Mostrando entradas con la etiqueta Computer. Mostrar todas las entradas
Mostrando entradas con la etiqueta Computer. Mostrar todas las entradas

viernes, 22 de junio de 2018

WinUAE 4.0.0

Nueva versión final por fin del mejor emulador que hay del ordenador Commodore Amiga, permite usar todos los distintos modelos de Commodore desde el Amiga 500 , 1200C CDTV, CD32. Laserdisc y con muchos modos gráficos usando dx, opengl, permitiendo que los juegos ocupen toda la pantalla sin ningún borde, lectura de los cd en cdtv y cd32 mucho mas rápida que en la consola original, uso de savestates y muchas otras opciones.

Cambios:
New major features:

- Beam Racing Lagless VSync which reduces input latency to sub-5ms. Replaces old Low Latency VSync. (Use 1-2 slice Lagless VSync to match old Low Latency VSync behavior)
- Virtual multi monitor support. Each virtual Amiga video output connector (Video port graphics adapter, RTG boards) can be “connected” to separate WinUAE window, emulating real hardware being connected to more than one physical monitor.
- Debugger supports running Amiga executables from shell, adds symbol and gcc stab debugging data support, loads executable to special reserved address space which enables detection of any illegal accesses byte accurately and more. (Details)
- Host mode FPU emulation mode is finally full extended precision (80-bit) capable. It is also fully - JIT compatible.

New other features:

- Overlay graphics led (power, floppy etc) support.
- Close confirmation option added to misc panel.
- Default WASAPI audio device automatically follows Windows default audio device.
- Directory harddrives now use uaehf.device as a fake device driver (replacing non-existing uae.device), for example programs that query extra information (like SCSI Inquiry data) now get valid data.
- Directory filesystem harddrive fake block size dynamic adjustment now starts from smaller disk size, workaround for WB free space calculation overflow when partition is larger than 16G.
- Harddrive imager now also supports native (mainboard/expansion board) IDE connected CHS-only drives.
- Disk swapper config file data is restored from statefile.
- Cirrus Logic RTG horizontal doubling support, keeps aspect ratio in doublescan modes.
- Action Replay II/III state file support improved.
- Windowed mode resize enable/disable option.
- CDTV SCSI and SRAM options moved to Expansions.

3.6.x bug fixes:

- WD33C93 based SCSI controllers hung the system if controller didn’t have any connected SCSI devices.
- Direct3D11 fullscreen mode didn’t open if monitor was connected to non-default GPU. (For example laptops with Intel and NVidia GPU with NV GPU connected to external monitor)
- Direct3D11 fullscreen ALT-TAB refresh problems and other D3D11 fixes.
- 68030 MMU PLOAD was broken (Caused Amiga Linux crash at boot).

Older bugs fixed:

- On the fly switching from non-cycle exact to cycle-exact mode stopped emulation in certain situations.
- Fixed E-Matrix accelerator board RAM selection.
- If CD was changed and system was reset during change delay, drive become empty and new CD was never inserted. Mainly affected CD32 and CDTV.
- Reset when uaescsi.device CD was mounted caused memory corruption/crash in certain situations.
- Code analyzer warnings fixed (uninitialized variables, buffer size checks etc..)
- Old JIT bug fixed: many CPU instructions didn’t set V-flag correctly. (Aranym)
-Inserting or removing USB input device caused crash in some situations.
- Softfloat FPU edge case fixes (FABS, FNEG with infinity, logarithmic instructions with NaN)
- Decrease/increase emulation speed input events didn’t do anything.
- Toccata audio was not fully closed when reset/reset and caused crash if new config was loaded and started.
- Removed forgotten, useless and obsolete “The selected screen mode can’t be displayed in a window, because..” check.
- Fixed WASAPI Exclusive mode audio glitches when paused/unpaused.
- Paula audio volume GUI volume setting was ignored if audio mode was mono.


New emulated expansions:

- C-Ltd Kronos
- CSA Magnum 40
- DCE Typhoon MK2
- GVP A1230 Series II
- Hardital TQM
- MacroSystem Falcon 040
- Xetec FastTrak
And more…



Página oficial:
http://www.winuae.net/

Descarga de la versión 32 bits:
http://download.abime.net/winuae/releases/WinUAE4000.zip

Descarga de la versión  64 bits:
http://download.abime.net/winuae/releases/WinUAE4000_x64.zip

Descarga de los [1.5.1+ Direct3D Pixel Shader filters]:
http://download.abime.net/winuae/stuff/filtershaders.zip



lunes, 18 de junio de 2018

WinUAE 4.0.0 Beta 14

Nueva versión beta del mejor emulador que hay del ordenador Commodore Amiga, permite usar todos los distintos modelos de Commodore desde el Amiga 500 , 1200C CDTV, CD32 y con muchos modos gráficos usando dx,opengl, permitiendo que los juegos ocupen toda la pantalla sin ningún borde,lectura de los cd en cdtv y cd32 mucho mas rápida que en la consola original, uso de savetates y muchas otras opciones.

Cambios:

– Virtual RDB (generated when partition hardfile is mounted in non-UAE controller) now also supports >512 block size partitions.
– Some more code analyzer fixes.
– Paula audio GUI volume setting was ignored if audio mode was mono.
– Restrict minimum allowed JIT cache size to 128. (Previously too small unsupported size was allowed)
– Fixed uaescsi.device reset memory corruption if CD filesystem uses TD_ADDCHANGEINT.
– Logarithmic softfloat functions returned infinity when source value was nan.



Página oficial:
http://www.winuae.net/

Versión beta en los foros de English Amiga board
http://eab.abime.net/showthread.php?t=91755

Descarga de la versión beta 32 bits:
http://www.winuae.net/files/b/winuae_4000b14.7z

Descarga de la versión beta 64 bits:
http://www.winuae.net/files/b/winuae64_4000b14.7z

Descarga de los [1.5.1+ Direct3D Pixel Shader filters]
http://download.abime.net/winuae/stuff/filtershaders.zip

jueves, 14 de junio de 2018

WinUAE 4.0.0 Beta 13

Nueva versión beta del mejor emulador que hay del ordenador Commodore Amiga, permite usar todos los distintos modelos de Commodore desde el Amiga 500 , 1200C CDTV, CD32 y con muchos modos gráficos usando dx,opengl, permitiendo que los juegos ocupen toda la pantalla sin ningún borde,lectura de los
cd en cdtv y cd32 mucho mas rápida que en la consola original, uso de savetates y muchas otras
opciones.



Cambios:

- Toccata sound was not fully closed when reset/reset and caused crash if new config was loaded and
started.
- Returning back to D3D11 fullscreen from GUI didn't automatically recapture mouse. (b12)
- Debugger f <start> <end> was broken.
- Corrupted OSD graphics (if OSD was enabled) and extra dark/bright line was drawn at the bottom of display in lagless D3D11 fullscreen mode after exiting GUI.
- Second to last line was not drawn in lagless mode. Very last line is invisible by design.
- FMOVE and FMOVEM to memory didn't check if destination addressing mode was invalid (PC relative) and didn't generate F-line.
- FMOVE to control register didn't check if more than 1 control register bit was set which is also
invalid and should generate F-line.
- FMOVEM to (An)+ and from -(An) are invalid.
- Softfloat FABS and FNEG didn't handle infinity correctly.

Página oficial:
http://www.winuae.net/

Versión beta en los foros de English Amiga board
http://eab.abime.net/showthread.php?t=91755

Descarga de la versión beta 32 bits:
http://www.winuae.net/files/b/winuae_4000b13.7z

Descarga de la versión beta 64 bits:
http://www.winuae.net/files/b/winuae64_4000b13.7z

Descarga de los [1.5.1+ Direct3D Pixel Shader filters]

http://download.abime.net/winuae/stuff/filtershaders.zip

lunes, 4 de junio de 2018

WinUAE 4.0.0 Beta 12

Nueva versión beta del mejor emulador que hay del ordenador Commodore Amiga, permite usar todos los distintos modelos de Commodore desde el Amiga 500 , 1200C CDTV, CD32 y con muchos modos gráficos usando dx,opengl, permitiendo que los juegos ocupen toda la pantalla sin ningún borde,lectura de los cd en cdtv y cd32 mucho mas rápida que en la consola original, uso de savetates y muchas otras opciones.

Cambios:

– Don’t allow lagless vsync in normal windowed mode.
– Hide lagless vsync slice count in GUI if lagless vsync is not selected.
– Fixed crash if screen mode open failed and error dialog was shown. (b11)
– D3D11 fullscreen mode opened in primary monitor if selected non-default monitor was connected to another GPU.
– New debugger didn’t load 3.1 (and probably older) amiga.lib files.
– Added debugger_options config entry, currently only supported sub entry is pathprefix=x where x is string that gets appended to stabs source file paths.
– Try harder to find working path for stabs source files and when working path combination is found, remember it instead of enumerating all possible variants every time source file is loaded.
– uaedbg now breaks to debugger when debugged application causes unhandled exception via tc_TrapCode.



Página oficial:
http://www.winuae.net/

Versión beta en los foros de English Amiga board
http://eab.abime.net/showthread.php?t=91755

Descarga de la versión beta 32 bits:
http://www.winuae.net/files/b/winuae_4000b12.7z

Descarga de la versión beta 64 bits:
http://www.winuae.net/files/b/winuae64_4000b12.7z

Descarga de los [1.5.1+ Direct3D Pixel Shader filters]
http://download.abime.net/winuae/stuff/filtershaders.zip

miércoles, 23 de mayo de 2018

WinUAE 4.0.0 Beta 11

Nueva versión beta del mejor emulador que hay del ordenador Commodore Amiga, permite usar todos los distintos modelos de Commodore desde el Amiga 500 , 1200C CDTV, CD32 y con muchos modos gráficos usando dx,opengl, permitiendo que los juegos ocupen toda la pantalla sin ningún borde,lectura de los cd en cdtv y cd32 mucho mas rápida que en la consola original, uso de savetates y muchas otras opciones.

Cambios:

– D3D11 fullscreen mode after alt-tab/gui was not restored properly if emulation was in paused state.
– D3D9 lagless vsync partial updates (introduced in b5) used incorrect (full, D3DLOCK_DISCARD) texture update mode.
– Decrease/increase emulation speed input events didn’t do anything.
– Power led dim config option is now integer (0 = fully off, 1 to 100 = brightness level)
– Hardware emulated graphics boards didn’t update properly without enabled OSD led (uaegfx was already fixed in b9)
– A2410 didn’t support multiple monitor mode.
– Merged Aranym JIT updates.
– Fixed old (since the beginning?) JIT bug: many instructions always cleared V-flag (ADDX, SUBX, NEGX, BTST/BCHG/BCLR/BSET, possibly others). Fix by Thorsten Otto.



Página oficial:
http://www.winuae.net/

Versión beta en los foros de English Amiga board
http://eab.abime.net/showthread.php?t=91755

Descarga de la versión beta 32 bits:
http://www.winuae.net/files/b/winuae_4000b11.7z

Descarga de la versión beta 64 bits:
http://www.winuae.net/files/b/winuae64_4000b11.7z

Descarga de los [1.5.1+ Direct3D Pixel Shader filters] http://download.abime.net/winuae/stuff/filtershaders.zip

lunes, 21 de mayo de 2018

WINVICE V.3.2 emulador de Commodore 64/128

Nueva versión final d el mejor emulador de Commodore 64/128, con una gran compatibilidad y que
funciona en  Unix, MS-DOS, Win32, OS/2, BeOS, QNX 4.x, QNX 6.x, Amiga, Syllable or Mac OS X , permite el eliminar los bordes, usa filtros como scale2x y se pueden usar trucos introduciendolos siguiendo las instrucciones,uso de savestates,juego en red,grabación de videos y sonidos y además tiene un completo manual de uso en inglés:
http://vice-emu.sourceforge.net/vice_toc.html

Para su uso es recomendable ejecutar el x64.exe, configurar las opciones de video que  permiten
controlar el brillo y muchas otras cosas, se puede configurar el pad para que haga incluso teclas de
teclado con los botones.

Cambios:
 Changes in VICE 3.2
======================

This release marks the end of the legacy ports (native Amiga, BeOS/Haiku, OS/2, DOS,

Xaw/Gnome2/Gnome3, Cocoa and Windows) ports, and we will be switching to SDL1/2 and *nix/Windows/OSX

native GTK3 ports for all future releases.
The only binary distribution that we are providing for VICE 3.2 is the nightly windows build on the

date of release.

General
- New (experimental) GTK3 native port, this and the SDL(2) port will replace all other ports (which

will get removed) in VICE 3.3 and onward.
- Handling of the `-keybuf` command now works properly for all emulators and RAM sizes.
- Fixed handling of LOAD"$$" with virtual devices.
- Fixed @CD, @MD and @RD commands for virtual filesystem devices.
- Fixed NEOS Mouse emulation.
- Call the new CIA "8521" instead of "6526A" (which is wrong) in the UIs.
- Added 4sid support.
- Fixed tape wobble.
- Erase timing fixes in flash core.
- Don't allocate sectors on tracks > 70 in the BAM of 1571 images.
- Ethernet emulation: fix register mapping in rr-net mode.
- reSID: fixed envelope bugs shown by testprogs/SID/env_test/.
- Fixed 6509 CPU port issues.
- Added support for TAP virtual network interface.
- Fixed drive clock overflow. Drive and host went out of sync on clock overflow (every ~4G cycles),

which would break loading or custom drive code in the case loader/stuff is not idle during overflow

window. Also drive would execute ~4G cycles out of sync, which made the emulator freeze for a while.

Monitor
- Fix monitor 'm' command buffer overflow.
- Added conditional on values in memory to breakpoint handling.

SDL changes
- Cosmetic overhaul of the SDL UI.
- New drag'n'drop support for the SDL2 port(s).
- Fixed monitor display of printables with the 'M' (memdump) command.
- Fixed drive status display in statusbar.
- Added "advance frame".
- Disable the mouse pointer unless we really need it.
- Change MacOSX SDL menu key to F10 to accommodate old MacBooks etc.
- Change default menu key for sdl amiga based platforms to 'F10'.
- Added default hotkey files (with hotkeys similar to existing GUIs).
- Added various keymaps for use with keyrah in combian/retropie.
- Added controller mapping file for PS3 controller.

Android changes
- Do not enable mouse emulation by default.

Mac OS X changes
- Reinstated the Cocoa UI's Video Settings dialog. Some of the controls don't work properly, but it's

better than nothing.
- Added a PET model selection menu to the Cocoa UI.
- Fixed Cocoa UI's CPU memory window display. It still requires the monitor to be activated before it

will show anything, however.

OS/2 changes
- Removed native OS/2 port. The native OS/2 port has been lagging behind severely, and the recently

added SDL OS/2 port is up-to-date, making the unmaintained native OS/2 port obsolete.

C1541 changes
- Fixed illegal characters in filenames for the read and extract commands.

C64(SC) changes
- Fixed enabling/disabling memory expansion hacks.
- New tapecart emulation.
- Added waasoft dongle emulation.
- Fixed initial cpuport data.
- Added support for 256k magic desk images, ie DDI Magic Cart. Also allow 512k and 1M magic desk

carts (some homebrew variant).
- plus60k memory write fix.
- Fix plus256k emulation.
- Added fmopl (sfx sound expander) timer support.
- Fixed saving of GMOD2 cartridge image.

C128 changes
- New tapecart emulation.
- Fixed MMU mirrors.

CBM2 changes
- Allow+fix loading of 8k chargen.
- Fixed ESC-Z/ESC-Y.



Página oficial:
http://vice-emu.sourceforge.net/

Descarga versión windows 32:
https://sourceforge.net/projects/vice-emu/files/releases/binaries/windows/WinVICE-3.2-x86.7z/download

sábado, 19 de mayo de 2018

Speccy 4.8 para Windows y Linux

Nueva versión de este gran emulador de Spectrum creado por Marat Fayzullin que permite el uso de
ordenadores Sinclair ZX Spectrum 16kB, 48kB y 128kB, Spectrum +2, +2A, y +3 y Timex Sinclair , con gran compatibilidad en los juegos, uso de trucos usando archivos de pokes y filtros gráficos para mejorar la imagen, también existe para Android en dos versiones gratis y una completa de pago.

Cambios en la nueva versión:

– Made replay save states approximately every 170ms.
– Added ability to browse through paused replay.
– During replay, press [UP] to pause or resume.
– When replay paused, press [LEFT] and [RIGHT] to browse.
– Press any other button to continue playing.
– Now cancelling replay if any key or button is pressed.
– Made WaitJoystick() exit when window closed.
– Fixed NMI and REWIND keys in Speccy-Linux.



Página oficial:
http://fms.komkon.org/Speccy

Descargar versión de Windows:
http://fms.komkon.org/Speccy/Speccy48-Windows-bin.zip

Descargar versión de Linux:
http://fms.komkon.org/Speccy/Speccy48-Ubuntu-x86-bin.tgz

Descargar versión de Android
https://play.google.com/store/apps/details?id=com.fms.speccy

jueves, 17 de mayo de 2018

WinUAE 4.0.0 Beta 10

Nueva versión beta del mejor emulador que hay del ordenador Commodore Amiga, permite usar todos los distintos modelos de Commodore desde el Amiga 500 , 1200C CDTV, CD32 y con muchos modos gráficos usando dx,opengl, permitiendo que los juegos ocupen toda la pantalla sin ningún borde,lectura de los cd en cdtv y cd32 mucho mas rápida que en la consola original, uso de savetates y muchas otras opciones.

Cambios:

– Full-window mode captured mouse (and moved it to center of screen) even when window didn’t have focus.
– Removed single buffer display option, it was only useful when using old low latency vsync mode.
– Help button now asks for opening online help version if help file is not installed. (not finished yet)
– Added windowed mode resize enable/disable option. Default is enabled.
– Added D3D11 standard vsync black frame insertion support. (100Hz/120Hz)
– Action Replay II/III statefile support improved. (For example AR state was invalid when loading AR statefile when AR was already active)
– On the fly switching between fastest possible <> non-fastest possible CPU modes in lagless vsync
caused hang in certain situations.
– Debugger: show number of cycles used when tracing (t, z, breakpoints). Only shown if max 2 frames since last debugger activation. (TODO: should also count number of memory accesses and no-wait state minimum cycle count)
– Freezer cartridge automatic RTG switch on/off wasn’t reliable.
– Removed forgotten, useless and obsolete « The selected screen mode can’t be displayed in a window, because.. » check.
– 68030 MMU PLOAD R variant (R/W bit=1) caused f-line exception.
– Clear both ping-pong buffers when pausing/unpausing WASAPI exclusive sound mode.



Página oficial:
http://www.winuae.net/

Versión beta en los foros de English Amiga board
http://eab.abime.net/showthread.php?t=91755

Descarga de la versión beta 32 bits:
http://www.winuae.net/files/b/winuae_4000b10.7z

Descarga de la versión beta 64 bits:
http://www.winuae.net/files/b/winuae64_4000b10.7z

Descarga de los [1.5.1+ Direct3D Pixel Shader filters]
http://download.abime.net/winuae/stuff/filtershaders.zip

miércoles, 16 de mayo de 2018

fMSX 5.4 para Windows y Linux

También se ha actualizado con una nueva versión de este gran emulador de MSX creado por Marat Fayzullin que permite el uso de ordenadores MSX, MSX2, and MSX2+,con gran compatibilidad en los juegos, uso de trucos y filtros gráficos para mejorar la imagen, también existe para Andróid en dos versiones gratis y una completa de pago.

Cambios en la nueva versión:

– Made replay save states approximately every 170ms.
– Added ability to browse through paused replay.
– During replay, press [UP] to pause or resume.
– When replay paused, press [LEFT] and [RIGHT] to browse.
– Press any other button to continue playing.
– Now cancelling replay if any key or button is pressed.
– Made WaitJoystick() exit when window closed.



Página oficial:
http://fms.komkon.org/fMSX/

Descarga de su página oficial la versión de Windows:
http://fms.komkon.org/fMSX/fMSX54-Windows-bin.zip

Descarga de su página oficial la versión de Linux:
http://fms.komkon.org/fMSX/fMSX54-Ubuntu-x86-bin.tgz

Android gratis:
https://play.google.com/store/apps/details?id=com.fms.fmsx

Andoid completa por 2.99 EUR :
https://play.google.com/store/apps/details?id=com.fms.fmsx.deluxe

viernes, 11 de mayo de 2018

WinUAE 4.0.0 Beta 9

Nueva versión beta del mejor emulador que hay del ordenador Commodore Amiga, permite usar todos los distintos modelos de Commodore desde el Amiga 500 , 1200C CDTV, CD32 y con muchos modos gráficos usando dx,opengl, permitiendo que los juegos ocupen toda la pantalla sin ningún borde,lectura de los cd en cdtv y cd32 mucho mas rápida que en la consola original, uso de savetates y muchas otras opciones.

Cambios:

- D3D11 mode screen was not fully refreshed when returning back to fullscreen RTG mode with ALT-TAB/GUI exit
- Inserting or removing USB device with very long internal device name caused a crash.
- Inserting USB device may have also logged some other already connected device as newly inserted.
- Fixed JIT FPU FETOXM1.
- If D3D11 mode with level 9.x hardware: test in init phase if main texture creation succeeds, fallback to D3D9 if it fails. It may unexpectedly fail with some old and broken drivers. Previously it would have caused blank screen.
- RTG screen was not updated if only hardware mouse cursor moved and RTG OSD was not enabled or multithreaded RTG was not enabled. (b8)



Página oficial:
http://www.winuae.net/

Versión beta en los foros de English Amiga board
http://eab.abime.net/showthread.php?t=91755

Descarga de la versión beta 32 bits:
http://www.winuae.net/files/b/winuae_4000b9.7z

Descarga de la versión beta 64 bits:
http://www.winuae.net/files/b/winuae64_4000b9.7z

domingo, 6 de mayo de 2018

WinUAE 4.0.0 Beta 8

Nueva versión beta del mejor emulador que hay del ordenador Commodore Amiga, permite usar todos los distintos modelos de Commodore desde el Amiga 500 , 1200C CDTV, CD32 y con muchos modos gráficos usando dx,opengl, permitiendo que los juegos ocupen toda la pantalla sin ningún borde,lectura de los cd en cdtv y cd32 mucho mas rápida que en la consola original, uso de savetates y muchas otras opciones.

Cambios:

– CL horizontal doubling used wrong width size, fixed buffer overflow (b7).
– CL horizontal doubling multiplier changed to 9/10. Old value missed 320*200 resolution.
– 64-bit host FPU FMOVECR constants that didn’t fit in double were clamped to max when they should have been set to infinity.
– All logarithmic and trigonometric functions now use assembly code from existing JIT functions in new 80-bit host FPU mode. This should be feature complete now.
– Multithreaded RTG now only does color conversion/copy in separate thread, present() is done in main thread because of possible thread safety problems.
– Added quite pointless power led switches off/dims misc panel option. Affects OSD power led and D3D led overlay power led brightness.



Página oficial:
http://www.winuae.net/

Versión beta en los foros de English Amiga board
http://eab.abime.net/showthread.php?t=91755

Descarga de la versión beta 32 bits:
http://www.winuae.net/files/b/winuae_4000b8.7z

Descarga de la versión beta 64 bits:
http://www.winuae.net/files/b/winuae64_4000b8.7z

Descarga de los [1.5.1+ Direct3D Pixel Shader filters] http://download.abime.net/winuae/stuff/filtershaders.zip

miércoles, 2 de mayo de 2018

WinUAE 4.0.0 Beta 7

Nueva versión beta del mejor emulador que hay del ordenador Commodore Amiga, permite usar todos los distintos modelos de Commodore desde el Amiga 500 , 1200C CDTV, CD32 y con muchos modos gráficos usando dx,opengl, permitiendo que los juegos ocupen toda la pantalla sin ningún borde,lectura de los cd en cdtv y cd32 mucho mas rápida que en la consola original, uso de savetates y muchas otras opciones.

Cambios:

– Added debugger ‘ex’ command: ‘e’ command with extended data: last value written and PC of CPU or Copper when value was written.
– UAEGFX RTG 15/16/24-bit graphics corruption fixed (b1).
– If multimonitor mode and aviout/screenshot: capture/record from window that has focus.
– Added horizontal doubling to Cirrus Logic emulation, enabled if screen height * 0.75 >= width. Keeps aspect ratio if CGX doublescan graphics mode is configured.
– Native screen OSD was drawn twice in some multimonitor configurations, also could have caused crashes or some other weird behavior.

Extended precision host FPU mode updates:

– Some FPU instructions used wrong precision.
– Supports divbyzero, underflow, overflow and inexact2 status bits and exceptions. Only in non-JIT FPU mode. (and no software really cares)
– FCMP uses softfloat comparison code if more compatible is enabled (FCMP can’t be directly mapped to host FPU), if not, it uses simple and quick test. (Difference: infinities, nans etc.. special cases only work in more compatible mode. No normal programs care, as usual)
– Uses softfloat routines for rarely used functions (most trigometric, fexpman, fscale etc). Previously:
extended to double conversion -> c-library math function -> double to extended conversion. Which probably wasn’t noticeably faster.



Página oficial:
http://www.winuae.net/

Versión beta en los foros de English Amiga board
http://eab.abime.net/showthread.php?t=91755

Descarga de la versión beta 32 bits:
http://www.winuae.net/files/b/winuae_4000b7.7z

Descarga de la versión beta 64 bits:
http://www.winuae.net/files/b/winuae64_4000b7.7z

Descarga de los [1.5.1+ Direct3D Pixel Shader filters]
http://download.abime.net/winuae/stuff/filtershaders.zip

lunes, 30 de abril de 2018

WinUAE 4.0.0 Beta 6

Nueva versión beta del mejor emulador que hay del ordenador Commodore Amiga, permite usar todos los distintos modelos de Commodore desde el Amiga 500 , 1200C CDTV, CD32 y con muchos modos gráficos usando dx,opengl, permitiendo que los juegos ocupen toda la pantalla sin ningún borde,lectura de los cd en cdtv y cd32 mucho mas rápida que en la consola original, uso de savetates y muchas otras opciones.

Cambios:

- Added DCE Typhoon MK2 (A1200 accelerator). ROM is almost identical to E-Matrix 530/1230. Identical SCSI driver, slightly modified RAM detection code.
- Fixed E-Matrix RAM selection.
- Fixed crash in lagless vsync mode if CPU speed was on the fly changed.
- Fixed directory harddrive uaehf.device bugs.
- Added optional extended precision (80 bit) host FPU mode. (Probably becomes default and replaces old when/if this gets good enough)

Extended precision FPU mode:
- Fully JIT FPU compatible.
- 32-bit and 64-bit compatible.
- Uses short assembly routines to directly execute x86 FPU instructions. (MSVC does not support long double, other UAE ports usually use long doubles by default)
- Basic floating point operations, square root, sin and cos are currently natively supported. Others use normal double precision C-library routines.
- Not yet fully working. Testing needed.



Página oficial:
http://www.winuae.net/

Versión beta en los foros de English Amiga board
http://eab.abime.net/showthread.php?t=91755

Descarga de la versión beta 32 bits:
http://www.winuae.net/files/b/winuae_4000b6.7z

Descarga de la versión beta 64 bits:
http://www.winuae.net/files/b/winuae64_4000b6.7z

Descarga de los [1.5.1+ Direct3D Pixel Shader filters]
http://download.abime.net/winuae/stuff/filtershaders.zip

jueves, 26 de abril de 2018

WINVICE V.3.1 emulador de Commodore 64

Es el mejor emulador de Commodore 64/128, con una gran compatibilidad y que funciona en  Unix, MS-DOS, Win32, OS/2, BeOS, QNX 4.x, QNX 6.x, Amiga, Syllable or Mac OS X , permite el eliminar los bordes, usa filtros como scale2x y se pueden usar trucos introduciendolos siguiendo las instrucciones,uso de savestates,juego en red,grabación de videos y sonidos y además tiene un completo manual de uso en inglés

Su última versión es de 31 de Marzo de 2017

Para su uso es recomendable ejecutar el x64.exe, configurar las opciones de video que  permiten controlar el brillo y muchas otras cosas, se puede configurar el pad para que haga incluso teclas de teclado con los botones.

Manual en inglés muy completo:
http://vice-emu.sourceforge.net/vice_toc.html

Cambios:
 Changes in VICE 3.1
======================

** General
----------

- New support for double sided 1571 g64 and p64 images.

- SID filter improvements.

** C64(SC)/SCPU64/C64DTV/C128 changes
-------------------------------------

- New joyport script64 dongle emulation.

- New joyport vizawrite64 dongle emulation.

- Fixed joyport paperclip64 dongle emulation.

- Fixed StarDOS emulation.

** XVIC
-------

- Fixed VIA emulation.

** C1541
--------

- Fixed commands and added new commands.

** BeOS/Haiku changes
---------------------

- New drag & drop support: dragging a file from Tracker into the window
  now autostarts it, and dragging text into the window pastes it.



Página oficial:
http://vice-emu.sourceforge.net/

Descarga versión windows 32:
http://sourceforge.net/projects/vice-emu/files/releases/binaries/windows/WinVICE-3.1-x86.7z/download

Descarga versión windows 64
http://sourceforge.net/projects/vice-emu/files/releases/binaries/windows/WinVICE-3.1-x64.7z/download

miércoles, 25 de abril de 2018

MAME 0.197



Nueva versión del Mame final como cada último miércoles del mes, que desde hace varias versiones incluye el Mess en el mismo programa. Es un emulador de maquinas recreativas creado por Nicola Salmoria y el Mess lo que hace es emular ordenadores y consolas  como Spectrum, Commodore 64 y muchas mas.

CAMBIOS:
For our April release, we’re bringing even more elusive electronic esoterica to light. MAME 0.197 finally includes support for the 1987 version of the Spanish quiz game Master Boy, believed to be Gaelco’s first release. There are now drivers for several Neo-Geo MVS variants, exposing different capabilities. Lamp outputs are now supported for The Irritating Maze, bringing the game to life a little more. We’ve added four more Tiger LCD games, all based on licensed IP: Home Alone, Home Alone 2, Independence Day, and Transformers – Generation 2.

The Sega Model 2 improvements keep coming, with Rail Chase 2 now working. With its protection MCU emulated, Capcom’s F-1 Dream is also working. MAME 0.197 adds support for alternate versions and bootlegs of a long list of systems, including Crazy Bonus 2002, Explosive Breaker, Fidelity Excel 68000, Lup Lup Puzzle, Pochi and Nyaa, Renegade, and Silkworm. In addition, there are graphical improvements to Sega ST-V/Saturn, and Magical Tetris Challenge.

There are some nice improvements for computer emulation this month, too. The Acorn Electron has improved video handling and support for the Mega Games Cartridge. The NEC PC-98 CD-ROM software list has been updated with the latest dumps and compatibility status – recent emulation improvements mean more fully supported titles. You can now boot HP-BASIC cartridges on the HP9000/340 series.

MAMETesters FALLOS ARREGLADOS
----------------------
- 06775: [Media Support] (coco12.cpp) coco, coco2, dragon and clones: Software list does not work for floppy devices (Nigel Barnes)
- 06843: [Misc.] (saturn.cpp) All saturn.cpp sets: CD Block unknown command e2, contact MAMEdev (Angelo Salese)
- 06886: [Graphics] (stv.cpp) vfkids: Corrupt background graphics (Angelo Salese)
- 06926: [Documentation] (galaxian.cpp) amidars: Values are incorrect for “Lives” DIP switch (Tafoid)
- 06928: [Graphics] (mpu4vid.cpp) All sets in mpu4vid.cpp: Graphics corruption (regression) (Carl)
- 06929: [Sound] (suprnova.cpp) All sets in suprnova.cpp: No Audio is present (O. Galibert)
- 06936: [Crash/Freeze] (zn.cpp) techromn and clones: Fatal error: memory_bank::set_entry called with out-of-range entry 255 (Robbbert)
- 06937: [DIP/Input] (galpanic.cpp) galspanic and clones: Second button not assigned (AJR)
- 06942: [Media Support] (x68k.cpp) x68000: Can’t save game data to disk (Carl)

CAMBIOS EN EL CODIGO
--------------
-Began conversion from MCFG_DEVICE_VBLANK_INT to MCFG_SCREEN_VBLANK_CALLBACK. [AJR]

-bbc: Connected 6845 VSYNC to CA1 on first VIA. [AJR]

-suprstar: Demoted to not working – errors out when inserting coins. [AJR]

-unkhorse: Lowered frequency of 8155 timer driving speaker. [AJR]

-beathead: Replaced NVRAM with parallel EEPROM. [AJR]

-backfire: Added ADC for potentiometer controls. [AJR]

-ARM disassembly improvements: [AJR]
* Calculate R15-relative offsets in disassembly.
* Fixed erroneous identification of S field in data processing opcodes.
* Calculate result of ADD/SUB Rn,R15,#imm.

-pbaction: Use CTC to provide interrupts for sound CPU. [AJR]

-ddenlovr.cpp: Changed main CPU type to TMPZ84C015 for most Z80-based games. [AJR]

-Relaxed constraints on address mirroring/global mask combinations. [AJR]
* Mirror bits may now fall outside the global mask provided they cover the entire masked-out portion.

-umipoker, saiyukip: Changed YM3812 clock and use it to drive sound CPU interrupt. [AJR]

-upd7725: Fixed disassembly. [AJR]

-z80ctc: Made channels into subdevices. [AJR]

-sexygal: Added sample player. [AJR]

-shackled, breywood: Replaced MCU simulation with 8751 code dumped from Breywood and hacked for Shackled. [Caps0ff, AJR]

-ms6102: Use VT100 keyboard for now. [AJR]

-aleck64.cpp: Improved Magical Tetris Challenge tetrominoes display (ghost pieces and colors). [Angelo Salese]

-stvvdp2.cpp improvements: [Angelo Salese]
* Fixed regression with Cotton 2 backgrounds from stage 2 onward (ROZ mode 3 without rotation parameters).
* Apply ROZ windows per screen output, not per bitmap – fixes Batman Forever character select and the Riddler final stage graphics.
* Fixed RBG0 cache map range – fixes Head On graphics update in Sega Memorial Collection 1.

-stvvdp1.cpp: Preliminary implementation of PMOD 7 (gouraud + half transparent). [Angelo Salese]
* Fixes Lupin the 3rd Pyramid no Kenja enemy shadows.

-warpwarp.cpp: Added optional color setting for kaitei. [Angelo Salese]

-legionna.cpp fixes: [Angelo Salese]
* Fixed regression in background tilemap colors for Godzilla (uses DMA mode 4 like Denjin Makai).
* Fixed Godzilla OKI sound bank switching.

-galivan.cpp, terracre.cpp: Rewrote NB1412M2 as a device. [Angelo Salese]

-airbustr.cpp: Reduced code duplication and runtime tagmap lookups, removed unnecessary bitmap. [cam900]

-hvyunit.cpp, lemmings.cpp, namcos11.cpp: Minor code cleanup and runtime tagmap lookup reduction. [cam900]

-aerofgt.cpp: Reduced code duplication. [cam900]

-psikyo.cpp, gundealr.cpp: Reduced code duplication and runtime tagmap lookups. [cam900]

-dreamwld.cpp: Implemented tilemap size register, reduced code duplication, and reduced runtime tagmap lookups. [cam900]

-namcos12.cpp: Cleaned up code, reduced runtime tagmap lookups, and made COH716 a separate configuration with correct GPU. [cam900]

-djboy.cpp: Cleaned up code, reduced runtime tagmap lookups, modernised sound latches, and implemented stereo output. [cam900]

-firefox.cpp: Cleaned up code, reduced runtime tagmap lookups, and modernised sound latches. [cam900]

-arcadecl.cpp: Cleaned up graphics decode, fixed year in comment. [cam900]

-coolpool.cpp: Modernised CPU-DSP communication latches, and split I/O maps for coolpool and nballsht. [cam900]

-tlc34076: Allocate palette RAM and pens at start time. [cam900]

-atarisy2.cpp: Minor cleanup, use address_map_bank_device for banked video RAM. [cam900]

-cave.cpp: Fixed hotdogst metadata. [cam900]

-pgm.cpp: Removed unused members and converted code to use object finders. [cam900]

-pc9801_86.cpp: Improved PCM timer behaviour – actual master clock still unknown. [cam900]

-partner.cpp, asuka.cpp: Use object finders for memory banks rather than string formatting and tagmap lookups. [cam900]

-zn.cpp: Simplified Z80 bank switching for FX-1 games. [cam900]

-pasha2.cpp: Added output finders for lamps, reduced runtime tagmap loopups, moved bitmap memory allocation to start time, and
simplified/de-duplicated code. [cam900]

-abc80x: Implemented option ROM opcode fetch through character RAM. [Curt Coder]

-Marked Blades of Steel sets as joystick/trackball to reduce confusion. [David Haywood]

-nes: Marked Super Mary a clone of Super Mario Bros (github #3327). [David Haywood]

-xavix: Re-organised and tidied code, and updated notes. [David Haywood]

-bionicc: Started hooking up microcontroller emulation – still relies on hacks. [David Haywood]

-guab: Added RS232 port and update notes. [Dirk Best]

-Rewrote adc0808 device so it actually works and added to a number of drivers. [Dirk Best]
* Added to galastrm, groundfx, jedi, lockon, opwolf3, othunder, superchs, taito_z, tceptor, undrfire, and wheelfir.

-Converted Model 1 I/O to device. [Dirk Best]

-model2: Added proper default values for lightgun games, treat five percent of range as off-screen. [Dirk Best]

-model1, model2: Emulated Model 1 I/O board, and removed I/O RAM device [Dirk Best]
* Includes emulation of the Sega 315-5338A I/O controller, also hooked up to the ufo21 driver.

-Added skeleton device for Ericsson Information Systems IBM3270/5250 terminal adapter 16-bit ISA card. [Edström]

-hp64k: Added IEEE488 remotizer to bus. [F.Ulivi]

-Added suspend and resume debugger commands for suspending and resuming scheduled devices. [GavinAndrews]

-starblad: Allow full range of crosshair movement. [geecab]

-Allow building against system pugixml. [Julian Sikorski]

-Fixed issues with CHD loading under Emscripten. [Justin Kerk]

-dc.xml: Fixed interface/name/diskarea so discs can actually boot. [Justin Kerk]

-ti99: Added drive select line to hexbus drive and improved logging. [Michael Zapf]

-wd_fdc: Added FM resyncs in READ_TRACK, and changed threshold. [Michael Zapf]

-electron: Added Mega Games Cartridge device. [Nigel Barnes]

-electron: Improved video handling. [Nigel Barnes]
* Fixed wrap-around for non-standard screen start addresses.
* Added RAM contention during screen update.
* Improved interrupt times.

-electron: Fixed bad palette write. [Nigel Barnes]

-bbcm: Fixed paging in of Shadow RAM according to ACCCON. [Nigel Barnes]

-i960: Don’t lose register values on read stalls. [O. Galibert]

-bankdev: Allow for an address shift. [O. Galibert]

-Rewrote mb86233/4 CPU cores. [O. Galibert]

-model2: Revamped the coprocessors communications. [O. Galibert]

-Completely eliminated address map macros. [O. Galibert, Robbbert]

-sh4drc: Added UML implementations of FADD, FSUB, FMUL, and FDIV. [R. Belmont]

-apple2: Recognize another form of DOS 3.3 in ProDOS order. [R. Belmont, Peter Ferrie]

-Added emulation stubs for the Game Boy Camera hardware allowing the ROM to run. [Risugami]

-crashrd: Added some sound. [Robbbert]

-Completely eliminated set_digit_value, and reduced usage of and deprecated set_led_value/set_lamp_value.[Ryan Holtz, Robbbert, AJR, Vas Crabb]

-Added skeleton Philips VP415 LV-ROM Player driver – currently fails self-test with error 53. [Ryan Holtz]
* Including basic Fujitsu MB88303 TV Display Controller and Philips SAA1403 Sync Generator devices.

-isa/pgc: Implemented accelerated VRAM writes. [shattered]

-Standardised on IPT_CUSTOM for custom PORT_BIT handlers, leaving IPT_SPECIAL for the UI. [smf]

-Fixed fencepost in memory_manager::region_containing, which caused regions to be registered for state saving. [smf]

-popeye: Implemented NMI acknowledge and TPP2 watchdog, swapped popeyebl and popeyeb2, and repaired some apparently bad PROM dumps.
[smf]

-Added QuickLoad option for SMC-777. [Stefano]

-hp9k_3xx improvements: [Sven Schnelle]
* Added 98644 asynchronous serial card.
* Added workaround for double exception during read/modify/write operations confusing the boot ROM.
* Added dummy GPIB read/write handlers (BASIC crashes if not present).
* Added fallback bus error handler for model 340 and later (used by BASIC to probe hardware configuration).

-Added basic window move and cursor control support to hp98544 framebuffer. [Sven Schnelle]
* Used by HP Basic to place letters on the screen by moving them from non-visible memory to the screen.

-Split hp98603 BASIC ROM card into 98603A and 98603B versions with different base addresses and sizes. [Sven Schnelle]

-posixsocket: Set SO_REUSEADDR option. [Sven Schnelle]

-voodoo: Fixed vsync timing and removed anonymous timer. [Ted Green]

-Encapsulated default BIOS selection in device_t and simplified default BIOS selection from machine configuration. [Vas Crabb]

-DSP16 interpreter performance improvements: [Vas Crabb]
* Lifted some tests out of the execution loops allowing them to be specialised at compile time.
* Bypass memory system for work RAM access when debugger is not enabled.

-RAM device improvements: [Vas Crabb]
* Always show default RAM size in XML output, and show sizes as declared in addition to byte count.
* Don’t show inaccessible RAM device size options in XML output.
* Exposed RAM size options in minimaws.

-Rearranged device debugger hooks to get a small but measurable performance improvement. [Vas Crabb]

-Removed emucore.o from tools, fixing some inconsistent behaviour with different build options. [Vas Crabb]

-NeoGeo improvements: [Vas Crabb]
* Split MVS into different machines for real variants with different capabilities.
* Split up state classes for different variants.
* Improved address maps.
* Converted EL panel outputs to lamps and hooked up coin counters/lockouts.
* Hooked up controller sense connections for AES.
* Hooked up SPI-like outputs on SIT board used by The Irritating Maze.
* Added layout for The Irritating Maze showing strobes and most lamps.

-ibm5170: Redumped wngcm2sp from unmodified disks. [breiztiger]

-gaelco2.cpp: Added pinout information for World Rally 2 and REF.950906 PCB layout for Touch and Go. [Brian Troha]

-megablst: Replaced C-chip simulation with extracted ROM. [Caps0ff]

-model1: Use real 315-5573 Virtua Racing coprocessor program. [Caps0ff]

-f1dream: Dumped and emulated 8751 microcontroller. [caius, Caps0ff, David Haywood]

-Documented debugger expression number syntax. [Erik Dominikus]

-othunder.cpp: Changed to mono speaker, as shown on schematics and verified on real board. [Guru]

-Demoted TI-73 Explorer (bootleg) to not working. [Julian Lachniet]

-segag80r: Adjusted Sindbad Mystery sound clocks to match PCB footage. [kazblox]

-system1: Documented alternate Star Jacker board with different sound in source. [kazblox]

-dynduke.cpp: Dumped PROMs. [Porchy, Muddymusic]

-PC-98 CD software list updates: [r09]
* Updated with everything from the latest update of the Neo Kobe Collection.
* Tested all software list entries, and added supported status and emulation issues for each one.
* Added usage information for games that require serial numbers or manual protection.
* Added disk 2 of the floppy version of Brandish Renewal, since it’s used as a key disk for the CD version.
* Fixed copy-paste error for hybrid discs copied from the FM Towns list.
* Replaced the Sweet Days CHD with a properly converted one.
* Demoted Miamisoft’s games to non-working since they seem to hang randomly.

-Added Tourvision BIOS v1.1 and corrected label/description for v2.0. [system11, Tafoid]

-amidars: Corrected Lives DIP switch. [Tafoid, GoldS_TCRF]

-konblands.cpp: Added DIP switches from manual. [Tafoid]

NUEVOS JUEGOS AÑADIDOS O QUE ANTES NO FUNCIONABAN
------------------------------------------------------
Home Alone (Tiger handheld) [hap, Sean Riddle]
Home Alone 2 - Lost in New York (Tiger handheld) [hap, Sean Riddle]
Independence Day (Tiger handheld) [hap, Sean Riddle]
Master Boy (1987, Z80 hardware) [David Haywood, ARPA, Recreativas.org, The Dumping Union]
New Cross Pang [f205v, Brian Troha, The Dumping Union]
Transformers - Generation 2 (Tiger handheld) [hap, Sean Riddle]

F-1 Dream [caius, Caps0ff, David Haywood]
Quiz Channel Question (Ver 1.00) (Japan) [AJR]
Rail Chase 2 (Revision A) [Angelo Salese, R. Belmont, Olivier Galibert, ElSemi]

NUEVOS CLONES AÑADIDOS O QUE ANTES NO FUNCIONABAN
----------------------------------------------------
Crazy Bonus 2002 (Ver. 1, set 2) [Ioannis Bampoulas]
Enduro Racer (YM2151) (mask ROM sprites, FD1089B 317-0013A) [coolmod, The Dumping Union]
Explosive Breaker (Korea) [Jorge Silva]
Fidelity Excel 68000 (set 2) [yoyo_chessboard]
Fidelity Excel 68000 (set 3) [yoyo_chessboard]
Garou - Mark of the Wolves (NGH-2530) [Razoola]
Jolly Card (Italian, bootleg, set 3) [f205v, The Dumping Union]
Lup Lup Puzzle / Zhuan Zhuan Puzzle (version 1.05 / 981214) [caius, Brian Troha, The Dumping Union]
Neo-Geo MV-1F [Vas Crabb]
Neo-Geo MV-1FZ [Vas Crabb]
Neo-Geo MV-1 [Vas Crabb]
Neo-Geo MV-2F [Vas Crabb]
Neo-Geo MV-4F [Vas Crabb]
Pochi and Nyaa (Ver 2.02) [Razoola]
Popeye (Braze High Score Kit P1.00D) [smf]
Renegade (US bootleg) [TwistedTom]
Silk Worm (bootleg) [TwistedTom]
Street Fighter II': Champion Edition (Playmark bootleg) [f205v, maru79]
Time Killers (v1.21, alternate ROM board) [Brian Troha, The Dumping Union]
World Rally 2: Twin Racing (mask ROM version) [Corrado Tomaselli, The Dumping Union]
WWF: Wrestlemania (proto 2.01 06/07/95) [Jorge Silva]

Quiz Channel Question (Ver 1.23) (Taiwan?) [AJR]
Ufo Robo Dangar (9/26/1986, Japan) [Angelo Salese]

NUEVAS MAQUINAS QUE AUN NO FUNCIONAN
----------------------------------
Connectv Cricket (PAL) [Sean Riddle, David Haywood]
Connectv Football [Sean Riddle, David Haywood]
Genius 6 (V110F) [Fabrice Arzeno, The Dumping Union]
Philips VP415 LV-ROM Player [Ryan Holtz]
Skannerz TV [Sean Riddle, Peter Wilhelmsen]
T.T. Speed Race CL [TTL] [Andrew Welburn, Tafoid]


NUEVOS CLONES AÑADIDOS QUE NO FUNCIONAN
----------------------------------
Amazonia King Plus (V204BR) [César Aragão (GarouSP)]
Gokidetor (set 2) [MASH]
Joker Master (V512) [Ioannis Bampoulas]
Paperboy (prototype) [Andrew Welburn]
unknown Elsy poker [f205v, The Dumping Union]

Nuevo software list additions que funcionan
-----------------------------------
abc806: Colorful Animals [Genesis Project]
atom_flop: Atom DOS Utilities [Nigel Barnes]
bbcm_cart: Video Filing System ROM Cartridge [Nigel Barnes]
bbcm_flop: Prince of Persia, Teletextr [Nigel Barnes]
coco_flop: Tandy Assembly Demo 2017 [MrGW]
electron_cart: Mega Games Cartridge [Dave Hitchins]
electron_flop: Egghead in Space, The Darkness of Raven Wood, Zombies Ate Our Roadies! [Nigel Barnes]
ibm5150: Breach 2, Future Wars - Adventures in Time (3.5"), The Monuments of Mars! [ArcadeShadow]
ibm5170:
  Heart of China (Kixx XL release), Maniac Mansion: Day of the Tentacle, Operation Stealth (Euro), Quarantine,
  Wolfenstein 3-D (v1.4, 3.5" HD, Apogee newer), Wolfenstein 3-D (v1.4, 3.5" HD, Mindscape), World Cup USA '94 [ArcadeShadow]
neogeo: Garou - Mark of the Wolves (NGH-2530), Pochi and Nyaa (Ver 2.02) [Razoola]
pc98_cd:
  Alice no Yakata III, Alone in the Dark 3, Bacta 1 & 2 + Voice, Ballade for Maria, Bounty Hunter Ludy,
  Brandish 3 - Spirit of Balcan - Renewal, Branmarker, Buzz Aldrin's Race into Space - Uchuu e no Chousen, CRW 2, D.P.S. Zenbu,
  Daraku no Kuni no Angie - Kyoukai no Mesu Dorei-tachi, Dark Seraphim, De.FaNa, Desire - Haitoku no Rasen,
  Doki Doki Disk CD-ban Dai-1-kan: Club D.O. Jimukyoku, Doki Doki Disk CD-ban: Club D.O. Vol. 2,
  Doki Doki Disk CD-ban: Club D.O. Vol. 3, Doki Doki Disk CD-ban: Club D.O. Vol. 4-5, El-Hazard - The Magnificent World, GalPani II,
  Game CD GA-ME-GA, Gokichi-kun Series - Igo Kinenban CD, Guardian Recall - Shugojuu Shoukan, Hana no Kioku, Hiiragizaka no Kyuukan,
  Jinmon Yuugi, LOGiN Disk & Book - RPG Tsukuuru Dante98 II (1996-07-02), Lesser Mern - Special Director's Edition, Love Escalator,
  Menzoberranzan - Yami no Monshou, Mugen Houyou, Mujintou Monogatari, Necronomicon, Oh! Kitsune-sama,
  Only You - Seikimatsu no Juliet-tachi, PC-9821Xa12C8 System Software, PGA Tour Golf III, PILcaSEX, Revival Xanadu,
  Ruriiro no Yuki, Sangokushi V, Sayonara no Mukougawa, Tamago Ryouri, The Legend of Heroes III - Shiroki Majo Renewal,
  The Legend of Kyrandia, The Original Pictures of Ryouki no Ori, Toushin Toshi II - Soshite, Sorekara..., Tuned Heart,
  Viper CTR - Asuka, Virtuacall 2, Watashi, Yumemizaka & Collections, Yuu Disk Special - CD-ROM Bishoujo Collection [r09]
svi318_cart: Oh, Postrelease [Dirk Best]

Nuevo software list additions que no funcionan
-----------------------------------
dc:
  De La Jet Set Radio (Jpn), Espion-Age-Nts: Industrial Agents for Active Espionage (Jpn), Ikaruga (Jpn), Illbleed (USA),
  Imperial no Taka: Fighter of Zero (Jpn), Incoming (Euro), Incoming (Euro, Prototype 19990906), Incoming (USA),
  Incoming: Jinrui Saisyuu Kessen (Jpn), Industrial Spy: Operation Espionage (USA), Iron Aces (Euro), Iron Aces (USA), Izumo (Jpn),
  Jeremy McGrath Supercross 2000 (Euro), Jeremy McGrath Supercross 2000 (USA), Jet Grind Radio (USA),
  Jet Grind Radio (USA, Prototype 20001002), Jet Set Radio (Euro), Jet Set Radio (Euro, Prototype 20001003),
  Jikkyou Powerful Pro Yakyuu - Dreamcast Edition (Jpn), Jimmy White's 2: Cueball (Euro), Jinsei Game for Dreamcast (Jpn),
  Jissen Pachi-Slot Hisshouhou! @ VP@CHI: Kongdom - Shokai Genteiban (Jpn), Jojo no Kimyou na Bouken: Mirai e no Isan (Jpn),
  Jojo no Kimyou na Bouken: Mirai e no Isan for Matching Service (Jpn), Jojo's Bizarre Adventure (Euro),
  Jojo's Bizarre Adventure (USA), July (Jpn), July (Jpn, Rev. 1) [FakeShemp]
ibm5170_cdrom:
  Freddi Fisk och fallet med de försvunna sjögräsfröna (Sweden) [FakeShemp]
  Who Shot Johnny Rock (Italy) [arena80.it]
leapster:
  A La Conquete Des Nombres - Un Jeu D'Arcade Éducatif! (Fra), Adibou - A La Recherche De Robitoc (Fra),
  Bob Leponge - Heros D'un Jour (Fra), Cars (Fra), Dis Pourquoi Kirikou (Fra), Disney Princesse - La Magie D'Apprendre (Fra),
  Dora L' Exploratrice - Au Secours Des Animaux (Fra), Dora L' Exploratrice - Le Pont Casse (Fra),
  La Riviere Des Lapins + L'Atelier De Peinture (Fra), Lapin Malin - Danse Avec Les Mots (Fra),
  Oui-Oui - Aventures Au Pays Des Jouets (Fra), Perrito Club - ¡Adopta Un Nuevo Amiguito Y Aprende! (Spa), Ratatouille (Fra),
  Scooby-Doo! - Et Les Nombres Fous! (Fra), Spider-Man - L'Affaire Des Mots Mysteres (Fra) [TeamEurope, ClawGrip, Connie]
pc98_cd:
  Angel, DOR Best Selection Gekan, DOR Best Selection Joukan, Dies Irae, Elm Knight - A Living Body Armor,
  Epson PC Series Driver Kit for Windows 95, Henshin Ring, Hyoui Tengoku, Manji PSYyuuki,
  Ms. Detective File #2 - Sugata-naki Irainin, NEC Driver Kit for Windows 95,
  Psychic Detective Series Vol. 1 - Invitation - Kage kara no Shoutaijou, Psychic Detective Series Vol. 2 - Memories,
  Psychic Detective Series Vol. 3 - Aya, Schwarzschild EX - Tessa no Seigun, Sensual Angels, Tanjou - Debut,
  Vastness - Kuukyo no Ikenie-tachi, Venus & Mug-R, Windows 2000 Professional + Server (MSDN), Windows 95 (OSR2, v4.00.950 B),
  Windows 95 Upgrade for Epson PC Series (OSR1, v4.00.950a), Windows 98 (Upgrade), Windows 98 Second Edition [r09]

Pagina oficial:
http://www.mamedev.org/

Descarga de la versión 32 bits:
http://www.mamedev.org/downloader.php?file=mame0197/mame0197b.exe

Descarga de la versión 64 bits:
http://www.mamedev.org/downloader.php?file=mame0197/mame0197b_64bit.exe

WinUAE 4.0.0 Beta 5

Nueva versión beta del mejor emulador que hay del ordenador Commodore Amiga, permite usar todos los distintos modelos de Commodore desde el Amiga 500 , 1200C CDTV, CD32 y con muchos modos gráficos usando dx,opengl, permitiendo que los juegos ocupen toda la pantalla sin ningún borde,lectura de los cd en cdtv y cd32 mucho mas rápida que en la consola original, uso de savetates y muchas otras opciones.

Cambios:

- Single scan line off by one fix in lagless vsync, frames+ mode now works correctly without static
horizontal lines.
- Single slice lagless vsync had blank display (b4)
- Automatic scaling and some other scaling modes had very strange corrupted display in lagless vsync mode. Some small tearing is still possible if scaling is large enough.
- END+F9 lagless vsync debug mode now also adds small flickering markers that show where Amiga-side slices are positioned (Optimally they should be in the middle of large color bars). Switching screen modes does not anymore automatically disable debug colors.
- Reduced amount of data copied in lagless vsync if null filter or d3d shader is enabled.
- Overlay leds (b2) are now also supported in D3D9 mode.
- BPLCON1 delay logic fix when single scanline had at least one odd plane delay not equaling even plane delay and then one or more odd == even delays. (Very rare situation)
- Debugger fa command didn't find anything.
- Disassembler crashed if it disassembled FMOVECR instruction and statefile was loaded without enabled FPU.
- Switching from non-cycle exact to cycle exact mode stopped interrupts if only single INTENA interrupt was enabled.
- Moved CDTV SRAM from Advanced chipset to Expansions and added size selection.

Lagless vsync is now mostly complete. Tweaking to do, depending on feedback.



Página oficial:
http://www.winuae.net/

Versión beta en los foros de English Amiga board
http://eab.abime.net/showthread.php?t=91755

Descarga de la versión beta 32 bits:
http://www.winuae.net/files/b/winuae_4000b5.7z

Descarga de la versión beta 64 bits:
http://www.winuae.net/files/b/winuae64_4000b5.7z

Descarga de los [1.5.1+ Direct3D Pixel Shader filters]
http://download.abime.net/winuae/stuff/filtershaders.zip

lunes, 23 de abril de 2018

WinUAE 4.0.0 Beta 4

Nueva versión beta del mejor emulador que hay del ordenador Commodore Amiga, permite usar todos los distintos modelos de Commodore desde el Amiga 500 , 1200C CDTV, CD32 y con muchos modos gráficos usando dx,opengl, permitiendo que los juegos ocupen toda la pantalla sin ningún borde,lectura de los cd en cdtv y cd32 mucho mas rápida que en la consola original, uso de savetates y muchas otras opciones.

Cambios:

- Show only every 10th frame in D3D11 warp mode. For some reason Present() blocks if rate is higher than current max monitor refresh rate, not even DXGI_PRESENT_ALLOW_TEARING or DXGI_PRESENT_DO_NOT_WAIT help.
- Normal windowed D3D11 vsync mode should work correctly again.
- Default WASAPI audio device now follows Windows default audio device if default gets changed and emulation is already running.
- Renamed new low latency vsync to official "Lagless VSYNC (Beamraced)".
- Flip first slice early, before vblank (Early flip won't cause tearing as long as it happens during last slice). This should fix tearing in topmost slice when flip gets delayed (which for some unknown reason seems to regularly happen if flipping is done during vblank). This change makes last debug color bar shorter which is normal.
- Use NtDelayExecution and ZwSetTimerResolution (if available) for sub 1ms delays in non-fastest possible CPU low latency vsync modes.
- Replaced FastLane ROM with full 32k dump.
- Emulated (partially) C-Ltd Kronos.
- Removed CDTV SCSI from Advanced Chipset. It is optional hardware module and should be only in Expansion panel. Old CDTV SCSI configured config files are still supported but this and future versions won't write old CDTV SCSI config file entry to config file anymore.

C-Ltd Kronos:
- 5380 based SCSI controller with buffer RAM.
- Boot ROM added ("CLtd RomBoot 3.4, Copyright 1989, Wayne E. Miller")
- Boot ROM is only small driver loader from drive's custom partition table.
- SCSI settings are stored in 256 bit 93C06 serial EEPROM. EEPROM is emulated but data is static (boot enabled, SCSI ID=7)
- Install disk is MIA: Emulation is not yet complete, for example buffer RAM/fake DMA is not emulated.

Lagless VSync still does not support autoscale or other scaling options. Amiga overscan display height must still match (mostly) monitor height.

VariableSpeedLowRes in the zone can be used for tearing testing.



Página oficial:
http://www.winuae.net/

Versión beta en los foros de English Amiga board
http://eab.abime.net/showthread.php?t=91755

Descarga de la versión beta 32 bits:
http://www.winuae.net/files/b/winuae_4000b4.7z

Descarga de la versión beta 64 bits:
http://www.winuae.net/files/b/winuae64_4000b4.7z

Descarga de los [1.5.1+ Direct3D Pixel Shader filters]
http://download.abime.net/winuae/stuff/filtershaders.zip

domingo, 22 de abril de 2018

PCem v14

Es un programa que permite emular vatios tipos de ordenadores y que en ellos permite ejecutar hasta
windows 95 y 98 (Con aceleración gráfica emula la 3dfx), es una buena opción para poder ejecutar todos esos juegos que no funcionan en vmware o virtualbox ya que necesitan un mejor soporte de windows 95 o 98 o cualquiera de los que en esos sistemas necesitaba el uso de una tarjeta gráfica como 3dfx o aceleración por hardware que no soportan ni vmware ni virtualbox.

Llega a emular hasta windows me e incluso xp.

Con el se puede emular hasta una sounblaster awe 32 que era de lo mejor en esa época y una 3dfx Voodoo 2

Cambios:

– New machines added – Compaq Portable Plus, Compaq Portable II, Elonex PC-425X, IBM PS/2 Model 70 (types

3 & 4), Intel Advanced/ZP, NCR PC4i, Packard Bell Legend 300SX, Packard Bell PB520R, Packard Bell PB570,

Thomson TO16 PC, Toshiba T1000, Toshiba T1200, Xi8088
– New graphics cards added – ATI Korean VGA, Cirrus Logic CL-GD5429, Cirrus Logic CL-GD5430, Cirrus Logic

CL-GD5435, OAK OTI-037, Trident TGUI9400CXi
– New network adapters added – Realtek RTL8029AS
– Iomega Zip drive emulation
– Added option for default video timing
– Added dynamic low-pass filter for SB16/AWE32 DSP playback
– Can select external video card on some systems with built-in video
– Can use IDE hard drives up to 127 GB
– Can now use 7 SCSI devices
– Implemented CMPXCHG8B on Winchip. Can now boot Windows XP on Winchip processors
– CD-ROM emulation on OS X
– Tweaks to Pentium and 6×86 timing
– Numerous bug fixes

Paágina oficial:
http://pcem-emulator.co.uk/

Descarga la versión windows aqui:
http://pcem-emulator.co.uk/files/PCemV14Win.zip

Linux:
http://pcem-emulator.co.uk/files/PCemV14Linux.tar.gz




jueves, 19 de abril de 2018

WinUAE 4.0.0 Beta 3

Nueva versión beta del mejor emulador que hay del ordenador Commodore Amiga, permite usar todos los distintos modelos de Commodore desde el Amiga 500 , 1200C CDTV, CD32 y con muchos modos gráficos usando dx,opengl, permitiendo que los juegos ocupen toda la pantalla sin ningún borde,lectura de los cd en cdtv y cd32 mucho mas rápida que en la consola original, uso de savetates y muchas otras opciones.

Cambios:

– New low latency vsync should now work under Windows XP, D3D9 only.
– Added ICD AdSCSI ROM with icddisk.device v33.0 (unknown ROM version, most likely v2.0 or v2.1) and v34.0 (v2.2 ROM version)
– Added MacroSystem DraCo v1.3 Boot ROM. Set it as extended ROM, A3000 KS 3.1 as normal ROM. (Boots and hangs like Casablanca)
– Fixed MOVE16 debugger disassembly.
– Fixed HDF/directory harddrive unit number conflict (if directory was between HDFs in harddrives list) introduced in b1.
– Fixed randomly occurring timing issue. Reported refresh rate suddenly increased and it looked like warp mode was activated.
– Full-window mode is now supported in virtual multi monitor mode. Native mode window opens on selected monitor, next virtual monitor opens on following real monitor and so on (or on top of existing window if not enough real monitors)



Página oficial:
http://www.winuae.net/

Versión beta en los foros de English Amiga board
http://eab.abime.net/showthread.php?t=91755

Descarga de la versión beta 32 bits:
http://www.winuae.net/files/b/winuae_4000b3.7z

Descarga de la versión beta 64 bits:
http://www.winuae.net/files/b/winuae64_4000b3.7z

Descarga de los [1.5.1+ Direct3D Pixel Shader filters:
http://download.abime.net/winuae/stuff/filtershaders.zip

lunes, 16 de abril de 2018

WinUAE 4.0.0 Beta 2

Nueva versión beta del mejor emulador que hay del ordenador Commodore Amiga, permite usar todos los distintos modelos de Commodore desde el Amiga 500 , 1200C CDTV, CD32 y con muchos modos gráficos usando dx,opengl, permitiendo que los juegos ocupen toda la pantalla sin ningún borde,lectura de los cd en cdtv y cd32 mucho mas rápida que en la consola original, uso de savetates y muchas otras opciones.

Cambios:

- New low latency vsync tweaks and updates.
- If low latency vsync polling takes longer than 2 vblanks, exit immediately to prevent total hang if scanline reads return unexpected and weird values.
- Display panel "native" resolution returned non-existing mode which got fixed to smallest supported resolution.
- Fixed clipboard sharing.
- Fixed graphics corruption (black lines/tearing) in new low latency mode with Vertical centering enabled.
- Added overlay led support. Led overlays must have same resolution as main overlay file, fully transparent color except location of led. Name must be <original name>_x_led.png where x = power,df0,df1,df2,df3,hd,cd,md,net (md = flash/eeprom access, for example cd32 nvram) Currently D3D11 only.
- MMU emulation works again (at least 68030 was broken)
- If low latency vsync and DSOUND: switch to WASAPI. New low latency vsync needs "pull" mode audio driver.
- Added new misc panel option, asks for confirmation when trying to close emulation window using close button or ALT+F4/CTRL+F11.
- Fixed Output panel crash if capture before filtering was set.



Página oficial:
http://www.winuae.net/

Versión beta en los foros de English Amiga board
http://eab.abime.net/showthread.php?t=91755

Descarga de la versión beta 32 bits:
http://www.winuae.net/files/b/winuae_4000b2.7z

Descarga de la versión beta 64 bits:
http://www.winuae.net/files/b/winuae64_4000b2.7z

Descarga de los [1.5.1+ Direct3D Pixel Shader filters] http://download.abime.net/winuae/stuff/filtershaders.zip