Cambios:
Lagless Vsync:
Previous discussion: http://eab.abime.net/showthread.php?t=88777&page=8
Implemented lagless vsync mode (https://www.blurbusters.com/blur-bus...or-developers/)
Replaces old low latency vsync mode.
What does it do? It reduces input latency from usual 20ms-40ms+ to less than 5ms! (or even less)
Current limitations:
- Does not support black frame insertion or frame doubling = use only standard 50Hz or 60Hz modes. (or up to 85Hz or so )
- Native mode only. Cycle-exact/approximate/fastest possible/JIT supported.
- Direct3D 9 and 11 only.
- Fullscreen only.
- Amiga display to monitor position mapping must be border to border vertically (or close enough) or you may see tearing lines.
- Does not gain anything from G-Sync.
Current features:
- Input is read after each slice.
- Default is 4 slices (adjustable in GUI) which makes max input latency about 6ms. (Assuming quality "gaming grade" USB input devices that use <=1ms USB rate.)
- Because output is shader based, outputting each slice requires full render pass each time. It technically means same as rendering screen 4 times the frame rate. (for example 50Hz output requires rendering 200 frames) -> don't enable any extra shaders unless you have powerful GPU. Most likely requires GPU with on-board RAM (discrete GPU) because this mode increases VRAM bandwidth requirements heavily. Or reduce resolution.
- END+F9 toggles debug colors when in low latency vsync mode (In normal modes END+F9 changes screens). When debug colors are disabled, useless screen clearing before each slice rendering is also disabled.
--
Multi virtual Amiga monitor support:
Enables multiple virtual Amiga monitors. Amiga monitor = single WinUAE window.
Default mode is unchanged, highest priority Amiga display output appear in single WinUAE window, switches automatically or manually (END+F9).
Optionally any video port display adapter or any RTG board can be disconnected from default monitor and connected to other monitor. (Monitor 1 to 4 select box in GUI, 1 = default). Only one signal source can be connected to non-default monitors. Only default monitor support on the fly switching/END+F9 manual switching.
Native (chipset) video output is always connected to first (default) monitor.
Each active monitor (WinUAE window) content is refreshed in real-time.
For example x86 VGA can be now visible at the same time with WB.
Limitations and other information:
- Windowed mode only (later full-window with single virtual monitor to physical monitor mapping)
- Fullscreen is not supported and won't be supported.
- Direct 3D 9/11 mode only. DirectDraw won't be supported.
- GUI options adjusts all monitors. If native/video port: native filter and all other native related settings are in use for all windows in native/video port mode, if RTG: GUI RTG settings are used for all monitors in RTG mode.
- Non-default monitors are always opened next to default monitor. Positions are not stored.
- It does not matter which window has focus/captured mouse. All windows listen for input normally.
- Non-default windows don't have status bar or OSD and only have name of monitor in title bar.
- Video port device's window opens immediately at startup, RTG board's window open when board's output is enabled with valid display configuration for the first time.
Página oficial:
http://www.winuae.net/
Versión beta en los foros de English Amiga board
http://eab.abime.net/showthread.php?t=91755
Descarga de la versión beta 32 bits:
http://www.winuae.net/files/b/winuae_4000b1.7z
Descarga de la versión beta 64 bits:
http://www.winuae.net/files/b/winuae64_4000b1.7z
Descarga de los [1.5.1+ Direct3D Pixel Shader filters:
http://download.abime.net/winuae/stuff/filtershaders.zip
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