Mostrando entradas con la etiqueta MasterGear v3.5 Windows y Linux. Mostrar todas las entradas
Mostrando entradas con la etiqueta MasterGear v3.5 Windows y Linux. Mostrar todas las entradas

viernes, 1 de abril de 2016

Phoenix v2.5 emulador de la consola 3do para Windows y Linux

Una nueva versión  final de este gran emulador de la consola 3DO para windows  y Linux crado por el programador ruso Altmer,usa renderizado por Hardware para mejorar la imagen, soporta isos comprimidas, etc.

Nuevo en esta versión para windows:

– Involved AngleScript for texture filtering (you can make your own filters)
– Added logging errors for scripts and shaders (near samismi scripts will appear LOG-files)
– Settings are made more intuitive, non-active elements are blocked
– Now you can customize the interface style (skin folder, remove it, if you do not like it)
– Added support for the emulator interface transfers (file translation.xml)
– Setting the emulated CD-drive speed
– Check for OpenGL (if falls emulator at startup – watch opengl.log)
– Configuring percent accounted traffic CEL-Engine in the quota of time
– Improved auto-commit axes when setting the joystick- Fixed addition management (now possible to easily assign multiple controls on the console control, and vice versa)
– Removed binding assignable keyboard shortcuts to the current layout (in some cases, management may need to reconfigure)
– Fixed loading saves with disabled optional rumami
– Update content when resizing windows and other events of context damage
– Interrupt Handling during operation CEL-Engine
– A lot of improvements in the debugger, which will further improve the emulator (debug version)
– Made reversinzhenerig pistol protocol and implemented its support (including machines with games)
– Made reversinzhenerig service fee OrbAtak protocol and implemented its support
– Made reversinzhenerig Flightstick Pro protocol
– Added the option of hiding the cursor in full screen mode

Requisitos minimos del sistema:
P3, 128mb, windows xp/vista/7  tarjeta gráfica con Shader 2.0, el procesador de 2.5GHz.

Pagina oficial en Ruso:
http://www.arts-union.ru/node/23

Descarga versión Windows 32 Bits:
http://www.arts-union.ru/sites/default/files/ph25-win32.zip

Descarga versión Windows 64 Bits:
http://www.arts-union.ru/sites/default/files/ph25-win64.zip

Descarga versión Linux 32 Bits:
http://www.arts-union.ru/sites/default/files/ph25-linux-x86.zip

Descarga versión Linux 64 Bits:
http://www.arts-union.ru/sites/default/files/ph25-lin-x86.zip


miércoles, 27 de enero de 2016

MAME v0.170

Nueva versión del Mame final que es la primera del año, que desde hace varias versiones incluye el Mess en el mismo programa. Es un emulador de maquinas arade creado por Nicola Salmoria y el Mess lo que hace es emular emuladores y consolas  como Spectrum, Commodore 64 y muchas mas.

CAMBIOS:

MAMETesters FALLOS ARREGLADOS
----------------------
- 06097: [Crash/Freeze] (viper.c) Most sets in viper.c: Crashing at start
  (32-bit only) (Robbbert)
- 06127: [DIP/Input] (m92.c) thndblst: "Continuous Play" dip switch
  value incorrectly labeled (kane)
- 06126: [Crash/Freeze] (suna8.c) hardhea2b: Exception at start (Osso)
- 04900: [Flip Screen/Cocktail] (battlex.c) battlex: Missing Title and
  Text while flipped (Osso)
- 06117: [Multisession] (bfm_sc2.c) qntoond, quintoon: MAME crashed when
  switching games (Osso)
- 02640: [Gameplay] (megasys1.c) kazan, iganinju: Multiple issues (slow graphic
  rendering, missing graphics) (Angelo Salese)
- 06114: [DIP/Input] (cps1.c) sf2m10: Kick inputs are not working LK MK HK (Osso)
- 06090: [Crash/Freeze] (namcos10.c) mrdrilr2, mrdrlr2a: Crash during Init (Osso)
- 06046: [Speed] Several drivers using mc6845.c: Speed is always 90-98% when
  throttled (crazyc)
- 06104: [Gameplay] (x1.c) x1 [druaga]: druaga fails to get past
  loading screen (crazyc)
- 06124: [Crash/Freeze] (phc25.c) phc25, spc1000, fc100: phc25, fc100 crash
  at start; spc1000 crash when a letter key is pressed (Osso)
- 06122: [Crash/Freeze] (x68k.c) x68000 [ffight]: crashes with stack crawl (crazyc)

CAMBIOS EN EL CODIGO
--------------
-Added more accurate SSi S14001A speech chip emulation, written by one
 of the people at SSi who originally laid out the S14001a silicon in
 1974/5! [Ed Bernard]

-nokia_3310.cpp: started implementing the driver based on available
 information. Also added dumps for various models. [Sandro Ronco]

-Corrections to some ROM names and labels on Elevator Action based on
 pcb pictures. [Lord Nightmare, brizzo]

-tispeak.cpp: Dumped and added correct version of 1979 US Speak &
 Spell. [Sean Riddle]

-vicdual: rewrote carnival music board emulation, copy-pasted samples
 handling from audio/pulsar.cpp. Kept sample names and function names
 the same. [hap]

-XAudio2 support [Brad Hughes]

-Removed this == nullptr checks and fixed most of the resulting
 crashes. [MooglyGuy, Tafoid]

-psychic5.cpp: added SCREEN_RAW_PARAMS [Angelo Salese]

-More configuration fixes [AJR]
 * terrafb: remove unused NB1414M4
 * segas16b.cpp: sanity check forgotten in last confix
 * sega16sp.cpp: fix region width, make required (as last confix
    allows)

-psychic5.cpp: Fixed sprite disable for Bombs Away. [Angelo Salese]

-Pass and return palette devices by reference, not as pointers [AJR]
 * Add screen_device::has_palette()
 * Require device_gfx_interface::gfx() and palette() to access members
 * Getters for atari_vad_device return devices as references, not
    pointers

-Driver configuration fixes [AJR]
- Implement found() method for object finders
- a1200, cubo, midzeus2, etc.: remove spurious palette tags
- bagman, sbagman & clones: correct PROM region lengths
- atomicp, snapper: remove unused(?) sprite device w/no ROMs

-taitotz: replace HLE rendering with actual chip emulation [Ville Linde]

-NAOMI/Chihiro docs update [f205v]
-document rest of Atomiswave registers [brizzo, MetalliC]
-added dump of World Club Champion Football's camera sensor board [ANY]

-tourvis.cpp: Added V4.0 BIOS to the Tourvision driver [system11]

-OS/2 patch [KO Myung-Hun]

-Arkanoid: Add note about the number of optical quadrature slots (24)
 the arkanoid 1:20 geared spinner's quadrature wheel. [brizzo]

-Arkanoid.cpp: Set YM2149 emulation to mix channels the same way the
 real pcb mixes them, by directly tying them together with no mixing
 resistors. This  introduces some distortion, but is more accurate
 to actual pcb audio. [Lord Nightmare]

-40love.cpp: added global color select bank, fixes colors in later
 levels for Forty-Love [Angelo Salese]

-spc1000: cassette tape motor fixed for working properly [Miso Kim]

-arkanoid.cpp: Added emulation of the 68705 timer and timer interrupts.
 Fixed bugs with MCU port c ddr handling, latches and edge detection,
 added missing interrupt on Z80 write to MCU, and removed a boost
 interleave hack which was made unnecessary by these fixes. Switched
 the Arkanoid (older) sets to use original Taito A75 06 MCU code as
 opposed to the bootleg MCU code used until now. The 3 (newer) and 1
 Tournament sets still use hand-hacked bootleg MCU code until original
 MCU chips can be dumped and/or decapped. All 9 of the dumped Arkanoid
 MCU code roms now work, if hooked up to the appropriate drivers. Hooked
 the now-working 'deprotected Taito' MCU dump up to arkanoidjbl. Added an
 alternate gfx rom dumped from an original 'older' US board. [Lord Nightmare, Brizzo]

-some fast invaders improvements [ANY]

-Return std::string objects by value rather than pass by reference [AJR]
  - strprintf is unaltered, but strformat now takes one fewer argument
  - state_string_export still fills a buffer, but has been made const
  - get_default_card_software now takes no arguments but returns a string

-Some comments on TRS-01 'early radar scope' 5-PCB set. Fixed some ROM
 names based on PCB pictures from Superully. [Lord Nightmare]

-segas18.cpp: Add documentation of a Laser Ghost test PCB [Arzeno Fabrice]

-meadwttl.cpp: ROM labels update for Bombs Away (Meadows) [Stiletto, Andrew Welburn]

-common osd path environment var expansion [Jeffrey Clark]

-add lua console support back in [Jeffrey Clark]

-pc9801_86: add pcm [Carl]

-added official updater roms to the calspeeda set so that you can
 update the hdd / game revision if you so please [mrsinister]

-ts803: can display text and graphics, can boot from disk [Gabriele D'Antona]

-dccons.c:
  Dreamcast v1.022 "no MIL-CD" BIOS dumped [Leonard Oliveira]
  Katana Set5 Dev.Box BIOS v1.001 found [MetalliC]
  sorted out bioses/flashes, removed outdated comments [MetalliC]

-apple2e: fix $c800 arbitration, fixes IDE and SCSI cards
 among others. [R. Belmont]

-R9751: Clean up, add timer register, and add another system disk
 set to software list [Brandon Munger]

-makedep.py: Finish making it python3-compatible [O. Galibert]

-sfkick.cpp: Fill in missing dipswitches and added dip locations. [Brian Troha]

-Added pre-compiled headers support to build system [Miodrag Milanovic]

-improvements to hp9845b driver [F.Ulivi]

-Increase debug console maximum parameters in debugcon.h [ConHuevosGuey]

-m68k: fix 020+ bfins instruction results and flags [Till Harbaum]

-fidelz80: redumped CC10B PRG ROM [Berger]

-rf5c400: added external memory r/w function [Ville Linde]

-marywu: Most of the hardware has been mapped by analysing the pcb tracks. [Felipe Sanches]
 This set of commits include:
a video layout with all 30 LEDs 13 double-digit 7seg modules
an improved memory map hooking up the couple AY8910-3 chips, 2kb of Static RAM and the keyboard/display controller (an i8279 clone)
multiplexing signals for the 7seg displays
LEDs being controlled by the IO ports of the 2 AY8910-3 chips
8-bit set of DIP-Switches, a 2x16 keyboard and 4 push buttons mapped to the i8279 scanlines and return lines

-Some more validity checking improvements: [AJR]
* The -validate command now accepts an optional string, validating only
 matching drivers. This has proven useful for debugging. The default is
 to validate all drivers as usual.
* Devices' names are tracked when validating their auto-finders.

-Have sound_stream::input_name return the std::string it constructs [AJR]

-Added SteamLink initial support [Sam Lantiga, Miodrag Milanovic]

-Refactored NTSC pass and added sliders [ImJezze]
* merged YIQ encode and decode pass into one NTSC pass
* fixed half texel offset
* re-added usage of A value
* re-added usage of P value
* re-added jitter of B value
* changed default O value to 0
* reduced sample count to 64
* removed duplicate YIQ settings definition
* added sliders for most NTSC settings
* fit B value jitter between a min/max range of 0 and 1
* fit A and B value between a min/max range of -1 and 1
 Refactored color convergence pass
* color convergence is now independent from ratio
* color convergence is now limited to a maximum of 10
* the radial color convergence now "translates" the most outer
 pixel as they would be translated by the linear color convergence
 with the same amount
* added color convergence pass to vector rendering
 Misc.
* fixed half texel offset in pre-scale pass
* fit scan-line jitter between a min/max range of 0 and 1
* color convolution, defocus and phosphor pass will now be skipped
 if all influencing parameters are 0
* added hum bar simulation based on [MooglyGuy's] GLSL port of the MAME shader pipeline
* added monochrome-chessboard.png
* added slot-mask-aligned.png (to simulate a TFT LCD

New machines added or promoted from NOT_WORKING status
------------------------------------------------------


NUEVOS JUEGOS AÑADIDOS O QUE ANTES NO FUNCIONABAN
------------------------------------------------------
Wing Force (Japan, prototype) [ShouTime]
Snow Board Championship [Charles MacDonald, David Haywood]
Waku Waku Marine [Ryan Holtz, Smitdogg, Shoutime, The Dumping Union]
Il Galeone [f205v]
Last Four (09:12 16/01/2001) [f205v]
Samsung SPC-1500 [Miso Kim]
TI-1250 [hap, Sean Riddle]
Speak & Spell Compact (3 versions) [hap, Sean Riddle, Lord Nightmare, Kevin Horton, plgDavid(David Viens)]
Ordisavant (France) [TeamEurope, dlfrsilver]


NUEVOS CLONES AÑADIDOS O QUE ANTES NO FUNCIONABAN
----------------------------------------------------
Gun Dealer (bootleg) [Yrouel]
Rambo 3 (bootleg of Ikari, Joystick hack) [Any]
Laser Ghost (Japan) (FD1094 317-0164) [Charles MacDonald, ShouTime]
Strider (USA, B-Board 90629B-3, Street Fighter II conversion) [system11]
Nova 2001 (Japan, hack?) [system11]
Stadium Hero '96 (USA, EAH) [Kevin Eshbach, The Dumping Union]
Multi Game '96 (Italy) [system11]
Sly Spy (US revision 4) [system11]

NUEVAS MAQUINAS QUE AUN NO FUNCIONAN
----------------------------------
Sequential Circuits Prophet-600 [R. Belmont]
Didact mp68a [Joakim Larsson]
Didact md6802 [Joakim Larsson]
Esselte 100 [Joakim Larsson]
 Labeled 'WU- MARY-1A [Felipe Sanches]
Various Tourvision (PCE bootleg) cartridges [system11, The Dumping Union]
 - 1943 Kai, After Burner, Armed-F, Ballistix, Be Ball, Chōzetsurinjin Beraboh Man, Bomberman,
   Chuka Taisen, Coryoon, Daisenpu, Dead Moon, Devil Crush, Dodge Ball, Dragon Spirit, Final Blaster
   Final Match Tennis, Gunhed, Hana Taka Daka, Jinmu Densho, Kiki Kaikai, Legend of Hero Tonma
   Mizubaku Daibouken Liquid Kids, Mr Heli, Ninja Ryukenden, Operation Wolf, Override, Pac-Land
   PC Genjin Punkic Cyborg, Power Drift, Pro Yakyuu World Stadium '91, Psycho Chaser, Puzzle Boy
   Raiden, R-Type II, Saiga No Nindou - Ninja Spirit, Salamander, Shinobi, Side Arms, Skweek
   Son Son II, Tatsujin, Terra Cresta II, Toy Shop Boys, Veigues, Winning Shot, W-Ring, Xevious
   Doraemon Meikyuu Daisakusen

Unknown Tab Austria Poker [ANY]
Roland TR-606 [hap, Kevin Horton]
Pyon Pyon Jump [Ryan Holtz, Smitdogg, Shoutime, Roberto Fresca, The Dumping Union]
Fidelity Voice Excellence [plgDavid, hap]
Fidelity Sensory Chess Challenger 12-B [Berger]
Dragon Treasure 3 (Rev A) (GDS-0041A) [Jorge Valero, rtw, The Dumping Union]

NUEVOS CLONES QUE AUN NO FUNCIONAN
--------------------------------
Fidelity Voice Chess Challenger (Spanish) [Berger]
Fidelity Voice Chess Challenger (German, French) [plgDavid, hap]
Sega Bass Fishing Challenge Version A [gamerfan, brizzo, MetalliC, Smitdogg, The Dumping Union]
Raizin Ping Pong (V2.01J) [Shoutime]
Power Shovel ni Norou!! - Power Shovel Simulator (v2.07J, alt) [Shoutime]
Desert Patrol (set 2) (Project Support Engineering (Telegames license)) [blinddog1, Paul Swan, gregf]
Maniac Square (protected) [Charles MacDonald]
Pacman Club (set 1, Argentina) [Roberto Fresca]
Pacman Club (set 2, Argentina) [Roberto Fresca]

New WORKING software list additions
-----------------------------------
tutor.xml: Tron (Jpn) [TeamEurope, Steve]
snotec.xml: added 4 new cart dumps. [TeamEurope]
Added 10 new cart dumps for PreComputer 1000. [TeamEurope]
Added 2 new cart dumps for Ordisavant (France). [TeamEurope, dlfrsilver]
c64_flop.xml: Added Little Knight Arthur. [Pasi Hytönen]
c64_cart.xml: Added KoalaPainter. [Curt Coder]

New NOT_WORKING software list additions
---------------------------------------
casloopy.xml: Loopy Town no Oheya ga Hoshii! [TeamEurope, Steve]
casloopy.xml: Lupiton no Wonder Palette  [TeamEurope, Steve]
database.xml: Leapfrog [TeamEurope & Steve]


Pagina oficial:
http://www.mamedev.org/

Descarga de la versión 32 bits:
http://www.mamedev.org/downloader.php?file=mame0170/mame0170b.exe

Descarga de la versión 64 bits:
http://www.mamedev.org/downloader.php?file=mame0170/mame0170b_64bit.exe



domingo, 17 de enero de 2016

Higan v097 para windows x64

Este emulador se conocia antes como bsnes y es un emulador que emular con precisión las consolas de Nintendo desde la NES,SuperNES,GameBoy,GameBoy Color hasta la GameBoy Advance, tiene dos ficheros el archivo uno orientado a una emulación muy precisa y el otro es el que usa el usuario normalcon muchas mejoras como el uso de trucos, shaders,etc

Necesita una tarjeta gtáfica que como mínimo sea OpenGL 3.2 y el sistema operativo de 64 bits.

Cambios:
- higan: project source code hierarchy restructured; icarus directly integrated
- higan: added software emulation of color-bleed, LCD-refresh, scanlines, interlacing
- icarus: you can now load and import ROM files/archives from the main higan menu
- NES: fixed manifest parsing for board mirroring and VRC pinouts
- SNES: fixed manifest for Star Ocean
- SNES: fixed manifest for Rockman X2,X3
- GB: enabling LCD restarts frame
- GB: emulated extra OAM STAT IRQ quirk required for GBVideoPlayer (Shonumi)
- GB: VBK, BGPI, OBPI are readable
- GB: OAM DMA happens inside PPU core instead of CPU core
- GB: fixed APU length and sweep operations
- GB: emulated wave RAM quirks when accessing while channel is enabled
- GB: improved timings of several CPU opcodes (gekkio)
- GB: improved timings of OAM DMA refresh (gekkio)
- GB: CPU uses open collector logic; return 0xFF for unmapped memory (gekkio)
- GBA: fixed sequencer enable flags; fixes audio in Zelda – Minish Cap (Jonas Quinn)
- GBA: fixed disassembler masking error (Lioncash)
- hiro: Cocoa support added; higan can now be compiled on Mac OS X 10.7+
- nall: improved program path detection on Windows
- higan/Windows: moved configuration data from %appdata% to %localappdata%
- higan/Linux,BSD: moved configuration data from ~/.config/higan to ~/.local/higan

Página oficial:
http://byuu.org/

Descarga de la versión:
http://download.byuu.org/higan_v097-windows.7z

viernes, 15 de enero de 2016

MasterGear v3.5 Windows y Linux


Nueva versioón de este gran emulador de consolas Sega de 8-bit creado por Marat Fayzullin que permite el uso de ordenadores SEGA MasterSystem y GameGear,con gran compartibilidad en los juegos, juego en red y filtros gráficos para mejorar la imagen, tambien exuste para Andriud en dos versiones gratis y una completa de pago.


Si te gusta la versión de winsows o linux y quieres ayudar a su desarrollo puedes considerar descargar la versión MG-Android  para tu telefono o tablet. que tiene otros muchos extras como una Cheatopedia con trucos para mucjos de los juegos más populares, State Exchange que permite intercambiarlos con otros usuarios los savestates, etc

Cambios:

* Cambiado al nuevo modo de acceso a VRAM/CRAM/VDP .
* Añadido 224/240-pixel screen modos para la GameGear.
* Añadido  un nuevo CodeMasters mapper detection scheme.
* Arreglado serial port status (CJ Elephant Fugitive GG).
* Arreglado artefacts in Wolf Child.
* Arreglado Star Trek GG screen shift.
* Arreglado Micro Machines 1/2 GG screen artefacts.
* Arreglados la mayoria delos fallos Cosmic Spacehead .
* Añadido CodeMasters game CJ Elephant Fugitive GG.
* Añadido CodeMasters game Cosmic Spacehead GG.
* Añadido CodeMasters game Micro Machines GG.
* Añadido CodeMasters game Micro Machines 2 GG.
* Añadido CodeMasters game Pete Sampras Tennis GG.
* Amplificado pixel color raster effects.
* Añadido « Play Sound When Inactive » option to MG-Windows.
* Acrualizado MG-Windows « About » box.

Página oficial:
http://fms.komkon.org/MG/

Descarga versión windows:
http://fms.komkon.org/MG/MG35-Windows-bin.zip
Descarga versión linux:
http://fms.komkon.org/MG/MG35-Ubuntu-x86-bin.tgz

Versión Android de pago 4.99 :
https://play.google.com/store/apps/details?id=com.fms.mg