Nueva versión del mejor emulador de la consola pc engine junto con el mednafen de los que se siguen actualizando, soporta los cartuchos de pc engine y los juegos en formato de cdrom,permite usar savestates y muchas otra opciones.
Funciona en Windows 7/Vista/XP/8/10 (32 o 64) y una tarjeta gráfica que soporte Direct X v9.0 como mínimo.
Cambios:
– At the top of the « Input » menu, the current pad connection status is
displayed on one line, such as « Connect [x-Button Pad] ». If you place the
mouse cursor over it, the menu for changing the connection pad appears.
– « 3-Button Pad (I+II) » added to the pad selection of the above menu. If
this is selected, pressing [IIIr] button will result in pressing [I]+[II]
button at the same time. In addition, [IIIs] button becomes [RUN] button.
It can be used for jumping of [I]+[II] in « Double Dragon II », and for
simultaneous bullet shooting of [I]+[II] in « Super Darius » and « Darius
Plus », and so on.
– [Alt] key can be assigned to PCE controller setting. Therefore, when you
want to open the menu, please use [Esc] key, the button by « CPU->
Configure Pause Button » menu, or mouse click.
Also, when [Shift] key is pressed five times, the fixed key setting dialog
will not be displayed. As a result, [Shift] key can be assigned to PCE
controller setting.
– When setting PCE controller from the [Setting] button (lower left of the
initial green screen), PCE controllers #2-#5 are initialized (keys not
set). If your controller setting is not stable, please set it here.
– The number of save states can be used to a maximum of 80.
(increased from 50 to 80)
– In the visual scene of the end of « Tenshi no Uta II », the problem of
stopping was solved (occurred in recent version. adjustment of CD access
timing). I was able to check the operation without problem until ending
with this version.
– When entering the first tower in « Tenshi no Uta II », the problem that
large noise exists on the head of some audio tracks (* this noises exists
with a real PC Engine) was solved. In Ootake, this obvious unnecessary
noise is cut and played cleanly.
* This problem is probably caused by a CD-ROM production mistake at that
time (the sound of the end of the previous track is mixed at the
beginning of the track).
In « Tenshi no Uta II », « Rayxanber II », « Eikan ha Kimini » and « Ginga
Fukei Densetsu Sapphire », this problem happens. Ootake solves it. If you
uncheck « Setting-> Improve-> Cut Inaccurate CD-DA Track Head Noise »
menu, this solving will be invalid (noise appear like real PC Engine).
– When specifying « .cue file » as an argument from the command prompt, the
bug that could not be opened (occurred from v2.81) has been fixed.
– Additionally, a detailed part has been improved and corrected.
+ Thank you very much for your reporting and encouragement. In this version,
there are few changes and the source change is slight. For a while (at
least for the Japanese autumn horse racing season), I will take a break.
I am pleased if this v2.86 becomes a stable version. But, if urgent
trouble or things worked on the previous version did not work, I will fix
it soon and update it.
Página oficial:
http://www.ouma.jp/ootake/
Descarga de la versión de windows:
http://www.ouma.jp/cgi-bin/downOotake/downsue.cgi?Ootake287.exe
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