sábado, 2 de junio de 2018

Cemu 1.12.1b

Nueva versión final de este emulador de Wii U que va mejorando cada vez más pero por ahora empiezan a funcionar bastante bien muchos juegos, es algo lento todavía pero progresa muy rápido.

Características:
- Puede correr imágenes de Wii U encriptadas (WUD) y archivos RPX/RPL
- Resolución Interna es  1920x1080 (Si el juego la soporta)
- Sin optimizar. Espera bajos framerates y largos tiempos de carga.
- Funciona sólo en Windows x64 . puede que en otras plataformas posteriormente.
- Requerido OpenGL 3.3

CAMBIOS:
– General controller and native wiimote improvements
– Added support for USB devices (via passthrough)
– Minor compatibility improvements
– Tons of bug fixes & miscellaneous improvements

En detalle:

# New in 1.12.1b:

– general: Fixed section labels for game profiles created via the game list context menu
– general: Added UI option to disable precompiled shader cache
– general: Added game profile option to disable precompiled shader cache (see example.ini for
details)

# New in 1.12.1:

– general: Upgraded Cemu to VS2017 and also updated the following libraries:
wxWidgets (3.1.1)
libcurl (7.59.0)
openssl (1.1.0h)
zlib (1.2.11)

– general: Fixed settings.xml getting corrupted when multiple instances of Cemu were running
– general: Game list now loads the game icons asynchronously to improve Cemu startup time
– general: Load graphic pack shader files asynchronously to improve Cemu startup time
– general: Added fallback font in case no other shared data fonts are found (prevents some games from crashing)
– general: Generally improved AES128 implementation. AES-NI is used where possible (if supported by CPU) and the fallback software-AES implementation is now much faster
– general: If NEX or independent token API request returns with an error message, print it to log.txt
– general: Updated game profiles

– HID: Added preliminary USB/HID support
In order for a device to be detected, plug it into your PC before you start Cemu. No extra configuration necessary
Tested USB peripherals:
Skylanders Traptanium Portal confirmed to work, other similar ‘Portal’ devices still need testing
GCN controller adapter (in Wii U mode) not yet working

– input: Fixed some XInput issues for Steam Big Picture controllers (if you are having trouble
configuring a controller, launch a game in Cemu first)
– input: Various improvements to native wiimote support

– nn_idbe: Implemented API DownloadIconFile() and DecryptIconFile()

– snd_core: Fixed loop counter for PCM16 voices
– snd_core: Fixed AXGetDeviceMode()
– snd_core: Fixed AXSetVoiceSrcRatio (now clamps ratio value correctly between 0.0 and 8.0)

– GX2: Implemented GX2SetPointSize and GPU7 support for point width
– GX2: Added API GX2SetComputeSampler, GX2SetComputeTexture, GX2SetComputeShader, GX2DispatchCompute
– GX2: Shaders using SSBOs no longer fail to compile
– GX2: Texture cache will now drop unused textures after 50 minutes even if the texture data is
potentially not restorable

– RPL: Fixed a bug in RPL loader where import mapping would exit early if an invalid (nameless)
import was found

– coreinit: Zero-sized file reads no longer return an error
– coreinit: Optimized thread context switching to be slightly faster

– nn_fp: Fixed a bug in AsyncLogin callback

– nn_boss: Fixed a crash that occurred when a game tried to access non-existent BOSS files

Página oficial:
http://cemu.info/

Download:
http://cemu.info/releases/cemu_1.12.1.zip


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