lunes, 30 de octubre de 2017

ScummVM v1.9.0 + xBRZ 1.5



ScummVM es un programa basado en el programa que se usaba para crear aventuras gráficas por Lucasarts como Monkey Island , Indiana Jones y muchas otras, ademas de estos juegos permite jugar los juegos de Revoluition (Broken Sword,etc), Adventuresoft/Horrorsoft (Simon de Sorcerer,etc) y muchos otros en ordenadores modernos con gran facilidad de uso.

Esta versión añade a la oficial el filtro gráfico xBRZ en la versión 1.5 que mejora la calidad de la imagen eliminando el dentado, y quedando una immagen como si fueran juegos actuales.

Pagina oficial:
http://scummvm.org/

Lista de juegos compatibles:
http://scummvm.org/compatibility/

Para descargar la versión:
https://sourceforge.net/projects/xbrz/files/ScummVM/ScummVM_1.9.0%2BxBRZ_Win32.zip.zip/download

viernes, 27 de octubre de 2017

PSX Datacenter Actualización 28-Octubre-2017

Nueva actualización semanal de la página de PSX Datacenter de la parte de PS2 y lo hace añadiendo en esta ocasión nuevas entradas de juegos como 007 - Agent under Fire, Chou Battle Houshin, Metal Slug 4 & 5, MotoGP 3, Mutsuboshi Kirari Hoshifuru Miyako, My Merry May With Be, Myself Yourself - Sorezore no Finale , Myself Yourself, My horse & me 2 - Riding for gold o Mortal Kombat - Shaolin Monks

NTSC-J:
007 - Agent under fire [SLPM-67505] (E)
Chou Battle Houshin [SLPM-65207] (J)
Chou Battle Houshin [Koei The Best] [SLPM-65537] (J)
Metal Slug 4 & 5 [SLKA-25287] (E)
MotoGP 3 [SCAJ-20013] (J)
MotoGP 3 [SLPS-25204] (J) 
Mutsuboshi Kirari Hoshifuru Miyako [SLPM-66359] (J)
My merry may with be [SLPM-66045] (J)
My Merry May With Be [2800 Collection] [SLPM-66488] (J)
Myself Yourself - Sorezore no Finale [SLPM-55163] (J)
Myself Yourself - Sorezore no finale [Limited Edition] [SLPM-55162] (J)


NTSC-U:
007 - Agent under fire [SLUS-20265] (E)
Metal Slug 4 & 5 [SLUS-20971 & SLUS-20990] (E)(J)
Mortal Kombat - Shaolin Monks [SLUS-21087] (E)
MotoGP 3 [SLUS-20625] (E)
Mountain Bike Adrenaline featuring Salomon [SLUS-21666] (E)
Mystic Heroes [SLUS-20521] (E)

PAL:
007 - Agent under fire [SLES-50539] (E)(Du)(F)(G)(I)(S)
Mortal Kombat - Shaolin Monks [SLES-53524] (E)(F)(G)(I)(S)
Mortal Kombat - Shaolin Monks [SLES-53525] (E)(F)(G)(I)(S)
MotoGP 3 [SCES-50982] (E)(F)(G)(I)(S)
Mountain Bike Adrenaline featuring Salomon [SLES-54728] (E)(F)(G)(I)(S)
My horse & me 2 - Riding for gold [SLES-55203] (E)(Du)(F)(G)(I)(S)(Sw)(Fi)(P)(N)
Mystic Heroes [SLES-51358] (E)
Mystic Heroes [SLES-51476] (F)
Mystic Heroes [SLES-51477] (G)

MANUAL:
007 - Agent under Fire (Platinum) (S) [SLES-50539]
Manual escaneeado, editado y  creado en cbr por gladiator.



Si queréis contribuir y agradecer el trabajo en la página podéis hacerlo en Patreon:
https://www.patreon.com/psxdatacenter

Check them here:
http://www.psxdatacenter.com/
or
http://psxdatacenter.com/

jueves, 26 de octubre de 2017

Speccy 4.5 para Windows y Linux

Nueva versión de este gran emulador de Spectrum creado por Marat Fayzullin que permite el uso de ordenadores Sinclair ZX Spectrum 16kB, 48kB y 128kB, Spectrum +2, +2A, y +3 y Timex Sinclair , con gran compatibilidad en los juegos, uso de trucos y filtros gráficos para mejorar la imagen, también existe para Android en dos versiones gratis y una completa de pago.

Cambios en la nueva versión:
– Añadido soporte de varios monitores ala vez al Speccy-Windows.
– Arreglada la ventana que desaparecia  en Speccy-Windows.
– Arreglada la detección del mejor modo de pantalla completa en Speccy-Windows.
– Arreglado el problema de que la ventana parpadeara que apareció despues de los últimas actualizaciones de Win10.
– Movida la opción del disco al menu de "Hardware" en Speccy-Windows.
- Cambiadoi el Speccy-Linux  ausar elmodo de sonido PulseAudio.
- Actualizado el viejo controladorr de PulseAudio para 64bit Linux.



Página oficial:
http://fms.komkon.org/Speccy

Descargar versión de Windows:
http://fms.komkon.org/Speccy/Speccy45-Windows-bin.zip 

Descargar versión de Linux:
http://fms.komkon.org/Speccy/Speccy45-Ubuntu-x86-bin.t

Descargar versión de Android
https://play.google.com/store/apps/details?id=com.fms.speccy

miércoles, 25 de octubre de 2017

MAME 0.191

Nueva versión del Mame final como cada último miércoles del mes, que desde hace varias versiones incluye el Mess en el mismo programa. Es un emulador de maquinas recreativas creado por Nicola Salmoria y el Mess lo que hace es emular ordenadores y consolas  como Spectrum, Commodore 64 y muchas mas.



CAMBIOS:
It’s the end of October, and time for the hotly anticipated MAME 0.191 release. This release includes an experimental Hitachi SH3 recompiler from frequent contributor David “Haze” Haywood that shows promising performance improvements for Cave CV-1000 emulation, and holds the tantalising possibility of bringing similar gains to systems based on the SH4 in the future (including Sega NAOMI). Bug fixes to the Saturn/ST-V emulation will enhance your enjoyment of numerous Sega titles from the ’90s. There have also been some optimisations and improvements to MIPS3 and Voodoo emulation, as used in a number of 3D arcade systems.

For fans of systems more often experienced at home, David Haywood also rewrote most of the Gamate emulation, taking it from mostly broken to (hopefully) best-in-class. We’ve also got some important bug fixes for the Tatung Einstein, the NEC PC-Engine console, and the M6809 CPU used by the Tandy CoCo family (among other things). Three more Tiger handhelds have been added for this release, namely Batman, Judge Dredd, and Swamp Thing. The hard limit of four emulated screens has been lifted, allowing you to plug in more video cards, more serial terminals, or just emulate systems that just have lots of screens.

We’ve got some big updates to the software lists this month, with plenty of Apple II cassettes, RM Nimbus software, and over seventy new PlayStation dumps. BBC Torch floppies and Gamate cartridges are now considered working, and Kiki Inland for Gamate has been added. A number of titles that don’t require a PC/AT have been moved from the IBM 5170 list to the IBM 5150 list. There are also some nice additions to the IBM PC and Fujitsu FM Towns software.

MAMETesters FALLOS ARREGLADOS
----------------------
- 00759: [Misc.] (mystwarr.cpp) mtlchamp and clones: Problem with NVRAM in the RAM/ROM check after changing settings in service mode. (MetalliC)
- 04910: [Crash/Freeze] (pce.cpp) pce, tg16 [dslaylh, dslayedj]: No inputs and Black Screen. (Angelo Salese)
- 04950: [Crash/Freeze] (pce.cpp) pce [draculax]: Game freezes at start of Stage 5. (Angelo Salese)
- 05192: [Graphics] (pce.cpp) tg16 [airzonk]: Graphics freeze when traversing too far up the screen. (Angelo Salese)
- 05994: [Crash/Freeze] (pce.cpp) pce [imagef2]: Freezes before displaying title screen. (Angelo Salese)
- 06154: [DIP/Input] Games with a rotary positional joystick: Some positions are skipped. (Angelo Salese)
- 06387: [Graphics] (pce.cpp) pce [finalsol, finalsols]: Messed up/disappearing tiles. (Angelo Salese)
- 06487: [Documentation] tonton, ppj, big10: Documentation found on Success website. (D Go Go Fan)
- 06622: [Graphics] (pce.cpp) pce [beball]: Garbage appears when collecting the dual arrow item. (Angelo Salese)
- 06637: [Interface] Internal UI does not save entire configuration. (AJR)
- 06656: [Interface] Configuring Machine level "Video Option" causes CRASH. (Nathan Woods)
- 06689: [Crash/Freeze] (amstrad.cpp) cpc6128: Loading a disk freezes the emulator. (Patrick Mackinlay)
- 06690: [Color/Palette] (bottom9.cpp) bottom9n: Sprites have incorrect colors. (Angelo Salese)
- 06691: [Graphics] tokio and clones: Tokio - graphic glitches on the right side of the screen. (Lord Nightmare)
- 06696: [Graphics] (pce.cpp) tg16 [turrican]: Not showing Title Screen. (Angelo Salese)
- 06697: [Crash/Freeze] (stv.cpp) grdforce: Hangs after insert coin. (Angelo Salese)
- 06701: [Gameplay] (pce.cpp) pce [shingen, shingen1]: Extended/Unexpected periods of Black Screen. (Angelo Salese)
- 06708: [Media Support] (tandy2k.cpp) tandy2k: Does not boot from disk (regression). (Carl)
- 06711: [Interface] UI: If you exit with the Exit option, the last used game is not saved. (Vas Crabb)
- 06713: [Misc.] (dbz.cpp) dbz, dbza, dbz2: Correct names for these three games. (Fortuna)
- 06719: [Core] (coco12.cpp) coco12, coco3, other 6809?: SBCB instruction returns the wrong result. (hap)
- 06720: [Interface] Prescale option allows invalid values. (Tafoid)
- 06723: [DIP/Input] (einstein.cpp) einstein [hustler, starq]: Keyboard is not responding! (Dirk Best)
- 06724: [Gameplay] (vegas.cpp) gauntleg, gauntdl: Various Effects Cause More Damage than they should (64-bit Only). (Ted Green)
- 06727: [Documentation] (ibmpc.cpp) Parent/Clone Issues for IBM5170 softlist. (Justin Kerk)
- 06728: [Timing] (einstein.cpp) einstein: In Xtal Basic the PRINT TI$ always gives "000000" ?. (Dirk Best)

CAMBIOS EN EL CODIGO
--------------
-coco3: Made banked cartridges actually work. [AJR]

-z8: Fixed disassembly of LDE Irr, r. [AJR]

-am9513: Implemented time-of-day mode. [AJR]

-Actually make sure OSD options are included when saving through UI. [AJR]

-Draw a nominal distinction between PC060HA and TC0140SYT. [AJR]

-Explicitly allow floating point values for state registration. [AJR]

-ccs2810: Major refinements. [AJR]
 * Implemented power-on jump in a hardware-accurate manner, including full configuration options.
 * Hooked up INS8250 device for RS-232 serial communication (requires ROM wait states simulation for baud rate to be recognized).
 * Made serial port address configurable as well (although monitor expects it to be at the default setting).

-S-100 bus refinements: [AJR]
 * Made slots subdevices, eliminating the need to hardcode the bus tag.
 * Clock the bus and its slots.
 * Use correct XTAL for nshrz and added 2MHz variant.

-legionna.cpp: Fixed Denjin Makai background pen colors. [Angelo Salese]

-rx78.cpp: Added border area. [Angelo Salese]

-ygv608.cpp updates: [Angelo Salese]
 * Fixed page select boundaries for tilemap drawing (fixes Namco Classics Vol. 2 garbage GFX in attract mode).
 * Reset pattern name table states on mode changes (fixes Mappy Arrange corrupt tiles).
 * Enabled sprite wraparound when both sx and sy pass clipping boundaries (fixes disappearing char on NCV2 game select screen).
 * Fixed CRTC vblank period (fixes NCV2: Dig Dug Original regression). [Angelo Salese]

-huc6270: Invert h/vsync logic for interrupts - fixes several PC Engine hangs. [Angelo Salese]

-saturn.cpp updates: [Angelo Salese]
 * Rewrote SMPC as a device, merging ST-V and Saturn implementations.
 * Moved SCU-related functions insto a device. [Angelo Salese]

-smpc: Simulate SETTIME bit behaviour if invalid NVRAM data is found for Sega Saturn. [Angelo Salese]
 * All Sega Saturn ROM sets now calls the BIOS setup if NVRAM is uninitialized, setting up proper defaults.

-stv.cpp: Patch Sport Fishing 2 BIOS to actually return a country code, and added bare bones MPEG CD commands. [Angelo Salese]
 * Game now loops into attract mode with mostly missing graphics (MPEG video logic not yet added).

-stvvdp2.cpp: Added ROZ mode 3. [Angelo Salese]
 * Fixes split screen in Sasissu, backgrounds in Elandore, and Guy stage in Final Fight Revenge.

-jalmah.cpp: Improved fake palette DMA behaviour - avoids corrupt colors for girls. [Angelo Salese]

-stvvdp1.cpp: CEF bit gets reset when the framebuffers get swapped (fixes Twinkle Star Sprites Arcade Mode hang). [Angelo Salese]

-dec0.cpp: Updated inputs in all games in the driver. [Angelo Salese]
 * Added input labels for most games in the driver, and removed unused buttons.
 * Updated positional rotary for Heavy Barrel/Midnight Resistance to use remap table.
 * Made Boulder Dash use 4-way stick as per manual.

-dec0.cpp: Hooked up priority video port to Midnight Resistance bootlegs. [Angelo Salese]

-taito_b.cpp: Fixed pixel layer offset and enable for Hit the Ice. [Angelo Salese]

-taito_z.cpp: Saner interleave CPU timings for Double Axle, attempted to fix road layer getting stuck on continue. [Angelo Salese]

-wheelfir.cpp: Converted to RAMDAC device. [Angelo Salese]

-Made some small fixes to general info panel on the system selection menu. [BraiNKilleRGR]

-Added lua translation to makefile and regenerated translations. [Carl]

-plugins/cheat: Added input sequence cheats. [Carl]

-abc800 updates: [Curt Coder]
 * Corrected Turbo Kontroller name to UNI DISK and identified CPU type.
 * Added skeleton for Databoard 4112-23 floppy disk controller.
 * Fixed Luxor 55-10828 "slow" floppy controller board logic.

-Updated androidp year to 1987 based on in-game date showed after end credits. [David Haywood]

-Documented that the 'oldsplus' set identifies as "Oriental Legend 2" when the protection device supplies Korea as the region. [David Haywood]

-Gamate overhaul, fixes many games: [David Haywood]
 * Sound is 100% AY8910 compatible according to kevtris and Peter Wilhelmsen - use the AY8910 core.
 * Rewrote the video implementation from scratch using kevtris' document and Peter Wilhelmsen's notes this fixes many games.
 * Added some mirroring to memory map.
 * Converted cartridges to slot devices that handle protection themselves.
 * Rewrote protection emulation from scratch based on notes from kevtris and Peter Wilhelmsen.

-Merged Hitachi SuperH CPU cores and implemented a preliminary SH3/SH4 recompiler. [David Haywood]
 * Recompiler is currently enabled for Cave CV-1000 but disabled for Sega NAOMI.
 * Recompiler can more than double the benchmark speed of CV-1000 games.

-supbtime.cpp: Cleaned up and merged with tumblep. [Dirk Best]
 * Removed duplicate code, used screen raw parameters and XTAL values, added DIP switch locations to all games.

-z80sio/z80scc: Return CPU-specific default vector when no interrupt found to acknowledge. [Edstrom]

-t4426 cart: Added MC14411 BRG, 6850 ACIA as a second RS232 port and fixed banking; promoted to working. [Edstrom]

-proteus3: Added MC14411 bit rate generator device and replaced the timer based clocks for the ACIAs. [Edstrom]

-imgtool: Added support for HP85 tape. [F.Ulivi]

-mc146818: Fixed main interrupt flag. [Jean-Francois DEL NERO]

-Fixed crash loading 80-track .mfm dumps of 40-track floppy disks on 40-track drives. [Justin Kerk]

-Hacked around MT06691 by suppressing partial updates in Tokio video - timing is likely wrong. [Lord Nightmare]

-mc68901: Fixed TCDCR register - bits 6-4 are used for timer C bits 2-0 are used for timer D. [Nicolas PLANEL]

-abc310: Added 80286 2nd processor. [Nigel Barnes]

-tube_z80: Check NMI state when paging in ROM. [Nigel Barnes]

-acorn_dsk: Improved identifying SSD/DSD by comparing image size with sector counts. [Nigel Barnes]
 * Also fixed DDCPM format to handle correct image of Double Density CP/M.

-bbc: Added Torch Z80 Communicator as Tube slot device. [Nigel Barnes]

-acorn_dsk: Removed CPN format, now handled with SSD/DSD. [Nigel Barnes]

-hx20: Added optional ROM slot and software list. [Nigel Barnes]

-z80scc: Fixed interrupt mask generation. [Patrick Mackinlay]

-Added new bt459 device (Brooktree RAMDAC used in InterPro graphics boards). [Patrick Mackinlay]

-ms6102: Decrypted chargen. [Robbbert]

-ts803: Fixed and used z80sti; cleanup and notes. [Robbbert]

-mc8030: Added random ROMs, to be sorted. [Robbbert]

-p8000: Added WDC ROMs. [Robbbert]

-ax80: Added roms, notes, and flesh. [Robbbert]

-Note Chance: Added skeleton driver with front panel layout, sound, and extensive notes. [Roberto Fresca]

-vme_hcpu30: Added Besta HCPU30 VME board skeleton device. [shattered]

-Generate tiled layouts for systems with three or more screens (fixes crash with four or more emulated screens). [Vas Crabb]

-Eliminated vestigial palette that was breaking generic terminal when it isn't first screen. [Vas Crabb]

-Improved PORT_CHAR (natural keyboard/paste/key post mapping) for US Apple IIe/IIc (thanks to Golden Child for report). [Vas Crabb]

-Exposed condition for DIP switches, configuration entries, and adjusters in -listxml output. [Vas Crabb]

-dynax.cpp: Fixed credits lost after exiting the game in tenkai. [Wei Mingzhi]

-psx.xml: Synchronized with redump.org, adding 76 new dumps and replacing two bad dumps. [aeternal606]

-gaelco.cpp: Corrected various clock speeds and added PCB layout for Biomechanical Toy. [Brian Troha]

-naomi.cpp: Decapped and identified Atomiswave 'ROMEO' ASIC. [brizzo]

-segasp.cpp: Dumped Network firmware ver 1.25. [Darksoft]

-segas16b.cpp: Made some corrections to Aurail documentation. [ekorz]

-gauntlet.cpp: Reinstated correct size for 'gfx1' ROM, which was chopped off a long time ago. [f205v]

-Added PAL dumps for supbtime. [Luiskiko/jammarcade.net]

-Dumped touchgo SRAM from two more boards, and used that dump to verify/correct the SRAM image. [Peter Wilhelmsen, Morten Shearman Kirkegaard, David Haywood]

-Fixed zexall build target. [RandomArts]

-EuroPC: Added first and last known BIOS versions. [rfka01]

-taitoair.cpp: Dumped ainferno's Controller PCB ROM. [ShouTime, The Dumping Union]

-qix.cpp: Added some documentation to the qixb set. [ShouTime]

-Corrected years for Final Furlong 2, Crisis Zone, Big 10, Waku Waku Doubutsu Land TonTon, Pyon Pyon Jump, and Sui Sui Pyon Pyon. [sjy96525]

-pv2000.xml: Desoldered and redumped ROMs for rakugaki and excitem2. [SSJ, Team Europe, Dustin Hubbard]

-Added newer version of Mephisto Academy (German) as BIOS option. [yoyo_chessboard]

-Added support for multiple PORT_CHAR() bindings, and adopted in the CoCo driver. [Nathan Woods]

-Created a more flexible date/time structure for use within imgtool intended to replace most usage of time_t. [Nathan Woods]

NUEVOS JUEGOS AÑADIDOS O QUE ANTES NO FUNCIONABAN
------------------------------------------------------
Batman (Tiger handheld) [hap, Sean Riddle]
Judge Dredd (Tiger handheld) [hap, Sean Riddle]
Mephisto Mondial II [yoyo_chessboard, Sandro Ronco]
Swamp Thing (Tiger handheld) [hap, Sean Riddle]

Big Casino [Ivan Vangelista]
Votrax Personal Speech System [Robbbert]
Votrax Type 'N Talk [Robbbert]

NUEVOS CLONES AÑADIDOS O QUE ANTES NO FUNCIONABAN
----------------------------------------------------
Alien3: The Gun (Japan) [ShouTime]
Athena (bootleg) [Porchy, The Dumping Union]
Biomechanical Toy (Ver. 1.0.1878) [Jorge Silva]
Cabal (UK, Joystick) [hammy, The Dumping Union]
Cobra Command (M.A.C.H. 3 hardware, set 2) [f205v]
Cyberball (rev 1) [Brian Troha, The Dumping Union]
Fidelity Elite Avant Garde (model 6117-7, set 2) [CB-Emu]
G-LOC R360 (Japan) [ordyne, The Dumping Union]
Kaypro 16 [rfka01]
Knights of the Round (bootleg, World 911127) [hammy, The Dumping Union]
Rod-Land (World, set 2) [frsj8112]
Super Hang-On (Hang-On conversion, Beta bootleg) [Cmonkey]
Target Hits (ver 1.1, Checksum 86E1) [Peter Wilhelmsen, Morten Shearman Kirkegaard, Clawgrip, Brian Troha, David Haywood]
Tecmo World Cup '94 (set 3) [caius, Angelo Salese, The Dumping Union]
TH Strikes Back (Non North America, Version 1.0, Checksum 020EB356) [caius, The Dumping Union]
unknown 'Space Invaders' gambling game (set 2) [Roberto Fresca, Arzeno Fabrice]
World Series: The Season (rev 0) [f205v, The Dumping Union]

Terco 4426 CNC Programming station [Edstrom]
Torch CF240 [Nigel Barnes]

NUEVAS MAQUINAS QUE AUN NO FUNCIONAN
----------------------------------
Baby Boom Challenge [f205v]
Casino Strip I (Poker version, for Pioneer LD, set 1) [Dragon's Lair Project]
Casino Strip II (Poker version, for Sony LD) [Dragon's Lair Project]
Casino Strip III (Poker version, for Sony LD) [Dragon's Lair Project]
Casino Strip IX (Poker version, for Sony LD) [Dragon's Lair Project]
Casino Strip Private Eyes / All Start (Poker version, for Sony LD) [Dragon's Lair Project]
Casino Strip V (Poker version, for Pioneer LD) [Dragon's Lair Project]
Casino Strip V (Shooting Game version, for Pioneer LD) [Dragon's Lair Project]
Casino Strip VI (Poker version, for Sony LD) [ANY, Smitdogg, The Dumping Union]
Casino Strip VI (Shooting Game version, for Pioneer LD) [Dragon's Lair Project]
Casino Strip VIII (Poker version, for Pioneer LD) [Dragon's Lair Project]
Casino Strip VIII (Shooting Game version, for Pioneer LD) [Dragon's Lair Project]
Casino Strip Vivid 1 (Poker version, for Sony LD) [Dragon's Lair Project]
Casino Strip X (Poker version, for Sony LD) [ANY, Smitdogg, The Dumping Union]
Casino Strip XI (Poker version, for Sony LD, set 1) [Dragon's Lair Project]
Casino Strip XI (Shooting Game version, for Pioneer LD) [Dragon's Lair Project]
Casino Strip XII (Poker version, for Sony LD) [ANY, Smitdogg, The Dumping Union]
Dobou-Chan (ver. JAA) [R. Belmont, Rod_Wod]
E-Touch Mahjong Series #2: Joshiryou de NE! [ShouTime, Team Japump, The Dumping Union]
E-Touch Mahjong Series #6: Scandal Blue - Midara na Daishou [ShouTime, Team Japump, The Dumping Union]
E-Touch Mahjong Series #7: Trap Zone - Yokubou no Kaisoku Densha [ShouTime, Team Japump, The Dumping Union]
Elektronika MS 6102.02 [shattered]
Gokidetor [Surgeville, Sean Sutton, Smitdogg, The Dumping Union]
Mikrocomputer fuer Ausbildung [rfka01, Robbbert]
Note Chance [Roberto Fresca, Ryan Holtz, Smitdogg, The Dumping Union]
Ocha-Ken Hot Medal [Darksoft]
Ton Puu Mahjong [ShouTime, The Dumping Union]

NUEVOS CLONES AÑADIDOS QUE NO FUNCIONAN
----------------------------------
301/Bullseye (Traditional Scoring) [barakandl]
A.G. Soccer Ball (R07u) [PinMAME]
Casino Strip XI (Poker version, for Sony LD, set 2) [Dragon's Lair Project]
Cheetah (Blue cabinet version - Stern Pinball) [Cooke/LondonPinball]
Eight Ball (rev. 17) [Quench]
Epson CM6000 [Colin McDougall]
Flash Point (Japan, bootleg set 2) [Arzeno Fabrice, David Haywood]
Horizon (North Star Computers, 2MHz) [AJR]
Knights of Valour 3 (V100, China) [XingXing]
Knights of Valour 3 (V104, China) [XingXing]
Mikrocomputer fuer Ausbildung MAT85 [rfka01, Robbbert]
Omni 4 Logic Analyzer [rfka01]
Poker Ladies (Censored bootleg, set 2) [hammy, The Dumping Union]
SD Gundam Sangokushi Rainbow Tairiku Senki (Korea) [Rod_Wod, The Dumping Union]
Time Warp (L-3) [PinMAME]
Trident (Later version - Stern Pinball) [Quench]
Virtua Athletics / Virtua Athlete (prototype) [antron, MetalliC, rtw]

Nuevo software list additions que funcionan
-----------------------------------
apple2_cass:
  Alignment Test Tone / Renumber, Alignment Test Tone / Sampler, Apple Bowl, Applesoft IIa,
  Applesoft ][ Floating Point BASIC / Floating Point BASIC Demo, Apple Trek, Apple-2 Trek, Apple-Vision / Biorhythms,
  Basic Finance I/ Penny Arcade, Brian's Theme / Phone List, Brick out / Color Demonstration Programs,
  Breakout / Color Graphics, Breakout / Color Demos, Checkbook, Color Sketch / Supermath, Datamover / Telepong,
  High Resolution Graphics, Hangman / Color Math, Hopalong Cassidy / Lemonade Stand, Leases / Loans, Savings / Finance [Dagarman]
bbc_flop_torch: Hard Disc Utilities v4.1, Torch System Disc v1.7 [Nigel Barnes]
fmtowns_cd:
  Ginga Eiyuu Densetsu III SP, Gulf War Soukouden, New 3D Golf Simulation: Harukanaru Augusta, TownsPAINT V1.1L20,
  Video Koubou V1.3L10 [r09]
fmtowns_flop: Sweet Angel [r09]
gamate: Kiki Inland [Morten Shearman Kirkegaard, Peter Wilhelmsen]
ibm5150:
  The Adventures of Captain Comic, Back to the Future Part II, Dragons of Flame, Gryzor, Loom (French), Kings of the Beach (3.5"),
  Leisure Suit Larry 3 (French), Le Manoir de Mortevielle (3.5"), Operation Wolf (3.5"), Out Run, Super Ski, Zombi [breiztiger]
  Drakkhen, Kaypro 16 Autoload, Kaypro 16 Master Disks, Leisure Suit Larry 3, Loom (German), Manhunter - New York,
  Manhunter 2 - San Francisco, Police Quest II - The Vengeance, Silpheed, Space Quest II - Vohaul's Revenge [Justin Kerk]
  MS-DOS (Version 3.30B) (V1.2) (Schneider) (German) [rfka01]
ibm5170:
  Amazon - Guardians of Eden, Arcade Pool, Zool 2 [ArcadeShadow]
  Crash Course [breiztiger]
  Sneakers Computer Press Kit [Justin Kerk]
lynx: MegaPak 1 [anonymous]
msx1_cart: Roc'n Rope [Anonymous]
nimbus:
  BBC BASIC V1.00a, IBM Mode Software For Nimbus PC V2.61, IBM Mode Software for Nimbus PC Rel.3,
  Microsoft Windows 2.03 for Nimbus PC System, Microsoft Windows 3 Standalone PC 186, Microsoft Windows ISV Toolkit Release 1.02,
  Microsoft Windows Release 1.02 Stand Alone, Microsoft Windows Release 1.03 Stand Alone,
  Microsoft Windows V2.1 Presentation Manager for Nimbus PC186, Nimbus Winchester Format Tools,
  Parallel Printer Driver Parallel Board For I/O Board Version V1.0G, RM BASIC V1.0F, RM LOGO V1.0D, RM Nimbus General Utility Disk,
  RM Nimbus PC Upgrade Disk DOS 3.1 Rel 3.10.A, RM Nimbus Sketchpad Driver V1.0B, Release Disk SetPC V2.90 IBM Mode, Steed Ver 1.4A,
  WordStar Rel. 3.30, XferCPM V1.0A [Nigel Barnes]
pv2000: Exciting Jockey, Real Number Basic [SSJ, Team Europe, Dustin Hubbard]
smondial2: Mephisto College Module [yoyo_chessboard]

bbc_flop_torch:
  Adventure B01 - 550 points, Torch BBC BASIC (Z80) v2.30, Comanex, dBASE-II, Hard Disc Utilities v4.4, Kermit-80 v4.05,
  Perfect Software Suite, Standard Utilities v2.0, Turbo Pascal v3.0A, UniComm, WordStar [Nigel Barnes]


Nuevo software list additions que no funcionan
-----------------------------------
apple2_cass: Apple Stock Quote Reporter, Tape Measure / Alignment Test Tone [Dagarman]
bbc_flop_torch: Basic Pack v2.0, Prog Dev Pack v2.0, Text Pack v2.0, Unix Upgrade Pack release 1.0 to 2.0 [Nigel Barnes]
hx20_rom: SkiWriter [Nigel Barnes]
rx78: Challenge Golf [SSJ, Team Europe, Dustin Hubbard]

Traducciones añadidas o modificadas
-----------------------------------
Chinese (Simplified) [YuiFAN]
Chinese (Traditional) [YuiFAN]
German [Raf Tacker]
Greek [BraiNKilleRGR]
Japanese [Katsuhiko Kagami]
Portuguese [Pedro Simoes]
Russian [Nikita Zimin, MetalliC]

Pagina oficial:
http://www.mamedev.org/

Descarga de la versión 32 bits:
http://www.mamedev.org/downloader.php?file=mame0191/mame0191b.exe

Descarga de la versión 64 bits:
http://www.mamedev.org/downloader.php?file=mame0191/mame0191b_64bit.exe

sábado, 21 de octubre de 2017

PSX Datacenter Actualización 21-Octubre-2017

Nueva actualización semanal de la página de PSX Datacenter añadiendo en esta ocasión nuevas entradas de juegos de PSX y actualizando muchas otras como Asonde Kazu Suuji, Oddworld - Abe's Oddysee, Ogre Battle, Oh No!, Oja Majo Do-Re-Mi Dokkaan! Nijiiro Para-Dice, Ojyousama Express, Omega Boost, Omise De Tensyu o One Piece Mansion con nuevo contenido como portadas en alta resolución, información, nuevos trucos, publicidades y muchos otros cambios.

Añadidas las siguientes entradas a la PSX Datacenter:

NTSC-J:
Asonde Kazu Suuji [SLPS-03541] (J)
Ganso Family Mahjong 2 [SLPS-02094] (J)
Ganso Family Mahjong 2 [Nichibutsu Select vol.5] [SLPS-03102] (J)
Osaka Naniwa Matenrow [SLPS-02013] (J)

ACTUALIZADAS:
Abe a Go Go [SLPS-01118] (J)
Densetsu no Ogre Battle - The March of the Black Queen [SLPS-00481] (J)
Densetsu no Ogre Battle - The March of the Black Queen [PlayStation the Best] [SLPS-91083] (J)
Oddworld - Abe's Oddysee [SLUS-00190] (E)
Oddworld - Abe's Oddysee [SLES-00664] (E)
Oddworld - L'Odyssee D'Abe [SLES-00838] (F)
Oddworld - Abe's Oddysee [SLES-00839] (G)
Oddworld - Abe's Oddysee [SLES-00840] (I)
Oddworld - Abe's Oddysee [SLES-00841] (S)
Ogre Battle - The March of the Black Queen [SLUS-00467] (E)
Oh No! [SLPS-02764] (J)
Oja Majo Do-Re-Mi Dokkaan! Nijiiro Para-Dice [SLPS-03497] (J)
Ojyousama Express [SLPS-01495] (J)
Olympic Soccer - Atlanta '96 [SLES-00113] (E)(F)(G)(I)(S)
Olympic Soccer - Atlanta 1996 [SLPS-00523] (J)
Olympic Soccer - Atlanta '96 [SLUS-00156] (E)
Omega Assault [SLES-04051] (E)
Omega Boost [SCUS-94449] (E)
Omega Boost [SCPS-10020] (J)
Omega Boost [SCPS-45399] (J)
Omega Boost [SCES-02120] (E)(F)(G)(I)(S)
Omise De Tensyu [SLPS-01876] (J)
One [SLUS-00469] (E)
One [SLPS-01812] (J)
One [SLES-00944] (E)(F)(G)(I)(S)
One Piece Mansion [SLPM-86837] (J)
One Piece Mansion [SLUS-01406] (E)
One Piece Mansion [SLES-03723] (E)
Añadidas nuevas descripciones, portadas en alta resolución,nuevas publicidades y imagenes.

MANUAL:
Osaka Naniwa Matenrow [J] [SLPS-02013]
Manual escaneado por renzukoken editado y creado en cbr por gladiator.



Si queréis contribuir y agradecer el trabajo en la página podeís hacerlo en Patreon:
https://www.patreon.com/psxdatacenter

Podéis consultarlas en:
http://www.psxdatacenter.com/
o
http://psxdatacenter.com/

viernes, 13 de octubre de 2017

PSX Datacenter Actualización 14-Octubre-2017

Nueva actualización semanal de la página de PSX Datacenter de la parte de PS2 y lo hace añadiendo en esta ocasión nuevas entradas de juegos como Crouching Tiger, Hidden Dragon, Monochrome Factor - Cross Road, MotoGP 2, Murasaki no Honoo, My Merry May Be, los Mystereet, Myself Yourself, Mouse Trophy o Mortal Kombat - Deception

NTSC-J:
Crouching Tiger, Hidden Dragon [SLPS-25308] (J)
Crouching Tiger, Hidden Dragon [SLKA-25107] (E)
Crouching Tiger, Hidden Dragon [SCAJ-20062] (Ch)
Monochrome Factor - Cross Road [SLPM-55103] (J)
Monochrome Factor - Cross Road [Limited Edition] [FVGK-0012] (J)
MotoGP 2 [SLPS-20155] (J)
MotoGP 2 [SCPS-51001] (J)
Murasaki no Honoo [SLPM-55053] (J)
Murasaki no Honoo [Limited Edition] [SLPM-55111] (J)
My Home o Tsukurou! 2 - Shou [SLPS-25463] (J)
My Home o Tsukurou 2! Shou [Best Collection] [SLPS-25613] (J)
My Merry May Be [SLPS-25238] (J)
Mystereet ~Yasogami Kaoru no Chousen!~ [SLPM-66416] (J)
Mystereet ~Yasogami Kaoru no Chousen!~ [First Print Limited Edition] [SLPM-66415] (J)
Mystereet ~Fukagyaku Sekai no Tantei Shinshi~ [Abel the Best] [SLPM-55260] (J)
Simple 2000 Ultimate Vol.13 - Kyousou! Tansha King [SLPM-62399] (J)

NTSC-U:
Crouching Tiger, Hidden Dragon [SLUS-20523] (E)
Mortal Kombat - Deception [SLUS-20881] (E)
Mortal Kombat - Deception [Premium Pack Sub-Zero Edition] [SLUS-21081] (E)
MotoGP 2 [SLUS-20285] (E)

PAL:
Crouching Tiger, Hidden Dragon [SLES-51916] (E)(F)(G)(I)(S)
Mortal Kombat - Deception [SLES-52705] (E)(F)(G)(I)(S)
Mortal Kombat - Deception [SLES-52706] (E)(F)(G)(I)(S)
MotoGP 2 [SCES-50409] (E)(F)(G)(I)(S)
Motorbike King [SLES-52518] (E)
Mouse Trophy [SLES-52525] (E)(F)(G)(I)(S)

MANUAL:
Mouse Trophy (Multi-4) (E)(F)(I)(S) [SLES-52525]
Manual escaneeado por NarfNarf, editado y  creado en cbr por gladiator.



Si queréis contribuir y agradecer el trabajo en la página podéis hacerlo en Patreon:
https://www.patreon.com/psxdatacenter

Check them here:
http://www.psxdatacenter.com/
or
http://psxdatacenter.com/

jueves, 12 de octubre de 2017

Demul v0.7 171011

Nueva versión final de este gran emulador de Sega Dreamcast, Atomiswave y Naomi 1 Y 2 entre otros sistemas arcades  para windows,que contiene mejoras y arreglos sobre versiones anteriores, con soporte de muchos juegos nuevos arcades como Block Pong-Pong (Atomiswave), WaiWai Drive (Atomiswave), gaelco football y es el mejoe emulador de Dreamcast con gran compatibilidad incluso los juegos que necesitaban windowsce como Armada,etc.

Cambios:
Brief changelog v0.7 171010
SH4
* OnChip access correct bit width only
* add flti0/1 PR flag check
* reg binding cleanups and fixes, PR sanity checks
* fix DIV0S, optimize DIV1 and add linking current block
* fix Invalidation code
* fix delayed slot exceptions
* interrupts fixes / improvements

GD-ROM
* fix CD PLAY after SEEK for Taxi2
* small fix for bleemcast (almost work)
* G1 DMA discrete step

AICA
* use less attenuated ALFO
* mixing levels fixes
* EG timer fixes
* properly handle Decay level = 0 case
* optimize IRQs

HOLLY
* rewrite SPG
* fix Holly registers for wince
* add real HOLLY IDs for all supported platforms

Gaelco
* speedup boot
* decode boot from Altera firmware
* render fixes: offset color flag, handle flats
* add Gaelco Footall
* preliminary support Gaelco Footall analog inputs

Misc
* SCIF link for AW Maximum Speed and Chase1929
* fix Marvel vs Capcom 2 intro Guile character head
* disable menu in fullscreen (fix clicking it with mouse in light gun games)
* netplay: add option to disable flash/sram sync
* set windows timer resolution to min possible value
* rom loading refactoring, NAOMI GD-ROM sets now require security PIC dumps, old GD-rip binaries not supported anymore
* fix save states crash
* improved creation of Dreamcast flash and "timehack"
* NAOMI DIMM CF support
* fix mouse X/Y calc then screen rotated
* fix error when set memcard time in DC bios
* fix DC flash erase, handle correct sector sizes
* Elo touchscreen fixes for Atomiswave and NAOMI StarHorse
* emulated HW210 IC card reader (Dragon Treasure, WCCF)
* SHIO hopper board HLE, Kick'4'Cash playable
* Added all recently dumped games for supported platforms
* Romset in sync with current MAME

and many other changes and fixes, not worth or forgot to mention.

Demul v0.7 171011

* -listxml now generate "merge" tags
* minor romset corrections
* fix AICA DSP recompiler state load crash



Sitio oficial:
http://demul.emulation64.com/

Foro:
http://forum.emu-russia.net/viewtopic.php?f=25&t=503&sid=0e3436d07ae81905833908db633ddfef&start=180

Descarga de la versión:
http://forum.emu-russia.net/download/file.php?id=1226


sábado, 7 de octubre de 2017

Ootake v2.86

Es el mejor emulador de la consola pc engine junto con el mednafen de los que se siguen actualizando, soporta los cartuchos de pc engine y los juegos en formato de cdrom, permite usar savestates y muchas otra opciones.

Funciona en Windows7/Vista/XP/8/10 (32 o 64) y una tarjeta gráfica que soporte Direct X v9.0 como mínimo.

Cambios:
– « Configure Open Button » was added to « Input-> Configure » menu. You can
change the shortcut key for opening the game file ([O] key and [P] key) to
any key.
– « Configure » was added to the top of the « Input » menu, and the menu was
tidied up. * However, this is still complicated. Although it may become
next year, I will make a special form for controller setting.
– « Adjust Old CD-ROM2 Speed (Super Darius) » added to « Setting-> Improve »
menu. When this is checked, in « Super Darius », at the game start and the
boss appearance etc., the CD access time is adjusted to the wait time
equivalent to that of the first (old white machine) CD-ROM2 System. When
this check is removed, the wait time will be as short as PC Engine Duo (
default).
– When a game for ARCADE Card is played, if Resume-Mode (« File-> Set Resume »
menu) is set, if « CD-ROM-> Play with Non ARCADE Card » menu is executed,
the bug that the game stopped (occurred from v2.85) was fixed.
* I think that this is a rare case, but if this trouble makes it
impossible to continue the game, please play the continuation from state
save data. Or, please reset using [F1] key, load from backup RAM (save
data in the game) and continue the game.
– Additionally, a detailed part has been improved and corrected.
+ Thank you very much for your reporting and encouragement. In this version,
there are few changes and the source change is slight. For a while (at
least for the Japanese autumn horse racing season), I will take a break.
I am pleased if this v2.86 becomes a stable version. But, if urgent
trouble or things worked on the previous version did not work, I will fix
it soon and update it.



Página oficial:
http://www.ouma.jp/ootake/

Descarga de la versión de windows:
http://www.ouma.jp/cgi-bin/downOotake/downsue.cgi?Ootake286.exe

PSX Datacenter Actualización 07-Octubre-2017

Nueva actualización semanal de la página de PSX Datacenter añadiendo en esta ocasión nuevas entradas de juegos de PSX y actualizando muchas otras como Blast Radius, los Bust-A-Move, Noël Not Digital, Nyan to Wonderful, Ocha no ma Battle, Oddworld - Abe's Exoddus, ODT - Escape Or Die Trying o los Puzzle Bobble con nuevo contenido como portadas en alta resolución, información, nuevos trucos, publicidades y muchos otros cambios.

Añadidas las siguientes entradas a la PSX Datacenter:

NTSC-J:
Center Shiken Trial - Eigo no Tetsujin [SCPS-10013] (J)
SuperLite Gold Series - Minna no Mahjong [SLPM-86799] (J)

PAL:
Blast Radius [SLES-01192] (F)
Bust-A-Move 2 + Bust-A-Move 3 DX [SLES-04153 & SLES-14153] (E)

ACTUALIZADAS:
Abe'99 [SLPS-02095 & SLPS-02096] (J)
Blast Radius [SLUS-00642] (E)
Blast Radius [SLES-01169] (E)
Bust-A-Move 2 - Arcade Edition [SLUS-00233] (E)
Bust-A-Move 99 [SLUS-00725] (E)
Bust-A-Move 2 - Arcade Edition [SLES-00278] (E)
Bust a Move 3 DX [SLES-00991] (E)
Noël La Neige Special [SLPS-01515] (J)
Noël Not Digital [SLPS-00316~7] (J)
Noël Not Digital [PlayStation the Best] [SLPS-91043~4] (J)
Noël Not Digital [Special Edition] [SLPS-00304-5] (J)
Nyan to Wonderful [SLPS-00442] (J)
Nyan to Wonderful [Playstation the Best] [SLPS-91047] (J)
Oasis Road [SLPS-01899] (J)
Ocha no ma Battle [SLPM-86681] (J)
Oddworld - Abe's Exoddus [SLUS-00710 & SLUS-00731] (E)
Oddworld Abe's Exoddus [SLES-01480 & SLES-11480] (E)
Oddworld - Abe's Exoddus (L'exode D'Abe) [SLES-01502 & SLES-11502] (F)
Oddworld Abe's Exoddus [SLES-01503 & SLES-11503] (G)
Oddworld Abe's Exoddus [SLES-01504 & SLES-11504] (I)
Oddworld Abe's Exoddus [SLES-01505 & SLES-11505] (S)
ODT - Escape Or Die Trying [SLUS-00698] (E)
ODT - Escape or Die Trying [SLES-01391] (E)
ODT - Escape Or Die Trying [SLES-01409] (F)
ODT - Escape Or Die Trying [SLES-01410] (G)
ODT - Escape Or Die Trying [SLES-01411] (I)
ODT - Escape Or Die Trying [SLES-01412] (S)
Off-World Interceptor Extreme [SLPS-00122] (J)
Off-World Interceptor Extreme [SLUS-00020] (E)
Off-World Interceptor Extreme [SLES-00047] (E)
Puzzle Bobble 2 [SLPS-00284] (J)
Puzzle Bobble 2 [Taito 2000 Series] [SLPM-86618] (J)
Puzzle Bobble 2 [Playstation the Best] [SLPS-91018] (J)
Puzzle Bobble 3 DX [SLPS-01065] (J)
Puzzle Bobble 3 DX [PlayStation the Best] [SLPS-91075] (J)
Añadidas nuevas descripciones, portadas en alta resolución,nuevas publicidades y imagenes.



Si queréis contribuir y agradecer el trabajo en la página podeís hacerlo en Patreon:
https://www.patreon.com/psxdatacenter

Podéis consultarlas en:
http://www.psxdatacenter.com/
o
http://psxdatacenter.com/

miércoles, 4 de octubre de 2017

Cemu v1.10.0f

Nueva versión final de este emulador de Wii U que va mejorando cada vez más pero por ahora empiezan a funcionar muchos juegos, es algo lento todavía pero progresa muy rápido.

Características:
- Puede correr imágenes de Wii U encriptadas (WUD) y archivos RPX/RPL
- Resolución Interna es  1920x1080 (Si el juego la soporta)
- Sin optimizar. Espera bajos framerates y largos tiempos de carga.
- Funciona sólo en Windows x64 . puede que en otras plataformas posteriormente.
- Requerido OpenGL 3.3



CAMBIOS:
– Nuevo modo de sonido
– Ahora se puede escoger la ruta del directorio del mlc01
– RDTSC timer (juego más fluido, mejor sonido)
- Arreglos

En detalle:

# New in 1.10.0f:
– general: Made RDTSC more robust against aggressive Out-of-order execution on some AMD CPU models

# New in 1.10.0e:
– GX2: Fixed texture corruption issue in GX2CopySurface
– coreinit: Fixed a bug in thread scheduler that could lead to worse performance
– AX: Maximum audio volume is now a bit louder
– general: Removed ‘disable audio’ debug option

# New in 1.10.0d:
– general: Fixed a race condition in RDTSC timer code
– AX: Slightly optimized audio code

# New in 1.10.0c:
– FS: Fixed a bug introduced by 1.10.0 that caused the creation of save game directories to fail
– GX2: Fixed a crash that occurred when the streamout cache ran out of memory

# New in 1.10.0b:
– general: Fixed a bug where ‘Use RDTSC’ wasn’t always enabled per default

# New in 1.10.0:
– general: Added support for RDTSC if invariant mode is supported by CPU
– general: Added -mlc command line parameter to customize the path of the mlc01 directory
– general: Moved some experimental settings from the debug menu to the options menu
– general: Cemu will now use the local timezone for Cafe OS calendar time
– general: Adjusted some game profiles (cycle counter no longer enforced, emulateSinglePrecision=true removed)
– CPU/JIT: emulateSinglePrecision is now enabled by default
– GX2: Fixed secondary instance step value being incorrectly set in GX2SetFetchShader
– GX2: Added ‘vsyncFrequency’ property to graphic pack rules.txt (see example_pack.zip for details)
– GX2: Fixed a crash that occurred when a shader link error was encountered
– GX2: Adjust maximum mip level for rescaled textures
– GX2: Slightly optimized some frequently used GX2 API
– GX2: Submitting GPU7 commands on the wrong PPC core will no longer crash Cemu
– coreinit: Added API MEMSetAllocModeForExpHeap(), MEMFreeToExpHeap()
– Input: Fixed a bug where keyboard special characters where always detected as pressed
– Input: Improvements to input profile system
– AX: Rewritten audio code. Compared to the old audio backend the following has improved:
. Correct channel and volume mixing
. Correct implementation of voice protection (no more playback offset randomly running out of bounds)
. Generally improved audio timing (less stutter and crackle)
. Correct implementation of aux stage
. Accurate emulation of all AX API

Página oficial:
http://cemu.info/

Download:
http://cemu.info/releases/cemu_1.10.0.zip