lunes, 30 de abril de 2018

CID The Dummy ULES-01024 PSP CWCHEAT

Estos son los códigos creados de CID The Dummy en formato cwcheat, que podéis usar en PPSSPP se añadirá en un futuro pack  que podrèis encontrar en la página de Psx Datacenter, mientras podéis usarlo editando la ini ULES-01024 que esta en el pack.

_S ULES-01024
_G CID The Dummy
_C0 Infinite Health
_L 0x2069F414 0x42C80000
_C0 Infinite Health Spanish
_L 0x2069F6C4 0x42C80000
_C0 Infinite Lives Spanish
_L 0x2069F65C 0x42C80000

Descarga del pack gracias a psx datacenter:
http://psxdatacenter.com/psp/downloads/PPSSPP%20CWCheats%20Pack%20v.2.0%20(23-01-2018).zip

Si queréis contribuir y agradecer el trabajo en la página podeís hacerlo en Patreon:
https://www.patreon.com/psxdatacenter

WinUAE 4.0.0 Beta 6

Nueva versión beta del mejor emulador que hay del ordenador Commodore Amiga, permite usar todos los distintos modelos de Commodore desde el Amiga 500 , 1200C CDTV, CD32 y con muchos modos gráficos usando dx,opengl, permitiendo que los juegos ocupen toda la pantalla sin ningún borde,lectura de los cd en cdtv y cd32 mucho mas rápida que en la consola original, uso de savetates y muchas otras opciones.

Cambios:

- Added DCE Typhoon MK2 (A1200 accelerator). ROM is almost identical to E-Matrix 530/1230. Identical SCSI driver, slightly modified RAM detection code.
- Fixed E-Matrix RAM selection.
- Fixed crash in lagless vsync mode if CPU speed was on the fly changed.
- Fixed directory harddrive uaehf.device bugs.
- Added optional extended precision (80 bit) host FPU mode. (Probably becomes default and replaces old when/if this gets good enough)

Extended precision FPU mode:
- Fully JIT FPU compatible.
- 32-bit and 64-bit compatible.
- Uses short assembly routines to directly execute x86 FPU instructions. (MSVC does not support long double, other UAE ports usually use long doubles by default)
- Basic floating point operations, square root, sin and cos are currently natively supported. Others use normal double precision C-library routines.
- Not yet fully working. Testing needed.



Página oficial:
http://www.winuae.net/

Versión beta en los foros de English Amiga board
http://eab.abime.net/showthread.php?t=91755

Descarga de la versión beta 32 bits:
http://www.winuae.net/files/b/winuae_4000b6.7z

Descarga de la versión beta 64 bits:
http://www.winuae.net/files/b/winuae64_4000b6.7z

Descarga de los [1.5.1+ Direct3D Pixel Shader filters]
http://download.abime.net/winuae/stuff/filtershaders.zip

The Con ULES-00516 PSP CWCHEAT

Estos son los códigos creados de The Con en formato cwcheat, que podéis usar en PPSSPP se añadirá en un futuro pack  que podrèis encontrar en la página de Psx Datacenter, mientras podéis usarlo editando la ini ULES-00516 que esta en el pack.

_S ULES-00516
_G The Con
_C0 Infinite Health P1
_L 0x20257F7C 0x43B90000
_C0 One Hit Kill P2
_L 0x2025901C 0x00000001
_C0 No Health P2
_L 0x2025901C 0x00000000

Descarga del pack gracias a psx datacenter:
http://psxdatacenter.com/psp/downloads/PPSSPP%20CWCheats%20Pack%20v.2.0%20(23-01-2018).zip

Si queréis contribuir y agradecer el trabajo en la página podeís hacerlo en Patreon:
https://www.patreon.com/psxdatacenter

Final Burn Alpha v0.2.97.43

Es un gran emulador de máquinas arcades programado por el FBA Team , que requiere menos potencia de procesador que el Mame, aunque claro esta no emulad todos los juegos de Mame si lo hace con muchos entre ellos la mayoría de los más conocidos, usa las mismas roms que Mame y corre incluso en windows xp con su propio ejecutable.

Se pueden usar multiples filtros gráficos,trucos y permite también el uso de savestates.Cuenta con un
completo manual en inglés:
https://www.fbalpha.com/manual/

Cambios:
Fixes and new features

– Use real MCU for Tokio [Barry]
– Fix state issues with Slap Fight/Tiger Heli [dink]
– Fix incremental search and sort alphabetically w/ »Use Zipnames ». [dink]
– Improve incremental search in the game list. This search is when you type at the game list (not the
search box) for example: to get to « Super Cobra » really fast, type « superco » – or – « doublew » for « Double Wings ». Whatever you are searching for – just leave out the space. If « Use Zipnames » is
selected, type in the romset name or a subset of it. [dink]
– Fix a few video bugs and state issues in « The Lost Castle in Dark Mist » [dink]
– Fix dac sounds in Ultimate Mortal Kombat 3 Trilogy hack [dink]
– Fix B-Wings (Alt) set boot issue [dink]
– Fix color issues in Gold Medalist [iq_132]
– Z80 Core, small improvement to vector handling [dink]
– Parents Only option for driver icons (for systems that have problems with driver icons) [dink]
– Create new interface and port eke-eke’s high quality ym2612 core from Genplus-gx [dink]
–  Fixes SFX sounds in Streets of Rage 2
–  Fixes lead and percussive guitar sounds in Mega Turrican’s intro
– Fix crash with NBA Jam Tournament Edition on Megadrive [dink]
– Improve 68k timing for Megadrive, fixes… [dink]
– Graphics issues/corruption in Galahad
– Flickery separator line in VS mode on Sonic 2 and 3
– Fix freeze with Desert Strike on Megadrive
– Overall, probably improves everything
– Fix music hangs in Sonic 3 when Sonic is underwater (Z80 timing) [dink]
– Fix PGM Arm7 crash on 64bit systems w/theglad, kov* [dink]
– Sync. romsets with MAME 0.188 [Barry]
– Sync. some romsets with MAME 0.189 [JacKc]
– Fix Robocop2 ending credits scrolltext (8×8 offset masking) [iq_132]
– Fix for replays desynching with games that use SRAM/NVRAM [dink]
– Strikers 1945 Plus music fix [dink]
– Fix Palette Viewer for games with BDF_16BIT_ONLY flag [dink]
– Port Z180 Core from MAME and create FBAlpha-style cpu interface [Barry, iq_132]
– Hook-up Z180 sound-cpu in GHOX [Barry]
– Games using flag BDF_16BIT_ONLY are no longer 1-frame behind emulation, other projects using FBAlpha please take note (see intf/video/vid_interface.cpp) [dink]
– Fix DAC(psg) sounds in Afterburner II Megadrive [dink]
– Added define to log ram usage in src/burn/burn_memory.cpp [iq_132]
– Fixed Archery level in Konami’s ’88 Games [dink, Gab75]
– Fixed inputs for Nayade Resistance and Crazy Buggy on MSX [dink]
– Hooked up protected versions of Alligator hunt, Touch & Go, Maniac Square in Gaelco2 Hardware [iq_132]
– Fixed Music/SFX pitch in Arbalester, and occasional « Illegal Inst. » error when playing w/Keyboard [dink]
– Hook up protection MCU for protected version of Glass [iq_132]
– Fixed palette recalc issue w/some Taito-Z games, fixes weird colors when switching BPP during game [dink]
– Fixed cut-short continue message in Data East’s Breakthru [dink]
– Fixed small memory leaks in dynamic Huffman compression [dink]
– Hook up MCU to Tough Turf (U) and Wrestle War, fix Tough Turf (J) [Barry]
– Fixed 2-Player mode in Wonder Boy in Monster Land (System1) [dink]
– Fixed distorted sounds in Time Pilot, Time Pilot ’84, Tutanham and Commando Sega [dink]
– Added Single-Screen modes (DIPS) to Gaelco’s World Rally 2 and Data East’s Backfire! [dink]
– Fixed screen corruption at end of race in Hang-On Jr. / v-scrolling issue in Sega System E [dink]
– Added notaz’s BCD fixes to the Musashi 68k cpu core [dink]
– Added i8x41/UPI-41 cpu core [iq_132]
– Sync. romsets with MAME 0.191 [Barry]
– Fixed occasional distorted graphics in Konami’s Jail Break when playing w/Keyboard [dink]
– Fixed deroon’s inputs (irq timing) [dink]
– New feature for Lord of Gun: shoot any side to reload [dink]
– Added support for Multi/Connected sprites in Toaplan GP9001 emulation, fixes GHOX’s Highscore background [dink]
– UI Change, the search box text will be preserved between game loads [dink]
– Fix for Use and Select buttons were erraneously swapped in Dungeons & Dragons – Shadow Over Mystara [dink]
– Fix spritelag issue in Ryu Jin [dink]
– Add missing third button to Life Force (Japan) [dink, gamezfan]
– Improve paddle emulation in Gee Bee, Bomb Bee and Cutie Q [dink]
– Fix sound issues with Phoenix and savestates [dink]
– Fix freeze in Kaitei Takara Sagashi while starting a new game [dink]
– Increase the sound level for all Taito F3 games [dink]
– Small improvement to the search box. Now, for example « namco system 1 », « namco system 2 » or « taito f3 » can be searched for [dink]
– Fix color issues and impliment transmask groups for Mad Gear / Led Storm, fixing level 2+ [dink]
– Fix missing tiles and scrolling issues in Last Duel level 2 [dink]
– Fixed many graphical issues in Magical Crystals [dink]
– Fixed input and sound issues in Zoar [dink]
– Fixed timing issue in Burnin’ Rubber / Bump ‘n Jump [dink]
– Fixed p3 / p4 inputs in Bucky and Moo Mesa [dink]
– Fixed Kaiser Knuckle 2p Kick buttons [shine]
– Fixed transparency issue in Motos [iq_132]
– Fixed an input issue in CPS3 when opposite directions are pressed [dink]
– Converted 1942 and Gun.Smoke over to the new tilemap system [iq_132]
– Updated the ARM core to fix problems with Deco MLC and Deco 156 games [dink]
– Fix byte, word, and quad-long DMA Transfers in SH-2 [dink]
– Added stereo mode to DAC [dink]
– Added bsmt2k and decobsmt soundcores [iq_132, dink]
– Fixed sounds/sfx in Gouketsuji Gaiden Legends [dink]
– Fixed occasional clicks/pops at the beginning of emulation if the last game played was exited while the msm6295 was playing something [dink]
– Fixed the fog-fadeout in the end-boss scene and other alpha-transparency issues in Moo Mesa [dink]
– Fixed several minor graphic bugs in Hangzo [dink]
– Slight drawing optimization for Robocop 2 and Edrandy [dink]
– Fixed bad fades in Ninja Baseball Batman and occasional tilemap studder in R-Type LEO [dink]
– Enabled High Score saves for most Irem M72 games [dink]
– Fixed k054539 savestates and reverb function [dink]
– Fixed graphics issues in Irem’s Major Title making the game fully playable [dink]
– Fixed music issues in Sol Divide [dink, barbudreadmon]
– Added speedhack dip options for Psikyo SH-2 games [barbudreadmon]
– Fixed k054539 pt.2: Use 3 different techniques (ramp to 0, check for bad last sample, slight
modification to dpcm table) to get rid of clicky noises in 4bit dpcm sfx/voice samples (Moo Mesa, Bucky O’Hare, Mystic Warriors, Violent Storm, etc.) [dink]
– Fixed alpha effects in Bucky O’Hare title fadeout, and other transitional scene fades (tile layer 3 over/under sprites priority mode) [dink]
– Added Z180 support to BurnTimer [iq_132]
– Rewrite/Modernize drivers for 1943, Commando, Jack and the Giantkiller, Mole Attack, Mr. Flea, Route 16, and Bomb Jack [iq_132]
– Fixed Safari Hunting on SG-1000, thanks to Eke of Genesis Plus GX for info! [dink]
– Fixed palette/color issues in Spelunker 1 and 2 [dink]
– Added proper Draw handler to Irem M62 so paused games don’t advance a frame during a window
update/redraw [dink]
– Fixed Input Dialog: Populate the combo list with preset name when saving [Barry]
– Fixed broken lines in the boss tank for the M82 version of Air Duel [dink]
– Removed rom patch and added proper protection simulation to Route 16 [iq_132]
– Removed rom patch and added proper protection simulation to Meta Fox [iq_132]
– Fixed Tetrise and Hang-On Jr. dips [dink]
– Slight timing improvement for Kicker / Shaolin’s Road [dink]
– Use event semaphores instead of polling for better DirectSound performance and timing [Jan Klaassen]
– Fix another cycle-related issue with ZetRunEnd, fixes sound issues with certain Neo-Geo games [dink]
– Enabled High Score saving for most CPS3 games [barbudreadmon]
– Fixed some palette issues in Super Burger Time [dink]
– Added M6502SetAddressMask() to the M6502 cpu core [iq_132]
– Added cubic resampling interpolater to the samples core [Jan Klaassen]
– Added speedhack dip options for Deco32 games [gamezfan, dink]
– Enabled High Score saving for Raiden [barbudreadmon]
– Updated K054539 pt.3, use cubic resampling for high quality sound [dink]
– Fixed timers in SN76477 sound core [dink]
– Fixed missing cut-scene graphics in Pretty Soldier Sailor Moon [Jan Klaassen]
– Update Namco System 2’s soundcore w/cubic resampling for high quality sound [dink]
– Update Gaelco2 soundcore w/cubic resampling and fix crackle/pop!’s at beginning of samples [dink]
– Fixed layer priority masking in Black Tiger [vbt]
– Fixed the MSM6295 sampling rate in Batsugun and Truxton2 [yukaritamura (libretro-fba), dink]
– Add high-quality ICS2115 (pgm) soundcore from Jan, superior sound quality for all PGM games, fixes KOV2 music [Jan Klaassen]
– Update ES5505/6 soundcore w/cubic interp. resampling [dink]
– Increase volume in Gyruss and Monster Slider [dink]
– Fixed sound loss, palette fade bug and sprite clipping issues in Double Wings [dink]
– Added new interface for AY8910, updated all drivers to use it [iq_132]
– Emulated sound cpu and hooked up all sounds in Mario Bros. (mario) [dink]
– Added Sega TeamPlayer support to the Megadrive driver, enabling it for: Columns 3, Gauntlet 4, Mega Bomberman, Street Racer (…more to come..) [dink]
– Fixed player sprite color in Millipede [dink]
– Added speech to Gauntlet I and II – TMS5220 sound core ported to FBA [dink]
– Added save state support to the Irem M90 driver [dink]
– Cleaned up the sound in Donkey Kong to get rid of clicks in some sounds [dink]
– Fixed sound hz in Triple Punch and clones [dink]
– Standardize savestate calls amongst soundcores [iq_132]
– Fixed tilemap and sound synchronization issues in Rohga [dink]
– Hook up sound cpu and fix sprite offsets in Pipi & Bibis / Whoopee!! on Teki Paki hardware [dink]
– Fixed video and audio issues in Risky Challenge, game now playable [dink, iq_132]
– Updated all FM soundcores using the timer system to require a lot less support code per driver
(internalized *GetTime and *Synch.Stream) [dink]
– Fix the SRam implimentation on Megadrive [dink]
– Added EA « Four Way Play » support to Megadrive, enabled for General Chaos and Mutant League Hockey [dink]
– Added resampling to the ymf278b sound core, sounds right regardless of user sound rate [dink]
– Added a English fan-translations of the following Megadrive games: Battle Mania Daiginjou, Gleylancer, Tougiou King Colossus, Langrisser II, Phantasy Star II Adventure series games, Pulse Man, Twinkle Tale and Undead Line [barbudreadmon]
– Fixed color issues on Jupiter and occasional missing pixels on Neptune in Gyruss [dink]
– Added CPU_IRQSTATUS_HOLD to hd6309 cpu core [dink]
– Fixed ending scene and movement of the rock-wall dragon boss in Labyrinth Runner/Trick Trap [dink]
– Use a common timer value when starting netgames on Neo-Geo for better netgame sync. [Ponder]
– Added menu option (Misc -> Options) to enable/disable the High Resolution Timer – defaults to ON [dink]
– Added Sync. to DWM option for Windows 7 – 10 windowed mode [dink]
– Street Fighter II’ – Champion Edition now runs at the right speed [dink, Barry]
– Fixed crash w/DX9 Blitters when going to the task manager in Win7+ when Auto Pause is off [dink]
– Updates to the uPD7810 cpu core [dink, iq_132]
– uPD7810 core, update some opcodes and add analog port reading for c-chip [dink, iq_132]
– Emulate Taito C-Chip for Superman, Bonze Adventure, Mega Blast, Rainbow Islands / Rainbow Islands Extra and Volfied [dink]
– Use 4-Way inputs for Volfied, making the game playable [dink]
– Fixed a problem where Bonze Adventure wasn’t reading the dips [dink]
– Re-work tile:sprite priority system in Taito F2 [dink]
– Pulirula: fixes tile:sprite priorities and blending effects in level 2
– Liquid Kids: fixes the cut-scene/story between levels
– Metal Black: fixes missing moving letters before the titlescreen appears
– Improved DonPachi and DoDonPachi timing to respond to inputs in 2 frames instead of 4 [dink]
– Changed aspect ratio on Tecmo Bowl to look less squished [dink]
– Sync. romsets with MAME 0.197 [Barry]
– Analog input improvement for Konami GT and RF2 [dink]
– Fixed click when paused/dc offset issue in Cheeky Mouse [dink]
– Removed busyloop hacks from M6809, HD6309 and M6805 CPU Cores [dink]
– Update libpng to 1.6.34 [Barry]
– Improved timing in Heavy Unit and Ghosts’n Goblins (revisited) [dink]
– Fixed several bugs in the M6805 cpu core [dink]
– Fixed « BAD HARDWARE » error message in most versions of Arkanoid [dink]

New drivers

– Added driver for Pit n Run and Jump Kun [iq_132]
– Added driver for Glass by OMK/Gaelco [iq_132]
– Added driver for Thunder Hoop 2: TH Strikes Back [iq_132]
– Added driver for Manhattan, Highway Chase, Terranean, Astro Fantasia, Super Astro Fighter, Flash Boy, Lock ‘n Chase, on Deco Cassette System hardware [iq_132, dink]
– Added driver for Pata Pata Panic [iq_132]
– Added driver for Pacman – 25th Anniversary Edition and Ms.Pac-Man/Galaga – 20th Anniversary Class of 1981 Reunion [iq_132]
– Added driver for Data East’s Dream Ball [iq_132]
– Added driver for Heavy Smash and World Cup Volly ’95 on Deco 156 hardware [iq_132]
– Added driver for Avengers in Galactic Storm, Stadium Hero ’96, Skull Fang, Hoops ’96, Dunk Dream ’95 and Hoops on Deco MLC hardware [iq_132]
– Added driver for Captain America and The Avengers, Fighter’s History, Night Slashers, Tattoo Assassins, and Dragon Gun on Deco 32 hardware [iq_132, dink]
– Added driver for Popper [iq_132]
– Added driver for Mosaic and Golden Fire II [iq_132]
– Added driver for Pipe Dream and Hatris [iq_132]
– Added driver for The Pit, Round Up/Fitter, Dockman/Portman, Super Mouse/Funny Mouse, Desert Dan and Intrepid [iq_132]
– Added driver for 3x3Puzzle and Casanova [iq_132]
– Added driver for Toaplan-1 games: Vimana, Outzone, Same! Same! Same!/FireShark, Demon’s World, Zero Wing, Hellfire, Truxton and Rally Bike, replacing the older individual drivers [iq_132]
– Added driver for Konami’s Double Dribble [iq_132, dink]
– Added driver for Nibbler, Pioneer Balloon, Fantasy, Vanguard, Sasuke and Commader and Satan of Saturn on RockOla/SNK6502 hardware [iq_132, dink]
– Added driver for Car Jamboree [iq_132]
– Added driver for Metal Clash by Data East [iq_132]
– Added driver for Jibun wo Migaku Culture School Mahjong Hen [iq_132]
– Added driver for Metal Soldier Isaac II [iq_132]
– Added driver for Xyonix [iq_132]
– Added driver and sound core for Flower [iq_132, dink]
– Added driver for Mad Motor Prototype [iq_132]
– Added driver for Monkey Magic [iq_132]
– Added driver for Kangaroo, replacing the old one [iq_132]
– Added driver for Pirate Ship Higemaru, replacing the old one [iq_132]
– Added driver for Cop 01 and Mighty Guy, due to protection issues, Mighty Guy is without sound [iq_132]
– Added driver for Oli-Boo-Chu [iq_132]
– Added driver for Super Cross II [iq_132]
– Added driver for V-Ball [iq_132]
– Added driver for PK Scramble [iq_132]
– Added driver for games on Vic Dual hardware *no sound yet* [iq_132]
– Added driver for Super Speed Race Jr. [iq_132]
– Added driver for American Speedway [iq_132]
– Added driver for Space Stranger / 2 [iq_132]
– Added driver for Crazy Ballon [iq_132, dink]
– Added driver for Clash Road and Fire Battle [iq_132]
– Added driver for Flack Attack / MX5000 by Konami [iq_132, dink]
– Added driver for Master Boy (older/Z80 HW) [iq_132]
– Added driver for Beam Invader *WIP/not working* [iq_132]
– Added driver for Dribling [iq_132]
– Added driver for Dora-Chan [iq_132]
– Added driver for Combat School by Konami [iq_132]
– Added driver for Fast Lane by Konami [iq_132]
– Added driver for Konami’s Super Basketball [iq_132]
– Added driver for WarpSpeed *WIP/not working* [iq_132]
– Added driver for Food Fight by GCC/Atari [iq_132]
– Added driver for Data East’s 18 Holes Pro Golf [iq_132]

New additions / updates to existing drivers

– Add World Rally 2 [Morten Shearman Kirkegaard, Peter Wilhelmsen, David Haywood, iq_132]
– Add Mortal Kombat II (World) Unlimited Hack by Smoke on Megadrive [dink]
– Add Streets of Rage 2 (USA) Syndicate Wars 2016 Hack by Gsaurus on Megadrive [dink]
– Add Streets of Rage 3 – The Bare Knuckle 3 Project Hack on Megadrive [dink]
– Add Rock n` Roll Racing v15 Hack by Ti [Combone]
– Add several great Sonic 1,2&3 Hacks [Combone]
– Add Mortal Kombat Revelations, Mortal Kombat 3 and Ultimate Hacks [Combone]
– Add Monster World IV English Translation Hack on Megadrive [dink]
– Add Bubble Bobble (prototype on Tokio hardware) [Barry]
– Added DoDonPachi III (World, 2002.05.15 Master Ver) [neohyphengeo productions] to d_pgm.cpp [JacKc]
– Added B.Rap Boys Special (World) [Phill @NES4Life, JacKc]
– Added Super Street Fighter II sound and color improvement hack on Megadrive [Combone]
– Added Mega Cheril Perils homebrew game to Megadrive [dink]
– Added Alex Kidd in Miracle World 2 Hack to Mastersystem [dink]
– Added Dahna – Goddess` Birth (English Hack) to Megadrive [dink]
– Added Masiaka (Demo[scene]) by Resistance 2017 to Megadrive [dink]
– Added Turrican fix/hack by linkuei & helder to Megadrive [dink]
– Added Street Fighter 2 Special Champion Edition color and sound hack on Megadrive [Combone]
– Added FlameWing’s BCD Test program to the Megadrive Driver [dink]
– Added Fantasy Zone 2 (Working) and Opa-Opa (not working) to System E driver [dink]
– Removed all garbage/hacks by GSC2007, as they should be avoided like the plague anyway. [n/a]
– Add Riddle of Pythoragas and Slap Shooter to Sega System E [vbt]
– Added Omega to the Freekick driver [dink]
– Add Contra, NES2PCE conversion to PCE [Combone]
– Added several Megadrive game hacks: Teenage Mutant Ninja Turtles – Tournament Fighters Hack, Streets of Rage 2 – Bare Knuckle 3 Boss Edition, Streets of Rage 2 – TMNT Hack, Streets of Rage 3 – Extreme Edition, Golden Axe III – New Character, International Superstar Soccer Deluxe – Real Names+Extras, and UEFA Euro 2004 Portugal (ISSDX Hack) [Combone]
– Added In Your Face [iq_132], created a handcrafted priority prom so the game works (for all emulators!) [dink]
– Added Weka Invaders 1.0 to the Sega Master System driver [dink]
– Added A-Blast to the Seta 2 driver [gamezfan]
– Added Silver Valley by Enrique Ruiz / MIKGAMES to the Sega Master System driver [dink]
– Added Last KM to the Gaelco driver [iq_132]
– Added Sonic 3D Blast: The Director’s Cut to the Megadrive driver [dink]
– Added Bioplaything Cop to Gaelco [iq_132]
– Updated kof99ae to 20170909 Final version [JacKc]
– Added Mario Bros. revision G, making it the new parent [dink]
– Added Pier Solar to the Megadrive driver [iq_132]
– Added KOF2002 OMG and Omega hacks to the Neo-Geo driver [barbudreadmon]
– Added KOF98 mix hack to the Neo-Geo driver [iq_132]
– Added Metal Slug 5W hack to the Neo-Geo driver [iq_132]
– Added World Rally 2: Twin Racing (mask ROM version) to d_gaelco.2.cpp [Barry]

Clones and updated romsets in existing drivers

– Add clone of Act-Fancer Cybernetick Hyper Weapon [Barry]
– Add clone of Kageki [Barry]
– Add two clones of Return of the Invaders [Barry]
– Added clone of Street Fighter II: The World Warrior (Quicken, bootleg) [Moffitt] to d_cps1.cpp [JacKc]
– Added clone of Street Fighter (World) (protected) [Corrado Tomaselli] to d_cps1.cpp [JacKc]
– Added World clone of Ordyne [Barry]
– Added clone of Carrier Air Wing (USA 901130) [mastercello] to d_cps1.cpp [JacKc]
– Added missing Popeye clones [JacKc]
– Added clone of WWF Superstars (US revision 6) [JacKc]
– Added 1943: Midway Kaisen (Japan) to d_1943.cpp [JacKc]
– Added Chuka Taisen (Japan) (P0-025-A PCB) and correct color proms [pacman70] to d_tzns.cpp [JacKc]
– Added Alligator Hunt (World, protected) [Pablo] to d_gaelco2.cpp [JacKc]
– Added Alligator Hunt (unprotected, set 2) [David Haywood, Peter Wilhelmsen] to d_gaelco2.cpp [JacKc]
– Added Super Athena (bootleg) [Hammy] to d_snk.cpp [JacKc]
– Added Crazy Climber (US set 2) [John of http://www.johnsarcade.com] to d_cclimber.cpp [JacKc]
– Added clone of Beast Busters (Japan, Version 2, J3) [Layer @ jammaplus, JacKc]
– Added clone of Lady Master of Kung Fu (set 2, older) [Corrado Tomaselli, The Dumping Union, JacKc]
– Added clone of Athena (bootleg) [Porchy, The Dumping Union, JacKc]
– Added clone of Cabal (UK, Joystick) [hammy, The Dumping Union, JacKc]
– Added clone of Super Hang-On (Hang-On conversion, Beta bootleg) [Cmonkey, JacKc]
– Added clone of Rod-Land (World, set 2) [frsj8112, JacKc]
– Added clone of Bucky O’Hare (ver AA) [Bill D., The Dumping Union, JacKc]
– Added clone of ’99: The Last War (bootleg) [ShouTime, JacKc]
– Added clone of Martial Masters (ver. 102, 101, 101TW) [skate323k137, The Dumping Union, JacKc]
– Added clone of Gunbird 2 (set 2) [Hyid Choi, JacKc]
– Added clone of Biomechanical Toy (Ver. 1.0.1878) [Jorge Silva, JacKc]
– Added clone of TH Strikes Back (Non North America, Version 1.0, Checksum 020EB356) [caius, The Dumping Union, JacKc]
– Added clones of Action Fighter (afightera, afighterb) to Sega System 16A driver [Barry]
– Added clone of Blood Bros. (US) [Bill D., The Dumping Union, JacKc]
– Added clone of West Story (bootleg of Blood Bros., set 2) [Osso, caius, The Dumping Union, JacKc]
– Added clone of Teki Paki (location test) [ShouTime, Mouloud Bessaad, Dulleron, Christian Ricolleau, Marisol Nunez Serrano, Renato Mucciarelli, Jeffrey Gray, John Wilke, Darksoft, Ryan Holtz, Smitdogg, The Dumping Union, JacKc]
– Added clone of Galaxian Growing Galaxip / Galaxian Nave Creciente (Recreativos Covadonga Spanish bootleg) [ARPA, Recreativas.org, The Dumping Union, JacKc]
– Added clone of Blue’s Journey / Raguy (ALH-001) [Razoola, JacKc]
– Added clone of X-Men: Children of the Atom (Brazil 950331) [SHVB, Haze, smf, JacKc]
– Added clone of Four Trax (Asia) [Arzeno Fabrice, The Dumping Union, JacKc]
– Added clone of Pretty Soldier Sailor Moon (Ver. 95/03/21) and Pretty Soldier Sailor Moon (Ver.
95/03/22, Europe) [rtw, ShouTime, The Dumping Union, JacKc]
– Added clone of G.I. Joe (Asia, AA) [coolmod, The Dumping Union, JacKc]
– Added clone of Knights of Valour 2 / Sangoku Senki 2 (ver. 104, 102, 100HK) [twistedsymphony, JacKc]
– Added clone of Samurai Shodown V / Samurai Spirits Zero (NGM-2700, set 2) [Sugoi Helsinki, JacKc]
– Added clone of Gee Bee (UK) [Andrew Welburn, The Dumping Union, JacKc]
– Added clone of Pac-Man (bootleg, Video Game SA) [Arcade Vintage, Recreativas.org, The Dumping Union, JacKc]
– Added clone of Turbo Force (World, set 2) [Corrado Tomaselli, The Dumping Union, JacKc]
– Added clone of Cadash (Spain, version 1) [caius, The Dumping Union, JacKc]
– Added clone of Cookie & Bibi 2 (set 2) [Hammy, JacKc]
– Added clone of Pac-Land (Bally-Midway) [Andrea Palazzetti, JacKc]
– Added clone of Ares no Tsubasa (Japan, rev. A) [Corrado Tomaselli, The Dumping Union, JacKc]
– Added clone of Ghox (joystick, older) [caius, JacKc]
– Added clone of Opa Opa (Rev A, unprotected) [ShouTime, Charles MacDonald, Smitdogg, The Dumping Union, JacKc]
– Added clone of Street Fighter II’ – Champion Edition (street fighter 2′ 920313 Taiwan) [sampson, JacKc]
– Added clone of Moon Shuttle (US, version A) [ShouTime, The Dumping Union, JacKc]
– Added clone of Gigas Mark II (MC-8123, 317-5002) [jacKc]
– Added clone of Tecmo Bowl (World, set 2) [coolmod, JacKc]
– Added clone of Garou – Mark of the Wolves (NGH-2530) [Razoola, JacKc]
– Added clone of Pochi and Nyaa (Ver 2.02) [Razoola, JacKc]
– Added clone of Enduro Racer (YM2151) (mask ROM sprites, FD1089B 317-0013A) [coolmod, The Dumping Union, JacKc]
– Added clone of Street Fighter II’: Champion Edition (Playmark bootleg) [f205v, maru79, JacKc]
– Added clone of Explosive Breaker (Korea) [Jorge Silva, JacKc]
– Added clone of WWF: Wrestlemania (proto 2.01 06/07/95) [Jorge Silva, JacKc]
– Added clone of Super Cobra (bootleg, set 2) [Belike, JacKc]
– Added clone of Street Fighter II: The World Warrior (Thunder Edition, bootleg, set 2) [coolmod, The Dumping Union, JacKc]



Página oficial:
https://www.fbalpha.com/

Descarga de la versión windows 32 bits:
https://static.fbalpha.com/files/fba_029743.7z

Descarga de la versión windows 64 bits:
https://static.fbalpha.com/files/fba64_029743.7z

Descarga de la versión windows xp:
https://static.fbalpha.com/files/fbaxp_029743.7z

domingo, 29 de abril de 2018

YabaSanshiro v1.8.0

Nueva versión final de este emulador de Sega Saturn antes conocido como UoYabause creado por Devmiyax y que aunque no es mejor que el Ssf si ha progresado mucho sobre todo en los juegos 3d que se ven muy filtrados.

Cambios:
- Virtual On: Fixed a crash problem after the victory.
- LangrisserR Dramatic Edition: correction of the "PRESS START BUTTON" display which was not displayed.
- Slam & Jam '96: correction of a regression. The display in the game was broken.
- Blue Seed: the channels were not displayed.
- Akumajou Dracula X: correction of a noise problem in the background.

Página oficial:
https://github.com/devmiyax/yabause

Descarga:
http://www.uoyabause.org//apks/YabaSanshiro-1.8.0-win32.zip

https://youtu.be/h3XACBKbJ0w

Tekken - Dark Resurrection UCES-00356 PSP CWCHEAT

Estos son los códigos creados de Taito Legends - Power-Up en formato cwcheat, que podéis usar en PPSSPP se añadirá en un futuro pack  que podrèis encontrar en la página de Psx Datacenter, mientras podéis usarlo editando la ini UCES-00356 que esta en el pack.

_S UCES-00356
_G Tekken - Dark Resurrection
_C0 Infinite Health P1 History mode
_L 0x2037725C 0x00910000
_C0 No Health P2 History mode
_L 0x20377B2C 0x00000000

Descarga del pack gracias a psx datacenter:
http://psxdatacenter.com/psp/downloads/PPSSPP%20CWCheats%20Pack%20v.2.0%20(23-01-2018).zip

Si queréis contribuir y agradecer el trabajo en la página podeís hacerlo en Patreon:
https://www.patreon.com/psxdatacenter

Demul v0.7 180428

Nueva versión final de este gran emulador de Sega Dreamcast, Atomiswave y Naomi 1 Y 2 entre otros sistemas arcade  para windows,que contiene mejoras y arreglos sobre versiones anteriores, con soporte dde muchos juegos nuevos arcade como Block Pong-Pong (Atomiswave), WaiWai Drive (Atomiswave), gaelco football y es el mejoe emulador de Dreamcast con gran compatibilidad incluso los juegos que necesitaban windowsce como Armada,etc.

Cambios:
– fixed image distortion on Nvidia GPUs
– rebuilt using latest Visual Studio

Sitio oficial:
http://demul.emulation64.com/

Foro:
http://forum.emu-russia.net/viewtopic.php?f=25&t=503&sid=0e3436d07ae81905833908db633ddfef&start=180

Descarga de la versión:
http://forum.emu-russia.net/download/file.php?id=1240&sid=a4124521ff198367b0e98fa74aa10a96


sábado, 28 de abril de 2018

PSX Datacenter Actualización 28-Abril-2018

Nueva actualización semanal de la página de PSX Datacenter de la parte de PS2 y lo hace añadiendo en esta ocasión nuevas entradas de juegos como Patisserie na Nyanko - Hatsukoi wa Ichigo Aji, Piyotan Oyashiki Sennyuu Daisakusen!, Poi Hito Natsu no Keiken!?, Poinie's Poin, Pop 'n Music 12 - Iroha, Battlefield 2 - Modern Combat, Pirates - The Legend of Black Kat, Police 24/7 o Prince of Persia - Warrior Within

NTSC-J:
Battlefield 2 - Modern Combat [SLPM-66206] (J)
Battlefield 2 - Modern Combat [EA Best Hits release] [SLPM-66651] (J)
Battlefield 2 - Modern Combat [EA:SY! 1980] [SLPM-55034] (J)
Battlefield 2 - Modern Combat [SLKA-25330] (E)
Patisserie na Nyanko - Hatsukoi wa Ichigo Aji [SLPM-65640] (J)
Patisserie na Nyanko - Hatsukoi wa Ichigo Aji [Limited Edition] [SLPM-65639] (J)
Piyotan Oyashiki Sennyuu Daisakusen! [SLPM-55032] (J)
Poi Hito Natsu no Keiken!? [SLPM-55012] (J)
Poi Hito Natsu no Keiken!? [Limited Edition] [SLPM-55011] (J)
Poinie's Poin [SCPS-15013] (J)(E)
Poinie's Poin [SCPS-55045] (J)(E)
Pop 'n Music 12 - Iroha [SLPM-66314] (J)
Prince of Persia - Kenshi no Kokoro [SLPM-66002] (J) 
Prince of Persia - Kenshi no Kokoro [Ubisoft Best] [SLPM-66673] (J)
Prince of Persia - Warrior Within [SCAJ-20154] (E)
Prince of Persia - Warrior Within [SLKA-25247] (E)
The Keisatsukan - Shinjuku Cop 24 Hours [SLPM-62097] (J)

NTSC-U:
Battlefield 2 - Modern Combat [SLUS-21026] (E)
Pirates - The Legend of Black Kat [SLUS-20365] (E)
Prince of Persia - Warrior Within [SLUS-21022] (E)(F)(S)

PAL:
Battlefield 2 - Modern Combat [SLES-53729] (E)(S)(Du)(Sw)
Battlefield 2 - Modern Combat [SLES-53730] (F)(G)(I)
Pirates - The Legend of Black Kat [SLES-50680] (E)(F)(G)
Police 24/7 [SLES-50285] (E)(F)(G)(I)(S)
Prince of Persia - Warrior Within [SLES-52822] (E)(F)(G)(I)(S)(Du)

MANUAL:
Prince of Persia - Warrior Within (S) [SLES-52822]
Manual escaneado, editado y creado en cbr por gladiator.



Si queréis contribuir y agradecer el trabajo en la página podéis hacerlo en Patreon:
https://www.patreon.com/psxdatacenter

Podéis verlas en:
http://www.psxdatacenter.com/
o
http://psxdatacenter.com/

Taito Legends - Power-Up ULES-00473 PSP CWCHEAT

Estos son los códigos creados de Taito Legends - Power-Up en formato cwcheat, que podéis usar en PPSSPP se añadirá en un futuro pack  que podrèis encontrar en la página de Psx Datacenter, mientras podéis usarlo editando la ini ULES-00473 que esta en el pack.

_S ULES-00473
_G Taito Legends - Power-Up
_C0 Infinite Lives Crazy Balloon 2005 English
_L 0x205A8524 0x0000000A
_C0 Infinite Time Crazy Balloon 2005 English
_L 0x205A852C 0x00000384
_L 0x205A8514 0x00000384
_C0 Infinite Lives Balloon Bomb 2005 English
_L 0x209708BC 0x00000002
_C0 Infinite Lives Crazy Balloon 2005 Spanish
_L 0x205AB0A4 0x0000000A
_C0 Infinite Time Crazy Balloon 2005 Spanish
_L 0x205AB0AC 0x00000384
_L 0x205A8594 0x00000384
_C0 Infinite Lives Balloon Bomb 2005 Spanish
_L 0x209708AC 0x00000002
_C0 Infinite Lives The Legend of Kage 2005
_L 0x2093FB60 0x00000008
_C0 Infinite Time Cameltry 2005
_L 0x2174DB2C 0x00001770

Descarga del pack gracias a psx datacenter:
http://psxdatacenter.com/psp/downloads/PPSSPP%20CWCheats%20Pack%20v.2.0%20(23-01-2018).zip

Si queréis contribuir y agradecer el trabajo en la página podeís hacerlo en Patreon:
https://www.patreon.com/psxdatacenter

viernes, 27 de abril de 2018

Demul v0.7 180426

Nueva versión final de este gran emulador de Sega Dreamcast, Atomiswave y Naomi 1 Y 2 entre otros sistemas arcade  para windows,que contiene mejoras y arreglos sobre versiones anteriores, con soporte dde muchos juegos nuevos arcade como Block Pong-Pong (Atomiswave), WaiWai Drive (Atomiswave), gaelco football y es el mejoe emulador de Dreamcast con gran compatibilidad incluso los juegos que necesitaban windowsce como Armada,etc.

Cambios:
PowerVR2:
* fully emulated scaler/filter, should fix most if not all games which was cut in size if in TV-modes
* filtered NaN UV texture coordinates (Soul Reaver lifebar)
* filtered negative vertex coords (MK Gold with ATI fix)
* allowed upto 128 layers
* emulated primary/secondary render target buffers for Opaque/PunchTrought lists (Agartha proto flashlight)
* fixed MvSC2 SCORE blinking
* handle edge case ELAN IRQs
Display:
* auto hide mouse cursor when in full screen (5sec timeout)
* prettify "start in full screen" option
* renamed SPG/GPU display to FPS/RPS
Input:
* corrected purupuru device reply (Resident Evil 2)
* fixed xinput crash if attempt to configure inputs during emulation
* fixed few games with inverted "pedal" inputs
AICA:
* fixed AEG/FEG which might stuck in edge cases (some sounds in MvSC2, ReVolt jump sound, etc)
NAOMI:
* fixed RF ID generators for Dinoking, Love&Berry, etc
* small correction JVS I/O Sense line
Misc:
* patch for Orion Puzzle Collection (workaround for Kalisti SDK bug)
* documented actual game developers in game lis

Sitio oficial:
http://demul.emulation64.com/

Foro:
http://forum.emu-russia.net/viewtopic.php?f=25&t=503&sid=0e3436d07ae81905833908db633ddfef&start=180

Descarga de la versión:
http://forum.emu-russia.net/download/file.php?id=1238&sid=9fb0f15d0a45c51be46e8245099c6f5e


Super Hind ULES-01091 PSP CWCHEAT

Este es el código creado de Super Hind en formato cwcheat, que podéis usar en PPSSPP se añadirá en un futuro pack  que podreís encontrar en la página de Psx Datacenter, mientras podéis usarlo editando la ini ULES-01091 que esta en el pack.

_S ULES-01091
_G Super Hind
_C0 Infinite Health
_L 0x20C67080 0x42A00000

Descarga del pack gracias a psx datacenter:
http://psxdatacenter.com/psp/downloads/PPSSPP%20CWCheats%20Pack%20v.2.0%20(23-01-2018).zip

Si queréis contribuir y agradecer el trabajo en la página podeís hacerlo en Patreon:
https://www.patreon.com/psxdatacenter

jueves, 26 de abril de 2018

Star Ocean - First Departure ULUS-10374 PSP CWCHEAT

Estos son los códigos creados de Star Ocean - First Departure en formato cwcheat, que podéis usar en PPSSPP se añadirá en un futuro pack  que podrèis encontrar en la página de Psx Datacenter, mientras podéis usarlo editando la ini ULUS-10374 que esta en el pack.

_S ULUS-10374
_G Star Ocean - First Departure
_C0 Roddick Infinite HP
_L 0x10CB081C 0x0000270F
_L 0x10CB0818 0x0000270F
_C0 Millie Infinite HP
_L 0x10CB087C 0x0000270F
_L 0x10CB0878 0x0000270F
_C0 Dorne Infinite HP
_L 0x10CB08DC 0x0000270F
_L 0x10CB08D8 0x0000270F

Descarga del pack gracias a psx datacenter:
http://psxdatacenter.com/psp/downloads/PPSSPP%20CWCheats%20Pack%20v.2.0%20(23-01-2018).zip

Si queréis contribuir y agradecer el trabajo en la página podeís hacerlo en Patreon:
https://www.patreon.com/psxdatacenter

WINVICE V.3.1 emulador de Commodore 64

Es el mejor emulador de Commodore 64/128, con una gran compatibilidad y que funciona en  Unix, MS-DOS, Win32, OS/2, BeOS, QNX 4.x, QNX 6.x, Amiga, Syllable or Mac OS X , permite el eliminar los bordes, usa filtros como scale2x y se pueden usar trucos introduciendolos siguiendo las instrucciones,uso de savestates,juego en red,grabación de videos y sonidos y además tiene un completo manual de uso en inglés

Su última versión es de 31 de Marzo de 2017

Para su uso es recomendable ejecutar el x64.exe, configurar las opciones de video que  permiten controlar el brillo y muchas otras cosas, se puede configurar el pad para que haga incluso teclas de teclado con los botones.

Manual en inglés muy completo:
http://vice-emu.sourceforge.net/vice_toc.html

Cambios:
 Changes in VICE 3.1
======================

** General
----------

- New support for double sided 1571 g64 and p64 images.

- SID filter improvements.

** C64(SC)/SCPU64/C64DTV/C128 changes
-------------------------------------

- New joyport script64 dongle emulation.

- New joyport vizawrite64 dongle emulation.

- Fixed joyport paperclip64 dongle emulation.

- Fixed StarDOS emulation.

** XVIC
-------

- Fixed VIA emulation.

** C1541
--------

- Fixed commands and added new commands.

** BeOS/Haiku changes
---------------------

- New drag & drop support: dragging a file from Tracker into the window
  now autostarts it, and dragging text into the window pastes it.



Página oficial:
http://vice-emu.sourceforge.net/

Descarga versión windows 32:
http://sourceforge.net/projects/vice-emu/files/releases/binaries/windows/WinVICE-3.1-x86.7z/download

Descarga versión windows 64
http://sourceforge.net/projects/vice-emu/files/releases/binaries/windows/WinVICE-3.1-x64.7z/download

miércoles, 25 de abril de 2018

MAME 0.197



Nueva versión del Mame final como cada último miércoles del mes, que desde hace varias versiones incluye el Mess en el mismo programa. Es un emulador de maquinas recreativas creado por Nicola Salmoria y el Mess lo que hace es emular ordenadores y consolas  como Spectrum, Commodore 64 y muchas mas.

CAMBIOS:
For our April release, we’re bringing even more elusive electronic esoterica to light. MAME 0.197 finally includes support for the 1987 version of the Spanish quiz game Master Boy, believed to be Gaelco’s first release. There are now drivers for several Neo-Geo MVS variants, exposing different capabilities. Lamp outputs are now supported for The Irritating Maze, bringing the game to life a little more. We’ve added four more Tiger LCD games, all based on licensed IP: Home Alone, Home Alone 2, Independence Day, and Transformers – Generation 2.

The Sega Model 2 improvements keep coming, with Rail Chase 2 now working. With its protection MCU emulated, Capcom’s F-1 Dream is also working. MAME 0.197 adds support for alternate versions and bootlegs of a long list of systems, including Crazy Bonus 2002, Explosive Breaker, Fidelity Excel 68000, Lup Lup Puzzle, Pochi and Nyaa, Renegade, and Silkworm. In addition, there are graphical improvements to Sega ST-V/Saturn, and Magical Tetris Challenge.

There are some nice improvements for computer emulation this month, too. The Acorn Electron has improved video handling and support for the Mega Games Cartridge. The NEC PC-98 CD-ROM software list has been updated with the latest dumps and compatibility status – recent emulation improvements mean more fully supported titles. You can now boot HP-BASIC cartridges on the HP9000/340 series.

MAMETesters FALLOS ARREGLADOS
----------------------
- 06775: [Media Support] (coco12.cpp) coco, coco2, dragon and clones: Software list does not work for floppy devices (Nigel Barnes)
- 06843: [Misc.] (saturn.cpp) All saturn.cpp sets: CD Block unknown command e2, contact MAMEdev (Angelo Salese)
- 06886: [Graphics] (stv.cpp) vfkids: Corrupt background graphics (Angelo Salese)
- 06926: [Documentation] (galaxian.cpp) amidars: Values are incorrect for “Lives” DIP switch (Tafoid)
- 06928: [Graphics] (mpu4vid.cpp) All sets in mpu4vid.cpp: Graphics corruption (regression) (Carl)
- 06929: [Sound] (suprnova.cpp) All sets in suprnova.cpp: No Audio is present (O. Galibert)
- 06936: [Crash/Freeze] (zn.cpp) techromn and clones: Fatal error: memory_bank::set_entry called with out-of-range entry 255 (Robbbert)
- 06937: [DIP/Input] (galpanic.cpp) galspanic and clones: Second button not assigned (AJR)
- 06942: [Media Support] (x68k.cpp) x68000: Can’t save game data to disk (Carl)

CAMBIOS EN EL CODIGO
--------------
-Began conversion from MCFG_DEVICE_VBLANK_INT to MCFG_SCREEN_VBLANK_CALLBACK. [AJR]

-bbc: Connected 6845 VSYNC to CA1 on first VIA. [AJR]

-suprstar: Demoted to not working – errors out when inserting coins. [AJR]

-unkhorse: Lowered frequency of 8155 timer driving speaker. [AJR]

-beathead: Replaced NVRAM with parallel EEPROM. [AJR]

-backfire: Added ADC for potentiometer controls. [AJR]

-ARM disassembly improvements: [AJR]
* Calculate R15-relative offsets in disassembly.
* Fixed erroneous identification of S field in data processing opcodes.
* Calculate result of ADD/SUB Rn,R15,#imm.

-pbaction: Use CTC to provide interrupts for sound CPU. [AJR]

-ddenlovr.cpp: Changed main CPU type to TMPZ84C015 for most Z80-based games. [AJR]

-Relaxed constraints on address mirroring/global mask combinations. [AJR]
* Mirror bits may now fall outside the global mask provided they cover the entire masked-out portion.

-umipoker, saiyukip: Changed YM3812 clock and use it to drive sound CPU interrupt. [AJR]

-upd7725: Fixed disassembly. [AJR]

-z80ctc: Made channels into subdevices. [AJR]

-sexygal: Added sample player. [AJR]

-shackled, breywood: Replaced MCU simulation with 8751 code dumped from Breywood and hacked for Shackled. [Caps0ff, AJR]

-ms6102: Use VT100 keyboard for now. [AJR]

-aleck64.cpp: Improved Magical Tetris Challenge tetrominoes display (ghost pieces and colors). [Angelo Salese]

-stvvdp2.cpp improvements: [Angelo Salese]
* Fixed regression with Cotton 2 backgrounds from stage 2 onward (ROZ mode 3 without rotation parameters).
* Apply ROZ windows per screen output, not per bitmap – fixes Batman Forever character select and the Riddler final stage graphics.
* Fixed RBG0 cache map range – fixes Head On graphics update in Sega Memorial Collection 1.

-stvvdp1.cpp: Preliminary implementation of PMOD 7 (gouraud + half transparent). [Angelo Salese]
* Fixes Lupin the 3rd Pyramid no Kenja enemy shadows.

-warpwarp.cpp: Added optional color setting for kaitei. [Angelo Salese]

-legionna.cpp fixes: [Angelo Salese]
* Fixed regression in background tilemap colors for Godzilla (uses DMA mode 4 like Denjin Makai).
* Fixed Godzilla OKI sound bank switching.

-galivan.cpp, terracre.cpp: Rewrote NB1412M2 as a device. [Angelo Salese]

-airbustr.cpp: Reduced code duplication and runtime tagmap lookups, removed unnecessary bitmap. [cam900]

-hvyunit.cpp, lemmings.cpp, namcos11.cpp: Minor code cleanup and runtime tagmap lookup reduction. [cam900]

-aerofgt.cpp: Reduced code duplication. [cam900]

-psikyo.cpp, gundealr.cpp: Reduced code duplication and runtime tagmap lookups. [cam900]

-dreamwld.cpp: Implemented tilemap size register, reduced code duplication, and reduced runtime tagmap lookups. [cam900]

-namcos12.cpp: Cleaned up code, reduced runtime tagmap lookups, and made COH716 a separate configuration with correct GPU. [cam900]

-djboy.cpp: Cleaned up code, reduced runtime tagmap lookups, modernised sound latches, and implemented stereo output. [cam900]

-firefox.cpp: Cleaned up code, reduced runtime tagmap lookups, and modernised sound latches. [cam900]

-arcadecl.cpp: Cleaned up graphics decode, fixed year in comment. [cam900]

-coolpool.cpp: Modernised CPU-DSP communication latches, and split I/O maps for coolpool and nballsht. [cam900]

-tlc34076: Allocate palette RAM and pens at start time. [cam900]

-atarisy2.cpp: Minor cleanup, use address_map_bank_device for banked video RAM. [cam900]

-cave.cpp: Fixed hotdogst metadata. [cam900]

-pgm.cpp: Removed unused members and converted code to use object finders. [cam900]

-pc9801_86.cpp: Improved PCM timer behaviour – actual master clock still unknown. [cam900]

-partner.cpp, asuka.cpp: Use object finders for memory banks rather than string formatting and tagmap lookups. [cam900]

-zn.cpp: Simplified Z80 bank switching for FX-1 games. [cam900]

-pasha2.cpp: Added output finders for lamps, reduced runtime tagmap loopups, moved bitmap memory allocation to start time, and
simplified/de-duplicated code. [cam900]

-abc80x: Implemented option ROM opcode fetch through character RAM. [Curt Coder]

-Marked Blades of Steel sets as joystick/trackball to reduce confusion. [David Haywood]

-nes: Marked Super Mary a clone of Super Mario Bros (github #3327). [David Haywood]

-xavix: Re-organised and tidied code, and updated notes. [David Haywood]

-bionicc: Started hooking up microcontroller emulation – still relies on hacks. [David Haywood]

-guab: Added RS232 port and update notes. [Dirk Best]

-Rewrote adc0808 device so it actually works and added to a number of drivers. [Dirk Best]
* Added to galastrm, groundfx, jedi, lockon, opwolf3, othunder, superchs, taito_z, tceptor, undrfire, and wheelfir.

-Converted Model 1 I/O to device. [Dirk Best]

-model2: Added proper default values for lightgun games, treat five percent of range as off-screen. [Dirk Best]

-model1, model2: Emulated Model 1 I/O board, and removed I/O RAM device [Dirk Best]
* Includes emulation of the Sega 315-5338A I/O controller, also hooked up to the ufo21 driver.

-Added skeleton device for Ericsson Information Systems IBM3270/5250 terminal adapter 16-bit ISA card. [Edström]

-hp64k: Added IEEE488 remotizer to bus. [F.Ulivi]

-Added suspend and resume debugger commands for suspending and resuming scheduled devices. [GavinAndrews]

-starblad: Allow full range of crosshair movement. [geecab]

-Allow building against system pugixml. [Julian Sikorski]

-Fixed issues with CHD loading under Emscripten. [Justin Kerk]

-dc.xml: Fixed interface/name/diskarea so discs can actually boot. [Justin Kerk]

-ti99: Added drive select line to hexbus drive and improved logging. [Michael Zapf]

-wd_fdc: Added FM resyncs in READ_TRACK, and changed threshold. [Michael Zapf]

-electron: Added Mega Games Cartridge device. [Nigel Barnes]

-electron: Improved video handling. [Nigel Barnes]
* Fixed wrap-around for non-standard screen start addresses.
* Added RAM contention during screen update.
* Improved interrupt times.

-electron: Fixed bad palette write. [Nigel Barnes]

-bbcm: Fixed paging in of Shadow RAM according to ACCCON. [Nigel Barnes]

-i960: Don’t lose register values on read stalls. [O. Galibert]

-bankdev: Allow for an address shift. [O. Galibert]

-Rewrote mb86233/4 CPU cores. [O. Galibert]

-model2: Revamped the coprocessors communications. [O. Galibert]

-Completely eliminated address map macros. [O. Galibert, Robbbert]

-sh4drc: Added UML implementations of FADD, FSUB, FMUL, and FDIV. [R. Belmont]

-apple2: Recognize another form of DOS 3.3 in ProDOS order. [R. Belmont, Peter Ferrie]

-Added emulation stubs for the Game Boy Camera hardware allowing the ROM to run. [Risugami]

-crashrd: Added some sound. [Robbbert]

-Completely eliminated set_digit_value, and reduced usage of and deprecated set_led_value/set_lamp_value.[Ryan Holtz, Robbbert, AJR, Vas Crabb]

-Added skeleton Philips VP415 LV-ROM Player driver – currently fails self-test with error 53. [Ryan Holtz]
* Including basic Fujitsu MB88303 TV Display Controller and Philips SAA1403 Sync Generator devices.

-isa/pgc: Implemented accelerated VRAM writes. [shattered]

-Standardised on IPT_CUSTOM for custom PORT_BIT handlers, leaving IPT_SPECIAL for the UI. [smf]

-Fixed fencepost in memory_manager::region_containing, which caused regions to be registered for state saving. [smf]

-popeye: Implemented NMI acknowledge and TPP2 watchdog, swapped popeyebl and popeyeb2, and repaired some apparently bad PROM dumps.
[smf]

-Added QuickLoad option for SMC-777. [Stefano]

-hp9k_3xx improvements: [Sven Schnelle]
* Added 98644 asynchronous serial card.
* Added workaround for double exception during read/modify/write operations confusing the boot ROM.
* Added dummy GPIB read/write handlers (BASIC crashes if not present).
* Added fallback bus error handler for model 340 and later (used by BASIC to probe hardware configuration).

-Added basic window move and cursor control support to hp98544 framebuffer. [Sven Schnelle]
* Used by HP Basic to place letters on the screen by moving them from non-visible memory to the screen.

-Split hp98603 BASIC ROM card into 98603A and 98603B versions with different base addresses and sizes. [Sven Schnelle]

-posixsocket: Set SO_REUSEADDR option. [Sven Schnelle]

-voodoo: Fixed vsync timing and removed anonymous timer. [Ted Green]

-Encapsulated default BIOS selection in device_t and simplified default BIOS selection from machine configuration. [Vas Crabb]

-DSP16 interpreter performance improvements: [Vas Crabb]
* Lifted some tests out of the execution loops allowing them to be specialised at compile time.
* Bypass memory system for work RAM access when debugger is not enabled.

-RAM device improvements: [Vas Crabb]
* Always show default RAM size in XML output, and show sizes as declared in addition to byte count.
* Don’t show inaccessible RAM device size options in XML output.
* Exposed RAM size options in minimaws.

-Rearranged device debugger hooks to get a small but measurable performance improvement. [Vas Crabb]

-Removed emucore.o from tools, fixing some inconsistent behaviour with different build options. [Vas Crabb]

-NeoGeo improvements: [Vas Crabb]
* Split MVS into different machines for real variants with different capabilities.
* Split up state classes for different variants.
* Improved address maps.
* Converted EL panel outputs to lamps and hooked up coin counters/lockouts.
* Hooked up controller sense connections for AES.
* Hooked up SPI-like outputs on SIT board used by The Irritating Maze.
* Added layout for The Irritating Maze showing strobes and most lamps.

-ibm5170: Redumped wngcm2sp from unmodified disks. [breiztiger]

-gaelco2.cpp: Added pinout information for World Rally 2 and REF.950906 PCB layout for Touch and Go. [Brian Troha]

-megablst: Replaced C-chip simulation with extracted ROM. [Caps0ff]

-model1: Use real 315-5573 Virtua Racing coprocessor program. [Caps0ff]

-f1dream: Dumped and emulated 8751 microcontroller. [caius, Caps0ff, David Haywood]

-Documented debugger expression number syntax. [Erik Dominikus]

-othunder.cpp: Changed to mono speaker, as shown on schematics and verified on real board. [Guru]

-Demoted TI-73 Explorer (bootleg) to not working. [Julian Lachniet]

-segag80r: Adjusted Sindbad Mystery sound clocks to match PCB footage. [kazblox]

-system1: Documented alternate Star Jacker board with different sound in source. [kazblox]

-dynduke.cpp: Dumped PROMs. [Porchy, Muddymusic]

-PC-98 CD software list updates: [r09]
* Updated with everything from the latest update of the Neo Kobe Collection.
* Tested all software list entries, and added supported status and emulation issues for each one.
* Added usage information for games that require serial numbers or manual protection.
* Added disk 2 of the floppy version of Brandish Renewal, since it’s used as a key disk for the CD version.
* Fixed copy-paste error for hybrid discs copied from the FM Towns list.
* Replaced the Sweet Days CHD with a properly converted one.
* Demoted Miamisoft’s games to non-working since they seem to hang randomly.

-Added Tourvision BIOS v1.1 and corrected label/description for v2.0. [system11, Tafoid]

-amidars: Corrected Lives DIP switch. [Tafoid, GoldS_TCRF]

-konblands.cpp: Added DIP switches from manual. [Tafoid]

NUEVOS JUEGOS AÑADIDOS O QUE ANTES NO FUNCIONABAN
------------------------------------------------------
Home Alone (Tiger handheld) [hap, Sean Riddle]
Home Alone 2 - Lost in New York (Tiger handheld) [hap, Sean Riddle]
Independence Day (Tiger handheld) [hap, Sean Riddle]
Master Boy (1987, Z80 hardware) [David Haywood, ARPA, Recreativas.org, The Dumping Union]
New Cross Pang [f205v, Brian Troha, The Dumping Union]
Transformers - Generation 2 (Tiger handheld) [hap, Sean Riddle]

F-1 Dream [caius, Caps0ff, David Haywood]
Quiz Channel Question (Ver 1.00) (Japan) [AJR]
Rail Chase 2 (Revision A) [Angelo Salese, R. Belmont, Olivier Galibert, ElSemi]

NUEVOS CLONES AÑADIDOS O QUE ANTES NO FUNCIONABAN
----------------------------------------------------
Crazy Bonus 2002 (Ver. 1, set 2) [Ioannis Bampoulas]
Enduro Racer (YM2151) (mask ROM sprites, FD1089B 317-0013A) [coolmod, The Dumping Union]
Explosive Breaker (Korea) [Jorge Silva]
Fidelity Excel 68000 (set 2) [yoyo_chessboard]
Fidelity Excel 68000 (set 3) [yoyo_chessboard]
Garou - Mark of the Wolves (NGH-2530) [Razoola]
Jolly Card (Italian, bootleg, set 3) [f205v, The Dumping Union]
Lup Lup Puzzle / Zhuan Zhuan Puzzle (version 1.05 / 981214) [caius, Brian Troha, The Dumping Union]
Neo-Geo MV-1F [Vas Crabb]
Neo-Geo MV-1FZ [Vas Crabb]
Neo-Geo MV-1 [Vas Crabb]
Neo-Geo MV-2F [Vas Crabb]
Neo-Geo MV-4F [Vas Crabb]
Pochi and Nyaa (Ver 2.02) [Razoola]
Popeye (Braze High Score Kit P1.00D) [smf]
Renegade (US bootleg) [TwistedTom]
Silk Worm (bootleg) [TwistedTom]
Street Fighter II': Champion Edition (Playmark bootleg) [f205v, maru79]
Time Killers (v1.21, alternate ROM board) [Brian Troha, The Dumping Union]
World Rally 2: Twin Racing (mask ROM version) [Corrado Tomaselli, The Dumping Union]
WWF: Wrestlemania (proto 2.01 06/07/95) [Jorge Silva]

Quiz Channel Question (Ver 1.23) (Taiwan?) [AJR]
Ufo Robo Dangar (9/26/1986, Japan) [Angelo Salese]

NUEVAS MAQUINAS QUE AUN NO FUNCIONAN
----------------------------------
Connectv Cricket (PAL) [Sean Riddle, David Haywood]
Connectv Football [Sean Riddle, David Haywood]
Genius 6 (V110F) [Fabrice Arzeno, The Dumping Union]
Philips VP415 LV-ROM Player [Ryan Holtz]
Skannerz TV [Sean Riddle, Peter Wilhelmsen]
T.T. Speed Race CL [TTL] [Andrew Welburn, Tafoid]


NUEVOS CLONES AÑADIDOS QUE NO FUNCIONAN
----------------------------------
Amazonia King Plus (V204BR) [César Aragão (GarouSP)]
Gokidetor (set 2) [MASH]
Joker Master (V512) [Ioannis Bampoulas]
Paperboy (prototype) [Andrew Welburn]
unknown Elsy poker [f205v, The Dumping Union]

Nuevo software list additions que funcionan
-----------------------------------
abc806: Colorful Animals [Genesis Project]
atom_flop: Atom DOS Utilities [Nigel Barnes]
bbcm_cart: Video Filing System ROM Cartridge [Nigel Barnes]
bbcm_flop: Prince of Persia, Teletextr [Nigel Barnes]
coco_flop: Tandy Assembly Demo 2017 [MrGW]
electron_cart: Mega Games Cartridge [Dave Hitchins]
electron_flop: Egghead in Space, The Darkness of Raven Wood, Zombies Ate Our Roadies! [Nigel Barnes]
ibm5150: Breach 2, Future Wars - Adventures in Time (3.5"), The Monuments of Mars! [ArcadeShadow]
ibm5170:
  Heart of China (Kixx XL release), Maniac Mansion: Day of the Tentacle, Operation Stealth (Euro), Quarantine,
  Wolfenstein 3-D (v1.4, 3.5" HD, Apogee newer), Wolfenstein 3-D (v1.4, 3.5" HD, Mindscape), World Cup USA '94 [ArcadeShadow]
neogeo: Garou - Mark of the Wolves (NGH-2530), Pochi and Nyaa (Ver 2.02) [Razoola]
pc98_cd:
  Alice no Yakata III, Alone in the Dark 3, Bacta 1 & 2 + Voice, Ballade for Maria, Bounty Hunter Ludy,
  Brandish 3 - Spirit of Balcan - Renewal, Branmarker, Buzz Aldrin's Race into Space - Uchuu e no Chousen, CRW 2, D.P.S. Zenbu,
  Daraku no Kuni no Angie - Kyoukai no Mesu Dorei-tachi, Dark Seraphim, De.FaNa, Desire - Haitoku no Rasen,
  Doki Doki Disk CD-ban Dai-1-kan: Club D.O. Jimukyoku, Doki Doki Disk CD-ban: Club D.O. Vol. 2,
  Doki Doki Disk CD-ban: Club D.O. Vol. 3, Doki Doki Disk CD-ban: Club D.O. Vol. 4-5, El-Hazard - The Magnificent World, GalPani II,
  Game CD GA-ME-GA, Gokichi-kun Series - Igo Kinenban CD, Guardian Recall - Shugojuu Shoukan, Hana no Kioku, Hiiragizaka no Kyuukan,
  Jinmon Yuugi, LOGiN Disk & Book - RPG Tsukuuru Dante98 II (1996-07-02), Lesser Mern - Special Director's Edition, Love Escalator,
  Menzoberranzan - Yami no Monshou, Mugen Houyou, Mujintou Monogatari, Necronomicon, Oh! Kitsune-sama,
  Only You - Seikimatsu no Juliet-tachi, PC-9821Xa12C8 System Software, PGA Tour Golf III, PILcaSEX, Revival Xanadu,
  Ruriiro no Yuki, Sangokushi V, Sayonara no Mukougawa, Tamago Ryouri, The Legend of Heroes III - Shiroki Majo Renewal,
  The Legend of Kyrandia, The Original Pictures of Ryouki no Ori, Toushin Toshi II - Soshite, Sorekara..., Tuned Heart,
  Viper CTR - Asuka, Virtuacall 2, Watashi, Yumemizaka & Collections, Yuu Disk Special - CD-ROM Bishoujo Collection [r09]
svi318_cart: Oh, Postrelease [Dirk Best]

Nuevo software list additions que no funcionan
-----------------------------------
dc:
  De La Jet Set Radio (Jpn), Espion-Age-Nts: Industrial Agents for Active Espionage (Jpn), Ikaruga (Jpn), Illbleed (USA),
  Imperial no Taka: Fighter of Zero (Jpn), Incoming (Euro), Incoming (Euro, Prototype 19990906), Incoming (USA),
  Incoming: Jinrui Saisyuu Kessen (Jpn), Industrial Spy: Operation Espionage (USA), Iron Aces (Euro), Iron Aces (USA), Izumo (Jpn),
  Jeremy McGrath Supercross 2000 (Euro), Jeremy McGrath Supercross 2000 (USA), Jet Grind Radio (USA),
  Jet Grind Radio (USA, Prototype 20001002), Jet Set Radio (Euro), Jet Set Radio (Euro, Prototype 20001003),
  Jikkyou Powerful Pro Yakyuu - Dreamcast Edition (Jpn), Jimmy White's 2: Cueball (Euro), Jinsei Game for Dreamcast (Jpn),
  Jissen Pachi-Slot Hisshouhou! @ VP@CHI: Kongdom - Shokai Genteiban (Jpn), Jojo no Kimyou na Bouken: Mirai e no Isan (Jpn),
  Jojo no Kimyou na Bouken: Mirai e no Isan for Matching Service (Jpn), Jojo's Bizarre Adventure (Euro),
  Jojo's Bizarre Adventure (USA), July (Jpn), July (Jpn, Rev. 1) [FakeShemp]
ibm5170_cdrom:
  Freddi Fisk och fallet med de försvunna sjögräsfröna (Sweden) [FakeShemp]
  Who Shot Johnny Rock (Italy) [arena80.it]
leapster:
  A La Conquete Des Nombres - Un Jeu D'Arcade Éducatif! (Fra), Adibou - A La Recherche De Robitoc (Fra),
  Bob Leponge - Heros D'un Jour (Fra), Cars (Fra), Dis Pourquoi Kirikou (Fra), Disney Princesse - La Magie D'Apprendre (Fra),
  Dora L' Exploratrice - Au Secours Des Animaux (Fra), Dora L' Exploratrice - Le Pont Casse (Fra),
  La Riviere Des Lapins + L'Atelier De Peinture (Fra), Lapin Malin - Danse Avec Les Mots (Fra),
  Oui-Oui - Aventures Au Pays Des Jouets (Fra), Perrito Club - ¡Adopta Un Nuevo Amiguito Y Aprende! (Spa), Ratatouille (Fra),
  Scooby-Doo! - Et Les Nombres Fous! (Fra), Spider-Man - L'Affaire Des Mots Mysteres (Fra) [TeamEurope, ClawGrip, Connie]
pc98_cd:
  Angel, DOR Best Selection Gekan, DOR Best Selection Joukan, Dies Irae, Elm Knight - A Living Body Armor,
  Epson PC Series Driver Kit for Windows 95, Henshin Ring, Hyoui Tengoku, Manji PSYyuuki,
  Ms. Detective File #2 - Sugata-naki Irainin, NEC Driver Kit for Windows 95,
  Psychic Detective Series Vol. 1 - Invitation - Kage kara no Shoutaijou, Psychic Detective Series Vol. 2 - Memories,
  Psychic Detective Series Vol. 3 - Aya, Schwarzschild EX - Tessa no Seigun, Sensual Angels, Tanjou - Debut,
  Vastness - Kuukyo no Ikenie-tachi, Venus & Mug-R, Windows 2000 Professional + Server (MSDN), Windows 95 (OSR2, v4.00.950 B),
  Windows 95 Upgrade for Epson PC Series (OSR1, v4.00.950a), Windows 98 (Upgrade), Windows 98 Second Edition [r09]

Pagina oficial:
http://www.mamedev.org/

Descarga de la versión 32 bits:
http://www.mamedev.org/downloader.php?file=mame0197/mame0197b.exe

Descarga de la versión 64 bits:
http://www.mamedev.org/downloader.php?file=mame0197/mame0197b_64bit.exe

Stacked with Daniel Negreanu ULUS-10101 PSP CWCHEAT

Este es el código creado de Stacked with Daniel Negreanu en formato cwcheat, que podéis usar en PPSSPP se añadirá en un futuro pack  que podrèis encontrar en la página de Psx Datacenter, mientras podéis usarlo editando la ini ULUS-10101 que esta en el pack.

_S ULUS-10101
_G Stacked with Daniel Negreanu
_C0 Max Money
_L 0x20472F00 0x000FFFFF3

Descarga del pack gracias a psx datacenter:
http://psxdatacenter.com/psp/downloads/PPSSPP%20CWCheats%20Pack%20v.2.0%20(23-01-2018).zip

Si queréis contribuir y agradecer el trabajo en la página podeís hacerlo en Patreon:
https://www.patreon.com/psxdatacenter

WinUAE 4.0.0 Beta 5

Nueva versión beta del mejor emulador que hay del ordenador Commodore Amiga, permite usar todos los distintos modelos de Commodore desde el Amiga 500 , 1200C CDTV, CD32 y con muchos modos gráficos usando dx,opengl, permitiendo que los juegos ocupen toda la pantalla sin ningún borde,lectura de los cd en cdtv y cd32 mucho mas rápida que en la consola original, uso de savetates y muchas otras opciones.

Cambios:

- Single scan line off by one fix in lagless vsync, frames+ mode now works correctly without static
horizontal lines.
- Single slice lagless vsync had blank display (b4)
- Automatic scaling and some other scaling modes had very strange corrupted display in lagless vsync mode. Some small tearing is still possible if scaling is large enough.
- END+F9 lagless vsync debug mode now also adds small flickering markers that show where Amiga-side slices are positioned (Optimally they should be in the middle of large color bars). Switching screen modes does not anymore automatically disable debug colors.
- Reduced amount of data copied in lagless vsync if null filter or d3d shader is enabled.
- Overlay leds (b2) are now also supported in D3D9 mode.
- BPLCON1 delay logic fix when single scanline had at least one odd plane delay not equaling even plane delay and then one or more odd == even delays. (Very rare situation)
- Debugger fa command didn't find anything.
- Disassembler crashed if it disassembled FMOVECR instruction and statefile was loaded without enabled FPU.
- Switching from non-cycle exact to cycle exact mode stopped interrupts if only single INTENA interrupt was enabled.
- Moved CDTV SRAM from Advanced chipset to Expansions and added size selection.

Lagless vsync is now mostly complete. Tweaking to do, depending on feedback.



Página oficial:
http://www.winuae.net/

Versión beta en los foros de English Amiga board
http://eab.abime.net/showthread.php?t=91755

Descarga de la versión beta 32 bits:
http://www.winuae.net/files/b/winuae_4000b5.7z

Descarga de la versión beta 64 bits:
http://www.winuae.net/files/b/winuae64_4000b5.7z

Descarga de los [1.5.1+ Direct3D Pixel Shader filters]
http://download.abime.net/winuae/stuff/filtershaders.zip

martes, 24 de abril de 2018

Spongebob SquarePants - The Yellow Avenger ULES-00280 PSP CWCHEAT

Este es el código creado de Spongebob SquarePants - The Yellow Avenger en formato cwcheat, que podéis usar en PPSSPP se añadirá en un futuro pack  que podreís encontrar en la página de Psx Datacenter, mientras podéis usarlo editando la ini ULES-00280 que esta en el pack.


_S ULES-00280
_G Spongebob SquarePants - The Yellow Avenger
_C0 Infinite Health
_L 0x217B7840 0x00000003

Descarga del pack gracias a psx datacenter:
http://psxdatacenter.com/psp/downloads/PPSSPP%20CWCheats%20Pack%20v.2.0%20(23-01-2018).zip

Si queréis contribuir y agradecer el trabajo en la página podeís hacerlo en Patreon:
https://www.patreon.com/psxdatacenter

Nayuta no Kiseki PSP traducido al inglés

Se ha traducido completamente al inglés por Flame el juego Nayuta no Kiseki que pertenece a la serie de The Legend of Heroes, es un  action RPG que fue publicado por Falcom en Japón el 26 de Julio de 2012.

Para usarlo podeis parchear el bin usando xdelta



Pagina de la traducción:
http://www.romhacking.net/translations/3560/

Descarga del parche:
http://www.romhacking.net/download/translations/3560/

lunes, 23 de abril de 2018

Countdown Vampires SLUS-00898 PSX traducido al español

Se ha traducido completamente al español por Mr.Nobody el juego Countdown Vampires, es un Survival Horror que fue publicado por Bandai en Japón el 22 de Diciembre de 1999.

Para usarlo parchear el bin o img o usarlo en epsxe directamente poniendo el parche en la carpeta patches y renombrar el ppf a SLUS_008.98 y SLUS_011.99 ya que se ha usado la versión de USA



Pagina de la traducción:
http://www.romhacking.net/translations/3559/

Descarga del parche:
https://mega.nz/#!6aASjRiC!0UhAjprgkm2f__mpdw_fu9JjgTfmouweaAVqCqK0I4A

PSX Datacenter entrada:
http://psxdatacenter.com/games/U/C/SLUS-00898.html

Spider-Man - Web of Shadows ULES-01174 PSP CWCHEAT

Este es el código creado de Spider-Man - Web of Shadows en formato cwcheat, que podéis usar en PPSSPP se añadirá en un futuro pack  que podreís encontrar en la página de Psx Datacenter, mientras podéis usarlo editando la ini ULES-01174 que esta en el pack.


_S ULES-01174
_G Spider-Man - Web of Shadows
_C0 Infinite Health Spanish Level 1.1
_L 0x21450788 0x447A0000

Descarga del pack gracias a psx datacenter:
http://psxdatacenter.com/psp/downloads/PPSSPP%20CWCheats%20Pack%20v.2.0%20(23-01-2018).zip

Si queréis contribuir y agradecer el trabajo en la página podeís hacerlo en Patreon:
https://www.patreon.com/psxdatacenter

WinUAE 4.0.0 Beta 4

Nueva versión beta del mejor emulador que hay del ordenador Commodore Amiga, permite usar todos los distintos modelos de Commodore desde el Amiga 500 , 1200C CDTV, CD32 y con muchos modos gráficos usando dx,opengl, permitiendo que los juegos ocupen toda la pantalla sin ningún borde,lectura de los cd en cdtv y cd32 mucho mas rápida que en la consola original, uso de savetates y muchas otras opciones.

Cambios:

- Show only every 10th frame in D3D11 warp mode. For some reason Present() blocks if rate is higher than current max monitor refresh rate, not even DXGI_PRESENT_ALLOW_TEARING or DXGI_PRESENT_DO_NOT_WAIT help.
- Normal windowed D3D11 vsync mode should work correctly again.
- Default WASAPI audio device now follows Windows default audio device if default gets changed and emulation is already running.
- Renamed new low latency vsync to official "Lagless VSYNC (Beamraced)".
- Flip first slice early, before vblank (Early flip won't cause tearing as long as it happens during last slice). This should fix tearing in topmost slice when flip gets delayed (which for some unknown reason seems to regularly happen if flipping is done during vblank). This change makes last debug color bar shorter which is normal.
- Use NtDelayExecution and ZwSetTimerResolution (if available) for sub 1ms delays in non-fastest possible CPU low latency vsync modes.
- Replaced FastLane ROM with full 32k dump.
- Emulated (partially) C-Ltd Kronos.
- Removed CDTV SCSI from Advanced Chipset. It is optional hardware module and should be only in Expansion panel. Old CDTV SCSI configured config files are still supported but this and future versions won't write old CDTV SCSI config file entry to config file anymore.

C-Ltd Kronos:
- 5380 based SCSI controller with buffer RAM.
- Boot ROM added ("CLtd RomBoot 3.4, Copyright 1989, Wayne E. Miller")
- Boot ROM is only small driver loader from drive's custom partition table.
- SCSI settings are stored in 256 bit 93C06 serial EEPROM. EEPROM is emulated but data is static (boot enabled, SCSI ID=7)
- Install disk is MIA: Emulation is not yet complete, for example buffer RAM/fake DMA is not emulated.

Lagless VSync still does not support autoscale or other scaling options. Amiga overscan display height must still match (mostly) monitor height.

VariableSpeedLowRes in the zone can be used for tearing testing.



Página oficial:
http://www.winuae.net/

Versión beta en los foros de English Amiga board
http://eab.abime.net/showthread.php?t=91755

Descarga de la versión beta 32 bits:
http://www.winuae.net/files/b/winuae_4000b4.7z

Descarga de la versión beta 64 bits:
http://www.winuae.net/files/b/winuae64_4000b4.7z

Descarga de los [1.5.1+ Direct3D Pixel Shader filters]
http://download.abime.net/winuae/stuff/filtershaders.zip

domingo, 22 de abril de 2018

Spectral vs Generation ULES-00757 PSP CWCHEAT

Este es el código creado de Spectral vs Generation en formato cwcheat, que podéis usar en PPSSPP
se añadirá en un futuro pack  que podrèis encontrar en la página de Psx Datacenter, mientras podéis
usarlo editando la ini ULES-00757 que esta en el pack.

_S ULES-00757
_G Spectral vs Generation
_C0 Infinite Health P1
_L 0x106C75A8 0x000001F4
_L 0x106C75AA 0x000001F4

Descarga del pack gracias a psx datacenter:
http://psxdatacenter.com/psp/downloads/PPSSPP%20CWCheats%20Pack%20v.2.0%20(23-01-2018).zip

Si queréis contribuir y agradecer el trabajo en la página podeís hacerlo en Patreon:
https://www.patreon.com/psxdatacenter

YabaSanshiro v1.7.0

Nueva versión final de este emulador de Sega Saturn antes conocido como UoYabause creado por Devmiyax y que aunque no es mejor que el Ssf si ha progresado mucho sobre todo en los juegos 3d que se ven muy filtrados.

Cambios:
- Athlete Kings: Fixed a black screen problem.
- Batsugun: correction of a graphic problem in the game
- Contra - Legacy Of War: Fixed a transparency problem on the menu.
- Doukoku Soshite: The message window was not displayed.
- Kidou Senkan Nadesico - Yappari Saigo Ha Ai Ga Katsu - correction of a problem of missing characters.
- SeaBass Fishing 2: Fixed a problem with the fisherman and the missing background.
- Scorcher: correction of a regression that always returned to the RBG1 mode.
- Thunder Force V: FPS drop correction.
- Thunder Force V: correction of the insertion of the RGB line color.
- World Advancer Daisenryaku - Sakusen File: Fixed a graphical problem on the introductory video.
- Windows Port: Modernization of the default settings.
- Added sprite counter.
- Improved debug output.
- Fixed a regression with slow RBG0 mode
- Remove the GL_MAP_UNSYNCHRONISED_BIT function for the texture buffer.
- Reverses the function GL_MAP_INVALIDATE_BUFFER_BIT following a regression on the Mali devices.
- Translation of a new string: SCSP Sync count per a frame (1 - 255) | SCSP synchro counter per image (1-255).

Página oficial:
https://github.com/devmiyax/yabause

Descarga:
http://www.uoyabause.org//apks/YabaSanshiro-1.7.0-win32.zip


PCem v14

Es un programa que permite emular vatios tipos de ordenadores y que en ellos permite ejecutar hasta
windows 95 y 98 (Con aceleración gráfica emula la 3dfx), es una buena opción para poder ejecutar todos esos juegos que no funcionan en vmware o virtualbox ya que necesitan un mejor soporte de windows 95 o 98 o cualquiera de los que en esos sistemas necesitaba el uso de una tarjeta gráfica como 3dfx o aceleración por hardware que no soportan ni vmware ni virtualbox.

Llega a emular hasta windows me e incluso xp.

Con el se puede emular hasta una sounblaster awe 32 que era de lo mejor en esa época y una 3dfx Voodoo 2

Cambios:

– New machines added – Compaq Portable Plus, Compaq Portable II, Elonex PC-425X, IBM PS/2 Model 70 (types

3 & 4), Intel Advanced/ZP, NCR PC4i, Packard Bell Legend 300SX, Packard Bell PB520R, Packard Bell PB570,

Thomson TO16 PC, Toshiba T1000, Toshiba T1200, Xi8088
– New graphics cards added – ATI Korean VGA, Cirrus Logic CL-GD5429, Cirrus Logic CL-GD5430, Cirrus Logic

CL-GD5435, OAK OTI-037, Trident TGUI9400CXi
– New network adapters added – Realtek RTL8029AS
– Iomega Zip drive emulation
– Added option for default video timing
– Added dynamic low-pass filter for SB16/AWE32 DSP playback
– Can select external video card on some systems with built-in video
– Can use IDE hard drives up to 127 GB
– Can now use 7 SCSI devices
– Implemented CMPXCHG8B on Winchip. Can now boot Windows XP on Winchip processors
– CD-ROM emulation on OS X
– Tweaks to Pentium and 6×86 timing
– Numerous bug fixes

Paágina oficial:
http://pcem-emulator.co.uk/

Descarga la versión windows aqui:
http://pcem-emulator.co.uk/files/PCemV14Win.zip

Linux:
http://pcem-emulator.co.uk/files/PCemV14Linux.tar.gz




sábado, 21 de abril de 2018

Spectral Souls - Resurrection of the Ethereal Empire ULUS-10076 PSP CWCHEAT ULUS-10076 PSP CWCHEAT

Estos son los códigos creados de Spectral Souls - Resurrection of the Ethereal Empire en formato cwcheat, que podéis usar en PPSSPP se añadirá en un futuro pack  que podrèis encontrar en la página de Psx Datacenter, mientras podéis usarlo editando la ini ULUS-10076 que esta en el pack.

_S ULUS-10076
_G Spectral Souls - Resurrection of the Ethereal Empire
_C0 Naiz Infinite Health
_L 0x006CACA8 0x000003E7
_L 0x006CACC0 0x000003E7
_C0 Naiz Infinite AP
_L 0x0092F008 0x00000063
_L 0x0092F014 0x00000063

Descarga del pack gracias a psx datacenter:
http://psxdatacenter.com/psp/downloads/PPSSPP%20CWCheats%20Pack%20v.2.0%20(23-01-2018).zip

Si queréis contribuir y agradecer el trabajo en la página podeís hacerlo en Patreon:
https://www.patreon.com/psxdatacenter

viernes, 20 de abril de 2018

PSX Datacenter Actualización 21-Abril-2018

Nueva actualización semanal de la página de PSX Datacenter añadiendo en esta ocasión nuevas entradas de juegos de PSX y actualizando muchas otras como Kids Station - Hello Kitty no Uchi Nioi Deyo, Kids Station - Plarail - Tetsudou Monoshiri Hyakka, Arc the Lad 2, Pro Pinball - Fantastic Journey, Pro yakyuu Nettou Puzzle Stadium, Project V6, Project Overkill o Project Horned Owl con nuevo contenido como portadas en alta resolución, información, nuevos trucos, publicidades y muchos otros cambios.

Añadidas las siguientes entradas a la PSX Datacenter:

NTSC-J:
Kids Station - Hello Kitty no Uchi Nioi Deyo [SLPS-03448] (J)
Kids Station - Hello Kitty no Uchi Nioi Deyo [Kids Station Controller Set] [SLPS-03447] (J)
Kids Station - Plarail - Tetsudou Monoshiri Hyakka [SLPM-87167] (J)
Kids Station - Plarail - Tetsudou Monoshiri Hyakka [Kids Station Controller Set] [SLPM-87166] (J)

ACTUALIZADAS:
Arc the Lad 2 [SCPS-10026] (J)
Arc the Lad 2 [PlayStation the Best] [SCPS-91071] (J)
Arc the Lad 2 [PSOne Books] [SCPS-91310] (J)
Horned Owl [SCPS-10016] (J)
Horned Owl [Limited Edition with Light Gun] [SCPS-10017] (J)
Pro Pinball - Fantastic Journey [SLUS-01261] (E)
Pro Pinball - Fantastic Journey [SLES-02466] (E)(F)(G)(S)
Pro Wrestling Sengokuden [SLPS-00881] (J)
Pro yakyuu Nettou Puzzle Stadium [SLPS-01371] (J)
Pro Yakyuu Simulation Dugout '99 [SLPS-02333] (J)
Project Gaiaray [SLPS-01013] (J)
Project Horned Owl [SCUS-94408] (E)
Project Overkill [SLUS-00045] (E)
Project Overkill [SLES-00500] (E)
Project V6 [SLPS-01260] (J)

MANUAL:
Firo & Klawd (Multi-7) (E)(F)(G)(I)(S)(Du)(Sw) [SLES-00094]
Manual escaneado por Diegorbb93 y editados y creados en cbr por gladiator



Si queréis contribuir y agradecer el trabajo en la página podeís hacerlo en Patreon:
https://www.patreon.com/psxdatacenter

Podéis consultarlas en:
http://www.psxdatacenter.com/
o
http://psxdatacenter.com/

Soul Eater - Battle Resonance ソウルイーター バトルレゾナンス ULJS-00176 PSP CWCHEAT

Este es el código creado de Soul Eater - Battle Resonance en formato cwcheat, que podéis usar en PPSSPP se añadirá en un futuro pack  que podrèis encontrar en la página de Psx Datacenter, mientras podéis usarlo editando la ini ULJS-00176 que esta en el pack.

_S ULJS-00176
_G Soul Eater - Battle Resonance
_C0 Infinite Health
_L 0x2173967E 0x0000444D

Maybe don't work if you restart the fight

Descarga del pack gracias a psx datacenter:
http://psxdatacenter.com/psp/downloads/PPSSPP%20CWCheats%20Pack%20v.2.0%20(23-01-2018).zip

Si queréis contribuir y agradecer el trabajo en la página podeís hacerlo en Patreon:
https://www.patreon.com/psxdatacenter

jueves, 19 de abril de 2018

Snoopy vs. The Red Baron ULUS-10189 PSP CWCHEAT

Estos son los códigos creados de Snoopy vs. The Red Baron para el idioma español en formato cwcheat, que podéis usar en PPSSPP se añadirá en un futuro pack  que podrèis encontrar en la página de Psx Datacenter, mientras podéis usarlo editando la ini ULUS-10189 que esta en el pack.

_S ULUS-10189
_G Snoopy vs. The Red Baron
_C0 Max Cash
_L 0x0017CA88 0x0098967F
_C0 Infinite Health Level 1-1
_L 0x2047627C 0x00000064
_C0 Infinite Turbo Level 1-1
_L 0x204776BC 0x42C80000
_C0 Infinite Missiles Level 1-1
_L 0x20477234 0x41000000

Descarga del pack gracias a psx datacenter:
http://psxdatacenter.com/psp/downloads/PPSSPP%20CWCheats%20Pack%20v.2.0%20(23-01-2018).zip

Si queréis contribuir y agradecer el trabajo en la página podeís hacerlo en Patreon:
https://www.patreon.com/psxdatacenter

WinUAE 4.0.0 Beta 3

Nueva versión beta del mejor emulador que hay del ordenador Commodore Amiga, permite usar todos los distintos modelos de Commodore desde el Amiga 500 , 1200C CDTV, CD32 y con muchos modos gráficos usando dx,opengl, permitiendo que los juegos ocupen toda la pantalla sin ningún borde,lectura de los cd en cdtv y cd32 mucho mas rápida que en la consola original, uso de savetates y muchas otras opciones.

Cambios:

– New low latency vsync should now work under Windows XP, D3D9 only.
– Added ICD AdSCSI ROM with icddisk.device v33.0 (unknown ROM version, most likely v2.0 or v2.1) and v34.0 (v2.2 ROM version)
– Added MacroSystem DraCo v1.3 Boot ROM. Set it as extended ROM, A3000 KS 3.1 as normal ROM. (Boots and hangs like Casablanca)
– Fixed MOVE16 debugger disassembly.
– Fixed HDF/directory harddrive unit number conflict (if directory was between HDFs in harddrives list) introduced in b1.
– Fixed randomly occurring timing issue. Reported refresh rate suddenly increased and it looked like warp mode was activated.
– Full-window mode is now supported in virtual multi monitor mode. Native mode window opens on selected monitor, next virtual monitor opens on following real monitor and so on (or on top of existing window if not enough real monitors)



Página oficial:
http://www.winuae.net/

Versión beta en los foros de English Amiga board
http://eab.abime.net/showthread.php?t=91755

Descarga de la versión beta 32 bits:
http://www.winuae.net/files/b/winuae_4000b3.7z

Descarga de la versión beta 64 bits:
http://www.winuae.net/files/b/winuae64_4000b3.7z

Descarga de los [1.5.1+ Direct3D Pixel Shader filters:
http://download.abime.net/winuae/stuff/filtershaders.zip