1 channels were reversed. (qwertymodo)
– Win32: Added dynamic rate control support for XAudio2 (OV2)
– Win32: Added different volume level configuration for (OV2)
regular and turbo speed.
– Win32: Added option to disable EPX scaling for messages (OV2)
– Win32: Improve multi-rom loading. (OV2)
– Win32: Add libpng and zlib dependencies as submodules for (qwertymodo, OV2)
easier compiling from source.
– Win32: Fixed icon registration. (OV2)
– Win32: Better support for running while unfocused. (OV2)
– Win32: Changed icon. (BearOso)
– Win32: Report hidpi support. (BearOso)
– Win32: Added mute hotkey and hotkeys for saving/loading (OV2)
from file.
– Win32: Disabled hotplugging in favor of a menu option to (OV2)
reconfigure joysticks.
– Win32: Added a reduce input lag option. (BearOso)
– Win32: Added ability to use GLSLP shaders with OpenGL, (OV2)
including a dialog to tweak custom parameters.
– GTK+: Added dynamic rate control support for audio to (BearOso)
reduce buffer overflows and underflows.
– GTK+: Increased SDL requirement to version 2.0. This (BearOso)
improves joystick compatibility.
– GTK+: Improved GTK+ 3.0 support and made it the default. (BearOso)
– GTK+: Added ability to start from a snapshot on the (julien2512)
command line.
– GTK+: Added automatic input rate handling. (BearOso)
– GTK+: Use 16-bit 5-6-5 pixel format for better colors. (BearOso)
– GTK+: Now disables the compositor in fullscreen mode. (BearOso)
– GTK+: Changed icon. (BearOso)
– GTK+: Require libepoxy for OpenGL support. (BearOso)
– GTK+: Add full compatibility with GLSLP shaders, with a (BearOso)
parameters dialog to configure them.
– Unix: Add xinerama support and window position hints. (Francesco149)
Página oficial:
http://www.snes9x.com/phpbb3/viewtopic.php?f=8&t=24451
Descarga de la versión de 32 bits:
http://www.s9x-w32.de/dl/snes9x-1.56.1-win32.zip
Descarga de la versión de 64 bits:
http://www.s9x-w32.de/dl/snes9x-1.56.1-win32-x64.zip
Descarga de la versión de Linux:
http://www.s9x-w32.de/dl/snes9x-1.56.1.tar.gz
viernes, 1 de junio de 2018
Snes9x Testbuild v1.55 (31/05/2018)
Ha salido una nueva versión de uno de los mejores emuladores de la consola Super Nintendo (SNES) , ha pasado mucho tiempo desde la última versión y por ahora solo ha salido en la versión de windows.
Cambios:
– fix irq regressions
– fix compiler optimization issue
– msu1 reversed stereo fix
Página oficial:
http://www.s9x-w32.de/
Descarga de la versión de 32 bits:
http://www.s9x-w32.de/dl/testbuilds/snes9x_win32_testbuild_2018-05-31.zip
jueves, 24 de mayo de 2018
Snes9x Testbuild v1.55 (22/05/2018)
Ha salido una nueva versión beta de uno de los mejores emuladores de la consola Super Nintendo (SNES) , por ahora solo ha salido en la versión de windows.
Cambios:
– improvements with IRQ, NMI, invalid VRAM access
– SDD1 mapping fix
– .glsl/.glslp support
Página oficial:
http://www.s9x-w32.de/
Descarga de la versión de 32 bits:
http://www.s9x-w32.de/dl/testbuilds/snes9x_win32_testbuild_2018-05-22.zip
Cambios:
– improvements with IRQ, NMI, invalid VRAM access
– SDD1 mapping fix
– .glsl/.glslp support
Página oficial:
http://www.s9x-w32.de/
Descarga de la versión de 32 bits:
http://www.s9x-w32.de/dl/testbuilds/snes9x_win32_testbuild_2018-05-22.zip
viernes, 4 de mayo de 2018
Snes9x Testbuild v1.55 (04/05/2018)
Ha salido una nueva versión de uno de los mejores emuladores de la consola Super Nintendo (SNES) , ha pasado mucho tiempo desde la última versión y por ahora solo ha salido en la versión de windows tanto , no parece que sean compatibles los savestates con la versión anterior pero en esta tiene unas cuantas novedades interesantes como el nuevo formato de trucos compatible con higan.
Cambios:
– New cheat format, bml from higan
– NMI fix for super punch out
– New icon
Página oficial:
http://www.s9x-w32.de/
Descarga de la versión de 32 bits:
http://www.s9x-w32.de/dl/testbuilds/snes9x_win32_testbuild_2018-05-04.zip
Cambios:
– New cheat format, bml from higan
– NMI fix for super punch out
– New icon
Página oficial:
http://www.s9x-w32.de/
Descarga de la versión de 32 bits:
http://www.s9x-w32.de/dl/testbuilds/snes9x_win32_testbuild_2018-05-04.zip
martes, 3 de abril de 2018
Snes9x Testbuild v1.55
Ha salido una nueva versión de uno de los mejores emuladores de la consola Super Nintendo (SNES) y por ahora solo ha salido en la versión de windows , no parece que sean compatibles los savestates con la versión anterior pero en esta tiene unas cuantas novedades interesantes como el añadido del filtro xBRZ 1.6
Cambios:
– Load/Save menu entries correctly disable when no rom is loaded
– Cancelling video options no longer switches to OGL
– Fix for Koryu no Mimi translation
– xBRZ 1.6)
Página oficial:
http://www.s9x-w32.de/
Descarga de la versión de 32 bits:
http://www.s9x-w32.de/dl/testbuilds/snes9x_testbuild_02042018.zip
Cambios:
– Load/Save menu entries correctly disable when no rom is loaded
– Cancelling video options no longer switches to OGL
– Fix for Koryu no Mimi translation
– xBRZ 1.6)
Página oficial:
http://www.s9x-w32.de/
Descarga de la versión de 32 bits:
http://www.s9x-w32.de/dl/testbuilds/snes9x_testbuild_02042018.zip
domingo, 24 de diciembre de 2017
Traducción Princess Minerva SNES al inglés
Se han traducido completamente al inglés el juego de Super Nintendo Princess Minerva de Vic Tokai del año 1995 realizada por Dynamic-Designs
Página oficial:
http://www.dynamic-designs.us/
Descarga del parche IPS:
http://www.dynamic-designs.us/downloads/IPS/Princess%20Minerva%20v1.00%20IPS.zip
Descarga del parche XDELTA:
http://www.dynamic-designs.us/downloads/XDELTA/Princess%20Minerva%20v1.00%20XDELTA.zip
Página oficial:
http://www.dynamic-designs.us/
Descarga del parche IPS:
http://www.dynamic-designs.us/downloads/IPS/Princess%20Minerva%20v1.00%20IPS.zip
Descarga del parche XDELTA:
http://www.dynamic-designs.us/downloads/XDELTA/Princess%20Minerva%20v1.00%20XDELTA.zip
martes, 21 de noviembre de 2017
Snes9x v1.55
Ha salido una nueva versión final de uno de los mejores emuladores de la consola Super Nintendo (SNES) , ha pasado mucho tiempo desde la última versión y por ahora solo ha salido en la versión de windows tanto en 32 como en 64 bits y la de macOS.
Cambios:
– Added support for the MSU-1 coprocessor. (qwertymodo)
– Added support for MSU-1 distribution pack. (qwertymodo)
– Added support for BS-X Satellaview memory packs and data files. (LuigiBlood)
– Improved BS-X memory mapping accuracy. (LuigiBlood)
– Fixed APU error causing issues with some games. (byuu, qwertymodo)
– Added option to ignore patch checksums. (qwertymodo)
– Fixed build warnings / undefined behavior. (bonimy)
– Correct pixel placement in hires. (BearOso, OV2)
– Fixed RAM mapping for Light Fantasy. (hex_usr, BearOso)
– Added Circuit USA APU timing hack. (BearOso)
– libretro: Merged some changes from downstream repository. (OV2)
– GTK+: Allow use of XDG config directory. (BearOso)
– GTK+: Add 10th save slot. (YamashitaRen)
– GTK+: Updated Spanish translation. (jristz)
– Win32: Switched to Studio 2017. (OV2)
– Win32: Fixed problems when minimized in d3d. (OV2)
– Win32: Split Patch/Rom directory. (OV2)
– Win32: Simplified compilation by removing or including some dependencies (included CG headers, completely removed FMOD and FMOD_EX, moved direct draw to compile switch) and reworking solution/configurations. (bonimy, OV2)
– Win32: Fixed crash with movie dialog (OV2)
– Win32: Changed hotplugging (OV2)
Página oficial:
https://sites.google.com/site/bearoso/
Descarga de la versión de 32 bits:
https://sites.google.com/site/bearoso/snes9x/snes9x-1.55-win32.zip?attredirects=0&d=1
Descarga de la versión de 64 bits:
https://sites.google.com/site/bearoso/snes9x/snes9x-1.55-win32-x64.zip?attredirects=0&d=1
Descarga de la versión de Mac:
https://sites.google.com/site/bearoso/snes9x/snes9x-1.55-macosx-i386.zip?attredirects=0&d=1
miércoles, 20 de septiembre de 2017
Mednafen 0.9.48
Nueva versión final del Mednafen es un emulador multisistema que no tiene gui propia se recomienda usar el frontend recomendado para usarlo,puede sacarse fotos en formato png, grabar videos en formato quicktime, en esta versión prosigue sus mejoras fundamentalmente en la versión de Sega Saturn y emula los siguientes sistemas:
Atari Lynx
Neo Geo Pocket (Color)
WonderSwan
GameBoy (Color)
GameBoy Advance
Nintendo Entertainment System
Super Nintendo Entertainment System/Super Famicom
Virtual Boy
PC Engine/TurboGrafx 16 (CD)
SuperGrafx
PC-FX
Sega Game Gear
Sega Genesis/Megadrive
Sega Master System
Sega Saturn (experimental, x86_64 only)
Sony PlayStation
Mednafen 0.9.48 Cambios de la versión:
- SS: Fixed graphics corruption in the intro of "Batman Forever".
- SS: Fixed hang in "Jung Rhythm" when trying to retry a failed stage.
- SS: Fixed crash in "Tenchi Muyou! Ryououki Gokuraku" when it tries to play an opening movie.
- SS: Fixed messed-up colors in "Discworld 2".
- SS: Fixed hang when trying to resume a suspended game in "Tactics Ogre".
- SS: Fixed the periodic loud popping noise during FMV playback in "Grandia"(an emulation bugfix; sound may still pop/click if you have a slower CPU of course).
- SS: Added a hack/kludge to allow bypassing of data cache on reads(such that the timing benefits of partial cache emulation are preserved, without cache coherency problems that partial cache emulation sometimes leads to with poorly programmed games), and added an internal database to enable it on select games; fixes graphical glitches and/or hangs in "Area 51 (USA and Europe)", "Clockwork Knight 2 (USA)", "DeJig - Lassen Art Collection", "Father Christmas", "Golden Axe The Duel", "Sega Saturn Choice Cuts", "Spot Goes to Hollywood (USA and Japan)", "Street Fighter Zero", "Street Fighter Zero 3", "Super Puzzle Fighter II Turbo", and "Virtual Volleyball".
- SS: Full cache emulation is now enabled for "Whizz"(by using an internal database), to resolve(or at least reduce) quasi-random hanging issues during startup.
Página oficial:
http://mednafen.fobby.net/
Desacrga de la versión Windows 32:
http://mednafen.fobby.net/releases/files/mednafen-0.9.48.-win32.zip
Desacrga de la versión Windows 64:
https://mednafen.github.io/releases/files/mednafen-0.9.48-win64.zip
Desacrga de la versión Linux:
https://mednafen.github.io/releases/files/mednafen-0.9.48.tar.xz
Frontend recomendado descarga Windows y Linux:
https://github.com/amatcoder/mednaffe
domingo, 13 de agosto de 2017
Higan v104 para windows x64
Nueva versión final de este emulador qye se conocia antes como bsnes y es un emulador que emular con precisión las consolas de Nintendo desde la NES, SNES, GameBoy, GameBoy Color hasta la GameBoy Advance, PC Engine y Sega Megadrive, tiene dos ficheros el archivo uno orientado a una emulación muy precisa y el otro es el que usa el usuario normal con muchas mejoras como el uso de trucos, shaders,etc
Necesita una tarjeta gtáfica que como mínimo sea OpenGL 3.2 y el sistema operativo de 64 bits.
Cambios:
There are lots of improvements in this new release, both to core emulation and to the user interface. However, some of these changes are quite substantial, so regressions are a possibility. Please reportany regressions from v103 on the forums if found.
Note that Mega Drive save RAM files will not be compatible with v103, but will now be compatible with save RAM files from all other Mega Drive emulators, and the format will be stable going forward.
Also!! Thanks to the tireless work of Screwtape, the Help->Documentation link in higan now takes you to a very comprehensive user guide. Please be sure to consult this if you have any questions about using higan.
Lastly, I've added a link to my Patreon page (https://patreon.com/byuu/) to the higan downloads page. The money will go exclusively toward purchasing SNES games for preservation, hardware and flash carts for reverse engineering, equipment such as backup drives, etc. Donating is entirely optional and comes with no rewards, but would of course be greatly appreciated! ^^;
– nall/dsp: improved first-order IIR filtering
– Famicom: improved audio filtering (90hz lowpass + 440hz lowpass + 14khz highpass)
– Game Boy Advance: corrected bug in PSG wave channel emulation [Cydrak]
– Mega Drive: added first-order 2.84KHz low-pass filter to match VA6 model hardware
– Mega Drive: lowered PSG volume relative to YM2612 to match VA6 model hardware
– Mega Drive: Hblank flag is not always set during Vblank
– Mega Drive: fix PAL mode reporting from control port reads
– Famicom: improved phase duty cycle emulation (mode 3 is 25% phase inverted; counter decrements)
– Mega Drive: reset does not cancel 68K bus requests
– Mega Drive: 68K is not granted bus access on Z80 reset
– Mega Drive: CTRL port is now read-write, maintains value across controller changes
– Z80: IX, IY override mode can now be serialized in save states
– 68K: fixed calculations for ABCD, NBCD, SBCD [hex_usr, SuperMikeMan]
– SPC700: improved all cycle timings to match results observed by Overload with a logic anaylzer
– Super Famicom: SMP uses a separate 4×8-bit buffer for $f4-f7; not APU RAM [hex_usr]
– Super Famicom: SMP TEST register is now finally 100% fully emulated [byuu, AWJ]
– Game Boy Advance: DMA can run between CPU instruction cycles
– Game Boy Advance: added 2-cycle delay between DMA activation and transfers
– higan: improved aspect ratio correction accuracy at higher video scaling sizes
– higan: overscan masking will now actually crop the underlying video instead of just blanking it
– Mega Drive: center video when overscan is disabled
– higan: added increment/decrement quick save slot hotkeys
– Game Boy Advance: fixed wave RAM nibble ordering (fixes audio in Castlevania, Pocket NES)
– higan: added new adaptive windowed mode: resizes the window to the current emulated system’s size
– higan: added new integral scaling mode: resizes the window to fill as much of the screen as possible
– higan: main window is now resizable and will automatically scale contents based on user settings
– higan: fixed one-time blinking of the main window on startup caused by focus stealing bug
– ruby: fixed major memory leak in Direct3D driver
– ruby: added fullscreen exclusive mode to Direct3D driver
– Super Famicom: corrected latching behavior of BGnHOFS PPU registers
– higan: all windows sans the main viewport can be dismissed with the escape key now
– ruby: complete API rewrite; many audio drivers now support device selection
– higan: output frequency can now be modified
– higan: configuration settings split to individual menu options for faster access to individual pages
– ruby: improved WASAPI driver to event-driven model; more compatible in exclusive mode now
– libco: fix compilation of sjlj and fiber targets [Screwtape]
– ruby: added YV12 and I420 support to X-Video driver
– Game Boy: added TAMA emulation (RTC emulation is not working yet) [thanks to endrift for notes]
– Game Boy: correct data ordering of MMM01 ROMs (MMM01 ROMs will need to be re-imported into higan)
– Game Boy: store MBC2 save RAM as 256-bytes instead of 512-bytes (RAM is 4-bit; not 8-bit with padding)
– Game Boy: fixed a bug with RAM serialization in games without a battery
– Mega Drive: fix CRAM reads (fixes Sonic Spinball) [hex_usr]
– Game Boy: added rumble support to MBC5 games such as Pokemon Pinball
– Game Boy: added MBC7 emulation (accelerometer X-axis, EEPROM not working yet) [thanks to endrift for notes]
– hiro: macOS compilation fixes and UI improvements [MerryMage, ncbncb]
– Game Boy: added MBC6 emulation (no phone link or flash support; timing bugs in game still)
– Game Boy: HDMA syncs to other components after each byte transfer now
– Game Boy: disabling the LCD completely halts the PPU (fixes onscreen graphical corruption in some games)
– Mega Drive: added 6-button Fighting Pad emulation [hex_usr]
– 68K: TAS sets d7 when EA mode is a direct register (fixes Asterix graphical corruption)
– Game Boy: STAT mode is forced to zero when LCD is disabled (fixes Pokemon Pinball)
– LR35902: complete rewrite
– icarus: high-DPI is not supported on Windows yet; remove setting for consistency with higan window sizes
– hiro: added full support for high-DPI displays on macOS [ncbncb]
– ARM7TDMI: complete rewrite
– Super Famicom: disabled channels during HDMA initialization appear to set DoTransfer flag
– V30MZ: code cleanup
– Mega Drive: added optional TMSS emulation; disabled by default [hex_usr]
– ARM7TDMI: pipeline decode stage caches CPSR.T [MerryMage]
– ARM7TDMI: fixed timing of THUMB stack multiple instruction [Cydrak]
– higan: detect when ruby drivers crash; disable drivers on next startup to prevent crash loop
– Mega Drive: added automatic region detection (favors NTSC-J > NTSC-U > PAL) [hex_usr]
– Mega Drive: support 8-bit SRAM
– ARM7TDMI: PC should be incremented by 2 when setting CPSR.T via MSR instruction [MerryMage]
– ruby: add Windows ASIO driver support (does not work on some systems due to buggy vendor drivers)
– higan: default to safe drivers on a new install; due to instability with some optimal drivers
Página oficial:
http://byuu.org/
Descarga de la versión:
https://download.byuu.org/higan_v104-windows.7z
miércoles, 12 de octubre de 2016
Snes9x v1.54
Ha salido una nueva versión final de uno de los mejores emuladores de la consola Super Nintendo (SNES) , ha pasado mucho tiempo desde la última versión y por ahora solo ha salido en la versión de windows tanto en 32 como en 64 bits, no parece que sean compatibles los savestates con la versioón anterior pero en esta tiene unas cuantas novedades interesantes como el añadido del filtro xBRZ
Cambios:
- Changed the S-SMP core module to one written by byuu. (This has the effect of increased accuracy, fewer speed hacks, but also regresses a few speed-hack games.)
- Improved IRQ emulation in several cases.
- Added rewind support.
- Included libretro port.
- Added bps soft-patching support.
- Fixed MMC bank register bit 7, restored 64mbit ExLoRom map.
- GTK+, Windows: Added xBRZ filter.
- GTK+: Fixed several issues with GTK+3.
- GTK+: Added extra aspect ratio options.
- GTK+: Added option to mute sound when using turbo mode.
- GTK+: Fixed expose handling to reduce overdraw and improve performance.
- GTK+: Updated and universalized Spanish translation.
- Unix: Added Xv support and fixed several bugs.
- Win32: Added CG meta shader support.
- Win32: Added support to detect joypad changes
- Win32: Fixed unicode command line parameters, fixed controller command line parameters.
- Win32: Added quit hotkey.
- Win32: Fixed custom rom dialog.
- Win32: Fixed various cheat dialog issues.
- Win32: Added hotkey for fast forward toggling.
- Win32: Added drag and drop support for movies.
- Win32: Fixed blargg filter for regular width hires.
- Win32: Fixed snapshot loading from unicode paths.
- Win32: Changed open-with file-association method, should no longer change explorer icons for otherwise unassociated extensions; removed legacy extensions.
Página oficial:
https://sites.google.com/site/bearoso/
Descarga de la versión de 32 bits:
https://sites.google.com/site/bearoso/snes9x/snes9x-1.54-win32.zip?attredirects=0&d=1
Descarga de la versión de 64 bits:
https://sites.google.com/site/bearoso/snes9x/snes9x-1.54-win32-x64.zip?attredirects=0&d=1
miércoles, 15 de junio de 2016
Hyper Iria SNES traducido al inglés
Se ha traducido este juego al inglés que fue publicado en Japón por Banpresto el 13 de octubre de 1995, el juego fue desarrolado por Crowd y Zeiram Project
Es un juego de acción basado en el anime cyberpunk Iria: Zeiram the Animation y que combina muy bien la jugabilidad de un típico juego de acción y plataformas lateral con un beat'em up lateral.
En este juego controlamos a Iria una cazarecompensas, al peincipio podemos selecionar una de 4 misiones y al compñetar las cuatro podremos seleccionar una quinta.Para hacerlo usaremos una pistola laser, granadas y tendremos que conseguir llegar al dinal de cada misión , iremos consiguiendo dinero para comprar nuevas armas y granadas.
Podeis descargar el parche de la página de Romhacking solo con introducir el password que muestra y aplicarlo con los programas habituales o usaro en emuladores como el Snes9x poniendo el parche en la carpeta de cheats con el mismo nombre que tenga la rom.
http://www.romhacking.net/translations/2665/http://www.romhacking.net/translations/2665/
Es un juego de acción basado en el anime cyberpunk Iria: Zeiram the Animation y que combina muy bien la jugabilidad de un típico juego de acción y plataformas lateral con un beat'em up lateral.
En este juego controlamos a Iria una cazarecompensas, al peincipio podemos selecionar una de 4 misiones y al compñetar las cuatro podremos seleccionar una quinta.Para hacerlo usaremos una pistola laser, granadas y tendremos que conseguir llegar al dinal de cada misión , iremos consiguiendo dinero para comprar nuevas armas y granadas.
Podeis descargar el parche de la página de Romhacking solo con introducir el password que muestra y aplicarlo con los programas habituales o usaro en emuladores como el Snes9x poniendo el parche en la carpeta de cheats con el mismo nombre que tenga la rom.
http://www.romhacking.net/translations/2665/http://www.romhacking.net/translations/2665/
martes, 14 de junio de 2016
Higan v099 para windows x64
Nueva versión final de este emulador que se conocia antes como bsnes y es un emulador que emular con precisión las consolas de Nintendo desde la NES,SuperNES,GameBoy,GameBoy Color hasta la GameBoy Advance, tiene dos ficheros el archivo uno orientado a una emulación muy precisa y el otro es el que usa el usuario normal´con muchas mejoras como el uso de trucos, shaders,etc
Necesita una tarjeta gtáfica que como mínimo sea OpenGL 3.2 y el sistema operativo de 64 bits.
Cambios:
– SFC: balanced profile removed
– SFC: performance profile removed
– SFC: expansion port devices can now be changed during gameplay (atlhough you shouldn’t)
– SFC: fixed bug in SharpRTC leap year calculations
– SFC: emulated new research findings for the S-DD1 coprocessor
– SFC: fixed CPU emulation-mode wrapping bug with pei, [dp], [dp]+y instructions [AWJ]
– SFC: fixed Super Game Boy bug that caused the bottom tile-row to flicker in games
– GB: added MBC1M (multi-cart) mapper; icarus can’t detect these so manual manifests are needed for now
– GB: corrected return value when HuC3 unmapped RAM is read; fixes Robopon [endrift]
– GB: improved STAT IRQ emulation; fixes Altered Space, etc [endrift, gekkio]
– GB: partial emulation of DMG STAT write IRQ bug; fixes Legend of Zerd, Road Rash, etc
– nall: execute() fix, for some Linux platforms that had trouble detecting icarus
– nall: new BitField class; which allows for simplifying flag/register emulation in various cores
– ruby: added Windows WASAPI audio driver (experimental)
– ruby: remove attempts to call glSwapIntervalEXT (fixes crashing on some Linux systems)
– ui: timing settings panel removed
– video: restored saturation, gamma, luminance settings
– video: added new post-emulation sprite system; light gun cursors are now higher-resolution
– audio: new resampler (6th-order Butterworth biquad IIR); quite a bit faster than the old one
– audio: added optional basic reverb filter (for fun)
– higan: refresh video outside cooperative threads (workaround for shoddy code in AMD graphics drivers)
– higan: individual emulation cores no longer have unique names
– higan: really substantial code refactoring; 43% reduction in binary size
Note: The major change is that, as of v099, the SNES balanced and performance cores have been removed from higan. Basically, in addition to my five other emulation cores, these were too much of a burden to maintain. And they’ve come along as far as I was able to develop them. If you need to use these cores, please use these two from the v098 release.
I’m very well aware that ~80% of the people using higan for SNES emulation were using the two removed profiles. But they simply had to go. Hopefully in the future, we can compensate for their loss by increasing the performance of the accuracy core.
If you want to know more about the removal of these two profiles, please read this article for a more in-depth explanation.
Página oficial:
http://byuu.org/
Descarga de la versión:
http://download.byuu.org/higan_v099-windows.7z
Necesita una tarjeta gtáfica que como mínimo sea OpenGL 3.2 y el sistema operativo de 64 bits.
Cambios:
– SFC: balanced profile removed
– SFC: performance profile removed
– SFC: expansion port devices can now be changed during gameplay (atlhough you shouldn’t)
– SFC: fixed bug in SharpRTC leap year calculations
– SFC: emulated new research findings for the S-DD1 coprocessor
– SFC: fixed CPU emulation-mode wrapping bug with pei, [dp], [dp]+y instructions [AWJ]
– SFC: fixed Super Game Boy bug that caused the bottom tile-row to flicker in games
– GB: added MBC1M (multi-cart) mapper; icarus can’t detect these so manual manifests are needed for now
– GB: corrected return value when HuC3 unmapped RAM is read; fixes Robopon [endrift]
– GB: improved STAT IRQ emulation; fixes Altered Space, etc [endrift, gekkio]
– GB: partial emulation of DMG STAT write IRQ bug; fixes Legend of Zerd, Road Rash, etc
– nall: execute() fix, for some Linux platforms that had trouble detecting icarus
– nall: new BitField class; which allows for simplifying flag/register emulation in various cores
– ruby: added Windows WASAPI audio driver (experimental)
– ruby: remove attempts to call glSwapIntervalEXT (fixes crashing on some Linux systems)
– ui: timing settings panel removed
– video: restored saturation, gamma, luminance settings
– video: added new post-emulation sprite system; light gun cursors are now higher-resolution
– audio: new resampler (6th-order Butterworth biquad IIR); quite a bit faster than the old one
– audio: added optional basic reverb filter (for fun)
– higan: refresh video outside cooperative threads (workaround for shoddy code in AMD graphics drivers)
– higan: individual emulation cores no longer have unique names
– higan: really substantial code refactoring; 43% reduction in binary size
Note: The major change is that, as of v099, the SNES balanced and performance cores have been removed from higan. Basically, in addition to my five other emulation cores, these were too much of a burden to maintain. And they’ve come along as far as I was able to develop them. If you need to use these cores, please use these two from the v098 release.
I’m very well aware that ~80% of the people using higan for SNES emulation were using the two removed profiles. But they simply had to go. Hopefully in the future, we can compensate for their loss by increasing the performance of the accuracy core.
If you want to know more about the removal of these two profiles, please read this article for a more in-depth explanation.
Página oficial:
http://byuu.org/
Descarga de la versión:
http://download.byuu.org/higan_v099-windows.7z
viernes, 27 de mayo de 2016
Donald Duck no Mahou no Boushi SNES traducido al inglés
Se ha traducido este juego de Epoch al inglés que fue publicado en Japón en 1995, el juego fue desarrollado por SAS Sakata
En el juego va a ser el cumpleaños de Daisy Duck y ella y Donald van a la ciudad, en un escaparate esta un carísimo sombrero que al verlo a Dausy le encanta pero cuesta 300 dolares y Donald decde que trabajara en distintos trabajos para conseguir el dinero para comprárselo.
Los 4 trabajos que son como minijuegos son repartidor de periódico, limpia ventanas, concursante y recuperador de canarios.
Si los realiza no podrá conseguir aún el sombrero que ha sido vendido y el juego se transforma en un juego de plataformas más parecido a los juegos que protagoniza con Mickey en la misma consola de Snes.
Podeís descargar el parche de la página de Romhacking solo con introducir el password que muestra y aplicarlo con los programas habituales o usado en emuladores como el Snes9x poniendo el parche en la carpeta de cheats con el mismo nombre que tenga la rom.
http://www.romhacking.net/translations/2655/
miércoles, 6 de abril de 2016
Higan v098 para windows x64
Este emulador se conocía antes como bsnes y es un emulador que emular con precisión las consolas de Nintendo desde la NES, SuperNES, GameBoy, GameBoy Color hasta la GameBoy Advance, tiene dos ficheros el archivo uno orientado a una emulación muy precisa y el otro es el que usa el usuario normalcon muchas mejoras como el uso de trucos, shaders,etc
Necesita una tarjeta gtáfica que como mínimo sea OpenGL 3.2 y el sistema operativo de 64 bits.
Cambios:
- Añadido soporte para las consolas WonderSwan y WonderSwan Colo
* higan: added WonderSwan and WonderSwan Color emulation
* higan: simplified the coooperative-thread schedulers for all emulation cores
* higan: moved from native (u)int[8,16,32,64]_t types to Natural<T>/Integer<T> classes
* higan: major cleanups to the Makefiles; including auto-selection of processor cores
* loki: very barebones skeleton in place now; does absolutely nothing
** these allow the removal of huge amounts of manual bit-twiddling with more readable alternatives
* FC: fixed PPU OAM reads (mask the correct bits when writing) [hex_usr]
* SFC: fixed expansion port device mapping on game load
* SFC: reworked the way SGB games were loaded
** SFC core can now be compiled without GB core (and thus without SGB support)
* SFC: added Super Disc expansion port device (although it's just a non-functional skeleton so far)
* SFC: bugfix to SharpRTC emulation regarding leap year extra day counts (Dai Kaijuu Monogatari II)
* SFC: major code cleanups to the CPU core and the R65816 processor base class
* SFC: added 21fx emulation (not the old 21fx that became MSu1; reusing the name for a new idea)
** basic idea is to move the serial USART to the expansion port along with a reset vector hijack
* SFC: emulate reset vector pushing PC onto the stack on system soft reset
* GB: pass gekkio's if_ie_registers and boot_hwio-G test ROMs
* GBA: reworked all handling of MMIO functions: removed the get/set class functions
* nall: improved edge case return values for (basename,pathname,dirname,...)
* ruby: fixed ~AudioXAudio2() typo (now calls destructor on exit)
* ruby: if DirectSoundCreate fails (no sound device present), return false from init instead of crashing
* tomoko: added "All" option to filetype dropdown for ROM loading
** allows loading GBC games in SGB mode
* tomoko: locate() updated to search multiple paths [2]
* tomoko: fixed some oddities when changing the audio frequency/latency settings
* icarus: can now work with WonderSwan and WonderSwan Color games
Note 1: 90% of the changelog for this release was related to the WonderSwan emulation being in development. Doesn't make a lot of sense to post about fixes since the code didn't exist publicly prior to this release.
Note 2: there was a minor SNES input regression spotted very shortly after release. If you downloaded the emulator immediately, you may want to redownload. If you got it after the news was posted on the frontpage a day or two later (2016-04-06 or later), then you're good.
Página oficial:
http://byuu.org/
Descarga de la versión:
http://download.byuu.org/higan_v098-windows.7z
Necesita una tarjeta gtáfica que como mínimo sea OpenGL 3.2 y el sistema operativo de 64 bits.
Cambios:
- Añadido soporte para las consolas WonderSwan y WonderSwan Colo
* higan: added WonderSwan and WonderSwan Color emulation
* higan: simplified the coooperative-thread schedulers for all emulation cores
* higan: moved from native (u)int[8,16,32,64]_t types to Natural<T>/Integer<T> classes
* higan: major cleanups to the Makefiles; including auto-selection of processor cores
* loki: very barebones skeleton in place now; does absolutely nothing
** these allow the removal of huge amounts of manual bit-twiddling with more readable alternatives
* FC: fixed PPU OAM reads (mask the correct bits when writing) [hex_usr]
* SFC: fixed expansion port device mapping on game load
* SFC: reworked the way SGB games were loaded
** SFC core can now be compiled without GB core (and thus without SGB support)
* SFC: added Super Disc expansion port device (although it's just a non-functional skeleton so far)
* SFC: bugfix to SharpRTC emulation regarding leap year extra day counts (Dai Kaijuu Monogatari II)
* SFC: major code cleanups to the CPU core and the R65816 processor base class
* SFC: added 21fx emulation (not the old 21fx that became MSu1; reusing the name for a new idea)
** basic idea is to move the serial USART to the expansion port along with a reset vector hijack
* SFC: emulate reset vector pushing PC onto the stack on system soft reset
* GB: pass gekkio's if_ie_registers and boot_hwio-G test ROMs
* GBA: reworked all handling of MMIO functions: removed the get/set class functions
* nall: improved edge case return values for (basename,pathname,dirname,...)
* ruby: fixed ~AudioXAudio2() typo (now calls destructor on exit)
* ruby: if DirectSoundCreate fails (no sound device present), return false from init instead of crashing
* tomoko: added "All" option to filetype dropdown for ROM loading
** allows loading GBC games in SGB mode
* tomoko: locate() updated to search multiple paths [2]
* tomoko: fixed some oddities when changing the audio frequency/latency settings
* icarus: can now work with WonderSwan and WonderSwan Color games
Note 1: 90% of the changelog for this release was related to the WonderSwan emulation being in development. Doesn't make a lot of sense to post about fixes since the code didn't exist publicly prior to this release.
Note 2: there was a minor SNES input regression spotted very shortly after release. If you downloaded the emulator immediately, you may want to redownload. If you got it after the news was posted on the frontpage a day or two later (2016-04-06 or later), then you're good.
Página oficial:
http://byuu.org/
Descarga de la versión:
http://download.byuu.org/higan_v098-windows.7z
domingo, 17 de enero de 2016
Higan v097 para windows x64
Este emulador se conocia antes como bsnes y es un emulador que emular con precisión las consolas de Nintendo desde la NES,SuperNES,GameBoy,GameBoy Color hasta la GameBoy Advance, tiene dos ficheros el archivo uno orientado a una emulación muy precisa y el otro es el que usa el usuario normalcon muchas mejoras como el uso de trucos, shaders,etc
Necesita una tarjeta gtáfica que como mínimo sea OpenGL 3.2 y el sistema operativo de 64 bits.
Cambios:
- higan: project source code hierarchy restructured; icarus directly integrated
- higan: added software emulation of color-bleed, LCD-refresh, scanlines, interlacing
- icarus: you can now load and import ROM files/archives from the main higan menu
- NES: fixed manifest parsing for board mirroring and VRC pinouts
- SNES: fixed manifest for Star Ocean
- SNES: fixed manifest for Rockman X2,X3
- GB: enabling LCD restarts frame
- GB: emulated extra OAM STAT IRQ quirk required for GBVideoPlayer (Shonumi)
- GB: VBK, BGPI, OBPI are readable
- GB: OAM DMA happens inside PPU core instead of CPU core
- GB: fixed APU length and sweep operations
- GB: emulated wave RAM quirks when accessing while channel is enabled
- GB: improved timings of several CPU opcodes (gekkio)
- GB: improved timings of OAM DMA refresh (gekkio)
- GB: CPU uses open collector logic; return 0xFF for unmapped memory (gekkio)
- GBA: fixed sequencer enable flags; fixes audio in Zelda – Minish Cap (Jonas Quinn)
- GBA: fixed disassembler masking error (Lioncash)
- hiro: Cocoa support added; higan can now be compiled on Mac OS X 10.7+
- nall: improved program path detection on Windows
- higan/Windows: moved configuration data from %appdata% to %localappdata%
- higan/Linux,BSD: moved configuration data from ~/.config/higan to ~/.local/higan
Página oficial:
http://byuu.org/
Descarga de la versión:
http://download.byuu.org/higan_v097-windows.7z
Necesita una tarjeta gtáfica que como mínimo sea OpenGL 3.2 y el sistema operativo de 64 bits.
Cambios:
- higan: project source code hierarchy restructured; icarus directly integrated
- higan: added software emulation of color-bleed, LCD-refresh, scanlines, interlacing
- icarus: you can now load and import ROM files/archives from the main higan menu
- NES: fixed manifest parsing for board mirroring and VRC pinouts
- SNES: fixed manifest for Star Ocean
- SNES: fixed manifest for Rockman X2,X3
- GB: enabling LCD restarts frame
- GB: emulated extra OAM STAT IRQ quirk required for GBVideoPlayer (Shonumi)
- GB: VBK, BGPI, OBPI are readable
- GB: OAM DMA happens inside PPU core instead of CPU core
- GB: fixed APU length and sweep operations
- GB: emulated wave RAM quirks when accessing while channel is enabled
- GB: improved timings of several CPU opcodes (gekkio)
- GB: improved timings of OAM DMA refresh (gekkio)
- GB: CPU uses open collector logic; return 0xFF for unmapped memory (gekkio)
- GBA: fixed sequencer enable flags; fixes audio in Zelda – Minish Cap (Jonas Quinn)
- GBA: fixed disassembler masking error (Lioncash)
- hiro: Cocoa support added; higan can now be compiled on Mac OS X 10.7+
- nall: improved program path detection on Windows
- higan/Windows: moved configuration data from %appdata% to %localappdata%
- higan/Linux,BSD: moved configuration data from ~/.config/higan to ~/.local/higan
Página oficial:
http://byuu.org/
Descarga de la versión:
http://download.byuu.org/higan_v097-windows.7z
miércoles, 12 de agosto de 2015
Mednafen v0.9.38.6 WIP 2015-08-12
Nueva beta del MednafenMednafen v0.9.38.6 WIP.Mednafen es un emulador multisistema que no tiene gui propia se recomienda usar el frontend recomendado para usarlo y emula los siguientes sistemas:
Atari Lynx
Neo Geo Pocket (Color)
WonderSwan
GameBoy (Color)
GameBoy Advance
Nintendo Entertainment System
Super Nintendo Entertainment System/Super Famicom
Virtual Boy
PC Engine/TurboGrafx 16 (CD)
SuperGrafx
PC-FX
Sega Game Gear
Sega Genesis/Megadrive
Sega Master System
Sony PlayStation
Mednafen v0.9.38.6 WIP Cambios de la versión:
- PCE, PCE_FAST: Retocado el tiempo de lectura del CD esto arregla los cuelgues en Mirai Shonen Conan y que se quede en una nota en el 4 in 1 Super CD.
- PS1: Arreglado fallo de video GPU que causaba fallos graficos en Mr. Driller G.
Página oficial:
http://mednafen.fobby.net/
Desacrga de la versión Windows 32:
http://mednafen.fobby.net/releases/files/mednafen-0.9.38.5-win32.zip
Desacrga de la versión Windows 64:
http://mednafen.fobby.net/releases/files/mednafen-0.9.38.5-win64.zip
Desacrga de la versión Linux:
http://mednafen.fobby.net/releases/files/mednafen-0.9.38.5.tar.bz2
Frontend recomendado descarga Windows y Linux:
https://github.com/amatcoder/mednaffe
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