miércoles, 3 de mayo de 2017

DgVoodoo v2.54

Es una utilidad que permite usar tarjetas que soportaban el chip gráfico voodoo en su modo glide y el
soporte de los DX antiguos, lo cual es muy útil para juegos que funcionan en los windows actuales pero que usaban una tarjeta voodoo para mejorar los gráficos, además permite usar resoluciones mayores y aspecto de widescreen , entre otras mejoras:

Soporta usando Direct3D 11:

- Glide 2.11, Glide 2.45, Glide 3.1 y Glide 3.1 Napalm
- DirectX 1-7 (todas las versiones de DirectDraw y Direct3D que sea superior a la version 7)
- Direct3D 8.1


Cambios de la versión:

- Windows input issues caused by the wrapper are fixed (Outlaws, GTA1 DDraw mode, etc.)
- Rendering transition between Glide/DDraw is fixed (Outlaws)
- Concept of setup application is replaced with concept of Control Panel (CPL)

Control Panel App:
- Contrast as a new color adjustment option is added
- Preserving predefined monitor color profile(s) for fullscreen mode as an option is added
- A general option for centering the application/game window is added
- DirectX texture filtering options are changed, possibility of forcing anisotropic filtering is introduced
- New scaling mode with C64-like output (it’s not a feature but more like an experimenting code)
- Visual cosmetics

DirectX:
- Some of the DDraw code is guarded to avoid the unexpected worst-way DLL unloading
- Now LithTech engine games (Blood2, NOLF, Kiss Psycho Circus, …) should tolerate Alt-Tab on Win10
- Some other extra guarding to prevent crashes, Virtua Cop2 now works in D3D mode
- Blit bug and clipper incompatibility fixed in DDraw (D3DRM, Tokipazu, tech demo Final Reality)
- Minor issue in DDraw and bad L6V5U5 format descriptor is fixed (Kyro tech demos)
- Adding support for plain surface format A8L8 (DDraw) (Matrox G400 Tech Demo)
- D3D3 fog fixed (Shadows of The Empire patched to 1.1)
- Execute buffer bug fixed in D3D (D3DRM)
- Some D3D5 incompatibilities are fixed (crash and texture handling with Space Bunnies Must Die)
- Fixing D3D6 bugs and calculations of old software-only lighting and other incompatible things (DX6 SDK sample applications (Immediate/Retained) + Fog City/Tirtanium demos)
- Unexpected way of texture compression is implemented (D3D7, Soulbringer)
- Adding support for Q8W8V8U8 texture format (D3D8) (3DMark 2001 SE, Nature, Pixel shader and Advanced Pixel shader test)
- D3D8 device handling bug is fixed (multimonitor environment)
- D3D8 compatibility fixings, now handling managed textures is compatible with Phantasy Star Online Blue Burst (corrupt mipmapping)
- Issue with D3D8 device capabilities and SYSTEMMEM vertex buffers are fixed (LKCC demos)
- D3D8 DrawIndexedPrimitive bug fixed (Syberia 2)
- Adding support for depth buffer format D24X4S4 (D3D8) (Matrox Parhelia Reef Tech Demo)
- Adding support for volume textures (D3D8), though with limited number of formats (Matrox Parhelia Coral Reef Tech Demo + DX8 SDK VolumeTexture sample + general)
- Lower resource usage is partly included in this version. For the time being, only the usage of GPU accessible system memory.
- General bugfixing, like unexpected forced windowed mode (Soulbringer movies), vertex shader (missing fog in Colin McRae Rally), non-perspective polygon drawing bug, fixed (Zanzarah The Hidden Portal), and a lot other
- Handling depth buffers had some bugs at FL 10.0, fixed (D3D11)
- Potential bad driving of D3D11 at FL10.1 when no resolution and MSAA is forced (D3D11) (Gorky17)
- Some (regression and other) bugs in the D3D11 renderer are fixed

GeForce 4 profile is slightly modified to match a real GF4
- Now light beams in Splinter Cell 1 should be rendered correctly through the GF4 card type (unblurred lights with occlusion)

2 new videocard types are added:
- GeForce FX 5700 Ultra (keeps the soft shadows for Splinter Cell 1 (because I like it :D) and will hopefully be feasible to provide place for new features later)
- Matrox Parhelia-512 (for Matrox Coral Reef Demo 1.1 and other Matrox tech demos)

Glide:
- Glide fix (far background in front of the 3D world: Mig29, Uprising)
- Texture memory report is modified to match that of a real 3Dfx driver (Slave Zero)

- Tons of code changing for new features that are not ready yet and so not included in this version


Sitio oficial:
http://dege.fw.hu/

Descarga si necesita el password es "dege" sin las comillas:
http://dege.fw.hu/dgVoodoo2_54.zip


lunes, 1 de mayo de 2017

Cemu v1.7.5

Nueva versión final de este emulador de Wii U que va mejorando cada vez más pero por ahora empiezan a funcionar juegos, es algo lento todavía pero progresa muy rápido.

Características:
- Puede correr imágenes de Wii U encriptadas (WUD) y archivos RPX/RPL
- Resolución Interna es  1920x1080 (Si el juego la soporta)
- Sin optimizar. Espera bajos framerates y largos tiempos de carga.
- Funciona sólo en Windows x64 . puede que en otras plataformas posteriormente.
- Requerido OpenGL 3.3



CAMBIOS:
- Más exacta la emulación de FPU
- Optimizaciónes
- Arreglos

En detalle:

# New in 1.7.5:

CPU/Interpreter: Improved accuracy of various floating point operations (including correct handling for

PPC's non-ieee mode)
CPU/JIT: Added experimental support for PPC's non-ieee mode
CPU/JIT: Optimized loops and branches by caching CR0 in x64 flags register if possible

RPL: Fixed a crash caused by too large SDA areas

GX2: Various optimizations for the graphics backend, including:
... optimizing the algorithm for vertex/uniform/streamout cache lookup
... avoiding all redundant GL state changes
... implementing OpenGL DSA for textures
... other micro optimizations throughout the entire code
GX2: Fixed a bug leading to corrupted shader cache files
GX2: Rendering to SNORM textures is now correctly handled on Nvidia GPUs
GX2: Fixed a bug in GX2ClearBuffersEx() and GX2ClearDepthStencilEx() where depthbuffer->clearDepth was

set to the incorrect value
GX2: Fixed crash caused by unsupported vertex/geometry shader mode
GX2: Added experimental mode 'min' for game profile option 'accurateShaderMul' (see

gameProfiles/example.ini for details)
GX2: Modifying the 'accurateShaderMul' game profile option now invalidates precompiled shaders

Página oficial:
http://cemu.info/

Download:
http://cemu.info/releases/cemu_1.7.5.zip


sábado, 29 de abril de 2017

PSX Datacenter Actualización 29-Abril-2017

Nueva actualización semanal de la página de PSX Datacenter de la parte de PS2 y lo hace añadiendo en esta ocasión nuevas entradas de juegos como Made Man, Makai Kingdom - Chronicles of the Sacred Tome, Manhunt, Mahoroba Stories - Library of Fortune, Mai-HiME - Unmei no Keitouju, Majokko a la Mode, MDK 2 - Armageddon o Memories Off - After rain Vol.1 - Oridzuru



NTSC-J:
Mahjong Party - Idol to Mahjong Shoubu [SLPS-20349] (J)
Mahjong Party - Idol to Mahjong Shoubu [SCAJ-10010] (J)
Mahoroba Stories - Library of Fortune [SLPM-66751] (J)
Mahoroba Stories - Library of Fortune [Limited Edition] [DMP-P202] (J)
Mahou Sensei Negima! Dream Tactic Yumemiru Otome Princess [Maihime Version] [SLPM-66704 (J)
Mahou Sensei Negima! Dream Tactic Yumemiru Otome Princess [Utahime Edition] [SLPM-66705] (J)
Mai-HiME - Unmei no Keitouju [SLPS-25508] (J)
Mai-HiME - Unmei no Keitouju [Best Collection] [SLPS-25614] (J)
Mai-HiME - Unmei no Keitouju [DX Pack] [SLPS-25507] (J)
Majokko A La Mode [SLPS-25435] (J)
Majokko a la Mode [Magical Box] [SLPS-25432] (J)
Memories Off - After rain Vol.1 - Oridzuru [SLPM-65858]
Memories Off - After rain Vol.1 - Oridzuru [Special Edition] [SLPM-65857] (J)
Memories Off - After rain Vol.1 - Oridzuru [SuperLite 2000 Renai Adventure] [SLPM-66273] (J)
Phantom Kingdom [SLPS-20410] (J)
Phantom Kingdom [First Print Limited Edition] [SLPS-20409] (J)

NTSC-U:
Made Man - Confessions of the Family Blood [SLUS-21587] (E)
Makai Kingdom - Chronicles of the Sacred Tome [SLUS-21170] (E)
Manhunt [SLUS-20827] (E)
MDK 2 - Armageddon [SLUS-20105] (E)

PAL:
Made Man [SLES-54443] (E)(F)(G)(I)(S)
Made Man [SLES-54444] (E)
Makai Kingdom - Chronicles of the Sacred Tome [SLES-53690] (E)
Manhunt [SLES-52023] (E)(F)(G)(I)(S)
MDK 2 - Armageddon [SLES-50248] (E)(F)(G)(I)(S)

MANUALS:
Broken Sword - El sueño del Dragon (S) [SLES-51557]
Manual scans, cleaned & compiled into cbr by gladiator.


Si queréis contribuir y agradecer el trabajo en la página podéis hacerlo en Patreon:
https://www.patreon.com/psxdatacenter

Check them here:
http://www.psxdatacenter.com/
or
http://psxdatacenter.com/

miércoles, 26 de abril de 2017

MAME 0.185

Nueva versión del Mame final como cada último miércoles del mes, que desde hace varias versiones
incluye el Mess en el mismo programa. Es un emulador de maquinas arcade creado por Nicola Salmoria y el Mess lo que hace es emular emuladores y consolas  como Spectrum, Commodore 64 y muchas mas.

CAMBIOS:
Today’s the day for our April MAME release, bringing some important fixes as well as the usual
assortment of emulation improvements. A bug preventing multiple keys from being mapped to subdevice inputs has been fixed, which means you can now assign multiple keys to buttons in NeoGeo games and consoles/computers with controller/keyboard/mouse slots. Software loading has been reworked in this release, and the user-visible issues in 0.184 should be addressed. An improvement to the debugger allows more cheats in games with encrypted program ROMs.

Newly supported systems include the Galaxy Games StarPak 4 prototype (thanks to Keith Kolmos), Acchi Muite Hoi (a jan-ken-pon game), the HP 9845T computer, Tekken Card World, and Pirate Ship. This release also restores working support for Omori Popper, the driver rewrite having been completed just in time (the old driver had to be removed due to licensing issues). New clones includes the export release of Mach Breakers, an earlier world release of Rastan, the US release of Sonic Blast Man, and Up Maguila (a Spanish bootleg of Donkey Kong Jr.).

Emulation improvements include improved netlist performance, a fix for classic Mac keyboard input, a fix for the Apple I cassette interface, and fixes for regressions in Thomson floppy support and Apollo SIO. The N-Sub driver now supports sound sample playback and the gradient generator simulation uses PROM data. There are also some fixes for bugs in the Intel MCS-51 and 8086 family CPUs.



MAMETesters FALLOS ARREGLADOS
----------------------
- 06402: [Interface] UI:: Switch Item Ordering corrupts software list (Nathan Woods)
- 06481: [DIP/Input] (mac128.cpp) All classic Macs: Keyboard input is not working anymore in the
emulated macs since version 0.181 (R. Belmont)
- 06516: [DIP/Input] (coolpool.cpp) 9ballsht and clones, coolpool and clones: Can't coin up (O. Galibert)
- 06526: [DIP/Input] (nbmj8891.cpp) club90s: dsw b should not exist (system11)
- 06532: [Save/Restore] (alpha68k.cpp) skysoldr skyadvnt timesold: No Sound (Osso)
- 06534: [Crash/Freeze] (fm7.cpp) fm77av: BASIC doesn't boot (Barry Rodewald)

CAMBIOS EN EL CODIGO
--------------
-pstring, pdynlib, pfmtlog refactoring: [Couriersud]
 * pstring:
   - Changed to use std::string for storage (removes allocation code).
   - Added support for UTF16LE.
   - Renamed size() to mem_t_size() and len() to length(), added size() == length().
   - Added empty() and simple compare().
 * Simplified pfmtlog, added more C++.
 * pdynlib: Added a dynproc type to dynlib to wrap dynamic library calls.
 * Fixed two coverty scan issues and various clang warnings.

-Netlist code refactoring: [Couriersud]
 * More use of C++ features.
 * Some CRTP in pfmtlog.
 * Demangled code for truthtables.
 * Used more constexpr.
 * Rewrote main loop.
 * Used default constructors and assignment operators were applicable.
 * Optimized 7448 and 9316.
 * Startup time decreased by 25% to 30% (netlists like pong/kidniki are parsed, analyzed and constructed in around 15 ms).
 * Run performance has improved by about 5%.

-Fixed Gun Card logic in Double Dealer. [Angelo Salese]

-Renamed the write-only -printer image instance type to -printout (the former conflicts with printer
port in several drivers). [AJR]

-osbexec: Added experimental support for RS232C serial ports. [AJR]

-UI input map fixes: [AJR]
 * Fixed a longstanding bug that prevented binding several ORed buttons to any input belonging to a
non-root device.
 * Fixed a visual glitch when assigning inputs to analog sequences.

-decocass.cpp: Corrected missile colors for Highway Chase and Astro Fantasia. [AJR]

-segas24.cpp, segaybd.cpp, segajw.cpp: Use 315-5296 for I/O. [AJR]

-segaxbd.cpp: Rewrote CXD1095 as a device and also add it to megaplay.cpp, megatech.cpp, cyclwarr, and bigfight. [AJR]

-segaybd.cpp, srallyc: Added OKI MSM6253 device. [AJR]

-Added VS9209 I/O device for various Video System games. [AJR]

-Converted Sega Model 1 Sound Board and Z80-based Digital Sound Board to use proper UART-based serial interfaces. [AJR]

-segas32.cpp: Input modernization: [AJR]
 * Use I8255 or MSM6253 devices for most non-JAMMA inputs.
 * Separated service and test inputs in Multi-32 and twin-unit sets.
 * arescue: Four coins are recognized, not just two.
 * ga2: Use MB8421 device for V25 communications.
 * orunners: Assign keys to some 2P inputs.
 * Use Sega 315-5296 device for primary I/O.
 * Restored Coin 2 inputs to f1lap, radm, radr, slipstrm.
 * Identified onboard service inputs and restored them to practically all games.

-hotrod: Read pedals through MSM6253 [AJR]

-kokoroj2: Corrected inputs, changed name to match title screen. [AJR]
 * Found switch to disable CD and printer, game presumably works now, albeit imperfectly.

-jvs13551: Removed identical second halves of overdumped MCU PROMs. [AJR]

-Created device_palette_interface mixin: [AJR]
 * Provides most of the functionality from palette_device besides initialization/decoding routines and
RAM interface.
 * Updated screen_device and device_gfx_interface to use device_palette_interface rather than
palette_device.
 * Modified v9938 and v9958 to use device_palette_interface rather than a subdevice.

-Seibu/TAD PROM stuff:
 * toki: Added dumps of bipolar PROMs [caius]
 * bloodbro: Added dump of bipolar PROM [Andreas Naive]
 * dynduke, raiden, skysmash, cupsoc: Documented undumped PROMs for many sets. [AJR]

-ds1205: Added Dallas DS1205 Multikey. [Carl]

-popper: Fixed memory map, finished gfx rendering - game is fully working again. [Dirk Best]

-dgnbeta: Added software list with OS-9 system and apps. [Nigel Barnes]
 * Replaced 5.25" floppies with 3.5", and added sounds.
 * Enabled floppy motor.
 * Removed tag lookups.

-cesblit.cpp: Improved blit coordinates - fixes some missing graphics in e.g. galgame4. [Luca Elia]

-Created 'util::arbitrary_clock' class template representing a clock with known epoch. [Nathan Woods]
 * Converted NTFS filetime code and Imgtool Mac datetime code to use new template.

-coco: Further cleanups in cartridge slot signal handling: [Nathan Woods]
 * Attempts to make signals on the CoCo cartridge slot (CART, NMI, HALT) more standardized, particularly the practice of Program
    Paks tying the CART line to Q.
 * Should fix some outstanding bugs in how these signals were passed around when using the CoCo Multi-Pak interface.

-Fixed issue that could cause bogus arguments to be reported incorrectly. [Nathan Woods]
 * Example: 'mame -whatever nes' would previously be reported as "Unrecognized argument: nes".

-Refactoring in response to MT6531: [Nathan Woods]
 * Exposed emu_options image and slot selections as maps, store data that persists across sessions here rather than subverting core_options.
 * Overhauled various implementations of get_default_card_software().

-Fixed out of bounds issues in NeoGeo memory access. [Nathan Woods]

-Miscellaneous cleanup: [Nathan Woods]
 * Fixed a pedantic MSVC warning in dipalette.h.
 * Made a few random methods 'const'.
 * Changed a lookup within the softlist code to use std::find_if().

-dragon32: Corrected release year and company of Spanish clones. [Nigel Barnes]
 * Added joysticks to all machines, Added floppy sounds.

-dragon200e: Added chargen ROM, not working (possibly MC6847 issue). [Nigel Barnes]
 * Demoted to MACHINE_NOT_WORKING.

-d64plus: Added CRTC with chargen ROM and second screen output, not yet hooked up. [Nigel Barnes]
 * Demoted to MACHINE_NOT_WORKING.

-dgnalpha: Added older Boot v0.4 ROM. [Nigel Barnes]
 * Replaced 5.25" floppy drives with 3.5", and added sounds.

-atom: Added csw cassette format. [Nigel Barnes]

-dragon: Moved all Dragon cartridges from coco_cart to dragon_cart [Nigel Barnes]

-phc25: Added character generator ROM, not yet used. [Nigel Barnes]

-electron: Added Power Software joystick interface. [Nigel Barnes]

-bbc: Removed the direct update handler (not supposed not to be useful any more). [Nigel Barnes, O.
Galibert]

-ti8*: Removed the gross boot hack - breaks the Flash-based models. [O. Galibert]

-abc80x: Removed the direct update handler. [O. Galibert]

-multiface 2: Disabled the direct update handler. [O. Galibert]
 * Device should be overhauled using the by now-reversed PAL information.

-i86: Added decrypted opcodes space support. [O. Galibert]

-Removed support for direct updated handlers. [O. Galibert]

-mlanding: Fixed tms32025 memory map. [O. Galibert]

-tms32026: Fixed status register and banking. [O. Galibert]

-voodoo: Changed multi base address selection to fix funkball textures. [Ted Green]

-vp101: Improved support for reduced-cost VP050 version. [R. Belmont]

-piratesh: Fixed to pass POST, which earns it working with imperfect graphics. [R. Belmont]

-mac: Fixed major 0.183 regression in Mac II series [R. Belmont]

-megatouch: More work clarifying the various versions, thanks to Merit documentation. [R. Belmont]

-apple1: Fixed bug introduced when the cassette was slotified. [Colin Douglas Howell, R. Belmont]

-chihiro: Added high level simulation of an2131sc - OutRun 2 runs with USB enabled and no patches. [Samuele Zannoli]

-Turned pstring iterator into a real forward iterator that works with standard algorithms. [Vas Crabb]

-Assume LLVM libc++ if __llvm__ is defined but __GLIBC__ is undefined (fixes bx build with MacPorts clang). [Vas Crabb]

-Apply environment variable substitution to bgfx_path (github issue #2201). [Vas Crabb]

-naomi, triforce, chihiro: Converted remaining bad CHD v4 to good v5, track1 and track2 length was restored based on now-known data patterns. [MetalliC]

-naomi.cpp: Export mushik2e/mushi2eo are 3-in-1 Mushiking II, III and III+ games. [MetalliC]

-thomson: Fixed regressions to (legacy) floppy support [Antoine Mine]

-apollo: Fixed SIO regression. [Hans Ostermeyer]

-Allow debugger 'dasm' command to traverse virtual spaces with unmapped holes. [Happy]

-uml: Added case for parameter PTYPE_CODE_LABEL in UML instruction disassembly. [Happy]

-vicdual: Added 97269-P-B and 97271-P daughterboards for nsub. [SailorSat]
 * Confirmed PR-33 and PR-34 on the nsub motherboard - type is MMI 6331 (32*8).
 * Added the 97269-P-B daughterboard - gradient is still a simulation, but uses the PROMs (starfield is still missing).

-Implemented HP 9845T driver (9845 with HP987080A hardware-accelerated monochrome graphics). [fulivi, A.Kueckes]
 * Fixed a race condition in 45T, added second tape drive (T14), 98035 module default SC is 9 now.
 * hphybrid: Hopefully fixed a super-subtle race condition in 9845T video hardware.

-acchi.cpp: Promoted to working state: [David Haywood]
 * Added scantimer interrupt, inputs work in game.
 * Added video banking.
 * Added an NMK112 for sound banking, might not be hooked up correctly, difficult to know without understanding Japanese.
 * Oki frequencies etc. need verifying on PCB.

-mcs51: Fixed indirect memory access opcodes dec, inc and xch_a. [Jean-Francois DEL NERO]
 * Indirect access can't use SFRs, only extra memory above 0x80.

-i86: Fixed JNL flags test (github issue #2200). [htjywf2008]

-namconb1.cpp: Corrected Coin inputs and added in Coins 3 and 4 as needed. [Brian Troha]

-wirels60: Made P2 IO port optional. [RebeccaRGB]

-sblaster: Save DSP state, fixed incessant popping before first use. [moralrecordings]

-ymf262: Added save state support and slot pointer checks. [moralrecordings]

-nes improvements: [kazblox]
 * Marked edu2k48 as working, added notes about mouse titles.
 * Made koko not use battery-backed WRAM as shown in PCB picture.
 * waixing.cpp: Slight modernizations - waixing_sgzlz_device now implemented the way CaH4e3 does it, gets some titles working.

-Fixed Head Panic modesty settings (more modesty means more clothing; nude/bikini pics are displayed after a level when set). [einstein95]

Input/service button fixes and clenups: [OzFalcon]
 * realbrk.cpp: Removed service button hard-coded keycode assignment.
 * hanaroku: Use standard hanafuda inputs and key assignments, remove hard-coded IPT_SERVICE
assignments.
 * aleck64.cpp: Corrected Service/Test Button assignments.
 * suprstar: Remove hard-coded keycode assignments.
 * ampoker2.cpp: Made various key assignments consistent.
 * albazc.cpp: Assigned "Data Clear" to IPT_MEMORY_RESET, changed "Medal In" and "Pay Out" to standard buttons, changed lockout
    "Key" to PORT_TOGGLE type, corrected "Payout" button to use "IPT_GAMBLE_PAYOUT", corrected

IPT_SERVICE assignments, set
    IPT_SERVICE and Double up buttons as standard assignments, set "Ext In 1" & "Ext In 2" as IPT_OTHER.

-Fixed gtrfrk6m boot by correcting Flash card memory size to 32MB, works for gtrfrk5m as well (thanks to @sakamoto-neko). [limyz]

-naomi.cpp: Redumped "Initial D Arcade Stage Ver. 2 (Export) (GDS-0027)". [rtw]

-Redumped Knights of Valour 3 HD (V105). [Peter Wilhelmsen, The Dumping Union]

-Documented that Taito's T.T. New York New York ROMs match the Sigma set. [ShouTime]

-Added later SuperMac Spec/8 III V1.3 NuBus ROM. [fink]

-Fixed coverity CID 157540 and CID 15741: Missing comma resulting in unintentional string concatenation. [Peter Bortas]

-sun4: Added SPARCstation IPX V2.3 and SPARCstation 1 V2.2 boot ROMs. [NekoEd]

-Fixed writes to decrypted opcode memory space. [Pugsy]
 * Separated EXPSPACE_RAMWRITE and EXPSPACE_OPCODE case statements to allow opcode writes to access the correct memory.
 * Example: In flicky this will now disable cat collisions with the main sprite: maincpu.ob@3ac6=c3.

NUEVOS JUEGOS AÑADIDOS O QUE ANTES NO FUNCIONABAN
------------------------------------------------------

Acchi Muite Hoi [David Haywood, Surgeville, Sean Sutton, Jred, Mike Krug, Smitdogg, The Dumping Union]
Fidelity Dame Sensory Challenger [hap, yovan]
Fidelity Sensory Chess Challenger 8 [hap, yovan]
Galaxy Games StarPak 4 (prototype) [Keith M. Kolmos, The Dumping Union]
Novag Presto [hap, Berger]
Pirate Ship [Phil Bennett, R. Belmont, Jared Bresee]
TI-2550 III [hap, Sean Riddle]
Tekken Card World [ShouTime, Rob Carr, The Dumping Union]
Wireless 60 (Jungle Soft / Kids Station Toys Inc) [RebeccaRGB]

HP 9845T [fulivi, A.Kueckes]
Popper [Dirk Best]
Soreike Kokology Vol. 2 - Kokoro no Tanteikyoku [AJR]

NUEVOS CLONES AÑADIDOS O QUE ANTES NO FUNCIONABAN
----------------------------------------------------
Bionic Commandos (bootleg, set 2) [TeamEurope]
Gals Panic DX (Asia) [arcademodbios.com]
Knights of Valour / Sangoku Senki (ver. 100, Hong Kong) [Pasky Junk]
Mach Breakers (World, MB2) [caius, Silvio Grazini, The Dumping Union]
Martial Masters (ver. 103, 102, 101CN) [kuze, The Dumping Union]
Megatack (set 2) [OriginalJohn]
Novag Octo [hap, Berger]
Prehistoric Isle in 1930 (World, bootleg) [The Iron Goat]
Rastan (World, Earlier code base) [System11, The Dumping Union]
Sonic Blast Man (US) [coolmod, The Dumping Union]
Street Fighter II': Champion Edition (UPL bootleg) [ShouTime, The Dumping Union]
Up Maguila (bootleg of Donkey Kong Jr.) [Asociacion A.R.C.A.D.E.]

NUEVAS MAQUINAS QUE AUN NO FUNCIONAN
----------------------------------
GI-Classic EX (satellite terminal) [R. Belmont, Jacob Kesinger, Surgeville, Paul Vining, Smitdogg, The Dumping Union]
GI-Classic EX (server) [R. Belmont, Phil Bennett]
Gaelco Championship Tuning Race [Mark F., Smitdogg, The Dumping Union]
Galaxy Play [PinMAME]
Game & Watch: Boxing [hap, Sean Riddle]
Game & Watch: Donkey Kong II [hap, Sean Riddle]
MegaTouch XL 6000 (Version r07) [R. Belmont]
Megatouch XL Gold (Version r01) [R. Belmont, Smitdogg, The Dumping Union]
MegaTouch XL (Italy version R1) [any, R. Belmont]
Megatouch XL Super 5000 (Version R5I) [R. Belmont, Smitdogg, The Dumping Union]
Otomedius (ver GGG:J:A:A:2008041801) [R. Belmont, dopefishjustin, G. Paziouros, S. Fauveau, R. Higashi, R. Howard, B. Munger, S. S. Neilson, Tormod, Smitdogg,
  The Dumping Union]
Police Trainer 2 [R. Belmont, gamerfan, Mr. CAST, Smitdogg, The Dumping Union]
Ring Riders (Software version v2.2) [Mark F., Smitdogg, The Dumping Union]
Shark (US Billiards Inc.) [Stiletto, Siftware]
Super Derby II (Satellite board) [Charles MacDonald, The Dumping Union]
Super Star (Recreativos Franco) [AJR, Akiles500]
Unknown 'VIP 2000' game [TeamEurope, f205v]
Unknown Poker Game by Chain Leisure [Gerald (COY), The Dumping Union]
Unknown Sega gambling game (M1 Satellite board) [Jacob Kesinger, Surgeville, Paul Vining, Smitdogg, The

Dumping Union]

NUEVOS CLONES AÑADIDOS QUE NO FUNCIONAN
----------------------------------
Megatouch XL 6000 (Version r02) [R. Belmont, AeroCityMayor, Smitdogg, The Dumping Union]
MegaTouch XL Gold (Version r00) [R. Belmont]
MegaTouch XL Super 5000 (Version R5B) [R. Belmont]
MegaTouch XL Super 5000 (Version R5E) [R. Belmont]
Rocky (French speech) [PinMAME]
The Real Ghostbusters (US 3 Players, revision ?) [caius, The Dumping Union]
Tokyo Cop (US, dedicated version) [Mark F., Smitdogg, The Dumping Union]
Tokyo Cop (US, kit version) [Mark F., Smitdogg, The Dumping Union]
U.S.A. Football (R01u) [PinMAME]

Nuevo software list additions que funcionan
-----------------------------------
bbcb_cass:
  3D-Wars (Demo), Arcade 4 Pack, Blockbusters Question Master, Children from Space, CopyCat III,
  Crazy Cut/Mastermind/Klingon Attack, Disk Master, Football Director, How To Move Programs To Disk,

Music, Predict, Pro Word,
  Superior Mover, Tape Transfer Software, Toccata [Nigel Barnes]
coco_cart: Super LOGO [Nigel Barnes]
dragon_cass: All known cassette dumps [Nigel Barnes]
dragon_flop: All known floppy dumps [Nigel Barnes]
dragon_flex: FLEX System and other Compusense FLEX releases [Nigel Barnes]
dragon_os9: OS-9, BASIC09, C, Dynacalc, Pascal, RMS, Stylograph [Nigel Barnes]
dgnalpha_flop: OS-9, NitrOS9, C, Dynacalc, Pascal, RMS, Stylograph, etc. [Nigel Barnes]
fmtowns_cd:
  F-BASIC386 Compiler v1.1 L21, Dennou Ehon - Kyouryuu no Sekai, Hyper Oku no Hosomichii, Soko-ban

Perfect,
  Youjuu Senki 2 - Reimei no Senshi [r09]
ibm5150:
  Golden Axe, Home Alone, Prince of Persia v1.0 [ArcadeShadow]
ibm5170:
  Gods, Indiana Jones and the Fate of Atlantis, The Legend of Kyrandia, Monkey Island 2: LeChuck's

Revenge,
  Space Quest V: The Next Mutation [ArcadeShadow]
  Borland Quattro Pro 3.0 (German), Borland Quattro Pro 5.0 (German), Borland Turbo Basic 1.0 (German),
  Borland Turbo Pascal 4.0, Borland Turbo Pascal 6.01 (German) [darkstar]
ibm5150, ibm5170: Various alternate sets [Justin Kerk]
megadriv: Zhan Qi - Chinese Battle Chess (Tw) [system11]
nes: Adan y Eva [No-Intro], AV Super Real Pachinko [Frank Cifaldi]
pc98_cd:
  Jorougumo - Jubaku no Dorei-tachi, Ms. Detective File #1 - Iwami Ginzan Satsujin Jiken, Youjuu Senki 2

- Reimei no Senshi [r09]
pet_rom: KeyChip [Andy Grady]
phc25_cass: official releases from Sanyo, Citadelle [Nigel Barnes]

Nuevo software list additions que no funcionan
-----------------------------------
gameboy: Song of the Pipa / Magic Ball [James, TeamEurope, Tauwasser]
pce_tourvision: Dragon Egg! [system11]


Pagina oficial:
http://www.mamedev.org/

Descarga de la versión 32 bits:
http://www.mamedev.org/downloader.php?file=mame0185/mame0185b.exe

Descarga de la versión 64 bits:
http://www.mamedev.org/downloader.php?file=mame0185/mame0185b_64bit.exe

sábado, 22 de abril de 2017

PSX Datacenter Actualización 22-Abril-2017

Nueva actualización semanal de la página de PSX Datacenter añadiendo en esta ocasión nuevas entradas de juegos de PSX y actualizando muchas otras como D, Digimon - Digital Card Battle, NBA Live 2003, Namco Museum, Nanatsu no Hikan, Naniwa no Akindo - Futte Nanbo no Saikoro Jinsei, Naruto - Shinobi no Sato no Jintori Kassen o Nascar 98 con nuevo contenido como portadas en alta resolución, información, nuevos trucos, publicidades y muchos otros cambios.

Añadidas las siguientes entradas a la PSX Datacenter:

NTSC-J:
Pachi Slot Kanzen Kouryaku 2 - Universal Koushiki Gaido Vol.2 [SLPS-00943] (J)
Play de Oboeru Series Sekaishi Quiz Deruderu 1800 [SLPM-89006] (J)
Play de Oboeru Series Sekaishi Quiz Deruderu 1800 [Reprint] [SLPS-02697] (J)
Pro Mahjong Tsuwamono 3 [SLPS-02659] (J)
Pro Mahjong Tsuwamono 3 [EPV] [SLPS-03464] (J)

ACTUALIZADAS:
D [SLUS-00128, SLUS-00173 & SLUS-00174] (E)
D no Shokutaku - Complete Graphics [SLPS-00133-5] (J)
D no Shokutaku - Complete Graphics [PlayStation the Best] [SLPS-91072-4] (J)
D [SLES-00065, SLES-10065 & SLES-20065] (E)
D [SLES-00160, SLES-10160 & SLES-20160] (G)
D [SLES-00161, SLES-10161 & SLES-20161] (F)
Digimon - Digital Card Battle [SLUS-01328] (E)
Digimon World - Digital Card Arena [SLPS-03101] (J)
Digimon - Digital Card Battle [SLES-03900] (E)
J.League Soccer Prime Goal EX [SLPS-00079] (J)
Namco Museum Vol.1 [SLUS-00215] (E)
Namco Museum Vol.1 [SLPS-00107] (J)
Namco Museum Vol.1 [PlayStation the Best] [SLPS-91158] (J)
Namco Museum Vol.1 [SCES-00243] (E)
Namco Museum Vol.2 [SLUS-00216] (E)
Namco Museum Vol.2 [SLPS-00210] (J)
Namco Museum Vol.2 [Limited Edition] [SLPS-00209] (J)
Namco Museum Vol.2 [PlayStation the Best] [SLPS-91159] (J)
Namco Museum Vol.2 [SCES-00267] (E)
Namco Soccer Primer Goal [SCES-00266] (E)
Nanatsu no Hikan [SLPS-00410~2] (J)
Nanatsu no Hikan [Koei the Best] [SLPM-86179-81] (J)
Naniwa no Akindo - Futte Nanbo no Saikoro Jinsei [SLPS-00768] (J)
Nanotek Warrior [SLUS-00325] (E)
Nanotek Warrior [SLPS-00835] (J)
Nanotek Warrior [SCPS-45073] (J)
Nanotek Warrior [SLES-00329] (E)
Naruto - Shinobi no Sato no Jintori Kassen [SLPS-03553] (J)
Nascar 98 [SLUS-00521] (E)
Nascar 98 [SLPS-01295] (J)
Nascar 98 - Collector's Edition [SLUS-00647] (E)
Nascar 98 [SLES-00880] (G)
Nascar 98 [SLES-00905] (E)
NBA Live 2003 [SLUS-01483] (E)
NBA Live 2003 [SLES-03982] (E)
NBA Live 2003 [SLES-03968] (F)
NBA Live 2003 [SLES-03969] (G)
NBA Live 2003 [SLES-03970] (I)
NBA Live 2003 [SLES-03971] (S
Añadidas nuevas descripciones, portadas en alta resolución,nuevas publicidades y imagenes.

MANUALS:
Miyuki Nakajima - Namiromu [J] [SLPS-01625]
Manual scans by renzukoken, cleaned & compiled into cbr by gladiator.



Podeís consultarlas en:
http://www.psxdatacenter.com/
o
http://psxdatacenter.com/

Si queréís contribuir y agradecer el trabajo en la página podéís hacerlo en Patreon:
https://www.patreon.com/psxdatacenter



miércoles, 19 de abril de 2017

WinUAE 3.4.1 Beta 6

Nueva versión beta del mejor emulador que hay del ordenador Commodore Amiga, permite usar todos los distintos modelos de Commodore desde el Amiga 500 , 1200C CDTV, CD32 y con muchos modos gráficos usando dx,opengl, permitiendo que los juegos ocupen toda la pantalla sin ningún borde,lectura de los cd en cdtv y cd32 mucho mas rápida que en la consola original, uso de savetates y muchas otras opciones.

Cambios:

–  Comspec SA-1000 SCSI HD controller emulation. (Partially implemented only, don’t have working install disk)
– California Access Malibu SCSI HD controller emulation.
– Stop immediately with halt code 11 if initial PC does not point to any valid address or is odd when
CPU emulator starts.
– Manually configured but disabled (size zero) Z2/Z3 banks were added to system.
– Apollo 1240/1260 memory address space fixed. Memory disable jumper option added.
– 68000 address error stacked PC was not correct in some read-modify-write instructions.
– If Custom board order was enabled, expansion devices custom config setting(s) was not saved correctly.
– Emulate rare 68040/060 FPU (with unimplemented instructions not emulated) fpsp (68040/060.library) software emulation case correctly when both operands are denormals.
– Show [Paused] in windowed mode title bar when in pause mode.
– Transcendental functions added to softfloat emulation (Andreas Grabher). Not 100% identical results compared to 6888x but almost. Softfloat mode is now complete.
– Removed Arithmetic exceptions option, it is now always enabled in softfloat mode. (It was only
temporary option until arithmetic exceptions are fully implemented)
– Visual DMA debugger can be switched off, « vo ».
– Added visual DMA debugger -5 and -6 modes (-5 = larger overlay with « transparency » and -6 = no « transparency)
– Added separate colors for visual DMA debugger copper wait and special cases (strobe extra cycle, 0xe0 cycle)
– Added visual DMA debugger configuration: DMA channels can be disabled and colors can be changed. « vm » = show statuvm channel sub index = enable/disable toggle. (sub index is not used but must be included)vm channel sub index hex rgb = change color of channel. If sub index is zero: all sub index colors are changed.

Comspec SA-1000:
– Autobooting A1000 HD controller that also supports loading KS disk from HD!
– Not RDB compatible.
– WD33C93 based, PIO, handshake in hardware but still needs status register polling.
– « ComspecHD.device 34.805 (17 Oct 1988) » added to ROM scanner.

California Access Malibu:
– 5380 SCSI, fake DMA (Long word)
– « Malibu.device 1.0 (1 Jan 1991) » added to ROM scanner.



Página oficial:
http://www.winuae.net/ 

Versión beta en los foros de English Amiga board
http://eab.abime.net/showthread.php?t=85939

Descarga de la versión beta 32 bits:
http://www.winuae.net/files/b/winuae_3410b6.7z

Descarga de la versión beta 64 bits:
http://www.winuae.net/files/b/winuae64_3410b6.7z

Descarga de la versión 32 bits:
http://download.abime.net/winuae/releases/WinUAE3400.zip

Descarga de la versión  64 bits:
http://download.abime.net/winuae/releases/WinUAE3400_x64.zip

Descarga de los [1.5.1+ Direct3D Pixel Shader filters]
http://download.abime.net/winuae/stuff/filtershaders.zip

viernes, 14 de abril de 2017

PSX Datacenter Actualización 15-Abril-2017

Nueva actualización semanal de la página de PSX Datacenter de la parte de PS2 y lo hace añadiendo en esta ocasión nuevas entradas de juegos como Madden NFL 08, Love Songs - ADV Futaba Riho 19-sai Fuyu, Lucian Bee's - Evil Violetg, Ma-gi - Marginal, Mabino Style, Magical Tale - Chitchana Mahoutsukai, Magna Carta o Mace Griffin - Bounty Hunter

NTSC-J:
Love Songs - ADV Futaba Riho 19-sai Fuyu [SLPM-65738] (J)
Lucian Bee's - Evil Violet [SLPM-55257] (J)
Lucian Bee's - Evil Violet [Limited Edition] [FVGK-0038] (J)
Ma-gi - Marginal [SLPM-65291] (J)
Ma-gi - Marginal [Limited Edition] [SLPM-65290] (J)
Mabino Style [SLPM-65941] (J)
Mabino Style [2800 Collection] [SLPM-66489] (J)
Mabino Style [First Print Limited Edition] [SLPM-65940] (J)
Madden NFL 08 [SLPM-66837] (E)
Magical Tale - Chitchana Mahoutsukai [SLPM-65965] (J)
Magical Tale - Chitchana Mahoutsukai [Limited Edition] [SLPM-65964] (J)
Magna Carta [SCKA-20043] (K)
Magna Carta [SLPS-25401] (J)
Magna Carta [Playstation 2 The Best] [SLPS-73216] (J)
Mahjong Sengen Sakende de Ron! [SLPM-62030] (J)

NTSC-U:
Mace Griffin - Bounty Hunter [SLUS-20505] (E)
Madden NFL 08 [SLUS-21638] (E)
Madden NFL 08 [SLUS-21705] (S)
Magna Carta - Tears of Blood [SLUS-21221] (E)

PAL:
Mace Griffin - Bounty Hunter [SLES-51653] (E)(F)(I)(S)
Mace Griffin - Bounty Hunter [SLES-51654] (G)
Madden NFL 08 [SLES-54812] (E)
Magna Carta [SLES-53483] (E)
Magna Carta [SLES-53767] (F)
Magna Carta [SLES-53949] (I)

MANUALS:
Eragon (S) [SLES-54159]
Manual scans, cleaned & compiled into cbr by gladiator.



Si queréis contribuir y agradecer el trabajo en la página podéis hacerlo en Patreon:
https://www.patreon.com/psxdatacenter

Página oficial::
http://www.psxdatacenter.com/
or
http://psxdatacenter.com/