jueves, 14 de diciembre de 2017

Cemu v1.11.2

Nueva versión final de este emulador de Wii U que va mejorando cada vez más pero por ahora empiezan a funcionar juegos, es algo lento todavía pero progresa muy rápido.

Características:
- Puede correr imágenes de Wii U encriptadas (WUD) y archivos RPX/RPL
- Resolución Interna es  1920x1080 (Si el juego la soporta)
- Sin optimizar. Espera bajos framerates y largos tiempos de carga.
- Funciona sólo en Windows x64 . puede que en otras plataformas posteriormente.
- Requerido OpenGL 3.3

CAMBIOS:
- Mejorada la compatibilidad- Arreglados fallos gráficos
– Mejorado el soporte de Amiibo
- Algunos arreglos gráficos
- Varios pequeños ajustes y nuevas opciones

En detalle:
– general: Added file menu shortcuts to recently launched games
– general: Improved robustness of file location handling, includes unicode support and the ability to launch games from network storage
– general: If the mlc01 folder is not found, Cemu will ask if it should be created (helpful when you forget the specifiy the -mlc parameter)

– PPC/JIT: Fixed a crash caused by recompiling very large functions
– PPC/JIT: Implemented CRAND and SYNC instructions

– coreinit: Added API FSSetUserData, FSGetUserData, OSAndAtomic64, OSOrAtomic64, FSMakeDir
– coreinit: Fixed a bug where async FS callbacks for some file operations would have FSCmdBlock* set to null

– rpl: Improved handling of sdata2

– GX2: Added support for QUAD_STRIPS primitive type
– GX2: Added support for GPU special state 5 (convert depth to color)
– GX2: Added support for GPU special state 8 (clear color as depth buffer)
– GX2: Added support for A2_B10_G10_R10_UNORM texture format
– GX2: Fixed a bug where updating textures would fail if the updated texture was a view with a non-zero mip base
– GX2: Fixed a bug in GX2CopySurface() that caused the copy operation to be cancled if the source and destination mip index had different values
– GX2: Added support for data-sharing of overlapping textures between integer texture formats and BC4 3D textures (special case that requires pixel-data conversion since OpenGL does not support BC4 3D textures)
– GX2: Fixed mismatching pixel shader imports when a geometry shader is used (caused render glitches on AMD and Intel GPUs)
– GX2: Added API GX2SetDRCConnectCallback

– nn_boss: Implemented additional API

– nsyskbd: Added minimalistic usb keyboard implementation (no functionality, but it prevents games from softlocking or crashing)

– nn_nfp: Added missing fields to GetTagInfo(), GetNfpRomInfo() and GetNfpCommonInfo()

– nlibcurl: Fixed curl_global_init not setting the default memory functions correctly
– nlibcurl: Added API curl_multi_timeout
– nlibcurl: Added handling for CURLOPT_POSTFIELDS and CURLINFO_CONTENT_LENGTH_DOWNLOAD

– nn_act: Independent token cache can store multiple tokens now
– nn_act: Added API EnableParentalControlCheck, IsParentalControlCheckEnabled, AcquireEcServiceToken, AcquireIndependentServiceToken (new overload)

– vpad: Fixed missing deadzone when translating axis to analog direction buttons
– vpad: Fixed incorrect axis normalization after the deadzone has been already applied

– input: Deadzone and axis-range calculation is now applied to the mapped input rather than the raw api input

– sndcore2: Increased sound volume to be on the same level as sndcore1



Página oficial:
http://cemu.info/

Download:
http://cemu.info/releases/cemu_1.11.2.zip


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