miércoles, 28 de junio de 2017

MAME 0.187

Nueva versión del Mame final como cada último miércoles del mes, que desde hace varias versiones incluye el Mess en el mismo programa. Es un emulador de maquinas arcade creado por Nicola Salmoria y el Mess lo que hace es emular emuladores y consolas  como Spectrum, Commodore 64 y muchas mas.



CAMBIOS:

And now for something completely different: our midyear MAME release. The most notable new working machines are beloved Game & Watch titles Donkey Kong Jr. (new wide screen) and Mario Bros., and the ultra-rare Kaneko prototype Jump Kun (thanks ShouTime). There are also some newly supported clones of existing systems, like additional versions of DECO Cassette games (including the more Puck-Man-like Japanese version of Lock’n’Chase), Spanish bootlegs of Rally X and Scramble, a Korean release of Macross II with Japanese text removed (to meet “cultural import” restrictions), and a simplified version of Operation Thunderbolt for smaller cabinets in shopping centres aimed at younger children.

Another very exciting development in this release is support for running original protection programs for a number of games using MC68705P5 microcontrollers. A technique to exploit glitches and read the programs out of a protected MC68705P5 with reasonable success rate was discovered, and brizzo built a device implementing it. Games now using real protection programs include Get Star, Chack’n Pop, Rumba Lumber, Onna Sanshirou (Typhoon Gal), Field Day, Prebillian and others. Some of these games were known to be using poor simulation, so improvements to gameplay can be expected.

Other improvements include support for a MIDI output card on the Sharp X68000 (allows game sountracks to be played through an external synthesiser), English BIOS support for the Sega VMU, fixes for several xBR shaders with bgfx, working Dragon 64 Plus and Goupil G1/G2 support, Tandy CoCo Speech/Sound Cartridge support, and a big update to the Interpro driver.

MAMETesters FALLOS ARREGLADOS
----------------------
- 03041: [Graphics] (starshp1.cpp) starshp1, starshpp: Speed and graphics information from the real machine (Frank Palazzolo)
- 03585: [Gameplay] (norautp.cpp) norautp, norautjp: Readout Switch (AJR)
- 06479: [Sound] (kchamp.cpp) kchampvs, kchampvs2, karatevs: ADPCM samples are distorted (AJR)
- 06594: [Misc.] isa_ibm_mda: Typo on the "isa_ibm_mda" set description (Robbbert)
- 06599: [Sound] (zaxxon.cpp) ixion, razmataz: Missing sound (AJR)
- 06603: [Documentation] (odyssey2.cpp) jopac: In the description there are two useless spaces at the beginning (Tafoid)
- 06612: [Interface] (a7800.cpp) a7800.ccp: Machine inputs broken (Ivan Vangelista)
- 06614: [Sound] (arkanoid.cpp) arkanoid and clones, arkatour: Sound pitch is too high by 100% (Lord Nightmare)
- 06617: [Graphics] (nbmj9195.cpp) imekura: Graphic corruption in many places (Ivan Vangelista)

CAMBIOS EN EL CODIGO
--------------
-plugins/cheat: Add hotkey support, and nes, snes and genesis Game Genie support. [Carl]

-Added initial support for SiS85c496/497 PCI chipset, and added first pass shadow RAM and SM RAM support. [R. Belmont]

-hp9k_3xx updates: [R. Belmont]
 * Preliminary working DIO/DIO-II bus implementation and 98544 video card.
 * Hooked up i8042 I/O microcontroller comms to main CPU.
 * Support medium-res built-in video on 9000/332.

-Improved CD audio play track/index command handling. [smf]

-Added unused DIP switches 7 and 8 to Eeekk! since it's a conversion of pacman. [smf]

-terracre.cpp: Added actual hookup for protection data and fixed potential buffer overflow. [Angelo Salese]

-cop01.cpp: Improved Mighty Guy sound. [Angelo Salese]

-apricot: Switched to preferred Z80SIO device. [Dirk Best]

-drawgfx: Made the palette optional, and fixed viewgfx for case where palette is absent. [O. Galibert]

-devcb: Added line hold capability. [O. Galibert]

-bgfx: Fixed xBR-lv2-multipass, xBR-lv2-fast, xBR-lv2-noblend, xBR-lv2, xBR-lv3-noblend, and xBR-lv3 shaders. [Ryan Holtz]

-Added preliminary YM3802 MIDI/cassette controller with MIDI clock timer and click counter. [Barry Rodewald]
 * Added X68000 expansion device using the YM3802, Mahou Daisakusen (x68k) plays MIDI music.

-ti99 updates: [Michael Zapf]
 * Implemented Hexbus and HX5102 floppy early WIP.
 * Cleaned up slot devices architecture and renamed constants.
 * Added new cartridge type paged7 for TI-CALC.

-accomm: Fully implemented keyboard, added sound (same as Electron), and added layout with Caps/Shift Lock LEDs. [Nigel Barnes]

-d64plus: Implemented banking of extra 64K, and 6845 with chargen - promoted to working. [Nigel Barnes]

-dragon32: Added JCB Sound Extension cartridge. [Nigel Barnes]

-dragon200e: Added correct keyboard. [Nigel Barnes]

-starshp1 updates: [Frank Palazzolo]
 * Fixed graphics/speed issues.
 * Made Fast/Slow momentary as on real cabinet, added note about behaviour.
 * Updated clocks according to latest information.

-z80scc: Added support for resetting RX interrupts/status by reading Rx FIFO through RR3. [Joakim Larsson Edstrom]
 * Gets virtpool driver terminal a bit further, but not all the way (no visible difference).

-dbox: Separated skeleton driver from unfinished display device. [Joakim Larsson Edstrom]

-Replaced fake TLCS-90 I/O space with callbacks. [AJR]

-pangba, pangbb, spangbl: Reduced ADPCM rate to make music speed match original, use callback for audio IRQ. [AJR]

-tail2nos: Added flip screen support, documented non-effect of "Country" switch. [AJR]

-aerofgt.cpp: Video and sound refinements: [AJR]
 * Fixed sound loss in spinlbrk and clones caused by misconfigured ROM bank.
 * Work towards flip screen support for most games - aerofgtb is nearly correct now.

-dynablst, bbmanw & clones: Use 4-way joysticks (as service manuals suggest). [AJR]

-toaplan2.cpp: Generate (and acknowledge) video interrupts within VDP. [AJR]

-Made TC0040IOC its own device type and separated its functionality from TC0220IOC. [AJR]

-galastrm, undrfire, cbombers, groundfx, gunbustr, superchs, 2mindril: Use TC0510NIO device for inputs. [AJR]

-Sort slot options by name in -listslots output. [AJR]

-Made CBM IEC device names more descriptive. [AJR]

-sidebs: Fixed POST failure in debug build. [AJR]

-taito_en: Use MB8421 for communication RAM. [AJR]

-mjkjidai: Use 8255 devices for I/O. [AJR]

-subsino.cpp: Use 8255 devices (most of which are only used for input). [AJR]

-suprloco: Replaced soundlatch with 8255 device that runs in mode 2. [AJR]

-Added TE7750 Super I/O Expander device. [AJR]

-m72.cpp, m92.cpp: Put IRQ hacks out of their misery. [AJR]

-norautp: Restored some inputs that were disconnected many releases ago, don't hardcode "Readout" inputs. [AJR]

-grdian, getstarj: Replaced MCU simulation with new dump. [AJR, ShouTime, brizzo]

-s2650: Modernised I/O: [AJR]
 * Replaced fake S2650_SENSE_PORT address with line read callback (set_input_line should also work).
 * Moved S2650_CTRL_PORT and S2650_DATA_PORT to I/O address space.

-Don't try to read past the end of a memory space in debug view. [AJR]

-Added validation for slot cards and fixed some errors exposed by this. [Vas Crabb, AJR]

-Fixed Tandy CoCo keyboard mapping (github issue #2386). [Vas Crabb]

-taitosj: Made security MCU hookup a device. [Vas Crabb]

-exidy.cpp: Added PROMs to Spectar taken from a bootleg set - believed to match original. [Ivan Vangelista]

-Migrated remaining device machine configuration additions to instance member functions. [Ivan Vangelista]

-Made RAM device look for [km](i?b)? rather than [km].* suffix. [Nathan Woods]

-Fixed a crash when returning to the front-end after launching a system from favorites. [Nathan Woods]

-CoCo: Overhauled the cartridge slot subsystem. [Nathan Woods]

-Made read_or_write a scoped enum. [Nathan Woods]

-Changed the profiler to use std::ostringstream as the text sink (instead of std:string). [Nathan Woods]

-Cleaned up CoCo 3 GIME implementation. [Nathan Woods]

-Changed a few C strings to std::string references in the debugger. [Nathan Woods]

-Quingo: Switched to hot slots machine (more accurate). [RobertoFresca]

-Big Deal Belgien, Bel Slots Export: Added PCB layouts. [RobertoFresca]

-r9751: Added more SMIOC registers. [Brandon Munger]

-HP9845: Improved keyboard mapping and added German layout. [F.Ulivi, A.Kueckes]
 * Implemented SHIFT LOCK key, added pop-ups and outputs showing state of toggle keys.
 * Lowered volume of beeper (was too loud according to A.Kueckes).

-Added read support for the disk format SDF used in the CoCoSDC. [Tim Lindner]

-CoCo: Added Speech/Sound Cartridge support. [Tim Lindner]

-Fixed JVC disk format to correctly recognize 2 sided disks. [Tim Lindner]

-Implemented busy delay in CoCo SSC. [Tim Lindner]

-EF9365: Fixed the hardware vector engine (fixes ARC Squale Basic). [Jean-Francois DEL NERO]

-Interpro driver updates: [Patrick Mackinlay]
 * Added skeleton for srarb.
 * Improved mcga/fmcc skeleton and fixed mcga/fmcc detection.
 * Expanded cammu skeletons.
 * Added support for "new" SCSI.
 * Added clock-based ioga interrupts.
 * Added forced NMI handling.
 * Improved SCSI DMA.
 * Removed broken caching.
 * Added Clipper CPU ID support.
 * Added enum masks and unknown registers, disabled bus errors.
 * Made RAM configurable and improved system registers.
 * Added initial implementation of unmapped memory handler.
 * DMA/IRQ changes, serial DMA registers.
 * Added 7-segment diagnostic LED.
 * NMI and DMA improvements - NMI boot diagnostics pass.
 * Made floppy DMA read and write work.
 * Improved logging.

-ncr5390.cpp: Added basic 53c94 support. [Patrick Mackinlay]

-t10spc.cpp: Added missing start/stop unit command [Patrick Mackinlay]

Gameboy updates: [Tauwasser]
 * Cleaned up Gowin information in gameboy.xml, added information from archived web site and catalogue.
 * Replaced GoodGBX MBC1 Collection check code with direct comparison of internal ROM name.
 * Removed buffer over-read in get_cart_type.
 * Updated MBC1-MBC5 mapper documentation.

-Use more likely clocks for littlerb based on PCB crystals (main CPU is more likely 8MHz than 12MHz). [David Haywood]
 * Also added a hack to overclock the TMS to 120% so that the map screen renders properly.

-Moved Famiclone stuff from nes.xml to driver and added new sets. [David Haywood]

-Corrected Neo Geo sprite tile code mask to 20 bits (was previously 19 bits). [TheHpman]

-Fixed trailing space in -listclones and -listbrothers output. [Tafoid]

-naomi.cpp: Added five real dumps of SPI EEPROMs used in M1/171-7978B-type cartridges, updated docs. [f205v, MetalliC]

-naomi.cpp: Converted existing M1-type cart SN# EEPROMs data to be like real dumps. [MetalliC]

-naomi.cpp: Identified "Airline Pilots" sets as domestic Japan and World versions, according to information from Sega.[ShouTime, MetalliC]

-chaknpop: Replaced MCU simulation with dump. [Team Japump!!!, Chack'n, Hau]

-kuniokun: Replaced MCU simulation with actual dump. [ShouTime, brizzo]

-Use actual M68705P5 dump for Rumba Lumber, replaces inaccurate simulation. [ShouTime, brizzo]

-Onna Sanshirou - Typhoon Gal: Use 68705 dump, replace inaccurate protection simulation. [ShouTime, brizzo]

-Use dumped M68705 for fieldday/undoukai. [ShouTime, brizzo]

-tetrsark: Add a totally useless MCU dump (apparently blank). [ShouTime, Brizzo]

-arkanoidja, arkanoidu, arkatour: Replaced hand-crafted MCU programs with 68705 dumps. [Lord Nightmare, ShouTime, brizzo]

-prebillian: Replaced MCU simulation with actual dump, fixed vblank input, fixed player 2 spinner input, and added launch button.[Lord Nightmare, ShouTime, brizzo]

-ay8910.cpp: Made device_clock_changed respect YM2149 pin 26, added pinout, and remove outdated comments. [Lord Nightmare]

-socrates.cpp: Converted socrates and iqunlimz to bankdev, hooked up socrates hblank input, and made profweis machine configuration derive from socrates. [Lord Nightmare]

-hh_sm510: Improved Mickey & Donald SVG artwork. [Sean Riddle, Roger Coltrane]

-naomi.cpp: Bruteforced "Dragon Treasure" main unit DES key. [Mike Ryan]

-svmu: Added two English BIOS versions and a newer Japanese BIOS version. [Kingizor]

-system16.cpp: Corrected clocks for Alien Storm (bootleg, set 2). [caius, The Dumping Union]

-Fixed missing VLM5030 speech in Hyper Crash and increased volume, and fixed VLM loading in jailbrek and clones. [MASH]

-gradius4: Changed description to match title screen/flyer. [Pedro J. Martinez]

-Renamed "Cyber Arcade 120-in-1" to "Defender M2500P 120-in-1" (correct name according to dumper). [AttackedbyGlitch]

-Corrected descriptions for Gradius 4: Fukkatsu and Silent Scope 2. [sjy96525]

-Changed Air Combat 22 auto-centering throttle from Pedal to AD_STICK_Z. [sjy96525]

NUEVOS JUEGOS AÑADIDOS O QUE ANTES NO FUNCIONABAN
------------------------------------------------------
Game & Watch: Donkey Kong Jr. (new wide screen) [hap, Sean Riddle, Roger Coltrane]
Game & Watch: Mario Bros. [hap, Sean Riddle, incog]
Goupil G2 [Jean-Francois DEL NERO]
Jump Kun (prototype) [ShouTime]
Sel-Jan [BET] (Japan) [Angelo Salese, system11, The Dumping Union]
Victory (Comsoft) [Andrew Welburn, ArcadeHacker, David Haywood]
Waku Waku Ultraman Racing [ShouTime, gamerfan, Rod_Wod, MetalliC, Peter Wilhelmsen, Smitdogg, The Dumping Union]

Goupil G1 [Jean-Francois DEL NERO]
Mattel Computer Gin [hap, Sean Riddle]

NUEVOS CLONES AÑADIDOS O QUE ANTES NO FUNCIONABAN
----------------------------------------------------
Bambino Classic Football [hap]
Burnin' Rubber (DECO Cassette) (Japan) [Charles MacDonald, The Dumping Union]
Danger Track (Rally X bootleg) [Rafael Alonso, Ricky2001, Rockman, ArcadeHacker]
Fidelity Sensory Chess Challenger 9 (rev. B) [yoyo_chessboard]
Gingateikoku No Gyakushu (bootleg set 3) [Andrew Welburn, Craig Anstett, The Dumping Union]
Graplop (DECO Cassette) (Japan) [Charles MacDonald, The Dumping Union]
Guerrilla War (Version 1, set 2) [Artemio Urbina, The Dumping Union]
HP 9845B (Germany) [F.Ulivi, A.Kueckes]
HP 9845C (Germany) [F.Ulivi, A.Kueckes]
HP 9845T (Germany) [F.Ulivi, A.Kueckes]
Jack Potten's Poker (set 10, ICP-1 PCB) [TeamEurope, Roberto Fresca]
Lock'n'Chase (DECO Cassette) (Japan) [Charles MacDonald, wtc4ever, The Dumping Union]
Mach-9 (bootleg of Vulgus) [Marcos75, The Dumping Union]
Macross II (Korea) [CoolMod, CS, The Dumping Union]
Marchen Maze (Japan, hack?) [frsj8112, The Dumping Union]
Money Money (set 2)  [caius, The Dumping Union]
Offensive (Spanish bootleg of Scramble) [Rafael Alonso, Ricky2001, Rockman, ArcadeHacker, Marcos75, The Dumping Union]
Operation Thunderbolt (Japan, SC) [ShouTime, The Dumping Union]
Palamedes (US) [caius, The Dumping Union]
Pengo (set 5) [Corrado Tomaselli, The Dumping Union]
Power Instinct (USA, prototype) [ShouTime]
Pro Tennis (DECO Cassette) (Japan) [Charles MacDonald, The Dumping Union]
Spectar (revision 2, bootleg) [Ricky2001]
Tehkan World Cup (set 4, earlier?) [Purity, The Dumping Union]
Time Killers (v1.32I) [Brian Troha, The Dumping Union]
Victory (Comsoft) (bootleg) [Josele Fernandez]


Dragon 64 Plus [Nigel Barnes]
Treasure Island (DECO Cassette) (Region D) [David Haywood]

NUEVAS MAQUINAS QUE AUN NO FUNCIONAN
----------------------------------
Big Deal Belgien (5.04) [Gerald (COY), Roberto Fresca]
Bel Slots Export (5.01) [Gerald (COY), Roberto Fresca]
D-CAT16 (Mega Drive handheld) [Team Europe]
Game & Watch: Mickey Mouse [hap, Igor]
Game Prince RS-1 [BeckieRGB]
Game Prince RS-16 [BeckieRGB]
HP9000/332 [R. Belmont, Al Kossow]
GRiD Compass 1101 [shattered]
GRiD Compass II 1121 [shattered]
Nokia D-box 1, Kirsch gruppe [Joakim Larsson Edstrom]
Percussion Freaks 5th Mix (G*B05 VER. KAA) [Guru, smf]
Pingu's Ice Block [Darksoft, MetalliC]
Player's Edge (PK1002-PC082) Jake's Jacks Bonus Poker [BrianT]
Quingo Export (5.00) [Gerald (COY), Roberto Fresca]
Ron II Mah-Jongg [system11, Angelo Salese, The Dumping Union]
Spirit of 76 [PinMAME]
V-Dog (prototype, earlier) [AttackedbyGlitch]
V-Smile Baby (US) [Sean Riddle]
VG Pocket Tablet [BeckieRGB]

NUEVOS CLONES AÑADIDOS QUE NO FUNCIONAN
----------------------------------
Animal Basket (19 Jan 2005) [brizzo]
Black Knight 2000 (PF-1) [PinMAME]
Chrysler Electronic Voice Alert (24-function) [hap, Sean Riddle, David Viens]
E-Swat - Cyber Police (bootleg, set 2) [Hammy, The Dumping Union]
Ez2dancer 2nd Move [RetroRepair, Guru]
Forty-Love (Japan) [ShouTime]
GRiD Compass 1109 [shattered]
GRiD Compass II 1129 [shattered]
GRiD Compass II 1131 [shattered]
GRiD Compass II 1139 [shattered]
Motor Raid - Twin/DX [Bill D., The Dumping Union]
New Century (Spanish bootleg of Scramble) [Marcos75]
OutRun 2 Special Tours (Japan) (GDX-0011) [rtw]
The Bounty (set 2) [caius, The Dumping Union]
Treamcast [Maddog]
V-Smile (US) [Sean Riddle]

Nuevo software list additions que funcionan
-----------------------------------
abc80_cass, abc80_flop: ABCStacker [Andreas Gustafsson]
archimedes: Countdown to Doom, The Last Days of Doom [Nigel Barnes]
bbcmc: Bikes [Nigel Barnes]
dragon_cart: Sound Extension [Nigel Barnes]
dragon_cass: Hang It! [Nigel Barnes]
dragon_flex:
  Chatplus V1.0.2, DBASIC (Alt), DBASIC, Diagnostics, DragonPlus Updates, Editor & Assembler (DragonPlus), Editor & Assembler, Extended Basic, SP-Edit (DragonPlus), Super Sleuth Disassembler, Text Processing System, Utilities, Utilities (Alt) [Nigel Barnes]
dragon_flop:
  BT Codes Search, Composer Companion (DragonFire), Composer X (PSE), Copycat (PSE), DCHROME & SCANNER, Desk Top Publisher V2, Desktop, Discup (PSE), Dragon Detour, DynaFast v1.5.0, FEdit, Forth Compiler (DeltaDOS), Golden Oldies, Machine Language Tutorial, Mandragore, Multi-Disk, Orange Base, PyrAdventure, RolaBall2, Shaolin Master Plus,, Sprite Designer (PSE), Supa Nova,Super Writer 2, Telewriter V1, Telewriter V2, Telewriter V4, The Fun Disc!, The Hobbit, Utility Pack (PSE), W.I.M.P. (1989)[Nigel Barnes]
dragon_os9: Cash and VAT, DragonPlus OS9 Drivers, Stock Control [Nigel Barnes]
ibm5150:
  4D Boxing, 4D Sports Boxing, 688 Attack Sub (3.5", older), Gunboat: River Combat Simulation,
  Ivan "Ironman" Stewart's Super Off Road, Jordan vs. Bird: One on One, Kings of the Beach, Menace, PC Tools (various versions),PKZip 2.04g, Platoon, Risky Woods, SimEarth, Star Goose!, Wrath of the Demon, Xenon [ArcadeShadow]
ibm5170:
  Disney's Aladdin, Gobliiins, Gobliins 2: The Prince Buffoon, Goblins Quest 3, PC Tools (various
versions), SimFarm [ArcadeShadow]
pet_quik: Hardcore Petting, No Pets Allowed [Curt Coder]
pce_tourvision: Ankoku Densetsu, Batman, Burning Angels, Cadash, Gradius, Toilet Kids, World Jockey [system11, The Dumping Union]
x68k_flop:
  Bradion, Dennou Club Vol. 90 Tokubetsu Henshuu-ban, Dennou Club Vol. 94, Dennou Club Vols. 96-139, GJ,

Nemesis '95 Gradius 2 [Justin Kerk]


Nuevo software list additions que no funcionan
-----------------------------------
dragon_cart: EPROM Programmer, Speech Synthesis, Ultra Drive [Nigel Barnes]
vsmile_cart:
  Abenteuer im ABC Park (GER), Finding Nemo - De Wonderwereld Van Nemo (NL), Mickey Mouse Clubhouse (NL),
  Shrek De Derde - Arthurs Schooldag Avontuur (NL) [Team Europe]


Pagina oficial:
http://www.mamedev.org/

Descarga de la versión 32 bits:
http://www.mamedev.org/downloader.php?file=mame0187/mame0187b.exe

Descarga de la versión 64 bits:
http://www.mamedev.org/downloader.php?file=mame0187/mame0187b_64bit.exe

viernes, 16 de junio de 2017

PSX Datacenter Actualización 17-Junio-2017

Nueva actualización semanal de la página de PSX Datacenter añadiendo en esta ocasión nuevas entradas de juegos de PSX y actualizando muchas otras como Heiwa Parlor! - Pro Western Special, Buckle up!, NBA Live 98 , NCAA Final Four 2000 o los NCAA Gamebreaker con nuevo contenido como portadas en alta resolución, información, nuevos trucos, publicidades y muchos otros cambios.



Añadidas las siguientes entradas a la PSX Datacenter:

NTSC-J:
Heiwa Parlor! - Pro Western Special [SLPS-02574] (J)
Honkaku 4-nin Uchi - Geinoujin Taikyoku Mahjong - The Wareme de Pon [SLPS-00434] (J)
Honkaku Yonin Uchi Pro Mahjong - Mahjong Ou [SLPS-02741] (J)
Ippatsu Gyakuten - Gamble King Densetsu [SLPS-00551] (J)

ACTUALIZADAS:
Buckle up! [SLPS-01105] (J)
NBA Live 98 [SLUS-00523] (E)
NBA Live 98 [SLPS-01296] (J)
NBA Live 98 [SLES-00906] (E)(I)(S)
NBA Live 98 [SLES-00951] (F)
NBA Live 98 [SLES-00952] (G)
NBA Shootout [SCUS-94500] (E)
Total NBA '96 [SCES-00067] (E)
Total NBA '96 [SIPS-60008] (J)
NBA Shootout '97 [SCUS-94552] (E)
Total NBA '97 [SIPS-60015] (J)
Total NBA '97 [SCES-00623] (E)
NBA Shootout 2001 [SCUS-94581] (E)
NBA Showtime NBA on NBC [SLUS-00948] (E)
NBA Showtime NBA on NBC [SLES-02336] (E)
NCAA Final Four 2000 [SCUS-94562] (E)
NCAA Football 98 [SLUS-00514] (E)
NCAA Football 99 [SLUS-00688] (E)
NCAA Football GameBreaker [SCUS-94509] (E)
NCAA Gamebreaker 99 [SCUS-94246] (E)
NCAA Gamebreaker 2000 [SCUS-94557] (E)
NCAA Gamebreaker 2001 [SCUS-94573] (E)
NCAA March Madness '98 [SLUS-00526] (E)
Añadidas nuevas descripciones, portadas en alta resolución,nuevas publicidades y imagenes.

MANUALS:
Buckle Up (J) [SLPS-01105]
Manual scans by Robert Mcphie, cleaned & compiled into cbr by gladiator.

Podéis consultarlas en:
http://www.psxdatacenter.com/
o
http://psxdatacenter.com/

Si queréis contribuir y agradecer el trabajo en la página podéís hacerlo en Patreon:
https://www.patreon.com/psxdatacenter


WinUAE 3.5.0

Nueva versión final por fin del mejor emulador que hay del ordenador Commodore Amiga, permite usar todos los distintos modelos de Commodore desde el Amiga 500 , 1200C CDTV, CD32. Laserdisc y con muchos modos gráficos usando dx, opengl, permitiendo que los juegos ocupen toda la pantalla sin ningún borde, lectura de los cd en cdtv y cd32 mucho mas rápida que en la consola original, uso de savestates y muchas otras opciones.



Cambios:
New emulated hardware:
- Comspec SA-1000
- California Access Malibu
- DKB RapidFire
- M-Tec AT-500 Megabody

New features:
- Softfloat FPU emulation mode. Bit perfect FPU emulation (except transcendental functions), including full arithmetic exception support. (Co-operation with Previous emulator author)
- Lightpen emulation absolute coordinate HID (USB light guns) and touch screen device support.
- American Laser Games second player and Actionware dual light gun adapter emulation.
- Real harddrive mount lock option. Enables full exclusive access even if drive has Windows mounted FAT partition(s).
- winlaunch.lib is now built-in feature and is also 64-bit compatible.
- Show [Paused] in windowed mode title bar when in pause mode.
- If statefile is loaded with one or more floppy images that can’t be opened: keep fake disk in drive (like previously) and ask for new disk path when missing disk is accessed for the first time.

Custom chipset features emulated:
- AGA FMODE>0 unaligned bitplane and sprite pointer behavior implemented, resulting display corruption is now 100% accurate.
- BPLCON4 XOR mask special case in HAM6/8 or EHB modes.
- Loading blitter B-DAT manually when B-shift was nonzero.
- Lightpen hardware is now cycle-exactly emulated.
- Sprite special case when DMA mode sprite’s start X-coordinate is less than sprite’s DMA slot position.
- Audio interrupts are delayed by 2 cycles.

Feature improvements.
- 68020+ T0 trace mode is now fully emulated.
- 68020 cycle exact mode adjustments.
- Memory cycle exact mode mode accuracy improved
- Implemented previously unimplemented bsdsocket.library emulation sendmsg() and recvmsg().
- Recursive mode ROM scanner now skips directories starting with dot.
- MMU emulation can be now switched on/off on the fly.
- Release all currently pressed keys when emulation pauses.
- Added memory cycle-exact Quickstart step for A1200 and CD32 configurations. Less CPU heavy than full cycle-exact and usually not much more worse (or better). At least not until 68020 CE gets better.
- Escape old style directory and hardfile paths if it contains “,”.
- Masoboshi MasterCard fully implemented, including DMA support.

Bug fixes:
- FM801 16-bit audio corruption.
- A2090 ST-506 emulation.
- Possible crash when display was very wide with bitplane DMA overrun condition.
- Fixed crash when sound card audio play started and channel mode was mono and “Include CD and FMV audio” was ticked.
- Fixed crash when accessing accelerator board SCSI IO region without any added SCSI device(s).
- Fixed crash if Blizzard accelerator on board memory size was set to zero.
- JIT was not 512k or 1M Chip RAM compatible.
- Manual RAM configuration GUI didn’t accept smaller end address than current board size.
- Manually configured but disabled (size zero) Z2/Z3 banks were added to system.
- Apollo 1240/1260 memory address space fixed
- PC bridgeboard NE2000 boot crash fix.
- Windowed mode mouse does not anymore hit hidden barriers if window is partially outside of desktop or uncaptured if window is on top of task bar.
- If Custom autoconfig board order was enabled, expansion devices custom config setting(s) was not saved correctly.
- 68000 address error stacked PC was not correct in some read-modify-write instructions
- Untrap middle mouse button option was stuck.
- GUI listview column width calculation used default font size, not selected font.
- 68030 CE/prefetch mode cache access bug fixed.
- G-REX and Cirrus Logic graphics board state was reset if RAM or HW Info GUI panels were opened after emulation was started.

And more…

Página oficial:
http://www.winuae.net/ 

Descarga de la versión 32 bits:
http://download.abime.net/winuae/releases/WinUAE3500.zip

Descarga de la versión  64 bits:
http://download.abime.net/winuae/releases/WinUAE3500_x64.zip

Descarga de los [1.5.1+ Direct3D Pixel Shader filters]:
http://download.abime.net/winuae/stuff/filtershaders.zip



jueves, 15 de junio de 2017

Phoenix v2.8.JAG



Una nueva versión  final de este gran emulador de la consola 3DO para windows  y Linux creado por el programador ruso Altmer,usa renderizado por Hardware para mejorar la imagen, soporta isos comprimidas, etc, y también emula la SMS y en esta versión la Atari JAGUAR.

Nuevo en esta versión para windows:

- Fixes in the object processor (earned by Rebooteroids)
- Fixed a blitter in the inner loop part (a number of hangs was removed)
- RISC processors reproduced a hardware error when writing to the flag register (compatibility is improved)
- Fixed prefetching of commands in DSP
- Added support for increased horizontal screen resolution
- The scan is corrected (unnecessary parts of the screen are removed)
- Alignment adjusted so that Protector SE works
- Added options for emulating RISC processors in separate threads
- Overall optimization performed

Requisitos minimos del sistema:
P3, 128mb, windows xp/vista/7  tarjeta gráfica con Shader 2.0, el procesador de 2.5GHz.

Pagina oficial en Ruso:
http://www.arts-union.ru/node/23

Descarga versión Windows 32 Bits:
http://www.arts-union.ru/sites/default/files/ph28jag-win32.zip

Descarga versión Windows 64 Bits:
http://www.arts-union.ru/sites/default/files/ph28jag-win64.zip

Descarga versión Linux 32 Bits:
http://www.arts-union.ru/sites/default/files/ph28jag-linux-x86.zip

Descarga versión Linux 64 Bits:
http://www.arts-union.ru/sites/default/files/ph28jag-lin-x86.zip

sábado, 10 de junio de 2017

PSX Datacenter Actualización 10-Junio-2017

Nueva actualización semanal de la página de PSX Datacenter de la parte de PS2 y lo hace añadiendo en esta ocasión nuevas entradas de juegos como Mawaza, Medical 91, Meine Liebe - Yuubinaru Kioku, Memories Off - After rain Vol.3, Men at Work! 3, Megaman X8, Metal Saga o Max Payne 2

NTSC-J:
Mawaza [SCPS-11027] (J)
Medical 91 [SLPS-25526] (J)
Meine Liebe - Yuubinaru Kioku [SLPM-65684] (J)
Meine Liebe Yuubinaru Kioku [Konami the Best] [SLPM-66076] (J)
Memories Off - After rain Vol.3 - Sotsugyou [SLPM-65939] (J)
Memories Off - After rain Vol.3 - Sotsugyou [Special Edition] [SLPM-65938] (J)
Memories Off - After rain Vol.3 - Sotsugyou [SuperLite 2000 Renai Adventure] [SLPM-66283] (J)
Men at Work! 3 [SLPM-65765] (J)
Men at Work! 3 [Limited Edition] [SLPM-65764] (J)
Metal Saga - Sajin no Kusari [SLPM-65868] (J)
Metal Saga - Sajin no Kusari [Playstation 2 te Best] [SLPM-74226] (J)
Rockman X8 [SLPM-65730] (J)
Rockman X8 [SLKA-25222] (K)

NTSC-U:
Max Payne 2 [SLUS-20814] (E)
McFarlane's Evil prophecy [SLUS-20657] (E)
Megaman X8 [SLUS-20960] (E)
Metal Saga [SLUS-21293] (E)

PAL:
Masters of the Universe - He-Man Defender of Grayskull [SLES-53035] (E)
Max Payne 2 [SLES-51954] (E)
Max Payne 2 [SLES-52336] (E)(G)
Max Payne 2 [SLES-52256] (E)(S)
Max Payne 2 [SLES-52337] (E)(F)
Max Payne 2 [SLES-52338] (E)(I)
McFarlane's Evil prophecy [SLES-52710] (E)(F)(G)(I)(S)
Megaman X8 [SLES-52988] (E)(F)(G)(I)(S)


MANUAL:
Max Payne 2 [SLES-52256] (S)
Manual scans, cleaned & compiled into cbr by gladiator.

Si queréis contribuir y agradecer el trabajo en la página podéis hacerlo en Patreon:
https://www.patreon.com/psxdatacenter

Check them here:
http://www.psxdatacenter.com/
or
http://psxdatacenter.com/

sábado, 3 de junio de 2017

PSX Datacenter Actualización 03-Junio-2017

Nueva actualización semanal de la página de PSX Datacenter añadiendo en esta ocasión nuevas entradas de juegos de PSX y actualizando muchas otras como 70's Robot Anime - Geppy-X, Play de Oboeru Series Sekaishi Quiz Deruderu 1800, Namco Museum Vol.5 , NBA Live 97, los NBA Jam o los Nascar con nuevo contenido como portadas en alta resolución, información, nuevos trucos, publicidades y muchos otros cambios.



Añadidas las siguientes entradas a la PSX Datacenter:

NTSC-J:
EPS Series vol.02 - Yukie Nakama - Moonlight to Daybreak [SCPS-40002] (J)
Play de Oboeru Series Sekaishi Quiz Deruderu 1800 [SLPM-89005] (J)
Play de Oboeru Series Sekaishi Quiz Deruderu 1800 [Reprint] [SLPS-02696] (J)
Pokeler DX Black [SLPS-02651] (J)

ACTUALIZADAS:
70's Robot Anime - Geppy-X - The Super Boosted Armor [SLPS-01995-8] (J)
Namco Museum Vol.5 [SLUS-00417] (E)
Namco Museum Vol.5 [SCES-00702] (E)
Namco Museum Vol.5 [SLPS-00705] (J)
Namco Museum Vol.5 [PlayStation the Best] [SLPS-91162] (J)
Nascar Heat [SLUS-01166] (E)
Nascar Racing [SLUS-00374] (E)
Nascar Racing - Season 96 [SLPS-00884] (J)
NBA in the zone '98 [SLUS-00445] (E)
NBA Power Dunkers 3 [SLPM-86060] (J)
NBA Pro '98 [SLES-00882] (E)
NBA in the Zone 2000 [SLUS-01028] (E)
NBA Power Dunkers 5 [SLPM-86397] (J)
NBA in the Zone 2000 [SLES-02513]
NBA Jam Extreme [SLUS-00388] (E)
NBA Jam Extreme [SLPS-00699] (J)
NBA Jam Extreme [SLES-00529] (E)
NBA Jam T.E. [SLUS-00002] (E)
NBA Jam T.E. [SLPS-00199] (J)
NBA Jam T.E. [SLES-00068] (E)
NBA Live 96 [SLUS-00060] (E)
NBA Live 96 [SLPS-00389] (J)
NBA Live 96 [SLES-00225] (E)
NBA Live 97 [SLUS-00267] (E)
NBA Live 97 [SLPS-00736] (J)
NBA Live 97 [SLES-00517] (E)(F)(G)
Añadidas nuevas descripciones, portadas en alta resolución,nuevas publicidades y imagenes.

MANUALS:
70's Robot Anime - Geppy-X (J) [SLPS-01995-8]
Manual scans by Robert Mcphie, cleaned & compiled into cbr by gladiator.

Podéis consultarlas en:
http://www.psxdatacenter.com/
o
http://psxdatacenter.com/

Si queréís contribuir y agradecer el trabajo en la página podeís hacerlo en Patreon:
https://www.patreon.com/psxdatacenter