miércoles, 29 de junio de 2016

MAME 0.175

Nueva versión del Mame final como cada ulltimo miercoles del mes, que desde hace varias versiones incluye el Mess en el mismo programa. Es un emulador de maquinas arade creado por Nicola Salmoria y el Mess lo que hace es emular emuladores y consolas  como Spectrum, Commodore 64 y muchas mas.

CAMBIOS:
MAMETesters FALLOS ARREGLADOS
----------------------
----------------------
- 06244: [Speed] (namconb1.c) machbrkr, outfxies: Degraded performance speed (Osso)
- 06241: [Crash/Freeze] Most sets in neodriv.hxx: cheats enabled cause MAME to crash (cuavas)
- 06235: [Graphics] (pacman.c) pacman: X and Y flip bits are ignored when sprite is rendered at top of screen due to vertical wrapping (Robbbert)
- 06234: [DIP/Input] (nbmj9195.c) mscoutm, imekura, mjegolf: Incorrect inputs in some mahjong games (Tourniquet)
- 03321: [DIP/Input] (mario.c) mario: Dip switch titles for bonus life don't match gameplay (anikom15)
- 06225: [Crash/Freeze] (midtunit.c) mk, mk2: Game doesn't start - crash while loading (cuavas)
- 06196: [Interface] Window mode, can't set window size anymore (bradhugh)
- 06222: [Graphics] Artwork + HLSL + Vector Game = Cropped Screen and Wrong Screen Position (Jezze)
- 06195: [Crash/Freeze] -video BGFX is crashing after selecting 'Select New Machine' and launching another machine (Ryan Holtz)
- 06223: [Crash/Freeze] (ataxx.c) All sets in ataxx.cpp: Fatal error: Missing some required objects, unable to proceed (Tafoid)
- 06221: [Interface] PLUGINS: pluginspath option not fully recognized (crazyc)
- 06236: [Misc.] (ptcsol.c) sol20: SVT format file names problem! (Robbbert)
- 05783: [Misc.] (ptcsol.c) sol20: SVT format differs from Solace emu! (Robbbert)
- 06215: [Misc.] (sorcerer.c) sorcererd: Refuse to load some cpm programs! (Robbbert)

CAMBIOS EN EL CODIGO
--------------
-Further improvements to the Patinho Feio driver & CPU [Felipe Sanches]

-atarigen: Remove the slapstic direct update handler, which hasn't been necessary since direct access has been enhanced to work correctly on handlers, years ago [O. Galibert]

-sloop: Direct update handler unneeded too [O. Galibert]

-esb: Direct update for slapstic gone too [O. Galibert]

-gameboy: Improved support for M161 and MMM01 mappers. [Tauwasser]

-n64dd: Change N64DD to use harddisk device instead of quikload device.
 Updated checksum for Randnet disk, previous conversion was faulty. [Happy]

-West Story improvements: the NMI story [AJR]
 * Thoroughly reworked weststry memory map based on M68000 code
 * FG tilemap scrolling implemented for weststry
 * Sound hooked up, but doesn't fully work (YM3812 stops sending IRQs)
 * Various things documented in other bloodbro.cpp games

-Added color proms to Ozma Wars. [MASH]

-Merged ataxx.cpp into leland.cpp as they had a completely shared main  header file (leland.h).  [Tafoid]

-ui refactoring [Vas Crabb]
 * Make ARRAY_LENGTH cause a compile error if used with a pointer/vector
 * move menu classes into ::ui namesapce and reduce scope of many symbols
 * Clean up text input code, move common operations to inline templates
 * Fix numerous one-byte buffer overruns
 * Don't flat-out ignore input beyond the C1 hole
 * Fix decoding of SDL text input

-Added highly experimental SHARC recompiler (disabled by default) [Ville Linde]

-psx.xml: Added more information and small fixes to Japanese discs. [Fabio Priuli]

-Tetris + Cherry Master (+K, Canada Version, encrypted) hidden switch documentation... [Ioannis Bampoulas]

-Merit Match Games driver: [Roberto Fresca]
 * Added technical notes and corrected CRT 810 layout + old notes.
 * Some cleanup for coding standards, and fixed Coinage DIP switches.

-Magic Fly driver: Refactored PCB layout and pinout with new findings and PCB trace. Also added some technical notes [Roberto Fresca].

-Major Poker: [Roberto Fresca]
 * Added missing G2 gal16v8d.
 * Added missing PLDs, plus technical notes.

-Royal Card (Austrian, set 8): [Roberto Fresca]
 * Added mirrored VRAM to $4000/$5000.
 * Worked and added a default NVRAM. The game now is working properly.

-Buena Suerte: Completed the Protel PCB set. Rearranged the graphics ROMs to get accurate gfx banks. Discrete sound needs to be traced. Game is working properly. [Roberto Fresca]

-Buena Suerte (Protel PCB): Added technical notes and a WIP edge connector and mech counters pinout. [Roberto Fresca, Gaby]

-Flaming 7: [Roberto Fresca]
 * Added new technical notes.
 * Flaming 7: Decrypted the graphics ROMs & fixed the gfxdecode. Bipolar PROM decode is still wrong.
 * Graphics Bank 1 is color-accurate. Added some technical notes about the missing extra layer for bonus graphics with the related VRAM used range
 * Dedicated inputs + DIP switch bank #1.
 * DIP switches bank #2: bonus pay & internal progressive.
 * DIP switches bank #3: Maximum Bet, Coin-In Timeout, Denomination and Progressive Sign.
 * DIP switches bank #2: Notes about Bonus Pay...
 * DIP switches bank #3: Added Progressive Sign notes...
 * Added a DIP switches table ASCII layout...
 * Added Pay Table Diagram...
 * Added Pinout Diagram...
 * Documented the Cyberdyne Printer Harness circuitry.
 * Fixed the bipolar PROM load. Also improved both graphics banks colors. Colors now are close, but still imperfect.

-Flaming 7 (Taiwanese): Splitted a new machine driver, and added proper gfxdecode. Improved the GFX bank #2. Still needs work... [Roberto Fresca]

-Flaming 7 (W-4 hardware): [Roberto Fresca]
 * Added hand made electronic serial DS2401 dump, as a start of electronic serial number support. Added technical notes.
 * Added electronic serial DS2401 device. Still remaining the connection and read routines.
 * Connected the electronic serial DS2401 device to the proper PPI8255 (PC6) line.

-Flaming 7 (W-4 hardware): correct DS2401 hookup and reverse-engineer protection to get required serial number [Vas Crabb]

-Commodore PET Joysticks and Sound Device [Ken White]

-sun2: Preliminary MMU implementation, still has issues. [R. Belmont]

-sun2: MMU fixes, both VME and Multibus variants now POST and show something. [R. Belmont]

-gbcolor.xml: Documented more Game Boy Color PCBs, based on no-intro pictures [Fabio Priuli]

-vboy.xml: Documented a few Virtual Boy PCBs, based on no-intro pictures [Fabio Priuli]

-Ignore cylinders, heads and sectors from identify device data, based on the ATA 5 specification. [smf]

-Added CHS and LBA limits when the chd doesn't contain identify device data [smf]

-Fix NeoGeo CD P2 inputs [fuzzbop]

-Update rainbow.cpp [Bavarese]

-Added comlist and commit commands to debugger. comlist prints available comments in debugger console, commit will do a bulk comadd and comsave operation. [Angelo Salese]

-Don't use AM_MASK on ram, you end up with an incorrect allocation size [O. Galibert]

-rainbow: led polarity [Baverese]

-sun2: fixed more MMU issues, added serial ports. [R. Belmont]

-Fix TGP parser crashing in Model 1 [SailorSat]

-Fixed network output to include all data [headkaze]

-naomi docs: 'Samba de Amigo Rev.A' cartridge contents identical to already dumped Rev.B [f205v, ShouTime]

-lk201: fix 6805 clock to verified value [Lord Nightmare]

-sun3 updates: [R. Belmont]
 * Split sun3 and sun3x archiectures, they're different enough
 * Sun3 MMU and unique hardware implemented, all models now POST  including 3/2xx [R. Belmont]

-sun4 updates: [R. Belmont]
* Preliminary implementation of sun4c MMU and related hardware.

-gba.xml: documented some more Game Boy Advance PCBs. [Fabio Priuli]

-gba.cpp: several improvements [Fabio Priuli]
 * Implemented emulation of the  "General Purpose I/O" port (GPIO) of GBA.
 * Hooked up S-3511 RTC emulation through the GPIO port. This allows to avoid the "Internal battery has run dry [...] clock-based events will no longer occur" messages in Pokémon Emerald / Ruby / Sapphire. This also promotes Sennen Kazoku to working state.
 * Hooked up Boktai Light Sensor emulation through the GPIO port. This allows to avoid the "Solar Sensor is broken" message in Boktai / Bokura no Taiyou, which is now playable and to recharge your
weapons in all three games of the series. Light level has to be chosen via the "Machine Configuration" menu, until we get some kind of camera input.
 * Hooked up Warioware Twist Gyroscope emulation through the GPIO port. This allows to play the minigames, even if in some case the input sensibility might need a few tweaks.
 * Hooked up Warioware Twist & Drill Dozer Rumble emulation through the GPIO port. MAME will now output a "Rumble" output bit (0 for Rumble=OFF and 1 for Rumble=ON) whenever the games try to access the Rumble component… third party applications can now listen to the output and redirect it to some hardware that can "rumble" in sync with the gameplay.

-gba.cpp: implemented emulation of the Tilt sensor used by Yoshi’s Universal Gravitation / Yoshi Topsy-Turvy / Yoshi no Banyuuinryoku (and by Koro Koro Puzzle). Note that the calibration can seem a bit  tricky at first, because the emulated screen does not turn as the GBA would... In order to properly calibrate the sensor, just keep pressed right for a few seconds when requested to calibrate right inclination  (first calibration screen in Yoshi Universal Gravitation) so to get the full right range; then keep pressed for left for a few seconds when requested to calibrate left inclination (second calibration screen in Yoshi Universal Gravitation) so to get the full left range. [Fabio Priuli]

-gb.cpp: Added Rumble emulation to the MBC-5 Game Boy Color games which supported it. MAME will now output a "Rumble" output bit (0 for Rumble=OFF and 1 for Rumble=ON) whenever the games try to access the Rumble component… third party applications can now listen to the output and redirect it to some hardware that can "rumble" in sync with the gameplay. [Fabio Priuli]

-gb.cpp: Added partial RTC emulation to the MBC-3 Game Boy Color games which supported it. Clock proceeds a bit too fast during gameplay, but at least it is not stuck anymore to the time of first configuration [Fabio Priuli]

-Netlist changes [Couriersud]
 * Introduced HINT(device, hint) to clarify that hints are inheritent
    and not specific to devices.
 * Added improved profiling support to netlist. Statistics output now proposes devices for which whole device activation/deactivation be disabled. No significant improvement for pong, but breakout
 experiences a 10% improvement.
 * Introduced perftime_t and perfcount_t for gathering statistics. These templates do not create any code if statistics are not kept.
 * Make help2man ./nltool produce usuable output.
 * Replaced shared_ptr by unique_ptr.
 * Better seperation of setup_t and netlist_t.
 * Fixed bugs in rdtsc code. Refactored timer code.
 * Moved options code from include to cpp file.
 * More truthtable refactoring. Removed half-finished code for internal state support. As implemented, this would have had no support for timing delays.
 * All netlist device setup is now done in the device constructor. This significantly increases readability and stability and allowed to remove init_object calls and start calls.
 * Removed a significant amount of dead code.
 * Remove ATTR_HOT and ATTR_COLD. Refactored netlist_time.
 * More STL usage and c++11.
 * Get rid of nl_math. Remove nl_util.h and moved contents to plib/putil.h.

-Major refactoring of debugger core [Ryan Holtz]
 * Eliminate globals/file statics
 * Remove lots of stuff from global scope
 * Use std::function for custom command registration
 * Eliminate some trampolines
 * Build fixes from Vas Crabb and balr0g

-n64.cpp: Disabled fast RAM, as it prevents watchpoints from working  and doesn't gain much on the interpreter core. [Ryan Holtz]

-rainbow.cpp: add 23-090b1 z80 arbitrator PROM dump [Lord Nightmare]

-Small update of italian traslation [AntoPISA]

-Fix keyboard shortcuts for disassembly comments pane [Vas Crabb]
 * Win32 previously recognised Ctrl+N but menu incorrectly showed Ctrl+M
 * Qt showed Ctrl+C but it was swallowed by text editing and didn't work
 * Ctrl+N is now shown/used by Win32 and Qt (matches Cmd-N on OS X)

-Fix git version [Vas Crabb]
 * git version is set by top-level make, not just when GENie runs
 * can set IGNORE_GIT=1 for make to ignore git
 * git ignored/unavailable uses "unknown" in version string
 * mark modified trees as dirty
 * note that version now comes from makefile

-A little change to device_image_interface::call_display to better decouple UI fronted and image devices [F.Ulivi]

-Rom for GameKing 3 [PeT, James]

-Introduce dynamic_module [Giuseppe Gorgoglione]

-Remove Direct3D abstraction layer [Giuseppe Gorgoglione]

-Reverse-engineered Moto Frenzy security FPGA and implemented decryption code [Morten Shearman Kirkegaard, Samuel Neves, Peter Wilhelmsen]

-Make filesel current path clickable [Nathan Woods]

-fmtowns_cd.xml: added more info, based on Breiztiger's research [Fabio Priuli]

-fmtowns_flop.xml: added a new software list for floppy-only FM Towns games (boot disks for CDs remain in the CD list, for easier launching). Many thanks to r09 and Breiztiger for help with info and
 images. [Fabio Priuli]

-gameboy: Added DMG v0 boot rom. [gekkio]

-abc80x: Added ROM version 1.05 for the 55-21046 disk controller. [Anders Sandahl]

-sdk80: Added correct monitor ROM. [Nigel Barnes]

-imds2: Added monitor versions 1.1 and 1.2. [Nigel Barnes]

-terminal: Fixed Color configuration. [Nigel Barnes]

-Memory fun [O.Galibert]
 * Added AM_SELECT/addrselect field.  Replaces the old AM_MIRROR/AM_MASK combo used to mirror a handler and get the mirrored bits in the offset.
 * Removed mask and/or mirror from where it didn't belong.  Simplified a lot of instances of mask that just weren't needed, especially in bus handlers.  Used the short forms of install handlers where
 possible.
 * Replaced the 60s hippy, "It's cool man" range parameter handling in map_range that tried to guess what was meant when the values passed were not entirely sensible, by a cranky, diner waitress-turned IRS auditor curmudgeon.  Main control function has a series of 14 tests just to find a reason to fatalerror out your requests.  You have been warned.

-Fixed double hyphen in -pipe [belegdol]

-abc802,abc806: Added LUXNET BIOSes. [Anders Sandahl]

-Added command strobe callback interface for LDV1000, and hooked it u to esh.cpp driver. [Angelo Salese]

-raiden2cop.cpp: Fixed BCD overflow score bug in Godzilla  [Angelo Salese]

-eeprom: Not a device_memory_interface [O. Galibert]

-cdi.xml: added info about original disks. [Fabio Priuli]

-intelfsh, i2cmem: Not a device_memory_interface either [O. Galibert]

-aristmk5.cpp improvements: [Heihachi_73]
 * reorganized sets based on their actual description.
 * Added proper descriptions to most sets.
 * unified rom naming and added a few sets that were missing.

-aristmk6.cpp improvements: [Heihachi_73]
 * reorganized sets based on their actual description and removed a few sets which were hacked or incomplete, compared to their parents
 * unified rom naming and fixed loading offset in games which use the expansion board. Also added a few sets that were missing.

-aristmk6.cpp: fixed BIOS loading and some BIOS naming; removed an overdumped BIOS and moved qnilese base PCB ROMS to the BIOS set. [Heihachi_73, Fabio Priuli]

-decwritr.c: update the la120 driver documentation a bit, fixed memory mirror related issue [Lord Nightmare] decwritr.c: documented the Caps Lock key being a physical toggle [NeXT]

-emumem: Handlers on different subunits of the same address with different address masks are now supported. [O. Galibert]

-Add basic SPARCv7 core [Ryan Holtz]

-halleyc: Some steps towards a better readability of the video code [O. Galibert]

-megadriv: improved description of many taiwanese unlicensed titles + added dump of Ju Ji Ma Jiang II by Sun Green. [Fabio Priuli]

-emumem: Fix some issues [O. Galibert]

-newbrain fdc: fix mirrors w.r.t mask [O. Galibert]

-Added correct ROM labels to helifire [Porchy, Muddymusic, The Dumping Union]

-apollo: install the unmapped handler in the correct post-trampoline range [O. Galibert]

-l9nibble: If it's a tms9900, put one, because the 9980 address space is too small [O. Galibert]

-prox180x,pve500: Map fix [O. Galibert]

-tms57002: I hadn't yet understood some of the, err, subtleties of the memory subsystem [O. Galibert]

-improve SPARC disassembler: [Vas Crabb]
 * Support SPARCv9
 * Allow plug-in ASI comments
 * Fix format of some opcodes
 * Produce clr synthetic
 * Allow running in v7, v8 and v9 modes
 * Fix addcc/andcc in SPARCv7 mode and simplify integer op tables
 * Allow ASI descriptions to be supplied with MCFG macro
 * VIS I (UltraSPARC) and II (UltraSPARC III) support
 * VIS 2+, VIS 3 and VIS 3B support
 * Add several SPARC models to unidasm

-banctec: If it's a 6803, then use a 6803, duh [O. Galibert]

-M2COMM: hook up comm board in model2 (W.I.P.) [Ariane Fugmann]

-seibucop.cpp: Prevent cop_angle to overflow byte range. Fixes III to I quadrant movements in Legionnaire and Heated Barrel. [Angelo Salese]

-sun4: add SPARC ASI descriptions [Vas Crabb]

-mac: Fix interactions between mirror and range [O. Galibert]

-Rewrite SPARC emulation based on detailed descriptions from SPARC manual [Ryan Holtz]

-galpani3.cpp: Added correct supplemental graphics roms to the Gals Panic 3 (Hong Kong) set. [Brian Troha, The Dumping Union]

-dec_lk201: keyclick [Bavarese]

-Added "return to origin point (0,0)" feature to Tilemap Viewer (tied with HOME key) [Angelo Salese]

-Improved workaround for missing cbegin/cend in glibstdc++ [Alex Miller]

-sg1000.cpp: many improvements [Enik Land]
 * Create a SG-1000 expansion slot.
 * Hook up the SG-1000 expansion slot to sg1000.cpp and sms.cpp  (sg1000m3).
 * Split the sk1100 code from sg1000.cpp and attach it to the new expansion slot.
 * Create a new FM Sound Unit device and attach it to the new expansion slot.
 * For the sc3000 driver, re-add sk1100 as a fixed SG-1000 expansion device.
 * Add sg1000 software list to sg1000m3 and Japanese/Korean SMS drivers.

-sms.cpp: implemented some new findings [Enik Land]
 * Remove some mirrors for ports $DC/$DD on SMSJ based on Charles' hw tests.
 * Add basic C-Sync callback to 315_5124.cpp, based on Charles' hw tests.
 * Add built-in Rapid Fire (uses C-Sync) for SMSJ and Korean SMS1 drivers.
 * Add new SMS drivers due to XTAL differences: sms1br - Tec Toy Master System I (Brazil) sms2br - Tec Toy Master System II (Brazil) smsbr - Tec Toy Master System III Compact (Brazi sms1paln - Tec Toy Master System I (PAL-N) sms2paln - Tec Toy Master System II (PAL-N) smspaln - Tec Toy Master System III Compact (PAL-N) Brazil is PAL-M TV system, but I decided to call it by the country name, seems to be better recognizable and for emulation looks more like a NTSC system. PAL-N is used in Argentina, Paraguay and Uruguay and looks closer to the European PAL system when compared to PAL-M.

-Load save state preparations [Nathan Woods]
 * A number of changes and refactorings in preparation for a new load/save state menu. Most notably, I am C++-ifying osd_directory  (now osd::directory) and changing osd_stat() to retu std::unique_ptrosd::directory::entry
 * Take note that this change completely omits POSIX support, simply because I lack a development environment to support it. This will have to be done by someone else.

-POSIX implementation for new directory read features, cleanup of Windows implementation, return directory handle as smart pointer, fix full build [Vas Crabb]

-cop: nicer sorting routine [O. Galibert]

-Supply modified time for files in archives [Vas Crabb]

-Fix LDUH, LDSH, LDUHA, and LDSHA opcodes in the SPARC core [Ryan Holtz]

-ImGui debugger improvements  [Barry Rodewald]
 * Memory views now control their own position, removing the scrollbar, allows finer control of large memory areas.
 * Pressing Enter on an empty debugger console input now does a single step.
 * Disassembly and Memory expression inputs now auto-select all.
 * Fix various key inputs.
 * Send character inputs to views, allowing memory editing to be possible  in a memory window.
 * Show a rectangle around the view with focus.
 * Add history functionality (press up/down in the debugger console input widget)
 * Allow log windows and debugger console scrollbars to stay at their maximum value, if moved there.

-Flaming 7 (original): Fixed the Paytable DIP switches. [Roberto Fresca]

-Add older version SPARCstation IPX (Sun 4/50) ROM as an alt bios, and add ROM locations [Lord Nightmare]

-trs80: fixed loss of keyboard control on some games. [Robbbert]

NUEVOS JUEGOS AÑADIDOS O QUE ANTES NO FUNCIONABAN
------------------------------------------------------
Tektronix 4404 [R. Belmont, Al Kossow]
Entex Electronic Soccer [hap, Sean Riddle]
U.S. Games Super Sports-4 [hap, Sean Riddle]
Reversi Sensory Challenger [hap, yovan]
iSBC 80/10 [Nigel Barnes]
iSBC 80/10A [Nigel Barnes]
iSBC 80/10B [Nigel Barnes]
iSBC 80/30 [Nigel Barnes]
Flaming 7 (Red, White & Blue 7's + Hollywood Nights) [Roberto Fresca, Vas Crabb, Ioannis Bampoulas]
Super 9 Sensory Chess Challenger [hap, anonymous]
Fidelity Elite Avant Garde (model 6117-9) [anonymous]
Moto Frenzy [Morten Shearman Kirkegaard, Samuel Neves, Peter Wilhelmsen]
Kyuukoukabakugekitai - Dive Bomber Squad [Andy Welburn, ShouTime, Smitdogg, David Haywood, Imhotep,  Ryan Holtz, hap, Zhivko Dimitrov, spogghi, ANY, Arjen Hoekman, Arcade Addict, krick, Dullaron,  Eddie, f205v, rtw, Rod_Wod, Fabien Marsaud, InsertMoreCoins, Jan Stuhler, trap15, Macaw, Team Japump, Brandon Munger, Juan Manuel Gutierrez, abelardator2, Jordi Bosch Creus, haynor666, Nestor Acebo Jimenez, Carl Perry, Jeremy McElroy, Steven Boswell, JJaVMeTaL, Steven LeMaire,  Matthew Shultz, Mark Riley has no toaster, Carlos Gutierrez, Bjorn Stahl, Aldo Vittorio De Luca,  Bruno Celsi, Philip Zumbrun, cornishdavey, Stefano De Dionigi, motoschifo, Mamesick,  Daniel Hitchcock, Patrick Wheeler, bisus, desodeso, Swos, Don Zaucker, Tox Nox Fox, Zak0077,  giuppo, Moket, Frankie, robindan77, biasini, Dr_Zero, motoschifo, Mameremember, John Wilke,  Sean Sutton, Renato Mucciarelli, Berlioux Julien, Lior Aouate, The Dumping Union]
1943: Battle for Midway Mark II (US) [Gracious Anonymous Donor, caius, The Dumping Union]


NUEVOS CLONES AÑADIDOS O QUE ANTES NO FUNCIONABAN
----------------------------------------------------
Street Fighter II: The Tournament Battle (Japan 931005) [ShouTime]
Electronic Battleship (1982 version) [hap, Sean Riddle]
Lethal Weapon 3 (2.07 USA) [Zab]
Side by Side (Ver 2.6 J) [ShouTime, The Dumping Union]
Side by Side 2 (Ver 2.6 OK) [ShouTime, The Dumping Union]
Mutant Warrior (Altered Beast - Datsu bootleg)  [gmx, The Dumping Union]
Ufo Robo Dangar (4/07/1987) [ShouTime, The Dumping Union]
Ufo Robo Dangar (9/26/1986, Japan) [ShouTime, The Dumping Union]
Out Zone (Zero Wing TP-015 PCB conversion) [caius, The Dumping Union]
Astro Combat (Proel bootleg, encrypted) [Any]
Space Invaders (CV Version, smaller roms)  [Andrew Welburn]
Scramble (Model Racing, Italian bootleg)  [Piero Andreini, PaTrYcK]
Metamorphic Force (ver EAA - alternate)  [caius]
Major Poker (3 different sets with Micro Manufacturing intro) [Roberto Fresca, Ioannis Bampoulas]
Lucky Poker (bootleg/hack of Major Poker) [Roberto Fresca, Ioannis Bampoulas]
Royal Card (Austrian, set 8) [Roberto Fresca, Ioannis Bampoulas]
Super Pacman (v1.2) + Cherry Master (Corsica, v8.31, set 1) [Roberto Fresca, Ioannis Bampoulas]
Galaxian (bootleg, set 4) [Dyno Dastardly, Janniz]
Marvel Vs. Capcom 2 New Age of Heroes (USA) (Rev A) [rtw, Ryan Holtz, Tourniquet, Smitdogg, The Dumping Union]
River Patrol (Japan) [ShouTime]
E.D.F. : Earth Defense Force (Japan, prototype) [ShouTime]
Flaming 7 (Custom Hardware, Egyptian Gold, 2000 Bonus)  [Roberto Fresca, Ioannis Bampoulas]
Flaming 7 (Taiwanese Hardware, unknown version)  [Roberto Fresca, Ioannis Bampoulas]
Teenage Mutant Hero Turtles - Turtles in Time (4 Players ver EAA) [Nomax]
Buena Suerte (Spanish/Portuguese, set 23) [Roberto Fresca]
Hyper Bishi Bashi (GE876 VER. KAA) [Guru, smf]
Varth (bootleg) [Robbbert]


NUEVAS MAQUINAS QUE AUN NO FUNCIONAN
----------------------------------
V-Tech V-Smile Pro  [TeamEurope]
World Club Champion Football Serie A 2001-2002 Ver. 2 (CDP-10001C) [any, f205v, ShouTime, rtw]
World Club Champion Football Serie A 2001-2002 DIMM FIRM Ver.3.03 (CDP-10003) [any]
World Club Champion Football Serie A 2002-2003 Drive Checker (CDV-10007) [any, f205v, ShouTime, rtw]
Flaming 7 (Custom Hardware, Main, 50) [Roberto Fresca, Ioannis Bampoulas]
Flaming 7 (Custom Hardware, Main, 500) [Roberto Fresca, Ioannis Bampoulas]
Flaming 7 (Custom Hardware, Main, 2000) [Roberto Fresca, Ioannis Bampoulas]
Fidelity Elite A/S Challenger [hap, anonymous]
Alesis QS-7 [Felipe Sanches]
CPU-30 [Joakim Larsson Edstrom]

NUEVOS CLONES AÑADIDOS QUE NO FUNCIONAN
----------------------------------------------------
Magic Card (H8, English) [Yrouel]

Nuevo software list additions que funcionan
-----------------------------------
-bbcb_cass.xml: Added various recently dumped games. [Nigel Barnes]

-bbcmc_flop.xml: Added various educational titles. [Nigel Barnes]

-megadriv.xml: Chaoji Majiang Club / Super Mahjong Club (Tw)  [system11, Fabio Priuli]

-pce_tourvision.xml:  Out Run [system11, kebrank]

-pet_cass.xml:
 * Added Supermon (Toronto PET User Group) [Ken White]
 * Replaced bad dump of Side B of Squiggle, Big Time / Monitor (the m command in the monitor now works correctly) [Ken White]

-psx.xml: Added CHD images of redump.org USA disc set. [Aeternal]

-psx.xml: Added some more prototypes and misc disks. [Fabio Priuli]

-sorcerer_cass.xml: Added many games. [Robbbert]

Nuevo software list additions que no funcionan
-----------------------------------
-cdi.xml: added a few recently dumped prototypes. [Fabio Priuli]

-fmtowns_cd.xml: completed addition of known dumps. [r09, Breiztiger]

-leapster.xml: 8 new dumps added [Team Europe]

-pc98_cd.xml: added software list with misc CHDs from several sources  [r09]

-vsmile.xml: 6 new dumps added [Team Europe]

-vsmile_cart.xml: added a few new US dumps [Rimsky82]

Pagina oficial:
http://www.mamedev.org/
Descarga de la versión 32 bits:
http://www.mamedev.org/downloader.php?file=mame0175/mame0175b.exe

Descarga de la versión 64 bits:
http://www.mamedev.org/downloader.php?file=mame0175/mame0175b_64bit.exe



lunes, 27 de junio de 2016

Ishiiruka Dolphin 5.0 698 25-06-2016



Ishiiruka-Dolphin Custom Version es una gran versión creada por Tino que se centra en la velocidad de emulación, con muchas mejoras con respecto a la original y que optimiza dos plugins de video (Dx9 que el Dolphin ofical ya no soporta y Dx11).

Mejoras:
– Async shader compilación
- Galop’s DX11 Texture Encoder/Decoder (Mejora la decodificación de Texture especialmente en EFB TO RAM)
- Compilado previo del Vertex loader & Optimizado vertex decodificación usando SSSE3 y SSE4
– Dolpby Pro Logic II soporte para xaudio y openal
- Más grande Resolución interna (IRx6) para permitir el juego en 4k
- Mejoras en Custom Texture que permiten la carga directa de texturas comprimidas incluyendo mipmap
– DSP – Time Streching Option (Mejora del sonido para evitar que se corte en ordenadores menos potentes)
- DX9 soporte para ordenadores más antiguos
– Modificado el Post Procesing interface para soportar
Multiple Stages permitiendo efectos más complejos,
Depth and native gamma as inputs.
DX11.
Custom version of DolphinFX that work under dx11 and ogl
SSAO y DOF.
Texure Scaling soportado
Bump Mapping
Phong Specular reflection oara mejorar la calidad de la iluminación
Tessellation y Displacement Mappin
– Multithreaded Shader Compilación
– Depth test implementation para corregir fallos y mejorar la velocidad
– Fast-Depth option ahora controla el uso o no de la emulación precisa early z si se pone en rápido fast depth le dará una mejora de velocidad en algunos ordenadores.
– Fast EFB Access. Implementado el global EFB Access Cache para reducir GPU stalls causados por el acceso de  CPU al efb (Esta opción esta en el menu de Hack en Gfx Options)
– Reorganización de la generación del Shader Path para mejorar el rendimiento
– Implementado 3d soporte para Side by side/TopBottom 3d rendering
– Muchos errores de DX9 arreglados  (ZComploc, Tev emulation, etc)

Cambuios en la versión:
- Es la versión que se corresponde con la oficial de 5.0

Página oficial:
https://forums.dolphin-emu.org/Thread-unofficial-ishiiruka-dolphin-custom-version

Descarga la versión 5.0  698 aqui:
https://www.dropbox.com/sh/7f78x2czhknfrmr/AAAknamzR0f5rDPDsQhAK7R7a/Ishiiruka.699%2873a357b%29.x64.7z?dl=0





domingo, 26 de junio de 2016

ePSXe v2.0.6 Android

Nueva versión final del mejor emulador para Android de psx, que ahora permite jugar en red local con las otras versiones, es un emulador de pago 2,99  pero sus actualizaciones son gratuitas y sirven para mejorar la versión de windows.

Cambios:

- Actualizada la opción de juego en red local, Compatible con el resto de versiones 2.0.5 (Windows, Linux, Mac)

- Añdadidoss muchos nuevos colres de fondos (Gracias a Javier ~ JZX1673)

- Arreglados los perfiles de control cuando se usaba el gpu renderer=hardware+shaders

- Añadida una opción para desactivar el efecto de pulsar el boton en la pantalla táctil

- Actualizado el plugin de opngl a la v16 (pequeños arreglos)

- Añadida una cuadricula al editor el gamepad de pantalla táctil

- Añadido el idioma Hungarian (Eliterarking).



Comprar en:
https://play.google.com/store/apps/details?id=com.epsxe.ePSXe&feature=search_result&hl=es

Página oficial:
http://epsxe.com/

Página oficial de Facebook donde podeis exponer dudas, dejar comentarios o sugerencias en inglés o español:
https://www.facebook.com/Epsxe-1522225218080824/



sábado, 25 de junio de 2016

PSX Datacenter Actualización 25-Junio-2016

Se ha actualizado la página de PSX Datacenter añadiendo en esta ocasión nuevas entradas de juegos de PS2 .con grandes juegos como HimeHibi - Princess Days, Hiiro no Kakera, Higanbana, Harukanaru Toki no Naka de 3 o Heatseeker

Añadidas las siguientes entradas a la PS2 Datacenter:

NTSC-J:
Harukanaru Toki no Naka de 3 - Unmei no Meikyuu [SLPM-66348] (J)
Harukanaru Toki no Naka de 3 - Unmei no Meikyuu [Koei the Best] [SLPM-66887] (J)
Harukanaru Toki no Naka de 3 - Unmei no Meikyuu [Premium Box] [KOEI-00075] (J)
Hayarigami 2 - Keishityou Kaii Jiken File [SLPS-20501] (J)
Hayarigami 2 - Keishityou Kaii Jiken File [The Best Price] [SLPS-20508] (J)
Higanbana [SLPS-25111] (J)
Higurashi no Naku Koro ni Matsuri [SLPM-66620] (J)
Higurashi no Naku Koro ni Matsuri [First Print Limited Edition] [ALCH-00009] (J)
HimeHibi - Princess Days [SLPS-25721] (J)
Hiiro no Kakera [SLPM-66454] (J)
Hiiro no Kakera [Aizouban] [SLPM-55216] (J)
Hiiro no Kakera [Limited Edition] [SLPM-66453] (J)
Home Maid - Owari no Tachi [SLPM-65963] (J)
Home Maid - Owari no Tachi [First Print Limited Edition] [SLPM-65962] (J)
Hoshiiro no Okurimono [SLPM-66900] (J)
Hoshiiro no Okurimono [First Print Special Limited Edition] [SLPM-66870] (J)
Houkago wa Gin no Shirabe [SLPM-66914] (J)
Houkago wa Gin no Shirabe [First Print Limited Edition] [DMP-P203] (J)
Hudson Selection Vol. 1 - Cubic Lode Runner [SLPM-62404] (J)
Hudson Selection Vol. 1 - Cubic Lode Runner [Hudson the Best] [SLPM-62583] (J)

NTSC-U:
Heatseeker [SLUS-21570] (E)
Hot Wheels - Stunt Track Challenge [SLUS-20954] (E)

PAL:
Heatseeker [SLES-54596] (E)(I)(S)
Heatseeker [SLES-54346] (E)(F)(G)
Hot Wheels - Stunt Track Challenge [SLES-52481] (E)

Podeis consultarlas en:
http://www.psxdatacenter.com/
o
http://psxdatacenter.com/


viernes, 24 de junio de 2016

Dolphin 5.0

Después de un año de duras pruebas y areglo de errores ha saludo la versión final del mejor emulador de Wii y Gamecube con un montón de cambios y mejoras con respecto a la anterior versión final., por ahora ha salido la versión de windows.

Página oficvial:
https://es.dolphin-emu.org/?cr=es

Descarga versión windows 64 bits:
https://dl-mirror.dolphin-emu.org/5.0/dolphin-x64-5.0.exe

Podeis leer el informe de cambios en inglés que es muy amplioaqui:
https://es.dolphin-emu.org/blog/2016/06/24/dolphin-50-release/



jueves, 23 de junio de 2016

ePSXe v.2.0.5 Windows. Linux y MAC

Nueva versión final de windows, linux y mac del mejor emulador de Sony Playstation que viene en las versiones de windows como siempre con cambios y arreglos, si quereis ayudar a sus autores en este y futuros proyectos , podeis comprar para ello la versión de Android que esta disponible por solo 2,99 euros en
https://play.google.com/store/apps/details?id=com.epsxe.ePSXe&hl=es

Cambios:
Esta versión es compatible con windos vista,8 y 10 debería funcionar en xp SP3

Juegos arreglados en v.2.0.5:
     - WING COMMANDER IV antes solo en interprete
     - MONKEY HERO

- Actualizado el x86 recompiler en windows para usar el mismo que las otras versiones (Android, Linux x64, Mac ...). Ahora debería ser más fácil arreglar problemas en todas las versiones..

- Experimental soporte de juego en red local . Esta versión es compativle usando juego en red local con el resto de versiones del ePSXe desde la version 2.0.5 (MacOSX, Linux x86, Linux x64 and Android - version 2.0.6).

- Portado el modo GPUCORE threading desde la versión de Android Las  PC CPUs son más rápidas que las  Android CPUs, con lo cual la mejora en los frames no será tan grande. (Esta opción es mejor cuanto más lenta sea la CPU).

- Añadido el nuevo modo threading al Pete OpenGL2 Core Plugin. Incluye un modo básico de dos threads, y 2   modos extras  añadiendo efectos de soft/hardware que arreglan fallos como la foto que no hacia en el Catlevania si se usa este modo de treat solo puede usar F7 para cambiar entre los plugins si los dos están en modo threading.

- En el plugin INPUTCORE, cambiados los activators de la vibración cuando se usa el mofo Xinput (Asi lo hacen conmo la PSX real Izquierda/Dereecha).

- Arreglado el soporte de >2GB PBP roms. Ahora debería ser capaz de correr PSX2PSP
  isos , más grandes de 2GB como Final Fantasy VIII

- Arreglado el funcionamiento de los trucos que no funcionaban a pesar de seleccionarse al usar el modo interprete.

- Añadida una nueva opción en la ventana de cheat codes para descargar los cheat codes desde el
  ePSXe (Gracias a psxdatacenter.com)

- También hace ahora en windows y linux el asignar a la palanca izquierda como el d-pad en los juegos que son digitales

Página oficial:
http://epsxe.com/

Página oficial de Facebook donde podeís exponer dudas, dejar comentarios o sugerencias en inglés o español:
https://www.facebook.com/Epsxe-1522225218080824/

Guía oficial de configuración de la versión 2.0 en inglés y español en la sección de emulation de:
http://psxdatacenter.com/


Descarga de la versión:
http://epsxe.com/
http://psxdatacenter.com/





miércoles, 22 de junio de 2016

Pugsy XML trucos v0.174

Este archivo creado por Pugsy que fue el primero en crear los trucos para MAME, contiene los trucos para los juegos del emulador MAME actualizados hasta la versión 0.174, podeís escoger si usaís este archivo o el de Wayne pero no los dos en el mismo MAME

Modo de empleo:
- Tras descargar el fichero descomprimir el archivo , que debeis extraer en el directorio del mame en
este caso el 0.174 y seleccionarlo en la ruta de directorios de cheats en la configuración de cheats del
mame.

Páfina oficial:
http://cheat.retrogames.com/

Descarga de su página oficial.
http://cheat.retrogames.com/download/cheat0174.zip

lunes, 20 de junio de 2016

ePSXe Cheats Pack v.5.0

Nueva actualización  esta vez con el nuevo pack de códigos gameshark y action replay para el epsxe que sirve tanto para la versión de android como para windows que sustituye al antiguo, que contiene como siempre muchos códigos actualizados asi como los que se han creado en el útimo año, ws un modo mucho más fácil de usar los códigos que el pec ya que no usa ningún plugin adicional y soporta muchos más códigos de gamshark y action replay que el PEC.

Para usarlo solo necesitaÍs extraer el contenido del pack en la carpeta de cheats del epsxe y funcionrá en las versiones 1.80, 1.90, 1.9.25, 2.0 y 2.0.2.1 en las dos últimas no funciona en el modo interprete los cheats y en la de Android.

Cambios:

- Montones de nuevos códigos añadidos a los antiguos archivos de códigos y errores arreglados.

- Nuevos juegos con códigos creados por otros añadidos:

04-December-2015
#Doukyu Re-Mix Billiard Multiple#SLPS-02011
#Shin Nihon Pro Wrestling - Toukon Retsuden#SLPS-00084

30-December-2015
#Disney's Tigro caccia al miele#SLES-03258

01- January-2016
#Disney's Il Re Leone - La Grande Avventura Di Simba#SLES-03271

10- February-2016
#Disney's Goofy Fun House (Italian)#SLES-03640
#Disney's Hercules (Italian)#SCES-00894
#Disney's La Sirenetta 2 (Italian)#SCES-03035
#Disney's Pooh e Tigro! E qui la festa (Italian)#SCES-03749
#Disney / Pixar - A Bug's Life - Megaminimondo (Italian)#SCES-01522
#Disney / Pixar - Toy Story 2 - Woody e Buzz alla riscossa! (Italian)#SLES-02407
#Rugrats - Alla Ricerca di Reptar (Italian)#SLES-01671
#Rugrats in Paris the Movie#SLES-03342
#Klonoa - Door To Phantomile (Italian)#SLES-01187
#Rugrats Studio Tour (Italian)#SLES-02912

06-April-2016
Disney's Lilo & Stitch - Grossi guai alle Hawaii (Italian) #SCES-03874
Shadow Man (Italian) #SSLES-02281

- Nuevos juegos con códigos creados propios:

5-February-2016
#Mahjong Uranai Fortuna - Tsuki no Megami-tachi#SLPS-03123

26-February-2016
#Farland Saga - Toki No Ichisirube (Superlite 1500)#SLPM-87237

14-March-2016
#Les Visiteurs La Relique de Sainte Rolande#SLES-02837

04-May-2016
#Azure Dreams#SLES-01219 French

Descarga En la sección de Downloads de PS1 de PSX Daracenter:
http://www.psxdatacenter.com/
o
http://psxdatacenter.com/

sábado, 18 de junio de 2016

PSX Datacenter Actualización 18-Junio-2016



Actualización semanal de la página de PSX Datacenter añadiend o en esta ocasión nuevas entradas de juegos de PSX y actualizando muchas otras como Kids Station - Lego no sekai,  Soreike Anpanman 2,  Mickey to Nakamatachi - Kazuasobi IroIro, Kids Station - Motto! Oja Maho, Kids Station - Unten Daisuki  o Kindaichi Shounen no Jikenbo 2  con nuevo contenido como portadas en alta resolución, información, nuevos trucos, publicidades y muchos otros cambios.

Añadidas las siguientes entradas a la PSX Datacenter:

NTSC-J:
Chess 2000 [SLPS-02624] (J)
Cinema Eikaiwa - Zombie [SLPS-02060-3] (J)
Cinema Eikaiwa - Zombie [Reprint] [SLPM-86557-60] (J)

PAL:
Rocket Power - Sauvetage Extreme [SLES-03732] (F)

ACTUALIZADAS:
Kids Station - Lego no sekai [SLPS-03322] (J)
Kids Station - Mickey to Nakamatachi - Kazuasobi IroIro [SLPM-86391] (J)
Kids Station - Motto! Oja Maho Doremi Dokkan! Maho Dou Eigo Festival [SLPS-03407] (J)
Kids Station - Motto! Oja Maho Doremi Dokkan! Maho Dou Eigo Festival [Kids Station Controller Set] SLPS-03406] (J)
Kids Station - Soreike! Anpanman 2 - Anpanman to Daibouken! [SLPS-03197] (J)
Kids Station - Soreike Anpanman 2 - Anpanman To Daibouken! [Kids Station Controller Set] [SLPS-03196] (J)
Kids Station - Unten Daisuki - Doki doki Norimono Daibouken [SLPS-03337] (J)
Kindaichi Shounen no Jikenbo 2 - Jigoku Yuuen Satsujin Jiken [SLPS-01340-1] (J)
King's Field [SLUS-00158] (E)
King's Field [SLPS-00017] (J)
King's Field [PSOne Books] [SLPS-91401] (J)
King's Field II [SCES-00510] (E)
King's Field II [SLPS-00069] (J)
King's Field II [PlayStation the Best] [SLPS-91003] (J)
King's Field II [PSOne Books] [SLPS-91423] (J)
King's Field [SCES-00510] (E)
Kinniku Banzuke Road to Sasuke [SLPM-86490] (J)
Kinniku Banzuke - Road to Sasuke! [Konami The Best] [SLPM-86737] (J)
Kinniku Banzuke Vol.1 - Ore Ga Saikyou No Otoko Da [SLPM-86381] (J)
Kinniku Banzuke Vol.1 - Orega Saikyou No Otoko Da! [Konami The Best] [SLPM-86628] (J)
Kirikou [SLES-03676] (E)(F)(G)
Kirikou [SLES-03677] (I)(P)(S)
Kisou Jidaigeki Sugoroku - Shinobi No Roku [SLPS-02877] (J)
Rocket Power - Team Rocket Rescue [SLUS-01353] (E)
Rocket Power - Team Rocket Rescue [SLES-03702] (E)
Añadidas nuevas descripciones, portadas en alta resolución,nuevas publicidades y imagenes.

MANUAL:
Pet in TV with my dear dog (J) [SCPS-10111]
Manual scans by Cobol, cleaned & compiled into cbr by gladiator.

Podeis consultarlas en:
http://www.psxdatacenter.com/
o
http://psxdatacenter.com/



viernes, 17 de junio de 2016

Cemu v1.5.2

Nueva versión final de este emulador de Wii U que va mejorando cada vez más pero por ahora empiezan a funcionar juegos , es algo lento todavia pero progresa muy rápido.

Caracteristicas:
- Puede correr umagenes de Wii U encriptadas (WUD) y archivos RPX/RPL
- Resolución Interna es  1920x1080 (Si el juego la soporta)
- Sin optimizar. Espera bajos framerates y largos tiempos de carga.
- Funciona sólo en Windows x64 . puede que en otras plataformas posteriormente.
- Requerido OpenGL 3.3

CAMBIOS:
- Añadido soporte para mip-mapping
- Añadido soporte para cubemap texture arrays
- Varias pequeñas mejoras en la emulación de los gráficos
- Una pequeña mejoea de la compatibilidad y otros cambios

Página ofical:
http://cemu.info/

Descarga de la versión:
http://cemu.info/releases/cemu_1.5.2.zip






miércoles, 15 de junio de 2016

Hyper Iria SNES traducido al inglés

Se ha traducido este juego al inglés que fue publicado en Japón por Banpresto el 13 de octubre de 1995, el juego fue desarrolado por Crowd y Zeiram Project

Es un juego de acción basado en el anime cyberpunk Iria: Zeiram the Animation y que combina muy bien la jugabilidad de un típico juego de acción y plataformas lateral con un beat'em up lateral.

En este juego controlamos a Iria una cazarecompensas, al peincipio podemos selecionar una de 4 misiones y al compñetar las cuatro podremos seleccionar una quinta.Para hacerlo usaremos una pistola laser, granadas y tendremos que conseguir llegar al dinal de cada misión , iremos consiguiendo dinero para comprar nuevas armas y granadas.

Podeis descargar el parche de la página de Romhacking solo con introducir el password que muestra y aplicarlo con los programas habituales o usaro en emuladores como el Snes9x poniendo el parche en la carpeta de cheats con el mismo nombre que tenga la rom.
http://www.romhacking.net/translations/2665/http://www.romhacking.net/translations/2665/





martes, 14 de junio de 2016

Higan v099 para windows x64

Nueva versión final de este emulador que se conocia antes como bsnes y es un emulador que emular con precisión las consolas de Nintendo desde la NES,SuperNES,GameBoy,GameBoy Color hasta la GameBoy Advance, tiene dos ficheros el archivo uno orientado a una emulación muy precisa y el otro es el que usa el usuario normal´con muchas mejoras como el uso de trucos, shaders,etc

Necesita una tarjeta gtáfica que como mínimo sea OpenGL 3.2 y el sistema operativo de 64 bits.

Cambios:
– SFC: balanced profile removed
– SFC: performance profile removed
– SFC: expansion port devices can now be changed during gameplay (atlhough you shouldn’t)
– SFC: fixed bug in SharpRTC leap year calculations
– SFC: emulated new research findings for the S-DD1 coprocessor
– SFC: fixed CPU emulation-mode wrapping bug with pei, [dp], [dp]+y instructions [AWJ]
– SFC: fixed Super Game Boy bug that caused the bottom tile-row to flicker in games
– GB: added MBC1M (multi-cart) mapper; icarus can’t detect these so manual manifests are needed for now
– GB: corrected return value when HuC3 unmapped RAM is read; fixes Robopon [endrift]
– GB: improved STAT IRQ emulation; fixes Altered Space, etc [endrift, gekkio]
– GB: partial emulation of DMG STAT write IRQ bug; fixes Legend of Zerd, Road Rash, etc
– nall: execute() fix, for some Linux platforms that had trouble detecting icarus
– nall: new BitField class; which allows for simplifying flag/register emulation in various cores
– ruby: added Windows WASAPI audio driver (experimental)
– ruby: remove attempts to call glSwapIntervalEXT (fixes crashing on some Linux systems)
– ui: timing settings panel removed
– video: restored saturation, gamma, luminance settings
– video: added new post-emulation sprite system; light gun cursors are now higher-resolution
– audio: new resampler (6th-order Butterworth biquad IIR); quite a bit faster than the old one
– audio: added optional basic reverb filter (for fun)
– higan: refresh video outside cooperative threads (workaround for shoddy code in AMD graphics drivers)
– higan: individual emulation cores no longer have unique names
– higan: really substantial code refactoring; 43% reduction in binary size

Note: The major change is that, as of v099, the SNES balanced and performance cores have been removed from higan. Basically, in addition to my five other emulation cores, these were too much of a burden to maintain. And they’ve come along as far as I was able to develop them. If you need to use these cores, please use these two from the v098 release.

I’m very well aware that ~80% of the people using higan for SNES emulation were using the two removed profiles. But they simply had to go. Hopefully in the future, we can compensate for their loss by increasing the performance of the accuracy core.

If you want to know more about the removal of these two profiles, please read this article for a more in-depth explanation.


Página oficial:
http://byuu.org/

Descarga de la versión:
http://download.byuu.org/higan_v099-windows.7z



lunes, 13 de junio de 2016

Wayder XML Trucos para MAME 0.174

Este archivo creado por Wayder contiene los trucos para los juegos del emulador MAME actualizados hasta la versión 0.174, puedes escoger si usas este archivo o el de Pugsys pero no los dos en el mismo MAME

Modo de empleo:
- Tras descargar el fichero descomprimir el archivo , que debeís extraer en el directorio del mame en este caso el 0.174  y seleccionarlo en la ruta de directorios de cheats en la configuración de cheats del mame.

Páfina oficial:
http://www.geocities.jp/ued_way

Descarga de su página oficial.
http://www.geocities.jp/ued_way/cheat/cheat_wayder_0174.zip

viernes, 10 de junio de 2016

PSX Datacenter Actualización 11-Junio-2016

Se ha actualizado la página de PSX Datacenter añadiendo en esta ocasión nuevas entradas de juegos de PS2.con grandes juegos como Hitman - Blood Money, Brothers in Arms - Earned in Blood , Hayarigami Revenge - Keishityou Kaii Jiken, Harukanaru o Hoshiful - Hoshi no furu mach

Añadidas las siguientes entradas a la PS2 Datacenter:

NTSC-J:
Brothers in Arms - Meiyo no Daishou [SLPM-66410] (J)
Brothers in Arms - Meiyo no Daishou [Ubisoft Best] [SLPM-66708] (J)
Hanabi Shokunin ninarou 2 [SLPS-20294] (J)
Harukanaru Toki no Naka de 3 - Izayoiki [SLPM-66100] (J)
Harukanaru Toki no Naka de 3 - Izayoiki [Koei the Best] [SLPM-66759] (J)
Harukanaru Toki no Naka de 3 - Izayoiki [Premium Box] [KOEI-00047] (J)
Hayarigami Revenge - Keishityou Kaii Jiken File [SLPS-20422] (J)
Heart no Kuni no Alice [SLPM-55044] (J)
Hiiro no Kakera - Shin Tamayori Hime Denshou [SLPM-55215] (J)
Hiiro no Kakera - Shin Tamayori Hime Denshou [Limited Edition] [SLPM-55214] (J)
Hokenshitsu e Youkoso [SLPM-66440] (J)
Hokenshitsu e Youkoso [Limited Edition] [SLPM-66439] (J)
Hoshiful - Hoshi no furu machi [SLPM-66920] (J)
Hoshiful - Hoshi no furu machi [Limited Edition] [P-00002] (J)

NTSC-U:
Brothers in Arms - Earned in Blood [SLUS-21310] (E)
Hidden Invasion [SLUS-20301] (E)
Hitman - Blood Money [SLUS-21108] (E)

PAL:
Brothers in Arms - Earned in Blood [SLES-53659] (E)(F)(G)(I)(S)
Hansel & Gretel [SLES-54685] (E)(F)(G)
Hidden Invasion [SLES-50260] (E)(F)(G)
Hitman - Blood Money [SLES-53028] (E)
Hitman - Blood Money [SLES-53029] (F)
Hitman - Blood Money [SLES-53030] (G)
Hitman - Blood Money [SLES-53031] (I)
Hitman - Blood Money [SLES-53032] (S)

Podeis consultarlas en:
http://www.psxdatacenter.com/
o
http://psxdatacenter.com/


jueves, 9 de junio de 2016

Magical Vacation de Gameboy Advance traducido al inglés

Se ha traducido este juego de rpg que solo fue lanzado en Japón el 07 de Diciembre de 2001 por Nintendo el juego fue desarrollado por Brownie Brown.

El argumento del juego es que una guera habia tenido lugar en el el reino mágico de Kovomaka eta guerra se mantuvo en secreto. Unos años más tarde el personaje principal entra en la escuela de magia Will-O-Wisp, ya que posee la capacidad de comunicarse con espíritus.

Mientras se encuentran en una escuela de verano junto al mar Valencia unos estudiantes son secuestrados por un extraño ser, tu misión sera traerlos de vuelta y descubrir los misterios tras ese extraño ser y la guerra que sucedió.

El héroe podemos escoger que sea un chico o una chica de 14 años.

El juego es un rpg clásico que permitía intercambiar el personaje principal con una funcio´n conectándose a otras gameboy advance y así conseguir nuevos hechizos.

Podeis descargar el parche de la página de Romhacking solo con introducir el password que muestra y aplicarlo con los programas habituales Xdelta.

Página oficial:
http://www.romhacking.net/translations/2662

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miércoles, 8 de junio de 2016

WinUAE 3.3.0

Nueva versión final por fin del mejor emulador que hay del ordenador Commodore Amiga, permite usar todos los distintos modelos de Commodore desde el Amiga 500 , 1200C CDTV, CD32 y con muchos modos gráficos usando dx,opengl,permitiendo que los juegos ocupen toda la pantalla sin ningun borde,lectura de los cd en cdtv y cd32 mucho mas rápida que en la consola original, uso de savetates y muchas otras opcioes.

Cambios:

Nuevas opciones:

- New optional "indirect" UAE expansion trap system, fully compatible
  with OS 4.x, virtual memory and some debugging programs.
- PC Bridgeboard disk drive raw image support. (ipf, ext adf,...)
- Monochrome video out emulation, including A1000 color/mono video
  out software control (BPLCON0 COLOR bit).
- Dark palette fix option to correct colors of badly ported Atari ST
  games (Midnight Resistance etc..)
- Official CSPPC/BPPC flash updater can be used to install full ROM
  image without having existing ROM image file.
- Custom input events can execute Amiga-side commands and scripts.
- Windows clipboard to emulated Amiga keyboard paste support.
- Variable refresh rate optimized vsync mode (G-Sync/FreeSync).
- Black frame injection is supported in variable refresh modes.
- IVS Trumpcard Pro/GrandSlam SCSI emulation.

OS4.x supported UAE expansions:

- Directory harddrives, including on the fly insertion/removal.
- CDFS CD mounting.
- Clipboard sharing.
- uaegfx RTG.
- uaehf.device hardfiles.
- Virtual mouse driver/magic mouse/tablet mode.
- uaenet.device.
- uaeserial.device.
- uaescsi.device.
- uae.resource.
- uaenative.library.

Thanks to all who donated.

NOTE: Performance is not (and can't be) as fast as with m68k AmigaOS,
especially with directory harddrives, due to slower, much more
complex UAE to/from native code context switch trap system.

Updates:

- Game Ports panel input customization is finally very intuitive.
- On the fly input device insertion/removal improvements.
- Many input device handling updates and fixes.
- Faster screenshot/capture in after filtering mode.
- Continuous screenshot mode.
- CD32 Akiko chip low level emulation compatibility improved.
- Nero .nrg CD image support.

Bug fixes:

- Hardware RTG emulation rendered same frame twice in some situations
  causing slow performance.
- Amithlon partition type (0x78/0x30) support works again.
- Some storage devices failed to mount as a harddrive.
- AGA subpixel scrolling glitches.
- Miscellaneous custom chipset emulation fixes.
- AGA mode HAM6 colors were not 100% accurate.
- Some programmed custom chipset display modes crashed.
- Direct3D mode DirectX9 not installed warning corrupted memory.
- Fullscreen + paused + enter GUI: GUI was invisible.
- Display panel gamma value calculation fixed.
- CDFS automount didn't mount CDs with empty label.

Página oficial:
http://www.winuae.net/

Descarga de la versiión 32 bits:
http://www.winuae.net/files/b/winuae_3300b18.7z

Descarga de la versiión  64 bits:
http://www.winuae.net/files/WinUAE3300_x64.zip




martes, 7 de junio de 2016

DgVoodoo v2.52

Es una utilidad que permite usar tarjetas que soportaban el chip gráfico vodoo en su modo glide y el
soporte de los DX antiguos, lo cual es muy útil para juegos que funcionan en los windows actuales pero que usaban una tarjeta voodoo para mejorar los gráficos, además permite usar resoluciones mayores y aspecto de wudescreen , entre otras mejoras.:

Soporta usando Direct3D 11:

- Glide 2.11, Glide 2.45, Glide 3.1 y Glide 3.1 Napalm
- DirectX 1-7 (todas las versiones de DirectDraw y Direct3D que sea superior a la version 7)
- Direct3D 8.1

Desde la versión 2.5  se puede usar el dynamic shader compiling para usarlo ver el readme y necesita
D3DCompiler_43.dll
Se puede descargar desde aqui:
http://dege.fw.hu/D3DCompiler_43.zip


Cambios de la versión:

– Support for new output APIs are added
* Direct3D11 at feature level 10.0 (there are some restrictions)
* Direct3D11 Microsoft WARP renderer
– Support for rendering DirectShow movie playback
– Resolution overriding for DirectX emulation is now available
– New scaling mode (forced 4:3 aspect ratio) with/without CRT-like appearance is added
– MSAA support for DX8
– Lot of DX8 bugfixings
– A few DDraw/D3D bugfixings
– Making ‘VertexLayout’ functionality be compatible with a real 3Dfx driver (Glide3)


Sitio oficial:
http://dege.fw.hu/
Descarga si necesita el password es "dege" sin las comillas:
http://dege.fw.hu/dgVoodoo2_52.zip




PCem v11

Es un programa que permite emular vatios tipos de ordenadores antiguos en windows y linux y que en ellos permite ejecutar hasta windows 95 y 98 (Con aceleración gráfica emula la 3dfx), es una buena opción para poder ejecutar todos esos juegos que no funcionan en vmware o virtualbox ya que necesitan un mejor soporte de windows 95 o 98 o cualquiera de los que en esos sistemas necesitaba el uso de una tarjeta gráfica como 3dfx o aceleración por hardware que no soportan ni vmware ni virtualbox.

Llega a emular hasta windows me e incluso xp.

Con el se puede emular hasta una sounblaster awe 32 que era de lo mejor en esa epoca y una 3dfx en cuanto ala gama más alta de tarjetas gráficas.

Cambios:
- New machines added – Tandy 1000HX, Tandy 1000SL/2, Award 286 clone, IBM PS/1 model 2121
- New graphics card – Hercules InColor
- 3DFX recompiler – 2-4x speedup over previous emulation
- Added Cyrix 6×86 emulation
- Some optimisations to dynamic recompiler – typically around 10-15% improvement over v10, more when MMX used
- Fixed broken 8088/8086 timing
- Fixes to Mach64 and ViRGE 2D blitters
- XT machines can now have less than 640kb RAM
- Added IBM PS/1 audio card emulation
- Added Adlib Gold surround module emulation
- Fixes to PCjr/Tandy PSG emulation
- GUS now in stereo
- Numerous FDC changes – more drive types, FIFO emulation, better support of XDF images, better FDI support
- CD-ROM changes – CD-ROM IDE channel now configurable, improved disc change handling, better volume control support
- Now directly supports .ISO format for CD-ROM emulation
- Fixed crash when using Direct3D output on Intel HD graphics
- Various other fixes

Paágina oficial:
http://pcem-emulator.co.uk/

Descarga la versión windows aqui:
http://pcem-emulator.co.uk/files/PCemV11Win.zip

Linux:
http://pcem-emulator.co.uk/files/PCemV11Linux.tar.gz






lunes, 6 de junio de 2016

WinUAE v3.3.0 Beta 18

Nueva beta del mejor emulador que hay del ordenador Commodore Amiga, permite usar todos los distintos modelos de Commodore desde el Amiga 500 , 1200C CDTV, CD32 y con muchos modos gráficos usando dx,opengl,permitiendo que los juegos ocupen toda la pantalla sin ningun borde,lectura de los cd en cdtv y cd32 mucho mas rápida que en la consola original, uso de savetates y muchas otras opcioes.

Cambios:
– Pre-KS1.3 boot hack code and data was overwritten by new resident structure update in b4.
– PlanarToDirect RTG optimization fixed. (b16 included forgotten borken version).
– « ROM needs 68020+ » dialog repeated forever.
– Fall back to old GDI screenshot method if GetRenderTarget() fails.
– Logitech color LCDs work again, old API did the conversion automatically.
– Fixed UAE boot ROM trap code corruption if « too many » UAE expansions were enabled. (b3)

Página oficial:
http://www.winuae.net/

Versión beta en los foros de English Amiga board
http://eab.abime.net/showthread.php?p=1067148#post1067148

Descarga de la versiión beta 18 32 bits:
http://www.winuae.net/files/b/winuae_3300b18.7z

Descarga de la versiión beta 18 64 bits:
http://www.winuae.net/files/b/winuae64_3300b18.7z

Descarga la última versión estable:
http://www.winuae.net/files/WinUAE3220.zip





sábado, 4 de junio de 2016

PSX Datacenter Actualización 04-Junio-2016

Actualización semanal de la página de PSX Datacenter añadiendo en esta ocasión nuevas entradas de juegos de PSX y actualizando muchas otras como Front Mission 3 , Kids Station - Soreike! Anpanma, Kimi no Kimochi Boku no Kokoro  o Kindaichi Shounen no Jikenbo - Hihoushima Aratanaru Sangeki con nuevo contenido como portadas en alta resolución, información, nuevos trucos, publicidades y muchos otros cambios.

Añadidas las siguientes entradas a la PSX Datacenter:

NTSC-J:
Nankuro 2 [SuperLite 1500 Series] [SLPM-86427] (J)
Pachi-Slot Aruze Oukoku [SLPS-01968] (J)
Pachi-Slot Aruze Oukoku 3 [SLPS-02846] (J)
Pachinko Dream [SLPM-86006] (J)

ACTUALIZADAS:
Front Mission 3 [SLPS-02222] (J)
Kidou Senshi Gundam - Giren no Yabou - Zeon no Keifu [SLPS-02570-1] (J)
Kidou Senshi Gundam-Giren no Yabou-Zeon no Keifu-Kouryaku Shireisho [SLPS-02820] (J)
Kids Station - Bokura to Asobou! Ultraman TV [SLPS-02873] (J)
Kids Station - Bokura to Asobou! Ultraman TV [Kids Station Controller Set] [SLPS-02872] (J)
Kids Station - Digimon Park [SLPS-03249] (J)
Kids Station - Digimon Park [Kids Station Controller Set] [SLPS-03248] (J)
Kids Station - Hitori De Dekirumon [SLPS-03185] (J)
Kids Station - Hitori De Dekirumon [Kids Station Controller Set] [SLPS-03169] (J)
Kids Station - Kamen Rider Heroes [SLPS-03403] (J)
Kids Station - Kamen Rider Heroes [Kids Station Controller Set] [SLPS-03402] (J)
Kids Station - Kikansha Thomas to Nakamatachi [SLPS-02874] (J)
Kids Station - Kikansha Thomas To Nakamatachi [Kids Station Controller Set] [SLPS-02699] (J)
Kids Station - Soreike! Anpanman [SLPS-02848] (J)
Kids Station - Soreike Anpanman [Kids Station Controller Set] [SLPS-02700] (J)
Kiganjo [SLPS-02370] (J)
Kileak - The Blood [SLPS-00027] (J)
Kileak - The Blood [SCES-00035] (E)
Kileak - The DNA Imperative [SCUS-94102] (E)
Killer Loop [SLUS-00938] (E)
Killer Loop [SLES-01878] (E)(F)(G)(I)(S)
Killing Zone [SLPS-00296] (J)
Killing Zone [SLUS-00369] (E)
Killing Zone [SLES-00446] (E)
Kimi no Kimochi Boku no Kokoro [SLPS-02271] (J)
Kimi no Kimochi Boku no Kokoro [The Best Takaramono] [SLPS-03072] (J)
Kindaichi Shounen no Jikenbo - Hihoushima Aratanaru Sangeki [SLPS-00601] (J)
Kindaichi Shounen no Jikenbo - Hihoushima Aratanaru Sangeki [Playstation the Best] [SLPS-91039] (J)
King of Stallion [SLPS-00347] (J)
Añadidas nuevas descripciones, portadas en alta resolución,nuevas publicidades y imagenes.

MANUALES:
Front Mission 3 (J) [SLPS-02222]
Manual scans by Sidious777, cleaned & compiled into cbr by gladiator.

Podeis consultarlas en:
http://www.psxdatacenter.com/
o
http://psxdatacenter.com/