viernes, 29 de abril de 2016

PSX Datacenter Actualización 30-Abril-2016

En una semana bastante tranquila hoy se ha actualizado la página de PSX Datacenter añadiendo en esta ocasión nuevas entradas de juegos de PS2.con grandes juegos como Harvest Moon - A Wonderful Life - Special Editione, Hakarena Heart, Harukanaru Toki no Naka de - Maihitoyo o Hanayoi Romanesque - Ai to Kanashimi

Añadidas las siguientes entradas a la PS2 Datacenter:

NTSC-J:
Bokujou Monogatari - Oh! Wonderful Life [SLPS-25431] (J)
Bokujou Monogatari - Oh! Wonderful Life [First Print Limited Edition] [SLPS-25421] (J)
Bokujou Monogatari - Oh! Wonderful Life [PlayStation 2 the Best] [SLPS-73222] (J)
Gunparade Orchestra - Shiro no Shou [SCPS-15104] (J)
Gunparade Orchestra - Shiro no Shou [Limited Edition] [SCPS-15103] (J)
Hachi-One Diver [SLPS-20509] (J)
Hai-Shin 3 [SLPM-62273] (J)
Hakarena Heart [SLPM-66883] (J)
Hakarena Heart [Limited Edition] [SLPM-66882] (J)
Hakarena Heart [Russel Games Best] [SLPM-55125] (J)
Hakuoki - Reimeiroku [SLPM-55273] (J)
Hakuouki - Reimeiroku [Limited Edition] [SLPM-55283] (J)
Hakushaku to Yousei - Yume to Kizuna ni Omoi Hasete [SLPM-55057] (J)
Hakushaku to Yousei - Yume to Kizuna ni Omoi Hasete [Limited Edition] [FVGK-0015] (J)
Harukanaru Toki no Naka de - Hachiyoushou [Twin Pack] [KOEI-00111] (J)
Harukanaru Toki no Naka de - Maihitoyo [SLPM-66548] (J)
Harukanaru Toki no Naka de - Maihitoyo [Premium Box] [KOEI-00110] (J)
Harukanaru Toki no Naka de - Maihitoyo [Koei the Best] [SLPM-55050] (J)
Hanabi Hyakkei [SLPS-20309] (J)
Hanabi Hyakkei [Limited Edition] [SLPS-20308] (J)
Hanayoi Romanesque - Ai to Kanashimi [SLPS-25868] (J)
Hanayoi Romanesque - Ai to Kanashimi [Limited Edition] [SLPS-25867] (J)

NTSC-U:
Harvest Moon - A Wonderful Life - Special Edition [SLUS-21171] (E)

PAL:
Habitrail Hamster Ball [SLES-52749] (E)
Harvest Moon - A Wonderful Life - Special Edition [SLES-53480] (E)

Podeis consultarlas en:
http://www.psxdatacenter.com/
o
http://psxdatacenter.com/


miércoles, 27 de abril de 2016

MAME 0.173

Nueva versión del Mame final como cada ultima semana del mes, que desde hace varias versiones incluye el Mess en el mismo programa y que en esta version añade muchos filtros gráficos que había en mame plus como xbrz y hq. Es un emulador de maquinas arcade creado por Nicola Salmoria y el Mess lo que hace es emular emuladores y consolas  como Spectrum, Commodore 64 y muchas mas.

CAMBIOS:
MAMETesters FALLOS ARREGLADOS
----------------------
- 04965: [Interface] Games with no screen produce no "final.png" with -STR (Osso)
- 04919: [Flip Screen/Cocktail] (dynduke.c) All sets in dynduke.c: Most of background missing on Flip

Screen (Osso)
- 06181: [Documentation] (vicdual.c) tranqgun: The correct description is "Tranquillizer Gun" (M.A.S.H.)
- 06170: [Compiling] OpenMP: OpenMP-enabled builds of MAME 0.172 fail to compile (Jindřich Makovička)
- 05897: [Misc.] (hornet.c) gradius4: "MASK ROM CHECK" in service mode fails (Ville Linde)
- 06176: [Crash/Freeze] (ksys573.c) All sets in ksys573.c using CD: Unable to boot (crazyc)
- 06019: [Interface] Wrong default bios outputted with -listxml command. (dankan1890)
- 06174: [DIP/Input] (twincobr.c) fshark, skyshark, hishouza, tp84, tp84a, tp84b: Dipswitch info
- 01792: [DIP/Input] (subsino2.c) bishjan: Keyboard mode does not work (Luca Elia)
- 06175: [Misc.] (apple2.c) apple2jp: Ctrl-T = Inverse kana ? (R. Belmont)
- 06182: [Core] (cgenie.c) All sets in cgenie.cpp: Crashing upon starting! (Fabio Priuli)
- 06163: [Misc.] (apple2e.c) apple2e: XPS Diagnostic IIe test failed! (R. Belmont)
- 06074: [DIP/Input] (glasgow.c) glasgow: Mouse no longer able to move chess pieces (Robbbert)
- 06173: [Core] All software saving SRAM: Software loaded outside of software list
  (e.g. -cart PATH_TO_ROM) fails to save SRAM (dankan1890)
- 06172: [DIP/Input] (sms.c) Default input mapping for two paddle devices causes a conflict (AJR)
- 06178: [Crash/Freeze] liblrabl: Reset during second loop of attract mode. (Angelo Salese)

CAMBIOS EN EL CODIGO
--------------
-new Android icon images [JacKc]

-Compressed internal layouts [David Haywood]

-TMS5220/5110 merge Part 1 [Lord Nightmare]

-Crystal Colours (Ver 1.02): Added default NVRAM. Also added more technical notes [Roberto Fresca]

-Added dedicated inputs for both Crystals Colours sets. Also added more technical notes. [Roberto Fresca]

-Iterate over core classes C++11 style [AJR]

-borrow string processing code from ui.cpp so that £ works in layouts (using UTF-8 encoding at least)

[David Haywood]

-updated sc4fd7tha.lay with UTF8 encoding of £ sign [Krick]

-Recognize the full range of controller inputs [AJR]

-redump leapstertv [Team Europe]

-Initial Catalan translation [jmallach]

-naomi.c: add Derby Owners II protection key [MetalliC]

-Reduce the incidence of required_device in subdevices [AJR]

-UML: Added FCOPYI and ICOPYF instructions to pass raw data between integer and floating-point registers.

[Ville Linde]

-mips3: Fix behavior for 32/64 bit mode floating point register aliasing.[Happy]

-Magic10 driver: Added technical notes, game status, defined clocks, fixed inaccurate notes, and some

driver cleanups. [Roberto Fresca]

-screen: svg rendering from inside the rom. [O. Galibert]

-Updated Portuguese (Brazil) [Ashura-X]

-luaengine: add plugin options menu [Carl]

-Major Havoc: Updated Gamma CPU address decoding/mirroring from the schematic [Lord Nightmare]

-FB01: fix ROM label to match actual chip [anonymous]

-Magic Crystals: Improve ROM labeling for Japan set based on PCB picture, and noted that the Japan set we

have is revision 2, but a revision 0 exists, undumped [Lord Nightmare]

-TMS5220: add a 'combined rs/ws write' function for systems which require both pins to change at exactly

the same time and not to reset the chip. [Lord Nightmare]

-Revert software-installed slot/image options when changing software [AJR]
 Remove emu.h's stealth include of emuopts.h through mconfig.h; reduce dependency on emuopts.h in other

headers and source files. MCFG_CPU_FORCE_NO_DRC is now a CPU configuration parameter rather than a global

one; it still works to override the -drc option setting.

-fix some missing gfx in bbusters / mechatt [dink]

-Make overscan on integer scaled targets optional (add option -intoverscan). [Calamity]

-luaengine: direct and region accessors [Carl]

-This one documents what I think is a real bug of the Japanese game Sports Pad Soccer: part of the player

2 input is read from player 1 input instead. Also, reorganized code of the Japanese Sports Pad controller

device and replace some PORT_CUSTOM/PORT_CHANGED callbacks with PORT_READ_LINE/PORT_WRITE_LINE. [Enik]

-Add experimental cheat lua plugin [Carl]

-Improvements to tape driver of hp9845b [F. Ulivi]

-info.cpp: Improved documentation of input devices in the -listxml output, since having just a generic

'number of buttons' is rather pointless in the context of home systems with configurable controllers
 (being them keyboards, keypads or joypads). Now the various controllers are listed separately with the

number of buttons they have. Frontend authors who relied on the "buttons" attribute of the input node for

any kind of filter shall now scan all available controllers and take the maximum among their "buttons"

attribute (possibly discarding keyboards and keypads if they want) to recover the old value. [Fabio

Priuli]

-info.cpp: Started to acknowledge PORT_16WAY inputs in -lx, since they were reported as 8-ways so far.

[Fabio Priuli]

-Devfind revision phase 1, cleaning out some legacy stuff [AJR]
 * Eliminate the cached device_t::m_region pointer and its region() getter method. Devices that need to

bind to a region with the same tag should use optional/required_memory_region

optional/required_region_ptr with DEVICE_SELF as the subtag; this improves error checking. (DEVICE_SELF

has been moved to device.h for greater visibility in the source.)
 * Allow required/optional_region_ptr to specify a specific length which must match that of the region

found.
 * Implement finder_base::finder_tag() getter for diagnostic purposes.
 * Perform some (not very efficient) validity checks on memory region finders instead of allowing them to

automatically pass.
 * Privatize device_memory_interface::m_addrspace.

-Magic 10 driver: Added technical notes and a missing PLD dump. [f205v]

-Added m62(kidniki) to nl.lua. Started some experiments around parallel solving of linear equations. This

code is not active. Fix kidniki audio performance. [Couriersud]

-plugins/timer: add sample plugin for game time [Carl]

-info.cpp: first attempt to fix the longstanding issue about inputs owned by devices being always tagged

as P1 inputs in -lx.[Fabio Priuli]

-plugins/cheatfind: start lua cheat finder library [Carl]

-apple2: Additional work on the PC Transporter [Peter Ferrie, R. Belmont]

-Basic TCP server based on libuv [Inaki Baz Castillo,Miodrag Milanovic]

-intv: Converted controller inputs to be slot devices. [Fabio Priuli]

-intvecs: Converted hand controllers, keyboard and synth to be slot devices, by using a temporary hack to

workaround the impossibility to plug the same device into 2 different slots as these keyboard require.
 [Fabio Priuli]

-Skeleton implementation for Universal windows main app classes. [Brad Hughes]

-String Translate for Chinese (Traditional / Simplified) [YuiFAN]

-diimage.cpp: Allow image devices to be configured with a fixed (not user selectable) piece of software

and updated a few options and menu to acknowledge such possibility. [Fabio Priuli]

-macs.cpp: Converted to use generic cartslot with fixed software configuration. Cleaned up loading and

banking systems in the driver as a result. [Fabio Priuli]

-Added extra bit as delay between bytes to make 1 stop bit work [Joakim Larsson]

-apple2: Further PC Transporter work.  V30 now boots. [Peter Ferrie, R. Belmont]

-mips3: Fixed DMULT and DMULTU in both interpreter and DRC modes. [marathonman]

-ng_aes.cpp: converted AES controllers to work through slot devices.
 Also, separated more clearly the CD component by the base unit. [Fabio Priuli]

-am9517: add clone with the non-standard mask behavior of the PC Transporter ASIC [Carl, R. Belmont]

-apple2: updated PC Transporter to use alternate DMAC emulation & fixed V30 clock. [Peter Ferrie, R.

Belmont]

-apple2: PC Transporter: halt V30 properly on startup, XT has 8-bit ISA, improved 6502 CGA framebuffer

writes. [R. Belmont]

-screen: Fix alpha handling, cdkong looks good now [O. Galibert]

-bgfx: Add data-driven render target clearing [Ryan Holtz]

-Significant speed improvement:
 * added a new solver using compressed row format
 * fixed sorting
 As a result, netlist performance on kidniki nearly doubled. The performance increase is mainly due to

the fact that sorting decreases the number of operations for gaussian elimination of the kidnik matrix

from ~7800 to 707. In addition, compressed row format improves L1 usage. [Couriersud]

-Eliminate device_t::static_config, a type-unsafe legacy feature. [AJR]

 *Rewrite or remove every last instance of MCFG_DEVICE_CONFIG and its two aliases, including within

comments and dead code.

 *Make the Z80/Z180 daisy chain an interface that interfaces with the existing interface. Z8000 has been

hooked up to this as well (p8000_16 already configures it), but currently does nothing with it.

-mips3: Fixed interpreter bug where BADCOP exceptions would execute the faulting opcode twice. [Ryan

Holtz]

-Update strings.po [aviloria]

-Update German GUI translation [rootfather]

-Added ImGui based debugger.  [Barry Rodewald]

-apple2e: fix C800 internal ROM reading [R. Belmont]

-New PlayChoice-10 BIOS (Single Screen, Freeplay fix, Newer?) [Firehawke]

-apple2: fixed inverse text drawing. [R. Belmont]

-Added HQ2x, HQ3x and HQ4x shaders.  [MooglyGuy,Jules Blok,Cameron Zemek,Maxim Stepin]

-soft is hard and hard is soft. Two is one and one is two. No wonder
 "-video accel" has substandard performance if opengl is disabled.[Couriersud]

-These init calls all returned false. No need for a return value in this case. [Couriersud]

-Iterate over devices C++11 style [AJR]

 Replace the old device_iterator and its specialized versions with functionally equivalent classes that

use standard operators to yiel references to devices/interfaces rather than pointers. With range-based

for loops, they no longer have to be stored in named variables, though they can also be reused

concurrently since the iteration state is now maintained by a subclass. Add a few more typical getters to

device_t::subdevice_list.

-bgfx: Added SuperEagle shader. [Ryan Holtz]

-Refactored distortion pass [ImJezze]
 * separated curvature parameter into distortion, cubic_distortion and distort_corner
 * distortion and cubic_distortion can be negative, to compensate each other
 * distort_corner is intependent from the image distortion

-neogeo: reworked inputs to work through the slot device interface. you can now configure the 15-pin

ports available in the multicart driver (neogeo) with the -crtl1 and -ctrl2 options. Thus, if you want to

launch janshin in neogeo with the mahjong control panel you shall now prescribe -edge "" -ctrl1 mahjong
 and set accordingly the dipswitch (the first option disables inputs from the edge connector). When you

run single game drivers (e.g. mslug,or kof94, etc.), instead, a unique controller is available and cannot
 be modified. In particular, the janshin driver already comes
 pre-configured in the proper way. [Fabio Priuli]

-Refactor OSD window.  [Brad Hughes]
 Unified renderer in osd_window as std::unique_ptr Made windows all std::shared_ptr Made window lists
 std::list> Updated OSD SDL worker_param to not use malloc (not compatible with smart pointers) Made

renderer pointer to window a weak reference. May not be available during destruction of the window.

-Alta Tensione: Added technical notes, game status, and patched the boot protection. [Roberto Fresca]

-Split UI and frontend part from core [Miodrag Milanovic]

-Implemented dynamic loading of precompiled solver code. [Couriersud]

-saturn.cpp: converted controllers to work through slot devices, cleaning up the related code. [Fabio

Priuli]

-saturn.cpp:  Added support for SegaTap adapter (4 controllers) and Sega Multitap adapter (6

controllers). Saturn Bomberman can now be played as intended. [Fabio Priuli]

-softlist.cpp: add support for "rom_ignore". [Fabio Priuli]

-itgambl2.cpp driver: Added technical notes and some clean-ups [Roberto Fresca]

-apple2: fixed Apple II J-Plus text drawing, and updated notes [R. Belmont]

-r9751: add more floppy debugging and fix DMA masking [Brandon Munger]

-ioport.cpp: extended core input to support up to 10 players.[Fabio Priuli]

-dumped Dreamcast bios MPR-21933, confirmed match MPR-21931 [CoolMod]

-sf.c: does not have COIN3, and protection MCU on sfj is an i8751 [Yu]

-cgenie.cpp: expanded .cas support so that also files created by Genieous emulator can be loaded. [Fabio

Priuli]

-Added "selection" parameter to chain input sampler [ImJezze]
 * if specified all textures (.png) within the same directoy of the given texture will be selectable via

slider in the UI
 * also added slider for "shadow mask tile mode" to HLSL chain

-bgfx: Ported xBR shaders from libretro. [Ryan Holtz, Hyllian]

-Archive handling improvements [Vas Crabb]
 * Improve error handling in 7zip file I/O code
 * Fix reading 7zip files >=4GB on LP32/LLP64 targets
 * Update to LZMA SDK to 15.14, supports new 7zip features
 * Stop relying on local hacks to LZMA SDK
 * Support most ZIP64 features excluding directory compression
 * Support LZMA-compressed files in ZIP archives
 * Support Info-ZIP UTF-8 file name fields
 * Fix phantom files/directories when browsing archives
 * Report archive handling errors

-Update to expat 2.1.1 for security and bug fixes [Vas Crabb]

-xbox\chihiro: usb is now partially usable [Samuele Zannoli]
 * control,bulk,interrupt transfers work
 * started hle simulation of usb devices on chihiro baseboard
 * there is a first implementation of xbox game controller
 * the chihiro bios can now enter system configuration menu

-hp9845: added capabilty to load option ROMs [F. Ulivi]

-ti99: Several code changes [Michael Zapf]
 * GROMs with clock input line and improved timing behavior
 * TMS9928A delivers GROMCLK if configured
 * TI-99/8 mainboard: implemented custom chips (vaquerro, mofetta, amigo) for low-level emulation
 * fixed HOLD feature of TMS9995
 * moved v9938 from console to EVPC where it belongs, dropped videowrp,
 * fixed issues with paged37x cartridges
 * fixed issues with Horizon Ramdisk

-n64: Do SI dma transfer after delay, not before [Happy]

-tourvis.cpp: changed to use Software Lists, trimmed all ROMs to correct sizes, confirming that the

majority match exactly the PCE roms (only 3 differ, Gomola Speed which could be an alt revision, R-Type

II which has been hacked, and Be Ball where there is an unknown single byte change. [David Haywood]

NUEVOS JUEGOS AÑADIDOS O QUE ANTES NO FUNCIONABAN
------------------------------------------------------
- New 2001 (Italy, Ver. 2.00N) [f205v]
- Ultraman Monster Battle [hap, Kevin Horton, Rik]
- Crystals Colours (Ver 1.02) [Roberto Fresca, f205v]
- Android (newer build?) [Chris Hardy]
- Fidelity Sensory Chess Challenger 9 [hap, Berger]
- Dragon's Heaven (development board) [Brian Hargrove]
- Tiny Toon Adventures (prototype) (PlayChoice-10) [Tony Swann]
- Tiger Copy Cat (2 versions) [hap, Sean Riddle]
- Sushi Bar [colour thief, Ryan Holtz, Smitdogg, JordanRom, Mucci, F. Marsaud, King Hanco, Sonic, B.

Munger, R. Gatto, Bigster, Dullaron, Brizzo, Shoutime, MetalliC, The Dumping Union]
- Touch & Go (Korea, unprotected) [system11]
- Pokonyan (Japan 940322) [sylphia]
- Last Hope (bootleg AES to MVS conversion, no coin support)

NUEVOS CLONES AÑADIDOS O QUE ANTES NO FUNCIONABAN
----------------------------------------------------
Operation Wolf (Japan, prototype) [caius]
Majestic Twelve - The Space Invaders Part IV (US)
  [Artemio Urbina, The Dumping Union]
Kamikaze (Potomac Games) [Blair Quinney]
Major Title 2 (World, set 2) [Porchy]
Atomic Robo-kid (set 2) [Alex Cmaylo]
Beast Busters (Japan, Version 2) [ShouTime]
Mystic Warriors (ver AAB) [Bill D / The Dumping Union]
Raiden DX (Japan, set 2) [Alex Cmaylo]
Vs. Excitebike (set EB4-3 E) [Matt Osborn]
Spelling B (1979 version) [hap, Sean Riddle]
Dragon Saber (World, DO2) [Layer from jammaplus]
1945k III (older, OPCX1 PCB) [system11]
Bestri (Korea, set 2) [system11]
DoDonPachi Dai-Ou-Jou (2002.10.07 Black Ver., bootleg Knights of Valour Super Heroes conversion)
Ketsui: Kizuna Jigoku Tachi (2003/01/01. Master Ver., bootleg cartridge conversion)
Espgaluda (2003/10/15 Master Ver, bootleg cartridge conversion)
Champion Number (V0.67) [Roberto Fresca, f205v]
Unitron 1024 [Felipe Sanches]

NUEVAS MAQUINAS QUE AUN NO FUNCIONAN
----------------------------------
Konami Gradius (handheld) [hap, Sean Riddle]
Luna Park (ver. 1.2) [Roberto Fresca, f205v]
Jungle (VI3.02) [f205v]
Konami Lone Ranger (handheld) [hap, Sean Riddle]
Sonik Fighter (encrypted) [Roberto Fresca, Ioannis Bampoulas]
Fidelity Phantom [hap, Lord Nightmare]
Alta Tensione (ver. 2.01a) [Roberto Fresca, f205v]
Euro Double Star Record (ver.1.2) [Roberto Fresca, f205v]
Nu, pogodi! [hap, Igor]
Print Club 2 2000 Summer [Bill D, The Dumping Union]
Print Club 2 Kobe Luminaire '99 (Print Club Custom 3) (J 991203 V1.000) [Ryan Holtz, Bill D, The Dumping

Union]
Print Club 2 Vol. 6 Winter (J 970121 V1.200) [Ryan Holtz, Bill D, The Dumping Union]
Print Club 2 Vol. 8 Summer (J 970616 V1.100) [Ryan Holtz, Bill D, The Dumping Union]
Print Club 2 Vol. 9 Autumn (J V1.100) [Ryan Holtz, Bill D, The Dumping Union]
Print Club Winnie-the-Pooh Vol. 2 (J 971218 V1.000) [Ryan Holtz, Bill D, The Dumping Union]
Print Club Winnie-the-Pooh Vol. 3 (J 980406 V1.000) [Ryan Holtz, Bill D, The Dumping Union]
Various Aristocrat MK5 and MK6 sets
Polaroid Instant Memories [Alex Cmaylo]


NUEVOS CLONES QUE AUN NO FUNCIONAN
--------------------------------
Wonder Boy (system 2, set 2, 315-5176) [Silvio Grazini]

Nuevo software list additions que funcionan
-----------------------------------
coco_flop: Donkey Kong Remix [Sock Master]
megadriv.xml: F1 - World Championship Edition (US, Prototype) [oliverthepig]
neogeo.xml: Last Hope
lynx.xml: Zaku

Nuevo software list additions que no funcionan
---------------------------------------
pce_tourvision.xml: Dragon Saber - After Story of Dragon Spirit [system11]
pce_tourvision.xml: Bull Fight - Ring no Haja [system11]
pce_tourvision.xml: Parasol Stars


Pagina oficial:
http://www.mamedev.org/

Descarga de la versión 32 bits:
http://www.mamedev.org/downloader.php?file=mame0173/mame0173b.exe
Descarga de la versión 64 bits:
http://www.mamedev.org/downloader.php?file=mame0173/mame0173b_64bit.exe




martes, 26 de abril de 2016

WinUAE v3.3.0 Beta 11

Como casi todas las semansa nueva versión beta del mejor emulador que hay del ordenador Commodore Amiga, permite usar tofos los distintos modelos de Commodore desde el Amiga 500 , 1200C CDTV, CD32 y con muchos modos gráficos usando dx,opengl,permitiendo que los juegos ocupen toda la pantalla sin ningun borde,lectura de los cd en cdtv y cd32 mucho mas rápida que en la consola original, uso de savetates y muchas otras opcioes.

Cambios:
– Screenshot/capture without « before filtering » ticked now uses much faster GetRenderTargetData() function in D3D mode to capture the output.
– Ticked 68060 unimplemented CPU emu checkbox also enabled 68030 MMU instructions.
– Terminate indirect UAE Boot ROM trap threads before unmapping Amiga side memory to prevent random crashes when exiting emulator with traps active.
– Debugger il mask is now accepted in two 32-bit parts, 64-bit values are not supported by debugger input.
– Added gfx_black_frame_insertion_ratio config entry, sets timing between normal and black frames in adaptive sync mode. Default is 50 (50%, normal and black frames have same duration).
– CD32 emulation updates, mostly previously unknown undocumented features:
 – It seems unmapped addresses don’t « float », all invalid reads seem to always return zeros.
 – CIA chip select, address bits 12 and 13 are CIA selects. Gary: 0=none,1=A,2=B,3=A+B, Gayle: 0=none,1=A,2=B,3=none, Akiko: 0=A,1=A,2=B,3=B (Very unexpected)
 – CIA address space: Gary: $A00000-$BFFFFF, Gayle: $BFDxxx and $BFExxx, Akiko: $BFE000-$BFFFFF.
 – Custom register mirror at $B90000-$B9FFFF! (This is really weird..)
 – Usual custom register mirror at $C00000-$CFFFFF.
 – Akiko addresses are mapped from $B80000 to $B87FFF (was $B8FFFF) and has 64 byte mirroring (was no mirroring)
 – Akiko ID at $B80000.l is $C0CACAFE (was only $CAFE at $B80002.w, KS checks this address for $CAFE)
 – All write-only registers seem to read same data as nearby read-only register.
 – Interrupt registers only have bits 24 to 31 writable, other bits always read as zeros.
 – Config ($B80024) register has bits 23 to 31 writable, other bits always read as zeros.
 – Subchannel arrived interrupt bit is set at boot for some unknown reason, subchannel index register ($B80018) works strangely and has unexpected value at boot ($C2).
 – Match Akiko C2P behavior with real hardware when reading bytes/words or when doing multiple read passes.
 – When booted with CD inserted: first packet from CD MCU is always « media inserted » packet.
 – $B80028.b reads last received command packet byte.
 – Writing to $B80028.b sends command bytes to CD MCU. (This is not emulated yet and no program uses it)
 – Akiko internal CIAs don’t have external TOD input pins. CIA-A TOD which normally counts vsyncs or power supply ticks count rate is selected with $B80020 bit 23 (0=50Hz, 1=60Hz). CIA-B (hsync) timing logic is not known yet but it is also internally generated.
 – Old interrupt request set/clear hacks removed.
 – All CD status return codes (including errors) include door status (open/closed) in bit 0.
 – Contents of unused TOC entry bytes now contain real hardware matching values.

Página oficial:
http://www.winuae.net/

Versión beta en los foros de English Amiga board
http://eab.abime.net/showthread.php?p=1067148#post1067148

Descarga de la versiión beta 10 32 bits:
http://www.winuae.net/files/b/winuae_3300b11.7z

Descarga de la versiión beta 10 64 bits:
http://www.winuae.net/files/b/winuae64_3300b11.7z

Descarga la última versión estable:
http://www.winuae.net/files/WinUAE3220.zip




sábado, 23 de abril de 2016

PSX Datacenter Actualización 23-Abril-2016


Actualización semanal de la página de PSX Datacenter añadiendo en esta ocasion nuevas entradas de juegos de PSX y actualizando muchas otras como Disney's Peter Pan Return to Never Land , Jeremy McGrath Supercross 2000I  , Jikkyou Pawafuru Puroy o Jumping Flash! con nuevo contenido como portadas en alta resolución, información, nuevos trucos, publicidades y muchos otros cambios.

Añadidas las siguientes entradas a la PSX Datacenter:

NTSC-J:
Pachi Slot Kanzen Kouryaku 4 - Universal Koushiki Gaido Vol.4 [SLPS-02127] (J)
Play de Oboeru - Chuugaku Eitango Deruderu 1200 [SLPM-89004] (J)
Play de Oboeru - Chuugaku Eitango Deruderu 1200 [Reprint] [SLPS-02543] (J)

PAL:
Disney's Peter Pan - Aventuras na Terra do Nunca [SCES-03717] (P)

ACTUALIZADAS:
Disney's Peter Pan Return to Never Land [SCUS-94643] (E)  
Disney's Peter Pan Return to Never Land [SLUS-01583] (E)
Disney's Peter Pan - Adventures in Neverland [SCES-03707] (E)  
Disney's Peter Pan - Eventyr På Ønskeøen [SCES-03708] (D)
Disney's Peter Pan - Avonturen in Nooitgedachtland [SCES-03709] (Du)
Disney's Peter Pan - Seikkailu Mika-mika-maassa [SCES-03710] (Fi)
Disney's Peter Pan - Aventures Au Pays Imaginaire [SCES-03711] (F)
Disney's Peter Pan - Ruckkehr nach Nimmerland [SCES-03712] (G)
Disney's Peter Pan - L'Avventura Nell Isola Che Non C'e [SCES-03713] (I)
Disney's Peter Pan - Eventyr i Drømmeland [SCES-03714] (N)
Disney's Aventuras de Peter Pan en el Pais de Nunca Jamas [SCES-03715] (S)
Disney's Peter Pan - Aeventyr I Landet Ingenstans [SCES-03716] (Sw)
Great Rugby Jikkyou '98: World Cup e no Michi [SLPS-01268] (J)
Great Rugby Jikkyou '98: World Cup e no Michi [Nice Price!] [SLPS-02057] (J)
Great Rugby Jikkyou '98: World Cup e no Michi [PSOne Books] [SLPS-91417] (J)
Jeremy McGrath Supercross 2000 [SLUS-00832] (E)
Jeremy McGrath Supercross 2000 [SLES-01981] (E)(F)(G)
Jet Moto '98 [SCPS-10063] (J)
Jet Moto 2 [SCUS-94167] (E)
Jet Moto 3 [SCUS-94555] (E)
Jet Rider 2 [SCES-01045] (E)
Jikkyou Pawafuru Puroyakyu 2000 Kaimakuban [SLPM-86578] (J)
Jikkyou Pawafuru Puroyakyu 2000 Ketteiban [SLPM-86694] (J)
Jikkyou Pawafuru Puroyakyu 2001 Kaimakuban [SLPM-86807] (J)
Jikkyou Pawafuru Puroyakyu 2001 Ketteiban [SLPM-86990] (J)
Jonah Lomu Rugby [SLES-00377] (E)(G)(I)(S)
Jonah Lomu Rugby [SLES-00611]
J's Racin' [SLPS-01007] (J)
Judge Dredd [SLUS-00630] (E)
Judge Dredd [SLES-00755] (E)
Juggernaut [SLUS-00894, SLUS-00988 & SLUS-00989] (E)
Juggernaut - Seiritsu no Tobira [SLPS-01671-3] (J)
Juggernaut - Seiritsu no Tobira [Best price 2500] [SLPS-02916-8] (J)
Jumping Flash! [SCUS-94103] (E)
Jumping Flash! - Aloha Danshaku Funky Daisakusen no Kan [SCPS-10007] (J)
Jumping Flash! [SCES-00003] (E)
Añadidas nuevas descripciones, portadas en alta resolución,nuevas publicidades y imagenes.

MANUALES:
Ore no Ryouri (PSOne Books) [SCPS-91323]
Manual scans by Cobol, cleaned & compiled into cbr by gladiator.

Podeis consultarlas en:
http://www.psxdatacenter.com/
o
http://psxdatacenter.com/




jueves, 21 de abril de 2016

Okaeri! Chibi-Robo! Happy Richie Oosouji Nintendo DS Traducido al inglés

Se ha traducido completamente por Cjuub este juego de Nintendo DS esta versión del parche es la 1.0b3 de 156 de Abril de 2016 este juego desarrollado por Skip y publicado por Nintendo en 2009,

Okaeri! Chibi-Robo! Happy Richie Oosouji! es una secuela directa del Chibi-Robo! original de GameCube, por lo que estamos ante un juego de limpieza aunque esta vez deberemos limpiar y patrullar la casa de una Jenny (la niña del primer juego) que ya es madre de familia,

Página de la traducción:
http://www.romhacking.net/translations/2626/

Podeis descargar el parche de la página de Romhacking solo con introducir el password que muestra tras pulsar en download o en patch version y aplicarlo con los programas habituales:


domingo, 17 de abril de 2016

ePSXe 2.0.2-1

Nueva versión de epsxe que corrige un fallo que se producíá en la anterior versión en algunos ordenadores.

Cambios:

Si la anterior versión 2.0.2  te fallaba al intentar correr la bios/juego,o estas usando el lenguaje ruso
entonces deberías usar esta nueva versión, de otro modo no es necesario. Arregla un fallo que se producía al leer los datos del cpu overclock desde el registro y al configurar la gpu en el lenguaje Ruso.Lamentamos los problemas que haya podido causar.

Página oficial:
http://epsxe.com/

Página oficial de Facebook donde podeis exponer dudas, dejar comentarios o sugerencias en inglés o
español:
https://www.facebook.com/Epsxe-1522225218080824/

Guía oficial de configuración de la versión 2.0 en inglés y español en la sección de emulation de:
http://psxdatacenter.com/


Descarga de la versión windows:
http://epsxe.com/
http://psxdatacenter.com/

Descarga del nuevo shader Natural con los 3 niveles de brillo, el pec y el kalliera para estas versiones
2.0 en la sección de downloads de:
http://psxdatacenter.com/




viernes, 15 de abril de 2016

PSX Datacenter Actualización 16-Abril-2016

Y tras esta semana con noticias tan interesantes ae ha actualizado la página de PSX Datacenter añadiendo en esta ocasión nuevas entradas de juegos de PS2. con grandes juegos como Harry Potter and the Goblet of Fire, Harukanaru Toki no Naka de - Hachiyoushou o Guardian Angel

Añadidas las siguientes entradas a la PS2 Datacenter:

NTSC-J:
Death Crimson OX+ [SLPM-62401] (J)
Golf Navigator Vol.4 [SLPS-25056] (J)
Global Touring Challenge - GTC Africa [SLPM-62258] (J)
Guardian Angel [SLPS-25214] (J)
Guisard Revolution - Bokura wa Omoi o Mi ni Matou [SLPM-65886] (J)
Gunbird 1 & 2 [SLPM-62469] (J)
Gunbird Premium Package [SLKA-15004] (K)
Gunparade Orchestra - Midori no Shou [SCPS-15108] (J)
Gunparade Orchestra - Midori no Shou [Limited Edition] [SCPS-15107] (J)
Hakoniwa Tetsudou Bluetrain Tokkyuuhen [SLPM-62143] (J)
Hakoniwa Tetsudou - Blue Train Tokkyuuhen [SuperLite 2000] [SLPM-62460] (J)
Harry Potter and the Goblet of Fire [SLAJ-25076] (E)
Harry Potter and the Goblet of Fire [SLKA-25327] (K)
Harukanaru Toki no Naka de - Hachiyoushou [SLPM-65916] (J)
Harukanaru Toki no Naka de - Hachiyoushou [Koei the Best] [SLPM-66655]
Harukanaru Toki no Naka de - Hachiyoushou [Premium Box] [KOEI-00029] (J)

NTSC-U:
Global Touring Challenge - GTC Africa [SLUS-20395] (E)
Harry Potter and the Goblet of Fire [SLUS-21325] (E)

PAL:
Global Touring Challenge - GTC Africa [SLES-50472] (E)(F)(G)(I)(S)
Gunbird - Special Edition [SLES-53021] (E)(F)(G)
Guncom 2 [SLES-52620] (E)(F)(G)
Gunfighter II - Revenge of Jesse James [SLES-51289] (E)(F)(G)(I)(S)
Harry Potter and the Goblet of Fire [SLES-53726] (E)
Harry Potter and the Goblet of Fire [SLES-53727] (E)(D)(Du)(Fi)(N)(Pl)(Sw)
Harry Potter and the Goblet of Fire [SLES-53728] (F)(G)(I)(S)(P)

Podeis consultarlas en:
http://www.psxdatacenter.com/
o
http://psxdatacenter.com/


Cemu v1.4.1

Nueva versión final de este emulador de Wii U que va mejorando , por ahora empiezan a funcionar algunos juegos ,  es algo lento todavçia pero progresa bastante rápido.

Caracteristicas:
- Puede correr umagenes de Wii U encriptadas (WUD) y archivos RPX/RPL
- Rsolución Interna es  1920x1080 (Si el juego la soporta)
- Sin optimizar. Espera bajos framerates y largos tiempos de carga.
- Funciona sólo en Windows x64 . puede que en otras plataformas posteriormente.
- Requerido OpenGL 3.3

CAMBIOS:

- Mejoras del recompilador (Hasta un 50-100% más rápida la emulación de CPU)
– Incrementada la compatibilidad
– Arreglados unos pocos problemas que ocurrian en AMD GPUs.
– Añadido experimental vertex data cache
- Pequeños arreglos

Download:
http://cemu.info/releases/cemu_1.4.1.zip

Página ofical:
http://cemu.info/



jueves, 14 de abril de 2016

ePSXe v2.0.2

Nueva versión final de windows del mejor emulador de Sony Playstation que viene en las versiones de windows con bastantes cambios, si quereis ayudar a sus autores en este y futuros proyectos , podeis comprar para ello la versión de Android que esta disponible por solo 2,99 euros en
https://play.google.com/store/apps/details?id=com.epsxe.ePSXe&hl=es



Cambios:
Esta versión es compatible con windos vista,8 y 10 y funcionar en xp SP3

Juegos arreglados en v.2.0.2:

- ALICE IN CYBER LAND
- CAR & DRIVER PRESENTS - GRAND TOUR RACING '98
- CHAMPIONSHIP MOTOCROSS 2001 FEATURING RICKY CHARMICHAEL
- DISRUPTOR
- HARUKANARU TOKI NO NAKA DE - BANUE YUUGI
- KYOUSOUBA IKUSEI SIMULATION - DERBY STALLION
- KYOUSOUBA IKUSEI SIMULATION - DERBY STALLION '99
- MACROSS DIGITAL MISSION VF-X
- NAMCO MUSEUM VOL.4
- POWER DOLLS 2 - DETACHMENT OF LIMITED LINE SERVICE
- SHAMAN KING SPIRIT OF THE SHAMANS
- SILENT HILL
- SOUL BLADE
- SPOT GOES TO HOLLYWOOD
- TALES OF DESTINY II
- THE DUKES OF HAZZARD (PAL)
- TWINS STORY - KIMI NI TSUTAETAKUTE
- VAMPIRE HUNTER D
- VIRTUA PACHI-SLOT 7
- WING COMMANDER IV: Funciona en modo interprete
- X-MEN MUTANT ACADEMY
- X-MEN MUTANT ACADEMY 2

OPENGL 2:
- NASCAR THUNDER 2002
- NASCAR THUNDER 2003
- NASCAR THUNDER 2004
- PRO PINBALL
- PRO PINBALL - BIG RACE USA
- PRO PINBALL - FANTASTIC JOURNEY
- PRO PINBALL - TIMESHOCK!
- WORMS PINBALL

- En primer lugar esta versión incluye algunos importantes cambios para mejorar la exactitud del
emulador, esto podriá hacer que se rompieran o fallaran algún juego, si encontriís alguno podeis reportar el fallo en epsxepc@gmail.com

- - Multilenguaje soporte: Añadidos Francés y Ruso (Gracias a Benjamin Sisko y paul_met). Otros se
añadirán en futuras versiones.

- Arreglado un fallo en el delay slot en el modo cpu interprete deberían funcionar de nuevo algunos
juegos rotos en el modo cpu interprete en la v2.0. y arreglada también la carga de savestates en el ui modo interprete

- Mejorada la exactitud de la lectura del CDROM y arreglado con ello algunos problemas de cambio de disco

- Mejorada la exactitud del tiempo al buscar y leer del cdrom los sectores,y esto arregla el Tales of
Destiny II en el cambio de disco.

- Mejorado el timing de la GPU (Cuando se usa el ePSXe GPUCORE).aregla o mejora algunos juegos como: Namco Vol 4, Soul Blade, Tunguska,  Derby Stallion, Derby Stallion 99, NBA Live 99, Sangokushi Eiketsuden, Dukes of Hazzard...

- Mejorado el GPUCORE. Arreglado un fallo en la transferencia de data , mejorado el centrado de pantalla ahora es correcto en estos juegos (Star Ocean 2, Jumping Flash 2, Hogs of War, Saga Frontier 2), arreglado que se mostraran algunos restos en los bordes,  algunos problemas de scroll,   a arreglado un problema de resolución al cambiar entre ventana y pantalla completa,, añadido soporte de vsync y añadido soporte para seleccionar el blitter en OpenGL2 o OpenGL1 (deberia ser compatible con algunas tarjetas gráficas antiguas pero no soportan los shaders).

- Arreglados algunos GPU flags en el openGL2 plugin .Arregla el Xmen Mutant Academy 1 & 2., NascarThunder 2002/2003/2004, Pro Pinball - Big Race Usa, Pro Pinball - TimeShock, Pro Pinball Fantastic Journey and Worms Pinball (usar framebuffer effects=0 en los pinball ).



- Cambios en el SPUCORE. Implementado el SPU mute flag, esto arregla algunos fallos en juegos como la pausa y que sigue sonando el ruido del motoer en el  Car & Driver Presents - Grand Tour Racing 98.

- Cambios en el plugin interno de control ahora se soportan los XInput devices, seleccionar xinput al
configurar el gamepad si quieres usar el XInput API.(No se requiere configurar los botones)

- Arreglado el fallo en los plugins de control externos que hacia que dejaran de funcionar al parar y
 reanudar el juego..

- Arreglada la opción de cambio de disco con plugins externos de GPU

- Añadido soporte de  overclock la PSX CPU. Se puede seleccionar x1, x1.5, x2.0, x3.0 y x4.0. Evidentemente al ser un hack puede causar problemas con lo cual no reporteis fallos que cause su uso.

ACTUALIZACION:

Se ha publicado una versión que arregla algunos fallos que ocurrian en la anterior:

Si la anterior versión 2.0.2  te fallaba al intentar correr la bios/juego,o estas usando el lenguaje ruso
entonces deberías usar esta nueva versión, de otro modo no es necesario. Arregla un fallo que se producía al leer los datos del cpu overclock desde el registro y al configurar la gpu en el lenguaje Ruso.Lamentamos los problemas que haya podido causar.

Página oficial:
http://epsxe.com/

Página oficial de Facebook donde podeis exponer dudas, dejar comentarios o sugerencias en inglés o
español:
https://www.facebook.com/Epsxe-1522225218080824/

Guía oficial de configuración de la versión 2.0 en inglés y español en la sección de emulation de:
http://psxdatacenter.com/


Descarga de la versión windows:
http://epsxe.com/
http://psxdatacenter.com/

Descarga del nuevo shader Natural con los 3 niveles de brillo, el pec y el kalliera para estas versiones 2.0 en la sección de downloads de
:http://psxdatacenter.com/

lunes, 11 de abril de 2016

FB Alpha 0.2.97.38 Release

Es un emulador de consolas y arcades muy fácil de usar y que contiene filtros gráficos, uso de savestates y muchas otras opciones, que lo hacen ser más fácil de usar que el mame pero claro con menor soporte de juegos aunque eso si mucho más rápido y no necesita un pc tan potente como el mame.

Cambios:
- Arreglos y nuevas opciones

    Fixed BurnSamplesSetLoop() in the sample core [dink]
    Added the Toki devlopers' debug mode to Toki [dink]
    Added several behind-the-scene improvements to the Galaga/Dig-Dug driver [dink]
    Fixed a crash-situation with the Namco sound-core that only seemed to affect 64bit systems [dink, Gab75]
    Capcom CPS3 is now friendly towards slower/embedded systems (Raspberry Pi etc.) [dink]
    Fixed Capcom's The Speed Rumber: broken Boot-up messages, random slowdowns, screen priority issues [dink]
    Fixed music in SD Gundam Psycho Salamander [dink]
    Fixed extra buttons in Olds [iq_132]
    Added default rom paths for SMS & GameGear systems [dink]
    Fixed music in Haunted Castle [dink, SNK_Dude]
    Fixed display of total sets in game selection dialog [Barry]
    Fixed missing tiles in Sand Scorpion due to incorrect 2-D pointer indexing in kaneko_tmap.cpp, possibly improving other games that use this. [dink]
    Fixed missing music in Pass level 3+ [dink]
    Fixed music tempo in Nostradamus [dink]
    Tidy up makefiles and fix for non C++11 compilers [Barry]
    Fixed Skyarmy, sometimes the bridge-piece chinook (heli w/2 props) doesn`t deliver the pieces when at home base. [dink]
    Fixed Oki MSM6295 banking in Shadow Force [dink]
    Fixed a crash issue when using savestates in Taito's Master of Weapon [dink]
    Fixed music in Knuckle Bash 2 [dink]
    Fixed Oops: forgot to mark Air Duel's parent as Working. [dink]
    Fixed missing sprites in ZigZagb [dink, Zazzone]
    Fixed endgame boss & stage 6 boss in Nostradamus [dink, Haze]
    Fixed doorway/scene transitions in Tiger Road [iq_132]
    Fixed graphics issues in Varia Metal [iq_132, dink]
    Added unicode titles and service dips to several Toaplan games [BisonSAS]
    Fixed the analog speed setting in config/games/game.ini was getting clobbered [dink]
    Fixed sprite priority issues in Blood Brothers, most notably in the mine-level [dink]
    Fixed music updated palette handling in Mysterious Stones [dink]
    Fixed the bitmap layer alignment in Chak 'n Pop [dink]
    Added the breakable-background fix to 64th Street [Haze]
    Fixed PCM sounds in Rohga / Wolf Fang [dink]
    Fixed crash in Shadow force in the Laboratory level when the bridge breaks apart [dink, Pityesz]
    Fixed clicking noise when a replayed input ends [dink]
    Fixed many Megadrive games: The Chaos Engine, Ooze, Rock 'n Roll Racing, Outrunners, Buck Rogers, Dragon Slayer I & II, Krusty's Super Funhouse, S.S. Lucifer, The Earth Defense, Super Mario Bros. and Battle City, Klax, Feng Shen Ying Jie Chuan (Chi), Tiny Toon Adventures 3, Back to the Future part III (USA), Mickey Mania and possibly others. [dink]
    Mega Megadrive Overhaul pt.2: [dink]
        Added support for mid-frame palette changes (For water effects in Sonic, Rocket Knight Adventures, Burning Force scrolls now..etc.)
        Fixed audio glitches in Doom Troopers and Battle Squadron
        Fixed Mickey Mania Moose level
        Fixed Sonic 3D jittery SEGA logo
        Fixed flickering in Ayrton Senna's Super Monaco GP II and Gunstar Heroes
    Enabled Hi-Score saving in most classic/pre-90's Capcom games [dink]
    Added 3x-sized avi output, for 720p/60hz Youtube video uploads [dink, Barry]
    New Rotary-button feature for Midnight Resistance, Heavy Barrel, Ikari/Victory Road and other games in the new SNK 3xZ80 driver, Ikari III, SAR Search and Rescue and Jackal [dink]
        When this button is pressed: rotary direction becomes joystick direction
    Fixed some screen-related quirks in the legendary classic: Ambush [dink]
    Fixed Donkey Kong III save states [dink]
    Fixed sample engine broken since the last version of FBAlpha [dink]
    Fixed graphics and timing issues in Gradius III [dink]
    Fixed some issues with the cheat engine - some cheats would not disable [dink]
    Fixed coin inputs for Kamen Riders [dink, Gab75]
    Fixed music in Guardians / Denjin Makai II [dink]
    Fixed music in The Punisher (change cps1 qsound cpu to proper 8mhz) [dink]
    Fixed music in Karnov's Revenge [dink]
    Fixed YM2151 savestates would only load correctly if the samplerate was the same as when it was saved [dink]
    Fixed a sprite issue in Congo Bongo on the ending screen [dink]
    Updated lzma lib. to 15.14 [Barry]
    Updated the libpng library to v1.6.21 [Barry]

- Clones and updated romsets in existing drivers

    Sync. romsets with current MAME [Barry, JacKc]
    Added clone of Sengoku Ace (Japan, set 2) [Alex Cmaylo, JacKc]
    Added clone of Final Fight US [Coolmod, JacKc]
    Added clone of Rolling Thunder (rev 3, alternate?) [caius, JacKc]
    Added clone of 1943 (US) [caius, The Dumping Union, JacKc]
    Added clone of Out Run (deluxe sitdown) (Enhanced Edition v1.0.3) [JacKc]
    Added clone of Out Run (sitdown/upright, Rev B) (Enhanced Edition v1.1.0) [JacKc]
    Added clone of Lethal Enforcers (ver EAA, 09/09/92 09:44) [caius, JacKc]
    Added clone of Orius (ver UAA) / clone of Xexex [Ryan Holtz, Smitdogg, The Dumping Union, JacKc]
    Added clone of Super Street Fighter II Turbo (Hispanic 940223) [Artemio Urbina, JacKc]
    Added clone of Ninja-Kid II / NinjaKun Ashura no Shou (set 4) [system11, JacKc]
    Added clone of Ring of Destruction: Slammasters II (Hispanic 940902) [Raul Delgado, JacKc]
    Added clone of Miss World 96 Nude (alt) [system11, JacKc]
    Added clone of Double Dragon II - The Revenge (US, bootleg) [system11, JacKc]
    Added clone of Pirates (set 2) [caius, JacKc]
    Added clone of Street Fighter II' - Champion Edition (920313 'Taiwan' bootleg with PAL) [rtw, Smitdogg, The Dumping Union, JacKc]
    Added clone of Strider (USA, B-Board 90629B-3, Street Fighter II conversion) [system11, JacKc]
    Added clone of Sangokushi III Gaiden: Kakou-On's Revenge DX (hack) [system11, JacKc]
    Added clone of Multi Game '96 (Italy) [system11, JacKc]
    Added clone of Halfway To Hell: Progear Red label (2016-1-17 Red Label Ver) [The Halfway House, JacKc]
    Added clone of Multi Champ (World, older) [f205v, JacKc]
    Added clone of 1000 Miglia: Great 1000 Miles Rally (94/05/26) [caius, JacKc]
    Added clone of 64th. Street - A Detective Story (Japan, set 2) [Corrado Tomaselli, JacKc]
    Added clone of Donkey Kong - Arcade Rainbow (hack) [John Kowlski, JacKc]
    Added clone of Block Block (World 911219 Joystick) [caius, The Dumping Union, JacKc]
    Added clone of The King of Fighters '98 (Anniversary Edition 2016, EGHT hack) [EGCG 2016, JacKc]
    Added clone of The King of Fighters '98 (Combo) to 2016/01/28 version [Ivex, JacKc]
    Added clone of Armed Police Batrider - A Version (Hong Kong) (Mon Dec 22 1997) [Trap15, JacKc]
    Added clone of Batsugun (Korean PCB) [Alex Cmaylo, iq_132]
    Added clone of Last Resort (prototype) [Chris Ransley, JacKc]
    Added clone of Moon Cresta (SegaSA / Sonic) [Roselson (from AUMAP), JacKc]
    Added clone of Major Title 2 (World, alt sound CPU) [Mathieu Patard, JacKc]
    Added clone of Pac-Man (SegaSA / Sonic) [A.R.P.A., JacKc]
    Added clone of Come Come (Petaco SA bootleg of Puck Man) [Manuel Giron, JacKc]
    Added clone of Come-Cocos (Ms. Pac-Man) ('Made in Greece' Herle SA bootleg) [Heckler, JacKc]
    Added clone of My Hero (bootleg, 315-5132 encryption) [Andrew Welburn, JacKc]
    Added clone of Toki (US, prototype?) [Kevin Eshbach, JacKc]
    Added clone of Super Bishi Bashi Championship (ver KAB, 3 Players) [Skate, JacKc]
    Added clone of Majestic Twelve - The Space Invaders Part IV (US) [Artemio Urbina, The Dumping Union, JacKc]
    Added clone of Major Title 2 (World, set 2) [Porchy, JacKc]
    Added clone of Atomic Robo-kid (Japan) [Alex Cmaylo, JacKc]
    Added clone of Beast Busters (Japan, Version 2) [ShouTime, JacKc]
    Added clone of Mystic Warriors (ver AAB) [Bill D / The Dumping Union, JacKc]
    Added clone of Raiden DX (Japan, set 2) [Alex Cmaylo, JacKc]
    Updated the NeoGeo driver with the latest Unibios [JacKc]

- New additions to existing drivers

    Added Fix-it Felix Jr. to the Megadrive driver [dink]
    Added Waimanu: Scary Monsters Saga to SMS driver [dink]
    Added Wing Force to the Kaneko16 driver [dink]
    Added MegaCart support to the Coleco driver [dink]
    Added Princess Quest (MegaCart), Digger and Quest for the Golden Chalice to the Colecovision driver [dink]
    Added T*GunII, Chase and Papi CommandoMD to the Megadrive driver [dink]
    Added Big's Fishing Derby and Thunderbolt II to Megadrive [dink]
    Added FatalSmarties to Megadrive [dink]
    Added '96 Flag Rally to 1945kiii driver [dink]
    Added Ozma Wars to the Space Invaders driver [iq_132]
    Added Fire Ball (FM Work) to the Legendary Wings driver [iq_132]
    Added Jungler, Loco-Motion, Commando (Sega) and Tactician to the RallyX driver [dink]
    Added Unknown Neo-Geo Vs. Fighter (prototype) [Brian Hargrove, JacKc] to the NeoGeo driver

- New drivers

    Added driver for Appoooh and Robo Wres 2001 [vbt]
    Added driver for Cabal [iq_132, dink]
    Added driver for Fighting Roller [iq_132]
    Added driver for Battle Lane [iq_132]
    Added driver for Alligator Hunt, Maniac Square and Snowboard Championship on Gaelco CG-1V/GAE1-based hardware [iq_132, dink]
    Added driver for Ikari Warriors, Victory Road, TNK3, Guerilla War, Chopper I, Bermuda Triangle, Psycho Soldier, Athena, ASO/Alpha Mission, Fighting Golf, Jumping Cross, HAL21, Vanguard II, Mad Crasher and Marvin's Maze on SNK 3xZ80 hardware [iq_132, dink]
    Added driver for Main Event and Canvas Croquis [iq_132]
    Added driver for Joyful Road / Munch Mobile [iq_132]
    Added driver for Himeshikibu and Android [iq_132]
    Added driver for Beast Busters and Mechanized Attack [iq_132]
    Added driver for Safari Rally [iq_132]
    Added driver for Mr. Jong and Crazy Blocks [vbt]
    Added driver for Lasso, Chameleon, Wai Wai Jockey Gate-In and Pinbo [iq_132]

Página oficial:
http://www.fbalpha.com/

Descarga versión Windows 32:
http://static.fbalpha.com/files/fba_029738.7z

Descarga versión Windows 64:
http://static.fbalpha.com/files/fba64_029738.7z

Descarga versión Windows XP:
http://static.fbalpha.com/files/fbaxp_029738.7z



WinUAE v3.3.0 Beta 10

Como casi todas las semansa nueva versión beta del mejor emulador que hay del ordenador Commodore Amiga, permite usar tofos los distintos modelos de Commodore desde el Amiga 500 , 1200C CDTV, CD32 y con muchos modos gráficos usando dx,opengl,permitiendo que los juegos ocupen toda la pantalla sin ningun borde,lectura de los cd en cdtv y cd32 mucho mas rápida que en la consola original, uso de savetates y muchas otras opcioes.

Cambios:
– if uaenet.device is online and packet(s) have arrived but there is no pending CMD_READ/CMD_READORPHANs: wait about 2s before dropping it, it is possible that multiple packets will arrive so quickly that Amiga-side TCP/IP stack don’t have time to queue more read commands before packets get dropped.
– uaenet.device stability fix.
– Loading config with unplugged joystick or mouse inserted in either port: previous device was not autoselected.
– Filter panel scaling mode active and mouse driver enabled: mouse got stuck in a corner in some situations.
– Screenshot input event set to toggle-mode in Input panel: key/button press = create screenshots continuously every frame, following key/button press = stop automatic screenshots.
– one genlinetoscr function (16-bit 4x horizontal stretch) used genlock function in non-genlock mode.
– Adaptive Sync « vsync » mode added. Optimal setting designed for G-Sync/FreeSync monitors. Also allows 100/120Hz black frame insertion mode. Not very stable yet. (Don’t try to use without adaptive sync hardware..)
– 68040 MMU mode SR M-bit handling was missing. 68060 SR M-bit handling was not correct.
– Disable bsdsocket.library if indirect UAE Boot ROM is enabled, it is not (yet?) compatible.

Página oficial:
http://www.winuae.net/

Versión beta en los foros de English Amiga board
http://eab.abime.net/showthread.php?p=1067148#post1067148
Descarga de la versiión beta 10 32 bits:
http://www.winuae.net/files/b/winuae_3300b10.7z

Descarga de la versiión beta 10 64 bits:
http://www.winuae.net/files/b/winuae64_3300b10.7z

Descarga la última versión estable:
http://www.winuae.net/files/WinUAE3220.zip



viernes, 8 de abril de 2016

PSX Datacenter Actualización 09-Abril-2016


Actualización semanal de la página de PSX Datacenter añadiendo en esta ocasion nuevas entradas de juegos de PSX y actualizando muchas otras como Jeff Wayne's - The War of the Worlds,  Jersey Devil, Jimmy White's 2  o Jimmy White's 2 con nuevo contenido como portadas en alta resolución, información, nuevos trucos, publicidades y muchos otros cambios.

Añadidas las siguientes entradas a la PSX Datacenter:

NTSC-J:
Nankuro 3 [SuperLite 1500 Series] [SLPM-86534] (J)
Nishijin Pachinko Tengoku Vol.2 [SLPS-00886] (J)
Nihon Pro Mahjong Renmei Kounin - Honkaku Pro Mahjong [Nice Price Series Vol. 01] [SLPS-03351] (J)
Nice Price Series Vol. 10 - Igo wo Utou! [SLPS-03410] (J)

ACTUALIZADAS:
Jeff Wayne's - The War of the Worlds [SLES-00230] (E)
Jeff Wayne's - La Guerre des Mondes [SLES-01983] (F)
Jeff Wayne's - The War of the Worlds [SLES-01984] (G)
Jeff Wayne's - The War of the Worlds [SLES-01985] (I)
Jeff Wayne's - The War of the Worlds [SLES-01986] (S)
Jeopardy! [SLUS-00682] (E)
Jeopardy! - 2nd Edition [SLUS-01173] (E)
Jeremy McGrath Supercross '98 [SLUS-00479] (E)
Jeremy McGrath Supercross '98 [SLPM-86306] (J)
Jeremy McGrath Supercross '98 [SLES-01281] (E)
Jersey Devil [SCUS-94907] (E)
Jersey Devil [SLES-00598] (E)(F)(G)
Jersey Devil no Daibouken [SLPM-86075] (J)
Jet Ace [SLES-04125] (E)
Jet Moto [SCUS-94309] (E)
Jet Rider [SCES-00566] (E)
Jet Moto [SIPS-60020] (J)
Jetracer [SLES-03328] (E)(F)(G)
JGTC - All Japan Grand Touring Car Championship [SLPS-01428] (J)
Jigsaw Land - Japan Graffiti (Major Wave Series) [SLPM-86918] (J)
Jigsaw Land - Japan Graffity [SLPS-00473] (J)
Jigsaw Madness [SLUS-01509] (E)
Jigsaw Madness [SLES-04089] (E)(F)(G)(I)(S)
Jigsaw World [SLPS-00028] (J)
Jigsaw World [Honkakuha de Series] [SLPS-02251] (J)
Jikkyou Pawafuru Puroyakyu '95 [SLPS-00016] (J)
Jikkyou Pawafuru Puroyakyu '95 Kaimakuban [SLPS-00067] (J)
Jikkyou Pawafuru Puroyakyu '97 Kaimakuban [SLPM-86024] (J)
Jikkyou Pawafuru Puroyakyu '98 Kaimakuban [SLPM-86097] (J)
Jikkyou Pawafuru Puroyakyu '98 Ketteiban [SLPM-86149] (J)
Jikuu Tantei DD - Maboroshi no Lorelei [SLPS-00397-8] (J)
Jimmy Johnson's VR Football '98 [SLUS-00500] (E)
Jimmy White's 2 Cueball [SLUS-01313] (E)
Jimmy White's 2 - Cueball [SLES-01334] (E)(F)(G)(I)(S)
Jingle Cats - Rabupara Daisakusen No Kan [SLPS-01409] (J)
Jinx [SCES-03908] (E)(F)(G)(I)(S)
Johnny Bazookatone [SLUS-00194] (E)
Johnny Bazooka [SLPS-00339] (J)
Johnny Bazookatone [SLES-00112] (E)
Jojo's Bizarre Adventure [SLUS-01060] (E)
JoJo no Kimyou na Bouken [SLPS-02236] (J)
JoJo no Kimyou na Bouken [Capkore] [SLPM-86721] (J)
Jimmy White's 2SLES-02599] (E)
Añadidas nuevas descripciones, portadas en alta resolución,nuevas publicidades y imagenes.

MANUALES:
Hyper Olympic in Atlanta (J) [SLPM-86002]
Manual scans by Cobol, cleaned & compiled into cbr by gladiator.

Podeis consultarlas en:
http://www.psxdatacenter.com/
o
http://psxdatacenter.com/



miércoles, 6 de abril de 2016

Higan v098 para windows x64

Este emulador se conocía antes como bsnes y es un emulador que emular con precisión las consolas de Nintendo desde la NES, SuperNES, GameBoy, GameBoy Color hasta la GameBoy Advance, tiene dos ficheros el archivo uno orientado a una emulación muy precisa y el otro es el que usa el usuario normalcon muchas mejoras como el uso de trucos, shaders,etc

Necesita una tarjeta gtáfica que como mínimo sea OpenGL 3.2 y el sistema operativo de 64 bits.

Cambios:
- Añadido soporte para las consolas WonderSwan y WonderSwan Colo
* higan: added WonderSwan and WonderSwan Color emulation
* higan: simplified the coooperative-thread schedulers for all emulation cores
* higan: moved from native (u)int[8,16,32,64]_t types to Natural<T>/Integer<T> classes
* higan: major cleanups to the Makefiles; including auto-selection of processor cores
* loki: very barebones skeleton in place now; does absolutely nothing
** these allow the removal of huge amounts of manual bit-twiddling with more readable alternatives
* FC: fixed PPU OAM reads (mask the correct bits when writing) [hex_usr]
* SFC: fixed expansion port device mapping on game load
* SFC: reworked the way SGB games were loaded
** SFC core can now be compiled without GB core (and thus without SGB support)
* SFC: added Super Disc expansion port device (although it's just a non-functional skeleton so far)
* SFC: bugfix to SharpRTC emulation regarding leap year extra day counts (Dai Kaijuu Monogatari II)
* SFC: major code cleanups to the CPU core and the R65816 processor base class
* SFC: added 21fx emulation (not the old 21fx that became MSu1; reusing the name for a new idea)
** basic idea is to move the serial USART to the expansion port along with a reset vector hijack
* SFC: emulate reset vector pushing PC onto the stack on system soft reset
* GB: pass gekkio's if_ie_registers and boot_hwio-G test ROMs
* GBA: reworked all handling of MMIO functions: removed the get/set class functions
* nall: improved edge case return values for (basename,pathname,dirname,...)
* ruby: fixed ~AudioXAudio2() typo (now calls destructor on exit)
* ruby: if DirectSoundCreate fails (no sound device present), return false from init instead of crashing
* tomoko: added "All" option to filetype dropdown for ROM loading
** allows loading GBC games in SGB mode
* tomoko: locate() updated to search multiple paths [2]
* tomoko: fixed some oddities when changing the audio frequency/latency settings
* icarus: can now work with WonderSwan and WonderSwan Color games

Note 1: 90% of the changelog for this release was related to the WonderSwan emulation being in development. Doesn't make a lot of sense to post about fixes since the code didn't exist publicly prior to this release.

Note 2: there was a minor SNES input regression spotted very shortly after release. If you downloaded the emulator immediately, you may want to redownload. If you got it after the news was posted on the frontpage a day or two later (2016-04-06 or later), then you're good.

Página oficial:
http://byuu.org/

Descarga de la versión:
http://download.byuu.org/higan_v098-windows.7z




martes, 5 de abril de 2016

Wayder XML Trucos para MAME 0.172

Este archivo creado por Wayder contiene los trucos para los juegos del emulador MAME actualizados hasta la versión 0.172, puedess escoger si usas este archivo o el de Pugsys pero no los dos en el mismo MAME

Modo de empleo:
- Tras descargar el fichero descomprimir el archivo , que debeis extraer en el directorio del mame en este caso el 0.168 y seleccionarlo en la ruta de directorios de cheats en la configuración de cheats del mame.

Páfina oficial:
http://www.geocities.jp/ued_way

Descarga de su página oficial.
http://www.geocities.jp/ued_way/cheat/cheat_wayder_0172.zip

sábado, 2 de abril de 2016

PSX Datacenter Actualización 02-Abril-2016

Se ha actualizado la página de PSX Datacenter añadiendo en esta ocasión nuevas entradas de juegos de PS2.con grandes juegos como Gunslinger Girl Volume.II, Gun, Guilty Gear X2  o Guitar Hero - Rocks the 80'

Añadidas las siguientes entradas a la PS2 Datacenter:

NTSC-J:
Golf Navigator Vol.3 [SLPS-25055] (J)
Green Green - Kane no Oto Romantic [SLPM-65283] (J)
Green Green - Kane no Oto Romantic [Deluxe Pack] [SLPM-65282] (J)
G-Taste Mahjong [SLPM-62327] (J)
G-Taste Mahjong [Limited Edition with Figure] [SLPM-62326] (J)
G-Taste Mahjong [Psikyo Best] [SLPM-62453] (J)
Guilty Gear XX - The Midnight Carnival [SLPS-25184] (J)
Guilty Gear XX - The Midnight Carnival [PlayStation 2 the Best] [SLPS-73424] (J)
Gungrave [SCPS-56014] (K)
Gungrave [SLPM-65153] (J)
Gungrave [Limited Edition] [SLPM-65152] (J)
Gungrave [Red Best Selection Series] [SLPM-65502] (J)
Gunparade Orchestra - Ao no Shou [SCPS-15110] (J)
Gunparade Orchestra - Ao no Shou [Limited Edition] [SCPS-15109] (J)
Gunslinger Girl Volume.II [SLPS-25373] (J)

NTSC-U:
Guilty Gear X2 [SLUS-20436] (E)
Guitar Hero - Rocks the 80's [SLUS-21586] (E)
Gun [SLUS-21139] (E)
Gungrave [SLUS-20493] (E)

PAL:
Guilty Gear X2 [SLES-51344] (E)
Guitar Hero - Rocks the 80's [SLES-54859] (E)
Guitar Hero - Rocks the 80's [SLES-54860] (F)(G)(I)(S)
Gun [SLES-53523] (E)(F)(G)(I)(S)
Gun [SLES-53647] (G)
Gungrave [SLES-51236] (E)(F)(G)

Podeis consultarlas en:
http://www.psxdatacenter.com/
o
http://psxdatacenter.com/





viernes, 1 de abril de 2016

Phoenix v2.5 emulador de la consola 3do para Windows y Linux

Una nueva versión  final de este gran emulador de la consola 3DO para windows  y Linux crado por el programador ruso Altmer,usa renderizado por Hardware para mejorar la imagen, soporta isos comprimidas, etc.

Nuevo en esta versión para windows:

– Involved AngleScript for texture filtering (you can make your own filters)
– Added logging errors for scripts and shaders (near samismi scripts will appear LOG-files)
– Settings are made more intuitive, non-active elements are blocked
– Now you can customize the interface style (skin folder, remove it, if you do not like it)
– Added support for the emulator interface transfers (file translation.xml)
– Setting the emulated CD-drive speed
– Check for OpenGL (if falls emulator at startup – watch opengl.log)
– Configuring percent accounted traffic CEL-Engine in the quota of time
– Improved auto-commit axes when setting the joystick- Fixed addition management (now possible to easily assign multiple controls on the console control, and vice versa)
– Removed binding assignable keyboard shortcuts to the current layout (in some cases, management may need to reconfigure)
– Fixed loading saves with disabled optional rumami
– Update content when resizing windows and other events of context damage
– Interrupt Handling during operation CEL-Engine
– A lot of improvements in the debugger, which will further improve the emulator (debug version)
– Made reversinzhenerig pistol protocol and implemented its support (including machines with games)
– Made reversinzhenerig service fee OrbAtak protocol and implemented its support
– Made reversinzhenerig Flightstick Pro protocol
– Added the option of hiding the cursor in full screen mode

Requisitos minimos del sistema:
P3, 128mb, windows xp/vista/7  tarjeta gráfica con Shader 2.0, el procesador de 2.5GHz.

Pagina oficial en Ruso:
http://www.arts-union.ru/node/23

Descarga versión Windows 32 Bits:
http://www.arts-union.ru/sites/default/files/ph25-win32.zip

Descarga versión Windows 64 Bits:
http://www.arts-union.ru/sites/default/files/ph25-win64.zip

Descarga versión Linux 32 Bits:
http://www.arts-union.ru/sites/default/files/ph25-linux-x86.zip

Descarga versión Linux 64 Bits:
http://www.arts-union.ru/sites/default/files/ph25-lin-x86.zip


Pugsys XML trucos para MAME 0.172

Este archivo creado por Pugsy que fue el primero en crear los trucos para MAME, contiene los trucos para los juegos del emulador MAME actualizados hasta la versión 0.172, podeís escoger si usais este archivo o el de Wayne pero no los dos en el mismo MAME

Modo de empleo:
- Tras descargar el fichero descomprimir el archivo , que debeis extraer en el directorio del mame en
este caso el 0.172 y seleccionarlo en la ruta de directorios de cheats en la configuración de cheats del
mame.

Páfina oficial:
http://cheat.retrogames.com/

Descarga de su página oficial.
http://cheat.retrogames.com/download/cheat0172.zip