Nueva versión del mejor emulador de la consola pc engine junto con el mednafen y higan de los que se siguen actualizando, soporta los cartuchos de pc engine y los juegos en formato de cdrom,permite usar savestates y muchas otra opciones.
Funciona en Windows 7/Vista/XP/8/10 (32 o 64) y una tarjeta gráfica que soporte Direct X v9.0 como mínimo.
Cambios:
– When « R-TYPE Complete CD » is started, press [RUN] button for a long time(
until irem’s logo appears), and the mode to automatically skip the demo
scene will be set.
* If you normally press [RUN] button, it will start up normally. If you
want to completely cut off this function, please uncheck « Setting->
Improve-> Auto Skip Demo [start keep RUN] (R-TYPE Complete CD) » menu.
– From Ootake v2.88, the bug of processing « Backup RAM (Ten no Koe 2) file
was formatted to save only the required 2KB » was fixed.
* The timing of saving the « bram file » is the moment when either « Close
Ootake », « Open other games », »Save State » was done.
* Even with the above timing, if the contents to be saved are exactly the
same as the last time (eg in RPG does not have equipment or experience
value update at all), the bram file will not be updated. In that case,
if you want to be able to load the « bram file (2047 bytes) saved with
Ootake v2.88 & v2.89 » in Mednafen, please add 1 byte (value 0) at the
end with binary editor etc and save it as « 2048 bytes ». I’m sorry for
troubling you.
– Improved processing of inputting the game pad. Even with low power PC, I
think that several games (« Power Drift », « Space Harrier » etc.) have come
to work comfortably.
– Additionally, a detailed part has been improved and corrected.
Página oficial:
http://www.ouma.jp/ootake/
Descarga de la versión de windows:
http://www.ouma.jp/cgi-bin/downOotake/downsue.cgi?Ootake290.exe
Mostrando entradas con la etiqueta pc engine. Mostrar todas las entradas
Mostrando entradas con la etiqueta pc engine. Mostrar todas las entradas
domingo, 3 de junio de 2018
sábado, 19 de mayo de 2018
Ootake v2.89
Nueva versión del mejor emulador de la consola pc engine junto con el mednafen y higan de los que se siguen actualizando, soporta los cartuchos de pc engine y los juegos en formato de cdrom,permite usar savestates y muchas otra opciones.
Funciona en Windows 7/Vista/XP/8/10 (32 o 64) y una tarjeta gráfica que soporte Direct X v9.0 como mínimo.
Cambios:
– Fixed a bug that the display-lag countermeasure implemented in v2.88 was
not working in many PC environments of Windows 8/10/Aero.
+ In the case of operation on Win8/10 or Aero, Windows automatically
performs V-Sync processing. therefore, 1 frame delay buffer is included.
So, compared to WinXP or non-Aero Vista/7, one frame delays appears
absolutely. Still, compared to Ootake2.87 or earlier, I succeeded in
shortening the delay of about 1 to 2 frames.
+ With the most excellent Win7(non-Aero setting), it is about 1 frame lag
compared to the real PC Engine. * It is the result I measured by
connecting to the same liquid crystal display(about 1 frame lag).
+ A common low-cost PC game pad (you need to press the four-way key deeply
) has « physical delay on its game pad itself ». Please use an easy to
operate game pad like a consumer game machine. Examine the net
information and you will find a good game pad. Incidentally, controller
of PS4(sony) can also be used with Ootake.
– In « Space Harrier », « Power Drift », HES files etc, (a game with many
reference times of controller), fixed a bug that the operation was
extremely heavy (occurred in v2.88, processing was heavier when XInput
compatible game pad was disconnected).
– When « 3-Button Pad » is connected, hold down the « Function Button » and
press the [IIIr] button, you can start another game from the recent
history. You can also shoot screenshots with the [IIIs] button while
holding down the « Function Button ». (« Function Buttons + RUN or SELECT »
can also be used as before)
– When « 6-Button Pad » is connected, hold down the « Function Button » and
press the [III] button, you can start another game from the recent
history. You can also shoot screenshots with the [IV] button while
holding down the « Function Button ». (« Function Buttons + RUN or SELECT »
can also be used as before)
– Additionally, a detailed part has been improved and corrected.
Página oficial:
http://www.ouma.jp/ootake/
Descarga de la versión de windows:
http://www.ouma.jp/cgi-bin/downOotake/downsue.cgi?Ootake289.exe
Funciona en Windows 7/Vista/XP/8/10 (32 o 64) y una tarjeta gráfica que soporte Direct X v9.0 como mínimo.
Cambios:
– Fixed a bug that the display-lag countermeasure implemented in v2.88 was
not working in many PC environments of Windows 8/10/Aero.
+ In the case of operation on Win8/10 or Aero, Windows automatically
performs V-Sync processing. therefore, 1 frame delay buffer is included.
So, compared to WinXP or non-Aero Vista/7, one frame delays appears
absolutely. Still, compared to Ootake2.87 or earlier, I succeeded in
shortening the delay of about 1 to 2 frames.
+ With the most excellent Win7(non-Aero setting), it is about 1 frame lag
compared to the real PC Engine. * It is the result I measured by
connecting to the same liquid crystal display(about 1 frame lag).
+ A common low-cost PC game pad (you need to press the four-way key deeply
) has « physical delay on its game pad itself ». Please use an easy to
operate game pad like a consumer game machine. Examine the net
information and you will find a good game pad. Incidentally, controller
of PS4(sony) can also be used with Ootake.
– In « Space Harrier », « Power Drift », HES files etc, (a game with many
reference times of controller), fixed a bug that the operation was
extremely heavy (occurred in v2.88, processing was heavier when XInput
compatible game pad was disconnected).
– When « 3-Button Pad » is connected, hold down the « Function Button » and
press the [IIIr] button, you can start another game from the recent
history. You can also shoot screenshots with the [IIIs] button while
holding down the « Function Button ». (« Function Buttons + RUN or SELECT »
can also be used as before)
– When « 6-Button Pad » is connected, hold down the « Function Button » and
press the [III] button, you can start another game from the recent
history. You can also shoot screenshots with the [IV] button while
holding down the « Function Button ». (« Function Buttons + RUN or SELECT »
can also be used as before)
– Additionally, a detailed part has been improved and corrected.
Página oficial:
http://www.ouma.jp/ootake/
Descarga de la versión de windows:
http://www.ouma.jp/cgi-bin/downOotake/downsue.cgi?Ootake289.exe
jueves, 3 de mayo de 2018
Ootake v2.88
Nueva versión del mejor emulador de la consola pc engine junto con el mednafen y higan de los que se siguen actualizando, soporta los cartuchos de pc engine y los juegos en formato de cdrom,permite usar savestates y muchas otra opciones.
Funciona en Windows 7/Vista/XP/8/10 (32 o 64) y una tarjeta gráfica que soporte Direct X v9.0 como mínimo.
Cambios:
– The display delay is removed by 1 frame.
– « Plus 2 frames delay » of Windows Aero(Windows Vista and 7) and Windows
8(8.1)/10 is also removed. Depending on the PC environment, together with
the above, 3 frames delay is removed.
– « Remove Lag 3F », « Remove Lag 1F », « Remove Lag 0F » was added to « Screen »
menu. You can toggle whether or not « the display delay reduction
processing » described above.
When « Remove Lag 0F » is selected, the same display delay as v2.87 or
earlier version of Ootake will be obtained. Switching « 3F » or « 0F » on Aero
(Win7/Vista) or Win8/10, I think that delays(lag) can be experienced with
shooting games and sports games.
+ In addition, I am planning to describe this delay reduction technology on
the Ootake official website soon.
http://www.ouma.jp/ootake/
– XInput compatible game pad can be used. By using Microsoft’s driver,
it was able to use it so far. In this version upgrade, if the input
responds of XInput earlier, it will take precedence.
– Backup RAM (Ten no Koe 2) file has been formatted to save only the
required 2KB. I think that this is probably interoperable with the save
data of Mednafen(wonderful emulator!). You can also read the 8KB file(
« _bram.dat ») saved in the past version and the backup RAM file(
8KB) of another older PCE emulator.
– Fixed a bug (occurred in v2.87) in which buttons IV to VI sometimes did
not work depending on the environment in 6-button pad compatible games.
– The timing approached the operation of the real machine. In
« Terraforming », the problem that the screen collapsed (occurred from
v2.81) has been resolved.
– In VS 2008 in my development environment, the setting at the time of build
prioritized the operation speed.
– Additionally, a detailed part has been improved and corrected.
Página oficial:
http://www.ouma.jp/ootake/
Descarga de la versión de windows:
http://www.ouma.jp/cgi-bin/downOotake/downsue.cgi?Ootake288.exe
Funciona en Windows 7/Vista/XP/8/10 (32 o 64) y una tarjeta gráfica que soporte Direct X v9.0 como mínimo.
Cambios:
– The display delay is removed by 1 frame.
– « Plus 2 frames delay » of Windows Aero(Windows Vista and 7) and Windows
8(8.1)/10 is also removed. Depending on the PC environment, together with
the above, 3 frames delay is removed.
– « Remove Lag 3F », « Remove Lag 1F », « Remove Lag 0F » was added to « Screen »
menu. You can toggle whether or not « the display delay reduction
processing » described above.
When « Remove Lag 0F » is selected, the same display delay as v2.87 or
earlier version of Ootake will be obtained. Switching « 3F » or « 0F » on Aero
(Win7/Vista) or Win8/10, I think that delays(lag) can be experienced with
shooting games and sports games.
+ In addition, I am planning to describe this delay reduction technology on
the Ootake official website soon.
http://www.ouma.jp/ootake/
– XInput compatible game pad can be used. By using Microsoft’s driver,
it was able to use it so far. In this version upgrade, if the input
responds of XInput earlier, it will take precedence.
– Backup RAM (Ten no Koe 2) file has been formatted to save only the
required 2KB. I think that this is probably interoperable with the save
data of Mednafen(wonderful emulator!). You can also read the 8KB file(
« _bram.dat ») saved in the past version and the backup RAM file(
8KB) of another older PCE emulator.
– Fixed a bug (occurred in v2.87) in which buttons IV to VI sometimes did
not work depending on the environment in 6-button pad compatible games.
– The timing approached the operation of the real machine. In
« Terraforming », the problem that the screen collapsed (occurred from
v2.81) has been resolved.
– In VS 2008 in my development environment, the setting at the time of build
prioritized the operation speed.
– Additionally, a detailed part has been improved and corrected.
Página oficial:
http://www.ouma.jp/ootake/
Descarga de la versión de windows:
http://www.ouma.jp/cgi-bin/downOotake/downsue.cgi?Ootake288.exe
miércoles, 8 de noviembre de 2017
Ootake v2.87
Nueva versión del mejor emulador de la consola pc engine junto con el mednafen de los que se siguen actualizando, soporta los cartuchos de pc engine y los juegos en formato de cdrom,permite usar savestates y muchas otra opciones.
Funciona en Windows 7/Vista/XP/8/10 (32 o 64) y una tarjeta gráfica que soporte Direct X v9.0 como mínimo.
Cambios:
– At the top of the « Input » menu, the current pad connection status is
displayed on one line, such as « Connect [x-Button Pad] ». If you place the
mouse cursor over it, the menu for changing the connection pad appears.
– « 3-Button Pad (I+II) » added to the pad selection of the above menu. If
this is selected, pressing [IIIr] button will result in pressing [I]+[II]
button at the same time. In addition, [IIIs] button becomes [RUN] button.
It can be used for jumping of [I]+[II] in « Double Dragon II », and for
simultaneous bullet shooting of [I]+[II] in « Super Darius » and « Darius
Plus », and so on.
– [Alt] key can be assigned to PCE controller setting. Therefore, when you
want to open the menu, please use [Esc] key, the button by « CPU->
Configure Pause Button » menu, or mouse click.
Also, when [Shift] key is pressed five times, the fixed key setting dialog
will not be displayed. As a result, [Shift] key can be assigned to PCE
controller setting.
– When setting PCE controller from the [Setting] button (lower left of the
initial green screen), PCE controllers #2-#5 are initialized (keys not
set). If your controller setting is not stable, please set it here.
– The number of save states can be used to a maximum of 80.
(increased from 50 to 80)
– In the visual scene of the end of « Tenshi no Uta II », the problem of
stopping was solved (occurred in recent version. adjustment of CD access
timing). I was able to check the operation without problem until ending
with this version.
– When entering the first tower in « Tenshi no Uta II », the problem that
large noise exists on the head of some audio tracks (* this noises exists
with a real PC Engine) was solved. In Ootake, this obvious unnecessary
noise is cut and played cleanly.
* This problem is probably caused by a CD-ROM production mistake at that
time (the sound of the end of the previous track is mixed at the
beginning of the track).
In « Tenshi no Uta II », « Rayxanber II », « Eikan ha Kimini » and « Ginga
Fukei Densetsu Sapphire », this problem happens. Ootake solves it. If you
uncheck « Setting-> Improve-> Cut Inaccurate CD-DA Track Head Noise »
menu, this solving will be invalid (noise appear like real PC Engine).
– When specifying « .cue file » as an argument from the command prompt, the
bug that could not be opened (occurred from v2.81) has been fixed.
– Additionally, a detailed part has been improved and corrected.
+ Thank you very much for your reporting and encouragement. In this version,
there are few changes and the source change is slight. For a while (at
least for the Japanese autumn horse racing season), I will take a break.
I am pleased if this v2.86 becomes a stable version. But, if urgent
trouble or things worked on the previous version did not work, I will fix
it soon and update it.
Página oficial:
http://www.ouma.jp/ootake/
Descarga de la versión de windows:
http://www.ouma.jp/cgi-bin/downOotake/downsue.cgi?Ootake287.exe
Funciona en Windows 7/Vista/XP/8/10 (32 o 64) y una tarjeta gráfica que soporte Direct X v9.0 como mínimo.
Cambios:
– At the top of the « Input » menu, the current pad connection status is
displayed on one line, such as « Connect [x-Button Pad] ». If you place the
mouse cursor over it, the menu for changing the connection pad appears.
– « 3-Button Pad (I+II) » added to the pad selection of the above menu. If
this is selected, pressing [IIIr] button will result in pressing [I]+[II]
button at the same time. In addition, [IIIs] button becomes [RUN] button.
It can be used for jumping of [I]+[II] in « Double Dragon II », and for
simultaneous bullet shooting of [I]+[II] in « Super Darius » and « Darius
Plus », and so on.
– [Alt] key can be assigned to PCE controller setting. Therefore, when you
want to open the menu, please use [Esc] key, the button by « CPU->
Configure Pause Button » menu, or mouse click.
Also, when [Shift] key is pressed five times, the fixed key setting dialog
will not be displayed. As a result, [Shift] key can be assigned to PCE
controller setting.
– When setting PCE controller from the [Setting] button (lower left of the
initial green screen), PCE controllers #2-#5 are initialized (keys not
set). If your controller setting is not stable, please set it here.
– The number of save states can be used to a maximum of 80.
(increased from 50 to 80)
– In the visual scene of the end of « Tenshi no Uta II », the problem of
stopping was solved (occurred in recent version. adjustment of CD access
timing). I was able to check the operation without problem until ending
with this version.
– When entering the first tower in « Tenshi no Uta II », the problem that
large noise exists on the head of some audio tracks (* this noises exists
with a real PC Engine) was solved. In Ootake, this obvious unnecessary
noise is cut and played cleanly.
* This problem is probably caused by a CD-ROM production mistake at that
time (the sound of the end of the previous track is mixed at the
beginning of the track).
In « Tenshi no Uta II », « Rayxanber II », « Eikan ha Kimini » and « Ginga
Fukei Densetsu Sapphire », this problem happens. Ootake solves it. If you
uncheck « Setting-> Improve-> Cut Inaccurate CD-DA Track Head Noise »
menu, this solving will be invalid (noise appear like real PC Engine).
– When specifying « .cue file » as an argument from the command prompt, the
bug that could not be opened (occurred from v2.81) has been fixed.
– Additionally, a detailed part has been improved and corrected.
+ Thank you very much for your reporting and encouragement. In this version,
there are few changes and the source change is slight. For a while (at
least for the Japanese autumn horse racing season), I will take a break.
I am pleased if this v2.86 becomes a stable version. But, if urgent
trouble or things worked on the previous version did not work, I will fix
it soon and update it.
Página oficial:
http://www.ouma.jp/ootake/
Descarga de la versión de windows:
http://www.ouma.jp/cgi-bin/downOotake/downsue.cgi?Ootake287.exe
sábado, 7 de octubre de 2017
Ootake v2.86
Es el mejor emulador de la consola pc engine junto con el mednafen de los que se siguen actualizando, soporta los cartuchos de pc engine y los juegos en formato de cdrom, permite usar savestates y muchas otra opciones.
Funciona en Windows7/Vista/XP/8/10 (32 o 64) y una tarjeta gráfica que soporte Direct X v9.0 como mínimo.
Cambios:
– « Configure Open Button » was added to « Input-> Configure » menu. You can
change the shortcut key for opening the game file ([O] key and [P] key) to
any key.
– « Configure » was added to the top of the « Input » menu, and the menu was
tidied up. * However, this is still complicated. Although it may become
next year, I will make a special form for controller setting.
– « Adjust Old CD-ROM2 Speed (Super Darius) » added to « Setting-> Improve »
menu. When this is checked, in « Super Darius », at the game start and the
boss appearance etc., the CD access time is adjusted to the wait time
equivalent to that of the first (old white machine) CD-ROM2 System. When
this check is removed, the wait time will be as short as PC Engine Duo (
default).
– When a game for ARCADE Card is played, if Resume-Mode (« File-> Set Resume »
menu) is set, if « CD-ROM-> Play with Non ARCADE Card » menu is executed,
the bug that the game stopped (occurred from v2.85) was fixed.
* I think that this is a rare case, but if this trouble makes it
impossible to continue the game, please play the continuation from state
save data. Or, please reset using [F1] key, load from backup RAM (save
data in the game) and continue the game.
– Additionally, a detailed part has been improved and corrected.
+ Thank you very much for your reporting and encouragement. In this version,
there are few changes and the source change is slight. For a while (at
least for the Japanese autumn horse racing season), I will take a break.
I am pleased if this v2.86 becomes a stable version. But, if urgent
trouble or things worked on the previous version did not work, I will fix
it soon and update it.
Página oficial:
http://www.ouma.jp/ootake/
Descarga de la versión de windows:
http://www.ouma.jp/cgi-bin/downOotake/downsue.cgi?Ootake286.exe
Funciona en Windows7/Vista/XP/8/10 (32 o 64) y una tarjeta gráfica que soporte Direct X v9.0 como mínimo.
Cambios:
– « Configure Open Button » was added to « Input-> Configure » menu. You can
change the shortcut key for opening the game file ([O] key and [P] key) to
any key.
– « Configure » was added to the top of the « Input » menu, and the menu was
tidied up. * However, this is still complicated. Although it may become
next year, I will make a special form for controller setting.
– « Adjust Old CD-ROM2 Speed (Super Darius) » added to « Setting-> Improve »
menu. When this is checked, in « Super Darius », at the game start and the
boss appearance etc., the CD access time is adjusted to the wait time
equivalent to that of the first (old white machine) CD-ROM2 System. When
this check is removed, the wait time will be as short as PC Engine Duo (
default).
– When a game for ARCADE Card is played, if Resume-Mode (« File-> Set Resume »
menu) is set, if « CD-ROM-> Play with Non ARCADE Card » menu is executed,
the bug that the game stopped (occurred from v2.85) was fixed.
* I think that this is a rare case, but if this trouble makes it
impossible to continue the game, please play the continuation from state
save data. Or, please reset using [F1] key, load from backup RAM (save
data in the game) and continue the game.
– Additionally, a detailed part has been improved and corrected.
+ Thank you very much for your reporting and encouragement. In this version,
there are few changes and the source change is slight. For a while (at
least for the Japanese autumn horse racing season), I will take a break.
I am pleased if this v2.86 becomes a stable version. But, if urgent
trouble or things worked on the previous version did not work, I will fix
it soon and update it.
Página oficial:
http://www.ouma.jp/ootake/
Descarga de la versión de windows:
http://www.ouma.jp/cgi-bin/downOotake/downsue.cgi?Ootake286.exe
jueves, 21 de septiembre de 2017
Ootake v2.85
Es el mejor emulador de la consola pc engine junto co0n el mednafen de los que se siguen actualizando, soporta los cartuchos de pc engine y los juegos en formato de cdrom,permite usar savestates y muchas otra opciones.
Funciona en Windows7/Vista/XP/8/10 (32 o 64) y una tarjeta gráfica que soporte Direct X v9.0 como mínimo.
Cambios:
– The access time when setting CD access to low speed (unchecking « CD-ROM->
Fast CD » menu) approached the actual machine speed more.
– On the title screen of « Super Darius », pressing [Down]+[RUN] button of
Controller-1 will activate « 26 Times Boss Fight mode ». * The command of
the original is « [Down]+[SELECT]+[RUN] of controller-1 while pressing [Up]
+[I]+[RUN] of controller-2 ». Ootake is responsible for pressing
controller-2 and [SELECT] button.
– In « Super Darius », at the time of start, at the time of boss appearance,
game over, ending etc., the timing of playing CD-DA sound has been brought
closer to that of the real machine.
– When the boss of « Super Darius » appeared, the time from when the siren
rang to when the boss appeared became the same time as the actual machine.
(Adjusted CD-ROM access time)
– In « the Manhole », fixed the problem that the game stopped when you played
with a fast CD access PC environment. (At rabbit room etc.)
– The timing of playing CD-DA sound has been brought closer to that of the
real machine. In « Steam Hearts », solved the problem that BGM’s utterance
was delayed when PAUSE was released during the game.
– When « Sotsugyou II » is started, the 6-button pad is connected
automatically.
– When « Super Real Mahjong P2&3 », « Super Real Mahjong P5 », « Mahjong Sword »,
and « Ginga Ojousama Densetsu Yuna 2 » is started, the 6-button pad is not
connected. * Because it seems that there are more people that 2-button
pad setting are easier to operate.
– When « Dennou Tenshi » is started, the PCE-mouse is connected automatically.
– « Brandish », « Princess Maker 2 », « Super Real Mahjong P2&3 », and « Bishoujo
Senshi Sailor Moon Collection » is started, « Memory Base 128 (Save Kun) »
will be removed. * for saving quickly
– « Flash Hiders », « Private Eyedol », « Vasteel II », « Eikan ha Kimini », and
« Formation Soccer ’95 » is started, The Arcade Card will be invalid.
* Long reading will be counterproductive. In the case of Ootake, access is
fast, so even if it is invalid it is about as fast.
– In some games, when the CD-DA sound is playing, the problem that « display
of CD access » was intense was solved. (Access to the subchannel area is
ignored)
– With some Windows 10 environments, when « Audio-> XAudio2 » menu had been
selected, the problem that Ootake crashed (problem of XAudio2) was
corrected.
– Additionally, a detailed part has been improved and corrected.
Página oficial:
http://www.ouma.jp/ootake/
Descarga de la versión de windows:
http://www.ouma.jp/cgi-bin/downOotake/downsue.cgi?Ootake285.exe
Funciona en Windows7/Vista/XP/8/10 (32 o 64) y una tarjeta gráfica que soporte Direct X v9.0 como mínimo.
Cambios:
– The access time when setting CD access to low speed (unchecking « CD-ROM->
Fast CD » menu) approached the actual machine speed more.
– On the title screen of « Super Darius », pressing [Down]+[RUN] button of
Controller-1 will activate « 26 Times Boss Fight mode ». * The command of
the original is « [Down]+[SELECT]+[RUN] of controller-1 while pressing [Up]
+[I]+[RUN] of controller-2 ». Ootake is responsible for pressing
controller-2 and [SELECT] button.
– In « Super Darius », at the time of start, at the time of boss appearance,
game over, ending etc., the timing of playing CD-DA sound has been brought
closer to that of the real machine.
– When the boss of « Super Darius » appeared, the time from when the siren
rang to when the boss appeared became the same time as the actual machine.
(Adjusted CD-ROM access time)
– In « the Manhole », fixed the problem that the game stopped when you played
with a fast CD access PC environment. (At rabbit room etc.)
– The timing of playing CD-DA sound has been brought closer to that of the
real machine. In « Steam Hearts », solved the problem that BGM’s utterance
was delayed when PAUSE was released during the game.
– When « Sotsugyou II » is started, the 6-button pad is connected
automatically.
– When « Super Real Mahjong P2&3 », « Super Real Mahjong P5 », « Mahjong Sword »,
and « Ginga Ojousama Densetsu Yuna 2 » is started, the 6-button pad is not
connected. * Because it seems that there are more people that 2-button
pad setting are easier to operate.
– When « Dennou Tenshi » is started, the PCE-mouse is connected automatically.
– « Brandish », « Princess Maker 2 », « Super Real Mahjong P2&3 », and « Bishoujo
Senshi Sailor Moon Collection » is started, « Memory Base 128 (Save Kun) »
will be removed. * for saving quickly
– « Flash Hiders », « Private Eyedol », « Vasteel II », « Eikan ha Kimini », and
« Formation Soccer ’95 » is started, The Arcade Card will be invalid.
* Long reading will be counterproductive. In the case of Ootake, access is
fast, so even if it is invalid it is about as fast.
– In some games, when the CD-DA sound is playing, the problem that « display
of CD access » was intense was solved. (Access to the subchannel area is
ignored)
– With some Windows 10 environments, when « Audio-> XAudio2 » menu had been
selected, the problem that Ootake crashed (problem of XAudio2) was
corrected.
– Additionally, a detailed part has been improved and corrected.
Página oficial:
http://www.ouma.jp/ootake/
Descarga de la versión de windows:
http://www.ouma.jp/cgi-bin/downOotake/downsue.cgi?Ootake285.exe
miércoles, 20 de septiembre de 2017
Mednafen 0.9.48
Nueva versión final del Mednafen es un emulador multisistema que no tiene gui propia se recomienda usar el frontend recomendado para usarlo,puede sacarse fotos en formato png, grabar videos en formato quicktime, en esta versión prosigue sus mejoras fundamentalmente en la versión de Sega Saturn y emula los siguientes sistemas:
Atari Lynx
Neo Geo Pocket (Color)
WonderSwan
GameBoy (Color)
GameBoy Advance
Nintendo Entertainment System
Super Nintendo Entertainment System/Super Famicom
Virtual Boy
PC Engine/TurboGrafx 16 (CD)
SuperGrafx
PC-FX
Sega Game Gear
Sega Genesis/Megadrive
Sega Master System
Sega Saturn (experimental, x86_64 only)
Sony PlayStation
Mednafen 0.9.48 Cambios de la versión:
- SS: Fixed graphics corruption in the intro of "Batman Forever".
- SS: Fixed hang in "Jung Rhythm" when trying to retry a failed stage.
- SS: Fixed crash in "Tenchi Muyou! Ryououki Gokuraku" when it tries to play an opening movie.
- SS: Fixed messed-up colors in "Discworld 2".
- SS: Fixed hang when trying to resume a suspended game in "Tactics Ogre".
- SS: Fixed the periodic loud popping noise during FMV playback in "Grandia"(an emulation bugfix; sound may still pop/click if you have a slower CPU of course).
- SS: Added a hack/kludge to allow bypassing of data cache on reads(such that the timing benefits of partial cache emulation are preserved, without cache coherency problems that partial cache emulation sometimes leads to with poorly programmed games), and added an internal database to enable it on select games; fixes graphical glitches and/or hangs in "Area 51 (USA and Europe)", "Clockwork Knight 2 (USA)", "DeJig - Lassen Art Collection", "Father Christmas", "Golden Axe The Duel", "Sega Saturn Choice Cuts", "Spot Goes to Hollywood (USA and Japan)", "Street Fighter Zero", "Street Fighter Zero 3", "Super Puzzle Fighter II Turbo", and "Virtual Volleyball".
- SS: Full cache emulation is now enabled for "Whizz"(by using an internal database), to resolve(or at least reduce) quasi-random hanging issues during startup.
Página oficial:
http://mednafen.fobby.net/
Desacrga de la versión Windows 32:
http://mednafen.fobby.net/releases/files/mednafen-0.9.48.-win32.zip
Desacrga de la versión Windows 64:
https://mednafen.github.io/releases/files/mednafen-0.9.48-win64.zip
Desacrga de la versión Linux:
https://mednafen.github.io/releases/files/mednafen-0.9.48.tar.xz
Frontend recomendado descarga Windows y Linux:
https://github.com/amatcoder/mednaffe
martes, 12 de septiembre de 2017
Ootake v2.84
Es el mejor emulador de la consola pc engine junto con el mednafen de los que se siguen actualizando, soporta los cartuchos de pc engine y los juegos en formato de cdrom,permite usar savestates y muchas otra opciones.
Funciona en Windows 7/Vista/XP/8/10 (32 o 64) y una tarjeta gráfica que soporte Direct X v9.0 como mínimo.
Cambios:
– When « CD-ROM disc is switched » while playing CD games with CD-ROM drive,
the game you switched automatically will be activated. Also, if you take
out the CD-ROM during the game, the game will be paused automatically for
safety.
– « CD access status (seek & read) » is displayed when playing a CD-ROM game.
Currently it is only in window mode, it is displayed on the right side of
« Ootake » at the upper left of the window. If you are using a PC with low
power, or unnecessary, uncheck « View CD Read Access » menu on « CD-ROM »
menu (the third row from the top).
– The play process of ADPCM sound approached the real machine. In
« Cobra II », at the desert town motorcycle ride scene, the stopped problem
(occurred from v2.83) was solved.
– The play operation of ADPCM sound approached the real machine. In
« Seisenshi Denshou », the problem that voice audio was interrupted was
solved.
– In « Ys book I&II (U) », when entering the Tower of Darm, with environment
where CD-ROM access is fast, the problem that Gorban’s voice sound was
interrupted was solved.
– When « Tokimeki Memorial » is started, the decision button of the mouse is
automatically set to left click. If you do not need this, uncheck the
« Setting-> Improve-> Auto Set Left Click (Tokimeki Memorial) » menu.
– When « 1552 Tenka Tairan » is started, mouse mode is set automatically.
(omitting the SELECT button press on the start screen) If you do not
need this, uncheck the « Setting-> Improve-> Auto Use Mouse (1552 Tenka
Tairan) » menu.
– Additionally, a detailed part has been improved and corrected.
Página oficial:
http://www.ouma.jp/ootake/
Descarga de la versión de windows:
http://www.ouma.jp/cgi-bin/downOotake/downsue.cgi?Ootake284.exe
Funciona en Windows 7/Vista/XP/8/10 (32 o 64) y una tarjeta gráfica que soporte Direct X v9.0 como mínimo.
Cambios:
– When « CD-ROM disc is switched » while playing CD games with CD-ROM drive,
the game you switched automatically will be activated. Also, if you take
out the CD-ROM during the game, the game will be paused automatically for
safety.
– « CD access status (seek & read) » is displayed when playing a CD-ROM game.
Currently it is only in window mode, it is displayed on the right side of
« Ootake » at the upper left of the window. If you are using a PC with low
power, or unnecessary, uncheck « View CD Read Access » menu on « CD-ROM »
menu (the third row from the top).
– The play process of ADPCM sound approached the real machine. In
« Cobra II », at the desert town motorcycle ride scene, the stopped problem
(occurred from v2.83) was solved.
– The play operation of ADPCM sound approached the real machine. In
« Seisenshi Denshou », the problem that voice audio was interrupted was
solved.
– In « Ys book I&II (U) », when entering the Tower of Darm, with environment
where CD-ROM access is fast, the problem that Gorban’s voice sound was
interrupted was solved.
– When « Tokimeki Memorial » is started, the decision button of the mouse is
automatically set to left click. If you do not need this, uncheck the
« Setting-> Improve-> Auto Set Left Click (Tokimeki Memorial) » menu.
– When « 1552 Tenka Tairan » is started, mouse mode is set automatically.
(omitting the SELECT button press on the start screen) If you do not
need this, uncheck the « Setting-> Improve-> Auto Use Mouse (1552 Tenka
Tairan) » menu.
– Additionally, a detailed part has been improved and corrected.
Página oficial:
http://www.ouma.jp/ootake/
Descarga de la versión de windows:
http://www.ouma.jp/cgi-bin/downOotake/downsue.cgi?Ootake284.exe
domingo, 13 de agosto de 2017
Higan v104 para windows x64
Nueva versión final de este emulador qye se conocia antes como bsnes y es un emulador que emular con precisión las consolas de Nintendo desde la NES, SNES, GameBoy, GameBoy Color hasta la GameBoy Advance, PC Engine y Sega Megadrive, tiene dos ficheros el archivo uno orientado a una emulación muy precisa y el otro es el que usa el usuario normal con muchas mejoras como el uso de trucos, shaders,etc
Necesita una tarjeta gtáfica que como mínimo sea OpenGL 3.2 y el sistema operativo de 64 bits.
Cambios:
There are lots of improvements in this new release, both to core emulation and to the user interface. However, some of these changes are quite substantial, so regressions are a possibility. Please reportany regressions from v103 on the forums if found.
Note that Mega Drive save RAM files will not be compatible with v103, but will now be compatible with save RAM files from all other Mega Drive emulators, and the format will be stable going forward.
Also!! Thanks to the tireless work of Screwtape, the Help->Documentation link in higan now takes you to a very comprehensive user guide. Please be sure to consult this if you have any questions about using higan.
Lastly, I've added a link to my Patreon page (https://patreon.com/byuu/) to the higan downloads page. The money will go exclusively toward purchasing SNES games for preservation, hardware and flash carts for reverse engineering, equipment such as backup drives, etc. Donating is entirely optional and comes with no rewards, but would of course be greatly appreciated! ^^;
– nall/dsp: improved first-order IIR filtering
– Famicom: improved audio filtering (90hz lowpass + 440hz lowpass + 14khz highpass)
– Game Boy Advance: corrected bug in PSG wave channel emulation [Cydrak]
– Mega Drive: added first-order 2.84KHz low-pass filter to match VA6 model hardware
– Mega Drive: lowered PSG volume relative to YM2612 to match VA6 model hardware
– Mega Drive: Hblank flag is not always set during Vblank
– Mega Drive: fix PAL mode reporting from control port reads
– Famicom: improved phase duty cycle emulation (mode 3 is 25% phase inverted; counter decrements)
– Mega Drive: reset does not cancel 68K bus requests
– Mega Drive: 68K is not granted bus access on Z80 reset
– Mega Drive: CTRL port is now read-write, maintains value across controller changes
– Z80: IX, IY override mode can now be serialized in save states
– 68K: fixed calculations for ABCD, NBCD, SBCD [hex_usr, SuperMikeMan]
– SPC700: improved all cycle timings to match results observed by Overload with a logic anaylzer
– Super Famicom: SMP uses a separate 4×8-bit buffer for $f4-f7; not APU RAM [hex_usr]
– Super Famicom: SMP TEST register is now finally 100% fully emulated [byuu, AWJ]
– Game Boy Advance: DMA can run between CPU instruction cycles
– Game Boy Advance: added 2-cycle delay between DMA activation and transfers
– higan: improved aspect ratio correction accuracy at higher video scaling sizes
– higan: overscan masking will now actually crop the underlying video instead of just blanking it
– Mega Drive: center video when overscan is disabled
– higan: added increment/decrement quick save slot hotkeys
– Game Boy Advance: fixed wave RAM nibble ordering (fixes audio in Castlevania, Pocket NES)
– higan: added new adaptive windowed mode: resizes the window to the current emulated system’s size
– higan: added new integral scaling mode: resizes the window to fill as much of the screen as possible
– higan: main window is now resizable and will automatically scale contents based on user settings
– higan: fixed one-time blinking of the main window on startup caused by focus stealing bug
– ruby: fixed major memory leak in Direct3D driver
– ruby: added fullscreen exclusive mode to Direct3D driver
– Super Famicom: corrected latching behavior of BGnHOFS PPU registers
– higan: all windows sans the main viewport can be dismissed with the escape key now
– ruby: complete API rewrite; many audio drivers now support device selection
– higan: output frequency can now be modified
– higan: configuration settings split to individual menu options for faster access to individual pages
– ruby: improved WASAPI driver to event-driven model; more compatible in exclusive mode now
– libco: fix compilation of sjlj and fiber targets [Screwtape]
– ruby: added YV12 and I420 support to X-Video driver
– Game Boy: added TAMA emulation (RTC emulation is not working yet) [thanks to endrift for notes]
– Game Boy: correct data ordering of MMM01 ROMs (MMM01 ROMs will need to be re-imported into higan)
– Game Boy: store MBC2 save RAM as 256-bytes instead of 512-bytes (RAM is 4-bit; not 8-bit with padding)
– Game Boy: fixed a bug with RAM serialization in games without a battery
– Mega Drive: fix CRAM reads (fixes Sonic Spinball) [hex_usr]
– Game Boy: added rumble support to MBC5 games such as Pokemon Pinball
– Game Boy: added MBC7 emulation (accelerometer X-axis, EEPROM not working yet) [thanks to endrift for notes]
– hiro: macOS compilation fixes and UI improvements [MerryMage, ncbncb]
– Game Boy: added MBC6 emulation (no phone link or flash support; timing bugs in game still)
– Game Boy: HDMA syncs to other components after each byte transfer now
– Game Boy: disabling the LCD completely halts the PPU (fixes onscreen graphical corruption in some games)
– Mega Drive: added 6-button Fighting Pad emulation [hex_usr]
– 68K: TAS sets d7 when EA mode is a direct register (fixes Asterix graphical corruption)
– Game Boy: STAT mode is forced to zero when LCD is disabled (fixes Pokemon Pinball)
– LR35902: complete rewrite
– icarus: high-DPI is not supported on Windows yet; remove setting for consistency with higan window sizes
– hiro: added full support for high-DPI displays on macOS [ncbncb]
– ARM7TDMI: complete rewrite
– Super Famicom: disabled channels during HDMA initialization appear to set DoTransfer flag
– V30MZ: code cleanup
– Mega Drive: added optional TMSS emulation; disabled by default [hex_usr]
– ARM7TDMI: pipeline decode stage caches CPSR.T [MerryMage]
– ARM7TDMI: fixed timing of THUMB stack multiple instruction [Cydrak]
– higan: detect when ruby drivers crash; disable drivers on next startup to prevent crash loop
– Mega Drive: added automatic region detection (favors NTSC-J > NTSC-U > PAL) [hex_usr]
– Mega Drive: support 8-bit SRAM
– ARM7TDMI: PC should be incremented by 2 when setting CPSR.T via MSR instruction [MerryMage]
– ruby: add Windows ASIO driver support (does not work on some systems due to buggy vendor drivers)
– higan: default to safe drivers on a new install; due to instability with some optimal drivers
Página oficial:
http://byuu.org/
Descarga de la versión:
https://download.byuu.org/higan_v104-windows.7z
lunes, 7 de agosto de 2017
Ootake v2.81
Es el mejor emulador de la consola pc engine junto con el mednafen de los que se siguen actualizando, soporta los cartuchos de pc engine y los juegos en formato de cdrom,permite usar savestates y muchas otra opciones.
Funciona en Windows7/Vista/XP/8/10 (32 o 64) y una tarjeta gráfica que soporte Direct X v9.0 como mínimo.
Cambios:
– [Customize « save » Folder] added to the [File] menu. You can set the
location where the Save State (and Resume save) files are placed. Use this
if you want to share saved files with two ir more PCs.
– [Customize « install » Folder] added to the [CD-ROM] menu. You can set the
location where the file of CD-FullInstall(Import CD-ROM data and music to
PC). * When this is set to a location other than the default,
[CD Uninstall] on the [CD-ROM] menu can not be used. (Please delete it
manually if you want to delete it.)
– The operation of the PCE built-in sound (wave memory sound) has been
brought close to the real machine. In « Super Volleyball » and
« Image Fight », the problem that extra sound was generated was solved. In
« Xevious – Fardraut Densetsu », when PAUSE was released, the problems that
sound became thin (Occurred from v2.79) was solved. In « Fire Pro Wrestling
series », « Formation Soccer ’90 » and « F1 Triple Battle », etc., the sound
approached the real machine.
– The timing of the operation is brought close to the real machine. In
« Parasol Stars », at the stage clear, the problem that the screen shakes
rarely was solved. In « Private eye dol », the problem that the upper side
of the demo scene was disturbed by one frame (occurred in recent version)
was solved.
– It corresponds to « Trigger Button » of the game pad for Windows.
Specifically, L2 and R2 buttons can also be used when PS4 pad etc. are
connected to PC.
– For the sake of simplicity, [CD Install (CD speed-up)] on the [CD-ROM]
menu has been abolished. Please use [CD FullInstall] (install Data and
Audio track) menu.
– Additionally, a detailed part has been improved and corrected.
Página oficial:
http://www.ouma.jp/ootake/
Descarga de la versión de windows:
http://www.ouma.jp/cgi-bin/downOotake/downsue.cgi?Ootake281.exe
Funciona en Windows7/Vista/XP/8/10 (32 o 64) y una tarjeta gráfica que soporte Direct X v9.0 como mínimo.
Cambios:
– [Customize « save » Folder] added to the [File] menu. You can set the
location where the Save State (and Resume save) files are placed. Use this
if you want to share saved files with two ir more PCs.
– [Customize « install » Folder] added to the [CD-ROM] menu. You can set the
location where the file of CD-FullInstall(Import CD-ROM data and music to
PC). * When this is set to a location other than the default,
[CD Uninstall] on the [CD-ROM] menu can not be used. (Please delete it
manually if you want to delete it.)
– The operation of the PCE built-in sound (wave memory sound) has been
brought close to the real machine. In « Super Volleyball » and
« Image Fight », the problem that extra sound was generated was solved. In
« Xevious – Fardraut Densetsu », when PAUSE was released, the problems that
sound became thin (Occurred from v2.79) was solved. In « Fire Pro Wrestling
series », « Formation Soccer ’90 » and « F1 Triple Battle », etc., the sound
approached the real machine.
– The timing of the operation is brought close to the real machine. In
« Parasol Stars », at the stage clear, the problem that the screen shakes
rarely was solved. In « Private eye dol », the problem that the upper side
of the demo scene was disturbed by one frame (occurred in recent version)
was solved.
– It corresponds to « Trigger Button » of the game pad for Windows.
Specifically, L2 and R2 buttons can also be used when PS4 pad etc. are
connected to PC.
– For the sake of simplicity, [CD Install (CD speed-up)] on the [CD-ROM]
menu has been abolished. Please use [CD FullInstall] (install Data and
Audio track) menu.
– Additionally, a detailed part has been improved and corrected.
Página oficial:
http://www.ouma.jp/ootake/
Descarga de la versión de windows:
http://www.ouma.jp/cgi-bin/downOotake/downsue.cgi?Ootake281.exe
lunes, 2 de mayo de 2016
Ootake v2.78
Es el mejor emulador de la consola pc engine junto co0n el mednafen de los que se siguen actualizando, soporta los cartuchos de pc engine y los juegos en formato de cdrom,permite usar savestates y muchas otra opciones.
Funciona en Windows7/Vista/XP/8/10 (32 o 64) y una tarjeta gráfica que soporte Direct X v9.0 como mínimo.
Cambios:
- Image quality setting of "Screen -> Mode" menu has been added(changed) some quality selection. Along with this, "TV Mode (Ctrl + F11)" menu and "Setting -> Screen -> Setting Direct3D" menu has been removed.
The following is a picture quality that can be selected:
- Special Scanlined
The scanning line is put in the screen on lengthwise and crosswise. Neither burr (jaggy) nor scumble stands out when the screen is expanded. It is easy to see the string and the character.
- TV Scanlined
The horizontal scanning lines are put on the screen.And a few shadeing off is put. As a result, the
atmosphere of a real machine that outputs the video to the television is reproduced. - Processing lightens because the enlargement processing is done with hardware. It is likely not to be reproduced well according to the kind of the video card.
- Horizontal Scanlined
The horizontal scanning lines are put on the screen.
- Horizontal Scanlined 2
This is a sharp screen than "Horizontal Scanlined". Horizontal Scanlined 3
This is a sharp screen than "Horizontal Scanlined 2".
- Horizontal Scanlined F
This is the mode for speed priority. It is a sharp screen, but the jagged exists. - Processing lightens
because the enlargement processing is done with hardware.
- Non-Scanlined
This is a screen display that doesn't put the scanning line.
- Non-Scanlined 2
This is a sharp screen than "Non-Scanlined".
- Non-Scanlined TV
This is a smooth screen than "Non-Scanlined".
- Additionally, a detailed part has been improved and corrected.
+ I began Twitter. (Japanese language)
http://twitter.com/kitao_n
* The happiness of the game is the world human race commonness. It longs for
peace.
* I think that it cannot do improvement & correction of the above-mentioned
if there are many neither operation report nor defect report. Thank you
really for you who reported.
Página oficial:
http://www.ouma.jp/ootake/
Descarga de la versión de windows:
http://www.ouma.jp/cgi-bin/downOotake/downsue.cgi?Ootake278.exe
Funciona en Windows7/Vista/XP/8/10 (32 o 64) y una tarjeta gráfica que soporte Direct X v9.0 como mínimo.
Cambios:
- Image quality setting of "Screen -> Mode" menu has been added(changed) some quality selection. Along with this, "TV Mode (Ctrl + F11)" menu and "Setting -> Screen -> Setting Direct3D" menu has been removed.
The following is a picture quality that can be selected:
- Special Scanlined
The scanning line is put in the screen on lengthwise and crosswise. Neither burr (jaggy) nor scumble stands out when the screen is expanded. It is easy to see the string and the character.
- TV Scanlined
The horizontal scanning lines are put on the screen.And a few shadeing off is put. As a result, the
atmosphere of a real machine that outputs the video to the television is reproduced. - Processing lightens because the enlargement processing is done with hardware. It is likely not to be reproduced well according to the kind of the video card.
- Horizontal Scanlined
The horizontal scanning lines are put on the screen.
- Horizontal Scanlined 2
This is a sharp screen than "Horizontal Scanlined". Horizontal Scanlined 3
This is a sharp screen than "Horizontal Scanlined 2".
- Horizontal Scanlined F
This is the mode for speed priority. It is a sharp screen, but the jagged exists. - Processing lightens
because the enlargement processing is done with hardware.
- Non-Scanlined
This is a screen display that doesn't put the scanning line.
- Non-Scanlined 2
This is a sharp screen than "Non-Scanlined".
- Non-Scanlined TV
This is a smooth screen than "Non-Scanlined".
- Additionally, a detailed part has been improved and corrected.
+ I began Twitter. (Japanese language)
http://twitter.com/kitao_n
* The happiness of the game is the world human race commonness. It longs for
peace.
* I think that it cannot do improvement & correction of the above-mentioned
if there are many neither operation report nor defect report. Thank you
really for you who reported.
Página oficial:
http://www.ouma.jp/ootake/
Descarga de la versión de windows:
http://www.ouma.jp/cgi-bin/downOotake/downsue.cgi?Ootake278.exe
miércoles, 2 de marzo de 2016
Ootake v2.77
Es el mejor emulador de la consola pc engine junto co0n el mednafen de los que se siguen actualizando,soporta los cartuchos de pc engine y los juegos en formato de cdrom,permite usar savestates y muchas otra opciones.
Funciona en Windows7/Vista/XP/8/10 (32 o 64) y una tarjeta gráfica que soporte Direct X v9.0 como mínimo.
Cambios:
- The "Option" button on the startup screen has been changed to the "Setting" button. With "Setting" button, you can do basic(important) settings.
In these settings, I think the "Function Button (auto-fire, audio volume control setting, etc.)" and the "Resume Mode (auto save state and each game settings) are very convenient.
- If the "Function Button" is set to the same place as the PCE button(I,II, RUN, SELECT), the operation of the PCE button takes precedence.
- At the time of the state save and load, "elapsed time from the start of the game" will be displayed.
- In "Dead of the Brain 1&2", the problem that the display of the message is disturbed, has been corrected.
- In the curb brawl of "FirePro Jyoshi - Dome ChoujouKessen", the display at the top of the screeine, has been corrected.
- With Windows8/10, the Full-screen mode is set to default. Because, there is a large display delay at the window mode of Windows8/10.
- At the Full-screen mode, when performing the volume settings and save state, it is smooth the display of the screen message.
- At the Full-screen mode, improved "white screen display at the time of game start-up".
- Additionally, a detailed part has been improved and corrected.
+ I began Twitter. (Japanese language) http://twitter.com/kitao_n
* The happiness of the game is the world human race commonness. It longs forpeace.
* I think that it cannot do improvement & correction of the above-mentioned if there are many neither operation report nor defect report. Thank you really for you who reported.
Página oficial:
http://www.ouma.jp/ootake/
Descarga de la versión de windows:
http://www.ouma.jp/cgi-bin/downOotake/downsue.cgi?Ootake277.exe
Funciona en Windows7/Vista/XP/8/10 (32 o 64) y una tarjeta gráfica que soporte Direct X v9.0 como mínimo.
Cambios:
- The "Option" button on the startup screen has been changed to the "Setting" button. With "Setting" button, you can do basic(important) settings.
In these settings, I think the "Function Button (auto-fire, audio volume control setting, etc.)" and the "Resume Mode (auto save state and each game settings) are very convenient.
- If the "Function Button" is set to the same place as the PCE button(I,II, RUN, SELECT), the operation of the PCE button takes precedence.
- At the time of the state save and load, "elapsed time from the start of the game" will be displayed.
- In "Dead of the Brain 1&2", the problem that the display of the message is disturbed, has been corrected.
- In the curb brawl of "FirePro Jyoshi - Dome ChoujouKessen", the display at the top of the screeine, has been corrected.
- With Windows8/10, the Full-screen mode is set to default. Because, there is a large display delay at the window mode of Windows8/10.
- At the Full-screen mode, when performing the volume settings and save state, it is smooth the display of the screen message.
- At the Full-screen mode, improved "white screen display at the time of game start-up".
- Additionally, a detailed part has been improved and corrected.
+ I began Twitter. (Japanese language) http://twitter.com/kitao_n
* The happiness of the game is the world human race commonness. It longs forpeace.
* I think that it cannot do improvement & correction of the above-mentioned if there are many neither operation report nor defect report. Thank you really for you who reported.
Página oficial:
http://www.ouma.jp/ootake/
Descarga de la versión de windows:
http://www.ouma.jp/cgi-bin/downOotake/downsue.cgi?Ootake277.exe
viernes, 2 de octubre de 2015
Mednafen v0.9.38.7 WIP
Nueva beta del MednafenMednafen v0.9.38.7 WIP.Mednafen es un emulador multisistema que no tiene gui propia se recomienda usar el frontend recomendado para usarlo y emula los siguientes sistemas:
Atari Lynx
Neo Geo Pocket (Color)
WonderSwan
GameBoy (Color)
GameBoy Advance
Nintendo Entertainment System
Super Nintendo Entertainment System/Super Famicom
Virtual Boy
PC Engine/TurboGrafx 16 (CD)
SuperGrafx
PC-FX
Sega Game Gear
Sega Genesis/Megadrive
Sega Master System
Sony PlayStation
Mednafen v0.9.38.7 WIP Cambios de la versión:
- Fixed a bug in the debugger's disassembler that could break disassembly when a disassembled instruction wraps around the end of the CPU's program address space to the beginning.
- Fixed several malformed trio_sscanf() format strings in regards to field width, that could cause stack buffer overflows in certain cases.
- The date and time of the compilation of qtrecord.cpp are no longer written to recorded QuickTime movie files, to solve a minor privacy issue and a build reproducibility issue.
- PSX: Added skeleton BCzF/BCzT instruction emulation, and fixed handling of illegal CP0 instructions.
- PSX: Added emulation of CPU exception-handling bad address register.
- PSX: Implemented emulation of the Coprocessor Error field in the CAUSE register.
- PSX: Added emulation of CPU exception-handling branch target register.
- PSX: Fixed handling of CAUSE bits 30 and 31 when an exception occurs immediately after a branch instruction is executed.
- PSX: Fixed link address calculation for JAL, JALR, and B*AL instructions when they're executed in a branch delay slot.
- PSX: Corrected emulation of the quasi-illegal mirrors of the BGEZ*/BLTZ* type instructions.
- PSX: Added emulation of a pipeline quirk that occurs with back-to-back load instructions to the same register(previously only emulated with LWL and LWR).
- PSX: Rewrote parts of the timer emulation code to fix several issues; fixes wrong music playback speed problem in "RPG Tsukuru 4".
- PCE: Removed experimental and unfinished hypothetical subtitle hardware emulation which had a few security-related problems.
- PCE: Fixed a bug that caused the debugger's disassembly and memory view to show a wrong value for the HES bootstrap register at $1D00.
- PCE: Fixed a bug that sometimes caused the "TIMV" register in the debugger to display "FFFFFFFF" instead of "FF".
- MD: Fixed registration of main RAM in the cheat engine to be mirrored properly.
Página oficial:
http://mednafen.fobby.net/
Desacrga de la versión Windows 32:
http://mednafen.fobby.net/releases/files/mednafen-0.9.38.7-win32.zip
Desacrga de la versión Windows 64:
http://mednafen.fobby.net/releases/files/mednafen-0.9.38.7-win64.zip
Desacrga de la versión Linux:
http://mednafen.fobby.net/releases/files/mednafen-0.9.38.7.tar.bz2
Frontend recomendado descarga Windows y Linux:
https://github.com/amatcoder/mednaffe
Atari Lynx
Neo Geo Pocket (Color)
WonderSwan
GameBoy (Color)
GameBoy Advance
Nintendo Entertainment System
Super Nintendo Entertainment System/Super Famicom
Virtual Boy
PC Engine/TurboGrafx 16 (CD)
SuperGrafx
PC-FX
Sega Game Gear
Sega Genesis/Megadrive
Sega Master System
Sony PlayStation
Mednafen v0.9.38.7 WIP Cambios de la versión:
- Fixed a bug in the debugger's disassembler that could break disassembly when a disassembled instruction wraps around the end of the CPU's program address space to the beginning.
- Fixed several malformed trio_sscanf() format strings in regards to field width, that could cause stack buffer overflows in certain cases.
- The date and time of the compilation of qtrecord.cpp are no longer written to recorded QuickTime movie files, to solve a minor privacy issue and a build reproducibility issue.
- PSX: Added skeleton BCzF/BCzT instruction emulation, and fixed handling of illegal CP0 instructions.
- PSX: Added emulation of CPU exception-handling bad address register.
- PSX: Implemented emulation of the Coprocessor Error field in the CAUSE register.
- PSX: Added emulation of CPU exception-handling branch target register.
- PSX: Fixed handling of CAUSE bits 30 and 31 when an exception occurs immediately after a branch instruction is executed.
- PSX: Fixed link address calculation for JAL, JALR, and B*AL instructions when they're executed in a branch delay slot.
- PSX: Corrected emulation of the quasi-illegal mirrors of the BGEZ*/BLTZ* type instructions.
- PSX: Added emulation of a pipeline quirk that occurs with back-to-back load instructions to the same register(previously only emulated with LWL and LWR).
- PSX: Rewrote parts of the timer emulation code to fix several issues; fixes wrong music playback speed problem in "RPG Tsukuru 4".
- PCE: Removed experimental and unfinished hypothetical subtitle hardware emulation which had a few security-related problems.
- PCE: Fixed a bug that caused the debugger's disassembly and memory view to show a wrong value for the HES bootstrap register at $1D00.
- PCE: Fixed a bug that sometimes caused the "TIMV" register in the debugger to display "FFFFFFFF" instead of "FF".
- MD: Fixed registration of main RAM in the cheat engine to be mirrored properly.
Página oficial:
http://mednafen.fobby.net/
Desacrga de la versión Windows 32:
http://mednafen.fobby.net/releases/files/mednafen-0.9.38.7-win32.zip
Desacrga de la versión Windows 64:
http://mednafen.fobby.net/releases/files/mednafen-0.9.38.7-win64.zip
Desacrga de la versión Linux:
http://mednafen.fobby.net/releases/files/mednafen-0.9.38.7.tar.bz2
Frontend recomendado descarga Windows y Linux:
https://github.com/amatcoder/mednaffe
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